DND5E Advanced Character Guide: Polearm Paladin Sorcerer
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- Опубликовано: 13 мар 2022
- Advanced DND 5E Character Build Guides
Learn how to build this Advanced character for Dungeons and Dragons 5th Edition
The Polearm Paladin and Sorcerer Build or Sorcadin as it is commonly known, is a unique mix of a half caster and crowd control tank, relying on Polearm Master and Sentinel Feats in combination with your favorite flavor of polearm and the Whip to create a 10 foot sphere of influence.
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I legit typed in Polearm Paladin thinking id never find a guide, and then this pops up, perfect, amazing, and exactly what I was looking for. Small suggestion, you have a lot of room to play with your UI I love that you use DnD Beyond but that give window more coverage so we can see it cleaner and follow along better IMO
Love the feedback, will do on the guides moving forward.
This sounds great… but the background and that choice of font doesn’t work. Every time I pause to carefully read the words blend into the background
I'm working on the next guide now, let me complete that and I will darken the color and change the font. Look for an updated version.
Bentron if you email at uncommonarcana@protonmail.com I will send you over a copy of the Full guide. That way you don't have to wait for the video upload. I am just getting this channel started and have a lot of guides coming up I value criticism to help me streamline my videos.
How are you using a Glaive and a Shield at the same time? Are you hot-swapping items around to make this work?
That build does not use a shield.
You cannot booming blade or sword burst beyond 5ft, since it has a range of self, not touch. The radius of booming blade does not increase. This also applies to distant spell metamagic.
This is still a strong build, but one of your synergies doesn't work.
Incorrect. With spell Sniper, booming blade as well as green flame blade have their range extended to 10 feet. You can see this reflected in dndbeyond as well as RAW. This allows their use with weapons containing the "Reach" tag.
I'm looking at it right now, and the range is still
Self, and the area is 5ft. It even shows spell sniper applying to the spell, as it requires an attack role, but since self is essentially 0, doubling 0 is still 0.
This is confirmed by Jeremy Crawford, even though that's not technically errata, it gives us the intent of the spell. I wish the spell just said "within your reach" instead of a radius of 5ft.
Distance Spell and Spell Sniper only effect the range, not the radius of a spell. If you cast ice knife, it would go twice as far, but still only have a 5ft burst effect.
Add the Spell Sniper Feat and look at the spell choices you receive. Im not currently where I can look to see how this is displayed on dndbeyind but I will. I know the selections come with the Feat. Need to see how dndbeyond applys it when casting.
To confirm that spell sniper does work with Booming Blade and Green-flame Blade please see:
webnews21.com/spell-sniper-5e-work-booming-blade/
"That was verified by Jeremy Crawford in Connection with a somewhat similar spell, 5e green flame blade here."
Also via dndbeyond and the changes as of the release of Tashas.
www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/86403-booming-blade-changes-in-tashas.
As a correction, @Cody Dwyer is correct. With the release of Tasha's Cauldron, they have changed the range of Booming Blade and Green-Flame Blade from 5 feet to "Self, 5 feet" In this respect the synergy with Spell Sniper is broken. I can't help but feel as though this range change within TCoE was specifically implemented to break this combination. The down side to guides in an environment where rules can change.