Designing NEW, ORIGINAL PIKMIN ENEMIES + BOSS (PART 3) | Pikmin 4 Drawings

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  • Опубликовано: 30 сен 2024
  • ✨Hello There Beautiful Humans✨
    Get a PARACOSM PARTY T-SHIRT HERE:
    www.paracosmpa...
    In this video, I explore the concepts for the following original enemies:
    Buxom Totempuff
    The Concealed, Potted, and Planted Minorclops
    I hope this video didn't disappoint! I've been working on it for a long time. It's hard to follow up a successful series. The Pikmin Enemy Design series started my RUclips channel's success, so there was a lot of pressure (mostly from myself) to follow up those videos with something great.
    Also, even though I created fewer enemies in this video (only 2), I was able to really dive deep into each of the concepts, so it didn't really feel like less content to me.
    Also! my Patreon is in the works!! I'm so excited to start that, so please give me your suggestions below.
    Thank you all for 10k, it's been so crazy seeing that number grow every day, even if it's just a little bit. That's still another person wanting to stick around and see more of my art. That's so special to me.
    I SOMEHOW FINISHED THIS VIDEO ON TIME!!!
    Y'all, when I tell you I've been HUSTLING to get this video done... Ooof.
    Sorry it's not earlier in the day but to be honest I'm glad I was even able to get it done at all by today lol
    Love you all,
    I'll see you in the next video!
    xoxo Paracosm
    #pikmin #pikmin4 #gamedesign

Комментарии • 558

  • @jackinafield
    @jackinafield 8 месяцев назад +285

    I said this when it was live, but I'll say it again; the billiard bug should be able to roll around the buxom totempuff
    EDIT: Perhaps for an explanation as to why Oatchi cannot fight the minorclops is because it releases large amounts of pollen that Oatchi is allergic to

    • @The_Wuss
      @The_Wuss 8 месяцев назад +5

      😂that’s awesome

    • @Mando37408
      @Mando37408 8 месяцев назад +24

      Also the totempuffs maybe would have a funny cute grumpy face

    • @jackinafield
      @jackinafield 8 месяцев назад +5

      @@Mando37408 YES

    • @GiantWonderFish
      @GiantWonderFish 8 месяцев назад

      ​@@jackinafieldYES

    • @paracosmparty
      @paracosmparty  8 месяцев назад +23

      I love this idea! 🤣🤍 Thanks for watching friend!!

  • @au-lacnguyen6831
    @au-lacnguyen6831 8 месяцев назад +84

    Boss Idea: The Cordial Dronestool
    Basic description: An onion that gets hijacked by a relative of the puffstool, it can fly around and comes with its own army of mushroom pikmin
    The boss area just looks like normal area with an undiscovered onion but when you get close a cutscene happens, a eerie off tuned version of the pikmin discovery theme plays, instead of the onion popping out like normal, it flips upside down and a mushroom pops out of the onion's hole where enemy corpses usually goes in. The mushroom looks at you and then swats you away with the onions legs and propels into the air to fight you.
    When the dronestool hijacks an onion, the onions is always upside down with it legs out, its use the onion's petal propellers much like Bower's koopa clown car to hover around the area, and use the onion's leg as tendrils to attack and collect pikmin. Dronestool will try swing and snag pikmin with its tendrils to convert them into mushroom pikmin, the dronestool will also and it will try to pull mushroom pikmin out from inside itself and throw them at the captain. The dronestool is fairly smart and will command the mushroom pikmin to retreat and attack in waves much like a captain. When the dronestool is at half health , it will gain the ability to use its tractor beam from the onion to suck up any pikmin to convert. Once defeated the dronestool dies and the onion reverts back to normal and your reward would be a new undiscovered pikmin type
    I just really like the idea of a false onion boss and I always felt that the puffstools were under utilized in the pikmin series. I thought that the puffstool variant that acts like a captain would be a cool boss. Also I just love the imagery of a upside down zombified onion and how the boss would use it's limbs and propellers for an unintended purpose.
    How I come up with the name is the word cordial is similar with the word cordyceps and it seems cordial since it look like a friendly onion at first. And Dronestool because its flies around and it is being controlled by a puffstool variant.

    • @Hexilia
      @Hexilia 8 месяцев назад +4

      I had a similar idea, actually. I called it an Onionstool, zombified by a sporovid that lacked a puffstool variation. The boss fight played out similarly as well.

    • @paracosmparty
      @paracosmparty  8 месяцев назад +15

      👀✨

    • @GummyPikminProductions
      @GummyPikminProductions 7 месяцев назад +3

      I actually like this idea. What if the onion was a Puffmin Onion and the parasitic mushroom was still alive and docile and would give you friendly mushroom pikmin that were converted from the fight, and they’re just bulbmin (immune to everything) but sometimes they come off as lazy, sometimes drop their task to idle, and sometimes hurt your other Pikmin, and eventually the Pikmin get so fed up they just fight all of the mushrooms pikmin that were annoying. Bulbmin at a cost! And yes, the puffmin hurt each other too.
      TLDR: Extending from that idea, you’d get a puffmin onion and friendly puffmin but the puffmin sometimes hurt your other pikmin

    • @FloeAnimations
      @FloeAnimations 3 месяца назад +2

      Add this in a desert area and make it an orange onion, add orange pikmin that are immune to quicksand

  • @Grapes_The_AxolotlOSC
    @Grapes_The_AxolotlOSC 8 месяцев назад +112

    For an idea. The Needly Long Legs. It’s an arachnorb similar to the man at legs, but with no shooting ability, and its legs and body are covered in a hard, spiky shell. It moves very fast, and can drill into the ground and come up to stab pikmin with its main body. Rarely during the fight, it can even shoot out all of its spikes at once, causing its shell to weaken and become vulnerable for a short time until the spikes regrow. The only way to damage it when it still has its full shell is either with rock pikmin, or to melt its metal shell with fire pinecones

    • @MarcosReynado-h6k
      @MarcosReynado-h6k 7 месяцев назад +1

      So this is basically the porquillion and man at legs mixed together bc it has spikes just like the porquillion and skinny legs like man at legs is that where you got the spikey idea or did you just come up with it

  • @gunnadahun
    @gunnadahun 8 месяцев назад +75

    Love the potted mireclops a lot

    • @salamanderface-ache
      @salamanderface-ache 8 месяцев назад +4

      It’s gunnadahun! Gunnadahun the platypus!
      Agent G!!!!!

    • @AnAveragePurplePikmin
      @AnAveragePurplePikmin 8 месяцев назад +1

      ​@@salamanderface-ache He's a semi aquatic pikmin player of action! He never flinched from a lag spike. He makes the viewers swoon when they hear him say! GRGRGRGRGRGRGR. HES GUNNADAHUN THE PIKMIN LEGEND!!!

    • @salamanderface-ache
      @salamanderface-ache 8 месяцев назад

      @@AnAveragePurplePikmin GUN-A-DUUUUUUUUUUN

    • @paracosmparty
      @paracosmparty  8 месяцев назад +3

      Thanks so much Gunna! 😄🤍

    • @ChrisHinners008
      @ChrisHinners008 8 месяцев назад +1

      I like it, but it just feels like a boss battle that never ends
      My man has like 5 phases holy-

  • @Skelington
    @Skelington 8 месяцев назад +30

    I had an idea for a snagret variant which fixes a lot of my issues with the fight
    I call it the "Drill Beaked Snagret".
    The drill beaked snagret is a close relative of the burrowing snagret but, unlike the burrowing snagret, the drill beaked snagret is found in hard rocky climates. It's slightly bigger than the burrowing snagret, and has a distinctive crest and sunken eyes. However, it's most distinctive feature is it's large cone shaped beak which is covered in spiky bumps and attached by a unique muscular structure which allows the beak to gyrate back and forth in a circular motion. It uses this motion, along with the sharp bumps, to burrow trough the hard rock. As it borrows, it stores excess dirt in a sac located in it's beak which it can then use to both attack the player and defend from the player's attacks.
    While you are out of pecking range, it will spit large crushing boulders or a small stream of mud balls which plant pikmin into the ground. While underground, it will spread the dirt across it's head, mixing it with it's saliva to create a quickly hardening rock helmet which will block incoming pikmin attacks. You'll have to dodge and weave it's ranged artillery and use rock pikmin to break it's helmet before you can damage it.
    I came up with this enemy concept as I always disliked the downtime between games of chicken while fighting the burrowing snagret in the first two games, and find it way too easy to kill in more recent games. This concept hopefully gives the player something to dodge when their forced to retreat, and also gives an extra layer of defense the player must break through in order to kill it.
    Edit: I should probably mention that this concept assumes the snagret will occasionally perfectly emerge from the ground like in the first two games (probably with limit of 2 or 3 perfect emerges before being forced to be stuck to limit the randomness a bit since I've had snagrets emerge perfectly like seven times in a row before).

  • @mla734
    @mla734 8 месяцев назад +9

    I gotta put in my request early.
    Name: Sniping Stitchbug
    Appearance: A bronze, mechanical snitchbug with one of its arms replaced with a sniper rifle.
    Behavior: Upon detecting pikmin, the Sniping Snitchbug will swoop down and try to scoop one or two pikmin into the barrel of its gun. If it manages to get any, it will aim at your squad and shoot the pikmin it kidnapped at you. The fired pikmin kill any of their friends their hit while dying in the process.
    Notes: I submitted this because I wanted there to be another, more dangerous snitchbug that wasn't just a pushover to defeat.

  • @FileStorage-dt5gq
    @FileStorage-dt5gq 8 месяцев назад +5

    Have you watched "Pikmin Hybrids"? Pikmin fans are talking about that video. (Do not forget about the special offer the creator left in the description.)

  • @tizijupi
    @tizijupi 8 месяцев назад +32

    i absolutely love the frogs, we definitely need more amphibians in the pikmin series

  • @extralongchromosome
    @extralongchromosome 8 месяцев назад +38

    These are definitely way too powerful they definitely needs some balance but they do look amazing

  • @LoonyBoony
    @LoonyBoony 8 месяцев назад +18

    imagine all 3 totempuffs become the gloom version lmao
    also, when the potted minorclops dies, just so you can collect the body, the head should roll down the hill after wilting (or the hill will just sink back into the groind)

  • @KydroYeast
    @KydroYeast 8 месяцев назад +19

    My concept of a new member to the mollusking family, the Pinpoint Bloyster:
    Other than its shell-less body, the pinpoint bloyster retains most of the bloomcap's traits. Upon spotting you or your pikmin, it pulls its many tongues together like a gatling gun and fires six darts of ink, or one dart per tongue. If you were to sneak up on it and attack its gill, it spins around, shaking off pikmin and spraying ink from its tongues all around it. It's a lot more ink focused than the other bloysters, but it can still eat pikmin extremely quickly.

  • @EldritchDoodler4828
    @EldritchDoodler4828 8 месяцев назад +9

    Boss Idea: Flash-Dweevil
    Riding off the back of the stoplight motif, this boss takes things a little more literally. While related to the feared Titan Dweevil, this subspecies lacks the same offensive capabilities. This amasser of shiny objects has covered its body in a decrepit yet functioning stoplight, wires wrapped around its legs- somehow keeping the lights active. The fight itself is basically a big game of green-light red-light, where the boss will have 3 main phases:
    Green/movement: the Flash-Dweevil will run around the stage, its spindly legs unable to crush pikmin- but will send them flying if too close to the stomp-area.
    Yellow/idle: the Flash-Dweevil will lazily walk or stand still, offering an opportunity to attack- but electricity bolts down from its feet, making standing too close a danger, and can also stun pikmin by flashing its intense yellow bulb. But be wary of how much time you afford yourself here, because at any moment things can shift to..
    Red/danger: you MUST stand still here, or the Flash-Dweevil will be sent into a blind rage, stomping about before falling onto its side, and rolling its boxy exterior across the arena, crushing pikmin who are smushed. An alternate attack while on its side, the Flash-Dweevil will light two of its three bulbs up, before sending a wide lane of electricity out of them across the ground- offering one lane of safety. At the end of this rage the Flash-Dweevil will remain on its side for a few moments, offering an opportunity to regroup or attack. If you managed to stand still in time, the Flash-Dweevil will switch to the next phase pretty quickly.
    To defeat this boss, you must use rock pikmin to break each of the glass hemispheres on its front, and then use electric pikmin to break the bulbs inside. Once this happens, the Flash-Dweevil will discard its now not-so-pretty shell and stomp around once more, but now only able to knock pikmin back with its feet. Defenceless, you may use whatever other pikmin you were able to bring to this beast’s dungeon and strike it down.

  • @PugPilotG
    @PugPilotG 8 месяцев назад +26

    Man your art is amazing!
    So much life gets put into it and even adding an entire background is just awesome!
    I wish I knew how you do the landscapes and effects

  • @anton.s6882
    @anton.s6882 8 месяцев назад +16

    This is very very good, even if it's only an enemy and boss.
    I'd like to throw another idea in the ring, The Man of the Party.
    Camouflaged as 2 layered Birthday cake, it's orb body is protected by layers of thick sweet vanilla cake with a party hat on top. Initially it'll shoot out it's candle which are actually firecrackers. It'll shoot at least 5 of them from where they were initially placed, after running out the Man of the Party would jump and try to squish your Pikmins. This is where the Man of the Party is most vulnerable, as the player could throw either Yellow or Winged Pikmins to carry the Party Hat treasure back and damaging the body.
    If the Pikmins are not fast enough, the Man of the Party will snatched back the hat before they could run off with it. All after it shakes off any pikmin in it's body.

    • @GiantWonderFish
      @GiantWonderFish 8 месяцев назад +1

      That's just groovy long legs on steroids

    • @anton.s6882
      @anton.s6882 8 месяцев назад

      @@GiantWonderFish And tons of firecracker bombs.

  • @monabrady1004
    @monabrady1004 8 месяцев назад +30

    I got an idea for another creature. I call it the Frostcage Stalkshroom. It looks like the Puffstool from Pikmin one, but it’s body looks like one of those birdcages covered in fungi and it has six legs. It will scuttle around and drop icy mushrooms behind, exploding into an ice mist that will freeze your Pikmin if you get too close. It can try and scoop your Pikmin and put them in its cage body, holding them captive unless you knock it down. In a panic, it can also summon smaller versions of itself to chase you. It’s stalks look like frozen popsicles which it will use as its cover for when it hides on the ceiling. The legs are tipped with frosty ice cubes which allows it to sidestep away from Pikmin throws. Perhaps it can also have design features of a refrigerator if you want with icicles around its body

  • @jonbilgutay2
    @jonbilgutay2 8 месяцев назад +4

    Here is my idea.
    the "Rainbow Scum Sucker'
    A creature that attaches to the onion; preventing the player from moving, collect bodies, or withdraw any more pikmin. It will also eat pikmin in the onion and take on there elemental typing.

  • @TheArtzyAnimal
    @TheArtzyAnimal 8 месяцев назад +4

    I have an idea! What if there was a hairier grey and blueish version of oatchi and it had red eyes and it was called the ancient sirehound and it can be a boss battle!
    (Joke)

  • @Blowter
    @Blowter 8 месяцев назад +9

    Ehem. Here’s an idea, “The Honey-Slathering Slurker”. So you know that enemy that you fight when you’re unlocking the rock pikmin in Pikmin 3? So basically that except mildly smaller and yellow with 2 black stripes near the waist of the enemy. And what it does is shoot down it’s tongue in the direction of you’re squad and can aim towards you from a relatively far distance, and covers your Pikmin in a yellow goo. When a Pikmin gets covered in goo the Pikmin gets immobilized and can get out of this goo-covered state when whistled. The Honey-Slathering Slurkers defends its self by shaking Pikmin off of their body when attacked. This enemy is usually near other enemys due to having no lethal way to attack Pikmin. (I didn’t expect this description to be this long lol)

  • @WigwamMan
    @WigwamMan 8 месяцев назад +7

    Your Videos are nothing but art. The Editing, the Art (duh), The Voiceover, the visuals and the MUSIC! you never play a song I don't know or like! When the Battle Block Theatre Music started playing i Shouted "BATTLE BLOCK THEATRE MUSIC????" lol. these videos are an absolute treat keep up your amazing work you are one of the pikmin communities best and most talented members. 💙💙

    • @idontknowleo
      @idontknowleo 3 месяца назад

      how are there no replys!?!?

  • @marekdec8605
    @marekdec8605 8 месяцев назад +11

    Every boss you design sounds like a step up from even some of the hardest bosses of pikmin 2 lol, I really enjoy the level of difficulty you design them at. Sick designs as always!

  • @jikkermanccini
    @jikkermanccini 8 месяцев назад +7

    Here's an enemy I designed when I was 6 after watching my brother play Pikmin 2 for the first time:
    The Treasureblax (name can be changed, possibly Glintblax)
    A bulblax species that collects treasures and glues them to its back. It has a pocket watch as an eye and a heavy underbite. It attacks when any treasures are collected in the area, and sleeps buried with its stopwatch eye poking from the ground. The fight is similar to the Emperor bulblax. It spits globs of sticky saliva on the floor to capture Pikmin, which it then licks up at its leisure. You have to take the treasures off of its back while it's distracted to reveal its soft greyish back.
    Love what you do! Concept art and creature design are my forte, and I always love finding others with wacky ideas like mine. Keep it up bruvvah.

  • @Shayne007
    @Shayne007 8 месяцев назад +2

    The buxon totemppuffs are so cute I would love to have one as a plush or a pet 😊
    The potted quaggie minorclops look pretty cool 😎
    And i understand why your only doing two creatures per video at least you can make more videos like this 😊

  • @monolophosaurus
    @monolophosaurus 8 месяцев назад +33

    Might as well submit an enemy idea
    The ‘Pale Berrisite’
    It looks like an Ultra Spicy berry, except paler (is that a word?) and it has a mouth.
    It takes the place of one of the Ultra Spicy berries, and then eats any Pikmin that climb up the stalk of the plant. The only way to kill it is to aim for it directly to knock it off, once it’s on the ground it’s completely defenceless. Upon death it’ll leave behind some Ultra Spicy juice instead of a corpse. If the Pale Berrisite isn’t dealt with quick enough, it’ll kill whatever plant it’s on (since it’s a parasite) and the player won’t be able to collect any juice for a day or two.

  • @TCT2023
    @TCT2023 8 месяцев назад +5

    I just copy/pasted this from the last video, because I wanna try this idea again, if that's alright XD
    Rusty Bulblade: A red Bulborb that's been infected by the same mechanical parasite as the Man-At-Legs.
    When idle it slowly staggers around in a lurching gait, the parasite having twisted parts of it's body unevenly, emitting a low, gurgling humming sound.
    When it senses Pikmin nearby, it's incandescent lightbulb eyes shine bright red as it's entire body splits in half, vertically down the middle, and three mechanical blades pop out. These blades would rhythmically slice at the ground as the Bulblade slowly, menacingly moves in for the kill.
    I wanted to see an enemy with the same creepy body-splitting action as Man-At-Legs while providing an interesting challenge. Also, it makes you think: if the parasite lives in peaceful symbiosis with Man-At-Legs, then why are these Bulborbs so clearly messed up?

    • @Manny4Life948
      @Manny4Life948 6 месяцев назад

      I can imagine a drone Wollyhop (Wolly hover) and a blow hog that constantly switches elements and shoots out of the sides of its body.

  • @gusteen3292
    @gusteen3292 8 месяцев назад +16

    Here is my favorite custom enemy I made in the Pikmin Fanon Wiki, again you should cover that site for enemy ideas:
    Shadegrubs
    Mandiblard Family
    They only appear in the deepest and darkest caves, acting as one of the more frightening encounters within them; part of the reason is due to having pitch-black bodies, slug-like anatomy, and glowing red eyes. They also are frightening due to their behavior, as Shadegrubs are opportunistic scavengers, only appearing if a corpse is left alone for too long. When they find a notable piece of carrion, they will swarm the corpse and quickly devour it, with more Shadegrubs taking the carrion's place. Shadegrubs are highly dangerous as they can quickly swarm and devour a squad of Pikmin. What makes them even more dangerous is the fact that these swarms can become even bigger by exposure to poison, electricity, and water, all common methods of dealing with other enemies. Due to these facts, the best way to deal with them is to flee, as, despite the size of their swarms, Shadegrubs are easy to distract. Any large pieces of carrion will redirect pursuing Shadegrubs to it for devouring purposes. Additionally, they are attracted to sources of energy; while they should be led away from electricity, sources of fire and light can prove to be the swarm's downfall as the heat can quickly burn and shrivel up the swarm, eventually killing them. While Shadegrubs aren't considered boss enemies, killing a swarm still drops a large amount of sparklium and the occasional treasure, meaning that there is good reason to hunt these creatures down. Still, their sheer numbers and frightening speed make them one of the most formidable opponents to face.

  • @overlordissac
    @overlordissac 8 месяцев назад +2

    Here's my enemy idea the venomous poof moth. It is a moth like creature that is a boss by the way. It's wings are light green with light blue symbols on them it's main body and head is a darker green.

    • @overlordissac
      @overlordissac 8 месяцев назад +1

      It also has a black tail that has green and blue colored glowing balls of toxic nectar when you attack it and it falls all the balls will fall off and explode and make toxic puddles on the ground they will eventually disappear. For it's main attack it will throw the balls on the ground. In phase two it will start to summon lots of little poff moths from the holes in the ceiling of the arena. They will defend the big one that is it

  • @RylixBlizzai
    @RylixBlizzai 8 месяцев назад +15

    i adore the mireclops, easily one of the coolest fights in the series. so getting to see another version of it is incredibly cool, i would probably have fangirl screamed if it was a real thing in 4
    also, i'm unsure if getting another chance to be featured in the next episode means having to share the idea again or if ideas will be scouted from all the videos in the series, so just to be safe for now i'll copy paste my idea from the last episode
    for an enemy idea, i've always liked the idea of a 3 legged arachnorb that mimics an onion specifically to trick pikmin
    call it the luring long legs
    i imagine it starts off immobile on the ground, similar to a man at legs, however, once it's unearthed and enough pikmin are attempting to lift it, the "onion" will flip upside down and it'll extend it's legs out
    initially it stomps around like any other member of it's family, though a bit faster to make up for the missing 4th leg
    after a while of stomping it'll slam down 2 legs at once and send the 3rd flying over itself until it's flipped, leaving the fake onion upright
    while the "onion" is right side up the luring long legs will start using attacks like fake pikmin seeds that damage targets they land on, or an onion tractor beam that pulls your captain and pikmin up into the air, acting similarly to a stronger jellyfloat vacuum
    maybe it could even give little false signals to the pikmin such as telling them to try and climb inside, causing them to try reaching it's legs until they're either stomped or whistled back

    • @ConcernedJellyfish
      @ConcernedJellyfish 8 месяцев назад

      It could even have holes where the onion entrances would be, which it devours pikmin from, the first new behavior seen from the arachnorb family

  • @noobed9646
    @noobed9646 8 месяцев назад +2

    Thank you for giving grate content to this amazing game and community I've got an idea for a boss to so hopefully you see this:
    The glasy longlegs
    I sort of turns the longlegs concept on its head because you need to (mostly) need to use rock pikmin for it. its a longlegs covered in glass or glass like rock (I don't really have lore for it evolving with glass sorry) its outer layer can only be broken by rock pikmin but it has shards at the bottom of its feat that can crush even rock pikmin its also pretty fast not as fast as the raging long legs but not as slow as the other longlegs after a bit of it is broken off you can hit it with any pikmin but it will shake them off like the other longlegs. This long legs has 4 legs and has a sort of spiky exterior at the top it sort of looks like the original beady longlegs form pikmin 1 but only its outer layer looks like that the sctual longlegs just looks like a more vibrant baldy long legs.
    (if you want you can add this:
    In secretin caves like caves with a lot of a seiten type im going to choose fire for this one where the glasy longlegs adapts to the area its in. in this case it can warm up and be impervious to rock pikmin for a bit but then cools down but even after you get rid of its glass outer skin its normal body still burns pikmin and only the fire pikmin can attack it this can be different depending on what element the cave is using)

  • @thetzar2573
    @thetzar2573 8 месяцев назад +3

    My goodness, this must be Kaizo Pikmin or something. Not even the Behemoth Phosbat had that many boss phases.

  • @sokabl64
    @sokabl64 8 месяцев назад +2

    Idea: call it whatever
    A tree with a purple aura surrounding it, and two eyes on eyestalks dangling from the tree. Roots come out of the ground, and sticky green hands come out of the tree to throw fruit that roll on the ground and can crush pikmin. You must throw pikmin at the hands and eyes to pop them. once all parts have been popped, the tree will break, and a purple spirit will be knocked out of the tree, and fly over to a boulder wrapped in vines. sharp rocks will come out of the floor, and the boulder will roll at your squad. when it crashes into a wall, it will be stunned, and boulders will come down from the celing. when the creature crashes, that is your chance to throw pikmin at the eyes on the vines. once you destroy all the eyes, the vines will snap, and the purple spirit will come out again. with nothing else to posess, it begins to chase you trying to take control of your squad. if it takes control of a pikmin, you will have no choice but to attack the pikmin to chase the spirit out again. if the spirit is left with nothing to possess for long enough, it will fade away, and the creature will be defeated. if you want to add more phases where it becomes other plants, that's fine with me.

  • @BeanicusYt
    @BeanicusYt 8 месяцев назад +8

    4:55 this would probably be cool as like a final phase, like when there’s only one totem puff left it grows and becomes this form

    • @tubofficial1
      @tubofficial1 8 месяцев назад +1

      It would be unkillable like that

  • @The_Wuss
    @The_Wuss 8 месяцев назад +4

    Here’s my idea for a enemy
    The boxer beetle (played off of the box elder bug)
    A fast and hard hitting bipedal beetle that has two huge red boxing gloves and loves to spar against whatever’s around, usually hanging around its make shift boxing ring and smaller for a creature of its power.
    This idea was inspired by the punch out franchise and kinda plays on little Mac, I would love to think that the boxer beatle would flash a different color, signifying what brutal attack it would dish out and flashing purple whenever it’s exhausted and can be hit. But I can’t stop thinking about buzzwhole from Pokémon though😂

  • @B7bba
    @B7bba 8 месяцев назад +4

    My suggestion is the fryerwee!
    It's s like a regular Gildemanwee but is a more hottish pinkish and the golden nugget is glowing orangish and can only be attacked by reds!

  • @ShackleYT
    @ShackleYT 8 месяцев назад +11

    Here's an enemy idea i came up with.
    A fake exit to a dungeon floor! It preys upon captains and their massive squads of pikmin, by tricking them into jumping inside.
    the main way to tell the difference is that exits don't usually give off treasure signals, but also there are some other minor differences that will let you know what's up as long as you're paying attention.

  • @yams7017
    @yams7017 8 месяцев назад +2

    Awesome video once again, so glad RUclips recommended me this series!
    I had an idea for an enemy: The Lavish Aristocrab
    it would essentially be a larger version of the Peckish Aristocrab and would live in caves.
    It would roam around cave floors searching for the player with a smaller Aristocrab Offspring following it.
    The smaller Aristocrab would have the ability to yell and cause Pikmin to panic, making them easy targets for the larger Lavish Aristocrab. The Lavsih Aristocrab would be more developed, having both its claws fully grown out. The Lavish Aristocrab and its offspring can be defeated separately, but after defeat the adult will begin to regenerate health.
    Sry if it was a long read 😅 but one thing I felt Pikmin needed with the absence of the Groink was another roaming cave threat. Hope you like it!

  • @justenderhere
    @justenderhere 8 месяцев назад +2

    I’ve got an idea for an enemy, it’s a boss though.
    The springy long legs.
    The springy long legs is an arachnorb with a sphere like Beady long legs’ and 4 legs with spring shoes on the bottom. The creature will bounce around and crush any Pikmin (not rocks obviously) and the only way to attack it is to attack the springs so he just has shoes.
    (It will have a damage cap like in Pikmin 3)

  • @amari5886
    @amari5886 8 месяцев назад +2

    An idea for the Totem Puffs: When it dies, it flattens like a Puffy Blowhog.

  • @ninxflametail9134
    @ninxflametail9134 8 месяцев назад +2

    Just thought of this idea: The Teensy Long Legs. It’s basically a baby version of the Long Legs family kinda like the Downy Snagret. They can still stomp on your Pikmin but since they’re not big enough to actually crush them, the worst they can do is bury them into the ground unless on a hard surface. They usually spawn in groups of three but can be found in bigger groups (around at least five to seven) a day after you defeat a baldy long legs. So basically you just took out their parent and now they have to fend for themselves.
    Like the Downy Snagret, they can easily be defeated by an Oatchi rush, so they aren’t a big deal.
    Unlike the Downy Snagret, Teensy Long Legs can be found in certain variants. They’re commonly found as baldy long legs but in caves they can be found as a beady long legs or even a raging long legs. They can still be easily defeated via Oatchi rush but the raging long legs variant is slightly more tanky like an adult raging long legs.
    Hopefully you’ll like this idea 👉🏻👈🏻

  • @pri_stine
    @pri_stine 8 месяцев назад +2

    You are definitely the best pikmin artist!
    Also i have an idea, the Violent Indigo is a big purple blob creature like the foolix or goolix that lives in a purplish cave in a sink of a kitchen. It will haunt you through the cave like the water wrath. If you take too long in the cave purple goo will fall from the ceiling and will heal dead enemies if they are left on the ground. On the last floor the boss can only be damaged by making rocks fall from the sky by knocking the wall with Oatchi. i hope you like the idea!

  • @fruit_waman7579
    @fruit_waman7579 2 месяца назад +2

    I’ve thought of a very cool boss idea: The Puffion. As the name suggests it’s apart of the sporovid family, and is a fungus that evolved to take over onions. The opening of the onion is blocked off by sticky mold when you first encounter it, and the creature will spit out clumps of mold from the onion flower. In the second phase the opening is cleared, and the creature will run around, trying to suck in your Pikmin into the onion; once sucked in, the Pikmin will be turned into Puffmin, being shot out from the onion, where they will then dig themselves out of the ground and will attack your captain. Basically just an onion that has been taken over.

  • @artbox_7553
    @artbox_7553 8 месяцев назад +3

    My suggestion for a enemy is called the tearball wraith, it’s a juvenile water wraith with no arms and is shaped like a teardrop, it rolls around on its concrete ball, the ball has a small hole in it so it can hide if hit with a purple, it will roll around but like the mamuta will only plant them in the ground, for phase 2 when hit it will hide in its ball rolling away in fear, until you hit the ball with a few rock pikmin to break its ball, for phase 3 it will now run around in circles like a breadbug when you hit it, after that it you can kill it with 5 purple pikmin, they only appear Im caves, there would be like at least 4 or 5 of them on a floor, maybe for future pikmin game there could be 12 of them on a floor and if you hit at least 3 the water wraith will spawn, and if I want to be a monster one of the tearballs could carry a treasure inside

    • @tashasmith2750
      @tashasmith2750 2 дня назад

      may you do a speed paint please 🙏🏽

  • @MickeyMouseTotallyReal
    @MickeyMouseTotallyReal 8 месяцев назад +3

    Idea for an enemie, the sheargrape, when you first meet it the appearance is of a giant sheargrub, but, when Oachi hits it, it's revealed that every little sphere that the grape has is an small sheargrub, if you pick my idea, you can choose what to do with it after this

  • @jonathanhowells7864
    @jonathanhowells7864 8 месяцев назад +2

    Boss idea: The *Shadow Sneaker*
    This creature exists only as a shadow that looks like a nightmarish Bulborb's shadow
    This creature will chase you throughout its unique cave called Luminescent Alcove (Named for being brightly lit by unseen lightbulbs) like the Water Wraith with the only areas it can't reach being dark hiding spots
    Anything that the creature touches will instantly perish (you and Oatchi will take damage) and it can't be attacked due to being in the 2nd dimension
    The boss area will be unique in that instead of attacking it you have to solve a puzzle while avoiding it to turn off the lights to beat it (being foreshadowed by the fact that it can't enter dark areas)

  • @rheamendejar2403
    @rheamendejar2403 8 месяцев назад +2

    My idea for an enemy is kinda wild.
    So this enemy is a large pikmin but carnivorous. And you can offer it a defeated enemy and it will be your allie but if you attack it, it will fight with a Venus flytrap, or pitcher plant. The color will be a greenish white for the base and a sickly purple for the flytrap or pitcher plant. Now if you allies with the carnivore pikmin it can show treasure, help with puzzles. Where you find the carnivore pikmin. It first wanders the map for a while and after that it sleeps in a wide area like the murslug arena and the third area you go to in pikmin 3.

  • @gdesign95
    @gdesign95 8 месяцев назад +2

    So for one of my Ideas the Smashing Long Legs. Unlike others of its kind doesn't use its legs to attack preferring to remain high up above traversing the ceiling of the maze like arena it is fought in while searching for targets with a spotlight eye. The spotlight roves back and forth along the direction of travel and is blue if it doesn't have a target, if it spots something light changes to yellow while it moves quickly to be centered over it followed by turning red as it drops from the ceiling to smash it with its stamp like inner body. moving around corners takes it longer and if LoS is broken via such can be forced back into the blue patrolling state. If it does manage to get the red lock you have a short window to get out from under the area where the spotlight is before it impacts crushing any pikmin and captains beneath it, though this is also when it becomes vulnerable to attack. If it hits a solid surface (something where rock pikmin would also be crushed) it is stunned and take longer to recover, while on soft terrain it somewhat quickly pulls itself out of the ground and then shakes off pikmin before scaling the walls back to the ceiling. Note that it doesn't just target the player's group and can be made to target sheargrubs or other enemies that spawn throughout the maze killing them and giving an easier window to exploit without the need to dodge the drop.
    I have other ideas, but this one is the one I have most fleshed out.

  • @missjazzmatazz
    @missjazzmatazz 8 месяцев назад +2

    Just an idea. The soolix a slime enemy similar to the goolix, but the two ball things are different. The bigger one has a Crack running down the ball With two holes. Then the other smaller one is a metallic ball with lots of segments. The bigger ball would be able to open Open with a bomb rock inside that would be shot at the player, second it would be able to shoot laser out of the smaller ball, which would Insta kill Pikmin.

  • @sam87870
    @sam87870 8 месяцев назад +2

    I have a completely new idea for an enemy it is called the snatching swoop whacker
    It looks like a mammoth snoot whacker but in blue and would have a helmet around it's head like the captains but without the whistle and antenna
    You would first need to oatshi rush it to get it to lay down then the helmet needs to be broken with rock pikmin revealing his head wich is the weak spot
    The snatching swoop whacker would have the ability to spin around like a snoot whacker
    And the completely new ability to throw back pikmin at the captain using his own pikmin against him
    Ps:love your videos keep up the good work

  • @BOBERTTTT
    @BOBERTTTT 8 месяцев назад +2

    I've got a concept for a member of the Amphibiland Family (Gildemander family)
    the Burrowing Bouldemander (or Bouldemander for short)
    basically, its a super long, grey Gildemander, with a long snout for catching prey, it camouflages and buries itself in the dirt, like a creeping chrysanthemum, but..rocks instead

  • @supremefankai5480
    @supremefankai5480 8 месяцев назад +2

    With the introduction of the adult Horned and Arctic Cannon Beetles in Pikmin 4 I would like Paracosm to complete the Pikmin 2 trio and create a killer design for the Decorated Cannon Beetle. It's magnetised boulders would certainly be more hazardous than the other beetles. I can imagine the boss fight taking place in a large arena with the beetle on a hanging platform out of reach of even Flying Pikmin, which is connected to several ropes embedded in the floor by hooks. The hooks are indestructible to anything the rookie or Oatchi can do, so the name of the game is making the boulders destroy them. As they get destroyed the beetle would start new tactics, by raising barriers in the arena. These would be wall sections in 2 rings around the centre and the more hooks get destroyed the more barriers rise up, so the rookie would have to guide the boulders around them to get to the hooks. To destroy the last hook I can imagine so many barriers raised up, it would create a little maze to navigate through, all while being chased by a boulder, making sure you keep a good distance, too close and you get crushed, too far and the likelihood of it crashing into a barrier increases. After the last hook is destroyed the platform falls and I don't know if the decorated Cannon Beetle should behave just like the Horned or be a bit more unique, that would be at Paracosm's discretion. Fighting the decorated Cannon Beetle Larva was always fun so I want the adult to be even funner to battle.

    • @Manny4Life948
      @Manny4Life948 6 месяцев назад

      Another idea for an adult decorated canon beetle, what if it could fly?

  • @Pikpikycarrot
    @Pikpikycarrot 8 месяцев назад +2

    Crocovile it is a member of the grubchucker family and will appear in mud ponds or regular ponds they will represent white flower buds they will jump out from the mud or water and roar so you best run away as fast as you can also it's about the same size as a grubchucker so yellows and wings are the ones for you to hit the eyes
    Also I love your videos if you see this pls feature me and if not it's alright
    Edit I was the one who recommended the first crocovile so I explained it more less so that I won't leave you reading all of it okay
    Thank you Mr parocosm party

  • @izzleinks
    @izzleinks 8 месяцев назад +2

    Such amazing artwork and enemy concepts/designs! Cant wait till the next showcase. 🎉✨️

  • @Raggins
    @Raggins 8 месяцев назад +2

    The Buxom Totempuff would look gorgeous at night time

  • @averagememer57
    @averagememer57 8 месяцев назад +1

    Instead of an enemy I have an idea for a boss! The boss would be called the tunnelling wollyhop. The first phase starts out with the top of a wollyhop larger than a masterhop peaking up from the ground. The boss would attack by launching a tongue similar to a joustmite’needle. While pikmin attack the red spot on its head. After enough damage the tunnelling wollyhop will emerge from the ground to attack your squad. it will jump like how the emporer bulblax did in pikmin 1. With pikmin unable to attack it in this phase. Once it lands in will create a large hole in the ground filled with mud from the primordial thicket. The tunnelling wollyhop will resurface and wander the arena like the masterhop would. Giving pikmin the chance to attack it before it uses its huge jump again. Love the series btw!

  • @tehcrusher
    @tehcrusher 8 месяцев назад +2

    a sentient rose/other flower with an animal-like face/head in the center would be cool as a boss
    not able to uproot itself or move, with a general surrounding catered to it so it has the advantage
    could even have multiple variants of it
    kinda unveils itself and breathes its respective element onto the pikmin, and uses its broad stem leaves to send gushes of wind, removing pikmin's blossoms. maybe it could even have an attack where it spits pollen or seeds? ...maybe a concentrated solar beam, for a sunflower variant? many possibilities!
    less complex, more like a mini boss you could find guarding different areas! something akin to a snagret or armored cannon beetle in terms of complexity.
    imagine...

  • @Watermelon_Pawz
    @Watermelon_Pawz 8 месяцев назад +2

    So I like the traffic cone concept and all, but I think that instead of teal (poison) being the third most common element for the frogs, it should be the water variant, because of not only standard primary colors, but also the three original Pikmin types

  • @D1stop1an
    @D1stop1an 8 месяцев назад +5

    Enemy idea: "Warforged Crawmando" is a Hermitcrab-like enemy with a tank for a shell. In the first phase, it shoots projectiles similar to the Man-at-legs from smaller turrets on its claws. Like the Man-at-legs, the player has to wait for the turrets to finish shooting before any damage can be done, after enough damage is done to the claws, the second phase begins. In the second phase, with no way to protect itself (aside from shaking Pikmin off) the Warforged Crawmando retracts into its tank shell (in this state, the Crawmando is invulnerable, as the tank shell protects it from attacks) and shoots a cluster bomb of bomb rocks which the player and the pikmin have to avoid by getting on oatchi. After the attack the player has to tip over the Crawmando by oatchi rushing into it before it can attack again, so you can do damage with the Pikmin.
    You can make changes if you want! :)

  • @BazTheDryBonesFan
    @BazTheDryBonesFan 8 месяцев назад +2

    These concepts are so awesome! I love them both!
    Here’s a boss idea of my own!
    Usurper Moldlax:
    You know the Moldy Dwarf Bulborb, of course, but what if Toxstool spores instead possessed an Emperor Bulblax? Well, no, actually… more accurately, a Sovereign Bulblax. It has the good old Toxstool turquoise color scheme, and instead of having a mossy back with some plants growing on the top, its back has been overtaken by a bunch of mold, mushrooms, and mycelium.
    It behaves similarly to a regular Sovereign Bulblax, though it’s not entirely the same. It starts off buried in the ground like any Emperor Bulblax worth its salt, but the cavernous arena surrounding it is filled with sticky mold held together by some typical poisonous mushrooms. Once the Usurper pops out and reveals itself, it wastes no time preying on you and your squad in its own special way.
    It lashes its tongue at you while salivating pools of toxic liquid, similarly to a Startle Spore. It lets out a vicious roar while breathing a volley of poison gas projectiles at you. It stomps the ground while releasing spores from its fungal back, reviving any eliminated sticky molds or Moldy Dwarf Bulborbs there. Where did those Moldy Dwarf Bulborbs come from, you ask? Why, the Usurper Moldlax’s high jump stomp, of course! Instead of making boulders rain down upon landing, it summons a few of its mold puppet subjects from the cave ceiling.
    All these poisonous add-ons to its attacks could be a big problem for you, but luckily, you can temporarily disable these buffs by throwing your White Pikmin at the mold and mushrooms on its rock-solid back! These fungi do regenerate after a while if you take too long to defeat the Moldlax, though, so be quick about it. Here’s a tip: feeding it a Bomb Rock will still stun it, so that can be a good opportunity to go around it and pop its back fungi away!

  • @oriraburaboot4642
    @oriraburaboot4642 8 месяцев назад +1

    @Paracosm Party Holy Skitter Leaf that was an amazing concept spin on one of the biggest pikmin enemy of all time hats off to you and Diana also can’t wait to subscribe to your pateron

  • @ashleighsell3278
    @ashleighsell3278 8 месяцев назад +2

    Also I love the art you make and this video is one of my favorites of the series

  • @arielalejandrodelfabro1740
    @arielalejandrodelfabro1740 Месяц назад +1

    Love the enemies and how unique the design for pikmin is.
    I wanted to leave my own idea for a small enemy
    The Zooming Zpectralidz
    This enemy would look similar to the Spectralids. But, unlike those butterflies, would be a predator using the harmless appearence of those butterflies to mimic and deceive prey.
    The wings would be the most similar to the Spectralids. But with the difference of blue dots that look like eyes. This enemies flap their wings quickly once spotted a prey. And will use their two fanged mouths to drain their prey’s health like a vampire. Their bodies are purple and fluffy, with black eyes. And another difference from the Spectralids would be their long legs. This legs would try and catch pikmin quickly. And the Flutter of the Zpectralidz can send the lighter pikmin flying away. But there is two main weakness to this flying danger.
    Using heavy pikmin, like purple or crystal, can help to stun the creature. And crystal pikmin are immune to the bite of this moth-like creature.
    The other weakness is the Glow pikmin. This creature having black eyes and moth like appearence should tell that they’re weak to light. Use the glow pikmin to send the Zooming threat into a trap. Tho, be careful. This creature can be found flying, against a wall or on the floor, waiting to attack quickly

  • @ethanbutlin2472
    @ethanbutlin2472 8 месяцев назад +2

    I had an interesting idea for a creature a while back, so I figured I’d share it here:
    I call this creature the Thieving Cosmape, and it can only be found during night expeditions. Physically, their body shape is similar to that of a lemur, with dark black fur contrasted with white bands along their tails. Most notably, their bodies are covered in glowing markings, some made to resemble the eyes of a larger predator. These primate-like creatures are unique in that they do not actively seek out the Lumiknoll, but rather attempt to abscond with any glow pellets they find, either from piles scattered about or swiped directly from the hands of Glow Pikmin. Presumably, they use glow pellets to create a paint-like substance which they use upon themselves to create their patterned appearance.
    The player can track these creatures at a distance, given their glow, and impede their attempts to steal glow pellets using the Glow Pikmin, causing them to drop their stolen valuables and dart away into the night. Cornered Cosmapes will attempt to knock Pikmin away using their tails, or produce a loud howl to send them into a panic.
    Ultimately, these creatures exist to add another element of difficulty to night expeditions, limiting the player’s ability to produce Glow Pikmin if not dealt with.

  • @frostflamegames673
    @frostflamegames673 3 месяца назад +1

    These arts and ideas are amazing. As a fan of pikmin, and a long-time creator of fan ideas, ranging from the woefully obvious Toasty Breadbug, aka "breadbug but on fire" (don't pick this one please), to some of my more recent creations, which I think are probably more interesting. I'll definitely be watching all of these vids and posting a suggestion or two from my catalogue on the most recent one (and if this is the most recent one, I'll be back probably before you get to reading this).

  • @monabrady1004
    @monabrady1004 8 месяцев назад +5

    I got some Pikmin enemy ideas of my own.
    1. Dewdripping Spinner. A member of the Wracknid family which resides on the water shores. Design wise they resemble Trapdoor Spiders with white legs that are connected to a large drop of water which is its abdomen. They hide themselves inside giant dewdrops, (hence their name) and when you try to lob Blue Pikmin onto it, the creature will reveal itself and spew jet streams of high pressures water onto your Pikmin in an attempt to drown them. It’s body is pure liquid, so to damage the creature, Ice Pikmin need to be lobbed onto its body to freeze it in place. This will solidify its body and cause it to skitter around and try to crack the ice, giving you time to lob Pikmin onto it.
    2. Suctionoid Scuttlefish. Based on the Star fish, this beady yellow eyed creature moves around the walls or dirt mounds and other surfaces, skewing the mouth on its center to try and eat your Pikmin. It’s front is too porotected to hurt normally so You need to lob the Pikmin onto its five squishy legs to pull it out and make it drop to the floor and then attack it to do real damage.

  • @derpmaster9430
    @derpmaster9430 4 месяца назад +1

    Here's my idea for a mini boss type enemy, the Bulbhound pack. It centers around a new Bulborb variant called the Bulbhound, they're leaner and meaner than the regular Bulborbs. With a design reminiscent of the various space dogs, mixed with the usual features of a Bulborb, the smaller young Bulbhound are about the size of a Dwarf Bulborb, while the Adult Bulbhound is slightly smaller than a regular Bulborb. As the name suggests they fight using pack tactics, with the young Bulbhounds running around to outflank your squad while the adult grabs your attention, they will also have a unique reaction to Oatchi, for when the adult Bulbhound is around half health, or you take out all of the young Bulbhounds it leads, the adult will let out a howl that will spook your Pikmin into a panic, and most importantly, scare Oatchi if he is not upgraded enough, causing him to run to the edge of the arena and hide. But if Oatchi is sufficiently upgraded, a different outcome happens, Oatchi will instead bark and yip, meeting the Adult Bulbhound's challenge, and rush forward, the two will then begin to but heads, locking the two in an animation where Oatchi will ram into the Bulbhound and topple it, leaving it stunned for longer than normal.

  • @levir4520
    @levir4520 8 месяцев назад +1

    Grand Mireclops:
    It's look is based on the Twilight River from Pikmin 3. It is large enough to be it's own area!
    Plants grow on it's back and creatures live there.
    STAGE 1: Inactive, the fight starts once you break the massive crystal in the middle.
    STAGE 2: Once the fight starts, it will not pull itself out of the ground, but it will use it's slow-moving tongue to get your pikmin. You can avoid it by going out of it's range or hiding under an object. If you are on the center, then it will curl it's tongue or shake if it got hit enough.
    STAGE 3: Once on half health it will scream, breaking all the nearby crystals and it will use it's tongue to break some terrain, making shortcuts, but making it harder to escape it's attacks. It's scream scares Pikmin.
    STAGE 4: After it is defeated, it will bring it's legs out of the ground destroying large chunks of the terrain, unlocking new parts of the area. It's feet can be broken down into segments to be fed to the onion.
    STAGE 5: A day after it is defeated a large variety of plants and a tree will grow. Some fruit will spawn changing that part of the area forever.

  • @motionhusk
    @motionhusk 8 месяцев назад +1

    I think it’s criminal that this has under 1k likes after being up for 10 hours…. The work u put into these is incredible

  • @GoldenKernel
    @GoldenKernel 8 месяцев назад +1

    Great video, as always, I'm surprised to see I'm not subscribed. I was so sure I already was. Fixed that. 🎉
    To expand on the Boxum Pufftotem..
    For Winged Pikmin, maybe there could be a pink variant that sticks out its tongue and shoots the dance spores of Groovy Long Legs/The Puffstool?
    Any Pikmin affected would dance around the totem, making them more likely to get hit by the shots from the other two. Similarly, throwing any pikmin (other than winged) at it would release more spores, causing them to start dancing too.
    Winged Pikmin would instead fly straight to the tongue, lift it into the air, and then drop it for big, one-time damage. Further, lifting the bottom or middle boxum will topple those above it.
    For balance, it could be only slightly less rare than the gloom variant and, the bigger the target, the more winged pikmin would be needed to lift it.
    Like 6 for the smallest, 12 of the middle, and 24 for the biggest. And if you don't send enough and haven't called them back in time, they'd get eaten on Boxum's reset.
    For Purple Pikmin, there could be a water wraith varient that has no direct attack, but it can only be hit by purple pikmin. Maybe this one could be bottom only as startling it would instantly topple the tower, but to make it more of a challenge, the top two could fire more aggressively that turn. Like the middle could fire 4 shots and the top 3 shots.
    This could be the rarest variant, at just.
    This way there'd be a variant for each type of Pikmin apart from Glow Pikmin.

  • @Gloop-de-Gale
    @Gloop-de-Gale 2 месяца назад +1

    I got a suggestion. A game controller crab
    it would have a remote as a shell sorta like a clam shell but it’s a crab with eyes replacing the joystick and it shoots out a toxic green liquid out of its mouth that smells eerily like Mountain Dew. With its second faze being it in a gamer rage slamming its 2 fiery claws down until they break were its 3d you can design XD
    have fun with this one

  • @arogustus3984
    @arogustus3984 8 месяцев назад +1

    I managed to come up with something after watching this.
    The Pugilistic Boxshramp.
    Based on the Mantis Shrimp, the Boxshramp is a relative of the Hermit Crawmad with similar behaviour. Small, boxy looking shrimp with a singular boxing glove shaped clove almost the same size as it's body, the Boxshramp hides in burrows alongside known Pikmin carrying routes. Despite the intimidating size, the claw is actually pretty soft and malleable, allowing it to squeaze it into its burrow, but making its strike non-lethal. It doesn't intend to kill Pikmin anyway. Rather, it tries to steal whatever corpse or treasure they happen to be carrying for itself. Luckily, it's during this where it's backside is exposed as it works to drag the item back. Lure it out with something small in order to hit the body, and it'll explode, leaving its claw behind as a reward.

  • @pikmin-and-lobsters
    @pikmin-and-lobsters 6 месяцев назад +1

    i have an idea too!
    The Splatooning Giddybug.
    The body is a black, but has splotches of colors, matching with every pikmin type.
    Its attack is that is shoots ink out of the proboscis, which will have an elemental affect.
    Like the Totemfrog, it has a rare chance of shoot a bubbling red and black ink, which is gloom.
    it can hide in any of the inks (accept for the gloom), making it unseeable.

  • @peterjanemcdonough677
    @peterjanemcdonough677 8 месяцев назад +1

    Boss: The Mystical Billiard Bug
    Description: A billiard bug that has magical powers
    because of the magic 8 ball it rolls around and shakes
    for its attacks. For example, if the 8 ball says”Red”, the
    ball will turn red and the boss will spew fireballs that
    burn all pikmin except red.

  • @Gaminggalaxy1111
    @Gaminggalaxy1111 8 месяцев назад +1

    An idea, the Walled-Off Snagret. The walled off snagret only appears in caves and pops out of walls signifed by a slight crack in the wall. The only way to defeat it is by throwing bomb rocks into its mouth. (If you have played splatoon salmon run its like the Maw) BTW: today is my 11th birthday so i would be happy if this was featured in a video!

  • @smoh-key-prawg
    @smoh-key-prawg 8 месяцев назад +1

    I remember making a pot - type enemy. This is such a beautiful sort of visualisation for what I would have done!!! I am an artist too but oh well.
    I love how the Qwaggled Minorclops is ‘unripe’ compared to the red ripeness of the Wuaggled Mireclops!
    I would love to make a suggestion too: I am a subscriber ;) but only if you want one 🎉

  • @deboravolkens
    @deboravolkens 8 месяцев назад +1

    I have an idea for a boss: The Flopping Chrysanthesum. And I said “Chrysanthesum” on purpose, it’s not a “Chrysanthemum”. Its mouth is on its head and can suck pikmin or a captain. Its second attack is flopping around obviously. It flops around and crushes any pikmin but rock pikmin. Its eye is vertical and very long. It lives on the final sublevel of The Creeping cavern. Its third attack is that it will spin its feet around and drop little pellets, and if you get too close to the pellets Creeping Chrysanthemums will appear. The only way to kill it is attacking its mouth with Winged Pikmin. Once it’s at low health it will start doing its fourth attack. When it does it’s fourth attack it will start spinning its entire body and drop a bunch of pellets that will spawn Creeping Chrysanthemums and Startle Spores.

  • @ohgeeshcaro
    @ohgeeshcaro 5 месяцев назад +1

    I have an idea for a boss called the Jumping Crawmad, this boss would be fought with only blue pikmin because the whole arena would be submerged in water. The reason it would be called the Jumping Crawmad is because once you take out both of its eyes it will jump and try to jump on your squad. If it lands on some pikmin is will crush them. While you're taking out the eyes, the boss can throw your pikmin off and then eat them. If you see this, you can change it if you actually draw my idea.

  • @Mr.Freeze420
    @Mr.Freeze420 6 месяцев назад +1

    Pikmin 4 enemies health did get a buff from pikmin 3 but they are still so easy to beat because of oatchi which sucks. There was one thing or two things or three things that I wish pikmin 4 did.
    1. I wish they brought back gattling groinks. That enemy made caves and the wistful wild feel so dangerous and how fast it revived itself.
    2. They didn’t make the bulbear revive itself. That’s what makes a bulbear so dangerous in pikmin 2 is how strong and fast it eats pikmin but since 3 only had one bulbear it was really weak but since 4 buffed the health slightly it’s still easy. Just wish they gave enemies ALOT more defence and health.
    3. The bosses needed more health. The early game bosses without a massively upgraded oatchi were a challenge but bosses later on like the man at legs could be killed in a single cycle because of the rush. I like how they made the waterwraiths pathing a lot better but you can still hug corners. It’s a shame they didn’t give him the OG pikmin 2 boss music.
    One small nitpick but for the newer bosses they should of used the pikmin 4 boss music and for the older bosses like the snagret, empress bulblax etc the OG pikmin 2 boss music instead of the crappy pikmin 3 version.

  • @beholderburrito6767
    @beholderburrito6767 8 месяцев назад +1

    I Know im late to the party, but I also have an idea: The oyster puffstool!
    The tall tan puffstool has several oyster-like growths coming out of its head, and will spray the hypno spray that pufftools have like a sprinkler. The bottom half is invincible, with the captain/pikmin having to climb up the growths forming a sprilal around the tall, clyindrical creature, and attack the large eyestalks. (Based of oyster mushroom)

  • @TheMelodyg2003
    @TheMelodyg2003 7 месяцев назад +1

    day 2 of asking for: idea: zombie bulborb its not really a zombie, it has a Dwarf version too which can play dead they also can revive themselves only 10% of the time when killed. can revive a second time but only 000.001% of the time

  • @Volti-Vagra
    @Volti-Vagra 8 месяцев назад +1

    its bad how excited i get for stuff like this
    pikmin 2 was my main game right aside mario sunshine as a kid and i spent t o o much time imagining what could be (in the pikmin universe)
    like the spicy / nectar drops, but the inverse, if theyre not sucked up the biome itself is negatively effected (like 0:47 is what i originally imagined, unnatural but not disturbing or scary by any means) but if you suck it up, its like the golden wraith boss, stalking you nonstop, undoing progress and killing pikmin and sprouts alike
    above- has been on my mind for years like imagine the pellet posies and candypop going from passive assistance into the predatory forms i think you made in the past (or predatory in general, throw all you like theres NO return) what would just be a slowing mechanic now acts like the mud from pikmin 4, lethal from prolonged exposure, any enemies have their "night" version in place, angrier, faster and h o n g r y- imagine getting so used to a place, getting overwhelmed by treasure you dont collect a puddle and suddenly everything starts changing- even base enemies might have a "changed" variant, effected by whatever it is thats making use of the unused spice and nectar
    its not just a type of enemy, or a few of a specific enemy type, its a whole sprawling area that suddenly 180s on what you expected leading to a whole resident evil village mycillium boss (or w/e the name was of it) ((and of course, the "baby"/"fetus" thing would have to resemble the plasm wraith/gold boi just cause its a cute detail)

  • @Kracko1000
    @Kracko1000 8 месяцев назад +1

    Cool video! Also, here’s an enemy idea: The False Onion. It starts out as a normal looking red onion, found on the last floor of a cave. However, once the Pikmin try to pick it up, it will activate (getting the onion legs) and it will begin the fight. The onion part of it is where it would be damaged from attacks. It would walk around like an arachnorb and it would not be able to hurt Pikmin with its feet. It would have a few attacks:
    1: it would retract its legs and begin to fly (any Pikmin on it would be knocked off) try to hover over any pikmin and then
    it would slam down, crushing all Pikmin except rock Pikmin. From there, it would extend its legs again and go back to walking around.
    2: it would use a beam similar to the onions to inhale anything beneath it.
    3: it would retract its legs and fly up, Whitch would shake Pikmin off,then use a beam similar to the onion’s to inhale any Pikmin below it.
    4: While walking around, it will shake Pikmin off after a few seconds and attempt to saw them with its propeller
    Note: while it is flying, it will be out of the reach of any kind of Pikmin
    It looks like a red onion, except it has sharp ends on the propellers, an eye in the center of the propeller, and sharp teeth on the are that it uses to inhale Pikmin, the bottom of the onion.

  • @kronkmanoverheaven
    @kronkmanoverheaven 8 месяцев назад +1

    I have a few enemy ideas so heres three that are related: the sweet, spicy, and sour blowhogs. 1: the sweet blow hog will bury itself underground with only its volcano shaped snout protruding, while in this state a necter like liquid leak from its mouth (which is connected to a large yellow bubble on its back in which the necter like liquid is stored) to attract prey, once the prey is stuck on the liquid due to its honey like properties the sweet blowhog will suck it up. 2: the spicy blow also has a large bubble on its back however this one is red, it has the ability to shoot out a highly contrated form of spicy spray that is so potent that it light a pikmin ablaze. 3: the sour blowhog is a boss not only has a purple bubble on its back it also has a mud like hue to its skin and a small purple flower on its head that it uses to blend in, it has the ability to spit out a spray of incredibly potent liquid known as fermented sour spray that is so potent it can turn a emporer bulblax into stone permanently

  • @gabrielboudjema4076
    @gabrielboudjema4076 8 месяцев назад +1

    Man that's really fucking awesome 😭
    Your level of creativity is really incredible and are really just better than the original pikmin bossfights ❤❤❤

  • @Kirbyfan7209
    @Kirbyfan7209 7 месяцев назад +1

    I like the potted quaggled minorclops, I like the idea of smaller, juvenile enemies. But I wish, instead of oatchi getting scared, he should be picked up by a vine, and stayed up there till phase 2, when he falls down and s free, but the potted quaggled minorclops will trick Oatchi, and any rushes will go underneath and miss.

  • @YoungQuist00
    @YoungQuist00 8 месяцев назад +2

    I’d really like to see my queen whiskerpillar idea in your art style! It would make me thrilled to be a part of your next project!!

  • @theminiyosshi2901
    @theminiyosshi2901 8 месяцев назад +2

    So it’s rare but possible for the totem to be all gloom, right?

  • @GameGuys92
    @GameGuys92 8 месяцев назад +1

    Boss idea:
    Name: congealed crushblo
    Description: larger version of the calcified crushblat however the shell is rockier looking, and its legs are thick and short, and its head is smaller
    phase 1: once entering sublevel 7 of decrepit caverns in blossoming arcadia (suggested pikmin: purple, rock, yellow) the player finds a huge looking rock in the middle of the room when walked up to it will grow thick legs short in length and then the battle begins. (side note there will be red, blue, white and ice candypop buds to the right two of each and the battlefield is dome shaped) [10 of each type of total]
    phase 2: the congealed crushblo will start violently jumping around the room not knowing where it's going. once out of breath it will stop in place and start stomping until it regains its breath. the best time to attack would be when its stomping by throwing the large and heavy purples on the rock it will start to crack and with 20 purple hits its cracked (you may also use rock however it would take 50 throws in which you can only get in about 10 throws every stomp time.)
    phase 3: once the rock is exposed it will be revealed but this time it looks just like a round reddish ball that is before its roles its eyes forward and opens its huge mouth. it is now squishy meaning pikmin will not be crushed however it does have a colored hue to it which indicates an element it has on it (40% chance for electric, 15% fire 15% ice 15% poison, 15% water)
    if a pikmin of the wrong element is thrown on they will get the status effect. when it is yellow it has electric and when it bounces and hits the ground electric sparks will randomly shock in the arena like the titan dweevil from pikmin 2. if on fire when crushing a multitude of fire geysers will appear and start doing what they do best until destroyed. if water occasionally it will spit out water filling the arena with water, and it will suck it back in after time. if icy then it will blow out cold air making the room chilly and will make pikmin chiver icicles will also fall from the ceiling both of these things have the same mechanics from subzero sauna and they will stop when he goes to the next phase or if he switches to fire. if poison when it bounces it will expel poison gas in the arena. while all this is happening the congealed crushblo will also try to lick up pikmin by bending down and slamming its Toung into the ground (kind of like the creeping chrysanthemum)
    phase 4: once hit enough the congealed crushblo will turn off all elements. and start running occasionally release every element at once indicated by a glow if every color. and then a deep breath once attacked a bit more it will seemingly die however there has been no health bar so far.
    phase 5: the congealed crushblo will borrow into the ground and pop its feet out and start crushing in nearby areas from here its simple kill him with rocks once the health bar reaches none, he will finally die spitting out a castaway.

  • @ClaytonandMatt
    @ClaytonandMatt 8 месяцев назад +1

    For a idea. The shadow Kraken. It live in the water as a shadow you can’t see the week spot it is a fish. The first phase you see the fish, but a deadly poison go around the fish and make a kraken shape. It summon shadow fishes with poison spikes on it and his tentacles Grab pikmin then it eats the pikmin. The water becomes a deadly poison of liquid, but only White pikmin can go inside. These shadow tentacles you can pull with 10 pikmin, but only white pikmin can do it. The fish been pull out of water, but it have a water shield only blue pikmin can attack. The Second phase it been come mad he will yell and make the pikmin Panic. He will do his attacks faster. If you do that again. The last phase he will show the shadow Kraken he will do a vortex attack will suck pikmin and he will do a spin attack you have to jump over. You have to pick up the shadow kraken Head with pink pikmin it is 10 pikmin you have do that 5 time to pull the fish out of the shadow Kraken to defeat this enemy.
    The fish have a color of purple and black. The cave called “The endless sea.”

  • @almondthedude
    @almondthedude 7 месяцев назад +1

    I have a concept for an enemy called the Spiney Rolladoza:
    Its based on horned lizards and armadillo lizards. Its attacks by rolling around like a wheel and shoots water droplets from its eyes while rolling, damaging any pikmin besides blue pikmin. When at full health it sleeps while shooting its tears at near by pikmin, then at half health it starts to roll. To damage it you need to throw pikmin at its eyes to wake it up then, you need pikmin to pick up an item and put the item in the Spiney Rolladoza's path, the Rolladoza trips allowing you to damage it, or you could Oatchi rush it.
    I picture it like a spikey wheel.

  • @DiVerrencia
    @DiVerrencia 8 месяцев назад +1

    I wanted to do my own creature too so much i loved your video😂
    so i was thinking about ants/termites inspired enemies with a touch of warrior bug (4 leg, two antenna, and of course the vertical jaw) from starship troopers but with googly eyes, with 4 members: workers, winged, soldiers and the queen.
    they would be in their own 5 level cave that oatchy cant accede and do like a dandori battle, as they try to fight for resources. in the cave you would need to manage the number of pikmin because they will not be any wild pikmin(exept if you use glowing pikmin).
    their danger would be in their number like the pikmin, also when you kill one, all the enemies of the level will come to attack you
    workers: they spawn from a hole, they are slightly bigger than pikmins, they can carry resources and will try bring it to the hole, when they do, more will spawn maybe with a soldier or a winged one. they kill pikmin by grabing them into their vertical pincher and taking them to the hole where the pikmin die and a new worker spawn, their squishy and die when a pikmin is launch on them.
    soldier: they are bigger and more tanky, they can grab 5 pikmin in to their long vertical jaw, and after 2 second they use their long stinger to kill them
    winged: pretty much the same a the soldier exept that they have wings, they will try to grab the player, not alowing you to give any orders.
    queen: the boss, you fight her in an arena with 4 holes, she would be in the back of the arena not moving, laying eggs that spawn: worker, soldier, winged on a timer of 10 second, you will need to fight a wave of enemies to approach her, but beware she can attack with her jaw. when you did to much damage to her, she will release a fog of pheromones that will make the pikmin panic, then workers go out of the holes and the resources that they manage to take before you are given to the queen healing her and laying more eggs, this continue until there is no more resources.
    the queen is big and has a large abdomen, she has holes from where the fog is release multiple yellow spike pn her head to indicate that she is the queen

  • @waffletop1018
    @waffletop1018 7 месяцев назад +1

    Concept: The ice-tail Spinesail
    This boss enemy looks something like a quadrupedal beaked spinosaurus with a big mass of ice on the tail
    it uses that large ice mass on its tail to crush pikmin in large numbers, if you destroy the ice mass it reveals its weak spot, which is a scale-lacking tail tip. after a few seconds of being stunned, it dives into the icy water surrounding the arena, regaining its ice tail. it is implied to be a distant relative of the snagret.
    and as a second concept: the flighty snagret
    if the burrowing snagret is the first stage, and the pileated snagret is a stage up from the burrowing snagret, then the flighty snagret is a step up from the pileated.
    its first stage has it fight like the pileated snagret, just bouncing around and doing snagret things, after getting to half health, it reveals a pair of large, pterosaur-like wings (bat wings with only one finger supporting the membrane) and begins flying around the stage
    a baby variant could also exist, having a big jump to shake off pikmin
    I kept the descriptions somewhat basic so that you could have some room for creativity

  • @igordasilva7180
    @igordasilva7180 8 месяцев назад +4

    I have an idea for a pikmin boss that you might like.
    It's called "The Onion Mimic" (I don't have an proper name for it. You can take this part for you)
    Intro and appearance:
    At the final floor of a cave, the player will find an dark red onion slightly buried in the ground. When they approach it, it's skinny bug like legs pop out of It's body, similar to an real onion legs. And at the flower on top of it's body, eyestalks grow and stare at the player and their pikmin. The mouth at the bottom of the onion mimic's body opens as the battle begins.
    Movement and attacks:
    The onion mimic will run around the arena, just like an dweevil does. The onion mimic will sometimes tilt backwards and try to suck the pikmin. The player will have to whistle the pikmin to save them before they get sucked. If they don't save them, however, the onion mimic's body will change its color depending on wich pikmin it sucked. The onion mimic can also spit from its flower several elemental hazards, wich will change depending on its color (Red: spits fire balls that turn into sizzling floors when they hit the ground. Yellow: spits eletric objects that will connect themselves and make lines of electricity around the arena, similar to the shock therapist attack from the titan dweevil. Blue: spits water bubbles that will bounce around the arena, making an annoyance for the player and their pikmin. There could be more attacks based on other colors. You can take this part for you too). The onion mimic will also lift its body upwards and squash the pikmin bellow it and throwing off the ones nearby. Then it will slowly lift its body and repeat its cycle.
    How to defeat:
    The onion mimic's body it's too high for most pikmin to reach it, but the player can throw yellow and winged pikmin on it and cause some damage. But the onion mimic will quickly shake them off as it runs around the arena. The best way to attack it, however, is when it stomps the ground with its body, as it will slowly lift upwards, making the perfect opening for the player.

  • @EthanSoto-gs1yu
    @EthanSoto-gs1yu 8 месяцев назад +1

    Enemy idea the defense dweevil the defense dweevil is a enemie then uses treasure to attack your pikmin 6 exampels 1:this is a custom treasure he uses a fork treasure to stab pikmin 2:he uses the whisle treasure to grab your pikmin 3:he can shoot your pikmin with a card the card act like a bomerang 4:custom treasure he can use a party poper to stund your pikmin 5:custom treasure he can use a helicopter treasure to fly 6:finally he can use a robot treasure to blow up your pikmin. This enemy tinda looks like a boss. I like your drawings❤

  • @Darkstardaidiot
    @Darkstardaidiot 7 месяцев назад +1

    I feel like an enemy that acts like a wild pikmin sprout would be cool, especially if it took the body shape of a pikmin but with six legs and horns, sort of like a spider-beetle-pikmin abomination, that would be pretty cool!

  • @thibaultvallin8074
    @thibaultvallin8074 8 месяцев назад +1

    Idea for a boss the ragging shaggy long legs a boss that has feet as big as ragging long legs and is has high as shaggy long legs the objective in this cave the ragging shaggy long legs is a recuring hazzard with many dweevil and a titan dweevil as a mini boss(it has a sharp item he uses as a sword and a billard ball that roll around the battle field for 13 sec) after the titan dweevil fight here is where the fun begins the ragging shaggy long legs appears on the next floor if you wait 3 minutes and he move in big corridor and because the cave is only entered with white pikmin you can't attack him run and get the treasure on your way you'll need 5 more sublevel to fight him you need to throw rock pikmin at his leg to break it and stun him then he can't shake anymore and you can throw white pikmin with one of there new ability being able to climb on beady and raging long legs then when phase 2 is here you'll really be in trouble (there's no way to go back to the surface on phase 1) he breaks the floor of the arena reavealing ancient human tech that he uses to attack you because they been here for a long time gloom spit outs of it then a cutscene plays oatchi start cowering in fear now it moves really fast and jumps around the battlefield but destroying the floor also revealed a new way to beat it the bacteria pikmin resistant to gloom and gloom only now the real fight begins when the ragging shaggy long legs die it leaves 4 castaway 50 raw materials and 1 golden coin(5000 sparklium)

  • @malacupava
    @malacupava 2 месяца назад +1

    my idea for a enemy is a creature called:the crupter it hides in the ground and then it swallows a pikmin and spits it out into a black pikmin with green eyes that will attack other pikmin and feed to the crupter and turns the new ones into the black pikmin 😅😊

  • @darkredlol-u3z
    @darkredlol-u3z 7 месяцев назад +1

    a idea i have is dark pikmin it like a but dark have red eye have also have every pikmin u have turn in to dark pikmin the dark pikmin will be find in the new cave in the house or u can fight it as a boss need the end of the game. dark the pikmin can run fast and can take anything thing your pikmin is holding. the only way to stop the dark pikmin is to have it spawn point push in water blue pikmin can't dark pikmin also dark pikmin have a 0.13% to be sacry light and trun back to a red, blue, rock or yellow pikmin the dark pikmin spawn point it a dark stone a that can turn your pikmin into dark pikmin if not push in water on time 2min before it get turn into dark pikmin and also i love your video and i hope i get pick for your next video

  • @techbilly119
    @techbilly119 7 месяцев назад +1

    I love this video I have a Idea what about a octopus aracnorb called the octo legs that will snach your pikmin and
    Sprays toxic inke on your pikmin and you have to attack its eyes 😂😂😂

  • @pineball43
    @pineball43 8 месяцев назад +1

    I love the night expeditions, but I feel they could use a bit more. What about a fake tricknoll enemy?

  • @PaoloGarcia-j8t
    @PaoloGarcia-j8t 8 месяцев назад +1

    I have an idea
    The silver wraith
    At the beginning of the cave afeter 5 minutes a cut scene will happen where a translucent blob will fall from the ceiling and will begin to chase you on the floor but different from the water wraith the chase will immediately continue on the next floor and so on until the final floor where the wraith will fall on the middle of the arena taking the shape of the golden wraith but silver it will the consume oatchi and the fight wilm begin to save him the wraith will act similarly to the golden wraith where he will attack with his tendrils but when the wraith summons the core attack unlike the golden wraith it will only spawn 1 due to its smaller size compared to its big brother.
    once his hp is depleted he will begin to play an identical animation to the golden wraith being defeated but before he melts he will enter 2 phase he will consume at random half of your squad healing to 50% (the attack will make sure that the amount of pikmin consumed will make sure that the amount of pikmin you have will be even across the bord so he doesn't kill all the pikmin of one type). then he will begin spitting small blobs that will transform into random silver colored enemies and once the enemies are killed the boss will lose health and when on red health the blobs will get bigger transforming into stronger enemies and all of this on top of the phase 1 one attacks one his hp reaches 0 he will melt away revealing oatchi and the boss will be defeated.

  • @baitrul3590
    @baitrul3590 8 месяцев назад +1

    i have an idea for a long legs boss
    double long legs are like beady long legs but with 8 legs and two heads so they can move a bit faster, but it can smash into walls which will knock them over, that is when you can attack it. for the second phase it will split with them turning into a normal beady long legs but there are two.