The Radiant Citadel Changes The Multiverse | Journeys Through the Radiant Citadel | D&D
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- Опубликовано: 11 сен 2024
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Light your path to adventure.
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Through the mists of the Etheral Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and call for heroes. A crossroad of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons and Dragons adventures featuring challenges for character levels 1-14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore the rich and varied collection of adventures in magical lands.
Pre-order your copy today.
The fact that--as advertised, anyway--the Radiant Citadel seems to be a peaceful utopia, comes across as quite saccharine. Peaceful utopias are rarely interesting, so I think if I run this book I'll introduce some kind of seedy underbelly. Conflict drives stories, and there's nothing presented here that suggests there's any conflict to be found. It seems like it only exists as an adventure hub, and once we're done with the adventures there'll be no reason to return. As a *city*, it seems kind of bland. I'm sure the adventures themselves will have conflict, but it doesn't sound like it's gonna be found in the Citadel itself, only on the "adventure worlds", for lack of a better term.
this was exactly my read, I understand it's suppose to be hopeful /give a hopeful feeling but it sounds... bland as is currently, even the conflicts that arise sound like they're going to go with the whole "it's all a misunderstanding" or "we can all get along if we agree to x"
@@Ike_of_pyke Honestly it sounds like a children's cartoon. I'm not saying I want the Citadel to have heads on pikes and bubonic plague victims dying in the streets, but surely there's a middle ground to be found here!
@@schemage2210 I'm as far left as you can get and trust me, I don't like this either. This isn't ""political"", this is childish. Big difference.
@@schemage2210 tis indeed politically motivated, the only thing i have heard about this is that it was written entirely buy POC nothing about if it was any good, or what it was about. i lean left but i can still see pandering for what it is
@@TheAciddragon069 Yeah, even the decision to open with addressing how all of the writers are POC, instead of maybe mentioning that when the vid winds down, strikes me as odd and reminded me of High Guardian Spice's preview vid (though that seemed to be almost ENTIRELY their selling point then)
I could see my Acquisitions Incorporated franchise setting up base here and exploring the multiverse for fun and profit.
A single franchise for 15 different worlds and thus maximizing the employee number per profit opportunities. Now that's a move that would make Omin proud.
@@pallasovidius3015 lmao this world is about to go from a loose confederation to a banana republic XD
You would lose out to the massive taxes and tariffs. You'd make no money.
I wish they just did a Spelljammer Setting book or Planescape setting to show off the Multiverse stuff. This really isn't presenting much new stuff compared to those two and it's not even going into lvl 15+.
Candlekeep Mysteries promised lots of lore but it really didn't provide much information on the keep and only 3 stories really involve the keep. So hopes aren't that high
To me it seems a little weird for this planar hub city to exist in the same multiverse as Sigil. Could they come into conflict at some point?
Assuming they haven't broken the entire universe model, the ethereal plane only connects the prime material, shadowfell, feywild, and the 4 elemental planes. There should be no connection to the outer planes, so it's certainly not as connected as Sigil.
@@kelly4187 Sigil was unique. Despite being located within the Outer Planes, its Gates could open to any location in the Multiverse, including the Ethereal and the Elemental Planes.
Sigil's only true authority is The Lady of Pain, and doesn't really care what outsiders do, as long as it's done outside of her city.
To be perfectly fair, you can make a bigger argument for 60% of the settings in D&D being redundant as they're all different flavours of medieval western Europe (Forgotten Realms, Dragonlance, Greyhawk, Mystara, Birthright).
@@kelly4187 Technically, I can make the argument that the Ethereal Plane does link to the Lower Planes. There are quite a few fiends that can warp to the Ethereal Plane such as Night Hags, Succubi/Incubi, and Nightmares.
I'm so ready for D&D settings and adventures that draw inspiration from outside a European cultural tradition. Don't get me wrong, I love an adventure that starts in a smoky, oak-beamed tavern, but I've played a LOT of D&D and I've done that a LOT of times. A fresh (to me) perspective is so welcome.
There are already a ton of settings like this, you just have to look a bit outside the current wizards catalogue and you will find plenty.
Al Qadim. Dark Sun. Oriental Adventures, Mystara. There's some absolutely fantastic stuff in the back catalogue.
Man, I sure do love Lawful Evil dystopia!
I literally have in my character concept notes - “Wildfire Druid, use solar punk aesthetic.” So the end of this interview just said the magic word.
Hoe about a druid and artificar team up?
I'm sorry, isn't this called Sigil and Planescape?
No. Those were interesting.
Just chiming in for the market researchers for DnD future products. Diversity is wonderful. However, I have to agree with those who have said the Radiant Citadel as a concept sounds very milquetoast when compared to Planescape/Sigil. I am rather shocked the developers went this direction instead of updating the largely praised PS setting or releasing an updated Spelljammer product. Spelljammer seems like it would have been a great vehicle for an anthology of diverse culture mini-adventures. If this is released at the expense of one - let alone both - of those concepts I am truly disappointed.
That was a very polite way of saying this book sounds kind of crap.
"hope punk" ive never heard of that type of sub genre before. well ill have to keep an eye out to see how this book plays out.
For a fairly recent example i'd probably classify Horizon: Zero Daw as Hopepunkn(and i guess the sequel? haven't actually gotten to play it yet but if it's anything like the first it's likely pretty hopepunk). It's basically just a genre of story that emphasizes that while the world might might have it's problems there is always a way for us to survive and thrive, maybe even make it better. HZD takes place in post-apocalyptic north america but instead of going the Fallout route of just making the whole world dangerous and miserable we get to see a world that's managed to rebuild out of the ashes. Sure they're not themselves as technologically advanced as the civilization that came before but they have thriving communities, new cultures and a different but still fully functional ecosystem. Despite a complete collapse of the old world the world isn't really wounded, it's just different now. Humanity survived and will continue to survive as long as we keep trying.
@@LordZeebee You think Adventure Time would qualify? They were definitely one of the earlier mainstream versions of "Eh, the end of the world isn't going to be literally Fallout"
Why not just call the setting hopeful? Why does everything have to end in “punk” even if we already have a word to describe it?
I'll uh...
I'll stick with Sigil, thanks.
Hm. The distinction between the Astral and Ethereal planes is becoming hazier. Building cities upon dead things was a feature of the Astral plane. Also, I tend to associate gems with the Astral plane more than the Ethereal. The Astral plane is one of the mind and psionic energies, which gems are heavily associated. Sardior had his Ruby Palace rest in the Astral Plane for extended periods.
I kind of feel like it's too hard to make a distinction between the Astral and Ethereal, and maybe reconfigure them to be more of a spectrum of each other. Like, the Ethereal Plane is the interaction between the Astral and Material planes, kind of like the heliopause. So, like the Boarder Ethereal is the immediate surface of the Astral plane, reflecting the material plane on the other side. The Deep Ethereal is less substantive, but still reflects the forms created by the Material plane in surreal, dream-like ways. Go further still, and you're in Astral plane, and reflections of the Material plane are no longer seen.
And what relationship does the Radiant Citadel have with Sigil?
This setting seems to interact with the material plane specifically so it's probably not going to be directly connected. Sigil is more holistic
@@projectrallus in that sense there is no change to the multiverse, thank God. I was afraid they were going to nuke bits of the established canon and that would cause chaos. The ethereal plane only having connection to the inner planes and being a realm of dreams makes so much more sense with this book.
To be honest it seems like they got confused between the two planes when the project started, discovered too late it’s the wrong plane and just went on with it.
Honestly, anything that breaks away from the Forgotten Realms and any other generic medieval fantasy setting is a welcomed addition to the game. A new hub city in the deep ethereal that takes you to places that aren't the different versions of heaven and hell rimming the great wheel cosmology? Sign me up.
Not to mention that because it's set in the Ethereal Plane, ghosts and succubi/incubi are logically going to be a common sight within this setting.
Yeah except there was heavy emphasis placed on this city connecting to places and cultures "such as those in the forgotten realms". I don't think they will break away from the great wheel entirely because the more they do so, the more they would have to create from scratch. Surely there isn't enough pages in the book for that.
@@schemage2210 Well, it's an adventure anthology, not a setting book. So we can't expect Wildmount or even Eberron, Ravnica, and Theros levels of detail. But a hub city to use as a base as you set out on each quest is an ideal setting feature. Hell, the Ghostwalk setting from 3e is one of the better D&D settings, and it's just one big city and the sprawling mega dungeon beneath it.
Also, you could easily slot the planes in each adventure into any homebrew or existing setting, but they're all being presented as new planes. In another video I saw they showed some of the art work. Several images showed people dressed in clothing more modern looking than anything in Faerun. Another image showed the crystalline spirit animals/mascots unique to each plane that bind the different planes to the giant crystal the citadel is wrapped around.
It may not be obvious from just this book, but the overall trend WotC looks to be following is the type of Multiverse outlined in both Spelljammer and Magic the Gathering, rather than the Planescape deffinition of Multiverse. Giving players a multitude of material planes to explore instead of 15 or so iterations on the Judeo-Christian heaven and hell, and a couple more planes based solely on mathematical theories and crackpot moral relativism arguments.
@@CitanulsPumpkin You highlighted the problem in your first sentence. This is an adventure anthology. As such, they won't have the page count to detail 16 + uniquely created worlds even to a modest degree. That leads me to assume that they are going to fall back on pre-established forgotten realm and great wheel cosmology lore as has been presented in every currently existing 5e source book. Unless they intend to pull another domains of dread, and only give mere paragraphs to many of these so called worlds!
I also vehemently disagree with your notion of them "intentionally" building out a spelljammer styled multiverse with previous books released. For one, if that were the case, don't you think we would have seen an actual spelljammer book officially announced by now? So there is literally no basis for this assumption. Raavinca, Theros, Strixhaven, Eberron, Wildmount and even Van Richten's all exist purely by themselves (as isolated, independant settings) with nothing mentioned by WoTC on deliberately joining them into a larger multiverse. I am of the school that if WoTC hasn't said it (or if it didn't "obviously" take place on screen in that movie, yeah and no that smudge in the corner of a frame doesn't count), it is not a thing.
@@schemage2210 Do you genuinely believe the Spelljammer book coming later this year won't have a full chapter of new planes formated exactly like Van Ricten's guide's chapter on domains of dread? About 15 planes with a couple pages written up and 30 paragraph long writing prompt planes.
I have every "Planar" book from 3e sitting on my shelf. I've read write ups on the great wheel over and over. I still genuinely believe they are moving away from that esoteric "the afterlife is a high level dungeon crawl" framework. They did Avernus because where else on Faerun are you gonna be able to recreate Mad Max Fury Road, but every other mention of the multiverse since Merls was ousted boils down to "look at all these parallel worlds you can visit." Not afterlife knock offs. Physical mortal worlds.
Edit: There's 3 important pieces of evidence you seem clueless about when if comes to the D&D multiverse going forward.
The spell Dream if the Blue Veil.
The Spelljammer races UA that came out a couple months ago.
The vast insurmountable gulf between the respectable amount of money WotC makes off D&D products, and the sacrilegious amount of money they make off Magic the Gathering.
The spell selection in Tasha's falls into a few small categories.
1. Spells reprinted here so you don't fave to buy SCAG.
2. Summon magic reworks.
3. 2 or 3 damage spells.
4. A DM's story beat spell that lets you jump between setting books on a long rest.
The Multiverse races UA had a bunch of classic Spelljammer races, and a couple furry races from old 3e books. You know what it didn't have? Planescape races. No modron or slaadi planetouched.
Really it's a business decision at the end of the day. They're not going to stop releasing MtG crossovers. Once enough are out they'll either roll them all into the Spelljammer setting by renaming the Flagastahn the Blind Eternities, or they'll release a book titled Sisay's Weatherlight Captain's Log.
These decisions aren't based in non existent nostalgia for the waning days of TSR. They're based on money and brand synergy. Spelljammer and MtG have nearly identical mutiverse rules. Planescape does not.
Not to be the lone negative Nancy here, but really I didn't hear anything that makes me go "I need this book." Maybe when it goes on sale in a year or so. Great cover art though.
I absolutely can’t wait to not buy this book
ok 1:30 in, already need to know more. I have been wanting to do a planar adventure and ethereal plane has had NOTHING to do in. I will be adding this to my notes for the future.
"Only black and brown creators." What about Asians? Europeans? Its racist that you people think it isn't racist to discriminate against others just to make a product made by people with certain skin colors.
Now I really want to DM a game were players are Shield Bearers from the Citadel trying to counter the schemes of Vlaakith, lichqueen of the Githyanki, as she wages war on the multiverse. It fits so well, even on an iconographic sense, as the Githyankis also have a city built on the remains of a dead god. The auroreal crystal would be in direct opposition to Vlaakith's phylactery!
Wizards leaning hard into the multiverse. I like it!
But still neither Planescape or Spelljammer
@@parttimehero8640 Spelljammer is coming. This book won't have any of the new PC races from the Spelljammer UA.
As for Planescape... take the Ravnica book, read the descriptions of each guild, swap out their names for the Sigil Faction that is the obvious analog.
I stopped asking for a 5e Planescape book after Ravnica came out for the same reason I stopped asking for Dieties and Demigods after Theros came out. The MtG equivalent is a better DM toolbox than any of the old TSR products.
@@briancherry8088 they're being coy about planar travel in the MtG crossover books so far, but the multiverse in MtG is almost a one to one correlation to Spelljammer.
The MtG storyline in the mid 90's to early 00's mostly revolved around the crew of a flying ship called the Weatherlight. The ship was built by a mad planeswalker named Urza and it could travel through the Blind Eternities between planes just like Planeswalkers do to reach other planes in the multiverse.
Blind Eternities =Flagastahn
Weatherlight = Spelljammer vessel
Mechanics wise, if I let my players make Planeswalkers then planeswalking is simple. They take ten minutes to concentrate on a ritual, breaking concentration on other spells and abilities, and travel to a plane they choose. If they fail three death saves they immediately make a fourth. If they succeed the fourth, or had any successes before the third fail, they stabilize and planeswalk to a random plane I choose.
Honestly, with the spell dream of the blue veil or a magic boat you can do all the planeswalking you want.
A bit dissapointed this is not a Planescape or Spelljammer conversion for 5E. Still, a new (planar) breeze is always welcome.
Spelljammer is already coming to 5e
This sounds like the exact opposite of what I am looking for as a DM.
I'm terrified to ask, but I feel compelled. Why is THIS the "exact" opposite of what you're looking for as a DM? Do you mean ...thematically? A second question: If that's the case, why announce it? I'm not being an asshole, I'm always genuinely curious about why people who don't want something or aren't *interested* in something arbitrarily comment on why they don't want it or don't care about something.
Lol! Straight-up, what would you like to see?
@@arbitrarychannel More detailed, encapsulated settings that depart from the D&D norms that are not connected to the "multiverse". Multiverse works for epic level campaigns, but few D&D games progress beyond 10th level as it is.
Dark Sun was an excellent example that created something unique for D&D. This just sounds like an amalgam of rehashed ideas. Every culture that has existed in our past has been represented in D&D in one shape or another.
@@Water64Rabbit The "Multiverse only works for epic level campaigns" is a very Planescape/TSR death spiral era mentality.
Yeah, sure, your PCs should be high level when they're planeshifting into the throne rooms of Asmodeus, or the Githyanki Lich Queen. The great wheel cosmology is a great prison/trap for high level PCs.
But that's only Planescape. Multiverse travel as seen in Spelljammer, Magic the Gathering, and this Ethereal Plane hub city is great for low to mid levels. Or are you going to argue that Faerun and Greyhawk are the only material planes with CR 1 to 5 goblins and wildlife?
@@CitanulsPumpkin The great wheel cosmology is staid -- it is just an amalgam or mishmash of incompatible ideas. I would like to see more complete campaigns settings with their own mythology (without the great wheel), their own races, their own classes, magic systems, equipment, etc. That would be interesting. Instead of 13 or so different snippets of settings, how about one very well written one?
VERY curious to see the end result here. I am intrigued!
It sounds like there is an effort to draw from a less western cultural zeitgeist for this book that will be interesting to see.
I have SEVERAL questions.
First off, the Ethereal Plane as described in the DM's Guide seems to barely even qualify as a place at all. Unless I'm missing something, it seems to be more like a visual filter or a transitional layer between realms of existence. Distance isn't even factored in outside of combat encounters. How do you build a city on a plane that doesn't even have tangible locations or geometry?
Second, if Sigil already exists as a city with planar doors to every conceivable place in the multiverse, what purpose does the Citadel serve? Why does the Radiant Citadel just feel like Sigil with less possibilities?
Why is a city that somehow exists in the Deep Ethereal only connected to places that serve as analogues to different Earth cultures? Wouldn't those just be different groups of humans from different areas of the Material Plane? What's the connection to the Deep Ethereal to tie this idea together?
Next, the idea of living incarnations of history/mythology is interesting, but I get the feeling this is nothing that someone hasn't already done.
So...What do the Shieldbearers do again? It sounds maybe a little like the Prime Directive from Star Trek, but weirdly more constrictive and less defined.
Finally, this is a city built on the fossil of a gargantuan, unknown creature out in the middle of a great void that serves as a beacon to those in need of refuge, right?...Is this just the D&D version of Lamplight?
I wish we could get a Neverwinter book
If an Neverwinter/ Evernight adventure book was our last Sword Coast book I would be set for my campaign because that’s where it all ends. Also, WotC D&D has been giving us a taste of the Alagondar line returning for a while now.
Hearing about the Dawn Incarnates makes me want to roll a Spirits Bard.
IMO feels like a good way to tie in Dungeons of Drakkenhiem. This could be the origin of Delirium or what it could become.
This is a perfect book for irregular DnD groups, who have different people attend game nights. It's a beautiful multicultural hub to connect to literally any part of the multiverse your blended parties are from.
Why do different people attend each game night? Genuine question.
There's a lot of things here that sound cool, but it feels like there's a basic introduction to the book missing before diving into these individual questions, so I am very lost. Are we talking about a campaign setting? An adventure? Many adventures? Are there player options? When is this being released?
13 adventures.
A new planar hub city on the ethereal plane.
Gazetteers for 13 new planes.
11 monster stat blocks.
No player options.
It comes out in June.
I think it's probably similar in format to Candlekeep Mysteries which was very much BOTH a *setting* and adventures book. Not as massive as we have traditionally thought about SETTINGS books because those have often been campaign books. But I think the new trend is to include a smaller locale w/a group of adventures in at least one book every year. Even Tales of the Yawning Portal kind of had the tavern as a hub? Then Candlekeep moved that format forward a bit and took an iconic location, dropped a lot of world building for that location and set a bunch of individual adventures there that touched on BOTH the setting and some other planes, demiplanes, or locales.
Sorry if I wasn't clear, I went and read the press release which told me everything I needed to know, so I don't really have these questions anymore, was just leaving feedback for the team who works on these videos because this was a really confusing introduction for someone who mostly gets there news about D&D from RUclips
@@Aiglos78
Candlekeep Mysteries really didn't incorporate much into itself. It gave a very barebone explanation of Candlekeep and the adventures only 3 really tie into it. The rest kinda just see there or briefly use the city.
I like the idea of an ethereal fossil city & twenty-seven cultural views within it. I'm looking forward to the book.
This looks great, definitely a book I'm going to buy and avoid reading for a while in the hopes I'll get a chance to play instead of run.
And given everything in the world for the last while I'm very up for a D&D foray into solarpunk.
I really appreciate how much D&D can allow creators and players to experience settings that have unique connections to them, even if it is a fantasy game.
Very excited for this. A lot of role-play potential and interesting locations and factions to explore and expand upon. Since the book is not using the Travelers of The Multiverse UA, I hope we are still going to get Spelljammer and or Planescape books.
Solar punk? Solar punk... that's new to me. Like how Star Trek is supposed to be.
So sad it wasn't a Spelljammer announcement. Probably going to skip this one. Unless after enough spirits collected the fossil of the ancient elder Cthuluhu revives to take control of the people linked to it..
This sounds sooo good!! I might have just found my next campaign.
I have. I'll be bouncing my players between mysteries of candlekeep and here. The idea of the short stories from different writers really motivates my players much more than a 20 level campaign.
how does something fossilize in the ethereal plane? doesn't fossilization involve water and rock surrounding the remains?
Magic. Also, they didn't mention anything about the biology of this creature.
Maybe it's an ethereal plane native and when it dies its body calcifies on its own as the ethereal mists slowly seep out. Turning into fortresses and battlegrounds for ghost kingdoms in the deep ethereal.
Or maybe it's a native of the astral plane, it fell through a portal into the deep ethereal, and started to suffocate because it needed some element native to the astral plane to survive. It spent its last bits of energy swimming to a giant glowing crystal and clinging to it in the hopes it would find sustenance. When that proved fruitless its body did what all other colossal corpses from the astral plane do.
When you have magic and concepts like an ethereal plane it's best to forget how things work in the 'real' world.
@@simonfernandes6809 Oh, for sure, but then say, "the preserved corps" instead of Fossil. its a pet peeve when authors use words that have distinct meaning incorrectly. Or at lease without some explanation on how they did use it correctly. Of course, I haven't read the book, they may have.
*corpse
@@chriswood7632 Again, you are trying to apply real world science to D&D. At a certain point this becomes a futile exercise. Plus, many people would refer to insects trapped in amber as "fossilized" as well...
It looks like a mix between Union from the Epic level handbook and Sigil. That said I am excited to see this. I have already pre-ordered. There is nothing stopping my players from docking their airship here.
i have 3 campaigns going and a one shot im trying to write but now i guess im doing this next lol
City in the Ethereal plane? Awww yeah. Super excited to get this book!
I was really excited to find out more about the Radiant Citadel and the ethereal plane, but once I got the book I was so disappointed when I found out none of the adventures are related to it at all. They're good short/medium adventures, but it's just not really what it's advertised as.
so... it's Sigil, but different?
its new shitty sigil
I like some of the ideas. Candlekeep was very meh, so I'm not sure this is going to work out.
Looks good. The artwork is exceptional.
I am liking this new setting idea. A new concept to connect the Multiverse.
I was hoping for a Candlekeep Mysteries type book set in Sigil. I suppose this is close enough.
Looking forward to it.
Maybe we will get one after they explore the Astral Plane? I bet that would be half setting half adventure for levels 5-10. Maybe we would deal with some Gith and travel to Limbo as well.
IMHO, Planescape deserves to be its own setting, not just a list of adventures
@@DoinItforNewCommTech Absolutely agree. However, there is what we want it to be and then there is what WotC D&D will do. They have a habit of making books for players and DMs while also including an adventure in less than 250 pages for a campaign setting.
I am hoping they will begin to separate from Farunian material and make new material based on other fantasy genres. Also, we need new mechanical books and compendiums. These new releases in 2024 for the PHB, DMG, and MM for 6e should include everything over the last decade of content with revisions based on how 5e has changed after Tasha's. Give us that MM 2 & 3 compendiums with all the exclusive monsters from the adventure modules that have been released. Give us a DMG 2 with the expanded rules and magical items from all of the adventure modules.
Anyway, mini rant aside, I'll still get this book. The creative team behind this book is exciting and the setting for all of these adventures can be tossed into anything or ran randomly like Yawning Portal and Cadlekeep, that's dope!
Nope nowhere close IMO. I was actually looking forward to a planescape or spelljammer book... This isn't either in their true forms.
So they took Knowhere from Guardians of the Galaxy, mixed it with Sigil and Deep Space Nine, and covered it in bright colors?
This is a product that I did not have on my possible bingo card for releases this year, but I am immediately hugely excited. The diversity involved is incredible, and I'm always happy to have more short adventures to draw upon.
@@Barricade706 Each adventure is written by a person of color, and there are a load more POC involved throughout the book in other ways too. It's fantastic to see!
@@Barricade706 the diversity matters argument is best explained by the fact that up until about 6 or 7 years ago only white people were hired to produce content for WotC.
Why us this a bad thing? Because with only 3 exceptions all D&D settings are generic medieval fantasy. How many times do you need to play through a setting that is just some poorly translated rehash of the War of the roses or the hundred years war before it gets stale?
Settings based on cultures outside of Europe, written by people who grew up hearing the myths or folk tales of those regions from their parents and grandparents, are completely unexplored content in D&D.
And no. Oriental Adventures, Kara Tur, and Al-Quadim don't count as non European perspective settings because those books were all written by European descended writers who enjoyed whitewashed movies about what medieval Europeans thought those myths and cultures were like.
@@CitanulsPumpkin ughhh, so let's go down the line... several non-white creators have been apart of WotC and the dnd creation process including a few of the books you listed. Mike Pondsmith, a Black American man is one of the writers on Kara Tur, he then went on to create R. talsorian games where he'd make a little game called cyberpunk 2020 that got a video game adaptation by CD projekt red and recently a Witcher ttrpg.
the fact you first say "how many times do you want to go through war of the roses" when old dnd was much more than that especially with how much it incorporated other cultures (accurately or not) tells me you really got into it more recently.
this is an inferior copy of the core structures of sigil and planescape.
This.
I hope more time was spent on the individual worlds than was spent on the, frankly bland and childish sounding, hub world.
I’ll wait for reviews and look it over, but sounds pretty lame at this point.
3:45
That Day of the Dead inspired artwork looks awesome.
For sure, but it is also way too clearly derived of real world culture for their own good. They have been going out of their way to sanitise racial lore of D&D and then they go and do this? Are they trying to shoot themselves in the foot?
I am always happy to get a new D&D book but this seems like Planescape-lite. Does this mean we won't get a Planescape book because it would be a redundancy because of this new book? I'm sure I'll buy it, but I'm not hearing anything that makes it feel like I have to have it.
We'll get a Spelljammer book sometime this year, but not Planescape.
Realistically the hope of a 5e Planescape book was squashed when the mages of Strixhaven UA got the backlash it did. Faction based subclasses were the only unique mechanic Planescape could have offered, and the community said no.
If you want to run Planescape your best option is the Ravnica book. Read the descriptions of the ten Guilds and swap out the names for their Sigil Faction equivalents.
There are definitely some Sigil-esque elements to the Citadel, but I sense two major differences.
First, Radiant Citadel exits on the Ethereal Plane, so it doesn't actually connect to the Outer Planes, which is a big part of Planescape. Second, more importantly, it seems to have starkly different tone. Planescape is kind of grim and almost nihilisticly nonchalant in its approach to the endless cosmic conflicts across the infinite worlds out there, while this book was literally described as "hope punk", so I'll assume it'll have more bright outlook about its world.
@@CitanulsPumpkin I hope you're right about Spell Jammer a d you are probably right about Planescape not being in the cards.
They have teased Planescape in other books so it is a bit of a let down. I feel like there is a lot of story that could be mined from the lore of the setting, particularly to create a campaign that spans into high level play like we got with Dungeon of the Mad Mage, but is still able to give you roleplaying options like Dragon Heist had.
@@CitanulsPumpkin planescape isn’t just sigil and the factions tho, that’s just a part of it. The other part is the planar exploration the setting provides. If WotC doesn’t want the factions mechanics after Strixhaven that’s fine, but we do need some more planar stuff in 5e, and plsnescape can provide that
@@ronben-ezer8373 Planescape is only good at planar travel and multiverse stuff if your deffinition of those terms in limited to the great wheel cosmology.
The great wheel is fun if your muderhobo PCs get to high level and want to storm the throne rooms of every god in the pantheon. 3e went down that rabbit hole and suffered for it.
But for realistic play styles and adventures, exploring a multiverse made up of many different "material planes" is superior to Planescape's "let's go dungeon crawling through all of heaven and hell" model. Spelljammer, Magic the Gathering, and this Radiant Citadel book all promise better multiverse options than Planescape.
Super excited to see a focus on the ethereal plane! Nice to see a variety of new cultural influences spotlighted as well! Can’t wait :))
Replacement Sigil? Idk if I’m seeing anything that jumps out. They keep vaguely saying many cultures, but not really jumping into anything of value. I’ll wait for more info before investing, though this seems to point to a Spelljammer direction; which I’m dying for.
It's kind of obvious at this point that multiverse content in D&D going forward is going to be Spelljammer and Magic the Gathering themed instead of Planescape. Sure, yeah, letting a group of high level murder hobos go from one diety's throne room to the next as they kill every god in the pantheon is "fun," but defining multiverse travel as "traveling from one material plane to the next" instead of "traveling from one version of the afterlife to the next" makes for more grounded and understandable stories.
Besides, I've already seen too many comments under this video saying "Multiverse travel is too high level. This book is useless." I can say with absolute certainty that every single plane in the MtG multiverse has CR 1 to 5 goblins. Any tier of play can be multiverse play.
@@CitanulsPumpkin No clue what connections there are between tiers of play and multiverse VS planescape with my previous comment at all. I just wanted more details or references on what these cultures of this new book are or their inspirations.
Sounds like Sigil with extra steps...
Before watching this I thought it was book about Sigil. Love the cover art.
Pretty sure that from the old Spelljammer days there was a special variety of Gith pirate native to the Ethereal plane and Realmspace.
Incorrect, the Pirates of Gith were 1) only in the material plane, and 2) all over Wildspace, not just the Crystal Sphere surrounding Abeir-Toril.
Black or brown....how inclusive
Sounds like you smooshed Planescape and Spelljammer together and then filed off everything interesting. Hard pass from me.
so no more planescape and sigil?
why would they remake these settings, they hate money
I’m so very excited for this!! Yay for more diverse contents!!!
Hope Punk feels like an adequate reward for a Super successful Curse of Strahd campaing. Pluck the party right out of there.
Pass
Yes this seams fun and good and moving us more to Planescape and Spelljammer and and that sounds great, I do like the infusion of Solar Punk maybe at some point Aether Punk. With radiant crystal like beings maybe some more or better psionics.
I’m so excited to get this book and utilize the content in it in my upcoming Spelljammer home games. It’s just such a pretty location that feels right at home in an astral exploration campaign (and yes I know the ethereal plane and the astral plane are different but it’s my campaign world so I can do what I want)
Just don't act out of sorts, or the magic of the area will 'retrain' you to be another pod person like those that live in the setting. It literally rewrites your characters brain to think differently. Wouldn't want any 'wrong thinkers' now, would we? This setting is quite authoritarian and dystopian.
Looks interesting.
I like to see new settings : D
Super excited about this book, and really looking forward to tying it into my homebrew world! I love the breadth of diversity we'll be getting in regionality, and the solar punk aesthetic. It'll be a great counterbalance in my world to some of the darker settings, and I really look forward to learning more about how tensions lie and get resolved!
While this sounds cool, I'm not at all sure how it changes the multiverse. D&D has always had a multiverse, and it has always had connection points such as Sigil. Don't get me wrong, I think this will be a cool product, but I feel like the title of this video is... misleading.
Wow, the central hub through which you have access to a huge variety of planes, sounds like Planescape but boring
I own the Sigil Planescape books (there are three of them). They are cool but quite dated. This new book sounds amazing and fresh.
Honestly, the closer D&D's conception of planar travel gets to Spelljammer and Magic the Gathering, and the further it gets from Planescape the better.
The game doesn't need settings that boil down to "Okay, your party of murder hobos got to tier 4. Pick an afterlife plane on the great wheel and we'll start killing gods."
Better to have "Okay, your party of murder hobos is still tier 2, but you successfully stopped the Phyrexians from invading and "Compleating" the plane if Lorwyn. While there you also managed to stop the elves from carrying out another pogrom against the goblins and all the other races of Lorwyn that aren't "beautiful enough to be allowed to exist" according to elf standards."
@@SharpsBox A setting built around a portal city at the center of the great wheel where gods can not enter and mortals can easily find portals into the palaces of every god in the pantheon. A setting that makes it easy for high level PCs to use the private domains of the gods as if they were dungeons.
Are you seriously asking how that setting can foster murder hobos?
Meh, pass.
So it's mirror minor Sigil without it's warden? It seems interesting. Hoping for more Artificer subclasses. I mean, I'd prefer actual Sigil in 5e but I'm also down for new things.
9:24 New origin for the shardminds, maybe?
How does the physics of The Ethereal Plane come into play here? If ancestors become gems, wouldn't that inspire Ethereal pirates to steal them.
Seems that they retconned the Ethereal plane for this book.
meh, sounds like a pass on this one. It sounds like they wanted to be planescape.
I am so pumped for this book. I really hope its as good as it looks. I am all about this type of setting. Never heard of solar or hope punk, but Im here for it.
It’s an anthology book
Unfortunately, the setting doesn't make sense. With massive taxation and tariffs, it would not be a trade hub. Just economic fact. Not to mention that a lot of folks who wrote for this don't game and have no design experience. That's what happens when you quota hire.
This city is the easiest place that the cultures from the book's adventures can access to trade with the broader multiverse, allowing instantaneous transport of goods as opposed to months or years of spelljamming voyages. Of course it would be heavily taxed, it has a monopol so why wouldn't it?
As for the authors' experience - short googling should suffice to see they aren't newbies to the hobby.
@@SMiki55 Because anyone trying to make money wouldn't do business there. High taxes and tariffs mean they either move their business or smuggle past the location. If you don't, then you lose money and your competition squeezes you out. What they've done here is back rationalizing to shoe horn the implausible into a vision of some odd communist utopia setting. All in all: it's poorly done, implausible and unbelievable.
@@dragonknight196 and there is indeed a potential for a smuggling adventure set in Radiant Citadel (the book provides information on how the transport of goods and the control of them is carried out, thus allowing GMs and resourceful players to invent ideas how to circumvent the guards).
The point of the Citadel is that there is no competition at the moment as it's easier to access than Sigil and the transport is faster than through space. Even if taxes are horrendous, it's still profitable for those civilisations to trade through the Citadel, the same way it was profitable for medieval European merchants to buy Chinese spices even though dozens of intermediaries along the Silk Road devoured most of the profit.
The same way the Silk Road was eventually outdated once trans-oceanic sailing became avaible, Radiant Citadel will at one point outlive its purpose as well if transport to Sigil or other inter/extra planar hubs becomes easier.
We all want a flipping mega-setting book (Dragonlance, Spelljammer, Planescape, heck even The Dark Sun - but we all know this one isn't gonna happen because the slavery in DS) but yet again WotC delivers something nobody asked for.
And yet something that a lot of people are excited about. D&D has to progress.
@@simonfernandes6809 Ok, so let them make an entirely new setting. A nice, whole setting with everything covered. But I'm afraid that WotC doesn't have the creative capacities right now. All they can do lately are mediocre long campaigns or shallow anthologies of questionable quality.
The Spelljammer and Dragonlance books are still coming. As well as whatever this year's MtG book turns out to be. I'm hoping for Kamigawa Neon Dynasty, but a Crime families of New Capenna book would be pretty great too.
As for slavery in Dark Sun... I laugh everytime someone brings that up. What kind of third grade republican mentality do you have that you genuinely believe Dark Sun isn't getting reprinted because "it's too dark" or "they mentioned slavery so cancelled."
Dark Sun is on the back burner because the 5 different 4e Dark Sun products they made didn't sell as much as they wanted them to.
We're getting a Spelljammer book later this year. Do you genuinely think the slave empires run by the mindflayers, neogi, and beholders played any part in the decision to green light that project?
@@CitanulsPumpkin Somehow you managed to pick the tiniest 'by the way' part that wasn't even the point of my message and made a few paragraphs about it.
But thanks for the 4e Dark Sun's poor sales info, didn't know that.
@@simonfernandes6809 there's nothing that indicates progress here really...
Having the cultures be separated instead of tied to existing areas or sharing just seems a bit lazy, especially with how close to real world cultures some of them seem.
The lack of cohesive interacting theme that other "melting pot" adventures use feels like it's going to have players, especially newer players, get bogged down learning areas only to have everything relevant become useless shortly after and at that point why not just write a lore book or novel?
So it can be modular and fit into anyone's campaign, and so you can pick and choose what cultures you want to flesh out or visit depending on which ones interest you. In other words, this gives it the widest appeal.
I mean it’s not that much suffering from Ravenloft. The mists connect the different regions but for the most part the individuals worlds have very little to do with one another.
The hub world connecting all the different planes/cultures is the melting pot. PCs coming in from other existing settings can just be from the blank or dormant world stones that haven't been connected in centuries and haven't had a chance to add to the pot until now.
Whatever have you
Awesomeness 👍🏽 Sounds really interesting!
0:54 Okay, the problem here is that he states that "black and brown writers" contributed to this book with "lived experiences and cultures". So, how is chinese culture the culture of black or brown people? Why not include an asian writer in this process? Here's why... because people keep speaking about race as if everyone who is not black or white are not as important. You can be racist against races other than those who african or african american. I find it so incredibly disingenuous. Even my job has "training" videos promoting inclusion and respect for the culture of others, and yet it only includes one racial option that you need to include. The world is made up multiple cultures, races, and societies. Is there any race or culture that hasn't been victimized in the history of our world?
Yes! More new worlds to explore!
No thanks. This book seems boring.
I guess I'm going to buy a third party book this year instead.
This looks really interesting. Kinda filling the role of Absalom Station in Starfinder but with Arabian Ocean cultures (?)
I cansee immediate use of the Dawn Incarnates (did I get this right) interlink to the "Search For Sardior". To me, it appears his essence will be in this Gem world and all one needs to do is go there and re-unite all the aspects......just saying.
This is so cool!! I'm excited for this book already!!
Thanks.
Most interesting 5e book yet. So, glad we get something genuinely new for D&D.
I really wish there is NATIVE AMERICAN representation in this book too!
NA mythology is amazing to draw from.
Seconded.
Oh hell yeah. That would be dope. I’d love to see some of that.
You see, this is my problem with everything that was said about this book. The Citadel was described as a multicultural melting pot from across a vast number of worlds and their peoples, but then they spit out that it was written by "black and brown" writers (and seemingly exclusively at that). Does that sound like a balanced perspective on which to create a setting that is the meeting place of all the worlds to be had?
I have nothing against such writers, and I am sure that this product will be top-notch. I, too, am pleased to see some distance being but between the stereotypical European medieval fantasy, but the way it was presented here is suspect at best.
@@schemage2210 I see that phraseology a lot and certainly as regards this product, the stereotypical European fantasy, and I can't help wondering is that not also making a monolith of things? There's tremendous variety of cultures throughout Europe just like there is in Asia or any other humongous region of the planet.
idk it seems like painting with a wide brush for one area and a fine detail brush for another.
Wow. I am stupendously excited for this.
Empire of Thyatis and Alphatia should join forces and wreck this useless "utopia"....please make that happen.
No plasmoids :(
but the book does seem nice.
In short, I am not going to feed the hypocrisy of this book's message. You are preaching inclusion and, once again, not being inclusive with your content.
WoTC once again hits it out of the park with the artwork on this one. I am absolutely in love with the blend of different types of real world cultural architecture with giant space diamonds. Absolutely incredible and it really makes me wanna just hang out there and check out some cool stuff there which is the kind of energy that really makes DnD special
Personally, I hope the Heroes of the Multiverse races also appear in this book
Doesn’t look that way. They laid out all the features content already and there doesn’t seem to be any player options at all
I think that will focus on the book Chris teased at D&D Celebration. I think we would see Sigil tied to those character options than being tied to the ethereal plane.
This new city makes me think of a Morkoth's Island in how it was formed.
I look foward to hearing more!
So since icons of the realms set 23 is Mordenkainen Multiverse and comes Q3 22 will this book be accompanied by any miniatures
Honestly sounds crap, but at least they are trying to make something new.
This is going to be epic. Really excited.
It's cool to see that this is inspired by a lot of real life cultures, but I wonder if they will be linked to locations/cultures in the material worlds or if they are going to be literal earth-cultures that are in the ethereal plane for some reason
Sounds like the Citadel has portals that connect it to 15 is different material planes.