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How to Get EVERY Skill in D&D!
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- Опубликовано: 19 авг 2024
- Check out the Kickstarter to Steinhardt's Guide to the Eldritch Hunt while it's live! www.kickstarte...
Have you ever wanted to be good at everything? In D&D, you sure can be! Here's multiple ways to learn every skill in D&D as early as level 6.
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www.kickstarter.com/projects/monkey-dm/eldritch-hunt?ref=bhixmg Check out Steinhardt's Guide to the Eldritch Hunt! Or just visit the Kickstarter for a copy of "The Remedy", a free 27-page sample adventure from the book! I wholeheartedly support this release, and I hope you guys enjoy it too. :D
You are skilled! Im jelly of your editing!
Interestingly, you can also get every _language_ (in the PHB) with one to spare by the same level, with the combination of Variant Human for the Linguist feat, any background that gives two languages (I like Anthropologist from Tomb of Annihilation, since it also gives you a language-related ability), and Knowledge Cleric 1 / Shepherd Druid 2 / Mastermind Rogue 3. You end up with a pretty sizeable list of skills and tools (4 proficient, 4 expertise, and 5 tools), as well as both "secret" class-locked languages (Druidic and Thieves' Cant) and every other language in the PHB, with one extra from another source.
Wow, I love this! Never thought about it, but I'm glad it exists :D
For the extra language I think you should go for something exceptional. May I suggest Blink Dog.
i'm glad grappling was mentioned at least 1 time otherwise i wouldnt have recognised this video as one of yours --- also the graphic design information-design nerd approves of the skill-per-level/class/bg schematic breakdown SO MUCH it was so satisfying to watch!!! loved this one
you know me well :D
One aspect of Tasha's is that the example Academy patron has a training perk that ends with:
"In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way."
If you can talk your DM into it, this is a way to get one extra skill.
In my campaign there's a Soul knife rogue 5 /Lore Bard 4 with 12 skill proficiency (including the 5 expertises)* and the Lucky feat. The great thing about soul knife is that they can add 1d8 (at level 5) to their skill check for skills they're proficient. Skill checks over 25 are no longer surprising to me because he's an amazing skill monkey. He also has the Borrowed Knowledge spell if there's something he's missing.
Also, there's an Artificer in the party so if he somehow misses a skill check, Flash of Genius is an extra +5 to the roll, 5 times per day
*He chose the skill expert feat instead of skilled, so he could have even more if he wanted
I love skill monkeys. There's a kind of forgotten race that starts with proficiency in one skill and expertise in another: The Aereni High Elf (and Aereni Wood Elf) from Wayfinder's Guide to Eberron. This digital-only book was originally playtest material, but it was rereleased after Rising from the last War with updated content. DnDbeyond counts the race (well, races) as official.
The race was rereleased as well?
Always adored your content: animations, transitions, script - all of this feels like you’ve actually spent your time thinking over it. Keep it up!
The Abserd reference was great!
For the 17 out of 18 1 class one you can also choose half-elf and sub out squat nimbleness for prodigy.
Phantom rogue gets their whispers of the dead on short rests so that is even more flexible and plausible if you prepare yourself before the adventure ahead
Nice job with the advert; I haven't seen any others take that approach, and it was very effective!
Gotta collect them all.
The graphical work was excellent for this video.
The quality of this videos is great. I especially like the drawn inserts.
as a heads up to anyone trying to play the scout rouge build. the Eldritch adept feat has a prerequisite of needing either the spell casting feature or the pact magic feature. so you wouldn't be able to take it on a pure scout rogue.
With the Human (and half human) races, you also have Prodigy which is a single skill (but adds other things and an expertise). After all, while you have Proficiency in skill checks, you also have the other proficiencies that you can build up a stock of to make things interesting
I think Lore Bard can get all 18 skill proficiencies by itself in the single-class category. I haven't gone through and added up the numbers myself but compared to Scout Rogue I believe both sub/classes grant a total of 6 skills permanently, but with Bard you've also got access to the Borrowed Knowledge spell which grants proficiency in any skill of your choice for the next hour
great video! i especially love the visuals of the info. keep up the great work :)
Fun video, and cool voice over for Steinhard's Guide.
Go at least 11 in rouge for reliable talent. No skill check less than 10+prof. And harengon for hare trigger for proficiency in initiative which is technically a skill as well.
Someone finally made this video!
I've been playing this build since the Eldritch Adept feat dropped 🤣
KING of all trades
Just wanted to point out for the one-class only method of getting almost all skills. There is a different way you can get all but one skill without multiclassing, and that's by going half-elf for your race.
Half-Elf gives you two skills through its Skill Versatility feature, and rather than Squat Nimbleness you take the Prodigy feat. Prodigy is available to Human, Half-Elf, and Half-Orc and it gives you an extra Skill, Tool, and language proficiency, as well as expertise in one skill.
Realistically if you don't want to have to take yet another feat in the form of Prodigy and are okay with multiclassing then a simple Scout Rogue + Ranger multiclass is all you need.
Grab a race that gives you 2 skill proficiencies and get the Skill Expert feat, Skilled feat, and Eldritch Adept feat. Make sure to go Scout Rogue, then take 4 levels in Fey Wanderer Ranger.
Multiclassing into Ranger will give you another skill and if you use the Deft Explorer feature from Tasha's then the Canny sub-feature will get you another expertise. Then Fey Wanderer will give you that final skill proficiency from it's Otherworldly Glamour feature (pick Performance).
Otherworldly Glamour also adds your Wisdom modifier to all of your Charisma checks, making your Charisma skills better while you focus more on Wisdom. Scout Rogue also pairs pretty easily with Ranger thematically, and Ranger's Favored Foe/Hunter's Mark and Dreadful Strikes help make up a bit for the lack of more Sneak Attack dice.
Ooh, I like the Fey Wanderer route! I'll add that to my list, thanks!
I like the amount of expertise ooo fun
A fantastic breakdown! Definitely earns a sub!
I know it’s a bit cheesy but what about the combination of Phantom Rogue‘s „Whispers of the Dead“ combined with the „Keen Mind“ Feat?.. As it’s worded the ghost tells you all about its knowledge and the feat reads as you remembering everything you’ve heard in the last month. So technically you don’t forget about the knowledge/proficiency at the end of the day. I know this interaction has been covered by many dnd RUclipsrs before, is cheesy and kinda up to interpretation but I wanted to mention it anyway :)
Nice Video btw! I very much enjoy your videos and the streams covering UA content! I really like your calm voice and in combination with the informative content you are definitely my favorite DnD Yotuber :)
I always love your video, the quality is so high
Honestly you can achieve proficiency in all skills by level 3. Custom lineage with the keen mind feat and pick up 3 levels in phantom rogue. Normally you forget the profeciency at the end of a rest, but thanks to keen mind, "You can accurately recall anything you have seen or heard within the past month." So with 28 day months, you have 10 days of learning extra tool proficiencies before you need to relearn skills.
If you pick a human or half human (half elf/orc) you can also get prodigy with gives you 1 more skill, one tool, one language and expertise in one more skill, idk if that changes anything but it could work for the single class build although you'd still max out at 17 I believe
if only a race could get prodigy *and* squat nimbleness!
You can also just be a Githyanki from Mordenkainen Presents: Monsters of the Multiverse. You can swap out one Skill proficiency for another skill after a Long Rest. You can also learn any Weapon or Tool after finishing a Long Rest as well.
I'd love to see a video on the Expert of Experts or Master of Most type and how to get it to be at least functional in combat in a high-level larger party where an almost literal jack-of-all-trades can function. A character with all the expertise/doubled-proficiency possible in 20 levels. 10 levels of some kind of bard for 4 expertise, 6 levels of scout rogue for 6 expertise, 1 level of knowledge cleric for 2 expertise, 1 level of ranger for canny and 1 expertise. That's 13 from 18 levels of multi-classing. Two of the ASI in there go to Skill Expert for 1 expertise, Prodigy for 1 expertise. 15 expertise out of 18! I just don't know how to properly tinker from there to make the character less Abserd and as close to a character that's useful in the combat pillar as possible. There's a lot of Multi-Ability Dependency in all the multi-classes and only so many ASI to go around. What class do you start as? (I imagine you're Variant Human for the extra skill, extra feat and to qualify for Prodigy?) Do you go Valor Bard for multi-attack or Lore Bard to make sure you also have all 18 skills / more magical secrets? Do you take those last two levels in bard to get one more ASI and to be a better caster? Do you get up to Fey Wanderer ranger with them for the wombo-combo of being able to add your wisdom to your charisma skills / counterspell / dispel magic, etc? More rogue for evasion and another ASI? More cleric for more varied casting and channel divinity? If you have any remaining ASI, how do you use them? Warcaster? More raw stats? (I'm thinking the three expertise you'd forgo would be Medicine because you're a magical healer and then Athletics and Acrobatics because you're a support/buff/debuff/back-up-healer caster first? I dunno. Trying to make that mess of a gimmick character into something semi-functional in a high level party sounds like a fun challenge.
Damn this was well made!
You can do this as a warforged at level 1 if your dm is okay with it.
Be a warforged, and take druid as your class and scholar as your background.
You need mold earth as a cantrip and goodberry.
Use goodberry to make food to sell. Use mold earth to create shelter to do sentry rest.
Warforged have no age cap.
There are rules for training that allows you to obtain feats, languages, and tool proficiency. Use the money you earn to pay for these.
Normally everything you do is to be done during downtime, you actually will be doing it all the time. You do not need to eat or sleep, can't get sick, and many other perks of warforged.
By the books, iirc Skill proficiencies are one of the few things you can't train with downtime. That would fall comfortably into house rules and homebrew 😁
@@WintryRPG Normally true but you can train to get multiple feats that award skills such as the skill feat.
@@TheKillerman3333 feats can only net you a maximum of seven skills total i believe, you'd still require a few class levels 😅
@@WintryRPG be sure to ask your dm if you can take multiple choice skills more then once.
I love this.
This is a cool build
Unfortunately I don't think my DM will allow that.
It is good to know it can be done though.
Just study mechatronic, that's your jack of all trades for achieving it in RL. You focus in about everything. From making the simplest stuff to high-tech medicine and space. I know people who did mechatronics and went into video games, other space, automobile industry, economics, etc.
if you multiclass into monk after this and get to level 14 you also have proficency in all saving throws.
The completionist in me really likes this 😂
I dont mean to be that guy, but 7:08 you wouldnt be able to take eldritch adept because you lack the “spellcasting or pact magic feature” as its a prerequisite
I changed the captions for it! You can still get 17 skills with lore bard by level 16, unfortunately rogue maxes out at 15.
@@WintryRPG ye ye all good, didnt realize it was in the captions
Bard incarnate
This kind of build can be very broken in roleplay focused campaigns, I must say that I'm more a man that likes combat, but I want to try this build.
Doesn't Eldritch Adept require the Spellcasting or Pact Magic features?
Ah, that's a great catch! In that case (for the solo class build), lore bard could reach the same skill count (17) at level 16, and I suppose phantom and scout solo would max at 14 and 15 respectively.
The benefits of Phantom still work though! 😁
@@WintryRPG i'm churning through characters like crazy in a game i'm in and starting to run out of gimmicks. The full skills build will be next on my list!
@@lorewalkermaohao4602 Most optimized is likely scout 3 / lore X V.Human, but I'm fond of using stranger races like reborn :P
Quick question, which VTT do you use for your videos? Also, amazing work on the vid. :D
There's no VTT in this one, but I use Foundry VTT! It's stellar :D
@@WintryRPG Thank you!
6:29 What's the source for those races gain to 2 skill proficiencies? I'm scouring through my books and can't find anything that would allow you to gain 2 skill proficiencies via race/size. As far as I know, Half Elves are the only ones with the trait 'skill versatility' that allows 2 skill proficiencies at level 1.
Check Monsters of the Multiverse and Van Richten's Guide to Ravenloft! All of these races have traits that allow them to pick up two skill proficiencies.
@@WintryRPG Sweet, thanks I'll check those out. I really want to build a changling rogue, master of disguise and nigh never fail skill checks with reliable talent.
I wonder how far it’s possible to get with tools. My initial thought is that it isn’t really possible as there seem to be more tools, as well as more vaguery on what counts as a ‘tool’(vehicles? Instruments? Gaming sets?) I’ve really wanted to try with an Artificer and their tool expertise though.
There the all purpose tool that essentially gives proficiency with every tool. Since it can become any artisan tool and you get proficiency with it.
@@johncheng2682 True, but there are still the non-artisan tools, like disguise kit, forgery kit, gaming sets, instruments, etc.
Great video, but don't you need to be a spellcaster to pick up Eldritch Adept? Only a problem on the single class bit, but I got caught trying to pick up Eldritch Adept: Devil Sight on my 1st level Human Fighter (was planning to go into Eldritch Knight) so I had to change my build path up a little bit I picked up the Fighting Style: Blind Fighting at level 1 but then swapped it at level 4 so the group could run the Shadow Sorcerer trick (Whole group of Variant Humans and Custom Lineages Spellcasters except for me the Variant Human Fighter and the Half Elf Shadow Sorcerer).
Yup! Mistake on my part - Lore Bard works as a replacement to Scout Rogue, 17 skills at lvl 16!
@@WintryRPG No Problem, we all make mistakes, I made the same one previously :) the multiclass path is something I am tempted to go and try at the table as well
Min-maxing or playing like it's Skyrim is the best thing to do if you want to ruin the unique experience one gets from playing TTRPGs.
sadly, you cant take eldritch adept as a pure scout rogue. you need to be a spell caster to take the feat
My bad! Use Lore Bard instead! :D
The best thing to do with skills is to home brew them out of the game entirely
makes me want to get every skill in d&d by level 6
that's the spirit!
I thought expertise doesn't stack
p̳r̳o̳m̳o̳s̳m̳