I think VR is much more popular in sim racing than what most people think. I think it doesn't show that much in social media because most content creators find it too hard to stream or record videos with it.
it's more popular than other games for sure. A much higher % of sim players use vr than other categories which exist both on flat and vr (like hitman 3,no mans sky, etc)
I have a 49" ultra wide and a quest 3 and I almost never use VR it's fun and amazing for about 15 minutes and then it's hot and sweaty and you start to notice the tiny fov and how you can't really see the brake markers, and you can't really read the dashboard and then you take it off and play on your monitor and it's better
@@kinsellakpI was there. I have a 49" ultra too, the Samsung LS49AG950NUXXU with 1000R curve. Absolutely brilliant for racing. My ultrawides gradually took over from VR for most of the reasons you mention and it was less of a faff to just jump into a sim and get going (especially with proper sound through proper headphones). Thing is, I recently fired up VR again, after at least a year of not using it and I'd forgotten just how superior it is for an authentic sim-experience. So, I'm back in VR for my serious racing (still on a Rift S ). On the monitor for some less serious driving. Sure, the comfort aspect is perhaps the most difficult thing to overcome, especially practicing. In a good race less so, as you kind of forget about it (until sweaty red faced post race wind down).
@@kinsellakp I'd love to try triples or an ultra wide, I just can't justify the price when I can do vr for a couple hundred. would be nice to not have a sore neck after endurance races though.
Sim racing is by far the best experience I've had in VR. The sense of speed is incredible, but I also love being able to glance to the side to check who's alongside you, small things like that which really help with your awareness on track. Also helps me ignore my pleb logitech setup
Don't feel bad about the logitech setup! I started sim racing with a G920 with 3 pedals and the H-shifter. Now I have a Simagic direct drive setup. It's more fun and engaging due to the high torque (15nm), but do you think it made me a lot faster? Nope. Perhaps a few seconds if I'm honest. Not much more. Sim racing is a very elitist hobby, but in the end it's about having fun and I did have fun for years with my Logitech.
@@Int3x0rI’m looking at upgrading from a G29 to a Moza DD but not sure if I actually want loads of torque like isn’t anything over 10nm just painful after a while to the point where it’s unrealistic? I have no idea how much torque real racing wheels produce
@@teeambird2079 I have the answer for you. A real GT3/GT4 car produces around 12 to 13 Nm. I got this information from a video a watched from an actual GT3 racer who also does simracing. So with the Simagic Alpha with a 15 Nm peak you can dial it down to a realistic 12-13 Nm without any clipping.
Same boat. Given I'm lucky to get a couple hours of sim rig time in a week these days, but what time I do get is all in VR since rF2, AC, ACC, AMS2 and now LMU get 99.9% of my play time. Ditched a monitor the minute I got into a high resolution HMD after retiring the trusty and faithful OG Vive after ~7 years of service.
Richard Burns Rally is actually my favorite VR experience lately. With how you normally have to turn settings down in other sims the visual fidelity is close enough to the modern stuff and the physics and force feedback in that game are incredible.
Yes, it was a let down the last game from codemasters. RF2 with some DLC´s could be the best rally sim, i just cannot understand the lack of vision, with the people bought RF2 from ISI. Just try the EVO TA in Targa Florio, the best experience to a rally in asphalt, well hillclimb.
Me too, and while racing has grown on me a ton, I'm not sure I'd simrace in 2D. Even though it's the only gaming I do nowadays. I thought the quest 3 was a gamechanger as well. It was the first time I was able to make the world clear, like a monitor. That little bit of extra resolution, combined with 1.5x SS, it's finally pure in there.
@@beniz43it takes a little bit of time to get used to it. The first time I used it I was about ready to throw up after about half an hour, maybe an hour and I spent the rest of the night being nauseous. I tried again the next day and I felt a little nauseous during and after but not as bad so I played for 2-3 hours. I just kinda forced my way through it for about a week and at the end of it I could play all day with no issues outside of the headset being sweaty or whatever. And now I can’t really race without it… I’m not very good at racing but I have a hell of a time doing it.
I play mainly GT7 and ACC on console. I'm a simple, 63 year-old man with little time for faffing about. I just want to get in and drive. The VR2 allowed me to just connect and play in under a minute. No fuss. And enjoy, truly marvel at the detail of the interiors of GT7's cars, but also the exteriors. That doesn't come close to describing the thrill of racing. The immersion, platform decisions aside, is just out of this world. No more flat screen for me.
I can only ever race in VR. The depth perception and being able to tell how much angle you have exactly is game changing. It's also much easier to avoid incidents due to being able to look ahead into turns among many other things.
Same. I've been using it since 2019. I bought WRC Generations recently, and I couldn't believe it didn't have VR support. I returned it immediately. Thank god for Dirt Rally 2.0.
Having raced real cars and sims for 20 years I can honestly say VR is the only way to go for real racers to get seat time with a true 1:1 environment..!! Just keep a good fan system for cooling on those extended sessions and you're good to go..!! Great video Jimmy..!!
VR is such a different experience, when the virtual wheel is in the right spot, you just feel the click of being tranported into that car. The only opportunity to drive rare cars for mere mortals.
Yes totally agree, I mainly play iRacing in VR, But I also have PSVR2 with GT7. This is the game I love for rare cars with excellent interiors. I got in a Ferrari 308 in GT7, my dad had one when I was a kid, when he he sold it I was devastated. being in it again was like de ja vu, I couldn't even remember what it looked like inside until I saw it again. I was actually like going back in time, except this time I got to drive it.
The thing I love about driving games /racing games in VR in the perception of speed. You can really sense it a lot more, and that depth perception really helps when turning into sharp corners.
I use a 5.1 surround speaker setup with my VR. It's not paranoia for me tho, I don't care if someone is looking at me, I need to be able to hear my wife and kids just in case.
As a kid I used to hang out every year waiting for Bathurst and when it finally arrived I'd be glue to the screen waiting for that most elusive moment of all when the commentators shut up and allowed us to listen to that glorious V8 accompanied by in-car footage. It was magical back then and it's no less so now. But now, I dont have to wait for that amazing day in October because, while Jimmy is having an amazing time driving a Ford GT40 around a track that no longer exists, I can be there right with him. Can't get this level of buy in anywhere else and, along with his commentary, is why I started following him in the first place.
I don't think your video title gets answered in any capacity, but man I love hearing your enthusiasm. Thanks again for all of this, if I hadn't watched initial D in 2017 and didn't find your channel in 2018, I'm not sure my love of racing ever got reignited.
I race in VR whenever I can. During lockdown I was inspired by your content to make my own, and all the videos on my channel are all VR. The immersion is just the best, and the times I’ve been able to use a motion rig too makes it all the more enjoyable.
Been on VR 3 years. Tried my triples again just for shits and giggles and it felt like I was playing a game instead of being IN the game. Completely different feel that can never be achieved by monitors. VR is the real deal. Highly recommend.
I own it too. Not used it for some time because of health issues. I heard Microsoft is dropping support for the headset and it will get unusable? I hope this isn’t true…
Quest 3 user here. I only race in VR. Running with my 3090 plat with 24gigs. I have no issues with resolution and seeing everything. The FPS are great. I can spend hours just racing or doing practivce laps. I love it. And with the elite strap, I really have no discomfort issues. I just use a fan for any heat issues. Never even break a sweat.
So funny that literally yesterday my grandfather was telling me about riverside international (because we live in that area) and how fun that track was back in the day, and then my favorite sim racing youtuber makes a video on it. Lifes got some weird coincidences lol
@@ThaJay Oh, right right. That's why I keep having weird coincidences and also seeing other people talking about weird coincidences. It's part of my sim.
It is the same as it is in the competitive side of flight combat. VR is fantastic for fun and immersion, but lack of clarity, frame rate, FOV, etc. (there's more) means you're less competitive in online play. I always use VR when racing or fighting AI, when I'm just there for fun and giggles.
I think this is an interesting take and i mostly agree. I think for WW2 or gun focused flight sim combat, VR does have an advantage that you do not need the gunsights as much and can literally "aim" you warbird by knowing where the bullets will go by more cues than just your gunsight
I can't race without VR now, the spacial awareness and depth perception smashes any screen you can buy. I have a tiny cheap TV as my monitor now, takes up way less space.
This video sold me on giving my VR headset a try with sim racing. Seeing someone like you who has been sim racing for so long show such joy and amazement tells me this is something I need to try
I love using VR for sim racing, there's really nothing better! After I got my Bigscreen Beyond, comfort became a non-issue for me. The lack of FOV doesn't bother me because its still a much better view for me than triples anyways!
The thing with the fov on the beyond a lot of people miss cause they take numbers at face value is not having the inertia of the headset when you move your head. It feels so comfortable to move around that you don't really feel the need for bigger fovs like other headsets. Like yea a bigger fov would be great, but I think the lack of inertia when you change direction is a bigger deal for me
How have you found the lenses? Seen some people report internal reflections. With the OLED screens and comfort I think this would be ideal for endurance racing. Still rocking a Rift CV1 here 😅
depends on your face shape, if you can get them close its almost not visible and sits on the bottom, otherwise its very apparent and they go to the center. If you have issues contact support, they will send you a thinner face gasket@@baccattack
I have the old HTC-Vive and so the resolution isn't always the best, but the immersion is still there when racing. I tend to forget I'm in VR as I get so into the driving part of any of the racing sims. I love it and it doesn't matter if I'm racing in iRacing or ACC or just throwing a F1 around the Nordy in Assetto Corsa, it's awesome to do.
I have my old vive on my sim rig, also an index on the living room pc. Enjoy both thoroughly 😁 Tbh imo resolution aint the be all and end all of VR, yes it makes it look more photo realistic, you can read stuff easier etc, however the feel of connection to the virtual world and depth perception are still there with lower resolutions, that i love ❤ In a world where we play 8 bit looking games, all the different art styles, from block to realistic graphics, having a picture made up from dots you can easily see is still damn cool and can hit the spot 😂 Tbh in most games when playing i don't appreciate graphics anyway after the first minute or so, however when watching others it is something I do notice so much more and then can appreciate lol.
I switched to VR back when the Oculus CV1 came out and I cannot go back. I use it for Enduro's and 24's & I love it. If I'm being honest it does stop me driving sometimes because it's so stimulating and doesn't really lend itself to a chilled experience. Having said that it's absolutely glorious for the new iRacing Tempest weather, I find it helps when driving off line massively.
I recently started ATS in flat for fun and immediately felt some kind of pressure in my head. The squashed perspective, the overall impression was just strange, unrealistic and not the least bit immersive. For this reason alone, I can no longer play racing games in 2D. In addition, it is simply very boring and difficult to drive in curves and experience the surroundings without depth perception and without the right sense of speed. VR is practically what we have all been waiting for for so long. I think a lot of people who still play racing games in 2D and have the option for VR are just so used to it that they don't realize how unrealistic the whole thing looks and what they're missing out on without VR.
@@hrgunitIt would be like what you see in the real world. Even without binocular vision, VR would still be more immersive than a monitor in that you would be "in" the game and have the ability to move and turn your head to look around from within the virtual space. You would also gain spatial (3d) audio which is a big part of immersive experiences. As you move and look around sounds remain anchored in place within the virtual world.
@@hrgunit I would try it, the general consensus is yes it will work. firstly depth perception, seeing with 2 eyes is not the only aspect which enables us to perceive depth. Changes of the interposition of objects as you move your head around will still occur if you only have one working eye. I'm sure you will have adapted to this in real life and VR will be similar. As to FOV, it will be the same as driving a real car for you. You can turn you head to the best position just like real life. So no it won't just be half. You will also have an advantage, you will only need to render for one eye meaning the pc does half the work of normal. You dont even need to try on a sim game just any VR game on a quest.
Thank you very much, that was helpful! Somehow I was scared its just ONE classical Monitor "split" into two screens. I could never try VR before. But this would certainly make two-eyed persons brain irritated and sick. So the HUDs or Car-Settings are on "both" eyes as well. I might just need to turn my head more for short distances. I will try, as soon as I can upgrade $$ :)@@linzkirk @StubbyPhillips IRL its as you described. My brain adapted to new clues extremely fast, i.e. while driving on greater distances. Or the benefit for "True 2-eyes" is mostly In shorter distances anyway. Like narrow parking, very near street width got harder to judge. Also Ping Pong. Whereas Tennis or daily life is no problem to coordinate trajectories and distances etc.
so glad you mentioned the part about forgetting about what you enjoy, ive been way to focused on irating and safety rating and forgot how to just enjoy driving in a race in VR. I took a couple months off sim racing but this makes me excited to get back into it
I think these kind of vids are my favourite kind of video's from you Jimmy its just you gushing about sim rating about something either amazing like this or something stupidly fun. You always get to convey your passion and enthusiasm
Listening to the fun and excitement Jimmy was having, feeling because of VR and its added immersion factor he was actually sitting in and driving what is his ultimate unobtainable dream car is what it is all about on so many levels. He was in a zone where if a lap time was off .4 10ths of a second because he was side by side battling a competitor was much less important as to how it affected the race outcome or his final finishing position than the thrill and enjoyment he was getting out of battling a car at the time he viewed as his nemesis. To me this is when you are really getting the best possible results of what sim racing has to offer!
Have you tried racing/driving/flying games in VR yet? Having a fixed point of reference in the form of a cockpit is a big help in preventing VR motion sickness. If all you've played is games where you navigate a space by walking/teleporting I recommend giving it a go, you might have a much better time of it.
I echo this mate, VR was shockingly nausea inducing at first even though I knew it was coming, and now I can stand still in real life but walk around in the game like an FPS for hours and be fine, you'll get there 😊
@@asimpleman2585 Bigscreen Beyond here. Lovin' it! OLED is the ONLY choice as far as I'm concerned. Life is too short to still be putting up with that ugly gray funk where pure black should be.
@@mikulitsi1819 Hmm would it possibly be 3 cameras, 2 good rigs (PC and seat/wheel)? One cam on driver, one on screen, one on pedals* - or is the race screen automatically synched with the PC. Sounds pricey. I'd like to do it, cos I use motion steering on controller so it'd look hilarious. A+S on GT7
@@mikulitsi1819 Things like oculus mirror can be used to stabilise the image for content. I actually asked some non racing friends which they'd prefer to watch though, with a stabilised and then a raw VR feed, they said raw feed, as it felt more visceral, but milage will definitely vary. I get motion sick playing FPS on a monitor for example! 🤢
I went to VR and back to flats because I am a casual scrub who ultimately would spend 30 minutes setting up everything and calibrating everything, only to race around for 20-30 minutes before growing tired/sweaty and putting it all back in the cupboard. VR is phenomenal and the best way to play MSFS, DCS, or racing games... But ultimately it was just too much of a hassle and I fell off. So I sold my VR (HP Reverb G2) and bought headtracking instead. It's nowhere near as visceral as VR and it never will be, but with headtracking I just have to look at the 'camera', activate it, and I am set to go race or fly to my heart's content with additional head movement to assist me. Ultimately for me, VR was beautiful and amazing, but the barrier of entry on a day-to-day basis ultimately ended up causing me to choose for a worse and simpler alternative because for me personally it was more practical.
I know it is completly dependend on your hardware, but does the rain bring a big fps drop with it in VR? And how are reflections in the puddles? I still need to test everything. I m in the middle of building my new rig.
@117simracing8 I've found with my set up that I saw maybe a 5 fps drop. But still the biggest draws on fps are the shadows, cars rendered, and your anisotropic filtering/ AA Samples. There's some really good guides online for setting up VR for iRacing. For refrence, I have a I5 12600k and a Radeon 7800xt. Which they say AMD is worse for VR, but I have no issues.
@@denboogie9199 For VR, SSR (Screen space reflections) being on during rain is the big FPS killer. If you turn it off the rain doesn't seem to hurt performance all that much. Also make sure to take a screen shot of your current settings, and in the iracing UI go into settings -> interface and click Run Graphics Config. Set up your existing settings again and somehow I got much better performance than before. This is recommended in the iRacing forums to run after every major update.
I think the biggest issue for me at least is recording good footage for VR. I can tell someone how good VR is but they truly won't experience it unless they throw the headset on. And in this particular case, also have a wheel and pedals. VR footage is getting better with more games having a dedicated VR recording with smoothing built in. But for now its not in all games yet. I'm still waiting for AC to get vr recording with smoothing with CM and CSP. Its still in the untested build but once VR smoothing gets fixed in a recommended build I expect to see a lot more AC VR videos on YT in general. Love the video, VR is the next step for Sim Racing !
I should say at the moment its either super wide FOV that is smooth. Or Smaller FOV and more accurate view buts its very shaky. I've learned for AC going into Settings>Assetto Corsa>View & UI> and checking "Lock onboard camera to horizon" help recording AC in VR quite a bit, but its a very different feeling to get used to when racing.
I decided to go with VR a couple years ago with the Valve Index. It's a power-hungry direction (and expensive) but it is so worth it. Sure, you can go for ultra wide screens or multiple standard wide screens, but for the immersion, this is where it is. iRacing with the Valve Index is so great, and now I don't have to adjust my FOV or seated position in-sim with any of the cars to have the proper angle to see what I need to see. It's not for everyone, but it's so worth it in order to have an experience with sim racing that you just can't get with screens. Huge con though: It gets TOASTY.
As a mechanic, working for the Barber SAAB Pro Series, we did a couple of track days at Riverside. Many of us were very sick, by being outside. The air pollution was debilitating. The track, is still epic. Good memory none the less.
It's interesting, while VR gives a more "realistic" visual experience, monitors feels more tangible, and therefore easier for my brain to connect with and really get into a Rythm while using. I think it's fundamentally due to the fact that I know it's a game deep down, and VR offers an experience that likely causes an Uncanny Valley effect. It's pushing the point to where the experience is getting that much closer to reality, but things are missing, it's not right, so my brain rejects it.
I like looking at and using the cockpit I spend so much on to simulate a real race car. Also with Vr you have no peripheral vision. With triples you can feel the speed more because objects zoom by around you.
Same. I love playing other titles in VR like Holopoint, Beat Saber, Robo Recall and others... while I love the wraparound view of everything.. I ended up going triple monitors to get most of the benefit of VR without something strapped to my face.
@@selflesswanderer exactly what I did. I don't like the feeling of a big hunk of plastic on my face and being disconnected from everything around me. Very happy with my triples
Jimmy I love seeing your passion for cars shine through in videos like this. I know RUclips is a particularly cursed platform at times, but I long for a day where you can just vibe and make content like this that makes you excited and happy. This long time basement dweller loves seeing you happy ❤
Oculus Rift Dev Kit or Consumer Version 1 (CV1)? I'm still on a CV1, and I'm starting to wonder if the newer headsets are better in a way that I should upgrade 🤔
@@EthanolEnthusiast Can you give me your thoughts on the pros and cons of the available headsets on the market today? I wear glasses and would not want to spend a crazy amount of money. Which one should I get?
@@DerekMoore82 oh lol if you see how the Pimax Crystal looks now, you wont trust your eyes and your CV1 would make a flight to the trashbin faster than light 😂
The one thing that I don't like about VR racing is not seeing my shifter/handbrake (I do rally mostly). I know you memorize where they are, but grabbing blindly is a bit of a pain and the fact that they are not always in the same position as they are in the car (My old Lancia has the classic floor handbrake). I think this is where a crazy triple 55' setup has the advantage over VR. I could be wrong - I've never been in one of those setups so maybe the depth of field isn't as good, but it looks pretty sweet... and my wheel, buttons, shifter and handbrake are all where I can actually see them!!!
You can cure it. I did. I read an article howto and it worked. Rule 1: stop as soon as you feel even slightly weird. Don't try again until the next day. Spend a week training yourself. Start on ovals in a car with a roof. Drive slowly. As soon as you feel weird (not even sick but sweaty, hot, weird): stop. Repeat next day. You'll last longer. Gradually introduce winding tracks and undulating tracks. You can build your resistance to motion sickness. The mistake is as soon as you get sick your body remembers for a long time. I couldn't even look at the headset without feeling queasy. But I cured it.
Only works for some people. I have owned 4 headsets, each better than the last. With better PC hardware each time to push them. Did all the tips and tricks on the internet, even tried medication in the end. It is just not happening for me, I will always get sick from VR. I wish I could get into VR, maybe one day they will make a much better headset that will change w/e is making people like me sick but who knows. @@RobFisherUK
Can depend on track and car. Open wheelers on tight and undulating tracks can bring it on quicker than say racing a 911 at Silverstone. Depending on sim ensure camera is locked to horizon and bumps are filtered in settings. If you’re on Quest via link you can also reduce both the horizontal and/or vertical field of views via the debug tool which will help and also give you a bit of a performance boost at the same time. You will get used to it eventually as most do.
see I've done over 1000 hours on Monitor and a little over 150 on VR and can admit the ones on VR were closer and overall more engaging but when people say they make it harder to keep a consistent lap time i would disagree personally because my laps times got quicker and more consistent after using VR
I haven't raced on a monitor in like 6 years and I don't think I could go back, especially now that I got a Quest 3. On my Rift S, there was a compromise. You had to give up some clarity in exchange for immersion. Not anymore. This is what I've been waiting for, and it's only going to get better.
Are you wireless or cable linked on your Q3 to PC? I love my first dive into VR with my Rift S, but question if I could get enough performance on those higher res headsets with my current PC.
@@Chader9 I'm using the link cable. I was worried about having problems with compression and/or latency, but I haven't noticed any of either. What are your PC specs? There are a lot of tricks to get good framerates while still having great visuals on the Quest 3. Even if you can't run it to it's potential yet, it'll still look better than the Rift S because the lenses are WAY better.
@@angryginger791 great info. Quick list of specs below: i7-13700F (2.1ghz Base / 5.2 ghz Boost / 16 core), 1x 16GB DDR5 RAM, RTX 4060 Ti 8GB, 2TB SSD I am up pretty high in the settings option with the lower Rift S demands, but could be happy with a bit less for improved view and clarity (which seems common with the newer stuff). I have a friend with a Quest 2 that we plan to test in iRacing for comparison (wireless initially). I have been watching for used Q2 & Q3 models and may snag one if the price is right. Non-Meta cables seem reasonable for price on top of the headset, so I may end up with one of those as the next step. Thanks for the additional info and discussion!
VR for LIFE. I feel people who don't care about VR fall into the following groups: 1. Tried it on inferior equipment (headset/graphics card) and weren't impressed with the older gen graphics. 2. Motion sickness and didn't have the chance to build their VR legs 3. Most of all; people who haven't tried it and think that the image on the monitor is what you see. Everyone who has tried my VR said they expected it to be like a monitor in front of their eyes. Every single time they let out a "Whoaaa, OMG" the first time they are plopped in the seat of their favorite car. I wish more people could try it because it would only get more popular.
The motion sickness thing has turned off far more people than it should have because so many people show VR to newbies with "smooth turn" (continuous pan like a camera) enabled instead of "snap turn" (snaps around more like eyes do.)
@@StubbyPhillips Also a lot of people could develop their motion sickness tolerance really quickly (like ~2 weeks) by using a giant virtual monitor for some time before going to full VR mode. You get used to turning your head in VR and feeling immersed without feeling as much sick when going fast into a corner or crashing.
@@Tiffany_TurboAlso still on the Index. Get occasional flake outs where the screen will go black or it will tell me it’s disconnected when it’s not, and the left earpiece stopped working, so I just use regular headphones with it now. I’m only just getting back into iRacing this season after over a year away from any sort of gaming, though not to the point where I want to upgrade or change any hardware yet - but am still keeping an eye on new headsets and really wish Valve would announce an Index 2 - seems like none of the new headsets match the FOV of the Index, other than the really wide Pimax headsets.
@@Derpynewb sent my beyond back for ipd swap. Their app said 64mm my usual IP is 63.5 on the aero. Big screen have suggested 63mm... Also I think I need the thinner face cushion. My sweet spot is very small roughly 50%. Removing the cushion increasing this dramatically. It feels like a beta product but only because it's a custom made product. I think once I have everything ironed out it will be ok. The aero has some niggles that varjo refuse to fix which really is very disappointing.
@@brettgrieves a friend of mine had ordered one and it took too long to ship so they cant refund it. its now a litteral paperweight to them. their issue was the lenses are worse than the q3 and that the sweet spot is way too small. got any other tips?
PiMax DOMINATES the sim racing genre. The FoV and the incredible clarity close AND far is unbeatable. It's 95% as clear as the clearest out there but the clearest have actual potato vision for width.
It’s been a while since I watched and I’m still thrilled at Jimmer’s journey from shed dwelling to professional racer through simming. What an incredible journey and it couldn’t happen to a nicer guy.
Enable 'lock to horizon' if possible. Increases immersion significantly and it can help with your motion sickness if you're prone to it. It keeps your view from tilting and pitching with the car, which mimics the behavior of your real head more closely. Your head isn't attached to the dash of the car irl!
I play sims in vr exclusively. As soon as i tried vr in sims, that was it... end of flat screen monitors in my case. I own an ftype svr in real life, and vr gave me the closest experience to when i take it for a spin. I have had 3 screen racing on pc for years and years. Its the biggest leap in immersion. You do really natural things ingame, like looking at how close other cars wheels are during close corners, moving your head naturally around like when you drive for real, especially in rear view and side mirrors. And when you hit elavation you really feel the hills and the dips. Its utterly brilliant.
@@RoryDunn117 got a few pal. Original vive, index, psvr2, xr elite. I got into vr 2016 so its become the norm for me. As soon as project cars added vr support back in the day i knew it was going to vr. (Although project cars looks clunky these days).
Got to be one of my favourite car/track combinations atm, Bazza and the team smashed it out of the park with these. What i would give for an overhaul to AC's AI, to run races of the length these legendary cars deserve.
That passion, that feeling, love it! I love going around the Nurburgring in vr on ams2 in a thunderstorm. That’s my go to atm with an open top car, nothing too fast tho so I can just enjoy the experience
LOVE the video brother, this is what simming is all about for me as well 🥰 Content Manager has an option to force the cool down lap by the way! Saves you from the unsettling JOLT being flung into the pits 5 seconds after the race.
vr = depth felling monitor = no depth felling vr: you can see all apex monitor: you cant see all apex vr= it's like you are inside the car monitor= you just are looking at a screen end of discution.
Pros of VR as a user. 1. Insane immersion that feels like I'm in the car. (Tip: lock the horizon as it makes climbing and dropping elevation feel like a roller coaster ride.) 2. Excellent visibility in the corners and in wheel to wheel situations. You have better awareness when following a pack or overtaking traffic. 3. Saves space without having to use huge monitors. Cons: 1. Low battery life for long endurance races when running high graphic settings. 2. Graphics are not as detailed as 4k high hertz triple screens and uses a ton of power from your GPU. ACC struggles with high resolution on VR even with a 4090 GPU! 3. It gets very hot in the headset causing you to sweat and fog up the lenses in the VR. 4. Glasses wearers will need lens protectors to keep from scratching lenses on glasses and VR lenses. 5. Those who struggle to see or have visual impairment like me will need prescription matched VR lenses to see which are $70 to $100 per pair!
My VR doesn't use batteries, and compared to my glasses, and my PC, and my VR set itself, the $70 prescription lens inserts for my headset were cheap. My headset also never fogs up, even when I get hot, and when I do get hot it's from hours of intense driving. Most sims/games I can max graphics and they look amazing, ACC does need a bit of tweaking in the settings but it still looks amazing. IMO the increase in fidelity of a 4k screen is nullified by the massive reduction in immersion.
@@gitrekt-gudson What headset are you using? I'm on a Meta Quest 2. The pros and cons listed above have been my experience with this headset. I want to try the G2 Reverb headset as it's a lighter and better overall design.
@@jodyjo_gd3 Read most peoples reviews and the Meta Quest 3 is a much higher recommended unit over the now old design G2. As far as battery life there are aftermarket head straps with hot swappable batteries and with a couple of battery packs and a charging dock battery power concerns can be a thing of the past. Sure it adds cost but considering the Meta 3 and the aftermarket accessories cost is still a lot cheaper than the cost of three quality monitors plus the stand needed to properly orientate the triple monitors into your system not to mention the added required space which can be an issue for some people.
I can debunk some 1 choose a vr headset with kabel like the HP headsets i know they arent that good like the meta quest but still are pretty good 2 i know it gets hot but i think its just more realism
When i got my DK2 for Assetto Corsa it was such a game changer. I traded resolution with the sensation of really sitting in the car and holding on to that steering wheel. It was so worth it! I suddenly got my braking points right, saw how steep some tracks go up and down and the hassle of poor FOV and Real Head Motion mod ended. I never got back to my screen, but went on to the CV1 and now the G2. Bigscreen Beyond could be next ;)
I've been VR only on sims for a good 5 years or so now and couldn't really go back, but that said I also couldn't justify the space triples would take up. We're pretty far in the trough of disillusionment with the tech, but I still love it. Some day it'll come good 🙏
Had two of my favorite ever simracing moments on that track. One was catching a massive drift by pure accident and another one was overtaking another car by going high on the banked curve
I'm probably one of the fringe that doesn't race using VR at all. I've tried it, and it's ok, but I don't like wearing anything on my head or face. I don't even like the physical feel of my glasses, but I have to wear those to see. ALso, I like looking at my peripherals. I spent a pretty penny on my wheel setup, and the last time I tried VR, i felt 100% disconnected from my rig and gear and threw me off majorly. Also, I feel the price is a point that prevents it from being mainstream. All that said, I have nothing against VR in any way, and for all of you that enjoy it, glad you like it. You have to find ways to enjoy your racing, or flight or what have you. Great video as always Jimmy. Cheers mate.
The historical tracks and F1 cars with custom skins are superb and with historical weather too. Just did the 1970 season and can’t wait to race Hunt and Lauda in 78. Can’t be arsed with 2024 😊
simple answer: i would puke all over everything for the next hours, if i would drive in vr. for many people its just not possible, without enduring a very long time of suffering to get used to it.
@@JubbLaRacing Sounds like another elitist joined the chat, don't you understand that some people have medical conditions that actually don't allow them to get used to it? Where's the respect gone in society nowadays...
@@JubbLaRacing if you do a quick google search, you will find the following: "Roughly one-third of people are highly susceptible to motion sickness, and most of the rest get motion sick under extreme conditions. Around 80% of the general population is susceptible to cases of medium to high motion sickness." I am definitely in the third of the population, that has serious issues with motion sickness. i tried a rollercoaster in VR once, for about 30 seconds maybe and i couldn't walk straight for the next hour. my sense of balance was just fucked completely. it took like 3-4 hours to wear of. so yeah, it's rather common knowledge that MANY people have problems with motion sickness, be it in VR, on boats, trains, cars, or whatever else there is, where it can occure. I really envy people who can drive in VR or even read a book on a train, where i cant even fucking check my phone for longer than 10 seconds without feeling dizzy. there you go, i hope you learned something.
Like others, I only race in VR. Yes, it may need a little more oompf(tm) to get it done well, but even GT7 in VR is a thing to behold. I stuck a friend in my simrig with VR for the first time a few weeks ago - and he said that he 'now understands'. I also asked him why he was driving so slow - he said that we was genuinely scared of hitting something.
I have just removed the triple screen setup for a smaller footprint as I race solely in VR these days. Quest 3 was a complete game changer in this regard. Clarity, FOV and humungous sweetspot are simply stunning.
Ever since I got vr I barley play any regular shooter games, and I almost always play the sim in vr. It’s not 1:1 of real life obviously but it definitely feels much more immersive and I love that. Honestly I don’t think I’ll ever go back to regular gaming
I'm kinda new to VR racing, I was gifted a Acer WMR headset by my bro about 12-18 months ago, but only had a RX580 8gb which was ok for some light racing.. I then started looking at buying a wheel/pedals, and luckily after not much searching found a TS300 locally for £100 (Which I thought was a bargain) I then upgraded to a better Gcard (mid-high end 3series) and since then I try not to play anything driving on VR (EuroTruckSim2,AmericanTruckSim,AutoMobilista2,BMG,F1,etc,etc) It's another world completely! ! ! I'm not great at some of the higher-end stuff but I'm slowly getting there and as a late-40's guy it's as close as I'm ever gonna get to ever racing!! Love you mate!!! Been here from early days and you've always made me want to sim-race.. VR was just a bonus 🥰
I can only race in VR. Ive tried triples and single monitors. Like Jimmy in this video, this is the reason why VR is better. You are immersed in the car and the race and that is what I want. I want to be in the car on the track. I hope with time and advancement in tech (which is already getting better) the headsets will get lighter and clearer and more comfortable to wear for hours at a time.
summing up: if you're a streamer and needs stable footage and have your smiling mugshot for clicks, don't use VR. BUT if you're just playing to enjoy yourself with maximum immersion money can buy, by all means use VR, it's awesome...
VR is another layer of complexity in top of the other pieces (iracing, spotters, overlays, rig setup, keyboard, etc) and probably is the most annoying one to switch on when you want to do a few laps of practice. But it gives you the real experience. In my case what I'm starting to do is to use one screen for circuit learning and practice, which allows me to jump into my rig quickly each time I want to do a few minutes to practice, and VR for the race.
The primary issue with VR for recording content specifically is it can lead to motion sickness for the viewer because of the excessive amount of movement on the headset tracking, which is not something that happens in real life when we look at things. You don't notice it with the headset because the screens are in front of your eyes and you are compensating any bouncing naturally. There's also the compromise of doing it, as you can't record both eyes and that results in a skewed view as most software tends to default to the left eye. And if you're streaming, having chat on the game becomes a problem, since it will follow your head around and break immersion.
One of my favorite experiences was driving the Audi R8 LMS Ultra at Sebring in night conditions, in Assetto Corsa. It really is amazing how well this game has held up after 10 years.
Endurance racing in VR since 2020! Love it, still need a propper button box so I'm not hunting down my keyboard blind at 150mph. The lack of RL awareness when in VR is a drawback but willing to overlook it freely for the pure immersion and freedom to look around.
I also only race in VR. Can't beat the Immersion factor. Plus, as you showed us all... brings out the kid racer in us. Thanks for the great content. Perhaps you'd put a video up of your AC VR settings and what mods you use? Would love to try recreate this race too. Cheers Jimmy
I ended up going with a VR headset because the triple monitor stand alone was almost as much and I don't regret it at all. VR is so immersive and it blows away anyone that tries it
I don't race in VR often, but admit most of my fastest times are when I have my headset on. You can just see the road better. However, I like to be able to see my surrounding and be able to press my button box without issues. It can also be cumbersome when trying to setup the game before the race, etc.
Right when the Vive came out I took a gamble and got one. I haven't done one single race on monitors after the day the headset got hooked up. There's absolutely no competition there.
I think VR is much more popular in sim racing than what most people think. I think it doesn't show that much in social media because most content creators find it too hard to stream or record videos with it.
it's more popular than other games for sure. A much higher % of sim players use vr than other categories which exist both on flat and vr (like hitman 3,no mans sky, etc)
Indeed, VR is spectacular to experience, but not to watch.
I have a 49" ultra wide and a quest 3 and I almost never use VR it's fun and amazing for about 15 minutes and then it's hot and sweaty and you start to notice the tiny fov and how you can't really see the brake markers, and you can't really read the dashboard and then you take it off and play on your monitor and it's better
@@kinsellakpI was there. I have a 49" ultra too, the Samsung LS49AG950NUXXU with 1000R curve. Absolutely brilliant for racing. My ultrawides gradually took over from VR for most of the reasons you mention and it was less of a faff to just jump into a sim and get going (especially with proper sound through proper headphones). Thing is, I recently fired up VR again, after at least a year of not using it and I'd forgotten just how superior it is for an authentic sim-experience. So, I'm back in VR for my serious racing (still on a Rift S ). On the monitor for some less serious driving. Sure, the comfort aspect is perhaps the most difficult thing to overcome, especially practicing. In a good race less so, as you kind of forget about it (until sweaty red faced post race wind down).
@@kinsellakp I'd love to try triples or an ultra wide, I just can't justify the price when I can do vr for a couple hundred. would be nice to not have a sore neck after endurance races though.
Sim racing is by far the best experience I've had in VR. The sense of speed is incredible, but I also love being able to glance to the side to check who's alongside you, small things like that which really help with your awareness on track.
Also helps me ignore my pleb logitech setup
Don't feel bad about the logitech setup! I started sim racing with a G920 with 3 pedals and the H-shifter. Now I have a Simagic direct drive setup. It's more fun and engaging due to the high torque (15nm), but do you think it made me a lot faster? Nope. Perhaps a few seconds if I'm honest. Not much more. Sim racing is a very elitist hobby, but in the end it's about having fun and I did have fun for years with my Logitech.
@@Int3x0ryou know a "few seconds" can be the difference between winning and losing in racing lol
@@gumis123PL Yeah, I was talking about Nordschleife hot laps. I don't have iRacing. And I admit I'm not consistent enough for competitive sim racing.
@@Int3x0rI’m looking at upgrading from a G29 to a Moza DD but not sure if I actually want loads of torque like isn’t anything over 10nm just painful after a while to the point where it’s unrealistic? I have no idea how much torque real racing wheels produce
@@teeambird2079 I have the answer for you. A real GT3/GT4 car produces around 12 to 13 Nm. I got this information from a video a watched from an actual GT3 racer who also does simracing. So with the Simagic Alpha with a 15 Nm peak you can dial it down to a realistic 12-13 Nm without any clipping.
i dont even have a monitor infront of my rig anymore, VR is the only way to play
same
I still do for the more casual or older games that dont have VR
same here
Same here! Although I do wanna put one on so I can play some Sims that don't work well in VR
Same boat. Given I'm lucky to get a couple hours of sim rig time in a week these days, but what time I do get is all in VR since rF2, AC, ACC, AMS2 and now LMU get 99.9% of my play time. Ditched a monitor the minute I got into a high resolution HMD after retiring the trusty and faithful OG Vive after ~7 years of service.
Richard Burns Rally is actually my favorite VR experience lately. With how you normally have to turn settings down in other sims the visual fidelity is close enough to the modern stuff and the physics and force feedback in that game are incredible.
Yes, it was a let down the last game from codemasters. RF2 with some DLC´s could be the best rally sim, i just cannot understand the lack of vision, with the people bought RF2 from ISI. Just try the EVO TA in Targa Florio, the best experience to a rally in asphalt, well hillclimb.
I always race in VR. It's an entirely different experience to racing in 2D.
Me too, and while racing has grown on me a ton, I'm not sure I'd simrace in 2D. Even though it's the only gaming I do nowadays.
I thought the quest 3 was a gamechanger as well. It was the first time I was able to make the world clear, like a monitor. That little bit of extra resolution, combined with 1.5x SS, it's finally pure in there.
same, its the only way i race.
vr + motion rig feels remarkably close to driving a real car
I don't know how. Racing in vr makes my physically sick.
@@beniz43it takes a little bit of time to get used to it.
The first time I used it I was about ready to throw up after about half an hour, maybe an hour and I spent the rest of the night being nauseous. I tried again the next day and I felt a little nauseous during and after but not as bad so I played for 2-3 hours. I just kinda forced my way through it for about a week and at the end of it I could play all day with no issues outside of the headset being sweaty or whatever.
And now I can’t really race without it… I’m not very good at racing but I have a hell of a time doing it.
I play mainly GT7 and ACC on console. I'm a simple, 63 year-old man with little time for faffing about. I just want to get in and drive.
The VR2 allowed me to just connect and play in under a minute. No fuss. And enjoy, truly marvel at the detail of the interiors of GT7's cars, but also the exteriors. That doesn't come close to describing the thrill of racing. The immersion, platform decisions aside, is just out of this world.
No more flat screen for me.
I can only ever race in VR. The depth perception and being able to tell how much angle you have exactly is game changing. It's also much easier to avoid incidents due to being able to look ahead into turns among many other things.
Exactly my experience. I could never follow closely the car in front on a screen where VR depth of field and natural fov fixes that
The cambers just hit different. ❤
@@Freedom_Born thumbs down
you said it all
How can i drive in vr without getting motion sick?
Yo Jimmer! Could you update the description with the links for the mod(s)? Cheers! :)
I second this.
VR has completely changed my sim experience. I don’t think I could ever go back.
Same. I've been using it since 2019. I bought WRC Generations recently, and I couldn't believe it didn't have VR support. I returned it immediately. Thank god for Dirt Rally 2.0.
Should I go monitor or vr for my first setup, my pc isn't that good so I don't think vr would work that well
I did not played sim racing games over 1 year only coz my pc started switching off when played in vr ... now it is sorted and I am back in seat again
Hope you are enjoyin WRC in VR now.
i know i cant. I had a acc race and the vr has a malfunction. i tryed to race with the monitor and i couldn't make it. I retired after 2 laps.
Having raced real cars and sims for 20 years I can honestly say VR is the only way to go for real racers to get seat time with a true 1:1 environment..!! Just keep a good fan system for cooling on those extended sessions and you're good to go..!! Great video Jimmy..!!
Have you tried the Quest 3? It does not get your face hot.
@PITAH1 That's what I use with a halo strap & facial interface removed
VR is such a different experience, when the virtual wheel is in the right spot, you just feel the click of being tranported into that car. The only opportunity to drive rare cars for mere mortals.
Yes totally agree, I mainly play iRacing in VR, But I also have PSVR2 with GT7. This is the game I love for rare cars with excellent interiors. I got in a Ferrari 308 in GT7, my dad had one when I was a kid, when he he sold it I was devastated.
being in it again was like de ja vu, I couldn't even remember what it looked like inside until I saw it again. I was actually like going back in time, except this time I got to drive it.
@@linzkirk very cool
EXACTLY!!!!
The thing I love about driving games /racing games in VR in the perception of speed. You can really sense it a lot more, and that depth perception really helps when turning into sharp corners.
i have the funniest reason - paranoia that makes me think someone is looking at me or speaking the moment i block off my ears and especially vision
Can totally understand that!
Man i thought i was the only one damn
Don't worry, they'll always be watching when you least expect it
I use a 5.1 surround speaker setup with my VR. It's not paranoia for me tho, I don't care if someone is looking at me, I need to be able to hear my wife and kids just in case.
@@lloyd_r Screaming?
As a kid I used to hang out every year waiting for Bathurst and when it finally arrived I'd be glue to the screen waiting for that most elusive moment of all when the commentators shut up and allowed us to listen to that glorious V8 accompanied by in-car footage. It was magical back then and it's no less so now. But now, I dont have to wait for that amazing day in October because, while Jimmy is having an amazing time driving a Ford GT40 around a track that no longer exists, I can be there right with him. Can't get this level of buy in anywhere else and, along with his commentary, is why I started following him in the first place.
I don't think your video title gets answered in any capacity, but man I love hearing your enthusiasm. Thanks again for all of this, if I hadn't watched initial D in 2017 and didn't find your channel in 2018, I'm not sure my love of racing ever got reignited.
I race in VR whenever I can. During lockdown I was inspired by your content to make my own, and all the videos on my channel are all VR. The immersion is just the best, and the times I’ve been able to use a motion rig too makes it all the more enjoyable.
Been on VR 3 years. Tried my triples again just for shits and giggles and it felt like I was playing a game instead of being IN the game. Completely different feel that can never be achieved by monitors. VR is the real deal. Highly recommend.
Just curious what vr headset are you using?
@@lexus12 hp reverb g2.
I own it too. Not used it for some time because of health issues. I heard Microsoft is dropping support for the headset and it will get unusable? I hope this isn’t true…
@@Todestelzerjust don't upgrade to win 11
Quest 3 user here. I only race in VR. Running with my 3090 plat with 24gigs. I have no issues with resolution and seeing everything. The FPS are great. I can spend hours just racing or doing practivce laps. I love it. And with the elite strap, I really have no discomfort issues. I just use a fan for any heat issues. Never even break a sweat.
i use an in-built fan within my VR headset's facial interface, i have never got face sweat after that.
Yup its unreal! Racing in flatscreen is laughable in comparison
So funny that literally yesterday my grandfather was telling me about riverside international (because we live in that area) and how fun that track was back in the day, and then my favorite sim racing youtuber makes a video on it. Lifes got some weird coincidences lol
Put him in your rig with the VR. Let him relive the glory days!
@@ccramit I 100% will!
It's not a coincidence. Your life is a simulation.
@@Dethmeister YOUR life is a simulation. I'm living the original one.
@@ThaJay Oh, right right. That's why I keep having weird coincidences and also seeing other people talking about weird coincidences. It's part of my sim.
It is the same as it is in the competitive side of flight combat.
VR is fantastic for fun and immersion, but lack of clarity, frame rate, FOV, etc. (there's more) means you're less competitive in online play.
I always use VR when racing or fighting AI, when I'm just there for fun and giggles.
I think this is an interesting take and i mostly agree. I think for WW2 or gun focused flight sim combat, VR does have an advantage that you do not need the gunsights as much and can literally "aim" you warbird by knowing where the bullets will go by more cues than just your gunsight
I can't race without VR now, the spacial awareness and depth perception smashes any screen you can buy. I have a tiny cheap TV as my monitor now, takes up way less space.
This video sold me on giving my VR headset a try with sim racing. Seeing someone like you who has been sim racing for so long show such joy and amazement tells me this is something I need to try
I love using VR for sim racing, there's really nothing better!
After I got my Bigscreen Beyond, comfort became a non-issue for me. The lack of FOV doesn't bother me because its still a much better view for me than triples anyways!
yup, the beyond is the best headset for sim driving 100%
The thing with the fov on the beyond a lot of people miss cause they take numbers at face value is not having the inertia of the headset when you move your head. It feels so comfortable to move around that you don't really feel the need for bigger fovs like other headsets. Like yea a bigger fov would be great, but I think the lack of inertia when you change direction is a bigger deal for me
How have you found the lenses? Seen some people report internal reflections. With the OLED screens and comfort I think this would be ideal for endurance racing. Still rocking a Rift CV1 here 😅
depends on your face shape, if you can get them close its almost not visible and sits on the bottom, otherwise its very apparent and they go to the center.
If you have issues contact support, they will send you a thinner face gasket@@baccattack
@@robinv1485 Pretty sure these guys are rolling out a new headset with a better fov - stay tunned
I have the old HTC-Vive and so the resolution isn't always the best, but the immersion is still there when racing. I tend to forget I'm in VR as I get so into the driving part of any of the racing sims. I love it and it doesn't matter if I'm racing in iRacing or ACC or just throwing a F1 around the Nordy in Assetto Corsa, it's awesome to do.
I have my old vive on my sim rig, also an index on the living room pc. Enjoy both thoroughly 😁
Tbh imo resolution aint the be all and end all of VR, yes it makes it look more photo realistic, you can read stuff easier etc, however the feel of connection to the virtual world and depth perception are still there with lower resolutions, that i love ❤
In a world where we play 8 bit looking games, all the different art styles, from block to realistic graphics, having a picture made up from dots you can easily see is still damn cool and can hit the spot 😂
Tbh in most games when playing i don't appreciate graphics anyway after the first minute or so, however when watching others it is something I do notice so much more and then can appreciate lol.
I switched to VR back when the Oculus CV1 came out and I cannot go back. I use it for Enduro's and 24's & I love it. If I'm being honest it does stop me driving sometimes because it's so stimulating and doesn't really lend itself to a chilled experience. Having said that it's absolutely glorious for the new iRacing Tempest weather, I find it helps when driving off line massively.
I recently started ATS in flat for fun and immediately felt some kind of pressure in my head. The squashed perspective, the overall impression was just strange, unrealistic and not the least bit immersive. For this reason alone, I can no longer play racing games in 2D. In addition, it is simply very boring and difficult to drive in curves and experience the surroundings without depth perception and without the right sense of speed. VR is practically what we have all been waiting for for so long.
I think a lot of people who still play racing games in 2D and have the option for VR are just so used to it that they don't realize how unrealistic the whole thing looks and what they're missing out on without VR.
VR is the only way I play iRacing
Yea i'm hyped for season 2, GT3 Portimao in VR. yes please
I would love to try. Can you help me? I am one-eye-sighted. Do you on our eye (most) of the view... or just half?
@@hrgunitIt would be like what you see in the real world. Even without binocular vision, VR would still be more immersive than a monitor in that you would be "in" the game and have the ability to move and turn your head to look around from within the virtual space. You would also gain spatial (3d) audio which is a big part of immersive experiences. As you move and look around sounds remain anchored in place within the virtual world.
@@hrgunit I would try it, the general consensus is yes it will work. firstly depth perception, seeing with 2 eyes is not the only aspect which enables us to perceive depth. Changes of the interposition of objects as you move your head around will still occur if you only have one working eye. I'm sure you will have adapted to this in real life and VR will be similar.
As to FOV, it will be the same as driving a real car for you. You can turn you head to the best position just like real life. So no it won't just be half.
You will also have an advantage, you will only need to render for one eye meaning the pc does half the work of normal.
You dont even need to try on a sim game just any VR game on a quest.
Thank you very much, that was helpful!
Somehow I was scared its just ONE classical Monitor "split" into two screens. I could never try VR before. But this would certainly make two-eyed persons brain irritated and sick. So the HUDs or Car-Settings are on "both" eyes as well. I might just need to turn my head more for short distances. I will try, as soon as I can upgrade $$ :)@@linzkirk @StubbyPhillips
IRL its as you described. My brain adapted to new clues extremely fast, i.e. while driving on greater distances. Or the benefit for "True 2-eyes" is mostly In shorter distances anyway. Like narrow parking, very near street width got harder to judge.
Also Ping Pong. Whereas Tennis or daily life is no problem to coordinate trajectories and distances etc.
so glad you mentioned the part about forgetting about what you enjoy, ive been way to focused on irating and safety rating and forgot how to just enjoy driving in a race in VR. I took a couple months off sim racing but this makes me excited to get back into it
I think these kind of vids are my favourite kind of video's from you Jimmy its just you gushing about sim rating about something either amazing like this or something stupidly fun. You always get to convey your passion and enthusiasm
Listening to the fun and excitement Jimmy was having, feeling because of VR and its added immersion factor he was actually sitting in and driving what is his ultimate unobtainable dream car is what it is all about on so many levels.
He was in a zone where if a lap time was off .4 10ths of a second because he was side by side battling a competitor was much less important as to how it affected the race outcome or his final finishing position than the thrill and enjoyment he was getting out of battling a car at the time he viewed as his nemesis.
To me this is when you are really getting the best possible results of what sim racing has to offer!
I would race in VR frequently if I could, but the urge to vomit about 10 minutes in is a barrier to entry. I need to get my VR-legs.
Keep trying (but stop when you feel sick). I couldn't stomach it but one day it just clicked for me and it's changed the game for me
If you have the chance jump in and do some laps.. stop as soon as you feel that horrible feeling... get back in as soon as its gone.. it does ease
a fan placed Infront of you can help massively with that feeling
Have you tried racing/driving/flying games in VR yet? Having a fixed point of reference in the form of a cockpit is a big help in preventing VR motion sickness. If all you've played is games where you navigate a space by walking/teleporting I recommend giving it a go, you might have a much better time of it.
I echo this mate, VR was shockingly nausea inducing at first even though I knew it was coming, and now I can stand still in real life but walk around in the game like an FPS for hours and be fine, you'll get there 😊
As a Riverside local, this made my day. Glad you had fun, Jimmy.
Same, I'm sad that I live here, but was born too late to have ever been able to experience a race here.
@@kylemachen5452 Get down to AMP.
I took the plunge and got a VR headset a couple weeks ago. I dont think ill ever go back. It really has to be experienced to see the difference.
Hey - just curious; which headset did you get? I am considering making the move also.
I got a Meta Quest 2. Look around, they are going on sale at alot of places. I got mine for $250US. Its great!@@asimpleman2585
@@asimpleman2585 Bigscreen Beyond here. Lovin' it!
OLED is the ONLY choice as far as I'm concerned. Life is too short to still be putting up with that ugly gray funk where pure black should be.
@@asimpleman2585quest 3 is pretty good
I'm going to get one today. Which one did you get?
vr in rally games is INSANE being able to look where im going is game changing. its like i was flying blind before. Now i gotta get a wheel ahaha
I don't find it hard to watch unlike you implied in the description. I'd love to see more VR videos tbf
I've heard it's pretty common that people get motion sick from it.
@@oliverer3 true, I've heard of that as well. However its when they use it, Jimmy implied that its hard to watch VR videos. I don't agree with that
@@mikulitsi1819
Hmm would it possibly be 3 cameras, 2 good rigs (PC and seat/wheel)?
One cam on driver, one on screen, one on pedals* - or is the race screen automatically synched with the PC.
Sounds pricey. I'd like to do it, cos I use motion steering on controller so it'd look hilarious. A+S on GT7
@@mikulitsi1819 Things like oculus mirror can be used to stabilise the image for content. I actually asked some non racing friends which they'd prefer to watch though, with a stabilised and then a raw VR feed, they said raw feed, as it felt more visceral, but milage will definitely vary. I get motion sick playing FPS on a monitor for example! 🤢
I went to VR and back to flats because I am a casual scrub who ultimately would spend 30 minutes setting up everything and calibrating everything, only to race around for 20-30 minutes before growing tired/sweaty and putting it all back in the cupboard. VR is phenomenal and the best way to play MSFS, DCS, or racing games... But ultimately it was just too much of a hassle and I fell off.
So I sold my VR (HP Reverb G2) and bought headtracking instead. It's nowhere near as visceral as VR and it never will be, but with headtracking I just have to look at the 'camera', activate it, and I am set to go race or fly to my heart's content with additional head movement to assist me.
Ultimately for me, VR was beautiful and amazing, but the barrier of entry on a day-to-day basis ultimately ended up causing me to choose for a worse and simpler alternative because for me personally it was more practical.
I use VR for sim racing, highly reccomend the new iRacing rain update!!!
I know it is completly dependend on your hardware, but does the rain bring a big fps drop with it in VR? And how are reflections in the puddles? I still need to test everything. I m in the middle of building my new rig.
@117simracing8 I've found with my set up that I saw maybe a 5 fps drop. But still the biggest draws on fps are the shadows, cars rendered, and your anisotropic filtering/ AA Samples. There's some really good guides online for setting up VR for iRacing.
For refrence, I have a I5 12600k and a Radeon 7800xt. Which they say AMD is worse for VR, but I have no issues.
@@astraracing1099somehow I had a completely different experience with the update. I had to reduce the settings quite a bit.
@@denboogie9199 For VR, SSR (Screen space reflections) being on during rain is the big FPS killer. If you turn it off the rain doesn't seem to hurt performance all that much.
Also make sure to take a screen shot of your current settings, and in the iracing UI go into settings -> interface and click Run Graphics Config. Set up your existing settings again and somehow I got much better performance than before. This is recommended in the iRacing forums to run after every major update.
Somehow I did not experience and performance hits even when driving in heavy rain
I think the biggest issue for me at least is recording good footage for VR. I can tell someone how good VR is but they truly won't experience it unless they throw the headset on. And in this particular case, also have a wheel and pedals. VR footage is getting better with more games having a dedicated VR recording with smoothing built in. But for now its not in all games yet. I'm still waiting for AC to get vr recording with smoothing with CM and CSP. Its still in the untested build but once VR smoothing gets fixed in a recommended build I expect to see a lot more AC VR videos on YT in general. Love the video, VR is the next step for Sim Racing !
I should say at the moment its either super wide FOV that is smooth. Or Smaller FOV and more accurate view buts its very shaky. I've learned for AC going into Settings>Assetto Corsa>View & UI> and checking "Lock onboard camera to horizon" help recording AC in VR quite a bit, but its a very different feeling to get used to when racing.
I decided to go with VR a couple years ago with the Valve Index. It's a power-hungry direction (and expensive) but it is so worth it. Sure, you can go for ultra wide screens or multiple standard wide screens, but for the immersion, this is where it is. iRacing with the Valve Index is so great, and now I don't have to adjust my FOV or seated position in-sim with any of the cars to have the proper angle to see what I need to see. It's not for everyone, but it's so worth it in order to have an experience with sim racing that you just can't get with screens.
Huge con though: It gets TOASTY.
As a mechanic, working for the Barber SAAB Pro Series, we did a couple of track days at Riverside. Many of us were very sick, by being outside. The air pollution was debilitating. The track, is still epic. Good memory none the less.
It's interesting, while VR gives a more "realistic" visual experience, monitors feels more tangible, and therefore easier for my brain to connect with and really get into a Rythm while using. I think it's fundamentally due to the fact that I know it's a game deep down, and VR offers an experience that likely causes an Uncanny Valley effect. It's pushing the point to where the experience is getting that much closer to reality, but things are missing, it's not right, so my brain rejects it.
That's how I feel as well. I just always have this disconnected feeling when racing in VR so I ended up getting triples and I'm much happier with them
I like looking at and using the cockpit I spend so much on to simulate a real race car. Also with Vr you have no peripheral vision. With triples you can feel the speed more because objects zoom by around you.
@@roadrunner-ln4by LMFAOOO bro whattttt 😂😂😂👆👆👆👆 you strong in VR 🤓
Not many poor experiences with VR here but I had a similar experience to you
Your passion is inspiring and a great reminder of the fun that racing can be.
I love VR so much, but I haven't put it on in months. I've been using triple screens for quite a while now
Same. I love playing other titles in VR like Holopoint, Beat Saber, Robo Recall and others... while I love the wraparound view of everything.. I ended up going triple monitors to get most of the benefit of VR without something strapped to my face.
@@selflesswanderer exactly what I did. I don't like the feeling of a big hunk of plastic on my face and being disconnected from everything around me. Very happy with my triples
"Those who would give up the immersion of VR to gain a bit less friction deserve neither."
🙃
Those who would judge others for enjoying things the way they want when it affects no one else, are just weird. -insert upside down face here-
@@selflesswandererWas shooting for humor. Sorry.
Jimmy I love seeing your passion for cars shine through in videos like this. I know RUclips is a particularly cursed platform at times, but I long for a day where you can just vibe and make content like this that makes you excited and happy. This long time basement dweller loves seeing you happy ❤
Vr was such a game changer, so immersive and way cheaper than a 3 monitor setup
Not only cheaper, but waaay less space required!
Once I have money I dream of this
That is COMPLETELY dependent on your hardware choices lol
@@RyTrapp0
Your hardware choice can't offer the same immersive experience as VR. No matter how much you spend
You can get 3 32" monitors for a bit over $600 now, so I wouldn't say that cost is a determining factor.
VR got me into sim racing. There is no other way than being able to look into your corners and around yourself
Been racing exclusively in VR since the first Rift.
Oculus Rift Dev Kit or Consumer Version 1 (CV1)?
I'm still on a CV1, and I'm starting to wonder if the newer headsets are better in a way that I should upgrade 🤔
@@DerekMoore82cv1 js trash hurry up and upgrade
@@EthanolEnthusiast Can you give me your thoughts on the pros and cons of the available headsets on the market today? I wear glasses and would not want to spend a crazy amount of money. Which one should I get?
@@DerekMoore82 Currently the Pimax Crystal has the best image quality. But you need a quite bit money for it.
@@DerekMoore82 oh lol if you see how the Pimax Crystal looks now, you wont trust your eyes and your CV1 would make a flight to the trashbin faster than light 😂
The one thing that I don't like about VR racing is not seeing my shifter/handbrake (I do rally mostly). I know you memorize where they are, but grabbing blindly is a bit of a pain and the fact that they are not always in the same position as they are in the car (My old Lancia has the classic floor handbrake). I think this is where a crazy triple 55' setup has the advantage over VR. I could be wrong - I've never been in one of those setups so maybe the depth of field isn't as good, but it looks pretty sweet... and my wheel, buttons, shifter and handbrake are all where I can actually see them!!!
Main reason for me is motion sickness, I feel totally fine then 30 mins in I feel sick as a dog. But not gonna lie that first 30 mins is incredible 😂😂
This is the same for me, I hear you can build a tolerance to it.
It took me about 10 hours or so for the nausea to go away
You can cure it. I did. I read an article howto and it worked. Rule 1: stop as soon as you feel even slightly weird. Don't try again until the next day. Spend a week training yourself. Start on ovals in a car with a roof. Drive slowly. As soon as you feel weird (not even sick but sweaty, hot, weird): stop. Repeat next day. You'll last longer. Gradually introduce winding tracks and undulating tracks. You can build your resistance to motion sickness.
The mistake is as soon as you get sick your body remembers for a long time. I couldn't even look at the headset without feeling queasy. But I cured it.
Only works for some people. I have owned 4 headsets, each better than the last. With better PC hardware each time to push them. Did all the tips and tricks on the internet, even tried medication in the end. It is just not happening for me, I will always get sick from VR. I wish I could get into VR, maybe one day they will make a much better headset that will change w/e is making people like me sick but who knows. @@RobFisherUK
Can depend on track and car. Open wheelers on tight and undulating tracks can bring it on quicker than say racing a 911 at Silverstone. Depending on sim ensure camera is locked to horizon and bumps are filtered in settings. If you’re on Quest via link you can also reduce both the horizontal and/or vertical field of views via the debug tool which will help and also give you a bit of a performance boost at the same time. You will get used to it eventually as most do.
see I've done over 1000 hours on Monitor and a little over 150 on VR and can admit the ones on VR were closer and overall more engaging but when people say they make it harder to keep a consistent lap time i would disagree personally because my laps times got quicker and more consistent after using VR
Reading on the history of this track, its just sad that Laguna Seca could possibly end up having the same fate. Sim preserving automotive history.
I haven't raced on a monitor in like 6 years and I don't think I could go back, especially now that I got a Quest 3. On my Rift S, there was a compromise. You had to give up some clarity in exchange for immersion. Not anymore. This is what I've been waiting for, and it's only going to get better.
Are you wireless or cable linked on your Q3 to PC? I love my first dive into VR with my Rift S, but question if I could get enough performance on those higher res headsets with my current PC.
@@Chader9 I'm using the link cable. I was worried about having problems with compression and/or latency, but I haven't noticed any of either. What are your PC specs? There are a lot of tricks to get good framerates while still having great visuals on the Quest 3. Even if you can't run it to it's potential yet, it'll still look better than the Rift S because the lenses are WAY better.
@@angryginger791 great info. Quick list of specs below:
i7-13700F (2.1ghz Base / 5.2 ghz Boost / 16 core), 1x 16GB DDR5 RAM, RTX 4060 Ti 8GB, 2TB SSD
I am up pretty high in the settings option with the lower Rift S demands, but could be happy with a bit less for improved view and clarity (which seems common with the newer stuff).
I have a friend with a Quest 2 that we plan to test in iRacing for comparison (wireless initially). I have been watching for used Q2 & Q3 models and may snag one if the price is right. Non-Meta cables seem reasonable for price on top of the headset, so I may end up with one of those as the next step. Thanks for the additional info and discussion!
VR for LIFE. I feel people who don't care about VR fall into the following groups:
1. Tried it on inferior equipment (headset/graphics card) and weren't impressed with the older gen graphics.
2. Motion sickness and didn't have the chance to build their VR legs
3. Most of all; people who haven't tried it and think that the image on the monitor is what you see. Everyone who has tried my VR said they expected it to be like a monitor in front of their eyes. Every single time they let out a "Whoaaa, OMG" the first time they are plopped in the seat of their favorite car. I wish more people could try it because it would only get more popular.
The motion sickness thing has turned off far more people than it should have because so many people show VR to newbies with "smooth turn" (continuous pan like a camera) enabled instead of "snap turn" (snaps around more like eyes do.)
@@StubbyPhillips Also a lot of people could develop their motion sickness tolerance really quickly (like ~2 weeks) by using a giant virtual monitor for some time before going to full VR mode. You get used to turning your head in VR and feeling immersed without feeling as much sick when going fast into a corner or crashing.
I'd had my VR legs for over a year, and then racing in VR started making me sick. Can't do it anymore.
Never forget why you are doing all this. Racing should always be fun...and this showed in your video...great one!
I love VR....I only race in vr. I had an Index first then moved to aero now the big screen beyond.
How do you like the Varjo? I am currently on an index that is made of about 20% electrical tape and kragle. Considering upgrading.
@@Tiffany_TurboAlso still on the Index. Get occasional flake outs where the screen will go black or it will tell me it’s disconnected when it’s not, and the left earpiece stopped working, so I just use regular headphones with it now. I’m only just getting back into iRacing this season after over a year away from any sort of gaming, though not to the point where I want to upgrade or change any hardware yet - but am still keeping an eye on new headsets and really wish Valve would announce an Index 2 - seems like none of the new headsets match the FOV of the Index, other than the really wide Pimax headsets.
dont get rid of the varjo immediately. the big screen is a hit or miss for some people. may need to refund it.
@@Derpynewb sent my beyond back for ipd swap. Their app said 64mm my usual IP is 63.5 on the aero. Big screen have suggested 63mm... Also I think I need the thinner face cushion. My sweet spot is very small roughly 50%. Removing the cushion increasing this dramatically. It feels like a beta product but only because it's a custom made product. I think once I have everything ironed out it will be ok.
The aero has some niggles that varjo refuse to fix which really is very disappointing.
@@brettgrieves a friend of mine had ordered one and it took too long to ship so they cant refund it. its now a litteral paperweight to them.
their issue was the lenses are worse than the q3 and that the sweet spot is way too small.
got any other tips?
PiMax DOMINATES the sim racing genre. The FoV and the incredible clarity close AND far is unbeatable. It's 95% as clear as the clearest out there but the clearest have actual potato vision for width.
I can't race if not in VR... it just feels.... wrong... DD base + rig + VR = greatest smile I've ever had fighting through corners on a track
It’s been a while since I watched and I’m still thrilled at Jimmer’s journey from shed dwelling to professional racer through simming.
What an incredible journey and it couldn’t happen to a nicer guy.
Enable 'lock to horizon' if possible. Increases immersion significantly and it can help with your motion sickness if you're prone to it.
It keeps your view from tilting and pitching with the car, which mimics the behavior of your real head more closely. Your head isn't attached to the dash of the car irl!
I'm not a huge fan of driving normal cars in VR. But open wheelers? Those are EPIC!
I play sims in vr exclusively. As soon as i tried vr in sims, that was it... end of flat screen monitors in my case.
I own an ftype svr in real life, and vr gave me the closest experience to when i take it for a spin. I have had 3 screen racing on pc for years and years. Its the biggest leap in immersion. You do really natural things ingame, like looking at how close other cars wheels are during close corners, moving your head naturally around like when you drive for real, especially in rear view and side mirrors. And when you hit elavation you really feel the hills and the dips. Its utterly brilliant.
Which headset you using?
@@RoryDunn117 got a few pal. Original vive, index, psvr2, xr elite. I got into vr 2016 so its become the norm for me. As soon as project cars added vr support back in the day i knew it was going to vr. (Although project cars looks clunky these days).
I used to race karts at this track. Also worked as an SCCA turn observer. Loved this place. Started VR this year, best driving experience ever.
Got to be one of my favourite car/track combinations atm, Bazza and the team smashed it out of the park with these.
What i would give for an overhaul to AC's AI, to run races of the length these legendary cars deserve.
hey what mods is he using? i want to try the combo myself
That passion, that feeling, love it! I love going around the Nurburgring in vr on ams2 in a thunderstorm. That’s my go to atm with an open top car, nothing too fast tho so I can just enjoy the experience
LOVE the video brother, this is what simming is all about for me as well 🥰
Content Manager has an option to force the cool down lap by the way! Saves you from the unsettling JOLT being flung into the pits 5 seconds after the race.
vr = depth felling
monitor = no depth felling
vr: you can see all apex
monitor: you cant see all apex
vr= it's like you are inside the car
monitor= you just are looking at a screen
end of discution.
I just can't race without vr anymore,its sooo good,just waiting for le mans ultimate to turn the vr on 🙂👍
A definite purchase once that happens.
Why wait? , turn it on yourself from the command line.
Pros of VR as a user.
1. Insane immersion that feels like I'm in the car. (Tip: lock the horizon as it makes climbing and dropping elevation feel like a roller coaster ride.)
2. Excellent visibility in the corners and in wheel to wheel situations. You have better awareness when following a pack or overtaking traffic.
3. Saves space without having to use huge monitors.
Cons:
1. Low battery life for long endurance races when running high graphic settings.
2. Graphics are not as detailed as 4k high hertz triple screens and uses a ton of power from your GPU. ACC struggles with high resolution on VR even with a 4090 GPU!
3. It gets very hot in the headset causing you to sweat and fog up the lenses in the VR.
4. Glasses wearers will need lens protectors to keep from scratching lenses on glasses and VR lenses.
5. Those who struggle to see or have visual impairment like me will need prescription matched VR lenses to see which are $70 to $100 per pair!
My VR doesn't use batteries, and compared to my glasses, and my PC, and my VR set itself, the $70 prescription lens inserts for my headset were cheap. My headset also never fogs up, even when I get hot, and when I do get hot it's from hours of intense driving. Most sims/games I can max graphics and they look amazing, ACC does need a bit of tweaking in the settings but it still looks amazing. IMO the increase in fidelity of a 4k screen is nullified by the massive reduction in immersion.
@@gitrekt-gudson What headset are you using? I'm on a Meta Quest 2. The pros and cons listed above have been my experience with this headset. I want to try the G2 Reverb headset as it's a lighter and better overall design.
@@jodyjo_gd3 Read most peoples reviews and the Meta Quest 3 is a much higher recommended unit over the now old design G2.
As far as battery life there are aftermarket head straps with hot swappable batteries and with a couple of battery packs and a charging dock battery power concerns can be a thing of the past.
Sure it adds cost but considering the Meta 3 and the aftermarket accessories cost is still a lot cheaper than the cost of three quality monitors plus the stand needed to properly orientate the triple monitors into your system not to mention the added required space which can be an issue for some people.
I can debunk some
1 choose a vr headset with kabel like the HP headsets i know they arent that good like the meta quest but still are pretty good
2 i know it gets hot but i think its just more realism
*VR is the next best thing to a friggin' Holodeck!!*
When i got my DK2 for Assetto Corsa it was such a game changer. I traded resolution with the sensation of really sitting in the car and holding on to that steering wheel. It was so worth it! I suddenly got my braking points right, saw how steep some tracks go up and down and the hassle of poor FOV and Real Head Motion mod ended. I never got back to my screen, but went on to the CV1 and now the G2. Bigscreen Beyond could be next ;)
I've been VR only on sims for a good 5 years or so now and couldn't really go back, but that said I also couldn't justify the space triples would take up.
We're pretty far in the trough of disillusionment with the tech, but I still love it. Some day it'll come good 🙏
It also helps to have some sort of haptic feedback in your seat, really boosts the immersion
Had two of my favorite ever simracing moments on that track. One was catching a massive drift by pure accident and another one was overtaking another car by going high on the banked curve
A VR headset is in my opinion just as vital to getting the most out of simracing as a steering wheel and a set of pedals is - if not more so.
I'm probably one of the fringe that doesn't race using VR at all. I've tried it, and it's ok, but I don't like wearing anything on my head or face. I don't even like the physical feel of my glasses, but I have to wear those to see. ALso, I like looking at my peripherals. I spent a pretty penny on my wheel setup, and the last time I tried VR, i felt 100% disconnected from my rig and gear and threw me off majorly. Also, I feel the price is a point that prevents it from being mainstream. All that said, I have nothing against VR in any way, and for all of you that enjoy it, glad you like it. You have to find ways to enjoy your racing, or flight or what have you. Great video as always Jimmy. Cheers mate.
There is nothing more immersive then AMS2 in VR
The historical tracks and F1 cars with custom skins are superb and with historical weather too. Just did the 1970 season and can’t wait to race Hunt and Lauda in 78. Can’t be arsed with 2024 😊
AMS2 is so good
I was about to make the same comment about AMS2. Tried a vintage McLaren F1 car with Pico4 headset. The sense of speed was breathtaking.
Except the jaggy shadows that ruin the immersion for me..
Yeah, I agree on that 100%! AMS2 in my opinion offers the best VRsimracing experience so far!
a sim racing video that isn't iRacing rain. Thank you. Perfect choice of car and track too.
simple answer: i would puke all over everything for the next hours, if i would drive in vr. for many people its just not possible, without enduring a very long time of suffering to get used to it.
Sounds like a skill issue.
Just simply get used to Vr.
@@JubbLaRacing Sounds like another elitist joined the chat, don't you understand that some people have medical conditions that actually don't allow them to get used to it? Where's the respect gone in society nowadays...
@@spidi500 He did not say anything about having a medical condition.
@@JubbLaRacing didn't say he had that medical condition though, i own a quest2 myself and i don't have those issues, but i know some that do
@@JubbLaRacing if you do a quick google search, you will find the following:
"Roughly one-third of people are highly susceptible to motion sickness, and most of the rest get motion sick under extreme conditions. Around 80% of the general population is susceptible to cases of medium to high motion sickness."
I am definitely in the third of the population, that has serious issues with motion sickness. i tried a rollercoaster in VR once, for about 30 seconds maybe and i couldn't walk straight for the next hour. my sense of balance was just fucked completely. it took like 3-4 hours to wear of.
so yeah, it's rather common knowledge that MANY people have problems with motion sickness, be it in VR, on boats, trains, cars, or whatever else there is, where it can occure.
I really envy people who can drive in VR or even read a book on a train, where i cant even fucking check my phone for longer than 10 seconds without feeling dizzy.
there you go, i hope you learned something.
Like others, I only race in VR. Yes, it may need a little more oompf(tm) to get it done well, but even GT7 in VR is a thing to behold. I stuck a friend in my simrig with VR for the first time a few weeks ago - and he said that he 'now understands'. I also asked him why he was driving so slow - he said that we was genuinely scared of hitting something.
VR was actually the thing that got me into sim racing. It makes me feel like I'm actually in the car.
Wish we can get an OLED pancake lens vr with Displayport. And no base stations.
Passing the Maserati @6:28 - "Haha... there's no replacement for displacement!... oh wait, there is, there's handling..." lol.
I only race in VR, now with the Cystal. Once you spend the time getting to tuned, it's the perfect fit for sim racing.
I have just removed the triple screen setup for a smaller footprint as I race solely in VR these days. Quest 3 was a complete game changer in this regard. Clarity, FOV and humungous sweetspot are simply stunning.
Ever since I got vr I barley play any regular shooter games, and I almost always play the sim in vr. It’s not 1:1 of real life obviously but it definitely feels much more immersive and I love that. Honestly I don’t think I’ll ever go back to regular gaming
I'm kinda new to VR racing, I was gifted a Acer WMR headset by my bro about 12-18 months ago, but only had a RX580 8gb which was ok for some light racing..
I then started looking at buying a wheel/pedals, and luckily after not much searching found a TS300 locally for £100 (Which I thought was a bargain)
I then upgraded to a better Gcard (mid-high end 3series) and since then I try not to play anything driving on VR (EuroTruckSim2,AmericanTruckSim,AutoMobilista2,BMG,F1,etc,etc) It's another world completely! ! !
I'm not great at some of the higher-end stuff but I'm slowly getting there and as a late-40's guy it's as close as I'm ever gonna get to ever racing!!
Love you mate!!! Been here from early days and you've always made me want to sim-race.. VR was just a bonus 🥰
VR has its challenges(sweat, time to set up, not seeing your buttons) but once you get over those, you can never go back to a monitor.
I don't think quest 3 makes you sweat
@PITAH1 all the headsets make you sweat
@@V-Racing I use the Quest 3 with no sweat. It is great
I can only race in VR. Ive tried triples and single monitors. Like Jimmy in this video, this is the reason why VR is better. You are immersed in the car and the race and that is what I want. I want to be in the car on the track. I hope with time and advancement in tech (which is already getting better) the headsets will get lighter and clearer and more comfortable to wear for hours at a time.
summing up: if you're a streamer and needs stable footage and have your smiling mugshot for clicks, don't use VR. BUT if you're just playing to enjoy yourself with maximum immersion money can buy, by all means use VR, it's awesome...
VR is another layer of complexity in top of the other pieces (iracing, spotters, overlays, rig setup, keyboard, etc) and probably is the most annoying one to switch on when you want to do a few laps of practice. But it gives you the real experience. In my case what I'm starting to do is to use one screen for circuit learning and practice, which allows me to jump into my rig quickly each time I want to do a few minutes to practice, and VR for the race.
Reminds me a bit of the racing scenes in the Ford vs Ferrari movie. Nicely done!
This is classic Jimmy content and my favourite type.
The primary issue with VR for recording content specifically is it can lead to motion sickness for the viewer because of the excessive amount of movement on the headset tracking, which is not something that happens in real life when we look at things. You don't notice it with the headset because the screens are in front of your eyes and you are compensating any bouncing naturally. There's also the compromise of doing it, as you can't record both eyes and that results in a skewed view as most software tends to default to the left eye. And if you're streaming, having chat on the game becomes a problem, since it will follow your head around and break immersion.
One of my favorite experiences was driving the Audi R8 LMS Ultra at Sebring in night conditions, in Assetto Corsa. It really is amazing how well this game has held up after 10 years.
I absolutely love vr it's the only way I play/stream GT7 now and i even solved the stream/chat issues too
Endurance racing in VR since 2020! Love it, still need a propper button box so I'm not hunting down my keyboard blind at 150mph.
The lack of RL awareness when in VR is a drawback but willing to overlook it freely for the pure immersion and freedom to look around.
I also only race in VR. Can't beat the Immersion factor. Plus, as you showed us all... brings out the kid racer in us. Thanks for the great content.
Perhaps you'd put a video up of your AC VR settings and what mods you use? Would love to try recreate this race too.
Cheers Jimmy
I ended up going with a VR headset because the triple monitor stand alone was almost as much and I don't regret it at all. VR is so immersive and it blows away anyone that tries it
Always good to see Jimmer just enjoying racing a beast of a car in VR and having a great time!
I don't race in VR often, but admit most of my fastest times are when I have my headset on. You can just see the road better. However, I like to be able to see my surrounding and be able to press my button box without issues. It can also be cumbersome when trying to setup the game before the race, etc.
Right when the Vive came out I took a gamble and got one. I haven't done one single race on monitors after the day the headset got hooked up. There's absolutely no competition there.