EVERY CHANGE in Monsters of the Multiverse! (but cleaner)

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  • Опубликовано: 14 июл 2024
  • All thirty-three races of the new Mordenkainen Presents: Monsters of the Multiverse is covered in reckless detail. Two hours cut down to under forty minutes? Give it a listen! Play it in the background, while you're washing dishes, or going to sleep...any time, honestly.
    The original livestream: • Every Change in MONSTE...
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    ➤ Podcast: anchor.fm/yraw-podcast
    ➤ Tiktok: / wintryrpg
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    Music: "Welcome Home by Adrian von Zeigler
    Assorted Hyrule tracks, compiled by Sam Cisco
    #dnd5e #dungeonsanddragons #multiverse #mordenkainen
    0:00 What's Going On?
    0:40 But Why?
    1:14 The Tasha's Format
    3:30 Race Categories
    5:00 Spellcasting Changes
    5:40 Speeds and Sizes
    7:05 Feature Changes
    7:54 Proficiency Everything
    8:53 Weapon Changes
    9:48 Universal Elf Changes
    11:47 Aarakocra
    12:33 Aasimar
    13:35 Bugbear
    15:17 Centaur
    15:30 Changeling
    16:05 Deep Gnome
    17:08 Duergar
    19:11 Eladrin
    19:47 Fairy
    20:00 Firbolg
    20:51 Genasi (Air)
    21:30 Genasi (Earth)
    22:02 Genasi (Fire)
    22:25 Genasi (Water)
    22:52 Githyanki
    23:44 Githzerai
    24:07 Goblin
    24:54 Goliath
    25:55 Harengon
    26:04 Hobgoblin
    27:02 Kenku
    28:00 Kobold
    29:52 Lizardfolk
    30:39 Minotaur
    31:23 Orc
    32:26 Satyr
    32:43 Sea Elf
    33:15 Shadar-Kai
    34:07 Shifter
    35:12 Tabaxi
    35:20 Tortle
    36:04 Triton
    36:36 Yuan-Ti
  • ИгрыИгры

Комментарии • 157

  • @InquisitorThomas
    @InquisitorThomas 2 года назад +102

    I feel like there was a serious missed opportunity to add Gnolls as a Playable Race in this Book. Despite featuring prominently in Volo’s Guide they didn’t get get playable stats like the rest of the *humanoid* monsters that got a lore section in that book. Even now while Wizards are changing humanoid monster stats to say “Any Alignment” the Gnolls are still “Typically Chaotic Evil”. It’s not like there’s not a precedent for Non-evil Gnolls in D&D, the most prominent Gnoll faction in Eberron is Lawful Neutral and is the ideal race for anyone who wants to play a character from Droaam.

    • @godferbidd6262
      @godferbidd6262 2 года назад

      I almost didn't respond to this but... I know many feel the same way you do, but a majority do not. The gnoll in Eberron are campaign specific. I assume they are just like the orcs in Eberron. However there's no other examples anywhere else. They are if demonic origin, and evil at their creation, with no hope of redemption. "No goodness or compassion reside in the heart of a Gnoll", that is in their description. Which is fine, they are bad guys for pcs to loot. That being said, I love playing gnolls in evil campaigns. Hyena man with nunchucks? Heck yeah, let's go eat some halflings.

    • @benjamight4996
      @benjamight4996 2 года назад +7

      I'm Guessing Because Gnolls are closer to fiends than humanoids

    • @wayfinderwolf9011
      @wayfinderwolf9011 2 года назад

      That's what I'm saying!

    • @harrygunter6805
      @harrygunter6805 2 года назад

      Well thank goodness for kobold press giving us that option

    • @wayfinderwolf9011
      @wayfinderwolf9011 2 года назад +1

      @@harrygunter6805 For the life of me I'm unable to find that. Would you be able to link it?

  • @lucasramey6427
    @lucasramey6427 2 года назад +33

    Also yeah part of shadar-kai lore is that while in the shadowfell they typically wear masks because they appear wrinkled and deceased there due to the shadowfell's curse

  • @Missiletainn
    @Missiletainn 2 года назад +24

    Also to Point out: Very quickly after the book was released, the changelings ability to chage their weight was RE-added back in.

    • @WintryRPG
      @WintryRPG  2 года назад +9

      Woah, you're right! Was there an errata I missed? Or was I just imagining things?

    • @JonathanMandrake
      @JonathanMandrake 2 года назад +1

      @@WintryRPG You didn't imagine it, I also saw this on another channel

  • @Missiletainn
    @Missiletainn 2 года назад +58

    Just to Point Out: Yuan-Ti aren't a beastial race, they are a transformed race, any race can get turned into a Yuan-Ti through a ritual, so it's more similar to aasimar and genasi than tabaxi and tortle.

  • @InquisitorThomas
    @InquisitorThomas 2 года назад +20

    I think another unexpected upside to the Yuan-Ti, because you’re no longer specified to be “a Pureblood” I think you can argue that the Stat Block can “technically” be used to flavor a Yuan-Ti character as a Malison or a small Abomination whose tail/snake heads are there but don’t mechanically do anything.

  • @AlexMartinez-gv7hy
    @AlexMartinez-gv7hy 2 года назад +4

    This is great seems much more streamline and easier to understand for new players I believe. Also balancing basically a large roster while also giving the player more room to customize their character is in my book a plus, allows for a personal touch.

  • @StormageddonTMS
    @StormageddonTMS 2 года назад +7

    This is the most useful guide explained brilliantly! Had watched the stream VOD and gonna watch this and grab the album to explain to my PCs! Thanks so much for such a well made materials and videos!

    • @WintryRPG
      @WintryRPG  2 года назад +3

      Thanks again for watching!!!

  • @isaachepworth7860
    @isaachepworth7860 2 года назад +7

    I just hope they allow people to chose if they want to play the new or old version on D&D beyond.

  • @TyranusRex721
    @TyranusRex721 2 года назад +10

    I cannot wait to try out the new Kobold! Got a backstory and subclass (Rune Knight) all ready to do!

    • @jemm113
      @jemm113 2 года назад

      and now you got more feats for rune stuff!

    • @CharlesUrban
      @CharlesUrban 2 года назад

      So you want a giant kobold that uses Draconic Cry to roar. Add in Fire Bolt as a cantrip and you have Godzilla.

    • @TyranusRex721
      @TyranusRex721 2 года назад +1

      @@CharlesUrban I like how you think!

    • @CharlesUrban
      @CharlesUrban 2 года назад +1

      @@TyranusRex721 "It is Kojira. We must run."

  • @QuinnTheGM
    @QuinnTheGM 2 года назад +10

    Such a great video, really well done! It was incredibly concise given the amount of changes included. I totally agree on the spellcaster point regarding Goliaths, I actually put out a video yesterday talking about how I thought they were now one of the best choices for Wizards in 5e!

  • @RonquixoteDIII
    @RonquixoteDIII 2 года назад +4

    9:09 so now all natural weapons can’t Smite anymore, RAW they’re getting rid of the only way to Smite without a weapon 😢

    • @theepicduck6922
      @theepicduck6922 2 года назад

      Don't forget you can always homebrew and make house rules if need be. I imagine an unarmed smiting build isn't going to be a complete game breaker unless taken to the complete extreme.

  • @lucasramey6427
    @lucasramey6427 2 года назад +8

    Bugbear are canonically made of rubber prove me wrong

    • @WintryRPG
      @WintryRPG  2 года назад +2

      it checks out!

    • @Charoy612
      @Charoy612 2 года назад +2

      Counterpoint: Bugbears are bubblegum.

    • @mohammadmurie
      @mohammadmurie 2 года назад +2

      They are made of bungee gum which has the properties of both rubber and gum

    • @SenorVilla
      @SenorVilla 2 года назад +2

      Bugbears are just very fluffy goblins, like, they're as small as goblins, it's just all the hair that make them seem like medium creatures.

    • @lucasramey6427
      @lucasramey6427 2 года назад +1

      @@SenorVilla wrong they are rubber lol

  • @joemontondo9113
    @joemontondo9113 2 года назад +4

    I still find it odd that, despite how many people seem to like them, Warforged weren't in here

    • @gameraven13
      @gameraven13 2 года назад

      They, like the kalashtar, are more tied to Eberron than changelings and shifters, I guess. I would assume that's the reason they aren't included is that they are too tied into the lore of Eberron to make them setting agnostic.

  • @BaAlex37
    @BaAlex37 2 года назад

    Another phenomenal video from Wintry! Thank you for taking the time to deliver us a thought out analysis of the changes effecting our favorite hobby.

  • @PokeBallZSack
    @PokeBallZSack 2 года назад +4

    Thanks winter, had a few friends who missed some changes and just reffered them to you and they are all sorted, Appricate you making this so clean and understandable, Stay frosty friend.

  • @Mitcheck315
    @Mitcheck315 2 года назад +12

    interested to see that so many short rest abilities are being taken out, I feel like there's a high chance 5.5 does away with them entirely. In the mean time Warlocks and Monks that are entirely short rest based feel like they got an even shorter end of the stick since now unless you're playing one of the very few races with a short rest feature there's very little reason to take a short rest at all, I'm interested to see if Monks and Warlocks are restructured in order to fit the rest of the new structure

    • @jemm113
      @jemm113 2 года назад +1

      I suspect they'll get unique traits that let them recover while outside (or perhaps inside :0 ) of combat. Closer to "Per-Encounter" abilities of 4e. Basically as long as you have, say, 10, 15, or 30 minutes outside of combat you regain those features. Having short rests take an hour feels far, far too long for some players mentally while others would perceive them as being rather quick, since many people have different perspectives on how long an hour takes irl (like me ._. )
      if short rests themselves were shortened to 20 or 30 minutes while you heal would be an equally useful change for those classes and people would be more likely to take them in an adventuring day.
      I do feel that having the classes gain abilities back separately from the short rest mechanic would overall be better. It would drastically fix stuff like Monk without even having to change their charges of ki. Though perhaps 4 elements would still need a feature that let it recharge in a fight for a small roll of like a d4+WIS since their spells STILL cost too much especially when upcasting. Frankly 4E monk (lol) should get their spells upcasted automatically at certain levels for free to not be such a ki drain.

    • @bleddynwolf8463
      @bleddynwolf8463 2 года назад

      i'd hope for short rest be turned to ten minutes, ONLY used for hit point recovery, and other features turned to prof per long, or some other change, treantmonk did a good video on it recently

  • @dharpoon
    @dharpoon 2 года назад +6

    I am making a Kobold druid either Wildfire or Shepherd. benefiting with draconic cry for my summons and an extra cantrip (firebolt) for its long range.

    • @TyranusRex721
      @TyranusRex721 2 года назад +3

      I feel like there are a ton more build opportunities for Kobolds now.
      I am making a Kobold Rune Knight so I can be a large boy and roar at my enemies!

  • @Keenath
    @Keenath Год назад

    Removing the dwarf "you are not slowed by armor" thing is a pure win. That was an absolute non-benefit in the first place. It only applied if you were wearing heavy armor without the prereq strength score, which means you have heavy armor proficiency but strength below 15, which is *incredibly* rare. Like, archery focused fighters (but if you're doing that why are you a dwarf?) or wisdom focused life clerics... that's about it. Having it in the race implies it's an important or at least useful benefit, but it almost never comes up.

  • @TheLoveTruffle
    @TheLoveTruffle 2 года назад

    Thank you for taking the time to make this video. Very insightful.

  • @th3phoenix
    @th3phoenix 2 года назад +21

    I feel like it's more fair to say *Pack Tactics* and *Grovel, Cower, and Beg* have been replaced with *Draconic Cry* than to say *Pack Tactics* has been removed and *Grovel, Cower, and Beg* replaced with *Draconic Cry* . *Pack Tactics* was used to get advantage on your own attacks, *Grovel, Cower, and Beg* was used to grant allies advantage, and *Draconic Cry* does both.

    • @1.21jiggawatts2
      @1.21jiggawatts2 2 года назад +8

      The new Kobold isn’t bad, it’s just not the reason people play Kobold. If Kobold released in this version, it would be a beloved race like old Kobold is today

    • @jimgauth
      @jimgauth 2 года назад +1

      Draconic Cry gives the party an alpha strike on focus fire at range.

  • @bendoucet8641
    @bendoucet8641 2 года назад +3

    My main take-away from these updates:
    I can finally play my Yuan-ti Undead Warlock (Dracolich patron) and no one can complain about it.

    • @TrixyTrixter
      @TrixyTrixter 2 года назад +1

      Is there something wrong with it? If not then complaints really just seems like a bad dm/players.

    • @bendoucet8641
      @bendoucet8641 2 года назад

      @@TrixyTrixter The people at the table just didn't like the Yuan-it's magic resistance.

  • @SybilantSquid
    @SybilantSquid 2 года назад +4

    I'm going to miss regaining those features on short rests. I think I'm going to homebrew it in my games that if you have no charges of a proficiency bonus per long rest ability, then you can regain one as part of a short rest.

  • @AzureIV
    @AzureIV 2 года назад

    This was a great video thank you.

  • @bskec2177
    @bskec2177 2 года назад +1

    Firbolg Hidden Step has the same wording as ranger's "Vanish" from Tasha's, and now it's PB per LR too. So when my Firbolg Ranger hits level 10, he's going to be able to do this 8 times per long rest. He's already got a tonne of bonus action options though, so I'm not sure if he'll ever use them up.

  • @snowymass854
    @snowymass854 2 года назад +2

    Honestly I'll miss a lot of the cultural quirks and racial negatives that were removed from this. I fully respect why they did it and agree for many the neutrality needed to be introduced.
    However I feel like for some of the negatives they went too far. Like, sure it's FAR easier to play a Kenku now, but the kenku curse defines them! For many of the negatives I feel like it could have been reworked by adding a positive. Sunlight Sensitivity is a great example. "Your eyes are used to dark environments. You have disadvantage on perception checks in sunlight, but in darkness you have advantage on the same rolls."

  • @epicgizmo5565
    @epicgizmo5565 2 года назад +3

    they do not erase the old versions- i have to stop you right there because yes they do dndbeyond discontinued them

  • @louis-simongagne2038
    @louis-simongagne2038 Год назад

    Got to love the LoZ skyward sword musique in the background ❤

  • @MrPopsnap
    @MrPopsnap 2 года назад

    excellent video

  • @cambabamba4159
    @cambabamba4159 2 года назад +3

    I’m disappointed about Lizardfolk. I wish that Cunning Artisan was kept and that it was implied that Lizardfolk are naturally inclined to craft things out of remains, just as beavers are inclined to build dams. It wouldn’t fly for more humanoid races, but a bestial race like Lizardfolk would be perfect for such a strange inborn behavior

    • @ExeErdna
      @ExeErdna 2 года назад

      Then it helps with class based choices and or can help with interest class choices as well. Like think of a Lizardfolk artificer that likes using bone and hide over cloths and metals. For this whole thing about "choice" they moved too much.

    • @flickerr.6775
      @flickerr.6775 2 года назад

      Yea, even tho I rarely used the Cunning Artisan, it was nice to have as a "defining" quirk that my character had, and your re description for the ability is great. I really disliked how gruesome and kind of mindless Cunning Artisan made all Lizardfolk look

  • @christiantucker-allen7264
    @christiantucker-allen7264 2 года назад

    Awesome vid! also I can't get the bugbear change out of my head, Astral Monk at the top of initiative is gonna be interesting.

  • @Mr.Mcjerkface63
    @Mr.Mcjerkface63 Год назад

    Do like the Orcs getting Relentless Endurance, was confused why Half-Orcs only got it...

  • @RonquixoteDIII
    @RonquixoteDIII 2 года назад +11

    12:47 I have to disagree with healing hands. It’s better from levels 1-7, slightly worse by 8, better at 9, equal at 10, and worse from 11-20. Now granted most games don’t go past 10 much so it’s a huge deal but for higher level campaigns it’s worse

  • @flickerr.6775
    @flickerr.6775 2 года назад +1

    This video is BRILLIANT! Thank you!!!
    I LOVE these new changes, making the stat blocks of the races neutral, simpler, clearer to read and understand, and also making most races smoother to play with, without the cultural limitations that the old text put into them (I really disliked some of the races simply because of the flavor text making them out to be terrible and overly evil, or things like that). I really like this direction they are taking, it will make creating characters and playing DnD easier.
    I just wish they didn't completely remove the races quirks, and how they are portrayed generally, just actually separated these races traits from the much needed mechanical stat block. And I would also like to see the "usual" weight / height and maybe asi, for the races, so they can have their depth and we can have an idea of how these races are generally supposed to be portrayed physically, like the Goliath and Firbolg for example, they are supposed to be really tall, but without this info anywhere they lose part of their depth and uniqueness, sometimes making the design fall apart.
    Anyway all in all, great changes, love them!!!!

  • @jemm113
    @jemm113 2 года назад +3

    Changelings did get a massive nerf with their new fey typing: Detect Evil and Good now sees Changelings!
    I understand lore-wise why you make Changelings fey but frankly they should have gotten an ability that makes them harder to find through such spells. It would be really niche for them to come up normally but it makes sure the race is air-tight on what it's supposed to do. Like it should have been able to make a save or a skill check to avoid being detected form such spells, either your choice of mental score or any mental ability you can use for spellcasting plus proficiency!

    • @bleddynwolf8463
      @bleddynwolf8463 2 года назад +2

      low level spells that specify humanoids don't work on them

    • @jemm113
      @jemm113 2 года назад

      @@bleddynwolf8463 it’s more so about how the Changeling’s main gimmick, being a shapeshifter, gets ostensibly no-sold by the spell.
      Though admittedly it’s an *uncommon* spell in 5e due to the design restrictions counting only exotic creature types as supposed to actual alignment

  • @Kannakomi
    @Kannakomi 2 года назад +3

    Awesome video and overview of the new changes made!
    One thing immediately made me go: OH THANK GOD-
    Sunlight Sensitivity has always been a thorn in my side when playing with DMs who insist on playing exactly by the rules. Let me play a Drow in peace, I beg of you.
    And choosing what ability score to use for Innate spellcasting was long overdue. Just because I play a certain race doesn't mean I want to invest in a specific ability score. Playing a Winter Eladrin and Fey Step' Fear effect was essentially useless.
    Looking forward to see how this all plays 👀

  • @JadeHarleyCoffeeMug
    @JadeHarleyCoffeeMug 2 года назад +5

    can i mention how amazing the new artwork for the goblinoids are? especially that wild goblin girl for me

    • @InquisitorThomas
      @InquisitorThomas 2 года назад +2

      I really like the new art for the Duergar in the monster section. I kinda hate the new Drow look, the House Captain looks like a Combat Gimp and the Drow with normal eyes and gray skin are really boring and kinda ugly, the obsidian skin and red eyes on a good character could have had an otherworldly beauty, now they’re just gray elves, but not to be confused with the Shadar Kai who are also Gray elves. Also the Drow Inquisitor looks like it has the Oblivion Dark Elf Hair cut.

  • @XanderMander006
    @XanderMander006 2 года назад

    The Shadow Vail is devoid of the amount of magic from the material plain. All elves rely on magic for their youthful appearance.

  • @DStrormer
    @DStrormer 2 года назад +2

    I'm mostly on board with the mechanical choices here, but I'm personally not a fan of having all the roleplaying flavor stripped out. Hopefully we see it come back in setting books and backgrounds.
    That said, I don't believe WotC succeeded in addressing the issues that many of these changes were meant to help address. Personally I find the rules in DM's Guild products such as An Elf And An Orc Had A Little Baby (and its sequel) handle the bioessentialism problem in a much more nuanced and enjoyable way. They feel more like an interesting new character creation system than a refurbished sampling of a tired old one.

  • @AngelCanseco1
    @AngelCanseco1 Год назад

    Absolutely love the new kobold, but more flexible and those pb ba draconic cries have been absolutely amazing for my kobolds. Made a kobold that is a fighter cavalier/rogue multiclass with a whip, being able to ba the draconic cry and use my action to hit enemies and mark them with unwavering mark, forcing them to either have disadvantage against my Allies or hit me

  • @WorgenGrrl
    @WorgenGrrl 2 года назад

    I am even more excited to play my Shadar-Kai Mercy Monk!

  • @natezabinski5615
    @natezabinski5615 2 года назад +2

    All nighters are terrible. Hope you got your rest after this.

    • @WintryRPG
      @WintryRPG  2 года назад +2

      I'm sleeping well tonight! :D

  • @Bigtmac2200
    @Bigtmac2200 Год назад

    I feel as a DM to brand new players I can't incorporate changes that are contrary to rules in the Player's Handbook because my players rely on that book as their only base of knowledge in D&D. I go by the addage "keep it simple stupid." I don't want my players overwhelmed ya know?

  • @GrimHeaperThe
    @GrimHeaperThe 2 года назад

    Not a patchnote. It can just be used as one. It isn't an update to the other races it has been said.

  • @Mitcheck315
    @Mitcheck315 2 года назад

    Bug bears are suddenly amazing gloomstalkers

  • @goombots-zb4xe
    @goombots-zb4xe 2 года назад

    Maybe the lizardfolk got changed to slashing so it makes more sense if they took the feet slasher? I imagine a bite is more likely to slow you down 10 feet rather than have any reason for a damage reroll.

  • @edwardwalter3100
    @edwardwalter3100 2 года назад

    When ya gonna do the monsters? Great vid man, thanks!

    • @WintryRPG
      @WintryRPG  2 года назад

      oh gosh, that'd be a 3 hour vid xD

  • @TriThorn
    @TriThorn 2 года назад

    Changling just got weight back on the latest book patch update on dndbeyond

  • @_chaosdrako_2395
    @_chaosdrako_2395 2 года назад

    what battle map application are you using when showcasing how abilities work? (Ex. when you were showcasing the kobold Draconic cry)

  • @Dnd-Versatility
    @Dnd-Versatility 2 года назад

    I wish I knew what their plans were for dwarfs

  • @flawedpyro4650
    @flawedpyro4650 2 года назад

    Mmmmm Bugbear gloomstalker

  • @Lunaticwolf13
    @Lunaticwolf13 2 года назад +2

    Does this mean whenever the shifter shifts they can choose which feature to get? That feels strange because the animal you resemble may not logically fit with all of the features

    • @talkinggibberish
      @talkinggibberish 2 года назад +3

      No, you "gain an additional benefit based on one of the following options (choose when you select this race)". similar to the aasimar form

  • @danielkneeshaw6564
    @danielkneeshaw6564 2 года назад

    I'm surprised that the Loxodon wasn't in the book as well.

  • @PackTactics
    @PackTactics 2 года назад +5

    There's no Kobold in Monsters of the Multivers.

  • @t.h.mcelroy6597
    @t.h.mcelroy6597 2 года назад

    💛

  • @Sinchu9
    @Sinchu9 2 года назад

    So if they buffed races' buit in inarmed strikes, will they do the same with Tavern Brawler?

  • @andrewdowns3673
    @andrewdowns3673 Год назад

    Shouldn't the Goliaths (and maybe the Firbolgs) have gotten the Creature type Giant? I mean, they are the Giant playable race option(s).

  • @sTribak99
    @sTribak99 2 года назад +1

    What VTT/Script(s) does Wintry use? I've been curious about this for a while because it looks really nice and it seems to be able to handle VFX and statuses very well.

    • @WintryRPG
      @WintryRPG  2 года назад +1

      Foundry VTT!

    • @sTribak99
      @sTribak99 2 года назад +1

      @@WintryRPG Ah thanks for the answer! I've been looking at Foundry VTT for a while as a replacement for roll20, good to know it can do stuff like this!

  • @jornkootje3072
    @jornkootje3072 2 года назад

    25 movement speed isn't bad or boring, it can make more interesting situations, and it makes atleast me feel like my character has small legs or some hindrance with walking.

  • @KevinVideo
    @KevinVideo 2 года назад

    It sucks that tieflings weren't in this book and are still stuck with the 1/long rest innate spells. I'm concerned how all of their subraces will be treated once the new PHB comes out.

  • @Mouhaamin
    @Mouhaamin Год назад

    Are regular dwarfs not changed speed and weapon wise ? Its not mentioned for some reason

  • @dragonboyjgh
    @dragonboyjgh 2 года назад

    Dang I was actually hoping you would go over the significant lore chances rather than the mechanical ones.

  • @kishinasura1989
    @kishinasura1989 2 года назад

    I'm curious was making your advitar looking like Zim from the dragon prince done on perpuse

    • @WintryRPG
      @WintryRPG  2 года назад +1

      Coincidental! But I do love the series :D

    • @kishinasura1989
      @kishinasura1989 2 года назад

      Same think it'll make for a good low magic campaign setting and I'm a guy the normally goes for grim dark

  • @rootyful
    @rootyful 2 года назад +1

    31:00 How is Labyrinthine Recall a more setting-agnostic ability than Imposing Presence? What if I just want to play some cow person and not necessarily associate them with the greek myth of Minotaurus

  • @matt4796
    @matt4796 Год назад

    So can a shifter choose a different form at will or can you pick only one to use forever?

  • @Rub-A-Duck
    @Rub-A-Duck 2 года назад

    Just today we had a debate about the new rules because they def are better for gameplay variaty but there is so much lore lost here. Like dwarfs are known to be small and bulky and now they just don't represent that as good anymore. I'm still a fan for changes like that because I hated the 25ft for smaller races. It's a poisoned gift we get.

  • @Spartacus547
    @Spartacus547 Год назад +1

    this is where 5e became 5.5 and not using it, all the changes are trash other then new items and spells feats and if someone wants to be a bunny or a Ninja Turtle ok but, this idea that your stats are now à la carte not a chance, good luck finding DM's that are going to allow that

  • @lunatickgeo
    @lunatickgeo 2 года назад

    Didn't the Fairy's Enlarge/Reduce only work on themselves and now it can work on others? Can someone confirm this for me?
    I really dislike the changes for the Water Genasi, in my game we homebrewed it that they keep Shape Water instead of gaining Acid Splash, their resistance is to cold, not acid, and they get Water Breathing instead of Water Walk

  • @zweianderson6546
    @zweianderson6546 Год назад

    Are there any changes in monster stat blocks?

  • @Kevin-fe4kp
    @Kevin-fe4kp 2 года назад

    They should’ve brought back the UA fairy

  • @cancerino666
    @cancerino666 Год назад

    Sucks that elfs weren't subject to the same nerfs the other races were. There's enough people wanting to play an elf, add power gamers and I'm tired of seeing elfs.

  • @eprohoda
    @eprohoda 2 года назад

    Wintry-very gorgeou srecording~ see you later-))

  • @seanjardine3128
    @seanjardine3128 2 года назад

    No halflings in this book?

  • @heartbreak1740
    @heartbreak1740 2 года назад

    Do you think you’ll ever talk about bloodhunter

    • @WintryRPG
      @WintryRPG  2 года назад +2

      Probably in a stream! They got a small of changes just a month or two ago. But nothing exciting enough to warrant a new video imo!

  • @Zr0din
    @Zr0din Год назад

    Hey, did they just drop the Drow Elf completely?

    • @WintryRPG
      @WintryRPG  Год назад

      Drow's from the PHB! None of the PHB races were in the book. =)

    • @Zr0din
      @Zr0din Год назад

      @@WintryRPG with all the trouble they had with that race you would expect them to take the opportunity to make changes. I may be crazy one. one.

  • @ma0932
    @ma0932 Год назад

    Grungs are not included :(

  • @harrygunter6805
    @harrygunter6805 2 года назад

    Personally I prefer the Midgard variant of kobolds, more balanced in my opinion

  • @Keenath
    @Keenath Год назад

    By the way, 'wizened' is pronounced like 'wizard', not 'wise'. WIZZ-end.

  • @AnekinRed
    @AnekinRed 2 года назад +3

    I would buy if there was new content instead of just a bunch of sometimes controversial changes at full price.
    I’m sticking to Volo’s and the manual.

  • @BehemothShadow
    @BehemothShadow 2 года назад +1

    I guess I'll be the Umm Actually guy but Aasimar healing is worse once you hit level 10 because and beyond as 4d4 is equal average to 10 but a modifier of 10 is better as you don't take a chance of rolling lower as well by level 20 (or 17) aka 6d4 it only heals on average of 15 way lower then 20 (or 17) consistent healing also the scourge was nerfed as the damage it keeps up rage also scourge AoE is terrible now by level 12 you hit max and the damage at least you can admit as long as the battle last more then 3 turns your just being absolutely nerfed

  • @sonofdeleniel007
    @sonofdeleniel007 2 года назад +1

    Changelings also lost their ability to innately start the game with an 18 CHA from Point Buy / Standard Array.

  • @charmer129
    @charmer129 2 года назад

    I was a bit disappointed with earth genasi. They got more but still feel like they got the shaft in comparison

  • @yamahenrique
    @yamahenrique 2 года назад +3

    I didn't like these changes to playable races
    nothing an edited on pdf version can '' fix '' the book on my end

  • @SuperGoose42
    @SuperGoose42 2 года назад +14

    I would really prefer if they didn't just drop the static ASI and all the lore, I'd prefer if they kept those features and said "this is the trend but you can replace the ASI or lore if you'd like. This is just inspiration."
    They take away features and give us nothing in return. Very frustrating. Now every race just feels like a blank slate, picking a race is just like picking a coat of paint now.

    • @yamahenrique
      @yamahenrique 2 года назад +3

      they took away much more than they added

    • @Niekvw
      @Niekvw 2 года назад +4

      I have a feeling they will be adding more things in backgrounds, as they are going to do with Dragonlance, see the Unearthed Arcana for that. Adding feats through backgrounds seems like a great thing to me. So while they have taken for now, I feel like we will get great things back in return.

    • @SuperGoose42
      @SuperGoose42 2 года назад +6

      @@Niekvw Still, there isn't much difference between an elf, human, Dwarf, lizardfolk, etc. you get one unique ability for many of them. Languages? Pick any! Ability scores? Your choice! Culture? You can be from literally anywhere! Inherent skills? You pick!
      I'm less frustrated about what they took away and more frustrated that many races are nearly identical now.

    • @Niekvw
      @Niekvw 2 года назад +4

      @@SuperGoose42 nearly identical, I don't think so. There are still many things that make a race unique, it's just a very healthy thing to separate nature from nurture.
      You'd rather have forced roles upon certain races than the freedom to create anything you want. Nothing stops you from adding flavor yourself tho.
      And besides, many races still get unique traits, and if you feel like adding things yourself, I don't see why you couldn't do that as well.

    • @armorclasshero2103
      @armorclasshero2103 2 года назад +2

      @@Niekvw yay, more work for me at the same high cost of wotc hardbacks

  • @yunusahmed2940
    @yunusahmed2940 11 месяцев назад

    Did you seriously talk about everything but the monsters, why did i even click on this video

  • @ExeErdna
    @ExeErdna 2 года назад +6

    A lot of about this book made things worse. Having more uniqueness and powerful aspects to a "race" was interesting. Having a race know it's own languages makes sense because that makes more sense than everybody knows common. At that point just remove the languages since they're messy due to they aren't brought up by some DM's. So most races knowing maybe 6 languages make more sense than maybe three. Either way none of which is game breaking unless the DM messed up. Not the player since if said player is playing somebody that's smart and or worldly it makes sense. Now all the races to me just feel like they took what Tasha made good with the ASI and made it worse. Now everybody is just a different flavor of human. It's like they lost their culture because those player wanted to min-max instead of having a niche and rolling with it.

    • @TrixyTrixter
      @TrixyTrixter 2 года назад +2

      I completely agree with you. its like the saying "if everyone is special no one is" it all feels like as you said humans with a skin suit on it that dictates their "feat" rather than just variant human.

    • @ExeErdna
      @ExeErdna 2 года назад

      @@TrixyTrixter Yup, that's how it's gonna be now and to me it's lame. Some species are simply stronger and their culture allow interesting aspects. Instead of removing they should be adding more

  • @moderndavinci6599
    @moderndavinci6599 2 года назад

    I hope for dnd 5.5e or whatever it's called they remove the "gaining ASI from race" as now every race gains the same thing. It'd make more sense to just get an ASI automatically whenever you pick any class, or something.

  • @jinxtheunluckypony
    @jinxtheunluckypony 2 года назад +2

    It’s really hard for me to get excited for new racial options. Variant Human is so overwhelming it renders most other races completely irrelevant. It’s a shame, I want to be excited to try new things but with feats being as rare as they are in 5e it’s so bad to pass one up.

    • @lucasramey6427
      @lucasramey6427 2 года назад +3

      From the looks of the new ua feats are going to become way more available than before so there's that as an upside

  • @rodrigobueno8652
    @rodrigobueno8652 2 года назад +2

    I think this book is the less balanced and laziest one yet in all 5e