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What Has Changed In The Lore | Mordenkainen Presents: Monsters of the Multiverse | D&D
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- Опубликовано: 19 авг 2024
- Todd Kenreck talks with Jeremy Crawford about the larger focus on the lore of the multiverse in Mordenkainen Presents: Monsters of the Multiverse.
Mordenkainen Presents: Monsters of the Multiverse
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game.
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Hailing from every corner of the multiverse, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.
The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook.
Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends and foes for any D&D campaign, many of them accompanied by the comments of Mordenkainen. The wizard has faced many of these monsters and peoples on numerous wondrous adventures. Now it’s time for you to venture forth and face these creatures yourself!
Includes over 250 monsters. Updates to the monsters include making spellcasters easier for Dungeon Masters to run; giving many monsters more damage and resilience; and improving the organization of the stat blocks themselves.
Includes over 30 playable races. Brings all the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook.
A multiverse of lore. Includes updates to monster lore that refocuses the stories on the D&D multiverse, rather than on any particular world.
#dnd #dungeonsanddragons
"Wow, where did these folks come from?"
"The Feywild."
"And these? They're quite different."
"Feywild, again."
"And what about--"
"The Feywild."
"You don't even know what--"
"Everyone's from the Feywild."
Its the Feywild and Abyss book.
Can we get a book that encompasses the rest of the Sword Coast world with a full map?
My guess is we're gonna see less and less of Forgotten Realms specific books/products from now on...
3e and 3.5 had dozens of region specific books and an entire setting book and player's guide for the Forgotten Realms. Look them up on drive thru rpg or the DMs guild.
Yep ...give us 5e realms
@@override367 problematic???
@@override367 nonsense. And stop overusing the work problematic. It’s why we have this shitty watered down alignment and ability score system now.
Part of me is curious about this book and I wanna get into it but more of me just feels like I'm being sold shit I already bought.
Yes if WOTC put as much effort into their products as they did marketing them dnd 5e would probably be awesome.
The new book contains updated versions of most of the pre Theros playable races, reprints if most of the post Theros races, streamlined monster stat blocks that call attention to the highest damage dealing abilities each monster should be using regularly, and a large amount of art created for the Forgotten Realms magic card set.
If you buy the three book set now after already owning the other two books and a DM screen then yes, you are buying shit you already have.
If you wait 4 months and buy MotM by itself you are buying the fastest reference book 5e has made for DMs up to this point, and making it so you only need 1 book instead of 7 when you run games.
Yeah you totally are, these should be erratas and not an actual product but w/e guess new races were too hard.
Don't be duped. Spending money on these products only gives Wizards a reason to continue being greedy
This book is going to have the overhaul of thr race rules so I wouldn't say its the same. Its going to be the first book using the all new rulesets for app the races and monsters
WotC: It’s a one stop shop for DMs to get monsters.
Monster Manual: Am I joke to you?
To be fair, it is kind of serving the function of a "Monster Manual II", just without the naming convention.
@@Veltharis yep, my joke probably would’ve worked better if I said Monster Manual II instead. 😅
@@Veltharis It seems more like a "Monster Manuel 1.5", than a "Monster Manuel 2" if the early reports are any indication.
@@Veltharis Monster Manual II had all new monsters back in the day, here you get dolphin delighter and that's it. Not that delightful if you ask me.
@@Veltharis Except I haven't heard if there is a single new monster or new playable races. Gathering printed content from other books isn't "new" at all. The Fiend Folio, Monster Manuals II, III, IV were all new monsters. Not re-prints with ... i'm not sure what we will see different
The Tortle’s stat block is also in The Explorers Guide to Wildmount.
I thought ab this as soon as he said that haha
"Hey, let's fix problems that nobody had and make them pay for the same stuff again after we homogenize the sh*t out of it" is what this should have been called...
Technically Tortles were a playable race in the Explorer's Guide to Wildemount already. So this isn't the first official book to feature them.
This is not the first time that JC has said MotM is the first time they show up on an official book. It's weird. Are they saying that Wildemount is no longer part of their official Multiverse?
@@wirelesstkd The way some players scoff at all the other great stuff in Wildmount, yeah. They're not bringing that one up to please the most pedantic contrarians in the player base.
Wildemount isn't "official", per se, despite the heavy co-operation between the companies behind them.
Wildemount is more like "Mario + Rabbids" (Ubisoft) to WotCs "Super Mario Bros" (Nintendo).
Not a perfect comparison, but hopefully my point comes across all proper-like.
Some players see Wildmount races and lore as "oh no, that's JUST Wildmount" and they needed an official greenlight from a book that wasn't world specific to give them permission to play turtles elsewhere lol.
Kinda like warforged like beings outside Eberron. I know plenty of people who would freak out at the idea of something like that outside Eberron before they got "official" WoTC "this is officially useable EVERYWHERE" permission from WoTC.
@@wirelesstkd isnt wildemount just critical role stuff?
I would much rather have a art book. There are lots of monsters with zero art. I would love a book with just art for all forgotten monsters and some new art.
You are requesting a book with LESS content?!? Please dont give then any ideas...
This book actually has a lot of new art that was made for the Forgotten Realms card set. The MtG cross overs are a two way street. The dozen or so people in the D&D team write one or two MtG books a year and in return the hundred or so people in the MtG art department fill every 5e book with the best art the game has ever had.
@@CitanulsPumpkin the art may be good, ill not argue that, but it is by no means the best the game has ever had. 3.0/3.5 had more and much higher quality art in nearly every book. Ill never knock the current artists but the statement is not even close to true.
Excessive fiction lore was cited as a reason to nuke much fiction lore. And then the whole fiction side of the house was eventually even dropped.
Now we're getting multiple resourcebooks expounding on the same subjects without even using the same nomenclature (Monster Manual I, II, etc.).
How is this better than a mindboggling proliferation of fiction lore? It's just a mindboggling proliferation of resourcebook lore, instead. It screams "cool", but it also is intimidating as to where to start, and how much is needed to accumulate and understand before starting.
To much lore.
@@vincejester7558 You get my vote! Fix the mechanics then untangle the lore. I'm considering going back to 3.5 or the original Pathfinder.
Players- we want better statblocks, tactics and lore! Make the CR system more accurate!
WotC- heres a reprint of volos and tome of foes with less of everything! Oh and here's another 10k options for PC's. Let's take all of the challenge out of combat and instead let's skip down a path with Acererak holding hands!
Players- 😐 wtf?
I'm very glad that Wizards is choosing to deal with many of these "problematic" things through a multiverse standpoint. I was always a fan of orcs being villains, and so WOTC has done an awesome job of still allowing that while also freeing up less confident DMs to make orcs heroes or morally gray if they want. I'm not psyched about removing lore from old books, but otherwise this seems cool.
I just feel that D&D should move FORWARD, because too many changes creates a 3.5e to 3e problem. Additionally, it forces players to play a certain way rather than allowing groups to use older rulesets or newer rulesets.
I'm bummed that Loxodon isn't included in the book. I love Ravnica but not all campaigns that I play in takes place in Ravnica. I'm enjoying the Strixhaven campaign and have a loxodon in it.
just say they exsist in your world(s) then. the books are guidlines not set in stone rules
So with this stated goal of giving more focus to the multiverse as a whole, when can we expect "The Planewalker's Guide to the Great Wheel (with gazetteer of Sigil)" to be announced?
Planescape/Spelljammer are the popular guess. I like that they're giving 5e a less FR centric focus, wish they were doing a better job of explaining/selling it to current players.
We might get a Spelljammer book this year. We're not going to get a Planescape book in 5e.
How do I know Planescape isn't coming? Becuase of Ravnica and Strixhaven. Sigil is a planar metropolis dominated by ten guilds. Ravnica is a planar metropolis dominated by ten guilds.
We already got the ten guilds in a mega city book. The only way we'd get another ten guilds book in 5e is if there was a new game mechanic that each of the guilds could bring to the table and spur non DM interest in the setting book. A new mechanic like, I don't know, each guild having a subclass that could be taken up by its guildmembers belonging to 3 or 4 different base classes that didn't already have a subclass that fit the guild's theme.
Something like we saw in the Strixhaven UA, oh wait...
@@CitanulsPumpkin Planescape is more than just Sigil - it's the Great Wheel cosmology.
Yes, I'd want a dedicated chapter for Sigil and an appropriate amount of Faction support, but for the most part I'm envisioning it as a "Manual of the Planes" type book, and I think that's perfectly within scope for their stated intent to explore the D&D multiverse, with plenty of material that differentiates it from Ravnica and Strixhaven.
If they do that and open up "Planescape" as a setting option for third-party DM's Guild content like they did for Eberron (and Ravenloft, I think), then that's good enough for me.
I wish
@UCbvA6A36JWHnFgvs8bFCWBA I have an extensive 3/3.5e collection, so I know quite well how little Sigil representation was given back in the day. But I also have the 4e DMG2, which had a good 30-page sub-chapter on Sigil.
Give that an update and maybe expand it a bit, and that would be largely sufficient for the purposes of introducing the Cage to new readers. Handling the Factions is tougher on a mechanical front, yes, but far from insurmountable - a good selection of feats and background options would do a lot. After that, some planar races (bariaur, old-school tieflings), and a new subclass or two, and the rest of the book could be just filling out the Great Wheel.
Speaking of the Great Wheel, frankly, I don't see it going anywhere. Word of alignment's impending demise has been vastly overstated, so far as I can tell - just because it's now less baked in on a PC and mortal NPC level doesn't mean it's somehow being ripped out of the Outer Planes and their native denizens, and unless they plan on completely rebuilding the "default cosmology" of D&D from scratch (a la 4e) in a way that doesn't take alignment into account, I don't see them throwing the Great Wheel out. There are far too many established characters and far too much established lore baked into the collective D&D subconscious to do that, especially after they went to the trouble of bringing it back for 5e in the first place.
Could it turn out that WotC's big "multiverse" plans amount to "here's a bunch of new prime material settings and some Spelljammer to glue it all together"? Sure. And if so, then I'll be disappointed.
But I choose to remain hopeful, and the arguments that "Alignment is dead, so no more Great Wheel" and "Sigil's too much like Ravnica for them to bother" ultimately just ring hollow to me.
As to Planebreaker, I am interested to see what comes of it and will almost certainly be stealing ideas from it if it is to my liking, but I'm not going to be using it as my new "planar game" setting by any means.
EDIT: Comment I was responding to isn't here anymore... :/
The focus on the multiverse seems odd considering they have gone out of their way to ignore the multiverse and legacy campaign settings for much of 5e. What has changed?
My guess is they figured there's money there, and bringing back the old stuff to 5e is easier than creating completely new IP.
Which I'm totally ok with, for the record. As long as they don't turn out to be just soulless cash-grabs, that is.
I wonder if they'll bring Rokugan back with 5e at some point. That'd be cool.
My guess is that they saw how receptive Marvel (cinematic) audience were to the idea of multiverses. And then they realized they could revive that concept in DnD to help them solve two issues - Faerun-specific racial alignment and the fact that many people didn't buy Volo's, Mordenkainen's, Theros etc.
Also, given the UA, it seems like the Spelljammer book is in active development. So having a book with Multiverse in the title seems like a nice way to prime the audience for it.
@@utkarshgaur1942 makes sense.
Whats changed is main stream media. Multiverse stuff is extremely popular right now and 5e was ripe for the adjustment
I think people at wizards of the coast are just really big fans of planescape in general and want to include stuff from it even if they don’t think it’s financially viable to make adventures set in it specifically.
I would absolutely love and appreciate a book that has all summonable creatures and wild shapes, hell even two books cause the Monster Manual isn’t enough.
This would be so helpful omg
That would be cool
Glad to see Todd back on an official channel. Bursting with genuine excitement, as usual.
The tortles appeared before in the wildemount book.
From his initial description, sounds like Spelljammer is on the way! Sounding like lotsa variations of it, even if they don't call it that.
Definitely not the direction my tables want and gives me serious doubts av]bout the new books.
Recycling and reusing stuff is great. So hurry the hell up with Spelljammer already eh! Lol
YES 👍
And maybe Dark Sun.
Just say Spelljammer Jeremy. SAY IT!
That's a lot of recycled material...
I like how there bringing back different monsters and races fae origins, It always irked me that so many creatures were put into categories like monstrosities or undead.
Mindflayers can be LG "I'm just gonna pretend I didn't see that" sadly the case with a lot of things
I mean if we have xanathar as a LG beholder, anything can be LG
@@codebracker beholders make things with their dreams that makes sense. Mindflayers are a hive mind enslaved to a elder brain. They have a life cycle formed from other elder brains you'd have to changed the basic parts of a mindflayer to make them LG. They literally feed on the brain
@@codebracker wait? How the fuck is Xanathar LG? Every single Xanathar has been LE.
@@anthonyambrose7830 maybe it's a good elder brain?
@@anthonyambrose7830 And if a mind flayer were cut off from this hive mind, willingly or otherwise? Or what if some weird elder brain came up with a different way of doing things for its particular community? There are scenarios in which illithids, either as individuals or a group, could at least hypothetically drift away from the "norm" in terms of alignment, even without changing their inherent biology.
LG might be a stretch, but I could see an argument for more Neutral-inclined illithids popping up at least on occasion, especially if Planescape or Spelljammer get updated setting books in the future.
Pre-Maglubiyet Goblinoids is one of my favorite storylines, and I've had a couple of PCs (Goblins, of course) excited for the concept. Love to see the "official" version.
WoTC will keep changing/adding books the same way they keep changing adding magic decks. So not all that exciting.
I saw an early peek at the book.. 1 question. Where is the Warforged? He says they included Eburron, but no Warforged. I like my magic robot: )
There’s a decent number of classes missing for some odd reason
Can you stop pumping out MTG Tie ins?
MtG accounts for 70% to 90% of WotC profits, and Hasbro just put the WotC CEO in charge of all of Hasbro. So there's the answer.
Look at it this way. The only MtG tie ins they release are for settings the card game has visited multiple times and just had a strong return to in the last 8 months, or settings that mirror another game/franchise or setting they haven't touched in 5e.
Ravnica = Planescape
Theros = Dieties and Demigods
Strixhaven = Kids on Brooms, Harry Potter
I for one am looking forward to the Innistrad book coming in 4 or 5 months and the Kamigawa book coming towards the end of this year. Why are they gonna do both those tie ins? Because grim dark always sells and Cyberpunk sells.
@@CitanulsPumpkin Then they need to Toss a Dominara book in there as well. Cause if I was going to play a MTG Setting then that is the one I want to play in. And not the short PDF they came out with either.
At first I was pretty reticent to accept goblins as Fey, but over time I’ve come to like it more and more. It does make sense, it provides a fuller image of what a Fey can be, and it gives some answers about where exactly Maglubiyet found them in the first place (since I believe his status as a conqueror god who took over the goblins is long established).
I've done goblins as fey for awhile, so I'm glad of this change. Otherwise hobgoblins and orcs were too similar to me.
@@override367 Goblins aren't elves. Goblins are Redcaps with better social skills.
Bootlicker
Hooboy…the hype for a Planescape adventure / sourcebook would be legendary.
The sheer variety that can be found on the Outer Planes…the city of Sigil serving as an inter-planar hub…
Don't hold your breath for Sigil and Planescape. We already got the ten guilds running a planar metropolis book in 5e. To get another one the dev team would need to come up with a mechanic that was distinct enough to drive up both player and DM interest in the setting book itself.
Sadly, the best hope for a new mechanic the ten factions of Sigil could offer to all the base classes was in the Strixhaven UA, and look at what happened to that.
@@CitanulsPumpkin With all due respect, I very much disagree. Planescape is only similar to Ravnica on the most superficial of levels, and much as I love Sigil, there is FAR more to the Great Wheel cosmology than just the City of Doors.
A solid "Manual of the Planes" type book with a Sigil gazetteer chapter, some kind of Faction support, the typical bells and whistles for character options, and guidance for running plane-hopping campaigns would more than do the job in my mind.
@@Veltharis 5e is all but completely bereft of gazetteers. The majority of faction support we'll see in 5e came in the Ravnica book. We'll get a Spelljammer plane hopping book and a Gate Watch plane hopping book long before we get a great wheel plane hopping book.
You have to look beyond nostalgia. The giant corporation isn't going to make the thing you want because you want it. They'll make what they make based on how much money they can get for it, and how much it meshes with what's going on with the much bigger MtG dev team the D&D team shares a building with.
@@CitanulsPumpkin 5e is bereft of gazetteers, such as Eberron, Wildemount, Ravenloft, and to a lesser extent SCAG, Ravnica, and Theros, all of which had a chapter or two dedicated to detailing the setting (or slice of the setting) in question to one degree or another?
That's essentially all of the big "setting books" they've put out that aren't monster supplements or adventure modules, and many of the latter also had a section detailing the relevant area the adventure takes place in.
@@CitanulsPumpkin I see where you're coming from; and the whole "guild" thing would be a bit tricky.
Still, a planar-hopping romp around the Outer Planes...Arborea, Carceri, Celestia, Pandemonium, etc...with even only a minor pit-stop in Sigil...would be worth its weight in gold.
Is it just me, or is putting player options and monsters in the same book a meta gaming nightmare waiting to happen?
It kinda is. But they’ve been doing that for years. Eberron and the first Mordenkainen book had that. As long as players are respectful of what their characters would know then it shouldn’t be too much of a problem.
@@seanathaalexand They've done their research. Books with only DM stuff don't sell. But without that information out there, DMs would start to feel unsupported.
They would have to put that information either available for everyone for free (which would definitely not solve the metagaming issue) or they would have to have that information behind a subscription service of some kind, making the "hardest" part of the hobby also the most expensive (it kind of is already, but at least how they do it now, any player could "upgrade" to DMing - just by reading the DM sections of the books they already have).
i mean u can do just as much meta gaming if not more on ur phone so i doubt thats something they worry about
@@skelitonking117 Very astute.
So good to see Todd where he should've been all along: working directly under the D&D/WotC brand. Congrats, man! :)
Also, great insight from Jeremy about what we're about to see in the next years... Very exciting!
I hope Hobgoblin names is included in this book, which was missing from Volo's Guide of Monsters.
Yeah. New Adventure League book I have buy. Looks like two books, and a handout are going on the shelf!
Please make a world book on sword coast like kobold press made midgard. If you made a book about the forgotten realms that was like midgard world book as well people would freak
If I bought this I would just sell volo's guide and Mordenkinens on ebay because why the hell would I need those books anymore apparently.
Does it have shifters in it as a playable race? i feel like shifters can work in any campaign and would love to have that option on hand. makes it easier to convince the group and dm when there is an official book to pull from. i understand you can tech run whatever in whatever setting.
I have to admit, I was not impressed by this book. I know D&D wants to be generic for DMs and players, but there comes a point where it becomes TOO generic. It is a good book for DMs to help build a world and campaign.
I really wish monsters of the multiverse alt cover art came in a stand alone book
Can WOTC give direction to Fandom / DnDBeyond how these updates will be handled there? It's not great the community may have to wait months for clarity. While this is great for new DMs, it's giving DMs who have been in the game since the jump on 5E a bit of heartburn.
DDB have already said it'll be separate content, not replacing any of your existing races; I personally imagine it'll be a toggle switch on step 0 of chargen, "use MMotM races", like there's toggles for "allow Tasha's blah blah"
I’d have preferred a new collection of creatures in a new Fiend Folio
Playable tortles in the Wildmount book: Are we a joke to you?
So... nothing new? Just a single book for the adventure league format to have all the extra resources.
Correct me if I'm wrong (which I accept I might be) but surely if a Goblinoid was originally from the fey realm then banishing them means they can't come back.
I am going to get it, but I wonder if I should also pick up Mordenkainen's Tome of Foes as well. What does the Tome of foes have that the Monsters of the Multiverse doesn't?
good question
To my understanding it's the more elaborate lore chapters at the start of Tome of Foes that are getting cut in order to make room for the stat blocks.
@@RFieth Also, I don't believe that the variant Tieflings from Tome of Foes are in the new book.
I have Monsters of the Multiverse. Keep Tome of Foes for the lore; the alternate tiefling options, alternate cambions etc.
MotM is pure PC races and monsters. I like it but I'm keeping Volos and Tome of Foes. MotM is Monster Manual 2/Fiend Folio plus player races
I would hold off on buying Tome of Foes for now. While Tome of Foes does have some great details on the "default" lore of the D&D multiverse, all the stat blocks within (except for some variant Tiefling options) are getting heavily modified for the new Multiverse book.
It remains to be seen whether the stat block changes from "Monsters of the Multiverse" will be retroactively applied to "Volo's Guide to Monsters" and "the Tome of Foes" via official errata.
So you decided to make 2 books completely obsolete? In the same edition? Great move WotC.... -.- So, who wants to trade an almost complete D&D5e CE Edition for a Pathfinder 2e Starter Set? Or Warhammer 4e? Or Shadow of the Demonlord?
This guy is a good public speaker
I have strong misgivings with this sourcebook. I will have to wait and see, give the book a read through when its released and make a final decision then. If it's has things similar to what was in Tasha's, it's going to be a garbage product for me. There have been plenty of those over the years.
Why do we need to have monster blurbs say that they are part of different settings, why not just give us a new setting book; Dark Sun, Dragonlance, Greyhawk. Etc. We know monsters might be different in each world, and all dms just adjust lore to how they want anyways, so why does this matter?
My guess is that making a book like this cost just as much as making a setting specific book but only a fraction of the audience is ever going to buy setting specific things like darksun or spelljammer. Honestly I’m kind of surprised even ravenloft got so much love. I’m sure the people at WOTC would love the have more setting specific media beyond forgottenrealms though.
@@ataraxia7439 More people would buy a new setting than books they already have.
I'm really not a fan of this broad multiverse perspective WotC has taken with their recent products.
It's like there doesn't exist any concrete lore anymore, when everything has a big "This is how it might be, but maybe not in your setting" asterisk next to it.
DMs and their groups have always made their own adjustments to rules and lore to fit their home games and homebrew settings. For the groups that do that, established lore from published books has never limited their options. But when groups do want to run published campaigns in official settings, these new books leave them with no solid ground to stand on.
Broadening your scope to the multiverse only makes the details of each individual setting suffer.
How many campaigns are going to actually care about settings beyond their own? I'd argue almost none.
So, I'm a little newer here. I don't already have Volo's and the other Mordenkainen's, this is basically just those two together and with a little more, right? I guess I'm technically setting-agnostic, but is all the lore of the two predecessors also in this book too? I kinda like to base my lore mostly on a mix of Forgotten Realms with a dash of Greyhawk and some other random stuff I see fit.
The lore in Volo's Guide and Tome of Foes assumes you are playing in Forgotten Realms with dashes of other settings. Monsters of the Multiverse is a compliation and update of the player character races and monster stat blocks from those two books plus races and monsters from a couple of adventure books but makes them all setting agnostic. The lore pieces from Volo's and Tome of Foes are not included.
It should be noted: a chunk of the lore from Volo's and Tome of Foes was also removed from current pressings of the Volo's and Tome books too (which I find to be a odd and silly move on WotC's part). So if you are looking specifically for the original lore text from those books, you'll have to track down physcial copies of the 1st pressings of those books.
I am really hoping this means a springboard into a proper Spelljammer adaption for 5e.
Exciting. I'm still holding out that Planescape will come to 5e.
I have a question specifically about Changelings. I’ve always seen changelings as being able to change from mask to mask, but someone pointed out that the writing says they can stay in a form until they use an action to revert or if they die. Does that mean they can only put on a mask, drop form, and then put on a new mask? (Mask meaning a non-persona face)
Spelljammer when?
I get why they're doing this from a business stand point. You're making it easier for new DMs to get all of this material, and you are setting up a proper multi-verse.
As someone who's spent hundreds of dollars getting all of the books this is from, I'm annoyed.
This, following the half baked book, Strixhaven (which I'm running), just leaves a bad taste in my mouth.
Love the direction this is going, but I'm not going to be purchasing this product.
To be fair, Strixhaven is the result of idiots reacting poorly to the planned content in the UA and causing half the plans for that book to be scrapped. The lesson isn't that WotC doesn't know how to write these books. The lesson is don't listen to arm chair DMs and munchkins on reddit when they rant and rave about a mechanic that was going to be the centerpiece of the 5e Planescape book we are now never going to see.
As for reprints, there's a lot of upgrades and changes. All the monster stat blocks are streamlined for better use and referencing during gameplay. Just about all the PC races got significant errata. Sunlight sensitivity and negative stat mods are gone. All natural weapons now deal 1d6 damage. Half of them were 1d4 before. The changes aren't all as big as what Fizban's did for dragonborn, but many of them are in the ballpark.
Sure Kobolds lost pack tactics, but they got other stuff in its place. And aaracockra got their fly speed reduced from 50 to 30, but they got other stuff that puts them more in line with the Owlin and Pixie for number of racial traits and benefits.
Is it another reference book they expect you to buy? Yeah. WotC is a giant corporation. Not your friend. But it's still a useful tool for referencing at the game table, and it's a hint of the sweeping changes coming to 5e in 2024.
I collected all the alt cover books and normal books but will stop buying if reprints are the future pipeline.
Everything I said about this book and the other video in the other video's comment, goes for this one. Well done.
Jeremy looks a bit like Mark Hoppus.
haha, he kind of does
This is great news, but I will probably wait for the book's release.
Not into buying the same book twice. Everything else looks wonderful though!
Having already purchased Volos and Mordenkainens TOF I'm not sure I'll buy this book on its own unless it's heavily discounted. It's a lot to pay for a dolphin delighter a few reworked races I can always rework myself and new cover art. And even for new folks who buy this book it misses out the non beastiary sections of Volos and time of foes so they either miss out on the blood war and monster lairs etc or have to buy everything twice too. It feels very unfair.
@@nicka3697 Agreed.
Spelljammer!
Just bring PLANESCAPE again already! hahaah We need it!
I'm ok with them rereleasing stuff in one package, as I'm tired of buying books just to use one specific subclass or monster in it. However, the way they combined stuff in this book is unbelievably stupid. If this is intended for players with races, why would you give them all the monster statblocks? Half the fun of DND is the mystery around each foe. You don't want them just reading off their hitpoints. If they were to do this, they could have done a players version with all the subclasses, spells, and races and a DM version with all the monsters and magic items. That would be a product I would buy for efficiencies sake.
oh and when you guys make the new 2024 d&d version. please update your dm screens, e.g. the wilderness kit and elsewhere in the books. The temperatures in the extreme cold/heat box are in Fahrenheit only. Could be great to have temps in Celsius too!
...Literally every unit of measurement in dnd is imperial. That's not *good*, but choosing to have a conversion for just one of them seems... pointless.
Post it notes.
Could we go back to Mystara? Or maybe Greyhawk?
How about pdf errata for all the changes for the fans that already bought Volo's and Tome of foes?
I'd bet you a full gold dice set that we don't get one. -.-
such a good question to ask!
So if goblins are now fey what's the differenxe between goblins and gremlins?
I do like the new abilities that Hobgoblins get what I don't like is how you shoehorn the Fey into Hobgoblins and them becoming more jolly in the art it's not how I envision them Hobgoblins in my opinion should be more war like than jolly I will be using the new Hobgoblin race in a campaign soon but I will be playing the more war like Hobgoblin than the jolly one you see in the book
Wow this sounds really interesting! Looking forward to it and happy seeing Todd over in this channel!
Planescape Campaign Setting confirmed at 03:18?
get on with Spelljammer already, fellas
Love the art! Can’t wait to deep dive into this book.
They where right 5.5 is here
So this doesn,t replace the Monster manual, is just a better Volo's Guide, correct?
Finally know how to pronounce Maglubiyet!
03:14 Well finally: SPELLJAMMER CONFIRMED.
They put out a Spelljammer races UA about a month ago.
They figure if they pepper enough Dream of the Blue Veil and Spelljammer ship elements throughout the game then they can expand the cosmology beyond the great wheel and get more playgroups to buy into a bunch of different settings.
Want to start a character in Theros, swing through Ravnica and Eberron to upgrade your tech and magic items, then go dragon hunting in Dragonlance? Here's how.
I think this will be a great resource for new DMs! If someone can start D&D and need fewer books to get more options im all for it. With the sudden growth of D&D these last few years this was the perfect time to consolidate all those expansions into one spot
So if you have the campaign books, everything books and the other monster books already, is there a reason to bother getting this book?
Great video. Love the change in focus. Makes the game feel far more vibrant
Since this won't be a book that I allow players to use at the table, I really wish it was just a Monster Manual II. Why did you combine Player and DM info in one book? I miss TSR and The Big Gy. :(
I’m literally only buying the book because my character is trying to romance Mordenkainen in the campaign I’m in. That’s all lol literally just forking out money for something with Mordenkainen’s name on it.
can we get more classes
Yea I'm not using these
Woo hoo Todd!!!!
Spelljammer soon…
Tortles were in Wildmount, Jeremy.
Spelljamer confirmed
The realm of the fey is looking as prominent as celestials and fiends are, despite it was first properly codified as Feywild in 4e.
So excited to see Todd Kenreck become part of the WotC team
Are saurials part of new races?
So it's literally just stuff we already own that you're trying to sell us again?
Tortle Annialation !
So I bought all those other books for nothing cause they're just compiling them, yet again? lol Feels strange.
Theros content, but not Leonin :(
Alright dangit… can anyone help me place Todd’s accent??? Can’t place it.
Everyone already bought all the others books you're all just greeedy!
The addition of lore is good.
They should have compiled all the character options into a single book called "Heroes of the Multiverse" or "The Tale of Everything" and scrap the expanded rules for putting into the main book revisit in 2024. This was badly planned.
I'd rather get Eberron Rising From the Last War. Its a much better book
There's only like two or three of the Eberron races reprinted in this book. But really the comparison is pointless. This is a setting agnostic reference book for PC races and Monster stat blocks that can be easily used during play. Not a lore dump setting book.
@@CitanulsPumpkin Eberron has more thought and effort put into it and its not too hard to bring over Eberron races. Especially changelings
@@mineflameblade8788 yeah, but if it's the middle of a game session which do you want to do? Grab the straight forward reference book and look up the specific player race or monster stat block? Or flip through 160 pages of lore fluff while trying to remember which section the thing you're looking for is hidden in.
Not everything has to be a full setting book. Different tools for different tasks.