Designing NEW, ORIGINAL PIKMIN ENEMIES + BOSS (PART 2) | Pikmin 4 Drawings

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  • Опубликовано: 1 июл 2024
  • Hello there, beautiful humans ✨💖
    🌸 GET YOUR OWN T-SHIRT HERE 🌼
    Website: www.paracosmparty.com/shop
    ✨U.S. SHIPPING ONLY, sorry for the inconvenience! 🥴 Hopefully sometime in the future I can afford international shipping, but for now I can only manage within the U.S.✨
    In this video, I explore the completed drawing process of the following original Pikmin enemies:
    The Threaded Murkgrab
    The Billiard Bug
    The Sparkwisp
    The Toxerhop
    The Sundering Soulmonger
    Thanks for the support on my last video & all the love you sent my way. I tried my hardest to pour all my love & my subscribers' love into this video, I hope it shows!
    Please don’t forget to leave a comment/like & subscribe to see more from me 💕
    Also, I tried a different editing approach for this episode, not using memes. I know it’s not the same as the last video but I wanted to try and focus more on the art this time around. Let me know your thoughts & if you think I should maintain this editing style or more so of the previous video 🤔
    I used a variety of music in this video 🎶
    All from video game soundtracks!
    Mount Hylia - The Legend of Zelda Breath of the Wild
    Brilliant Garden - Hey! Pikmin
    Mii Maker Theme - Wii U
    Gaur Plain Night - Xenoblade Chronicles 2
    Eshop Music - Wii
    Internet Settings - Nintendo 3DS
    Mii Plaza - Nintendo 3DS
    Check Mii Out - Wii
    January 2014 Eshop - Nintendo 3DS
    Staff Credits 1 - Mario Kart Wii
    Gormotti Forest - Xenoblade Chronicles 2
    7pm - Animal Crossing New Leaf
    Abandoned Beach - Kirby and the Forgotten Land
    Irate Eight - Donkey Kong Tropical Freeze
    Mii Menu - Wii U
    Blossoming Arcadia (Olimar) - Pikmin 4
    Marlons Gym - Pokemon Black and White
    System Settings (Gamepad) - Wii U
    The Final Trial (Champians Ballad) - LOZ Breath of the Wild
    Flux Construct Fight - LOZ Tears of the Kingdom
    Baldy Long Legs Fight - Pikmin 4
    Molduga Fight - LOZ Breath of the Wild
    Submerged Castle Theme - Pikmin 2
    Rest Area - Pikmin 4
    Piklopedia - Pikmin 2
    Chapters:
    0:00 Intro
    1:30 Threaded Murkgrab
    8:37 T-Shirt Announcement
    9:52 Billiard Bug
    15:12 Sparkwisp
    20:56 Subscriber's Enemy Choice :)
    24:55 Sundering Soulmonger
    33:38 Outro/ T-Shirt Reveal
    #pikmin #pikmin4 #design
  • ИгрыИгры

Комментарии • 943

  • @benjaminizquierdo4700
    @benjaminizquierdo4700 9 месяцев назад +308

    The sundering soulmonger seems like final boss/ secret boss material, having something that messes with the cycle of life and death as the ultimate challenge is cool

    • @chuckokler7021
      @chuckokler7021 9 месяцев назад +50

      Definitely secret boss. It’s so mysterious and unsettling, like the Waterwraith, but is not needed to « beat » the game. Only to « complete »

    • @legoshorts7818
      @legoshorts7818 9 месяцев назад +5

      Having Pikmin as enemies is really cool; I think a video creating new Pikmin types would be nice:
      Hypnosis Pikmin: floats in the air, has no legs. Eyes are purple spirals. When attacking a creature, a bar (like that of Ice Pikmin) Fills up
      and makes the creature attack its own kind. If there are no others of the same kind, the creature walks in circles.
      Wind Pikmin: Very fragile, assist other Pikmin when moving items by pushing them with the wind. When under attack, these Pikmin
      protect everyone by sending gusts to hold back enemies.
      Sand Pikmin: Can camouflage, so enemies can't see them. Are good at digging, and when charged at a creature, a tornado is created,
      with its size and strength dependent on how many Sand Pikmin are in the attack. The sandstorm picks the creature up
      and throws it back onto the floor, dealing damage.
      Poison Pikmin: Best friends of White Pikmin, they can deal poison damage to enemies. Also resistant to poison, they can poison any
      creature that touches them. They emit a poisonous cloud during attacks.

    • @turqoisesnake2438
      @turqoisesnake2438 9 месяцев назад +5

      how did paracosm make a creature that actively makes me flinch when it turns black. god that thing actually scares me so much

    • @DarkH10
      @DarkH10 9 месяцев назад +4

      @@legoshorts7818 Well I had an idea of a new Pikmin type for quite a while now, and I'd like to share it with you, I present to you :
      The Shooter Pikmins : As their name implies it, these pikmin's gimmick is that they can shoot lasers at the enemies just like the Man At Leg and the Gatling Groink do. And if you wonder, yes, just like those previously mentioned enemies, they are mechanised but friendly to Olimar. The reason why they are mechanised is probably because an onion assimilated a mechanical enemy and since, these pikmin types exist. I hope Parascom takes this idea for the next video.

    • @coralwyvern1810
      @coralwyvern1810 Месяц назад

      @@legoshorts7818 here’s a pikmin concept I came up with:
      (Haven’t decided on a name so I’m using a placeholder name)
      Green pikmin:
      (Again, a place holder name) these pikmin have dark green bodies with orange eyes, they can walk through a pink ooze that other pikmin would get stuck in (like removed from the squad stuck), but to make sure you get them back, the green Pikmin can drag other pikmin out the ooze in the captains direction.

  • @filipahlers6156
    @filipahlers6156 9 месяцев назад +146

    Here's an enemy idea.
    Trickmin worm: A mimic type enemy (like Creeping Crysanthemum, or Pellet Posers) that dwells underground in caves where you'd normally find small rings of extra pikmin.
    At first glance it resembles an unplucked Pikmin flower, but when a captain tries to pluck it, it reveals its long, wormlike body, like a garden eel with a flower snout, before spewing elemental damage around itself, trying to kill any pikmin around it. Red trickmin spew fire, yellow ones shoot electricity, blues shoot water, etc. For this reason they are best defeated by pikmin that match their color.
    They spawn near those groups of 5 pikmin flowers you sometimes find in the caves, so if you see a group of 6 flowers, you'll know that one of them is an imposter.

    • @carelessanonymous6570
      @carelessanonymous6570 9 месяцев назад +3

      This is a really clever idea. But sometimes there are groups of more than 5. (I recall groups of 7 during one challenge) So would it just be 1 more than however many there should be?

    • @legoshorts7818
      @legoshorts7818 9 месяцев назад +2

      I have one:
      The ______ Leech:
      Looks like a Bulborb Larva but with a mouth looking like an Arctic Cannon. It mainly attacks Oatchi (it feels weird that no enemies mainly attack the player or Oatchi), and latches onto it's side. Use the Pikmin to kill it, before it drains all of Oatchi's health. If the Leech is not killed fast enough, his health will be re-gained using Oatchi's health.
      Variants include:
      Luminescent Leech (Glows, only in caves)
      Giant Leech (Adult version, drains health faster
      Burrowing Leech (Makes holes underground and traps the whole squad, eats Pikmin as well, but is smaller)
      Flying Leech (Latches onto Oatchi and can only be attacked by Flying Pikmin, due to being in flight when latched on)

    • @Sippysip
      @Sippysip 9 месяцев назад +1

      I had the same idea with the pikmin sprout impostor :D great name and appearance and idea 💡

    • @user-zc3ft7gt6f
      @user-zc3ft7gt6f 8 месяцев назад

      I need to see tihis

    • @greencoconutcurry
      @greencoconutcurry 6 месяцев назад

      @@legoshorts7818 shear fleas target Oatchi

  • @epicgamersaurus
    @epicgamersaurus 5 месяцев назад +38

    The Soulmonger using its castaway’s soul as a captain that you have to fight. Imagine their dialogue after being saved

  • @Raggins
    @Raggins 9 месяцев назад +318

    The billiard bug is now my spirit animal.
    Also Nintendo NEEDS to hire you ASAP, you are incredibly talented!

  • @mmx3374
    @mmx3374 9 месяцев назад +288

    You don’t know how honoured I am to see both my name and the Toxerhop featured in this!
    I love it!
    Thank you so much!

    • @soIeil
      @soIeil 9 месяцев назад +1

      Ayy!

    • @lucapagani1623
      @lucapagani1623 9 месяцев назад +4

      A simple but great idea!

    • @mariadehghan9295
      @mariadehghan9295 9 месяцев назад

      you had a cool idea mine kinda sucked not gonna lie :(

    • @craigszabo1998
      @craigszabo1998 9 месяцев назад

      lucky

    • @andyhoang9639
      @andyhoang9639 9 месяцев назад +2

      although it a simple idea it still really good one

  • @RylixBlizzai
    @RylixBlizzai 9 месяцев назад +164

    for an enemy idea, i've always liked the idea of a 3 legged arachnorb that mimics an onion specifically to trick pikmin
    call it the luring long legs
    i imagine it starts off immobile on the ground, similar to a man at legs, however, once it's unearthed and enough pikmin are attempting to lift it, the "onion" will flip upside down and it'll extend it's legs out
    initially it stomps around like any other member of it's family, though a bit faster to make up for the missing 4th leg
    after a while of stomping it'll slam down 2 legs at once and send the 3rd flying over itself until it's flipped, leaving the fake onion upright
    while the "onion" is right side up the luring long legs will start using attacks like fake pikmin seeds that damage targets they land on, or an onion tractor beam that pulls your captain and pikmin up into the air, acting similarly to a stronger jellyfloat vacuum
    maybe it could even give little false signals to the pikmin such as telling them to try and climb inside, causing them to try reaching it's legs until they're either stomped or whistled back

    • @axisred2301
      @axisred2301 9 месяцев назад +17

      A fake Onion enemy is genius! I remember one enemy in a Pikmin mod being remodeled to look like an Onion. It would've been great for Pikmin 4, considering there exists Flarlic and multiple Onions for some colors.

    • @adamnakamura8003
      @adamnakamura8003 9 месяцев назад

      Phony Long Legs!

    • @lisaeads4198
      @lisaeads4198 9 месяцев назад +1

      What if it was a chrisanthymum variant

    • @humanperson7466
      @humanperson7466 9 месяцев назад +3

      I had a similar idea, but it moved more like a Man at legs (no crushing) and spawned puffmin or something similar.

    • @Orangepea774
      @Orangepea774 9 месяцев назад

      DAS SICK

  • @BoiGamer124
    @BoiGamer124 9 месяцев назад +182

    Glad to see the Pikmin series finally getting the attention it deserves. Your designs for these enemies are sick as heck, especially the Sundering Soulmonger. Keep up the good work! 👍

  • @aidanhammans9337
    @aidanhammans9337 9 месяцев назад +36

    On the topic of enemies that fight with treasures, I had a idea for one. The Knight Dweevil. This special Dweevil could be found in caves, carrying two treasures from the Sword and Shield series. They would often carry a plastic sword, and one of the badges as a shield. They would slash the sword like the crab boss from Pikmin 2 slashes it’s claw, and block Pikmin throws with the “shield” until enough force hits it. Whether or not it’s deadly is optional, but it can be found on the ground or jumping down from the ceiling in caves. If Pikmin get on it, it would wildly shake them off. There’s also a boss variant, called the Ruby Dweevil, but that’s a story for another website.

    • @lisaeads4198
      @lisaeads4198 9 месяцев назад

      This is one of the cutest and funniest Pikmin enemy concepts I have ever seen

  • @K1ttyGam3r
    @K1ttyGam3r 9 месяцев назад +38

    Horror in seemingly innocent videogames is something I adore to see, and that last enemy was so foreboding yet such a cool concept. Nintendo should hire you as a concept artist

  • @Kirby64fan201O
    @Kirby64fan201O 9 месяцев назад +45

    Imagine if the Mercrab actually was the one that dropped bomb rocks onto you in pikmin 2

    • @Nova_Ghost_Gamer
      @Nova_Ghost_Gamer 9 месяцев назад +4

      Sounds like a relative of another character that throws bombs

    • @lisaeads4198
      @lisaeads4198 9 месяцев назад +2

      Imagine a room full of them if that was the case

  • @alinep3868
    @alinep3868 9 месяцев назад +67

    I have an idea for a enemy : so some enemies in Pikmin 4 are infected by toxstool spores so what about a infected blowhog that shoots poison ?

    • @honey-hunterslimefanno.3257
      @honey-hunterslimefanno.3257 9 месяцев назад +4

      Doubt he would do that, too basic.

    • @Angel_Alph-TV
      @Angel_Alph-TV 9 месяцев назад +2

      ​@@honey-hunterslimefanno.3257well he did the same thing but a wollywog so this isn't out of the question just yet

    • @lisaeads4198
      @lisaeads4198 9 месяцев назад +1

      I had the same idea

    • @rosemary3029
      @rosemary3029 4 месяца назад

      For the white pikmin
      Since there's a fire one for the red pikmin,an ice one for ice pikmin and a water one for blue pikmin

    • @Manny4Life948
      @Manny4Life948 4 месяца назад

      @@rosemary3029 sad, yellow noises

  • @WigwamMan
    @WigwamMan 9 месяцев назад +59

    these have once again completely blown me away. the ideas are always inanely good and the art is absolutely phenomenal. having a new poison enemy is also an extra win for me of course. Although simple, I would like to see a future video Create something like a Robotic Dirigibug that launches Mines or Tracker Bombs, or potentially your take on my own Arctic Dirigibug that throws icebombs! Keep up you AMAZING work. We truely love your content

  • @Blowter
    @Blowter 9 месяцев назад +15

    I have an enemy idea: “The Synthetic Spectralid” its a spectralid-like species that doesn’t target pikmin whatsoever, instead it floats around playing a jammy beat that distract pikmin and takes them out of your squad! (Similar to the groovy long legs) and I know this enemy sound obnoxious, but it will drop a spicy spray after death. (Also the pattern on their wings are like on a dance floor!)

  • @UnhingedStickFigure
    @UnhingedStickFigure 9 месяцев назад +36

    This dude is gonna rise huge in the pikmin community

  • @thevenomspino
    @thevenomspino 9 месяцев назад +10

    Here's an idea for a boss.
    The Ink Wraith, this is a tiny black Wraiths. Normally, they are nothing but enemies when they are fought in their caves, but they have a unique ability to control objects, specifically two treasures, when you enter the floors of the bosses, an Ink Wraith will turn into a small water droplet and fall into the treasures, and possess it. The treasures are that of a 3d printed figure of a bug (possibly a centipede or a Trilobite, which fight will be like the Armored mawdad, with an attack similar to the segmented crawbster where it will roll into a ball and it will slam into a wall, revealing the weakspot of a black lump on the underside), and the other (the final boss of the cave) is a 3d printed skeleton of a dinosaur (a T-rex or Spinosaurus) where it jump to crush the Pikmin, use the jaws to bite them, knock them away with a tail, and charge into them (which can cause it to trip or slam into a wall, which let's you attack it weakpoint inside the ribcage). When the bosses are defending, they leave behind the treasures.

  • @deadshields8561
    @deadshields8561 9 месяцев назад +8

    Had an idea for a boss or sub-boss variant to the Skitter Leaf: the Skitter Wreath!
    A larger mutation of the standard Leaves, it acts as a living nest for its smaller relatives to protect them when their disguises fail, as they have been lately due to increased success for one of their predators: Pikmin.
    Also had the Coralbelching Meerslug, an aquatic cousin to the Sandbelching variety capable of swimming that bites off and swallows chunks of coral to then gain nourishment from and spit out as heavy projectiles.

  • @NinjaV_Editz
    @NinjaV_Editz 5 месяцев назад +3

    I LOVE the Soulmonger idea, it seems like such a well thought out idea and such a cool fight

    • @paracosmparty
      @paracosmparty  5 месяцев назад

      Thanks so much friend! 😄✨

    • @somerandomnerd965
      @somerandomnerd965 2 месяца назад

      it gives off similar unnerving vibes like walking through the ominous caves where the wraiths dwell

  • @doubleboneinporkchop
    @doubleboneinporkchop 9 месяцев назад +15

    Absolutely incredible work, I can’t state how much I loved this, especially the Billiard Bug!
    While I’m here I’d like to suggest a enemy idea I came up with while watching: The Burnt Bread Bug
    - A bread bug, following the bread aspect, that has been left in a hot cavern for to long and has been quite charred.
    - Behaving like normal bread bugs they try and steal your items, however to add to the difficulty, their path will leave a burning trail that requires the use of Red Pikmin to put out.
    - An extra idea as well to add to it, is when you try to squish it, perhaps with a Purple Pikmin, it will then retaliate by launching a volcanic orb of its back towards the captain.
    If you see this feel free to do whatever you want with this idea, but more importantly know how well of a job your doing!

    • @iantaakalla8180
      @iantaakalla8180 9 месяцев назад +2

      I also have a variant on the bread bug. The Preserved Bread Bug would be the Ice variant. Unlike normal bread bugs, it takes Pikmin in its mouth, but does not eat them. It takes 10 Pikmin, then spits them out somewhere. It repeats until you have no Pikmin. Then it does the same to the captain but the unique freezing method would do damage to the captain until they faint. However, if the captain is within the preserved Pikmin, the captain can whistle Pikmin out of the frozen status to prevent a soft lock. Those Pikmin are frozen in a unique way such that whistling will not work until the Preserved Bread Bug is dead, or unless the captain is frozen as well.

  • @eesedesesesrdtsuperjoshuab7907
    @eesedesesesrdtsuperjoshuab7907 9 месяцев назад +14

    This was incredible, I don’t have any ideas of my own but the spark wisp was adorable and oh my god the sundering soulmonger is amazing, just like the man of the hour, your unique enemy ideas especially your bosses are incredible

  • @shriveborn9422
    @shriveborn9422 9 месяцев назад +9

    I feel like the boss feels more like a final boss than a normal cave boss, but other than that? Amazing designs all around!

  • @indomleon
    @indomleon 9 месяцев назад +4

    Small idea, maybe the murkgrab doesn't cast a shadow, but it's glowing eyes shine a little green dot on the floor to increase its visibility a little bit. Maybe lore-wise they have use it as a spotlight in the darkness of caves?

    • @paracosmparty
      @paracosmparty  9 месяцев назад +1

      Oh I love this idea! 💚💚

  • @pikminfan123_
    @pikminfan123_ 9 месяцев назад +4

    Amazing video and Art! This is top tier stuff in my opinion. As for the viewer recommendation of art, I'm not so good at drawing myself, and I would love to see one of my childhood ideas become a reality.
    The Platter Splatter is a very colorful, vibrant, squidlike enemy that would lay flat on a wall. (As in a cave with spray painted walls to blend in). When you walk by this wall, it's two eyes appear on the wall before jumping out at your pikmin a few seconds later. It would use one of its long tentacles to stick as many pikmin on it, and then drop them one by one into its mouth.
    Once again, I applaud you for your amazing talent!

  • @blazedultimate
    @blazedultimate 9 месяцев назад +1

    I love the soulmonger just a peak into the world of pikmin, showing that beneath all the wildlife, treasures, and enemies just being predators wanting to survive, there is at least some form of pure, true evil, something that has no instincts to eat or survive, something that only has malicious intent, we have Sean hints of this with the water wraith, but now, you’re looking at evil, right in its face, or rather, its mask

  • @old_account_not_in_use
    @old_account_not_in_use 9 месяцев назад +8

    Here's my recommendation:
    The culinary creature.
    It would only appear in kitchen themed caves. It resembles a spider creature inside a chef's hat (ratatouille style) it approaches your squad, trying to capture as many pikmin with its hat. He will drag along the pikmin he has capture to his base like a breadbug. His base is a pan in a stove. If you don't rescue the pikmin faster enough, the enemy will stand on the pan and turn the stove on, burning all the pikmin. The only way to defeat him is by using winged pikmin to lift the hat and reveal its body, which you can then beat.

    • @legendly8442
      @legendly8442 9 месяцев назад +1

      louie’s favorite pikmin enemy

    • @Its_bloon.yt2011
      @Its_bloon.yt2011 9 месяцев назад

      Well reds are immune to fires so they can kill it in the pot

  • @axisred2301
    @axisred2301 9 месяцев назад +3

    The Sundering Soulmonger is awesome! I love how it plays like a bigger boss fight, like in Pikmin 3. The bosses in 2 and 4 were fun, but they didn't feel nearly as grandiose.
    For a Pikmin enemy idea, I wanted the player to interact with it through more than just fighting. Why shouldn't there be other (somewhat) peaceful intelligent species? I present: the Thunderclasp Raintrekker!
    The TR is a creature so gargantuan, only its clawed, rain-colored limbs are visible during normal gameplay. Zooming out reveals it to have a wooly, raincloud-like body and a head that glows softly like the sun.
    The TR slowly wanders around an area, taking items, treasures, and enemies it sees and trapping them in its wool. Any Pikmin holding onto something it takes will fall off. The player can fight the TR for its current items plus some extra loot, but it's extremely aggressive in battle and will even send the live enemies it carries to attack. It'll drop its items and more loot and run at half HP, and upon defeat, it'll drop items again and leave for the day (so it can't be farmed).
    The TR can also trade! Purposefully leaving items for it to take will make a number display appear in front of it, showing the total value of items gifted to it and a target total value to reach. Reaching the target will make it offer back something very valuable, like treasure. Otherwise, it'll leave behind other items worth about as much as it received. To incentivize trading with the TR, some treasures must be earned this way.

    • @gabrielajanki9167
      @gabrielajanki9167 9 месяцев назад +1

      That's a really creative idea! Now I wanna come up with my own Pikmin idea for this series.

  • @themiddler-booyah
    @themiddler-booyah 9 месяцев назад +6

    I absolutely love the idea for the soul monger and how if can very in difficulty depending on what enemies you kill in the cave. Your descriptions are always so atmospheric! Keep it up!

  • @Zoroark-
    @Zoroark- 8 месяцев назад +2

    I love how the billiard bug is just a dung beetle. It’s just so brilliant.
    Reminds me of Rellor just existing in pokemon S/V and just being a dung beetle.
    Also, here’s my idea:
    You can choose the name if you want.
    This creature takes the form of a ball treasure, and the treasure radar *will* do its thing. However, it has five holes all around the bottom.
    It’s idle is either waiting for you to sacrifice a pikmin to try and grab it, or just by leaving it alone and watching it from a distance.
    Upon trying to lift it up (or by leaving it alone), five spider-like limbs will exit the holes. And two eyes open on the fake treasure.
    It will scurry around if you were leaving it alone, but if you weren’t, it will try it’s best to take out your squad.
    Whats that i hear you asking? How will it take out your squad? Well.
    This creature has a spike around the top and bottom of each leg. It will pop out these spikes to try impaling pikmin.
    If it is unable to stab any pikmin for a while, it’ll resort to breaking a hole into the top, front and back.
    This gives vulnerable spots, at a price. You know how i said there were spikes? They can come from the sides too. It will give off a warning about it by making a hissing noise. Best to call in any pikmin on it when you hear that hissing sound. After the hissing ends, the spikes will THRUST out, stabbing any unfortunate pikmin that werent called in. It could also try to crush, by retracting it’s limbs above any pikmin (perhaps captains too if there arent any pikmin) and dropping.
    It’s a nice idea in my opinion..

  • @TeslaX106
    @TeslaX106 5 месяцев назад +1

    A cool secret for the Sundering Soulmonger could be that if you manage to complete the cave without killing enemies or losing pikmin up to the boss, it would just keel over half dead from lack of souls. This might also restrict its ability to use enemies during its summoning phases.

  • @oriraburaboot4642
    @oriraburaboot4642 9 месяцев назад +10

    These enemies are nightmarishly in good way especially that last one triggered my Pikmin 2 PTSD also I seriously can’t wait to see your take on aquatic enemies 👍🏻

  • @starsoficarus3915
    @starsoficarus3915 9 месяцев назад +6

    Love to see the second video in this series! Love all the new ideas. I can't think of anything super unique at the moment, but I'd love to see more "infant" versions of enemies like the Downy Snagret. They're not bombastic enemies testing design waters, but I love further building on Pikmin's ecosystem and giving a sense of life and making the world feel lived in.
    A great way to explore this is to do "levelled down" versions of the Pikmin 3 bosses. Like a baby/juvenile Armored Mawdad or Sandbelching Meerslug; being smaller and more fit for regular level design before they reach their monstrous adult forms but still bringing their unique boss mechanics in a smaller scale.
    For example, a juvenile Armored Mawdad could have a thinner layer of crystal armor that's still enough to block normal Pikmin attacks, but Rocks can shatter it instantly while Purples can deal half damage, since it's shell is not as strong yet. a baby Sandbelching Meerslug could act Shearwigs at first, but if you let it burrow back underground, it creates a small single hole trap to eat even more Pikmin.

  • @patio8044
    @patio8044 9 месяцев назад +2

    I REALLY like the idea of the Sundering Soulmonger using the creatures you've killed in previous levels of the cave against you as a 1:1 formula. If you're like me and clear out caves of all dangers before moving on, the boss fight could be much more hectic than if you breeze through it. Thinking about how you as the player could affect the difficulty of the fight would add another layer of depth to this enemy and the cave itself. You might have to strategize what's worth killing to make the floor you're on safe, knowing that it will be added to the horde of the dead later. Like, Bulborbs, Sheargrubs and Puffy Blowhogs aren't too hard to deal with on their own, but they would become much more dangerous if put together in the boss's arena. It'd really give players reason to play differently, perhaps even to the point where collecting treasure on different floors becomes more of a puzzle. On the other hand, maybe you want an overwhelming challenge.

  • @leoscrymgeour5881
    @leoscrymgeour5881 9 месяцев назад +4

    25:20 makes sense hornet is in pikmin since she’s part spider/bug

  • @e-mananimates2274
    @e-mananimates2274 9 месяцев назад +3

    Seeing the Winged Pikmin give the Yellow Pikmin a lift at 20:37 is so wholesome and adorable!

  • @stinos24
    @stinos24 9 месяцев назад +1

    I thought oatchi's rush made the game very easy, so I came up with a new enemy: the shielding aristocrab. It has one large claw it protects itself with, almost like a knight in armour and a shield, so you can't charge oatchi or your pikmin at it. To defeat it you have to throw your pikmin on it from above (yellow pikmin will help, but aren't necessary). The shielding aristocrab attacks by slamming its 'shield' downwards on any pikmin standing nearby, crushing them. But if you can't really take advantage of this, because the aristocrab is very quick to pull up its shield again.

  • @idiotexceptbetter8731
    @idiotexceptbetter8731 9 месяцев назад +2

    An enemy concept: The Moldy Breadbug/Giant Breadbug would be an offshoot of the common breadbug that was infected with the same fungus that plagues quite a few enemies in pikmin 4, Whilst also adding a bit of variety to breadbugs. Not to mention more challenge, due to only being able to handle them with whites. Another neat thing, the Giant Moldy Breadbug could have more difficulty since the mold on growing on its back would have pikmin fall off it, making it all the more challenging. (Might be funny to add the same revive mechanic the toxstool has with the giant moldy breadbug.)

    • @idiotexceptbetter8731
      @idiotexceptbetter8731 9 месяцев назад +1

      Could be neat to have a cave with this enemy, similar to the water wraith, but maybe with another type of pikmin only to enter, like coating the entrance in flames for example.

  • @tesafilmrollelol2806
    @tesafilmrollelol2806 9 месяцев назад +4

    Love the joy in this persons voice.
    Also if your bossideas where to make it into a Pikmin game I think they would be definitely one of the highlights!

  • @guide9547
    @guide9547 9 месяцев назад +5

    Your art is just too darn good lad i have never seen something this magnificent distinguished and beautiful before!

  • @dylanfrancis5996
    @dylanfrancis5996 9 месяцев назад +2

    Aww yeah, round 2! As for enemy suggestions… I guess like a “raptor” of sorts? Like at least a tail to swat the Pikmin away & claws to pin them

  • @bookid1581
    @bookid1581 9 месяцев назад +1

    The Sundering Soulmonger is genuinely such a cool idea for a boss and for a cave concept
    With this thing summoning enemies you defeated in the cave suddenly the player has to decide which enemies to defeat and which ones to leave alone, the easier they make the floors for themselves the harder the boss itself will become, and even if the game forces you to defeat most if not all of the enemies on a floor (via locking the next floor behind those numbered gates from Pikmin 4) then the player would still have to be super careful about Pikmin casualties. I absolutely adore this boss idea and the design would definitely scare some people (kids especially) when playing for the first time
    You are doing a great job with these Pikmin enemy concepts and the 2 bosses you’ve made have definitely been my favorites so far, especially the Sundering Soulmonger

    • @paracosmparty
      @paracosmparty  9 месяцев назад +1

      Thanks so much for this comment! I appreciate your kind words ☺️💞

  • @Suckmuh
    @Suckmuh 9 месяцев назад +7

    Your content and art is outta this world! ❤ I'm 100% in your corner with Pikmin games drawing me in with surprise and spooky enemies! 4 definitely needed more creatures to catch you off guard and snatch up your troops 😤

  • @Morphybrinn
    @Morphybrinn 9 месяцев назад +5

    I'm just waiting for your subscriber count to POP. You post such high quality of stuff!! :D

  • @ProudPie_27
    @ProudPie_27 9 месяцев назад +1

    A random house item upside-down gave me an idea I’d love to see you make.
    I call it the Sheilian Slopper.
    It has a vase-like shell that can’t be broken at all. It’s like an octopus since it has tentacles. By sending Pikmin to rip of the tentacles, you can deal damage to it. Once all 8 tentacles have been ripped of, then the Sheilian Slopper will die. It attacks by taking it’s mouth out of the vase hole and sucking Pikmin up.
    I would love to see you make this, but if you don’t see this or want to do it, I understand :)

  • @KyuTheAnnoyance
    @KyuTheAnnoyance 9 месяцев назад +1

    Here's an idea for you! The soaking long legs.
    Not a boss, but a rare, difficult enemy. It's body consists of a showerhead, with a large eyeball on top, and four legs that are like those things on detachable showerheads, and feet that look like shower plugs. On the bottom side of it's head, there's the actual shower part, which sometimes spits out a bunch of water. Another thing is that there is a large eye atop its head, which is the point you need to attack. Sometimes, it's legs with retract into it, before it flips itself over, becoming more vulnerable, but also being able to attack in a much, much larger radius.
    Idea 2: Trickmin.
    It seems like a simple pikmin sprout in a cave, but the only difference is the four flower petals rather than one. Getting close, it's petals sharpen, and it reveals it's eye in the center of the petals. The only way to attack it is dangerous, as you need to hit the eye, but it will clamp down on pikmin nearby, or on it's eye, killing them instantly.

  • @Twig_the_Blue_Pikmin
    @Twig_the_Blue_Pikmin 9 месяцев назад +27

    I love this series so much! It's cool to see these creature ideas come to life! Also this got me thinking of my own idea for a custom enemy so I wanna share it now! So you know the iconic Fiery Bulblax of course, so I thought to make a water version as well akin to Fiery and Watery Blowhogs! It'd look a lot less melted than it's Fiery cousin and have water all over it's back! Here's the creative parts tho, the Watery Bulblax would have a unique shake effect where when it tries to shake Pikmin off it'll shake all it's water off of it's back in a manner akin to that of the Monster Pump attack from the Titan Dweevil! This would allow normal Pikmin to attack it for a short time before it regains it's watery hide but still be best fought with Blues due to the water flying everywhere when it shakes. That's not all tho as if you happen to throw 20 Ice Pikmin you could freeze it's water on it's back making it move slower and having normal Pikmin be able to attack it until it shakes thus dislodging the Ice Pikmin and eventually having the ice melt back into water

    • @timothy6774
      @timothy6774 9 месяцев назад +3

      What would make this idea even cooler is when it trips it makes a shock wave of water

    • @Twig_the_Blue_Pikmin
      @Twig_the_Blue_Pikmin 9 месяцев назад +1

      ADD THAT TO THE IDEA LIST YES@@timothy6774

  • @tesafilmrollelol2806
    @tesafilmrollelol2806 9 месяцев назад +5

    Loved the first part so it's nice seeing a second one

  • @Enderflame134
    @Enderflame134 9 месяцев назад +1

    I got an idea: the Fizzled Popper!
    Its a long, spindly, 4-legged spider with hands on the ends of its legs. Its covered in long hairs and has very little health.
    But here's the big thing; its hiding its venerable head inside an old soda can, with holes in the sides for its legs. Pikmin can climb up it's legs and try to break the can, but it takes a lot of hits. It'll try to crush pikmin by slamming down on top of them.
    After a bit it'll try to shake off any pikmin on it, but what happens when you shake a soda can? KABOOM! The can bursts open and the Fizzled Popper is left armorless and venerable.

  • @regiboi7709
    @regiboi7709 6 месяцев назад +2

    I have an idea for a new Arachnorb that pretends to be the Purple Onion. It sits on the ground in a sublevel after a boss fight with an Emperor Bulblax or something, seeming like a reward. All of a sudden, 4 legs emerge, revealing the Purple Stomper. It can crush and kill Pikmin, as well as spawn Puffmin, but when Pikmin are thrown onto it, instead of shaking them off, it opens the bottom up, and reveals it's secret weapon, a massive tongue that eats up to 10 Pikmin. When defeated, it is revealed that it was a parasite controlling the Purple Onion, and the player receives it as a reward.

  • @hyper-thermal
    @hyper-thermal 9 месяцев назад +3

    While there was no funny cat, it's still really cool to see you design and paint these hypothetical enemies. Your art is absolutely solid, my only criticisms are that the Billiard Bug could use some additional ambient lighting from the billiard ball it rolls around, as well as some strange color changes while designing the Toxorhop. Don't get me wrong, I do like the final color scheme a great deal, as it still communicates the poison dart frog idea, I just think that it would work a bit better if instead of going from a light blue to green, to dial it towards the sickly cyan color that poison has in Pikmin 4. These are just my thoughts, of course, and I still rank these at least at 8.5/10.
    As for enemies I would like to see designed, I am curious what your take on an original Wraith style enemy would be. I was slightly disappointed that the "Frozen Inferno" cave, despite seeming like a counterpart to the Submerged/Engulfed Castle, did not feature a similar mechanic and boss. Some things that I would personally go for when designing an elemental Wraith would be boiled down to a few crucial details: they are synonymous with the element that the Pikmin you enter the cave with, yet despite this, they attack via a hazard that said type of Pikmin is vulnerable to. Additionally, there would be one type of Pikmin that is the only way to properly attack, only at the end of the cave, and in a manner that would make some thematic sense.

  • @Raisei-with-an-ak47
    @Raisei-with-an-ak47 9 месяцев назад +4

    Haven’t watched but know these will be amazing

  • @crimsonumbreon4475
    @crimsonumbreon4475 9 месяцев назад +1

    1. Love the Flux Construct battle music in the background.
    2. My idea for a pikmin enemy is called... the slumflitter. It's a nighttime/cave enemy that has a nest where slumflitter larve come out and attack pikmin. The slumflitter larve are covered in a watery shell, so blue pikmin are required to beak them. The mama slumflitter comes out when you or a pikmin comes to close to her nest. She will instantly start attacking after she is out of the nest. She has a swooping attack, and a water shot attack, and maybe the Mama slumflitter will make her nests in tunnels or corridors, blocking treasures.

  • @exp4397
    @exp4397 5 месяцев назад +1

    I had an idea for an enemy: the Raging Bullblax (misspelling Bulblax is intended)
    It would be found in a cave themed around only being able to use oatchi. It’s a boss with an arena that is a high round table, and the floor underneath it had elevators going back up to the table.
    You essentially fight it in a sumo match. It’s main attack would be to charge for the captain like a bull, and stop itself right before falling off the table. It only goes for the captain, so you would have to have the captain and oatchi in different places, and rush it from the side while it is distracted running for the captain. Successfully doing this would stop the Bullblax in the middle of his running, but if he hits the captain, the captain will be sent flying off the table, having to walk back up to the table while the boss can regenerate health. The boss would have other attacks too but I can’t think of them right now.
    If the boss is at 0 health, then he will rush one last time and fall of the table if he misses. Then the player can jump back down to the floor, collect the treasure and corpse (since the entrance and exit would be on the floor) and exit the cave.

  • @wally69696
    @wally69696 9 месяцев назад +4

    wow pretty nice

    • @GooberDoodles500
      @GooberDoodles500 9 месяцев назад +1

      Pretty nice? THIS IS THE BEST CRAPPING THING IN THE ENTIRE CRAPPING WORLD!!!!!!

  • @pavret4663
    @pavret4663 9 месяцев назад +3

    Love it!

  • @SimplyaBrick
    @SimplyaBrick 9 месяцев назад +1

    My idea is a night expedition boss, that requires you to charge your glow pikmin into a ball and aim at the glowing spots, but if you hit the ones that are pulsing, the glow pikmin get knocked vulnerable and need to be whistled back up, or they would get swallowed up. Also loved the designs, especially the billiard bug.

  • @FreddyFunbear44
    @FreddyFunbear44 9 месяцев назад +1

    Here is a design I just made up :) a variant of the water wraith or plasma wraith called the transform wraith which disguises itself as a normal enemy but at first it wont attack you till the player attacks it then it transforms and traps any pikmin attacking it in a sticky goo that dissipates when whistled at but if you don’t do it in time the transform wraith devours any pikmin trapped in the goo. Heres what louie would say for it in the piklopedia ‘’ this would go great slathered on breadbug bread”. Hope the transform wraith gets in :)

  • @LucidTyrant
    @LucidTyrant 9 месяцев назад +2

    YESSSSSSSSSSSSSSSSSSSSSSS MORE AMAZING CONCEPTS

  • @backtoearthelectrical3916
    @backtoearthelectrical3916 9 месяцев назад +3

    Haven't watched but amazing vid alr. I love art, I'm planning on becoming an artist myself so I'm gonna get into an art club. But love your vids :]

  • @Seafor-v4l
    @Seafor-v4l 9 месяцев назад +1

    Decorated Cannon Beetle: the fully-grown version of its larva counterpart from Pikmin 2.
    This variant appears with a bright crimson shell and opens it's back armour upon encountering you, revealing a large set of shiny wings. It will then take off and point its mouth skyward to suck in air, then point back towards the ground to spit an explosive boulder. After doing this, it will hang low in midair, giving the player an opportunity to weigh it down and attack it.

  • @littleboo8585
    @littleboo8585 9 месяцев назад +1

    The way you draw the concept art for your fan made enemies really brings them to life, like I can see these being in the game!

  • @Dennisentrekin8022
    @Dennisentrekin8022 9 месяцев назад +1

    Amazing ✨️ Love this design series!

  • @Spikethealligator
    @Spikethealligator 9 месяцев назад +1

    Here's an idea!
    1. the furious ash beetle
    A small beetle that has a dark red color, it's normally docile but when it's attacked it spreads its wings reaveling it's weak point then skittering around creating a temporary fire trail, if any pikmin other than reds get thrown on it it will be toasted since the weak point is burning, when the ash beetle shakes a pikmin of itself it flings them infront of the beetle so it can eat them

  • @yams7017
    @yams7017 9 месяцев назад +2

    Loved this video!
    I had an idea for an enemy, the
    Luring Lumifang, based off an anglerfish, this creature lives in caves. It resides near bodies of water. Once Pikmin are near its glowing orb inflicts the Disco effect near it, it then walks away leading the controlled Pikmin into the water.
    It patrols its area like a Bulbear, and it must be attacked on its large black eyes. All other attacks slip off it’s wet scaly skin.

  • @Titanus_Ebirah
    @Titanus_Ebirah 9 месяцев назад +1

    @paracosmparty
    Hey, have always been a big pikmin fan and love the stuff you do, keep up the great work❤❤
    I also have an idea for a pikmin enemy which I call the Croolix, a Goolix variant whose body is made of a flammable substance similar to crude oil. In its idle phase it would roll around in its arena, leaving a trail of oil behind it. The first phase would begin when it notices you or your pikmin, in this state it will slowly follow you and perform 1 of 4 attacks until you attack it. These attacks would be:
    •Flattening out its body to absorb any surrounding pikmin
    •Shooting out a small blob of oil from its body at nearby pikmin, then the blob would roll back to the Croolix
    •Extending a large tendril from its body, then swooping it sideways to catch pikmin and reabsorbing the tendril back into its body
    •Charging towards your squad quickly until it hits a wall
    To attack it you would need to use a fire starter to ignite it, this would and also ignite the trail of oil behind it, this oil would also keep burning for a very long time (15-20 seconds maybe) This would begin the second phase in which the ignited Croolix would chase down your captain as it gradually shrinks, leaving a trail of fire behind it while it does so. Afterwards, this would begin the third phase where it has burnt through all of its oil, leaving its red hot nucleus which only red pikmin could attack. After a short amount of time it would grow back the oil and the cycle would restart, continuing until the Croolix is defeated.
    Thanks again for all the work you put into these videos, cant wait to see more of these in the future❤

  • @rycefredriksen2060
    @rycefredriksen2060 9 месяцев назад +1

    I also made a wollyhop member (boss) the ancient bigmouth wollyhop a large wolly hop, she has a poison tongue I also made a new item from Don which gives you gloves for your pikmin and boots for them, these are needed to combat her, she has eggs laying around to spawn baby wollyhops, purple with gloves (four needed) to hold down the tongue and pikmin with boots will run on her tongue and beat her up, she is also gluttonous (design: brown top half of the body and gray lower half of the body and grey legs and half brown lower legs with cyan toes and eyes and short but big like the white wollyhop

  • @Noodelzmop
    @Noodelzmop 5 месяцев назад +1

    This pikmin enemy came to me in a dream, thought I'd submit it as an idea:
    The Creeping Clampcruncher (say that 3 times fast)
    Its appearance is a lobster/crawfish type of creature (it was purple in my dream, but you can color it anyway that you like ^_^) with a large block of stone and moss on top of its back, and perhaps a special flower. I didn't get any ideas of how it would attack from the dream itself, but going off of its design, I'd assume it would burrow underground like the creeping chrysanthemum and pop out when you approach it.

  • @mt2r-music
    @mt2r-music 9 месяцев назад +2

    He did it again. I love these. You can tell how much passion you put in those concepts.

  • @CreatorofSecks
    @CreatorofSecks 5 месяцев назад

    For the Murkcrab, I’d have the arms and eyes be targets for pikmin to latch onto, where the arms would be easier for pikmin to grab onto, but the Murkcrab would be able to eat them once it returns to its web; however, pikmin which latch onto its eyes would not be vulnerable, and the Murkcrab would have to shake them off, also dropping any pikmin its holding onto. I’d also have its pupils shrink once its thread is snapped, showing either anger or fear, depending on your interpretation.

  • @leoscrymgeour5881
    @leoscrymgeour5881 9 месяцев назад +3

    I love custom pikmin enemy art and with your art style and skill it’s just amazing ❤️💙💛💜🤍🖤🩷🩵💚

    • @Tatertotliker69
      @Tatertotliker69 9 месяцев назад

      What about the bulbmin emoji 🧡

    • @Ahitfan
      @Ahitfan 9 месяцев назад +1

      Wait, what’s 🖤?

    • @leoscrymgeour5881
      @leoscrymgeour5881 9 месяцев назад +1

      @@Ahitfan rock

    • @Ahitfan
      @Ahitfan 9 месяцев назад +1

      @@leoscrymgeour5881 oh that makes sense now

  • @StockImageOfAMan
    @StockImageOfAMan 9 месяцев назад +1

    Overloaded man at legs, i know the man of the hour exists but i just love the man at legs and his underutilising in 4 is so sad.
    New mechanics:
    Huge health boost.
    Overloaded laser:
    normal fire mode has a 20% chance to either get 10% faster or slower and stacks.
    Laser beam shoots a giant laser with a clear path marked.
    Dwevil rain is when the boss shoots the ceiling and causes volatile dwevils to drop down.
    The man at legs can also shoot while moving when below half health.
    The dwevil uses its thin legs to rapidly stab pikmin, rock pikmin are immune.
    Desperation phase. When the boss is low on health, it will spew lava and run around randomly firing until it eventually explodes, with a kill box.
    The boss is simply a more rusty man at legs with it orange inside more exposed. Its gun is also out but will point to the ground when its not activated.
    As a bonus too if the boss is hit with purple pikmin, it will enrage and shake them off immediately entering a laser phase with no time for the player to react :)

  • @FroggBoy1
    @FroggBoy1 8 месяцев назад

    I always loved the man-at-legs boss, a mechanical arachnorb enemy with a gun. So here's my enemy idea: "Mortar-o-legs"
    I'd imagine it would behave similar to the man-o-legs by walking around eratically. Then it would eventually stop and a mortar like weapon would sprout from it's top. And it would begin firing mortar rounds at you, similar to the Gatling Groink.
    However, instead of explosions, the bullets would either explode into clouds of fire or ice. To tell the difference, before the boss fires, it will glow either red or light blue through the gaps in its plates to indicate what element of rounds it will shoot.

  • @michaelcastro2765
    @michaelcastro2765 9 месяцев назад +1

    Fantastic art and well chosen songs. The Wii U mii maker theme gave me a wave of nostalgia.

  • @probierer7184
    @probierer7184 9 месяцев назад +1

    I think the Toxerhop is great, but Nintendo will probably give it the typical poison shroom design and maybe also a more generic name. I love it when variant of enemies all work the same with different elements, because it's somehow ust satisfying when they follow a certain sceme, but your design (with the green, not the blue legs) looks so great. That gives me the idea of a concept, where there are multiple different variants of an enemy, that still have the same idea, so the generic one and your fantastic one can coexist. They would be similar, if not the same, but with different appearences, but very similar gameplay, maybe the generic version is default, and your one is special, with the poison killing instantly, because it resembles the poisoned dart frog. I like the idea of normal, and insta-kill variants of enemies, because I really like the forgivingness for early-game, but also the unforgivingness for late-game, like the Pikmin 2 electricity works.

  • @saintgelatin
    @saintgelatin 9 месяцев назад

    i hope your channel keeps growing! your concepts and illustrations are sick

  • @ShashGam
    @ShashGam 9 месяцев назад +1

    Your art is amazing! Never stop doing what you do!

  • @eringilles717
    @eringilles717 9 месяцев назад +1

    Enemy idea:
    The Watchful Slithermoak. Based off of a baby eel, known for their glassy and almost transparent look. It would only be found underwater, more likely to spawn in the tide pool like areas that Pikmin 4 has. The bottom half of the slithermoak would remain in the sand below it while the top half would always be on alert. Kind of like an underwater snagret (but waay smaller, would probably be able to eat 1-3 pikmin per attack cycle.) When the slithermoak is on alert you can try to damage it, it has a relatively small health bar but actually doing damage to it is difficult. It is well, slithery and hard to hit, it shakes pikmin off of it quite often so you would only do slivers of damage at a time while it gets to feast on your pikmin. However, there is another way of defeating it that i find really interesting. The Watchful Slithermoak never goes fully under the sand to hide, unless it spots it's number 1 predator nearby, the Puckering Blinnow. If the blinnow is within it's radius the Slithermoak takes cover into a pit under it which if you send pikmin after they can then dig up the Slithermoak and leave it defenseless, letting you easily defeat the enemy. The part of the enemy design here I like so much is within the idea of the different ways to deal with it. You can try to brute force it with as many blue pikmin as possible but risk most likely losing probably 5-10 in the process, or you can lure over a Blinnow and play both sides. Dig up the Slither moak as you deal with the Blinnow, turning this fight towards the more tactical sides of Pikmin that the games are based around. If you want to lose 0 pikmin to this creature, you've really gotta flex your dandori muscles. Another thing I enjoy toying with is the concept of enemies interacting with each other. There really haven't been many pikmin enemies that are trying to eat each other, it's really all about the other pikmin enemies trying to eat the pikmin. Which in a gameplay perspective I understand, but with this enemy I think it would be very interesting to see if players would rather try to fight two at once or fight them individually. It's also great for world building, showing the different elements of Pikmin's expansive ecosystem.
    Look up what a baby eel looks like, it's pretty much that but with probably more internal details and when you pull it out the end of it's tail would almost look like a leaf. With a strong point at the end and a similar pointy triangle to each side but a little bit farther up the slithermoak's torso (or whatever you'd call the tube-like part of an eel's body), these are muscles that the Slithermoak can retract while they are set under sand to send it's full body quickly and fully into the sand. And it can use the point at the end of the tail to dig farther below itself whilst doing so. It would also have the ability to contract most of the muscles on it's body to become around half it's original body length.

  • @cookiehappy1459
    @cookiehappy1459 5 месяцев назад +1

    It'll be cool to have some sort of hermit crab that follows you arround in caves. Like when you enter a cave / cave level and you start you wonder arround, it'll be hiden in it's shell with his two eyes sticking out, and if it sees you or one of your Pikmin, it will start to follow you in the dark, attacking the Pikmins that are left behind and Trapping them in his shell before killing them. To kill him you would have to throw rock Pikmin at his shell to destroy it. I think that rock Pikmin are cool but the fact that they can break stuff isn't really used in Pikmin 4 to kill ennemies, so more ennemies that require rock Pikmin would be nice.

  • @Clownfly64
    @Clownfly64 9 месяцев назад

    These enemy ideas are amazing. A random enemy idea I have: An arachnorb that has a Nintendo 64 or Gamecube as a shell! While it would have the normal stomping and shaking that most arachnorbs, it also has a pixel or polygon fountain attack, raining small pixels or polygons (depending on if it's an N64 or Gamecube) that are each big enough to crush one or two Pikmin. While that's it for the N64 version, the Gamecube version's polygons could form into low-res Dwarf Bulborbs. I'm not sure of a good name for this enemy tho. I just like the idea of an enemy being a reference.

  • @thepopulargoat6896
    @thepopulargoat6896 9 месяцев назад

    The billiard bug is amazing. I love the idea that unlike the cannon beetles, its crushing hazard is one that the player is in control of firing, and I think it'd be hilarious to use its ball to damage other enemies. I can also imagine a new player accidentally launching the ball into a wall and having it bounce back and crush them and their Pikmin. A double-edged sword!

    • @thepopulargoat6896
      @thepopulargoat6896 9 месяцев назад

      Also, for the Soulmonger, since in most caves it's possible to just run to the final sublevel without losing any Pikmin or killing any creatures, maybe its cave borrows from Cavern for a King in that every hole leading to a deeper sublevel is locked behind a gate that can only be lowered by defeating all of the creatures on that sublevel.

  • @legendly8442
    @legendly8442 9 месяцев назад +1

    I absolutely love your concepts for bosses and enemies. Toxerhop was a great concept and i’m glad to see how you expanded on it. I have an idea tho
    Mossy Mongrel
    Mossy Mongrel would probably appear in caves with moss hanging from the ceiling. It would initially appear as a ball of moss, but if oatchi and the pikmin get too close, it will reach out its green moss-like tentacles.
    Its a pretty simple concept imo so maybe there would be other things to it, but thats all i could think of.
    Edit: its fairly similar to creeping crysanthemum so i guess it could be in the same family

  • @acek.o.a4336
    @acek.o.a4336 9 месяцев назад

    Dreaded Mortar Beetle:
    A distant relative to the cannon beetles, the Dreaded Mortar Beetle would normally go about their lives digging up roots, nuts or climbing on plants for fruit. They're completely passive until angered. Once angered, they'll take a defensive position and start to lob globs of gloom at anything on the floor. It can also fly around and lob gloom from above, or spray it across the arena. The only way to combat it is to send winged pikmin while it takes its defensive position. It can't see while it's abdomen is over it's head

  • @hopefulskippy464
    @hopefulskippy464 9 месяцев назад

    Here’s an enemy idea.
    The skankly snagret is a member of the snagret family that has a head similar to a vulture. The scales that cover the rest of the body are a dark grey. Unlike other members of the snagret family, the skankly snagret still has small wings that allow for small burst of air. These wings are to small to fully grant flight however, so the skankly snagret usually uses them to quickly lunge at opponents.
    While this member of the snagret family can hunt smaller prey, it is actually a scavenger. Once a group of pikmin kills an enemy, if the carcass is left in the open, the skankly snagret gets to eating. As you can probably tell, this snavian doesn’t smell to nice.

  • @jaysea3690
    @jaysea3690 9 месяцев назад

    I REALLY like the concept of the Soulmonger Boss. It could have a customisable difficulty gimmick, based on how you approach the dungeon that leads up to it.
    Go all-out to fight enemies and lose Pikmin in the process = Boss will be harder.
    Struggle through the dungeon avoiding enemies and conserving Pikmin = Boss will be easier.

  • @orangnejones
    @orangnejones 9 месяцев назад +1

    Billiard Bug
    Scarabum Boulldunus
    " This relative to the Anode Beetle is rather peculiar; rolling around on treasure and squishing any Pikmin who get close.
    After observation, it seems when enough Billiard Bugs get close to eachother, they begin playing; hitting their spheres against eachother to see who falls off first, the "king" of the championship given the white Sphere of Truth. A strange sport for strange bugs. "

  • @imaplaygames633
    @imaplaygames633 3 месяца назад

    The Threaded Murkgrab is a pretty cool idea, The Billiard Bug has a mortal flaw of "What happens when the treasure has been collected" thus I deem it deserves a fun rock, the Sparkwisp is a friend and I love the idea of them mating by connecting their trails hence why it has it just dangling there, remember colourful means you shouldn't touch or eat it :3, I think for the Sundering Soulmonger the previous floors should have required kills otherwise there'd be no meat to the boss fight, I love the boss idea though.

  • @JustNicolas2
    @JustNicolas2 9 месяцев назад +1

    My suggestion for a boss/miniboss is the unseen mask. When you find it, it'll warble around you until you hit it. Then, it'll send you to 1/4 dangerous dimensions, each one focusing on a different hazard. It'll try and swoop 5 pikmin. You attack it from the mask, and when you defeat it, it drops a ship part and back where you started. (yes, it's inspired by the Sundering Soulmonger)

  • @JustAYellowPikmin
    @JustAYellowPikmin 9 месяцев назад +2

    Amazing series! I love these videos!

  • @chatfulness03
    @chatfulness03 9 месяцев назад

    Okay! Gonna throw my hat in the ring!
    A scornet inspired swarm enemy that each have shield-like reflective planes on their heads or faces. When grouped in formation, they circle up to resemble a Disco Ball, unable to be damaged. As you fell more and more of the little flies, their discoball formation has more pieces missing :D
    I feel like their attack patterns could create various light show patterns, maybe confusing the pikmin? Winged pikmin would be the saviors of the fight, of course, but maybe Red or Purple pikmin could also come in handy; an attack with concentrated light between two or three of the flies that sets a pikmin on fire? Perhaps their formations could be interrupted prematurely with a big enough disruption? Some ideas for thought!
    I don't have any name ideas, but it could be very fun! Loved the video! Great work as always 🎉

  • @xaixai698
    @xaixai698 9 месяцев назад

    The octolicks are little octopus creatures that like to band together to make a wall. They can be poisonous,breathe fire,can spit out electricity or could have no hazard and just roars to scare pikmin. They have a circular mouth that can shoot out a tongue that whips forward and eats pikmin.they like to use there hazard such as poison,electricity,fire or fear (depending on there type) to make pikmin panic or be stunned to make eating them easier they could also stun enemies or a captain by wrapping its whip tongue around its target.pikmin that are immune to whatever hazard the octolicks possess have to be thrown directly on top of the octolick to kill it.the octolicks would mostly serve as blockades to treasures or caves.

  • @Purpleguy87
    @Purpleguy87 9 месяцев назад

    I’ve always had the idea of a bipedal arachnorb. The flatty long legs! It’s skin is impenetrable due to it being hard and solid. It’s head is also flat, but it’s weak point is a blood clot on its head. The blood clot forms to regulate blood flow in the abnormally flat head of the flatty long legs. It has 2 legs with 2 massive feet. The only way to attack it is tripping it, where it falls to the ground where it’s blood clot is exposed.

  • @ultimatechaosbeingmorphokn4102
    @ultimatechaosbeingmorphokn4102 9 месяцев назад

    Louie's notes on the threaded murkgrab: "although its thread can be used to create fabulous clothing, it offers little protection at night due to the glowing stuff inside it. the teeth make for a good crunch, only for those with strong teeth and a hard will to break. for a sweet treat, cut off the creatures eyeballs and freeze them, then dip them in your favorite ice cream flavors to make a beastly sundae".
    Billiard bug: "its ball can be great for killing time, provided you take notice of its large size, but the bug itself doesn't seem to like when its toy is taken away. its tongue is similar to the bloomcap bloyster but the taste remains leathery, best to use as a weapon or whip. or in a better case showcase your skills using said bug, maybe I'll finally get that billiards trophy I've aspired to get from training with this bug".
    Sparkwisp: "now why would I try and eat something which helps us? sure I always like trying new foods but this is ridiculous. sure the taste is a bit.... sparking per say, but I'd much rather use this creature to power my kitchen, maybe then I'll finally go green for my kitchen like my Nana always wanted me to do."
    Toxerhop: "most of its body is inedible, but the eyes remain the best thing yet, just drain them of the moisture and the liquid and soak within a wine barrel for 3 weeks, then dip said eyes into a melted chocolate batch, a sure favorite for fancy restaurants".
    sundering soulmonger: "I can't eat this thing... something about it tells me I need to.... no... no I can't do that, what would the president and Olimar think of me? I've already caused too much trouble.... and yet this thing calls to me....
    ................
    its mask can be used as a prank to fool your friends, but every part not physical curses my very being.... if I wasn't so aloof I'd.... I'd....".

  • @newcheese9882
    @newcheese9882 9 месяцев назад +1

    I discovered you on your first video of these series and honestly , I hope you enjoy making them because they're awesome and you also have great ideas !

  • @jeffrey6039
    @jeffrey6039 9 месяцев назад

    I love your art, it looks very unique, and I like that
    Enemy idea(I’m bad with names):
    An enemy that is composed of a goo-like substance that would fly around and try to reach a glob of itself into your captain, and if it did you would slowly take damage and your pikmin would try to save you, but would die slowly as well( ice would freeze it slowly but still take damage) and you would mash the a button to get out, and if you did the pikmin inside and the captain would be freed, but worse for wear. (It would be like the threaded murkgrab in the way that it would snatch you, but outside

  • @thaxann78
    @thaxann78 8 месяцев назад

    Here's an enemy idea:
    The Mimute is a variation of the Mamuta, this one's the size of a captain and is generally in a cave sublevel along with normal Mamutas. The Mimute actually can pluck Pikmins and use them like a normal captain, including against you. It's setup is simple: The normal Mamutas bury your pikmins and the Mimute comes and pluck them, attacking you in the process. You actually can call back your pikmins but the Mimute is FAST, and the Mamutas have made your pikmins bloom so it's pretty hard to aim correctly and get all your squad back at once.
    ALSO THE SOULMONGER IS LEGIT MY FAVE FAN PIKMIN IDEA I WISH IT WA SIN THE GAMES

  • @The_Maestro_Mind
    @The_Maestro_Mind 8 месяцев назад +1

    I’d like to see some sort of fluffy rabbit with 2 giant ears. He doesn’t have health, but you can only hurt him by letting a specific amount of pikmin(let’s say 5 for now) pull on both ears, until he is just ripped into 2 pieces.

  • @GOLD3N_AMULET
    @GOLD3N_AMULET 9 месяцев назад +1

    I've been waiting for this!!!

  • @LuckyWolfUnleashed
    @LuckyWolfUnleashed 9 месяцев назад +1

    Slithering junglecamp.
    Slithering junglecampers would appear to be a snake like creature. Having two pairs of eyes on each side of the head. With an additional eyes along the two sides of the snake body.
    1. It would appear to be just a vine hanging from a tree. When throwing 50 pikmin on it, the Slithering junglecamp will fall. It would be on its belly, so send your pikmin.
    2. After getting up it would Chase you pikmin until jumping towards your pikmin like a spring. Eating any pikmin in its way.Leaving it alone now would make it climb a tree. If not. Do this a few times then done.

  • @dust4967
    @dust4967 9 месяцев назад

    Your designs in these videos are always so fun and unique but still look like they'd fit in really well with the rest of pikmin's enemies! I really hope you continue this series - I'd love to see a rhythm-based enemy personally, something you'd have to time your throws with to beat?

  • @notTLWO
    @notTLWO 9 месяцев назад +1

    my Pikmin enemy idea would be a boss you have to push off of the arena. a Non-gatling groink like enemy that uses its armored front to charge into your pikmin and bulldoze them into a pit, but once it reaches the edge, it would be revealed its back is also armored. however, with a carry weight of 20, you can push it of the edge dealing 1/3 of its health before it return to the center, and gets faster. i call it "Bulldozing Boink".

  • @diannakerns1404
    @diannakerns1404 9 месяцев назад +2

    I love your content; it has inspired me to start making my own custom Pikmin thing. Not just enemies, or new types of Pikmin, but entire new levels instead. It something people don't think about but is important to the games. If you want to, you can create your own level ideas.
    Here a suggestion thought. At the first landing site in Serene Shores, there a little alcove that goes into the grass, it would be perfect to do a whole level around the large foliage covering the screen. Also, on the level map, there a river that separates the main levels, and the post-game levels, in that river is a little island. The theme that's in the Serene Shore's alcove and the level map's island in the river, would make a GREAT video topic, and your artistic skill can make beautiful level pictures and level maps. It's a unique video topic and you can also extend this to caves as well, you can make a video on "The foreboding fortress" idea you made in this video as well.
    Well, hope you see this comment as your videos have inspire me to try a new skill I didn't tackle very often.

  • @rustydoodles
    @rustydoodles 9 месяцев назад

    I really enjoy your designs so much !!!!! Ive been having pikmin enemy ideas, but here's one !
    I don't have a name for them yet, but they're basically a sort of sea creature, meaning blue pikmin are priority for attacking ! They're kinda like cheep cheeps !
    They jump in the air when the captain's pikmin squad is nearby, before slamming downward back into the water and splashing it at the pikmin, causing them to scatter and potentially fall into the body of water and drown
    After collapsing back into the water, it'll be stunned, giving a window to throw blue pikmin at it !