Polearm Master - Feats in Dungeons and Dragons 5e

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  • Опубликовано: 3 окт 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarte... An in-depth look at the Polearm Master feat in Dungeons and Dragons 5e.
    We discuss the classes, build options, equipment, feats, and other abilities to make the ultimate melee damage dealer in D&D 5e. Then, we’ll cover strategies to get the most from the Polearm Master feat. Finally, we’ll look at roleplaying ideas to visualize your character, connecting their battlefield tactics to their personality, image, and outlook.
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Комментарии • 1,1 тыс.

  • @DungeonDudes
    @DungeonDudes  5 лет назад +285

    Guess what! The official November 2018 Errata has added Spears to Polearm Master! media.wizards.com/2018/dnd/downloads/PH-Errata.pdf

    • @leodouskyron5671
      @leodouskyron5671 5 лет назад +6

      Dungeon Dudes Good job updating this, guys.

    • @talongreenlee7704
      @talongreenlee7704 5 лет назад +6

      You should make a video on sentinel. If you do, cover how mage slayer gets so much more powerful when combined with it.

    • @killfear
      @killfear 5 лет назад +4

      Thank god. millinos of raging historical gamers can finally rest.

    • @kafir1mw2quick
      @kafir1mw2quick 5 лет назад +1

      do heavy armor master next please.

    • @alastorcrowley69
      @alastorcrowley69 5 лет назад +8

      As I read it, to include errata/FAQ, if you have the Polearm Feat, you can use a spear and quarterstaff single handed and still get the attack of opportunity if they enter your reach (5ft). Nowhere does it specify that the weapon has to be two-handed or using two hands (versatile).

  • @Anergyne
    @Anergyne 6 лет назад +914

    One thing you forgot to mention about the combo with Sentinel feat is that, when they approach you, you hit them with that Opportunity Attack, stopping them dead in their tracks, then on your turn you have your three attacks, then shuffle backwards. Then on their turn again they have to move into your range again, and you can hit them with an OA again, and if you ever end up in a 1 on 1 with a melee opponent, you can become very difficult to even swing at, let alone hit.

    • @TheRedAzuki
      @TheRedAzuki 6 лет назад +66

      Lynneiah or at max lvl as a fighter, 5 attacks or even 10 attacks with action surge, then you spend your superiority dice if you go Battlemaster and also use great weapon fighting and just obliterate a dragon in 1 turn.

    • @DehJarlorNoob
      @DehJarlorNoob 6 лет назад +86

      Dancing like Oberyn Martell with the Mountain. Just don't get too cocky...

    • @TheDreamSyndicateArts
      @TheDreamSyndicateArts 5 лет назад +20

      The Push Battlemaster manuever's also a pretty sweet addition- not only do you stop them dead in their tracks, but you can also help set up better AoE's for the party's casters!

    • @NephilmX
      @NephilmX 5 лет назад +40

      @@TheRedAzuki Action Surge does not grant you additional Bonus Actions, so it's 4+1+4=9

    • @ryuzclown1
      @ryuzclown1 5 лет назад +9

      Out of all of those though you only get one reaction or am i wrong

  • @Antibailiffbacchus
    @Antibailiffbacchus 6 лет назад +372

    Polearm master + Sentinel would make for a good miniboss, or regular boss

    • @BryantVonMiller
      @BryantVonMiller 5 лет назад +26

      Or an order of warrior monks, battle monks that protect a string of monasteries.
      One order for polearm mastery, others for hand to hand. Others for archery..

    • @HunterHerne
      @HunterHerne 5 лет назад +25

      Even in the context of a boss fight, for higher level boss encounters, give one both of those feats, and have the one a ranged combatant, or support. A powerful sorcerer and his trusted body guard, or a warlord and his bardic hype-man or propaganda master

    • @jacobbenns6090
      @jacobbenns6090 5 лет назад +21

      @@HunterHerne warlord and his bardic hype man.... I like that

    • @kaiyamazaki1684
      @kaiyamazaki1684 4 года назад +6

      Polearm Master and Warcaster are a tough combo too. Try letting a fighter see how rough it is to take a spell to the face when they move within 10 feet lol

    • @talongreenlee7704
      @talongreenlee7704 4 года назад +2

      HunterHerne that sounds like the Dragonrider boss fight in castle Drangleic in Dark Souls 2. One dude is wielding a halberd and a shield, and the other has a bow and is up on a platform where you can’t reach him, sniping the heck out of you.

  • @ZhangHe2369
    @ZhangHe2369 5 лет назад +308

    The PHB has an errata that says that Spears are apart of polearm mastery.

    • @DungeonDudes
      @DungeonDudes  5 лет назад +92

      Yup! We are so glad. we made this video a few months before the errata dropped.

    • @destinedlight606
      @destinedlight606 5 лет назад +11

      And of course UA:Feats gave up spear master, which i personally prefer over pole-arm mastery when i'm using spear

    • @LockSteady
      @LockSteady 5 лет назад

      @@destinedlight606 UA is overpowered that why it's UA.

    • @destinedlight606
      @destinedlight606 5 лет назад +5

      @@LockSteady Guess we can't play artificer cause it was ua... too OP, how dare they make good variant rules with playtesting in the UA!

    • @LockSteady
      @LockSteady 5 лет назад

      @@destinedlight606 You can't play??

  • @embergrit2305
    @embergrit2305 6 лет назад +328

    I really wish they specified spears as a reach weapon and a polearm. It's frustrating using a spear that does 1d6 and doesn't reach any farther than a dagger. I think the 1d6 is enough to allow a spear to have reach while still using it one-handed with a shield. I cant see any game breaking issue here or where it would get picked too much over other polearms. I think they deflated the spear pretty bad.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +119

      These seem like totally reasonable house rules to me.

    • @danpit2001
      @danpit2001 6 лет назад +10

      thats how you end up with quarterstaff and shield cheese

    • @Smirk75
      @Smirk75 6 лет назад +40

      The thinking in 5E is that if the spear is long enough to categorise it as a reach weapon, it can be categorised as a pike and therefore as a halberd. It also wouldn't be feasible to throw. So they have separated pikes as spears with reach, and spears as shorter weapons that can be thrown.

    • @animusnocturnus7131
      @animusnocturnus7131 6 лет назад +38

      I think there are multiple angles that came together for making spears work the way they do in 5e.
      1. All Reach weapons also have the two-handed and heavy properties, and I think they wanted to keep true to this design choice while still making Spears compatible with using shields to get that hoplite and legionair feeling.
      2. When you look at where you grab a Spear to wield it, you realize that you're actually holding it quite near to the center of the shaft, which generally results in the point not being all that much further away than the point of a Rapier. That's due to the fact that you need to balance out the weight of the shaft in front of you with the length of the shaft behind you. While metal is generally heavier than wood, you can get a very sturdy structure out of a thin stick of metal, that's still lighter than the wooden shaft you'd need for the same sturdiness of that legth.
      3. While you could hold a Spear similarly to a Halberd or Glaive, you'd do that mostly for fighting behind a line of allies, because the damaging end of a Spear is generally only designed to stab and not cut. Thus you wouldn't gain that much reach in single combat, since it's a bit more unwieldy to change style from close melee to more ranged melee with a stabing Spear in comparison to a cutting Glaive.
      In conclusion, I think that it's not that far fetched to not give the Reach property to Spears. You could give them the Special property and allow for a reached attack if wielded with two hands though.
      Also, I totally agree that Spears should be categorized as Polearms and thus apply to being used with the Polearm Master feat.

    • @embergrit2305
      @embergrit2305 6 лет назад +28

      Which almost works but totally losing the properties of a spear. The spear has historically been a polearm. Which is able to be thrown and reach and be held one or two-handed. That is the spear. There is also a long spear which is fine to call a pike because you have to use two hands with it and it's not able to be thrown. It seems the lower damage stat for the spear is enough of a counterbalance to separate it from the other polearms for its throwing range is pretty short anyway. I still say they over nerfed it to the point that I ask "Why did they even put it in 5e". Better range with javelins and can throw just as far with a handaxe?? Of course, they won't be able to be totally accurate with weapons, its a game, but the spear is the oldest weapon and most iconic in human history. It seems so simple to have avoided it being nerfed so much that its a sacrifice to use in the game.

  • @Medicae131
    @Medicae131 6 лет назад +149

    Some famous historical pole arm centric soldiers would be the Landsknecht. German mercenaries who were some of the most famous soldiers of the late 15th and 16th century. They famously used halberds and zweihanders to augment their pike blocks.

  • @telkei3365
    @telkei3365 6 лет назад +187

    Dont forget cavalier
    Polearm master
    sentinel
    And with their special reaction on every round at higher level
    You are a one man barrier
    (Bonus points screaming you shall not pass)

    • @DungeonDudes
      @DungeonDudes  6 лет назад +41

      Can't believe we missed this! bonus points for style, too.

    • @TheLegoLord100
      @TheLegoLord100 5 лет назад +22

      Play it with the bugbear race to increase the radius of your area of fuckery ceasing by 5 ft

    • @Xenibalt
      @Xenibalt 5 лет назад +3

      moving tabaxi rangers -> drow wizards-> flying wyvern mob with sting tails-> ghost possession-> succubi charm -> straight up vanilla wraith -> sea hag death glare-> hill giant boulders-> gang of goblins with poison arrows, and bear traps/nets(metal wire ones?)/wild dogs(wolves?worgs?dire wolves?)/molotovs

  • @dragortius9335
    @dragortius9335 6 лет назад +48

    dude, im a For Honor Lawbringer (heavily armored, halberd/poleaxe wielding warrior) main , and seeing this video, it just gave me a way to using my favorite class in the FH game into D&D, and i thank you for that, and good thing is, he won't be as bad as in FH. I can imagine, when i meet with my D&D/RPG group, myself making my lawbringer fighter and RPing it on game, GLORIOUS, DEUS VULT.
    Great video guys, im new to the channel and i intend to keep coming from time to time. :)

    • @sea_triscuit7980
      @sea_triscuit7980 5 лет назад

      Dragortius Lawbro!!!! Hell yeah man! That's my main as well haha

    • @christophercampbell8021
      @christophercampbell8021 5 лет назад

      This is exactly what my character is. He is a oath of the crown paladin lawdaddy ots amazing

    • @WhyYouMadBoi
      @WhyYouMadBoi 5 лет назад

      How do you fee about the Lawbringer update happening?

    • @cindro5774
      @cindro5774 5 лет назад +1

      Dragortius also, as a battle master with riposte, you can shout “AD MORTEM INIMICUS!”

    • @cindro5774
      @cindro5774 5 лет назад

      Dragortius also, as a battle master with riposte, you can shout “AD MORTEM INIMICUS!”

  • @Comicsluvr
    @Comicsluvr 6 лет назад +78

    One of the main reason that Mankind has used spears is that they're easy to make. A spear is a long stick with a point at the end. A GOOD spear has a tip of hard material (stone, metal, bone). Cavemen have used these for many thousands of years. Making a sword is HARD, just ask anyone who has tried to do it.

    • @dynamicworlds1
      @dynamicworlds1 5 лет назад +16

      Quite true, but even when you had one, a sword (especially a 1-handed one) was almost _always_ a backup weapon. Even used 1-handed, a spear outperforms a sword at reach and punching through armor.
      The standard weapon kit for pretty much every soldier from the bronze age to the dominance of gunpowder warfare breaks down into ranged/reach weapon, sword/axe/mace/etc as backup, and dagger(s), and untill the development of the bayonet, spears of some length were ubiquitous on the battlefield.
      Cost is an important factor, but spears are also just _really_ good (to the point where given equivalent skill and no armor, a fighter with a spear should beat a fighter with a sword almost every time).

    • @talongreenlee7704
      @talongreenlee7704 4 года назад +1

      And in medieval times, if you look at halberds, the gap between the spear point and the axe blade is usually designed so you can catch enemy weapons and disarm your opponent by knocking their weapon aside or even breaking it

    • @theuncalledfor
      @theuncalledfor 3 года назад

      @@dynamicworlds1
      Blunt weapons are good for fighting against armor. Because armor does not protect against them nearly as effectively as it does against blades.

    • @bigboi4193
      @bigboi4193 2 года назад +1

      @@theuncalledfor Which is why some polearms had an axeblade on one side and a hammer on the other

    • @theuncalledfor
      @theuncalledfor 2 года назад

      @@bigboi4193
      Yes! Exactly!

  • @johntyler6923
    @johntyler6923 6 лет назад +55

    I recommend the Donnie Yen scenes in Jet Li's movie 'Hero' for some incredible polearm work

    • @Xenibalt
      @Xenibalt 5 лет назад +1

      even one of the crouching tiger, hidden dragon fights has a sick spear VS sword battle that is just cool so cool

  • @jessicaleclerc3469
    @jessicaleclerc3469 6 лет назад +43

    I don't know if either of you have any experience with the Stormlight Archive, but one of the main characters, Kaladin Stormblessed, would be my go-to inspiration for a polearm master.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +6

      I don't but I'm always looking for more good novels! I'll have to check it out.

    • @jessicaleclerc3469
      @jessicaleclerc3469 6 лет назад +3

      Dungeon Dudes It's very long, but very rewarding! And get ready to get sucked into the Cosmere at large.

    • @brucestack1658
      @brucestack1658 11 месяцев назад +1

      Sanderson is phenominal. OP beat me to this comment. I am about to roleplay my spinoff of Kaladin. Hexblade really gives you some of the feel of a shardblade. To bypass the spear thing as polearm master I am going Pike or Partizan

  • @Leafy1-j1l
    @Leafy1-j1l 6 лет назад +42

    Polearm Master
    Sentinel
    Hexblade Warlock, Blade Pact.
    Repelling Blast.

    • @randallgpreston
      @randallgpreston 6 лет назад +1

      Ama Yad this is better with warcaster. Use your reaction to cast eldric blast push them out of range, or don't push and just do damage

    • @Leafy1-j1l
      @Leafy1-j1l 6 лет назад

      War Caster (instead of Sentinel) also an option, yes, and works a treat for artillery warlocks that want to keep beasties back. As a hexblade bladelock, though, my weapon is for killing, my spells are for control. I use Sentinel to stop their movement on a magical bonfire.
      If you cast a Repelling Blast on them when they enter your reach, then you push them back before you can hit them with your big nasty poleaxe - so you might as well use a different kind've Warlock with a quarterstaff.

    • @Xenibalt
      @Xenibalt 5 лет назад

      COME AT ME BRO! moving tabaxi rangers -> drow wizards-> flying wyvern mob with sting tails-> ghost possession-> succubi charm -> straight up vanilla wraith -> sea hag death glare-> hill giant boulders-> gang of goblins with poison arrows, and bear traps/nets(metal wire ones?)/wild dogs(wolves?worgs?dire wolves?)/molotovs
      I COULD KEEP GOING! Good DMs can Always challenge a player, not matter what.
      (lol hopefully the DM doesn't power game you TOO brutally, we should always make sure our players are having a fun time, and killing a player should be saved for boss fights only)

  • @Troommate
    @Troommate 6 лет назад +116

    Wish there was more Magic Polearm available in the DMG.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +29

      Agreed! Here's hoping we get some new magic items in one of the new sourcebooks due out later this year.

    • @embergrit2305
      @embergrit2305 6 лет назад +16

      Many magic items specify that they can be any weapon. If not just transfer the magic item stats to the polearm. ex: A Vorpal Glaive, Halbert of Warning, or Holy Avenger Glaive. Just adjust dmg stats accordingly.

    • @Goldenbelmont
      @Goldenbelmont 6 лет назад +5

      They need a +5 Vorpal Lifestealing Polearm.

    • @lionbryce10101
      @lionbryce10101 6 лет назад +1

      the pole arm would just need a blade on the end

    • @scook9999
      @scook9999 6 лет назад +7

      Just make your own magic items for your players. In fact, open up and make things so your players can't quote what an item is verbatim. My favorite is to have EVERY powerful item sentient with their own ajendas. I pesonally think it's a lot more entertaining and fun.

  • @WylliamJudd
    @WylliamJudd 5 лет назад +33

    Did you know you can wield a spear or quarterstaff in one hand with a shield in the other and still get all the benefits of Polearm Master?

    • @alexrothman2078
      @alexrothman2078 6 месяцев назад +1

      Running a war cleric with spear n shield and polearm master for a spartan hoplite flavor

    • @huh3719
      @huh3719 2 месяца назад

      Yes, but then sentinel becomes less crazy since you stop them within combat range of you. Having them stop at 10 ft and then not being able to strike you is the biggest benefit of the sentinel+PAM combo

  • @FRD357
    @FRD357 6 лет назад +129

    Sentinel + Polearm Master + Great Weapon Fighting + Tunnel Fighter + Battlemaster
    You can get this combo as a level 6 variant human fighter, and you'll destroy everything

    • @meggamatty
      @meggamatty 5 лет назад +19

      wait till lv 8 and go bugbear for 15 ft reach

    • @dragonhearthx8369
      @dragonhearthx8369 5 лет назад +19

      Yeah as a GM I hate this combo. Because encounter balancing is super difficult. He either kills everything in one to two turns or the monster kills him.
      He rolled a hero character. (All 4 d-6 dice) and got super stats, maxed strength and Constitution on level 4.
      He killed a cr4 in 3 turns. This creature also had +10 regen on his turn.

    • @alian133
      @alian133 5 лет назад +10

      @@dragonhearthx8369 Can make it even more broken by running Hexblade multiclass(3 lvls maybe) as a Half-Elf and picking up Elven Accuracy. Then cast Darkness on yourself with Devil Sight. Taking the highest of 3 dice rolls per melee attack, OA's up the wazoo, triggering hex/hexblades curse constantly.

    • @Xenibalt
      @Xenibalt 5 лет назад +5

      moving tabaxi rangers? drow wizards? flying wyvern mob with sting tails? ghost possession? succubi charm? straight up vanilla wraith? sea hag death glare? hill giant boulders? gang of goblins with poison arrows, and bear traps/nets/wild dogs(wolves)/molotovs(?)? hmmm let's see what ELSE can i destory you with as a DM? hmm you're level 6 so we can have so many things fight you, so many many things :3

    • @ericelmquist933
      @ericelmquist933 5 лет назад +2

      how do you even get more than 1 fighting style as a battlemaster??, then adding greatweapon fighting on top of that???

  • @kyliepoe6231
    @kyliepoe6231 6 лет назад +31

    Reason enough to go plumb the earliest additions for forgotten polearms... the bec de Corbin, lucerne hammer, glaive guisarme, the man catcher and I dont even know how many others. It seems that back in the day, they were putting all sorts of weaponry at the end of a pole.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +4

      5e really paired down the weapon list, and even still there's lots of weapons that don't really have a mechanical distinction. The DMG is also very supportive about using weapon stats to represent a different historical weapon, as well.

    • @kyliepoe6231
      @kyliepoe6231 6 лет назад +1

      It sure did, but I feel that's been in slow decline since Gygax first added so much content. Your reply did remind me of the srd, though. Chock full O' goodness.
      www.d20pfsrd.com/equipment/Weapons/#martial-two-handed

    • @Lukiel666
      @Lukiel666 6 лет назад

      It's under war hammer now I think. There's a picture in the PHB.

  • @SinerAthin
    @SinerAthin 6 лет назад +121

    I'd like to add one note to this: you don't necessarily need stronger monsters, but MORE monsters to throw at the party :D
    Remember, you only get 1 reaction per turn.
    Give your bad guy a host of goblins or stirges to use as expendable meatshields to use up the fighter's reactions per turn before you send in your big bad guys, I.E. Orcs.
    As a DM I've never really been worried about strong characters. I just add more monsters and of different types to my encounters, with the added effect that battles become more epic!
    The only issue I really have has got to be Rogues with 12+ to Stealth who regularly roll in the 30-40s with buffs, especially when they want to try to exploit their stealth skill to the fullest o.O

    • @DungeonDudes
      @DungeonDudes  6 лет назад +9

      Check out our video on Stealth for tips for working with Rogues. The rules give you as the Dungeon Master ultimate authority on when a character can and cannot hide!
      As for the bad guys, swarming a Polearm Master is a great tactic! That said, Polearm Masters tend to have the volume of attacks to deal with weaker minion-types quite handily. They are strong characters, but it is totally possible to overwhelm them: I like using tough "solider type" foes with a high AC who can still take 2 or 3 hits each, and sending them in as a group, like Orogs.

    • @revshad4226
      @revshad4226 6 лет назад +2

      SinerAthin a high level Cavalier Fighter gets more one reaction attack as long as they on different enemies.

    • @daemosblack
      @daemosblack 6 лет назад +8

      while you only get one Reaction a turn, as a DM, if you have a player who wants to play a pole arm fighter, be wary of them asking to use UA playtest rules - specifically the tunnel fighter fighting style: it allows players to make Opp Attacks WITHOUT burning the reaction - very broken with this feat

    • @deanofett
      @deanofett 6 лет назад

      Well, as a pc I would let the mooks run past and deal little damage to the party and then stop anything that looks like a threat

    • @FRD357
      @FRD357 6 лет назад +7

      Well, the horde isn't useful if the fighter has the tunnel fighter fighting style.

  • @DungeonDudes
    @DungeonDudes  6 лет назад +26

    What feats or spells would you like to see us cover in-depth in a future episode?

    • @alicebrown6215
      @alicebrown6215 6 лет назад +9

      Dungeon Dudes something I never see discussed is the cleric Divine Intervention feature, considering it's basically a wish spell available at level 10.

    • @johntyler6923
      @johntyler6923 6 лет назад +3

      Dungeon Dudes Anything related to colouring melee is fantastic. Do you think shields get enough attention?

    • @DungeonDudes
      @DungeonDudes  6 лет назад +4

      We will be touching on how to handle Divine Intervention in our Cleric Guide :)

    • @DungeonDudes
      @DungeonDudes  6 лет назад +7

      They really don't get a lot of love. We could focus on them in an episode around Shield Master though!

    • @HundredYearsBoar
      @HundredYearsBoar 6 лет назад +1

      I always play in games that don’t use feats so I’ll have to let you know once I cross that bridge, but this has definitely piqued my interests

  • @brannontirin
    @brannontirin 6 лет назад +23

    At 18, Knight (Fighter Archtype from Unearther Arcana) gets:
    "You can use your reaction for an opportunity attack even if you've already expended your reaction this round, but not if you've already done so this turn."
    AKA, 1 AoO per turn, including enemy turns.
    Add Polearm Master and Sentinel to that.

    • @Xenibalt
      @Xenibalt 5 лет назад

      oh fuck yeah level 18
      I CAN DO WHATEVER I WANT NOW MUAWHAHAHAHAHA
      (i'm the DM)

    • @corwyncorey3703
      @corwyncorey3703 4 года назад

      ....you already use reaction as an attack of opportunity. Making an opportunity attack uses up your one reaction per round.
      Thats always been one use of a reaction... and the source of the AoO.
      Perhaps you quoted it incorrectly?

    • @brannontirin
      @brannontirin 4 года назад

      @@corwyncorey3703 media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf
      Nope. That UA subclass specifically overrides the rules you mention, allowing you to do an AoO as a reaction once per turn, even if you have already expended your reaction. (essentially allowing one reaction per character turn, limited to only AoO)

    • @corwyncorey3703
      @corwyncorey3703 4 года назад

      @@brannontirin you mean an EXTRA reaction, limited to AoO only.... since AoO is already a reaction.

    • @brannontirin
      @brannontirin 4 года назад

      Ok, sure. The text, RAW, reads more like "You may make an AoO at reaction speed once per turn even if you've already expended your reaction" than "you get an extra reaction each turn for AoO only", but... same diff mechanically.

  • @samuelkovar6126
    @samuelkovar6126 6 лет назад +6

    I am actually playing this build in a campaign, to get around the ranged weakness I took eldritch knight at lvl 3 with firebolt as one of the cantrip and chromatic orb for one of the spells. But yes, polearm master tank ftw

  • @PjotrFrank
    @PjotrFrank 6 лет назад +181

    Isn't it strange, that the spear isn't included in the polearm master feat?

    • @DungeonDudes
      @DungeonDudes  6 лет назад +45

      I agree, it's strange...

    • @PjotrFrank
      @PjotrFrank 6 лет назад +35

      Well, I guess it has to do with the strange division into simple and martial weapons in D&D, Dudes. No idea why a trident (martial) is supposed to be more difficult to handle than a spear (simple). Some WotC design decisions are still beyond my comprehension. :-/

    • @RallySelf
      @RallySelf 6 лет назад +12

      Pjotr Frank clearly a trident has far more pointy bits then a spear. I kid but I think their real reasoning is simple weapons are weapons a peasant might know how to wield and martial weapons are weapons a trained solider/ fighter would use. Like a sickle would probably be harder to wield then a sword but a peasant would have more experience with a sickle. As for Polearm Master they also don't count pikes or tridents, even a lance would have a meaty pommel you could swack someone with. I think they chose not to include any piercing weapon because you would be thrusting and not swinging your weapon so it would be harder to hit with a back swing. That said, how someone hits with both ends of a polearm from ten feet is beyond me. DnD's weapon system could use some overhaul but it's what we know and love. In my opinion spears should have reach and be finesse weapons but that's me.

    • @cephalopad
      @cephalopad 6 лет назад +31

      I agree completely. By definition, spears *are* polearms.
      Note that from a historical perspective, spears tended to be a soldier's primary weapon while a sword was a sidearm for use when the spear wasn't available (although there were exceptions). Any HEMA practitioner could tell you that having a spear against someone using a sword gives you a definite advantage. This is probably why spears continued to be widely used for hunting and military engagements for millennia after the sword was invented.
      For some unfathomable reason D&D has always seemed to undervalue the spear when compared to how effective it was in real life.

    • @PjotrFrank
      @PjotrFrank 6 лет назад +13

      It's good to know that I am not the only one who thinks the way weapons are currently handled by D&D is somewhat underwhelming - and maybe a little weird. But I guess tradition made WotC exclude them from their 5e easy-to-play philosophy. After all the simple/martial groups exist since 2nd Edition, as far as I know. But unlike magic, melee weapons have a RL equivalent, and as a HEMA practitioner the almost esoteric D&D approach makes me yearn for an overhaul of the weapons chapter pretty badly. Who is to say that our favorite RPG system can not have a few realistic things in it? I know, game design aspects and balancing are important as well, but now that weapons have properties, wouldn't it be great, if we purge the ancient simple/martial sh*t altogether, and just work with heavy/finesse/reach/… instead? It would be so much more elegant, and simpler too. I see a lot of untapped potential, that could lead to exciting battle strategies and captivating combat narration. *sigh* But I guess I will stop my rant and take my meds. ;)

  • @Smirk75
    @Smirk75 6 лет назад +40

    A spear can be used one handed and thrown. If it's longer (and has reach), it must be used two handed and would come under the category polearm (i.e. it's a pike). That's why spear isn't included.
    More interesting is the difference between trident and spear, which seem sadly unfair.

    • @illoney5663
      @illoney5663 6 лет назад +13

      From personal experience, a 2.4m long spear works fine with one hand, a bit clumsy, but works and a 1.8m spear is perfect, which just happens to be a good length for a pollaxe. Also, the feat already includes quarterstaves, which are basically spears without the metal point. Furthermore, a pike is used very differently to a spear or quarterstaff, the two of which can be used effectively for both striking and thrusting, whilst a pike is mostly just used for thrusting due to the length. Finally, the length of what most people who refer to "pikes" mean is far longer than most spears. 4-6m would be a reasonable length for what we today call a pike.

    • @TheAchilles26
      @TheAchilles26 5 лет назад

      The dory and sarissa would like a word with you about spears that can be used with a shield not being able to hit at "reach" distances. Especially with the back spike on the dory shifting the point of balance back

  • @SongyVetas
    @SongyVetas 5 лет назад +1

    I'm kind of happy I found these interactions myself during Dungeon Master prep time and now, my first own PC is a halbert wielding, soon to be, oeth of vengance Palladin.

  • @TheFrozenite
    @TheFrozenite 6 лет назад +5

    I’ve had a player with polearm master and sentinel who possessed the cube of force wondrous item. He would activate the cube side that blocks living matter and he would use reach to hit people and never got touched. Arrows and spells worked against him great though 👍🏽

    • @DungeonDudes
      @DungeonDudes  6 лет назад +1

      Very creative use of the Cube of Force (which is a pretty powerful item on its own)

  • @grnteabug
    @grnteabug 6 лет назад +5

    I Have an NPC that is a Cavalier from Xanathar's and Pole Arm Master. To be honest, it is so much more powerful than I expected.

  • @sythersight
    @sythersight 5 лет назад +47

    The UA Tunnel Fighter breaks the Polearm Master/Sentinel build even more - unlimited Opportunity Attacks.
    Also, Bugbear adds another 5ft to your range with this, which is hilarious.

    • @theonlymatthew.l
      @theonlymatthew.l 5 лет назад +7

      The bugbear only gets additional reach on its turn, so it doesn't work with opportunity attacks

    • @Xenibalt
      @Xenibalt 5 лет назад

      moving tabaxi rangers -> drow wizards-> flying wyvern mob with sting tails-> ghost possession-> succubi charm -> straight up vanilla wraith -> sea hag death glare-> hill giant boulders-> gang of goblins with poison arrows, and bear traps/nets(metal wire ones?)/wild dogs(wolves?worgs?dire wolves?)/molotovs

    • @thepbg8453
      @thepbg8453 4 года назад +4

      And then add Battlemaster with lunging attack for 20ft of attack
      Stretch Armstrong much

    • @ambrosedystopian1542
      @ambrosedystopian1542 2 года назад +1

      "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon."
      I don't see why it wouldn't work with bugbear it doesn't give a range.
      That's actually one of the next characters I've been working on

    • @ambrosedystopian1542
      @ambrosedystopian1542 2 года назад

      I didn't think DM's wanted you to play you an UA tunnel fighter. BTW Battle Master has lunch which gives you an additional 5 ft on an attack. So yeah that's 20 ft

  • @davidesangiorgi955
    @davidesangiorgi955 6 лет назад +9

    this is my favourite feat combo!! the only thing that keeps it not OP is that there is no way to have more than one reaction a turn.. It suits a fighter better but a Ranger Hunter can take Horde Breaker and Escape the Horde that are extremely good with range weapons, it s also the only way to have the old school Whirlwind attack :D

    • @mitchellbruderlin8621
      @mitchellbruderlin8621 6 лет назад +6

      Well if you look at the Unearthed Arcana Feat "Tunnel Fighter" it becomes absolutely ridiculus. But I sure hope they will adjust that before releasing it in an official book.

    • @unsutv2021
      @unsutv2021 6 лет назад

      Tunnel fighter is a fighting style, not a feat.

    • @DarthPoyner
      @DarthPoyner 5 лет назад

      Cavalier + Polearm Master + Great Weapon Fighter. Cavalier's "Vigilant Defender" gives you a reaction on every CREATURE's turn except yours. It has to be an OA and you can't use reaction for anything besides an OA that round. The Arch basically gives you sentinel, marking, and crowd control unlike any other. Only thing I would change is the mounted stuff and just be a King's Shield or some other name.
      Then add the Tunnel Fighter style. And yeah, they will need to adjust that style or the polearm cavalier will be the god of war.

  • @ForestFairy
    @ForestFairy 6 лет назад +11

    Also if you want to work with a player that wants to use a pole arm and spear use a Pike...It's a big spear.
    My character right now uses a Pike and a Glaive and it's basically a Dragoon adapted to D&D..I won't really get to use all those feats really since I'm a Dragon Born and going to leave that character behind for a bard but I really got to experience some of that awesomeness...I don't really see the point in using Great axes and Great Swords anymore to be perfectly honest.

    • @wolfybat3335
      @wolfybat3335 5 лет назад

      My Aasimar Paladin uses a halberd, but also has a longsword and a shield taken from an armoured vampire spawn. In indoors close quarters combat it didn't make sense to be swinging a polearm, and my DM was super frustrated with the higher AC I gained by switching to sword and board.

  • @heszedjim9699
    @heszedjim9699 6 лет назад +1

    To deal with burst damage like action surge abilities you can always throw in a red herring boss fight to bait resources

    • @roughousegaming9606
      @roughousegaming9606 5 лет назад

      Don’t give anyone ideas I like slicing through bosses like butter 😂

  • @Xenibalt
    @Xenibalt 5 лет назад +8

    TO ALL THE DMs HERE: if you are worried about this feat(or others) you do not use magic missile, bows and arrows, or breath weapons enough.

  • @StarrTheWitch
    @StarrTheWitch 5 лет назад +1

    When you said the Warlock with devil's sight, I smiled cause i knew what you were suggesting and it's basically my favorite combination ever but the only time I ever used it my DM decided "No, I am gonna throw 3 blindsight enemies at you even though you are low health, I used this combination to save my Warlock while we dealt with the goblins who broke our deal to defeat the big bad of the session, I of course did not have a high armor class cause all i had was leather and we were level 3s

  • @kiltedcripple
    @kiltedcripple 5 лет назад +16

    "Would you want to that close to a dragon? Would you c want vto get that close to a Mind Flayer?"
    Doesn't matter, they have attacks that vastly outrange your polearm any way.

  • @Oldkingcole1125
    @Oldkingcole1125 5 лет назад

    When I think of fighters, I usually envision someone with an awesome sword. Watching your videos dealing with Polarm Master challenged me. Then I remembered some famous fighters who use spears: Oberon Martell from the Game of Thrones; Matrim Cauthon from the Wheel of Time; Kaladin Stormblessed from the Stormlight Archives; Xenophon and the Ten Thousand; Alexander’s phalanges; and the Swiss, Scottish, and German Pikemen who faced down knights.

  • @astaroth6378
    @astaroth6378 6 лет назад +5

    How about making it more overpowered by selecting the Bugbear race to add +5 more feet reach to make it a 15 foot reach maybe (if your DM allows it) select the Tunnel Fighter fighting style do you can use you have opportunity attacks without using your reaction.

    • @Blastercadre
      @Blastercadre 5 лет назад

      Bugbear's Long-Limbed trait reads more like the Lunging Attack Maneuver than the Reach Weapon Property, but "if you DM allows it" why not. Personally I'd just make it clear to my GM that all I want(ed for Christmas) in a magic weapon is a 15ft reach polearm.

    • @theonlymatthew.l
      @theonlymatthew.l 5 лет назад +1

      Bugbears only get the extra 5 feet reach on their melee attacks during their turn. So attacks of opportunity and the like don't get the extra reach

  • @Scorakos7
    @Scorakos7 2 года назад

    Spear is part of the polearm master in the phb errata. You can use it with shield and use the dueling style with it !

  • @goaftertheway
    @goaftertheway 6 лет назад +36

    Dont forget about Great Weapon Fighting, re-rolling 1's & 2's on a d4 is boss!

    • @mavoc3094
      @mavoc3094 6 лет назад +11

      If by boss you mean upgrading the average value of a D4 from 2.5 to 3, then sure.

    • @AllThingsFascinate
      @AllThingsFascinate 5 лет назад +3

      @@mavoc3094 3.5?

    • @mavoc3094
      @mavoc3094 5 лет назад +2

      @@AllThingsFascinate A number does not make for a valid question. Please use some words if you want a useful reply.

    • @GeneralAvispa
      @GeneralAvispa 5 лет назад +2

      While I agree that more words would have been nice, the intent behind the question is still clearly evident. To answer the question. The likelihood of the die to roll another 1 or 2 does not change. This results in an increase of the average to 3 and not 3.5.

    • @mavoc3094
      @mavoc3094 5 лет назад +4

      @@GeneralAvispa I was wondering if he was referring to something in 3.5e. Or perhaps he thought the reroll was added to the original 1 or 2 and therefore thought the damage increased by 3.5 instead of only 0.5, which if true would also be wrong as it is a 3.75 increase. I had other less likely theories, but I didn't find the "intent" anywhere close to "evident" due to not understanding the logic that arrived at a 3.5 average.

  • @fckthefearturkey
    @fckthefearturkey 4 года назад +70

    I just am imagining the Dio "oho, you're approaching me" meme and its absolutely great thank you

    • @ninjaguy8519
      @ninjaguy8519 4 года назад +1

      Ranger/wizard fighter for a "stand" (companion/familiar) and the meme you're talking about

    • @timtheturtle3136
      @timtheturtle3136 4 года назад +2

      Even better, monk has a subclass that is basically star platinum

  • @SubmarineBear
    @SubmarineBear 6 лет назад +1

    If using unearthed arcanas you can use a Bugbear-Primeval Guardian with Tunnel Fighter and Polearm Master/Sentinel feat you get a 15 ft reach with all thefun

  • @TheLateKnightChannel
    @TheLateKnightChannel 6 лет назад +118

    I am a Tiefling Hexblade that wields a Glaive. I took the Polearm Master and Sentinel feats. In response to the "ranged attacks are this players bane," What I did was I took the Eldritch Invocation Grasp of Hadar for my Eldritch blast. So now if I face a flying foe, I'll cast Eldritch blast, pull the target 10 feet towards me into my range, and since it entered my ranged, I get to use my opportunity attack on it, and then use my bonus action for the extra attack. And now since its within my range, it has disadvantage on any ranged attacks until it moves out of range, and then it provokes another opportunity attack.

    • @fluffysheap
      @fluffysheap 6 лет назад +54

      Matthew Osborne
      Interesting concept, but illegal in two different ways. First, involuntary movement doesn't provoke opportunity attacks, so you don't get that attack after eldritch blast suction. Second, the disadvantage on ranged attacks is always 5' and has nothing to do with being in your reach or not. It's still a good approach to combine an always-ready ranged attack like eldritch blast with disruptive melee abilities though.

    • @TheLateKnightChannel
      @TheLateKnightChannel 6 лет назад +14

      fluffysheap
      Thank you for pointing that out! I'll be sure to fix that in my campaign

    • @mavoc3094
      @mavoc3094 6 лет назад +21

      Make that illegal in 3 ways. You have to use your Action to Attack with the polearm to be able to use your Bonus Action to make the extra attack. Since you are using your action to cast Eldridge Blast, you will not get the Bonus Action attack on that turn.

    • @Lukiel666
      @Lukiel666 6 лет назад +3

      Any flying foe that only maintains 20' distance deserves this to happen to them. Seriously no caster should be that stupid.

    • @reallunacy
      @reallunacy 6 лет назад +12

      Also, you only get one reaction per round of combat.

  • @colinmyers6680
    @colinmyers6680 5 лет назад

    Currently running a level 5 Battlemaster Fighter/1 Hexblade Warlock with PAM/Sentinel. It's a lot of fun and the BM maneuvers really help to add strategic depth to a class that would otherwise just be basic attacking every turn. I dipped into Warlock to get a little more versatility in terms of movement, utility and ranged attacks (eldritch blast for those pesky flying creatures) as well as the RP flair. It's a fun combination and has forced myself and my DM into some interesting encounters, one being a 1 on 1 duel with a monk that I barely won thanks to passed con checks on stunning strikes and the monk being unable to close distance without taking damage. :)

  • @knoxminis1211
    @knoxminis1211 6 лет назад +23

    I immediately think of the Viper in GoT. Not that things ended well for him there, lol

    • @markziff7234
      @markziff7234 5 лет назад +1

      Oberyn Martell. Although I'd say while it's referred to as the spear if the red Viper, it's more of a Partisan, so you have the thursting, as well as slicing ability too.

    • @NayrAnur
      @NayrAnur 5 лет назад +1

      "You raped her, you murdered her, you murdered her children!"

    • @adamalton2436
      @adamalton2436 3 года назад

      Red viper totally should have won. The only reason he lost was story-related. Had he inflicted that level of damage even the mountain would have died rapidly and been too weak to effectively counter-attack.

  • @robertmunroe9635
    @robertmunroe9635 5 лет назад

    My Hexblade Warlock uses a Polearm. Because pact of the blade gives you proficiency in whatever weapon I form a pact with. The AMAZING part is I don't carry it around! I simply summon it when I want to. Meaning I can travel easier and perform more dexterous actions. Now I can use far step as a bonus action to be behind the target, and attack twice with the feat. I usually get advantage from the DM because I'm behind the target. Also, the basic hex adds damage on every hit, so now we are really rolling the dice.

  • @ericgieskieng4262
    @ericgieskieng4262 6 лет назад +5

    I put a polearm in the hands of my Bugbear and it's a great combo.

  • @alistairoakley898
    @alistairoakley898 4 года назад

    Three things work mentioning for this, especially if your DM is allowing UA. First up, the bugbear enhances your reach by 5ft and buffs your strength, making it a great race for a polearm fighter if you don't want to go variant human. You can even keep large creatures with reach at bay with a 15ft reach
    Secondly there's the revised ranger hunter conclave. With the horde breaker, escape the horde and whirlwind attack features, you can make even more attacks against large groups of enemies and withdraw to set up sentinel again on the next turn.
    Lastly, there's the tunnel fighter fighting style from UA: Underdark. By using your bonus action to enter a defensive stance, you can make a reaction attack against any creature that moves more than 5ft within your reach, and making opportunity attacks doesn't use up your reaction. Paired with polearm master and sentinel it's a vicious combination, and it's a fighting style rather than a feat, so you can still have sentinel, polearm master and great weapon master by level 6/8

    • @theonlymatthew.l
      @theonlymatthew.l 4 года назад

      The bugbear only gets to use the extra reach on his turn so it's not as effective as it would first appear...

  • @Janders797
    @Janders797 5 лет назад +4

    Polearm Master + War Caster on a Warlock with Repelling Blast, and having an Arcane focus that works with Polearm Master = Sending your enemy flying off 40 ft just for approaching you

  • @cosmokramer9139
    @cosmokramer9139 6 лет назад

    So.... I multiclassed as a battlemaster fighter/dragon sorcerer and plan on taking a level in barbarian for +2 defense. Adding in a sorcerer's haste spell adds an extra 2 defence, doubles your speed (huge plus for open fights) and adds in an extra attack per turn. And fireball really helps when you can push attack your enemies into a group... Also, push attack plus cloud of daggers makes you able to deal cloud damage twice before an enemy takes an action

  • @varasatoshi3961
    @varasatoshi3961 5 лет назад +10

    This feat was updated to include a Spear.

  • @SirFerrickWanderer
    @SirFerrickWanderer 4 года назад

    If you're playing a beastmaster ranger with something like a wolf, you can have them flanking, have hunters mark going and because the animal companion is just sitting there, you still get all your attacks.

  • @mizzogames
    @mizzogames 6 лет назад +55

    Quarterstaff also should have Reach if two-handed to be honest.

    • @unsutv2021
      @unsutv2021 6 лет назад +6

      Really depends if you're talking about a European quarterstaff/short staff of 7-8 ft or a Japanese Bō which is typically 6 ft. Considering the typical polearm was 7-8 ft of haft and greater than that length when including the implement affixed to the haft, I'd wager you'd have to reach the extra 0.5-2 ft the affixed head provides. That could be accomplished in numerous ways: 1) use a Longstaff instead of a quarterstaff and apply the heavy affix, 2) Decrease the damage die when using the quarterstaff to 1d4 to simulate the loss of power for overreach, or 3) decrease accuracy by imposing a penalty whilst keeping the damage die unchanged.
      I'd wager 2 is the most likely as adding the heavy affix has a design implication of downsizing the damage die and the only penalties applied within 5e are disadvantage and that seems heavy-handed, whereas, 2 could be the result of bringing the damage more in line with the PAM feat (1d4 butt-end bludgeon) as well as acting like an improvised weapon (also 1d4).

    • @mizzogames
      @mizzogames 6 лет назад

      Thanks for the great insights on this my friends! =)

    • @BigMac8000
      @BigMac8000 6 лет назад

      Being that it's a simple weapon, if you made it have reach it'd be a Martial one.
      Having said that, there should be a martial option. I often flavor halberd's and glaives as doing bludgeoning damage and then make them into blunt weapons in this case.

    • @2h4d0wDK
      @2h4d0wDK 6 лет назад

      elgatochurro because you have to hold the staff.

    • @immortalwolf3055
      @immortalwolf3055 6 лет назад

      the traditional european quarter staff was generally 1 hand length taller than it's wielder, so a shorter or taller person would have a staff of varying length (someone who is 5 feet tall with a hand length of say 5 inches with have a staff that is 5'5" where as a person who is 6 feet tall with an 8 inch hand length would have one that is 6'8") it is pretty variable where as most asian bo staffs i have seen were never more than 6 feet. the two items also use two very different stances and styles of fighting.

  • @jimbrown2420
    @jimbrown2420 6 лет назад +2

    I love this... I am making a bugbear ranger. He gets +5 reach for long arms then +5 for pole arm and then makes a attack. So that would be 2 attacks of opportunity then 1 regular attack with a pole arm at first level.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +3

      Just remember that opportunity attacks are made using your Reaction, so you only get 1 per combat round. I'm not sure if there is a way to get additional reactions in 5e.

    • @jimbrown2420
      @jimbrown2420 6 лет назад

      Dungeon Dudes thank you so much.

  • @sqidgery9960
    @sqidgery9960 6 лет назад +6

    Just started a new Gnome fighter. He's still low level, yet with only pole-arm master and a small homebrew archetype, he can hit everything that enters his reach with straight 12 damage, plus another 12 damage via the bonus action strike. I don't think my DM will let him last long...

    • @WendellofIloilo
      @WendellofIloilo 5 лет назад +4

      Gnomes cannot use Heavy weapons because the race is so small ... basically any 2 handed weapon which includes pole arms is not available to a gnome for usage.

    • @wolfybat3335
      @wolfybat3335 5 лет назад +1

      Gnome is small character, most polearms are "heavy" weapons, so would be disadvantage on all attacks... I did homebrew 'Solid Stance' to overcome that for my halfling great sword wielding barbarian

  • @TheTreesmac
    @TheTreesmac 6 лет назад +1

    in we have a pollaxe that loses its reach however gains blunt /slash/and stab for high versitility ,its also more expensive than the halberd/glaive/spear as its considered a knightly weapon, however they also let this weapon use this feat as it really makes it feel like a skilled knightly combatant and all about using each end to its fullest potential

    • @cyruslupercal6087
      @cyruslupercal6087 6 лет назад

      Kashikoi It's funny because polearm mastery lets you do blunt damage. Also halberds are wrongly classed as slashing. They were mostly for stabing (should have both tbh).

  • @RegalRegex
    @RegalRegex 6 лет назад +5

    Dang I had no idea polearms were so versatile! Really cool. I'm glad you guys make focused-down videos like this--really helps me think of new DM ideas I doubt I would've stumbled on myself.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +1

      Yeah! We had fun making a really focused video like this one :)

  • @SilencerNate
    @SilencerNate 2 года назад

    I know this is an older video, so Spellwrought Tattoos weren't out in the time. But speaking of advantage options, get a Find Familiar tattoo. Owl can dart in, give the help action, then fly up/out of range.

  • @bobmcbobbob2391
    @bobmcbobbob2391 5 лет назад +3

    Since the purpose of this feat it to make reach weapons worthwhile, would it also apply to whips, as they also have a 10 foot range? The first part wouldn't apply, but the second part with Opportunity Attack should.

  • @beardlesslumberjkack5028
    @beardlesslumberjkack5028 6 лет назад

    Hear me out here. Eldritch Knight, using the human variant. Taking the Pole-arm Mastery Feat at lvl 1, Magic initiate at level 4, and Sentinel at 6. Using booming blade cantrip on a target when the come into range. That is an extra 1d8 when the move from that spot, plus getting an opportunity attack, and the bonus action attack. Seems pretty wild to me.

  • @Im-Not-a-Dog
    @Im-Not-a-Dog 5 лет назад +6

    I feel like tridents should be covered by the polearm feats. It’s just a triple tipped spear.

    • @markziff7234
      @markziff7234 5 лет назад +1

      Not really, a lot of spear would have something over 12" of double edged blade that could be up to 4" wide.

    • @Im-Not-a-Dog
      @Im-Not-a-Dog 5 лет назад

      Grim Reaper there is no reason that a trident couldn’t have three blades of a similar fashion to what you described in place of the typical head. It would be a bit heavier than your typical spear, but if you’re trained in how to use it properly (in terms of Proficiency), it wouldn’t be that hard to use.

  • @ryanrawlins
    @ryanrawlins 5 лет назад

    In our campaign we’re semi retiring our characters and starting new ones. I’m doing a variant human with polearm master fighter based on your video. I’m excited to get in there and hack and slash

  • @merlinmeurer5339
    @merlinmeurer5339 5 лет назад +5

    Polearm
    Great Weapon
    Sential
    Reckless Attack
    Smite
    Barbarian/Paladin

    • @Xenibalt
      @Xenibalt 5 лет назад

      moving tabaxi rangers -> drow wizards-> flying wyvern mob with sting tails-> ghost possession-> succubi charm -> straight up vanilla wraith -> sea hag death glare-> hill giant boulders-> gang of goblins with poison arrows, and bear traps/nets(metal wire ones?)/wild dogs(wolves?worgs?dire wolves?)/molotovs

  • @skynyrdjesus
    @skynyrdjesus 5 лет назад

    If I recall correctly the attack Sentinel gives you when they attack an ally isn't technically an opportunity attacks, so it doesn't reduce speed. I could be wrong, though cause I don't have my book in front of me.

  • @josephjoestar2345
    @josephjoestar2345 6 лет назад +3

    Dual Wielder and Blade Master. Use your bonus-action for an off-hand attack with a Longsword or something of the sorts with a +1 due to Blade Master. Use reaction on turn to give a +1 to AC then with two weapons in your hand you naturally get another +1 to AC so that's +2 AC added on top of your normal AC.

  • @DaDunge
    @DaDunge 4 года назад

    18:20 Odin's spear was a throwing spear, Gungnir which never missed its mark and always returned to his hand. He also had a sword, which is how Vikings fought, a spear that could either be used as a close combat spear or thrown and then a sword or an axe that they used once the spear had been thrown.

  • @jamesy52
    @jamesy52 5 лет назад +3

    Swords have mostly been sidearms throughout history (and largely available only to the wealthy). Spears have probably been the most common primary weapons: they are cheap to make and have a lot of advantages.

  • @rnyoungusa
    @rnyoungusa 6 лет назад

    I just wanted to point out your comment on a Polearm Master Battle Master using the trip maneuver. If this is done with reach (10 ft) on your first attack, then all your subsequent attacks would be at disadvantage (at reach). Unless you close to within 5 ft range, which would then provide you with advantage but also would allow the prone target with an opportunity attack (with disadvantage) if you wanted to step away after the attack.

  • @dragonjaw95
    @dragonjaw95 6 лет назад +5

    The reason why spear is not listed is because pole arm use focuses more into hack and slash and spear focus more on the thrust. Spear used to slash isn't more effective than a heavy quarter staff. Also the blade part of a spear is less than other polearm that it is more of a quarter staff with pointy end. So technically you can allow character using spear to apply pole arm mastery, but the damage must be changed to quarter staff damage.

    • @DungeonDudes
      @DungeonDudes  6 лет назад

      Very good point!

    • @markziff7234
      @markziff7234 5 лет назад +2

      Try cutting a full side of beef in half with you quarter staff.

  • @SanraiDalris
    @SanraiDalris 5 лет назад

    Not only are you gettinng advantage from reckless attack in barbarian, but your rage bonus damage gets applied to your bonus and opportunity attacks as well.

  • @poetwarrior7153
    @poetwarrior7153 6 лет назад +4

    I've been watching since you guys began posting and noticed how much your subscribers had grown. The videos are excellent please keep up the great work and take encouragement from the growth it takes a while to grow an audience.

    • @DungeonDudes
      @DungeonDudes  6 лет назад

      Thank you! We are so excited at the growth of the channel so far. Thanks for being with us from the start!

  • @senselocke
    @senselocke 3 года назад

    The _Unlight_ of Darkness, if completely covered is blocked (it's negative light). And it can be case on "an object you are holding". So cast it on your Hexblade, and sheathe it as a free action; or an ring, gem, coin, stone, etc that you can hold in a closed fist, or a necklase, or anything you can cover. Or: *cast it on a coin, put it in your mouth*. Part your lips to cackle or grin, **_*Unlight_* sears forth; close your lips, your party can see. All of that info in the Spell description about the object being held, and that covering it "turns off" the effect, is there for a reason.

  • @alanschaub147
    @alanschaub147 6 лет назад +4

    Great video! I like the idea of a Polearm Master with a home-brewed background of dockworker (Acrobatics & Water Vehicle Operation) who used the reach weapon to balance on floating objects like a tight-rope walker, vault between boats, push a skiff like a gondolier, and knock opponents into the water at a distance. 😊

    • @FelipeWalker2
      @FelipeWalker2 5 лет назад

      Nice. I'm stealing this.

    • @johnh8103
      @johnh8103 5 лет назад

      ruclips.net/video/upsZZ2s3xv8/видео.html

  • @dave1411
    @dave1411 4 года назад

    I've got a player, he's doing a Fighter/Barbarian build with a variant human. He took Polearm Master for the Variant feat and all I could think was "oh no." And then he told me he was going to be a Battlemaster and a Path of the Totem: Bear.
    This guy instantly just stepped into the Tank role for the entire party. Resistant to ALL DAMAGE and now has a whole lot more area to go with that halberd he's got. I got a serious challenge making this guy have a challenge.

  • @tylerthomas9113
    @tylerthomas9113 6 лет назад +3

    in 3.5 the spear has a 5ft reach and the long spear has a 10ft reach I think that is the distinction this feat is trying to express

  • @Truewooper
    @Truewooper 4 года назад

    One of the nice things about the sword is that it is easy to carry around you. Most of the time when fighting in large scale battles you would have say a polearm as your primary. Then if that broke/lost it or fighting got very close then you could easily pull a sword.

  • @babrooks
    @babrooks 6 лет назад +4

    Great videos but you record at such a low volume... turn it up

  • @revshad4226
    @revshad4226 6 лет назад +2

    One great thing is combo of Polearm Master and Sentinel feats they are running in at you and suddenly get hit and stop outside their range.

  • @stodorovic
    @stodorovic 6 лет назад +4

    That's some quality content you guys have got there, keep it up 👌

  • @Ralyx0
    @Ralyx0 6 лет назад

    One combo to go even further beyond would be the Tunnel Fighter fighting style, which lets you take infinite opportunity attacks without using your reaction, at the low low cost of your bonus action. Forget locking down and focusing one creature, and take on entire hordes! Combine that with an aura of damage and you're a walking meat grinder.
    Spears likely aren't included due to their versatility - it can be wielded one-handed and even thrown, unlike the rest of the heavy polearms.

  • @NachoBran_CandyCabbage
    @NachoBran_CandyCabbage 6 лет назад +9

    When I think about a paladin/fighter with this feat, my mind immediately goes to the lawbringer in for honor. One of their regular attacks even sees them using the blunt end of the poleaxe to poke at the enemy while they have it raised over their head. I also think of a few of the bosses in the dark souls series, Champion gundyr with his glaive, ornstien with his golden dragonslayer spear, or the black knights and their intimidatingly large halberds.
    I also think that the fact that the bonus action attack is pretty sweet as a low level paldin. Because it is considered a melee attack, it means that you can technically divine smite with it letting a variant human paladin who took it at first level divine smite twice in a turn at level 2, dealing 1d10+2d8+1d4+6(assuming 16 strength) if everything hits.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +1

      All very cool polearm wielders!

    • @KaminaCicada
      @KaminaCicada 6 лет назад +3

      My first campaign character is ripped from the Lawbringer. The GM is a close friend of mine and I talked to him. He let me make a Half-Goliath (because size), go to a blacksmith to add a hammer and spike on the halberd (I must specify what part i'm going to use before attacking) to make it just like in For Honor. He even looked into the Lawbringer and For Honor lore and made an order specially to support this build. This "Order of the Golden Dragon" basically goes to places and acts as the general law (Federal vs State). However to keep it balanced, there are many places that dislike the Order "moving in and throwing their weight around".

  • @GabrielMillerd
    @GabrielMillerd 5 лет назад

    You should cover how to counter the range issues (longer range and flying). A battle master fighter has some options that are clear counters to get the unit back into the sweet spot.

  • @MagusAgrippa8
    @MagusAgrippa8 6 лет назад

    One of the dumbest yet most entertaining things I did with a polearm was create a magical quarterstaff that could extend up to ten feet in extra reach. Basically it was the Power Pole that Son Goku uses in Dragon Ball. Made my Bugbear Monk do some pretty crazy damage at range even without Polearm Master or Sentinel. I think my favorite thing to use it on are flying enemies with melee attacks, as they wouldn't necessarily be more than 10 or so feet above any one character, which means I could use my quarterstaff and not be useless.

  • @turbochomp
    @turbochomp 6 лет назад

    You could combine polearm master with warcaster to beef up your reaction damage with booming blade (or green-flame blade if your Dm allows)

  • @dallinadams9422
    @dallinadams9422 10 месяцев назад

    Variant human is definitely a must have to get these feat combos early on

  • @ShutTheDuckUpGames
    @ShutTheDuckUpGames 5 лет назад

    if your group allows homebrew stuff the blood hunter is a pretty good class cos you can imbue both ends of the polearm giving them both an extra D4 along with the bugbear race giving you an extra 5ft of reach on your turn = 15ft of range

  • @polvotierno
    @polvotierno 5 лет назад

    Your analysis is awesome. You really explain the importance of polearms. Yet without the Polearm master feat, they simply do not work in 5E rules. That is why I extend the combat zone 5 feet, so that weapons of 10-foot reach work without the Polearm master feat. To see my video, search on youtube for "Extended Combat Zone in D&D 5E, part 2". Extending the combat zone allows Polearms to function normally in 5E. But then adding the Polearm master feat becomes a perfect upgrade to the weapons of 10-foot reach. If you can, let me know your opinions of the video for extending the combat zone, good and bad. Like you say in the video, it is important to have a mechanic to keep an enemy away from you. The current rules lock melee fighters right next to each other and they won't separate to avoid opportunity attacks.

  • @tcav3556
    @tcav3556 4 года назад

    What gets me about pole arms is that it does increase melee attack range. The whole "keep them at distance" doesn't happen. They might take an extra attack. But then will move into 5 ft and attack anyways

  • @M0ebius
    @M0ebius 6 лет назад

    My favorite polearm master build is the 1-hand quarterstaff with shield and dueling fighting style combination. You get the same damage as a 2-hand polearm, and trade reach for +2 AC.

  • @harrywhiteley89
    @harrywhiteley89 6 лет назад +2

    I know it is high level however the Cavalier Fighter ability that gives additional opportunity attacks, along with Warcaster, Spellsniper and Polearm Master with Booming Blade/Green Flame Blade from High elf or Magic Initiate is a truly Horrific thing to watch against horde enemies.
    One character I've seen got 30 Green Flame Blade opportunity attacks in one round. But after that the enemies kinda stopped running at him and tried to go for a ranged fight... which the Sorcerer was more than happy to oblige to.

    • @DungeonDudes
      @DungeonDudes  6 лет назад +1

      Yeah, this is a really kick ass combination!

  • @schwadevivre4158
    @schwadevivre4158 2 года назад

    Many, many years ago in 2e ranseur and spetum were allowed polearms - and they could disarm on a THAC8. They were great for arming town guards!
    Player "My fighter refuses to go quietly and draws his great sword"
    (rattle of a d20 behind the screen)
    "DM "Your greatsword flies out of your hand and 6 other guards point are ready to attack"

  • @captainpolar2343
    @captainpolar2343 2 года назад

    This might be slightly illegal (depends on the DM) but if you pair it with the dual wielder feat, and say that as a 'powerful build' race / creature you can wield two handed weapons with one hand (and heavy because you're strong, powerful build) and look at the second clause of the original feat (when you WIELD a polearm) you can technically attack with your other weapon as the reaction
    because it does not explicitly say that the reaction MUST be made with the polearm, just that you have to WIELD one

  • @hahahagreatname
    @hahahagreatname 5 лет назад

    The polearm master will force the enemy to stay at range, or at least they wont want to get close, which effectively protects their second and third line combatants which is a success for character, and another nice endgame touch is that the higher CR creatures tend to be huge or bigger and have reach on their own, which does not put a Longsword, Greataxe or Greatsword user as examples, as the same disadvantage the Polearm master puts others in.

  • @edh9999
    @edh9999 5 лет назад

    Fighter/Battlemaster with the feats mentioned, multiclassed into a paladin. Now imagine a bridge that is 5' wide and something like 20' long. Let's see how many orcs he can kill before being forced back...

  • @shad0wf3ind
    @shad0wf3ind 6 лет назад

    I actually find it can make a nice addition to a spellcaster, it makes it harder for any melee character that would normally beeline for you to be effective; giving that extra damage to clear them faster or killing them and giving you room to cast spells again.
    While it doesn't do great damage like the classic combinations for melee classes, it allows for breathing room and is a passive defence option a bit like a shield... but still allows you to cast spells unlike a shield.
    its does require a bit of multiclassing to get proficiency, but i find it keeps my druid alive :3

  • @HunterHerne
    @HunterHerne 5 лет назад +1

    I have looked at the comments, and watched the video hoping for this answer, but I am a fan of Quarterstaves. Always have been. Thus, when I looked at Polearm Master, my first thought was "It's still the quarterstaff that is attacking, so what is the interaction with Shillelagh?" Do both attacks get made as d8, or one d8 and one d4? Does it count as magical?

  • @Bossaru9000
    @Bossaru9000 6 лет назад

    i have a bugbear fighter character with a halberd. No DM has ever let me played them before, because they know i'm just going to use pole arm master and sentinel together. To their credit though, being able to hit from 15 feet away is pretty ridiculous but it would be so funny to stop a guy dead in their tracks 15 feet away from me and just back up 5 feet on my turn.

  • @davidbelanger9952
    @davidbelanger9952 2 года назад

    You forgot to mention what one can do with their bonus actions with the Great Weapon Master feat.

  • @talscorner3696
    @talscorner3696 5 лет назад

    I can't remember if I posted it here, but I'll do it anyway xD
    Polearms (from the spear upwards to the wierd XVIth century stuff) have always been battlefield weapons because of, mostly, unease of transport and the skill required to make the more advanced heads (although many have evolved from farming implements, funnily enough).
    One thing that is usually passed over, when thinking dungeon delving, is that a guy with a pike in a 5 foot corridor is, basically, a one man roadblock: thrusting takes way less effort than slashing and the extra reach (plus, say, Sentinel) makes it almost impossible to get past them. Now they just have to wear decent ear protections not to be absolutely deafened by the spells and shit their companions lob from behind them and one side of the engagement is dealth with.
    Not to mention the professional look of a guy with armor and a eff-off halberd or duelling polehammer: it says "I know what I'm doing, I've seen more battles than you can imagine" better than anything else

  • @MrAnimefreak153
    @MrAnimefreak153 5 лет назад

    The ultimate combo for making sure no one gets beyond you, the feats sentinal and polearm master with the tunnel fighter fighting style from UA.

  • @andrewcyvas6327
    @andrewcyvas6327 4 года назад

    I really wish you had mention Guan Yu and Tadakatsu Honda and his Tonbogiri.

  • @zaphodbeeblebrox8459
    @zaphodbeeblebrox8459 4 года назад

    I know you guys have already released a video on the Monk class, but I am running a game right now that I got my 12 year old son playing and he is playing a Drunken Master Monk. He is really wanting to play it to its strengths. Is there any chance you could have a video about that and maybe do videos focusing on specific archetypes within the classes? I also have a player who is a pole arm master kensai. This video helped me realize a few things I was unaware of. Like the whole opportunity attack when an enemy enters his characters threat range. Keep up the good work.

  • @andrewshaughnessy5828
    @andrewshaughnessy5828 2 года назад

    At level 11 or higher this is fantastic for paladins, due to the +1d8 radiant damage from Improved Divine Smite.

  • @Aerostorm56
    @Aerostorm56 6 лет назад

    This is my favorite feat for melee. It has so many synergies to make a perfect warrior.