Really, truly, thank you all for 500K Subscribers. I honestly never thought I'd even hit 100K, so it's a little hard to wrap my head around reaching this milestone. Here's to a million subs by the end of gen 9.
@@davidv1341 It removes Ghost's weakness to itself by making it into an immunity, and Ghost does the same to Normal's weakness to Fighting, leaving only a weakness to Dark Type, which it can hit neutrally with Normal.
I took the average of the spot that each type ended up at and here are the results (rounded up): Steel - 39 Water - 44 Ghost - 50 Fairy - 53 Ground - 59 Electric - 61 Fire - 68 Fighting - 72 Dragon - 77 Flying - 80 Dark - 81 Poison - 85 Normal - 91 Psychic - 92 Bug - 104 Grass - 107 Ice - 115 Rock - 116
The top 5 best types for combinations, overall, are ground, thanks to 5 of its type combos being in the top ten, fairy, best offensive, ghost, for having the most immunities, and can hit steel types, water, for being all around balanced and is able to hit steel, which most types usually can not, and steel for being the best defensive, as for the 5 worst types, we have the two worst types, bug, which does better than ice, thanks to some higher placements for a few, and ice, which is the 2nd worst due to low placements, but at they have on in the top ten, grass, which has more higher placements than the other types, and but is held back due to lower placements, psychic, which gets a head a good bit thanks to having three in a, but none in s, and rock, which is the worst overall, thanks to having most of the combos in the lower tiers, with none in s or a, which allows bug, grass, and ice to get ahead of them.
@@juanaugustolopez8747 it’s mainly thanks to rock having no holders of the a or s teir, while every other types has at least one in either of the two top tiers.
IF A TYPE COMBINATION HAS NO POKEMON WE PUT A POKEMON THAT WOULD MAKE SENSE FOR IT (FLYGON/DRAPION/GARBODOR/COFAGRIGUS ETC) HAVE SOME RESPECT FOR THE WORLD CHAMP DIFFERENCE BAYBEEEEEE
9:23 Do you want a Fighting Type that REALLY loses to Fairy? 12:50 Do you want a Dragon Type that REALLY loses to Fairy? 13:39 Do you want a Dark Type that REALLY loses to Fairy?
Fairy is just that good. There's a reason I was never a fan of Single Strike Urshifu, that huge weakness to such a top tier type was undesirable. This isn't Gen 5 anymore.
And once Ghost becomes weak to Fairy, do you want a Ghost-Type that REALLY loses to Fairy? Talking about the Ghost-Types paired with either Dark, Dragon or Fighting. Hot take: Ghost should have been weak to Fairy so Ghost/Dark gets the well deserved nerf.
I incredibly broke out laughing when wolfie said "Surprisingly,Bug/Ghost has some good amount of resistances and immunities" like if shedinja would ever need them anyways lmao
That's part of why it's surprising, because you don't need to think about resistances or immunities when dealing with the only Bug/Ghost type at present.
I got it because I grew up with gen 1. Its a bit of lore most people dont' know. (That is, mew was in the game as pokemon 151, but hidden until later in the anime/manga.
Another thing about Ghost Fighting that I think should be mentioned, Not only can it hit all single types for neutral damage, It can hit all dual types with the exception to Normal Ghost for neutral too
That's interesting. That'd apply to any type that has immunities, like Electric Ghost can't hit a Normal Ground, but can hit everything else for neutral
It’s super fun because marshadow basically never needs coverage, the only attacking move it basically EVER runs that isn’t fighting or ghost is hidden power ice, basically solely for zygarde complete in gen 7 but since hidden power is gone now that isn’t even relevant
@@akio0191 Electric/Ghost also can't hit Grass/Normal, Electric/Normal, or Dragon/Normal for neutral. Ghost/Fighting is unique in that every type that resists one is weak to the other.
Honestly I’m surprised that wasn’t considered more important here. I feel like most Pokémon when they hit their final evolution are dual typed which would make it very relevant for a list such as this (but again, with the sheer number of them, I can see why it wasn’t included).
Ground/fairy hits every type combination for at least neutral….. In Gravity And would also hit a lot more Pokémon for super-effective such as steel flying, electric flying, fire flying, rock flying, poison flying and all the Pokémon that hide their weakness through levitation. He wasn’t lying went he said ground fairy could break the game.
The fact that Wolfey went the extra length of showing random Pokémons for inexistent type combos (at that time at least) like Kricketot, Meowth-G, Garbodor, Sunflora, Meloetta-P, Zeraora, Vulpix and Phanpy but didn't show Malamar.
From my observation, rock types really get outclassed, it's almost like a detriment to be a rock type, plus all of the hard hitting rock moves tend to miss whenever I use them like Stone Edge
Yeah, Rock has often been the whipping boy dragging things like ground even further down. Ground is good until you combine it with rock and give it that 4x weakness to water and grass.
Yeah Rock has a ton of weaknesses to really common types, tied with Grass for the most weaknesses of any type. Because of this it’s really common for dual typings featuring Rock to have at least one 4x weakness because the probability of having an overlap is so high. It’s got its merits though. Good offensive coverage STAB coverage, and it benefits a lot from sandstorms (getting a Sp.Def boost is really really good because most Rock types have great physical bulk, so the boost gives them very well-rounded defenses). STAB Rock Slide is really nice as well, and it has a fair number of useful resistances to make up for its weaknesses. Fire and Flying-types are pretty common so countering them is always useful.
What I'm hearing is that fire/poison, fire/steel, electric/steel, or any other type combo whose main weakness is x4 ground becomes MUCH better with Levitate
And two of these are part Fire, which is interesting considering how underrated Fire is defensively with having the second largest amount of resistances.
@@TheForbiddenMoon True, and there are some defensive Pokémon like Torkoal but it’s slow and Stealth Rock weak. Heatran circumvents this due to taking advantage of its Fire typing that gives it 5 4x resistances, good stats and having Flash Fire.
If we got a Levitate Pokemon with Skill Swap, battling would go wild. Edit: yo, Bronzong can. Mismagius and Haunter too. Edit 2: Cresselia as well, Wolfe even used it on a tournament to support Heatran!
I think Psychic is due a buff... Psychic neutral v Steel, whilst we're at it Fairy weak to Fire and loses it's Bug resist (or even add a bug freeze dry called Locust Plague that hits Fairy for SE)
While Ice/Fighting doesn't do well defensively, being able to hit 9 types (50% of the type chart) with super effective damage is an insane offensive combo... too bad it's on crabominable.
I played pokemon insurgence and there you can find a "delta scyther" who is ice/fighting. You can make him a mega scizor with that type combination and it absolutely destroys when it comes to offense power. Maybe thats why we don't see an actual good pokemon for that typing xD
Imagine A Legendary Pokemon with an Ice/Fighting type. Its lore is gonna be like Diancie. It will be like a mutated creature that exists once in while. It is a one of kind creature of an existing pokemon that lives in the mountains, managing to survive the harsh weather and cold. Once in a while, a Pokemon of their species will be chosen and will mutate (more like evolve), to become their chosen protector. It wards off evil doers that wants to capture their rare species by manipulating the unwelcoming blizzards. Its typing would be Ice/Fighting. It is a frail but fast special attacker (Greninja or Calyrex-Shadow). It's Signature ability would be called Icy Aura, which is the opposite of Speed Boost with a bonus. Every 2 turns, Pokemons including allies, will have their speed stat lowered by 1 stage. If contact moves were done against Pokemon with this ability, their speed stat is lowered by 2 stages. It's Signature move would be called "Vacuum Chill" a Fighting type special move with 90 base power and 100% accuracy. Its effects is that it has a 15% of Freezing the target. It has access to Earth Power and Freeze Dry. And the Set would be like Vacuum Chill Freeze Dry Earth Power Flash Cannon I just wanna cry if I ever face that kind of pokemon.
“Do you want a pair that REALLY loses to Fairy?” This and “However neither can hit steel for neural damage.” The lessons of this video. They were funny lol
@@crimsonfox8496 next thing you know "this new type combination does 2x damage to every type in the game and is immune to every type in the game with one exception, which is its 4x weakness to ground which really holds it back, that's a C tier for me"
I actually used a mathematical concept called "Pareto Optimization" to find what I would consider to be the best type combinations Basically, it measures two characteristics, and if another combination can improve one without harming another, what you have is NOT a Pareto Optimal configuration. Anything where this does apply, and any gain to one characteristic comes at a cost to the other measured characteristic, is a Pareto Optimal Configuration. The two characteristics I measured were the number of resistances (counting doubles and immunities as one), and number of types hit for super-effective damage. If any type combination had the same number of resistances as another but hit more types super-effectively, the other was removed from the list, and vice-versa. After running through all the combinations I discovered there were only 9 Pareto Optimal Type Combinations (combos where no other type simultaneously resisted as much or more and hit as much or more): Ice/Fighting (3 resistances, hits 9) Fire/Ground (6 resistances, hits 8) Fighting/Rock (6 resistances, hits 8) Ground/Rock (6 resistances, hits 8) Ground/Fairy (6 resistances, hits 8) Ground/Steel (10 resistances, hits 7) Steel/Fairy (11 resistances, hits 6) Electric/Steel (12 resistances, hits 5) Ghost/Steel (12 resistances, hits 5) Using number of weaknesses as a tiebreaker (and, failing that, number of types that resist both), I brought it to five: Ice/Fighting Fire/Ground (had the fewest weaknesses of the 6/8s) Ground/Steel Steel/Fairy Ghost/Steel (Electric/Steel couldn't hit electric types, while nothing resists both steel and ghost) I decided to find the best by adding up resistances and hits and dividing by weaknesses, and got the following: Ice/Fighting: 2 Fire/Ground: 4.67 Ground/Steel: 4.25 Steel/Fairy: 8.5 Ghost/Steel: 4.25 By this metric, Steel/Fairy is mathematically the best type combination in the game. (For anyone curious, doing the same for single types yields only four Pareto Optimal single types: Fire, Steel, Fighting, and Ground, though Fighting is resisted by more types than Ground)
I still love how Ice/Fighting only lasted for so long by the fact that it hit nine types and nothing else. It’s also otherwise the most unimpressive Pareto Optimal typing.
At this rate, Pokemon Types are going to invade Wolfey’s dreams with the amount of combinations there are. We should be thankful there’s no Pokémon with three types otherwise, this video would just be a couple of hours long! Congrats on 500k subs!
Ground/Ice is still defensively dogshit though, and Wolfey only mentions offensive in his rating. Sure, it's not as bad as Rock/Ice, but giving Ground/Ice an A ranking is optimistic
@InhabitantOfOffworld I thought Ground-Ice deserved S tier. I am more offensively because not being able to switch into STAB moves for almost any type combination is an important factor for a pokemon
@@mattl1962 not always. As pointed out, first of all, Paras is Bug/Grass, not Bug/Poison, and secondly, not all types resist themselves. There's the obvious in Ghost and Dragon being _weak_ to their own type, but there's also Normal, Fighting, Flying, Ground, Rock, Bug, and Fairy that are neutral to themselves. Only the remaining 9 types, Poison, Steel, Fire, Water, Grass, Electric, Psychic, Ice, and Dark, resist themselves.
Gotta love how despite being one of the worst types overall, you can still see combinations with the bug type throughout the whole list and all ranks. Although they got carried pretty Hard by the Steel type, you gotta remember that Bug types resist both Fighting and Ground. Which eliminate two of the Steel Weaknesses, while Steel eliminates the Rock and Flying weaknesses of the Bug type. It's a match made in Pokemon Heaven when it comes to types.
@@stephen4006 Bug is an atrocious type, it's super effective against little and resisted by a LOT. Defensively it's ok, but gets hit neutrally by too much to be strong defensive typing unless paired with something that brings a bunch of resistances. A case can be made for any typing depending on certain conditions, but bug is deservedly at the bottom.
@@voigto it’s super effective against 3 types, which is the norm. Defensively it has good resistances, being able to safely switch in on earthquake and fighting moves
Not surprising since Birds and fish are the majority of the Animals on this planet. Since Pokemon are usually inspired by existing animals it's a bit insane that both of them just got one standard type, meaning you basically fit 90% of Animals in two types. You can find every type in a fish since there are so many of them. Same with Birds. Psychic is also not surprising since it's basically just a short for "has magical abilitys" which is obviously well liked in Fantasy games and a very huge category. You can also just add that to basically anything. Those three typings in this spot do make perfect sense.
The strangest part is that Flying wasn't on that list until 6th gen with Hawlucha. But it only got one addition from the prior 2 gens, Drifblim for ghost and Tornadus, pairing flying with itself.
@@soulofcinder518 bug and water. Bug and rock. Bug and steel. It’s actually extremely good as a secondary typing on some mons and completely terrible on others. Leavanny, frosmoth, shedinja, the later two ONLY being saved by their abilities. Shedinjas isn’t the worst but only adds weaknesses
Yep. I'd always maintained that Water/Flying is an undervalued combo that gets unfairly dismissed just because of that double Electric weakness. This might be the first time I've seen someone actually give a fair analysis on it.
When you type specialize in a type that has little-to-no electric coverage (at least, not on anything decent), like Dark, you begin to appreciate the threat that Water/Flying poses.
I've also always noted that Flying is way better coverage for Water than Ice. Ice coverage may hit Grass but Flying does that same thing without being resisted by Water itself; the utter bane of a Water/Ice combo. Water and Flying is altogether a very compatible pairing. I really hope Quaxly's evolutions are Water/Flying because then I would always pick it for Gen 9 playthroughs.
@@gengarzilla1685 I mean, Gyarados only learns Bounce and Hurricane for Flying moves, but Bounce leaves you vulnerable to certain moves and Gyarados' SpA is horrible. It can, however, get Ice Fang, which hits Grass-types almost as hard, and Grass/Ground types like Torterra harder.
This lack of a reliable physical Flying move (beyond Z-moves and Dynamax) admittedly stings. I'd say that the most powerful Water/Flying Pokémon's typical inability to use its Flying STAB offensively has been one reason why an offensive Water/Flying combo went a little bit unexplored, with another reason being Water/Ice's wider availability thanks to Water types getting near-constant access to an Ice Beam TM. Mantine and Pelipper are perhaps more what we'd think of when it comes to attacking with both Water/Flying but they're just not as "flashy" as a big serpentine pseudo-dragon with abominable anger issues.
Gyarados (GS chronicles) Nature:Adamant/Jolly Item:Gyaradosite/Flyinum Z Ev:252 attack/252 speed/4 hp Moves: Waterfall Wicked blow/Bounce Earthquake Dragon dance Encountered at Lake of Rage at lvl 25
All I can gather for Fire/Dark is that fire’s fairy and bug resistance helps complement dark, and then dark resists stuff and is strong against stuff that fire isn’t
- Grass/Poison has 4 decently common weaknesses with 5 very useful resistances. The two hit 5 types super effective, but struggle against Poison and Steel types. Notably, a Grass/Poison Pokemon is a Poison-type that isn't weak to Ground, and being a Grass-type that isn't weak to Poison or Bug is something interesting. - Fire/Dark has 6 good resistances and 1 immunity with only 4 weaknesses, albeit common ones. The two hit every individual type in the game at least neutrally, with 6 types being hit super effectively. Fire/Dark crucially gives you a Dark-type that isn't weak to Fairy (or Bug for that matter).
Normal is my favorite type so it sucks that it really adds nothing to any type combination it's part of - I've thought for a long time that Normal should at least resist Fairy.
I would’ve liked if you threw in all the monotypes into this list too, just to see how they stack up against dual-typings, I’d have been curious to see how mono Electrics and Steels stack up against dual-typings that include Electric and Steel, for example.
Mono Electric is one of the worst types in the game. They invariably have garbage coverage and HAD TO rely on Hidden Power to not lose to any of the thousands of Ground-types littering higher level play. Now Hidden Power is gone, and mono-Electric is dookie. Mono Steel is pretty garbage offensively, but if it has good support moves it's great. Steel-types generally do not have good support moves, though, and Mono-Steels tend to be bulky and deal okay damage, but go down easily to one of the millions of Close Combats flying around.
@@Borchert97 Just off the top of my head I would guess that mono water would have to be up there as one of the better ones, since it only has 2 weaknesses, hits 3 types for super effective, has 4 resistances, and only 3 types resist it. That’s why those bulky mono waters like Suicune, Milotic, Alomomola, Vaporeon, etc were so annoying, because they were so difficult to break. Just an idea though, I’d imagine mono steel would be up there too.
Among the monos, I'd say the best three are Water, Steel, and Fairy. You have to actively try to go wrong when combining any two of these types in one Pokémon.
@@gengarzilla1685 I know well which monotypes are the best, but which monotypes are better than most dual-types. For example, what dual-types get beat out by Water? Where would one plug the monotypes into this video’s list? I think it’s a fair question to answer and Wolfey should remake this video with the monotypes included.
I like Bug/Electric. Galvantula is one of my favorite mons because it has a cool design and I like the idea of Electroweb as a flavorful signature move. It makes so much sense for a predatory spider, but it changes the concept because it isn't just Poison like in real life.
@@sirocco2810 As shown on the video the only types that can make Ice decent are the ones good at offense, especially paired with Ice Good luck finding a reliable check for Ice/Fighting, Ice/Ground or Ice/Electric
Once they make a steel fairy type with Flame Absorb. You can just make it use magnet rise on itself or hold the Air balloon, you could also telekinesis it in double battles, so that it has 0 weaknesses. The day this comes, it will be over. Until it is banned, or it just has horrendous stats
Oh man! ngl, I honestly got pissed off there for second. I just let it go and assumed he wanted to save a Garchomp sprite for the ground/dragon part. Side note: The reason I got mad was because Flygon is one of my favorites and I’m just straight up sucker gen 3 in general. lol
I love how the video starts with the two worst types making the penultimate worst type combo and then ends with the two most obviously overpowered types making an obviously overpowered type combo
I know your comment is from a year ago, but the word 'penultimate' means 'second last'. (You used it to mean 'last'. It's not a huge deal, but I just thought you'd find it useful in your writing :)
Mawile is awesome too, if mega evolutions are brought back it’ll become so much better competitively, a great type + huge power could very easily sweep teams, and even if it’s considered bad competitively, I still love Mawile
@@something4320 It might not be one of my favs, but I do love Mawile. Really sad how much hate it gets sometimes, even if it's not the most competitively viable.
Was wondering whether you’d just genuinely forgot that drapion was poison/dark and not bug/dark, but then I saw Flygon rep’ing it’s rightful typing and I knew I shouldn’t have let my faith waiver
Poison/Dark, Normal/Ghost and Fairy/Steel are my favorites. Evil creatures using poison as weapons fit so well, and Normal/Ghost and Fairy/Steel have a nice contrast
this video in a nutshell: offensively - "this combination cannot hit steel for super effective damage" defensively - "this combination takes 4x damage from gound type moves"
Man, Steel is just so insanely busted when combined with other types. When it's by itself it's fine because of it's common weaknesses, but paid it with a type which covers said weaknesses just breaks everything.
@@SlothofBangkok When paired with a type that patches its weaknesses, it is busted. Bastiodon is not paired with a type that patches Steel weaknesses, thus it is extremely mediocre as a defensive mon. Something like Steel/Flying is so much better defensively than Steel/Rock.
@@michaelbowman6684 Fair enough (Skarmory is a pain to climb over)... but it is offensive potential still left a gaping hole. And Steel pokemon are still ridiculously slow. Skarmory base 70 SP is an open invitation to fire/fighting/electric type to fuck it with coverage move. As a type, Steel is a wall that couldn't hit back, and that make it subpar (Lack luster move pool). The best type would be water from the raw offensive and defensive power. It two main weakness is electric and grass. Ang grass being highly vulnerable make Electric the sure fire counter.
Bastiodon's problems are twofold: The lack of reliable recovery, and the complete uselessness of Rock as a defensive type. Can you stop trying to hold this crap Pokémon up as though it's anything good?
Well it is because he is enough of a beast offensively which neuters it's bad defensiveness typing. Plus he has a wooping 225 base special defense when he has assault vest and sandstream. Making him actually a 725 base stats pokemon. If you have problems with Calyrex-S bring a tyranitar. He easily resists and oneshots him. Plus if Calyrex has a Focus Sash, the sandstorm will either break it or finish him when it has 1hp.
It should be noted he's only rating them defensively. A lot of Pokemon are strong because they have extremely powerful STAB options that cover each other. Also not all weaknesses are created equal. TTar might be weak to a lot but he does have defensive utility in spades because rock's special defense is boosted by sandstorm, doesn't take damage from it, resists stealth rock and his dark typing gives him a lot of utility against psychics.
Now all we need to keep going, to 1Mil, so we can pressure Wolfey to do a 3 type ranking video. His content, especially as of late, has been really good. Keep It Up!
I really appreciate all the work that went into this ranking. I wonder if it’s feasible to rank them purely defensively and then purely offensively and then have their final rank be a composite value of their two scores. It seems like in some of the rankings, their numerous offensive capabilities are negated by one weakness, or 1/4 damage on a few types.
It's not even that great of a type, it's got a lot of weaknesses, all of them are anoying (basically weak to the most spammed tyes in the game), but just the fact incineroar exists makes the type.
@@tropicalsimonthirty2283 it is not weak against bug and fairy but being weak to rock slide, earthquake, water type attacks and fighting type attacks is not what I would expect for a top 15 type. Like you are weak to kyogre, groudon, rock slide, kingdra, ...
Wolfey, you absolute madlad. This is going to be a LEGENDARY experience. Seriously, the amount of analysis and effort that’s gone into these videos, not to mention passion, has been a treat to see. Here’s to hoping Bug/Water does well, I just really like the theming for it!
Lately I got really into choosing only high tier type matching but I’ve come to realise that this style is great when you’re up against a tough game mode like a nuzlocke on a difficult game but in casual play it only causes me to avoid Pokémon I like and often end up choosing the same Pokémon with the most advantageous typings
Currently playing Pokemon Shield Mono-Water, and Primarina, Seismitoad and Urshifu absolutely slay. If my conscience hadn't stopped myself from getting a Dracovish, they would've been unstoppable.
SO happy to see Water-Ground high up. Its always been a favorite of mine, with great pokemon like Swampert, Seismitoad, and the best pokemon, Quagsire.
Well I think that’s the number of them that have been used up because there are 18 type combos and a Pokemon can have just one type that gives 324 possible combos of types
@@TheAutisticBrony explain your reasoning as there’s 18 for the mono types and then 18*17 for the duo types 18+18*17=324 so I don’t know how you got 306
@@adnanhussain9906 Both of you are wrong. When you use 18x17, you duplicate type combos like Fire/Steel and Steel/Fire, just because they organized differently, doesn't make then unique types. Because of this you do 18+18×17÷2. 18×17 is 306 306÷2 = 153 (Total Dual Types) 153 + 18 = 171 (Total Possible Types)
Definitely an awesome typing, also goes to show how the typing doesn't tell the whole story since Rotom having Levitate nullifies it's biggest weakness.
Same and if it can fly like Rotom it would negate it's weakness against ground Types. Unfortunately it has another 4 Times weakness, Rock. But since Rock Types usually are slow, it would take only one Attack from another Type to get rid of it.
Tyrantrum is my favourite Pokémon so the signature Dragon/Rock type is gonna have to be my favourite. (This is also secretly my appeal to Wolfey to do a video about the viability of fossil Pokémon and talk about Tyrantrum)
From a method standpoint, I’m curious whether you thought about these types in a vacuum or in a VGC context. For example, for Grass/Fairy you said that the good resistances were offset by a 4x to Poison, but earlier you pointed out that poison types are mostly valued for their defenses rather than their offense. When building a move pool for a poison type in VGC, most players focus on survivability over damage and don’t tend to bring many offensive Poison STAB moves (from what I’ve seen, I could be wrong). So you could make an argument that resisting Dark, Ground, and Water especially is more important than a 4x weakness to a type rarely used offensively. But also, that’s pretty deep to go when you have over 150 type combinations to consider 😅
The thing is, uncommon coverage is only uncommon unless it became common. If a mon get very popular in a tier, chances are that people will start using moves that delete them much more often.
@@mesplin3 it depend. If it is phisical it probably like STAB on u-turn, and even if it is special, bugs are more likely than fairies to get quiver dance. But Zacian definitely wouldn't like the swap.
New Pokémon Status for Gen 9: The closer to the bottom/right the worse S: Tinkatink line A: Iron Treads, Gholdengo, Tatsugiri, Chi-Yu, Annihilape, Pawmi line, Iron Hands, Wattrel line, Quaquavel, Tauros(PA), Armarouge, Veluza, Iron Valiant B: Skelidirge, Ceruledge, Flamigo, Flutter Mane, Tauros(PB), Kingambit, Varoom line, Cyclizar, Scorvillain, Great Tusk, Scream Tail C: Bramblin line, Bombirdier, Iron Jugulis, Miraidon, Wooper(P) line, Ting-Lu, Sandy Shocks, Farigiraf, Meowscarada, Brute Bonnet, Wo-Chien, Frigibax line, Smoliv line, Roaring Moon, Squawkabilly, Iron Moth, Koraidon D: Iron Bundle, Rabsca, Chien-Pao, Lokix, Iron Thorns, Glimmet line, Toedscool line, Slither Wing, Shroodle line
I'm a little surprised that Normal/Fighting didn't get called our for being the *only* type combination that a single type (Ghost) is completely immune to on its own. I suppose it makes sense given that their defenses were what got the attention there, but still, it's a unique (if not positive) distinction they have.
You’re crazy for actually doing this. Also, congratulations! Any thoughts on making your own type? Can’t help but wonder what a champion like you would think of.
It’s legit kinda nuts how many type combos there are in Pokémon, even as the series is still missing stuff like Fire/Grass The type combos that I tend to think of as the best or very strong would prob be: .Steel/Fairy .Water/Ground .Ground/Flying .Water/Fairy .Ground/Dragon or Water/Dragon .Steel/Flying
@@theimpersonator7086 Desolate Land certainly helps to push Primal Groudon over the top, but it also has a whole bunch of other perks going for it, too, such as: * Very high stats * An excellent offensive typing * A great, highly varied movepool to choose from Desolate Land is just the icing on the cake, as it was already a great Pokemon without it
@@theimpersonator7086 That is a bit surprising to me. I would expect that if these types were the only types available, then fire-ground types would outperform Steel-Fairy and Ground-Flying types.
My favorite type combination is Psychic/Fairy. Two extremely good types, immunity to the second-best type in the game, Fairy chances out the Bug and Dark weaknesses, and while it can’t hit Steel for STAB super effective damage, all the Pokémon with this type combo can learn moves to get around that. I believe it’ll end up somewhere in the C tier. Edit: Wow, Psychic/Fairy got #70! That’s way better than I thought!
my favorite pairing is ghost fairy, not only because ghost and fairy are my favorite types in the game, but also solely because of mimikyu. glad its pretty high in the ranks
Thank you for the explanation of this! I've played pokemon since I was a kid but am only just now trying to learn more about making actually good teams for battling. This was very educational.
The competitive properties may not be why they're my favourite, but it's still interesting seeing Magearna's typing at the very top. Steel/Fairy is only slightly less terrifying offensively than Ground/Fairy, but much more terrifying defensively.
It's awesome to see Poison/Dark at no. 7 ... I remember hacking pokemon emerald way back and giving Seviper the poison/dark type, and it became a monster to deal with.
@@yngfljm2277 Lol, no it's not a flex, lol. Anyone can hack the game, it's really not anything to brag about, lol. It's just that when I replaced the E4 members with the frontier leaders and put Lucy as the first one, her Seviper was unexpectedly tricky to deal with when I gave it that typing.
I love the "that's how many Pokemon there are" running gag! Also, loved the examples even for Drapion and Flygon's other possible typings (Bug/Dark and Bug/Dragon respectively). And the Ludicolo dance cracked me up, XD.
People always talk about Ice and Bug typing needing a severe improvement but honestly I wanna a *How to improve Rock Types* video. Specifically with it's piss poor defenses getting actual merit then being resisted against three of the weakest types, and yes I do consider Flying to be one of them! The three solid types in the game (I mean solid as in sturdy), Ice, Rock, and Steel. Ice types are the worst due to Only resisting itself, but that At Least means any paired type weak against Ice gets some benefit by removing said weakness. My loathe with Rock types is that without a resistance to themselves, and only 4 resistances, they ultimately Fail to cover the other Type paired with it that they're weak against not to mention 5 weaknesses, more then resistances, to better types kills it's usefulness and it just feels wrong that Fire, the type it's strong against, is the second best defensive type by comparison! Think of it this way, in Red & Blue, Gen 1, the Pokemon you mainly get before facing Brock are, not including starters, Normal- Flying- Bug and one Electric type. Therefore it makes sense that going up against a Rock type gym leader, ignoring their dual Ground Typing, means going against types that resist those Including Electric and Bug? (I know bug has too many that resist it already but taking out Fairy types it still would make perfect sense!)
The way they could balance the typing would be that they add move that ADD weakness like Freeze Dry that make Water and Ground have a second 4x weakness.
Congrats on 500k!!! The content you've been putting out has been S tier and I can't wait to see what you've got planned for the future. As for my favorite type combo I'd have to say Bug/Steel since it's on my favorite pokemon Scizor. I was pretty stoked to see it make it into the top 10 types.
I’m a fairly new viewer and decided to watch this, this was very cool. I also had a fun time seeing the type combinations then generation 9 added finally like Ground/Fighting and Grass/Fire but still seeing what might make a good fit for those type combos at the time.
Really, truly, thank you all for 500K Subscribers. I honestly never thought I'd even hit 100K, so it's a little hard to wrap my head around reaching this milestone. Here's to a million subs by the end of gen 9.
U deserve it ur a educational and funny guy. Ur editor is great btw I love how he edits
congrats!
good job wolfey!
Congratulations
30k sub gang here. How far you've come! Congrats
The main 2 characteristics of a good pokemon type combination:
1. Hit steel types
2. Be steel type
Steel fighting
Excadrill is still a powerhouse.
It doesn't even have to be super effective to work
Heatran is Jesus
@@hirschmeistr6842 who cannot touch the ground
0:15 bug-ice (153 F)
1:12 bug-flying (148 F)
2:00 bug-normal (145 F)
3:45 bug-fighting (141 D)
6:57 bug-poison (129 D)
7:31 bug-dark (127 D)
10:10 bug-psychic (118 D)
10:21 bug-fairy (117 D)
11:50 bug-rock (112 C)
13:47 bug-dragon (102 C)
17:46 bug-ground (79 C)
19:43 bug-fire (68 B)
24:33 bug-electric (40 B)
30:35 bug-steel (8 S)
0:24 ice-rock (152 F)
1:24 ice-normal (147 F)
4:52 ice-flying (137 D)
5:39 ice-fairy (134 D)
5:55 ice-fire (133 D)
7:47 ice-psychic (126 D)
10:36 ice-poison (116 D)
15:43 ice-fighting (90 C)
21:47 ice-electric (55 B)
30:20 ice-ground (9 A)
0:36 dark-psychic (151 F)
2:10 dark-rock (144 F)
8:02 dark-ice (125 D)
9:24 dark-fighting (121 D)
9:54 dark-normal (119 D)
13:41 dark-dragon (103 C)
17:32 dark-ground (81 C)
18:39 dark-flying (73 C)
0:48 grass-bug (150 F)
1:00 grass-ice (149 F)
1:41 grass-psychic (146 F)
7:16 grass-flying (128 F)
8:21 grass-fighting (124 D)
11:39 grass-fairy (113 C)
13:59 grass-normal (101 C)
14:48 grass-water (96 C)
15:08 grass-dark (94 C)
18:48 grass-ghost (72 C)
20:48 grass-fire (61 B)
2:25 fire-rock (143 F)
11:02 fire-electric (114 D)
13:11 fire-poison (106 C)
14:40 fire-flying (97 C)
15:35 fire-normal (91 C)
18:19 fire-water (75 C)
22:48 fire-fighting (49 B)
23:08 fire-ground (47 B)
27:32 fire-psychic (25 A)
29:37 fire-fairy (14 A)
29:45 fire-dark (13 A)
3:30 normal-poison (142 D)
4:05 normal-rock (140 D)
13:33 normal-flying (104 C)
15:00 normal-fighting (95 C)
19:58 normal-ground (66 B)
31:28 normal-ghost (2 S)
17:53 poison-ground (78 C)
19:54 poison-grass (67 B) sus
25:37 poison-water (35 B)
30:43 poison-dark (7 S)
4:18 ground-grass (139 D)
4:39 ground-rock (138 D)
5:08 rock-poison (136 D)
5:26 rock-electric (135 D)
6:42 rock-psychic (130 D)
9:44 rock-steel (120 D)
12:31 rock-grass (109 C)
15:26 rock-flying (92 C)
16:30 rock-water (86 C)
18:28 rock-fighting (74 C)
19:08 rock-fairy (71 B)
6:08 dragon-rock (132 D)
6:26 dragon-grass (131 D)
12:39 dragon-flying (108 C)
12:51 dragon-fighting (107 C)
13:24 dragon-psychic (105 C)
14:19 dragon-ice (99 C)
18:10 dragon-electric (76 C)
20:39 dragon-ground (62 B)
21:08 dragon-normal (59 B)
21:39 dragon-poison (56 B)
21:55 dragon-fairy (54 B)
24:42 dragon-fire (39 B)
29:49 dragon-water (12 A)
8:46 ghost-psychic (123 D)
15:19 ghost-ice (93 C)
17:39 ghost-bug (80 C)
20:06 ghost-dark (65 B)
20:58 ghost-poison (60 B)
21:27 ghost-rock (57 B)
22:06 ghost-flying (53 B)
22:58 ghost-fairy (48 B)
23:36 ghost-dragon (45 B)
24:11 ghost-ground (42 B)
24:56 ghost-electric (38 B)
25:10 ghost-fire (37 B)
28:39 ghost-fighting (19 A)
28:52 ghost-water (18 A)
9:03 steel-ice (122 D)
16:43 steel-normal (85 C)
22:27 steel-poison (51 B)
22:37 steel-dark (50 B)
26:20 steel-grass (32 A)
26:50 steel-fire (29 A)
27:08 steel-flying (27 A)
27:22 steel-psychic (26 A)
27:54 steel-water (23 A)
29:04 steel-dragon (17 A)
29:13 steel-fighting (16 A)
29:59 steel-ghost (11 A)
30:11 steel-ground (10 A)
10:50 water-ice (115 D)
23:58 water-flying (43 B)
25:26 water-bug (36 B)
25:58 water-normal (34 A)
27:00 water-psychic (28 A)
27:42 water-fighting (24 A)
28:00 water-dark (22 A)
30:52 water-ground (6 S)
31:09 water-fairy (4 S)
12:04 fighting-poison (111 C)
20:16 fighting-ground (64 B)
24:21 fighting-flying (41 B)
12:17 flying-psychic (110 C)
16:11 flying-poison (88 C)
31:02 flying-ground (5 S)
14:09 electric-grass (100 C)
15:55 electric-poison (89 C)
17:06 electric-ground (83 C)
18:01 electric-water (77 C)
22:16 electric-normal (52 B)
23:24 electric-dark (46 B)
23:49 electric-psychic (44 B)
26:31 electric-steel (31 A)
28:16 electric-flying (21 A)
28:30 electric-fighting (20 A)
29:22 electric-fairy (15 A)
14:30 psychic-poison (98 C)
16:22 psychic-ground (87 C)
16:55 psychic-normal (84 D)
17:20 psychic-fighting (82 C)
19:19 psychic-fairy (70 B)
19:31 fairy-flying (69 B) :)
20:27 fairy-poison (63 B)
21:19 fairy-normal (58 B)
26:08 fairy-dark (33 A)
26:40 fairy-fighting (30 A)
31:19 fairy-ground (3 A)
31:38 fairy-steel (1 A) DA BEST
Thank you hero!
You dropped this 👑 king
You deserve an award for this, i would pin this.
Hero we needed
you deserve more likes
I always wondered why S-tier was above A-tier. Now I know the S stands for Steel.
🤣
@Vedant Pachori then what is c, d and f
@@dangerous1580 C - Could be better
D - Das pretty bad, ngl
F - Frick my dude! just pick another one
@@San-lh8us nice one
B tier……. Still got the B tier…. (If you watch Spragels lol)
ghost and normal is just such a cool typing and the fact its so good is a nice bonus
What does the normal typing do in that scenario? It feels like a mono ghost typing
@@davidv1341 It removes Ghost's weakness to itself by making it into an immunity, and Ghost does the same to Normal's weakness to Fighting, leaving only a weakness to Dark Type, which it can hit neutrally with Normal.
It's Paranormal
@@maestro9765HAHA
@@davidv1341 Normal is immune to Ghost, leaving Dark as the sole weakness
“However neither type can hit steel for even neutral damage” is the theme of the video
steel type is like a fortress
@@potatoman1763 Forretress*
With "However neither type can hit dragon for even neutral damage" being a close 2nd.
Lets make that wolfey's "emia meaning presence in blood"
Neither can Steel and Fairy but that aint mentioned
I took the average of the spot that each type ended up at and here are the results (rounded up):
Steel - 39
Water - 44
Ghost - 50
Fairy - 53
Ground - 59
Electric - 61
Fire - 68
Fighting - 72
Dragon - 77
Flying - 80
Dark - 81
Poison - 85
Normal - 91
Psychic - 92
Bug - 104
Grass - 107
Ice - 115
Rock - 116
Good job
The top 5 best types for combinations, overall, are ground, thanks to 5 of its type combos being in the top ten, fairy, best offensive, ghost, for having the most immunities, and can hit steel types, water, for being all around balanced and is able to hit steel, which most types usually can not, and steel for being the best defensive, as for the 5 worst types, we have the two worst types, bug, which does better than ice, thanks to some higher placements for a few, and ice, which is the 2nd worst due to low placements, but at they have on in the top ten, grass, which has more higher placements than the other types, and but is held back due to lower placements, psychic, which gets a head a good bit thanks to having three in a, but none in s, and rock, which is the worst overall, thanks to having most of the combos in the lower tiers, with none in s or a, which allows bug, grass, and ice to get ahead of them.
definitive proof that steel is the best type in the game
Surprised to see Rock last, my guess would be Bug or Ice. Great work you did
@@juanaugustolopez8747 it’s mainly thanks to rock having no holders of the a or s teir, while every other types has at least one in either of the two top tiers.
IF A TYPE COMBINATION HAS NO POKEMON WE PUT A POKEMON THAT WOULD MAKE SENSE FOR IT (FLYGON/DRAPION/GARBODOR/COFAGRIGUS ETC) HAVE SOME RESPECT FOR THE WORLD CHAMP DIFFERENCE BAYBEEEEEE
no cap Drapion caught me off guard
WORLD CHAMP DIFFERENCE 💪💪‼️‼️
THAT'S THE WORLD CHAMP DIFFERENCE BAYBEEEEE
woah, calm down wolfy...
Explains the mudsdale
30:23 Can we talk about the fact that Mamoswine threatens more than half of the Pokémon in the game with Super-Effective Damage
I can stop it with my flamethrower!
@@jeffreygao3956 it has thick fat
@@kimernhansen5624 That’s great…if it has a hidden ability. But none can stand the POWER OF AURA!
Two things I took from this:
1) Steel resists everything
2. Ice deals quad to everything
Ice as Pokémon Type D=
Ice as Attack type =D
@@El_Chuchuca the true glass cannon style
Yep. In my Scarlet run I taught my Luxray Ice Fang and with a Quick Claw it took out a few Ground Types.
@@El_Chuchuca which is why ice type is massively buffed by terastalization: Keep your offence, drop your junk defense
3: Ground also deals quad to everything
“Just like Goliath, this pair give a 4x weakness to rock” Comedy gold
This quote has been approved by God
I’m an idiot so I scroll through comments as I’m watching videos, and I saw this comment just before it popped up in the video. Increíble.
@@Pablo360able you’re not an idiot!
I dont get it.
@@Crusina bible joke
What I understood from this video:
1) If you can't hit steel types for at least neutral you're trash
2) DO YOU WANNA REALLY LOSE TO FAIRY?
However Steel/Fairy is still #1 of all
and Grass/Dark which can hit Steel neutral is also trash.
Fairy is OP still.
And Ice, if not paired with Electric or Ground, is better off being pure Ice type.
The #1 typing does not hit Steel for neutral, though.
9:23
Do you want a Fighting Type that REALLY loses to Fairy?
12:50
Do you want a Dragon Type that REALLY loses to Fairy?
13:39
Do you want a Dark Type that REALLY loses to Fairy?
Patrick: Yes.
Do you want a pokemon that REALLY loses to Fairy?
Yes. Because all three can learn a move to cover that weakness.
Fairy is just that good. There's a reason I was never a fan of Single Strike Urshifu, that huge weakness to such a top tier type was undesirable. This isn't Gen 5 anymore.
And once Ghost becomes weak to Fairy, do you want a Ghost-Type that REALLY loses to Fairy? Talking about the Ghost-Types paired with either Dark, Dragon or Fighting.
Hot take: Ghost should have been weak to Fairy so Ghost/Dark gets the well deserved nerf.
I incredibly broke out laughing when wolfie said "Surprisingly,Bug/Ghost has some good amount of resistances and immunities" like if shedinja would ever need them anyways lmao
Those immunities weren't enough aperently
i mean, if theres ever another bug/ghost...
Shedinja has a decent amount of immunities. In terms of quantity of immunities, I would put it in C tier..
/s
That's part of why it's surprising, because you don't need to think about resistances or immunities when dealing with the only Bug/Ghost type at present.
@@gengarzilla1685 yea just bring a pokemon with fire type move or something
That "That's how many pokemon there are" at both rank 151 and 150 was a good bit that I think is being criminally overlooked
also at 120
I got it because I grew up with gen 1. Its a bit of lore most people dont' know. (That is, mew was in the game as pokemon 151, but hidden until later in the anime/manga.
@@chrisatlas4503 I noticed this, but I don't get the joke 😅
@@SImrobert2001 Pretty sure just about everyone knows that...
Anyone know why it's also at 120?
Another thing about Ghost Fighting that I think should be mentioned, Not only can it hit all single types for neutral damage, It can hit all dual types with the exception to Normal Ghost for neutral too
That's interesting. That'd apply to any type that has immunities, like Electric Ghost can't hit a Normal Ground, but can hit everything else for neutral
It’s super fun because marshadow basically never needs coverage, the only attacking move it basically EVER runs that isn’t fighting or ghost is hidden power ice, basically solely for zygarde complete in gen 7 but since hidden power is gone now that isn’t even relevant
@@akio0191 Electric/Ghost also can't hit Grass/Normal, Electric/Normal, or Dragon/Normal for neutral. Ghost/Fighting is unique in that every type that resists one is weak to the other.
Honestly I’m surprised that wasn’t considered more important here. I feel like most Pokémon when they hit their final evolution are dual typed which would make it very relevant for a list such as this (but again, with the sheer number of them, I can see why it wasn’t included).
Ground/fairy hits every type combination for at least neutral….. In Gravity
And would also hit a lot more Pokémon for super-effective such as steel flying, electric flying, fire flying, rock flying, poison flying and all the Pokémon that hide their weakness through levitation.
He wasn’t lying went he said ground fairy could break the game.
The fact that Wolfey went the extra length of showing random Pokémons for inexistent type combos (at that time at least) like Kricketot, Meowth-G, Garbodor, Sunflora, Meloetta-P, Zeraora, Vulpix and Phanpy but didn't show Malamar.
From my observation, rock types really get outclassed, it's almost like a detriment to be a rock type, plus all of the hard hitting rock moves tend to miss whenever I use them like Stone Edge
Yeah, Rock has often been the whipping boy dragging things like ground even further down. Ground is good until you combine it with rock and give it that 4x weakness to water and grass.
You try throwing a rock at a butterfly and see how it goes :L
@@VanishingPuppet depends on the size of the butterfly. Is it tiny or the size of a small child?
Yeah Rock has a ton of weaknesses to really common types, tied with Grass for the most weaknesses of any type. Because of this it’s really common for dual typings featuring Rock to have at least one 4x weakness because the probability of having an overlap is so high.
It’s got its merits though. Good offensive coverage STAB coverage, and it benefits a lot from sandstorms (getting a Sp.Def boost is really really good because most Rock types have great physical bulk, so the boost gives them very well-rounded defenses). STAB Rock Slide is really nice as well, and it has a fair number of useful resistances to make up for its weaknesses. Fire and Flying-types are pretty common so countering them is always useful.
@@DissedRedEngie Hey, Butterfree isnt that small
What I'm hearing is that fire/poison, fire/steel, electric/steel, or any other type combo whose main weakness is x4 ground becomes MUCH better with Levitate
And two of these are part Fire, which is interesting considering how underrated Fire is defensively with having the second largest amount of resistances.
@@IgnitedQuils the issue is alot of fire types are just glass cannons
@@TheForbiddenMoon True, and there are some defensive Pokémon like Torkoal but it’s slow and Stealth Rock weak. Heatran circumvents this due to taking advantage of its Fire typing that gives it 5 4x resistances, good stats and having Flash Fire.
@@IgnitedQuils i know i was just saying most are just glass cannons and kinda pointless to have so many of the same thing
If we got a Levitate Pokemon with Skill Swap, battling would go wild.
Edit: yo, Bronzong can. Mismagius and Haunter too.
Edit 2: Cresselia as well, Wolfe even used it on a tournament to support Heatran!
Not a SINGLE water type was mentioned until 115, that shows that it’s so good that it still can thrive when paired with ice
Water is the best single typing in the game, imo 😄
Only resisted by Water, Grass and Dragon, all weak to Freeze-Dry. There isn't a single type that doesn't combine well with Water.
Instant good type combo, just add Water
@@DreamerGalaxius steel exists
@@AdrianPothead ok?
Credits to None. I only put in order:
Type Ranking
fairy-steel 1
normal-ghost 2
fairy-ground 3
water-fairy 4
flying-ground 5
water-ground 6
poison-dark 7
bug-steel 8
ice-ground 9
steel-ground 10
steel-ghost 11
dragon-water 12
fire-dark 13
fire-fairy 14
electric-fairy 15
steel-fighting 16
steel-dragon 17
ghost-water 18
ghost-fighting 19
electric-fighting 20
electric-flying 21
water-dark 22
steel-water 23
water-fighting 24
fire-psychic 25
steel-psychic 26
steel-flying 27
water-psychic 28
steel-fire 29
fairy-fighting 30
electric-steel 31
steel-grass 32
fairy-dark 33
water-normal 34
poison-water 35
water-bug 36
ghost-fire 37
ghost-electric 38
dragon-fire 39
bug-electric 40
fighting-flying 41
ghost-ground 42
water-flying 43
electric-psychic 44
ghost-dragon 45
electric-dark 46
fire-ground 47
ghost-fairy 48
fire-fighting 49
steel-dark 50
steel-poison 51
electric-normal 52
ghost-flying 53
dragon-fairy 54
ice-electric 55
dragon-poison 56
ghost-rock 57
fairy-normal 58
dragon-normal 59
ghost-poison 60
grass-fire 61
dragon-ground 62
fairy-poison 63
fighting-ground 64
ghost-dark 65
normal-ground 66
poison-grass 67
bug-fire 68
fairy-flying 69
psychic-fairy 70
rock-fairy 71
grass-ghost 72
dark-flying 73
rock-fighting 74
fire-water 75
dragon-electric 76
electric-water 77
poison-ground 78
bug-ground 79
ghost-bug 80
dark-ground 81
psychic-fighting 82
electric-ground 83
psychic-normal 84
steel-normal 85
rock-water 86
psychic-ground 87
flying-poison 88
electric-poison 89
ice-fighting 90
fire-normal 91
rock-flying 92
ghost-ice 93
grass-dark 94
normal-fighting 95
grass-water 96
fire-flying 97
psychic-poison 98
dragon-ice 99
electric-grass 100
grass-normal 101
bug-dragon 102
dark-dragon 103
normal-flying 104
dragon-psychic 105
fire-poison 106
dragon-fighting 107
dragon-flying 108
rock-grass 109
flying-psychic 110
fighting-poison 111
bug-rock 112
grass-fairy 113
fire-electric 114
water-ice 115
ice-poison 116
bug-fairy 117
bug-psychic 118
dark-normal 119
rock-steel 120
dark-fighting 121
steel-ice 122
ghost-psychic 123
grass-fighting 124
dark-ice 125
ice-psychic 126
bug-dark 127
grass-flying 128
bug-poison 129
rock-psychic 130
dragon-grass 131
dragon-rock 132
ice-fire 133
ice-fairy 134
rock-electric 135
rock-poison 136
ice-flying 137
ground-rock 138
ground-grass 139
normal-rock 140
bug-fighting 141
normal-poison 142
fire-rock 143
dark-rock 144
bug-normal 145
grass-psychic 146
ice-normal 147
bug-flying 148
grass-ice 149
grass-bug 150
dark-psychic 151
ice-rock 152
bug-ice 153
"inability to hit steel types" sounds like a problem most types face tbh...
Turns out having a type that resists 11 other types and is strong against the best type in the game is a fairly big deal
I feel like for a Pokemon "good coverage", it needs to be able to at least hit Steel neutrally. That's like the Number 1 deciding factor
Steel literally resists the #1 typing on this list
I think Psychic is due a buff... Psychic neutral v Steel, whilst we're at it Fairy weak to Fire and loses it's Bug resist (or even add a bug freeze dry called Locust Plague that hits Fairy for SE)
@@johnhawkins5314 yeah, steel resisting psychic is really dumb when bending spoons is literally THE psychic thing
While Ice/Fighting doesn't do well defensively, being able to hit 9 types (50% of the type chart) with super effective damage is an insane offensive combo... too bad it's on crabominable.
Crabominable really doesn't do the combo justice.
I played pokemon insurgence and there you can find a "delta scyther" who is ice/fighting. You can make him a mega scizor with that type combination and it absolutely destroys when it comes to offense power. Maybe thats why we don't see an actual good pokemon for that typing xD
In pokemon unbound, it has gorilla tactics and its kinda lit tbh. It hits sooo hard
if ice fighting was given on a fast, glass cannon like weavile, it 100% be banned from smogon OU
Imagine A Legendary Pokemon with an Ice/Fighting type.
Its lore is gonna be like Diancie. It will be like a mutated creature that exists once in while. It is a one of kind creature of an existing pokemon that lives in the mountains, managing to survive the harsh weather and cold. Once in a while, a Pokemon of their species will be chosen and will mutate (more like evolve), to become their chosen protector. It wards off evil doers that wants to capture their rare species by manipulating the unwelcoming blizzards.
Its typing would be Ice/Fighting. It is a frail but fast special attacker (Greninja or Calyrex-Shadow).
It's Signature ability would be called Icy Aura, which is the opposite of Speed Boost with a bonus. Every 2 turns, Pokemons including allies, will have their speed stat lowered by 1 stage. If contact moves were done against Pokemon with this ability, their speed stat is lowered by 2 stages.
It's Signature move would be called "Vacuum Chill" a Fighting type special move with 90 base power and 100% accuracy. Its effects is that it has a 15% of Freezing the target.
It has access to Earth Power and Freeze Dry.
And the Set would be like
Vacuum Chill
Freeze Dry
Earth Power
Flash Cannon
I just wanna cry if I ever face that kind of pokemon.
With Pokémon Infinite Fusion getting more popular, this video is a great way to learn why you should(n't) combine certain types
The exact reason i’m watching this video rn lol
@@AdamasMudkip Same!!
“Do you want a pair that REALLY loses to Fairy?”
This and “However neither can hit steel for neural damage.”
The lessons of this video.
They were funny lol
Also but their 4x weakness to ground holds this type back
Next thing you know, throth types combine with each other phenomenally. It makes sense as the trifecta of holdbacks.
@@crimsonfox8496 next thing you know "this new type combination does 2x damage to every type in the game and is immune to every type in the game with one exception, which is its 4x weakness to ground which really holds it back, that's a C tier for me"
this is exactly why steel-fairy is THE strongest typing in pokemon
I actually used a mathematical concept called "Pareto Optimization" to find what I would consider to be the best type combinations
Basically, it measures two characteristics, and if another combination can improve one without harming another, what you have is NOT a Pareto Optimal configuration. Anything where this does apply, and any gain to one characteristic comes at a cost to the other measured characteristic, is a Pareto Optimal Configuration.
The two characteristics I measured were the number of resistances (counting doubles and immunities as one), and number of types hit for super-effective damage. If any type combination had the same number of resistances as another but hit more types super-effectively, the other was removed from the list, and vice-versa.
After running through all the combinations I discovered there were only 9 Pareto Optimal Type Combinations (combos where no other type simultaneously resisted as much or more and hit as much or more):
Ice/Fighting (3 resistances, hits 9)
Fire/Ground (6 resistances, hits 8)
Fighting/Rock (6 resistances, hits 8)
Ground/Rock (6 resistances, hits 8)
Ground/Fairy (6 resistances, hits 8)
Ground/Steel (10 resistances, hits 7)
Steel/Fairy (11 resistances, hits 6)
Electric/Steel (12 resistances, hits 5)
Ghost/Steel (12 resistances, hits 5)
Using number of weaknesses as a tiebreaker (and, failing that, number of types that resist both), I brought it to five:
Ice/Fighting
Fire/Ground (had the fewest weaknesses of the 6/8s)
Ground/Steel
Steel/Fairy
Ghost/Steel (Electric/Steel couldn't hit electric types, while nothing resists both steel and ghost)
I decided to find the best by adding up resistances and hits and dividing by weaknesses, and got the following:
Ice/Fighting: 2
Fire/Ground: 4.67
Ground/Steel: 4.25
Steel/Fairy: 8.5
Ghost/Steel: 4.25
By this metric, Steel/Fairy is mathematically the best type combination in the game.
(For anyone curious, doing the same for single types yields only four Pareto Optimal single types: Fire, Steel, Fighting, and Ground, though Fighting is resisted by more types than Ground)
I still love how Ice/Fighting only lasted for so long by the fact that it hit nine types and nothing else. It’s also otherwise the most unimpressive Pareto Optimal typing.
What about taking into account the number of other type combos a type combo can hit for 4x damage?
Can we nerf fairy pls.
@@serge2cool I think it's balanced if you want to nerf , nerf steel
@@iantaakalla8180 The biggest glass-canon of the bunch, but nothing resists more without hitting less so it's "optimal" by this standard.
At this rate, Pokemon Types are going to invade Wolfey’s dreams with the amount of combinations there are. We should be thankful there’s no Pokémon with three types otherwise, this video would just be a couple of hours long!
Congrats on 500k subs!
The maximum possible combinations with 18 types is 306))
Let It sink in
The mad lad did it
@@varsik289 That is a lot smaller than I'd thought it would be. With that number, this video would only be like an hour and a half, so not too bad.
Thinking about the best possible triple type...
@@varsik289 Depends on how you see it.
Is Water/Electric different from Electric/Water?
Then yes.
Otherwise, there's only half as many.
I love how similar Ground and rock are, but when rock is paired with Ice its horrible, but when ground is paired with ice its one of the best
Ground/Ice is still defensively dogshit though, and Wolfey only mentions offensive in his rating.
Sure, it's not as bad as Rock/Ice, but giving Ground/Ice an A ranking is optimistic
@InhabitantOfOffworld I thought Ground-Ice deserved S tier. I am more offensively because not being able to switch into STAB moves for almost any type combination is an important factor for a pokemon
Fun fact, in gen 1, paras and parasect had 3 4x weaknesses because bug was weak to poison.
Isn’t parasect bug poison? When you have a typing it’s resistant to that typing, no?
@@mattl1962 bug grass
@@mattl1962 not always. As pointed out, first of all, Paras is Bug/Grass, not Bug/Poison, and secondly, not all types resist themselves. There's the obvious in Ghost and Dragon being _weak_ to their own type, but there's also Normal, Fighting, Flying, Ground, Rock, Bug, and Fairy that are neutral to themselves. Only the remaining 9 types, Poison, Steel, Fire, Water, Grass, Electric, Psychic, Ice, and Dark, resist themselves.
And it is one of the very few/ the only? Pokémon with an 8x weakness thanks to dry skin.
@@aldoushuxley5953 except that Dry Skin doesn't double damage, it adds 25%, so it's 1.25×4, or _5×_ weak to fire
As a fan of steel types since I started playing Pokemon in the early 2000's, I declare this list based and steel-pilled.
Tell Sneako to take the SteelPill too
Arya Jasmine, Steven Stone, Byron, Wikstrom, Molayne, or Poppy?
If you escape the trick room, you will be free, all you need to do is take the Steel Pill. I hate Water Pilled normies that cope.
After playing Legends Arceus a lot, ghost/normal is just so fun to play with. I hope they use that pairing more in the future games
Ghost but it's immune to itself
Still holding out for a Schrodinger cat Pokemon
Yeah you hit basically everything for neutral damage
@@soulofsomething6651 Which is pretty good considering the typing’s defensiveness. Ghost-Normal is just a better Ghost.
@@OakenTome Both Types compliment each other SO WELL
How fitting that the worst (Bug/Ice) loses badly to the best (Fairy/Steel).
I think it looses even more badly to Fire/Steel & Fire/Rock.
Gotta love how despite being one of the worst types overall, you can still see combinations with the bug type throughout the whole list and all ranks. Although they got carried pretty Hard by the Steel type, you gotta remember that Bug types resist both Fighting and Ground. Which eliminate two of the Steel Weaknesses, while Steel eliminates the Rock and Flying weaknesses of the Bug type. It's a match made in Pokemon Heaven when it comes to types.
Well asides from fire
@@theiandhchannel382 and hell is fire thus it's made for heaven!
Bug itself is actually a pretty good type. I think it gets a bad rap because so many bug pokemon happen to be bad, not the type itself.
@@stephen4006 Bug is an atrocious type, it's super effective against little and resisted by a LOT. Defensively it's ok, but gets hit neutrally by too much to be strong defensive typing unless paired with something that brings a bunch of resistances.
A case can be made for any typing depending on certain conditions, but bug is deservedly at the bottom.
@@voigto it’s super effective against 3 types, which is the norm. Defensively it has good resistances, being able to safely switch in on earthquake and fighting moves
Fun fact: Flying, Water, and Psychic are the only types to be paired with every other type
Not surprising since Birds and fish are the majority of the Animals on this planet.
Since Pokemon are usually inspired by existing animals it's a bit insane that both of them just got one standard type, meaning you basically fit 90% of Animals in two types.
You can find every type in a fish since there are so many of them. Same with Birds.
Psychic is also not surprising since it's basically just a short for "has magical abilitys" which is obviously well liked in Fantasy games and a very huge category. You can also just add that to basically anything.
Those three typings in this spot do make perfect sense.
@Shoreline Fishing You know what I mean. But true. Insects also have just one type now that you mention it.
If Scarlet and Violet have a Dragon/Bug Pokemon than Dragon will also be paired with every other type
@@eliasvonbrille Every Pokemon would be Psychic type by your logic
The strangest part is that Flying wasn't on that list until 6th gen with Hawlucha. But it only got one addition from the prior 2 gens, Drifblim for ghost and Tornadus, pairing flying with itself.
Huge congrats on 500k Wolfey! Just like Steel/Fairy, you are S Tier.
steel/fairy is a youtuber? what's its channel?
@@tekayo63 Oops, I edited it so it fits a bit better.
Steel fairy is busted shouldn't even exist , and to balance that out they introduces Zacian lmao
@@vedaryan334 well its not like they would make a pokemon with broken stats/typing and make its ability give it a free attack boost right?
@@VampiresAreRealGuys It's basically a choice band that doesn't lock you in one single move
-F Tier [SIGNIFICANTLY hold the Pokémon back] -
153. Bug-Ice
152. Ice-Rock
151. Dark-Psychic
150. Grass-Bug
149. Grass-Ice
148. Bug-Flying
147. Ice-Normal
146. Grass-Psychic
145. Bug-Normal
144. Dark-Rock
143. Fire-Rock
-D Tier [Hold the Pokémon back a good amount] -
142. Normal-Poison
141. Bug-Fighting
140. Normal-Rock
139. Ground-Grass
138. Ground-Rock
137. Ice-Flying
136. Rock-Poison
135. Rock-Electric
134. Ice-Fairy
133. Ice-Fire
132. Dragon-Rock
131. Dragon-Grass
130. Rock-Psychic
129. Bug-Poison
128. Grass-Flying
127. Bug-Dark
126. Ice-Psychic
125. Dark-Ice
124. Grass-Fighting
123. Ghost-Psychic
122. Steel-Ice
121. Dark-Fighting
120. Rock-Steel
119. Dark-Normal
118. Bug-Psychic
117. Bug-Fairy
116. Ice-Poison
115. Water-Ice
114. Fire-Electric
-C Tier [Neither benefit nor hold back the Pokémon] -
113. Grass-Fairy
112. Bug-Rock
111. Fighting-Poison
110. Flying-Psychic
109. Rock-Grass
108. Dragon-Flying
107. Dragon-Fighting
106. Fire-Poison
105. Dragon-Psychic
104. Normal-Flying
103. Dark-Dragon
102. Bug-Dragon
101. Grass-Normal
100. Electric-Grass
99. Dragon-Ice
98. Psychic-Poison
97. Fire-Flying
96. Grass-Water
95. Normal-Fighting
94. Grass-Dark
93. Ghost-Ice
92. Rock-Flying
91. Fire-Normal
90. Ice-Fighting
89. Electric-Poison
88. Flying-Poison
87. Psychic-Ground
86. Rock-Water
85. Steel-Normal
84. Psychic-Normal
83. Electric-Ground
82. Psychic-Fighting
81. Dark-Ground
80. Ghost-Bug
79. Bug-Ground
78. Poison-Ground
77. Electric-Water
76. Dragon-Electric
75. Fire-Water
74. Rock-Fighting
73. Dark-Flying
72. Grass-Ghost
-B Tier [Good, but not great] -
71. Rock-Fairy
70. Psychic-Fairy
69. Fairy-Flying
68. Bug-Fire
67. Poison-Grass
66. Normal-Ground
65. Ghost-Dark
64. Fighting-Ground
63. Fairy-Poison
62. Dragon-Ground
61. Grass-Fire
60. Ghost-Poison
59. Dragon-Normal
58. Fairy-Normal
57. Ghost-Rock
56. Dragon-Poison
55. Ice-Electric
54. Dragon-Fairy
53. Ghost-Flying
52. Electric-Normal
51. Steel-Poison
50. Steel-Dark
49. Fire-Fighting
48. Ghost-Fairy
47. Fire-Ground
46. Electric-Dark
45. Ghost-Dragon
44. Electric-Psychic
43. Water-Flying
42. Ghost-Ground
41. Fighting-Flying
40. Bug-Electric
39. Dragon-Fire
38. Ghost-Electric
37. Ghost-Fire
36. Water-Bug
35. Poison-Water
-A Tier [Great, and actively help] -
34. Water-Normal
33. Fairy-Dark
32. Steel-Grass
31. Electric-Steel
30. Fairy-Fighting
29. Steel-Fire
28. Water-Psychic
27. Steel-Flying
26. Steel-Psychic
25. Fire-Psychic
24. Water-Fighting
23. Steel-Water
22. Water-Dark
21. Electric-Flying
20. Electric-Fighting
19. Ghost-Fighting
18. Ghost-Water
17. Steel-Dragon
16. Steel-Fighting
15. Electric-Fairy
14. Fire-Fairy
13. Fire-Dark
12. Dragon-Water
11. Steel-Ghost
10. Steel-Ground
9. Ice-Ground
-S Tier [The BEST within this game] -
8. Bug-Steel
7. Poison-Dark
6. Water-Ground
5. Flying-Ground
4. Water-Fairy
3. Fairy-Ground
2. Normal-Ghost
1. Steel-Fairy
I like that bug gets a chance to shine when paired with the right type, making it somewhat viable to have a bug type
*Steel go brrrr*
@@BlackArche0ps _Scizor_ go brrr
@@planktonofbikinibottom exactly *brrr*
Fire/Bug is pretty Good
Volcarona especialy
@@soulofcinder518 bug and water. Bug and rock. Bug and steel. It’s actually extremely good as a secondary typing on some mons and completely terrible on others. Leavanny, frosmoth, shedinja, the later two ONLY being saved by their abilities. Shedinjas isn’t the worst but only adds weaknesses
Yep. I'd always maintained that Water/Flying is an undervalued combo that gets unfairly dismissed just because of that double Electric weakness. This might be the first time I've seen someone actually give a fair analysis on it.
When you type specialize in a type that has little-to-no electric coverage (at least, not on anything decent), like Dark, you begin to appreciate the threat that Water/Flying poses.
I've also always noted that Flying is way better coverage for Water than Ice. Ice coverage may hit Grass but Flying does that same thing without being resisted by Water itself; the utter bane of a Water/Ice combo. Water and Flying is altogether a very compatible pairing.
I really hope Quaxly's evolutions are Water/Flying because then I would always pick it for Gen 9 playthroughs.
@@gengarzilla1685 I mean, Gyarados only learns Bounce and Hurricane for Flying moves, but Bounce leaves you vulnerable to certain moves and Gyarados' SpA is horrible. It can, however, get Ice Fang, which hits Grass-types almost as hard, and Grass/Ground types like Torterra harder.
This lack of a reliable physical Flying move (beyond Z-moves and Dynamax) admittedly stings. I'd say that the most powerful Water/Flying Pokémon's typical inability to use its Flying STAB offensively has been one reason why an offensive Water/Flying combo went a little bit unexplored, with another reason being Water/Ice's wider availability thanks to Water types getting near-constant access to an Ice Beam TM. Mantine and Pelipper are perhaps more what we'd think of when it comes to attacking with both Water/Flying but they're just not as "flashy" as a big serpentine pseudo-dragon with abominable anger issues.
Gyarados (GS chronicles)
Nature:Adamant/Jolly
Item:Gyaradosite/Flyinum Z
Ev:252 attack/252 speed/4 hp
Moves:
Waterfall
Wicked blow/Bounce
Earthquake
Dragon dance
Encountered at Lake of Rage at lvl 25
As funny as the quick takes on Amoonguss and Incineroar were, I'd really have liked to hear you go over why exactly those combos worked so well.
All I can gather for Fire/Dark is that fire’s fairy and bug resistance helps complement dark, and then dark resists stuff and is strong against stuff that fire isn’t
- Grass/Poison has 4 decently common weaknesses with 5 very useful resistances. The two hit 5 types super effective, but struggle against Poison and Steel types. Notably, a Grass/Poison Pokemon is a Poison-type that isn't weak to Ground, and being a Grass-type that isn't weak to Poison or Bug is something interesting.
- Fire/Dark has 6 good resistances and 1 immunity with only 4 weaknesses, albeit common ones. The two hit every individual type in the game at least neutrally, with 6 types being hit super effectively. Fire/Dark crucially gives you a Dark-type that isn't weak to Fairy (or Bug for that matter).
What about pyroar guysss
sus
amogus
Normal is my favorite type so it sucks that it really adds nothing to any type combination it's part of - I've thought for a long time that Normal should at least resist Fairy.
Out of the best types you choose normal
@@RerPorud-rl8ve I chose my favorite.
Two types *benefit* from normal, Psychic and Ghost
@@Hello_World_not_takenthat and normal synergizes with ghost so well it beats out almost all fairy and steel combinations.
I would’ve liked if you threw in all the monotypes into this list too, just to see how they stack up against dual-typings, I’d have been curious to see how mono Electrics and Steels stack up against dual-typings that include Electric and Steel, for example.
Mono Electric is one of the worst types in the game. They invariably have garbage coverage and HAD TO rely on Hidden Power to not lose to any of the thousands of Ground-types littering higher level play. Now Hidden Power is gone, and mono-Electric is dookie. Mono Steel is pretty garbage offensively, but if it has good support moves it's great. Steel-types generally do not have good support moves, though, and Mono-Steels tend to be bulky and deal okay damage, but go down easily to one of the millions of Close Combats flying around.
@@Skeloperch what about every other type and where would you rank them on this list?
@@Borchert97 Just off the top of my head I would guess that mono water would have to be up there as one of the better ones, since it only has 2 weaknesses, hits 3 types for super effective, has 4 resistances, and only 3 types resist it. That’s why those bulky mono waters like Suicune, Milotic, Alomomola, Vaporeon, etc were so annoying, because they were so difficult to break. Just an idea though, I’d imagine mono steel would be up there too.
Among the monos, I'd say the best three are Water, Steel, and Fairy. You have to actively try to go wrong when combining any two of these types in one Pokémon.
@@gengarzilla1685 I know well which monotypes are the best, but which monotypes are better than most dual-types. For example, what dual-types get beat out by Water? Where would one plug the monotypes into this video’s list? I think it’s a fair question to answer and Wolfey should remake this video with the monotypes included.
Wolfey: "Do you want a dragon that really loses to fairies?"
Me doing a monotype dragon run:
"Actually yes, it knows poison jab and has a sash"
Hydreigon is my favorite pokemon. I will die on this hill.
Steel and fairy: ☺️
@@ToddallanceCanonmy Garchimp know Brick Break… start counting
sash gets used up tho?
@@SlothofBangkokfairy resists fighting, nuetral damage
I like Bug/Electric. Galvantula is one of my favorite mons because it has a cool design and I like the idea of Electroweb as a flavorful signature move. It makes so much sense for a predatory spider, but it changes the concept because it isn't just Poison like in real life.
13:31 "This is the most normal pairing Normal can have." Exactly what Larry needed.
Let’s go! Huge congrats on 500k! Also how much you want to bet nearly every steel type combo is in the top 50%.
Not rock and steel, sadgeggron
@@sirocco2810 Ice/Steel neither
@@TunaBear64 yeah it's crazy that the best defensive type can't make the worst defensive type any decent
@@sirocco2810 As shown on the video the only types that can make Ice decent are the ones good at offense, especially paired with Ice
Good luck finding a reliable check for Ice/Fighting, Ice/Ground or Ice/Electric
Once they make a steel fairy type with Flame Absorb. You can just make it use magnet rise on itself or hold the Air balloon, you could also telekinesis it in double battles, so that it has 0 weaknesses. The day this comes, it will be over.
Until it is banned, or it just has horrendous stats
Mold breaker fire blast 👍
Bronzong but even worse.
Edit: This is possible in Almost Any Ability.
Well they likely wouldn't give it magnet rise, and an air balloon pops after one hit. Telekinesis in double battles is a valid concern
Wait until you find out about the tynamo line
Leaning more towards horrendous stats. It will have the power of a God, but won’t be able to use its full potential
I nearly lost my mind laughing when he put up Flygon at "Bug-Dragon"
lol
I hesitated for a second there lol
Oh man! ngl, I honestly got pissed off there for second. I just let it go and assumed he wanted to save a Garchomp sprite for the ground/dragon part.
Side note: The reason I got mad was because Flygon is one of my favorites and I’m just straight up sucker gen 3 in general. lol
Because it definitely makes sense that the Trapinch line, which is based on antlions, doesn’t have a Bug type
i noticed Bug-Dark was Drapion
I love how the video starts with the two worst types making the penultimate worst type combo and then ends with the two most obviously overpowered types making an obviously overpowered type combo
I know your comment is from a year ago, but the word 'penultimate' means 'second last'.
(You used it to mean 'last'. It's not a huge deal, but I just thought you'd find it useful in your writing :)
I knew Fairy/Steel would be high on the tier list, though I hadn't expected top rank. Magearna and Zacian are awesome
nah, they are overpowered shits. i hate them
Mawile is awesome too, if mega evolutions are brought back it’ll become so much better competitively, a great type + huge power could very easily sweep teams, and even if it’s considered bad competitively, I still love Mawile
@@something4320 It might not be one of my favs, but I do love Mawile. Really sad how much hate it gets sometimes, even if it's not the most competitively viable.
Was wondering whether you’d just genuinely forgot that drapion was poison/dark and not bug/dark, but then I saw Flygon rep’ing it’s rightful typing and I knew I shouldn’t have let my faith waiver
Tf you talking about
@@Nadie47 at 7:35 he put up drapion which is poison and dark and not bug dark
Sunflora at grass fire tho?
@@RandomGenshinStuff because its a flower that looks like the sun that looks like fire and almost sounds like Sunfire
@@Ilikelittlekids137 you forgot about his other mistakes
Poison/Dark, Normal/Ghost and Fairy/Steel are my favorites. Evil creatures using poison as weapons fit so well, and Normal/Ghost and Fairy/Steel have a nice contrast
this video in a nutshell:
offensively - "this combination cannot hit steel for super effective damage"
defensively - "this combination takes 4x damage from gound type moves"
Man, Steel is just so insanely busted when combined with other types. When it's by itself it's fine because of it's common weaknesses, but paid it with a type which covers said weaknesses just breaks everything.
Really… Bastiodon beg differ, the dude barely resist anything.
Does the guy who make this list know Earthquake is the most popular move?
@@SlothofBangkok When paired with a type that patches its weaknesses, it is busted. Bastiodon is not paired with a type that patches Steel weaknesses, thus it is extremely mediocre as a defensive mon. Something like Steel/Flying is so much better defensively than Steel/Rock.
@@michaelbowman6684 Fair enough (Skarmory is a pain to climb over)... but it is offensive potential still left a gaping hole. And Steel pokemon are still ridiculously slow. Skarmory base 70 SP is an open invitation to fire/fighting/electric type to fuck it with coverage move.
As a type, Steel is a wall that couldn't hit back, and that make it subpar (Lack luster move pool).
The best type would be water from the raw offensive and defensive power. It two main weakness is electric and grass. Ang grass being highly vulnerable make Electric the sure fire counter.
Bastiodon's problems are twofold: The lack of reliable recovery, and the complete uselessness of Rock as a defensive type. Can you stop trying to hold this crap Pokémon up as though it's anything good?
To think that Tyranitar achieves excellence constantly with an F tier typing
Well he's just considering typing, not the stats
Well it is because he is enough of a beast offensively which neuters it's bad defensiveness typing.
Plus he has a wooping 225 base special defense when he has assault vest and sandstream. Making him actually a 725 base stats pokemon.
If you have problems with Calyrex-S bring a tyranitar. He easily resists and oneshots him. Plus if Calyrex has a Focus Sash, the sandstorm will either break it or finish him when it has 1hp.
Tyranitar would be a box legendary if it had at least a D tier typing
It should be noted he's only rating them defensively.
A lot of Pokemon are strong because they have extremely powerful STAB options that cover each other. Also not all weaknesses are created equal. TTar might be weak to a lot but he does have defensive utility in spades because rock's special defense is boosted by sandstorm, doesn't take damage from it, resists stealth rock and his dark typing gives him a lot of utility against psychics.
@@xshadowx32hd66 And with terastalization, it can!
Now all we need to keep going, to 1Mil, so we can pressure Wolfey to do a 3 type ranking video. His content, especially as of late, has been really good. Keep It Up!
Well Ghost/Normal/Dark would be the best of course.
@@YoloYester94 Fairy fighting flying
I really appreciate all the work that went into this ranking. I wonder if it’s feasible to rank them purely defensively and then purely offensively and then have their final rank be a composite value of their two scores. It seems like in some of the rankings, their numerous offensive capabilities are negated by one weakness, or 1/4 damage on a few types.
I wish he included single types into this tier list just to see how single types compared to combinations
Normal / Electro probably the best
Water is right before Normal/Water or Water/Bug - but then you'd have to promote it to A-tier.
Most of them will probably just be beside the normal dual type
Monotype is the reason why some pokemon starters are horrendous to use. Rare case like Cinderace is good due to its stat spread and very good ability.
@@maikbottcher795 Normal/Ghost:
Congrats on 500K! You've put a ton of work into growing this channel, and it shows!
"Number 13: Fire/Dark... Incineroar."
Actually killed me
It's not even that great of a type, it's got a lot of weaknesses, all of them are anoying (basically weak to the most spammed tyes in the game), but just the fact incineroar exists makes the type.
@@artimist0315 Its got pressure from bug, fairy, water, ground, etc.
@@tropicalsimonthirty2283 it is not weak against bug and fairy but being weak to rock slide, earthquake, water type attacks and fighting type attacks is not what I would expect for a top 15 type. Like you are weak to kyogre, groudon, rock slide, kingdra, ...
F
incineroar is fire dark type
I really feel like most stuff is just 'how does this do against fairy types?" this really helped though, amazing video!
Wolfey, you absolute madlad. This is going to be a LEGENDARY experience.
Seriously, the amount of analysis and effort that’s gone into these videos, not to mention passion, has been a treat to see.
Here’s to hoping Bug/Water does well, I just really like the theming for it!
Lately I got really into choosing only high tier type matching but I’ve come to realise that this style is great when you’re up against a tough game mode like a nuzlocke on a difficult game but in casual play it only causes me to avoid Pokémon I like and often end up choosing the same Pokémon with the most advantageous typings
just have Swampert, Gligar, Excadrill, and Lucario and youre set.
God I hate that steel type is so busted.
Currently playing Pokemon Shield Mono-Water, and Primarina, Seismitoad and Urshifu absolutely slay. If my conscience hadn't stopped myself from getting a Dracovish, they would've been unstoppable.
The only fire electric pokemon is heat rotom, which has levitate and is therefore not 4x weak to ground in most cases.
Oh, so this is why Mawile is ridiculously sturdy when I ran her through Omega Ruby. It’s my first pokemon run too.
Quick fun fact :
If there was a pokemon that every type in the game, it would have a 2x weakness to rock
Set up gravity and it's 8× weak to Ground. It's also 1/8 resistant to Bug and Grass.
@@EnriqueLaberintico It's also 4x weak to freeze-dry.
SO happy to see Water-Ground high up. Its always been a favorite of mine, with great pokemon like Swampert, Seismitoad, and the best pokemon, Quagsire.
Facts
gastrodon is better quagsire
@@tuhinkumarkole true, love me some slug
@@tuhinkumarkole all of them are fren
Ground tier S, please!
I can't believe there are 153 type combinations, that "Kumber" of dual types is insane
Well I think that’s the number of them that have been used up because there are 18 type combos and a Pokemon can have just one type that gives 324 possible combos of types
@@adnanhussain9906 306 actually
@@TheAutisticBrony explain your reasoning as there’s 18 for the mono types and then 18*17 for the duo types 18+18*17=324 so I don’t know how you got 306
@@adnanhussain9906 OH that makes sense.
@@adnanhussain9906 Both of you are wrong. When you use 18x17, you duplicate type combos like Fire/Steel and Steel/Fire, just because they organized differently, doesn't make then unique types. Because of this you do 18+18×17÷2.
18×17 is 306
306÷2 = 153 (Total Dual Types)
153 + 18 = 171 (Total Possible Types)
My favourite type combo ranked 48 being Ghost/Fairy. Thanks for showing my 2nd favourite pokemon mimikyu alongside it.
Mimikyu's my fav fictional thing ever :)
i would’ve loved to see where individual types ranked on this list, just to see what type combos are literally worse than just being mono ice.
I love Electric/Fire because both are my favorite types. Hopefully we get more than just Rotom Oven someday.
^^^^^ same
Rotom electric stove incoming
Definitely an awesome typing, also goes to show how the typing doesn't tell the whole story since Rotom having Levitate nullifies it's biggest weakness.
Same and if it can fly like Rotom it would negate it's weakness against ground Types. Unfortunately it has another 4 Times weakness, Rock. But since Rock Types usually are slow, it would take only one Attack from another Type to get rid of it.
@@markomarinic3073 it’s not 4x weak to rock though only 2x
“Fire fighting, everyone’s favourite typing.” Made me laugh more than it should have.
3:08 definetely my favorite combination must be ghost normal, the concept can work on amazing pokemon, I mean, hisuian Zoroark is just so cool
Tyrantrum is my favourite Pokémon so the signature Dragon/Rock type is gonna have to be my favourite.
(This is also secretly my appeal to Wolfey to do a video about the viability of fossil Pokémon and talk about Tyrantrum)
From a method standpoint, I’m curious whether you thought about these types in a vacuum or in a VGC context. For example, for Grass/Fairy you said that the good resistances were offset by a 4x to Poison, but earlier you pointed out that poison types are mostly valued for their defenses rather than their offense. When building a move pool for a poison type in VGC, most players focus on survivability over damage and don’t tend to bring many offensive Poison STAB moves (from what I’ve seen, I could be wrong). So you could make an argument that resisting Dark, Ground, and Water especially is more important than a 4x weakness to a type rarely used offensively. But also, that’s pretty deep to go when you have over 150 type combinations to consider 😅
He means that the offensive coverage of poison is not as good as the defensive coverage.
I think this is pretty much just as applicable to Singles as it is to Doubles
The thing is, uncommon coverage is only uncommon unless it became common. If a mon get very popular in a tier, chances are that people will start using moves that delete them much more often.
Would you rather have a bug steel typing or a fairy steel typing?
@@mesplin3 it depend. If it is phisical it probably like STAB on u-turn, and even if it is special, bugs are more likely than fairies to get quiver dance. But Zacian definitely wouldn't like the swap.
While fire-electric is 4x weak to ground, the only pokemon I can think of with that type is rotom-heat, which has levitate.
While you are correct, he judged these in a vaccum
@@Deltan8yt ok thanks I didn't think of that
@@Deltan8yt he said rotom heat which is an oven, rotom vacuum is a vacuum
he's judging the typing, not pokemon with the typing..
@@justin4296 yes I'm aware
New Pokémon Status for Gen 9:
The closer to the bottom/right the worse
S: Tinkatink line
A: Iron Treads, Gholdengo, Tatsugiri, Chi-Yu, Annihilape, Pawmi line, Iron Hands, Wattrel line, Quaquavel, Tauros(PA), Armarouge, Veluza, Iron Valiant
B: Skelidirge, Ceruledge, Flamigo, Flutter Mane, Tauros(PB), Kingambit, Varoom line, Cyclizar, Scorvillain, Great Tusk, Scream Tail
C: Bramblin line, Bombirdier, Iron Jugulis, Miraidon, Wooper(P) line, Ting-Lu, Sandy Shocks, Farigiraf, Meowscarada, Brute Bonnet, Wo-Chien, Frigibax line, Smoliv line, Roaring Moon, Squawkabilly, Iron Moth, Koraidon
D: Iron Bundle, Rabsca, Chien-Pao, Lokix, Iron Thorns, Glimmet line, Toedscool line, Slither Wing, Shroodle line
I'm a little surprised that Normal/Fighting didn't get called our for being the *only* type combination that a single type (Ghost) is completely immune to on its own. I suppose it makes sense given that their defenses were what got the attention there, but still, it's a unique (if not positive) distinction they have.
And if you ignore that weaknesses, there is no typing that resists both types?
You’re crazy for actually doing this. Also, congratulations!
Any thoughts on making your own type? Can’t help but wonder what a champion like you would think of.
The "Just like Goliath 4x weakness to rock" line got me! Well done!
Whoever made ice only fucking resist itself is a menace to society
you sir, are a masochist. and i appreciate the time you took for that video, good job!
It’s legit kinda nuts how many type combos there are in Pokémon, even as the series is still missing stuff like Fire/Grass
The type combos that I tend to think of as the best or very strong would prob be:
.Steel/Fairy
.Water/Ground
.Ground/Flying
.Water/Fairy
.Ground/Dragon or Water/Dragon
.Steel/Flying
What about fire ground?
@@mesplin3 I dont think very highly of that typing, and in PDons case it was kinda carried by Desolate land
@@theimpersonator7086 Desolate Land certainly helps to push Primal Groudon over the top, but it also has a whole bunch of other perks going for it, too, such as:
* Very high stats
* An excellent offensive typing
* A great, highly varied movepool to choose from
Desolate Land is just the icing on the cake, as it was already a great Pokemon without it
Honestly Ground/Dragon isn´t actually that good, Garchomp is just really strong. Everything else is great though.
@@theimpersonator7086 That is a bit surprising to me. I would expect that if these types were the only types available, then fire-ground types would outperform Steel-Fairy and Ground-Flying types.
My favorite type combination is Psychic/Fairy. Two extremely good types, immunity to the second-best type in the game, Fairy chances out the Bug and Dark weaknesses, and while it can’t hit Steel for STAB super effective damage, all the Pokémon with this type combo can learn moves to get around that. I believe it’ll end up somewhere in the C tier.
Edit: Wow, Psychic/Fairy got #70! That’s way better than I thought!
my favorite pairing is ghost fairy, not only because ghost and fairy are my favorite types in the game, but also solely because of mimikyu. glad its pretty high in the ranks
Thank you for the explanation of this! I've played pokemon since I was a kid but am only just now trying to learn more about making actually good teams for battling. This was very educational.
The competitive properties may not be why they're my favourite, but it's still interesting seeing Magearna's typing at the very top. Steel/Fairy is only slightly less terrifying offensively than Ground/Fairy, but much more terrifying defensively.
I mean the 2 best types paired together was bound to be the best
Been SO hyped for the 500K mark so we could get this video.
Congrats Wolfey, I knew you could do it!!! ❤
The fact that half of the top 10 includes ground, the type that 's been my favorite since Gen 1, is very gratifying.
Congrats on the 500K! This is an insane idea, the mad lad actually did it
29:44, just that name explain everything
as an ice type enthusiast, you love to see an ice typing make it into the top 10
@@mrmacura3421 Ayo can I join?? I'm a great ghost type user too 🥰🥰👻👻
it kills drago
I find it kinda funny that I didn’t question that you put Flygon for Bug/Dragon before I looked up its stats and saw that it was Ground/Dragon
It's awesome to see Poison/Dark at no. 7 ... I remember hacking pokemon emerald way back and giving Seviper the poison/dark type, and it became a monster to deal with.
weird flex but ok
@@yngfljm2277 Lol, no it's not a flex, lol. Anyone can hack the game, it's really not anything to brag about, lol.
It's just that when I replaced the E4 members with the frontier leaders and put Lucy as the first one, her Seviper was unexpectedly tricky to deal with when I gave it that typing.
I love the "that's how many Pokemon there are" running gag! Also, loved the examples even for Drapion and Flygon's other possible typings (Bug/Dark and Bug/Dragon respectively). And the Ludicolo dance cracked me up, XD.
People always talk about Ice and Bug typing needing a severe improvement but honestly I wanna a *How to improve Rock Types* video. Specifically with it's piss poor defenses getting actual merit then being resisted against three of the weakest types, and yes I do consider Flying to be one of them!
The three solid types in the game (I mean solid as in sturdy), Ice, Rock, and Steel. Ice types are the worst due to Only resisting itself, but that At Least means any paired type weak against Ice gets some benefit by removing said weakness. My loathe with Rock types is that without a resistance to themselves, and only 4 resistances, they ultimately Fail to cover the other Type paired with it that they're weak against not to mention 5 weaknesses, more then resistances, to better types kills it's usefulness and it just feels wrong that Fire, the type it's strong against, is the second best defensive type by comparison!
Think of it this way, in Red & Blue, Gen 1, the Pokemon you mainly get before facing Brock are, not including starters, Normal- Flying- Bug and one Electric type. Therefore it makes sense that going up against a Rock type gym leader, ignoring their dual Ground Typing, means going against types that resist those Including Electric and Bug?
(I know bug has too many that resist it already but taking out Fairy types it still would make perfect sense!)
The way they could balance the typing would be that they add move that ADD weakness like Freeze Dry that make Water and Ground have a second 4x weakness.
the words you speak are evil!!!
This is an incredible video Wolfey! Very well put together. Your quality is improving every video and the ideas are fresh and unique!
Congrats on 500k!!! The content you've been putting out has been S tier and I can't wait to see what you've got planned for the future.
As for my favorite type combo I'd have to say Bug/Steel since it's on my favorite pokemon Scizor. I was pretty stoked to see it make it into the top 10 types.
QOTD: PLA has made me love Normal/Ghost. Water/Fairy is another one, as they’re my two favorite individual types.
I’m a fairly new viewer and decided to watch this, this was very cool. I also had a fun time seeing the type combinations then generation 9 added finally like Ground/Fighting and Grass/Fire but still seeing what might make a good fit for those type combos at the time.