I love the way you sometimes have chill little "intermissions" with a timer signalling when the next bit will start. usually I would expect a timer to be almost stressful, but in this case I feel it overtly communicates the purpose of the intermissions: to chill out and take a breather. we know when the intermission will end, so there's nothing left to do but chill and enjoy the vibes
As someone who hasn't played Sonic Adventure, I quite enjoyed this tour. Early video game environments can be so fascinating. All these areas where the devs put a lot of effort into mixed in with areas where the devs paid little attention to in the same game make for such intriguing worlds and vibes.
Yeah, they had to be REALLY particular about what they spent time and resources on, so it's interesting taking a longer look at stuff they thought people might not pay attention to.
Something I've always loved about SA1 is that Station Square actually tells small stories alongside the main one if you take the time to talk to NPCs. Your main mode of transportation between hub worlds is the train. But during certain points of the game, the station is blocked off to keep the player from going someplace they didn't need to (and getting lost.) But there's actually a reason it happens! Talking to the workers has them discussing plans to go on strike for better pay, and talking to them during moments where the train is unavailable reveals that its, as you probably guessed, the ongoing strike. And if you talk to them after beating the game, the workers let Sonic know that the strike went well. There's even more examples of this exclusive to certain characters' stories, but this comment's already gone on long enough. Plus I'd encourage finding them all on your own. :]
The one that was always in mind is that one girl who wants to date the dude working in that one diner. Through the game she is getting closer and closer until she finally manages to get in the shop. That was cute.
I'd love to hear you talk more about the Chao gardens in SA2 - I spent hours exploring all the little landmarks in those areas, they had so much personality.
I definitely will some day. I'm much more familiar with the chao gardens in that game over the ones in SA1. I'll have to give the game a good replay though to check out all the different linear stages though.
The grass-on-top-of-pyramids thing is extremely reminscent of classic sonic games, where a common first-level art... I guess trope is the right word, is square, brickish ground covered with a layer of grass. It's like a mini-throwback. In particular, it reminds me of Marble Garden Zone from Sonic 3, fitting considering the Echidnas lived in both locations. It's neat details like that that reinforce the Echidna's relationship with the world.
I definitely remember the comparisons of Station Square to the Metro Kingdom when the game was announced. It really felt like a bizarre turn for the Mario series, which was interesting because Sonic went for human characters in his first big 3d game. I'd like to do a tour of Mario Odyssey some day. I feel like there'd be a lot to talk about for that game.
There's something special about the "Vibes" in this game and the sequel that have stuck with even though I haven't played since they originally came out. I don't know what it is exactly, but I'm sure the music and emptiness of many of the environments is part of it
11:14 That's actually something done for aesthetic purposes in some high rises. Also the Gate Tower Building in Osaka has an offramp running straight through it in similar fashion.
And also, in the case of the 432 Park Avenue building, they have hollow empty floors, for height increase, service machinery and also aerodynamics reasons (this least is exemplified in the Shanghai World Financial Center). But the thing with the Feng Shui it's true, in Hong Kong at least.
you are severely underrated, it's painful. i love your take on analyzing video game environments, rather than the usual "oh, it's so liminal and creepy!", instead you describe it beyond those words. whether it be cozy, strange, or unsettling. i love looking at video game environments, so your videos scratch that niche perfectly. keep up this amazing work dude
Thanks pal. I feel like there's enough creators out there that focus on the spooky and liminal spaces in games, I try to come at video game environments from a different angle. Though I do indulge in it every now and then, I like it in moderation.
Dude, I rarely comment but I just love your style. You enter video game worlds with the same mindset I do, fully immersing yourself in the logic of them. Video game worlds are honestly my favorite parts of games. Your laid-back relaxed style is very refreshing compared to the "in-your-face" nature of some other video game videos on RUclips. Keep it up; I'd love to see you tackle some of the half-life 2 Beta builds back when it was built in the goldsource engine.
if i remember correctly, that weird out of place disjointed ice area is because angel island fell and crashed into the mystic ruins, so that ice cap is supposed to be exactly the one from sonic 3, it's funky i didn't realize until very recently
And Amy just lives in the area, so the locals know her. The antiques dealer, that one guy who... not sure if he's asking her out on a date, or what. And then there's that guy in the Mystic Ruins station area who knows where Tails lives... and will tell you even if you're playing as Tails, who surely wouldn't need told. (But the player might not if they switched to Tails right after unlocking the ability to.) One nice thing about the jungle is that everything you NEED to get to is either on or JUST off that outer ring of a path. This is especially good for the original Dreamcast version, as that version didn't have a map. And while the DX version does have a map, your position is marked with a glowing ball, not an arrow facing in the direction you are. So keeping it simple even though it looks complicated was probably necessary. Also of note is the security system for reaching the Chao Garden pertaining to the Egg Carrier. You press buttons to spell EGGMAN, and the door opens; press a button at the wrong point, and a washbasin or something falls on the character. The only penalty is that the letters scramble and you have to start over if you want to continue. Amy is an interesting case when it comes to the past. Her cutscene trigger is all the way over near the Master Emerald shrine, but the game puts her in the temple area, facing AWAY from where she's supposed to go to progress. Now that I think about it, perhaps the developers realized how precious little time the game would give you with the temple area, maybe that's why she starts there instead of the area she needs to go to.
2:06 I always figured that the square is a loop because that entrance is what leads to Speed Highway. The train station is there for far transport, the the highway leads to the inner city. I always figured Station Square was a peninsula community since they seem to be mostly surrounded by beach like I dunno how some beach cities in the states are on their own tiny islands that you take bridges to get to.
I just wanted to say, I love how you make these moments about to appreciate the view on the game... The older I got the more I began to overlook such things, but taking the time for the scenery, it reminds me of the things I loved when I was a kid.
9:26 in all my years of playing Sonic Adventure, I've never even KNOWN about that place. Holy crap! Also of all the enemies they could've chosen in the Sonic Movie for his backstory, they had to choose these guys 14:14 for some reason? So weird
I mean, that's a fair take, but if you thought humans don't really fit in Sonic.. then where the hell would Eggman have come from? No anger or anything, just strange thinking about where he could've originated if humans never existed in that universe. I've always been under the impression that their world is mostly anthro animals with small settlements of humans.
Is the opposite. The world is mostly habited by humans. In Tails Tube videos, Tails says that the animal characters live mostly on far off islands. While humans live on the continents. We also see more of human culture in Sonic Unleashed, and a number of nations around the world. But i agree with you about the humans. I think fantasy worlds work best when there is no meta commentary on it. Humans and these "animals" have been living on the same world since always, why would the humans question Sonic existence? Just like we rarely question other animals existence, in this world they dont question other beings since it was always part of their world. And Eggman is the one most affected by these people that want to separate both worlds. Like in Sonix X where Eggman story dont make any sense since his grandfather lived in the human world, but not him apperantly, and for some reason he is the only human in the animal world.
This game + Shenmue were my two favorite games as a child (who only owned a Dreamcast) entirely because you get free reign to just explore the world. I especially loved the Mystic Ruins and its levels, long-abandoned places and solitude always stuck in my mind (I blame my early exposure to Myst). Skies of Arcadia's world was also very detailed and enticing, but way harder to actually appreciate due to the original version's atrocious encounter rate. There was also a strange phenomenon where environments you only see once looked way better than the rest of the game, for some reason. In general, Dreamcast-era games had some amazingly empty yet detailed environments. I'd love to see more of these videos on games from that time period.
God your channel is just everything I love about games wrapped up in one amazing package. Never stop doing this stuff, you are vastly underrated. As a suggestion a game like morrowind or maybe even something more recent like botw or eldin ring would be awesome to see you cover! Either way, keep up the great work
I still say that if sega just put 1 or 2 furry critter NPCs in sonic adventure there wouldn't have been an issue, everyone would've just accepted its a world where humans and mobians live together
Yeah they could have thrown in just a couple creatures like that and it would have helped the world a lot more. I'm still glad they went for what they did though, I think it's hilarious that Sonic and friends are the ONLY beings like that.
@@PretzelYT honestly I just kinda mever got why everyone acted like humans in sonic is weird, eggmans a fucking human. I just kinda always assumed that the two species lived together, its not like its a foreign concept in fiction to have real humans living side by side with fantastical creatures.
Sonic's world is... Constantly changing from Sega's perspective. They like to re-write and retcon things more than Comic Book writers. Sonic doesn't have a specific setting. Sometimes he's on Mobius, and Eggman is the only human there. Sometimes it's going full DragonBall-Z Sci fi with normal towns and aliens. Sometimes it's something inbetween. In the 90's and early 2000's, SEGA's most defining aesthetic was that DBZ kind of mix of sci-fi with normal earth. Now they're coming back to the classics with very platform-y words and checkered grass
Mobius is a western creation for Sonic cartoons. It dont exist in Sonic japanese games, where it was always called Earth or just planet or world, but never Mobius. And Sonic and the animals always lived alongside humans. Not alongside literaly since the animals live mostly in their fantastical islands, but is in the same world. There was a japanese developer that tried to change this around Colors, by saying that there was two worlds. But this was his own statement, not a game thing, and later writers proved that was not the case and it was always one world. The only weird one is Sonic X. Because the western cartoons and movies separate both worlds, but Sonic X is japanese and they still followed the routes of separating the worlds. Leading to Eggman inconsistency since Geralt (and Shadow without a explanation) lived on the human world. But in the games canon it was always one world.
@@sonofcronos7831 Yeah but that's... Literally what I'm talking about, SEGA doesn't really care about canon... Hell, when the sonic manga was released, it had two versions, both of them had completely different plots. And in the american version, Sonic was a Superman-like alterego for some normal hedgehog
@@d4n737 that is the same thing to say that the MCU dont care about canon because there is billions of other comics and cartoons with their own version of events... You wanted every Sonic story to be the same? To follow the exact same thing? Altrough i dont like the western changes, it at least makes up for having some variety. This is why, you know, they are a alternate media to promote the main product (the games) but they can have their own path to follow. And in the 90s most japanese companies and the western changed things of each other for their national releases. But this changed. Sonic since Adventure is basically the same across regions, so you bringing up the super man comic is not really a argument since every eastern and western company did this back them, but when story telling became the focus of games around the 2000 it just became easier to avoid doing alterations. Final fantasy 2, 3 and 5 did not even existed on the west during that time and the games had completely different titles. Until the 7 around 1995-2000, when they decided to stop making different stories and titles for regions, deciding to make all regions follow the same stories and titles in order to avoid confusion. The same happened to Sonic.
@@d4n737 well the main point is the one i used final fantasy as a example since games in the 80/90 in general made different versions of the stories, not just sega.
I loved the Mystic Ruins Temple as a kid. I would always just sit there as Tails and feel like I'm on a vacation to a ancient city or something. Then one day my family for the first time took a vacation to Mexico and I got to see a Mayan village and temples. I felt like I was tails in that moment.
I kind of wish they did more with the past Mystic Ruins Temple as some kind of bonus thing. Maybe you would have to collect a bunch of rings scattered all over the area to earn an emblem (or maybe to complete a mission in the scuffed DX Director's Cut version of the game, whichever). It just feels like such a decently-sized, interesting, effortfully-crafted area for it to house such minimal gameplay-- All it has is a single character upgrade and some required cutscenes in terms of gameplay significance. Can you tell that some of the games that most heavily influenced my tastes in games are collectathons and the likes? I feel like it's especially noticeable with things like this. I just want a Purple Prankster Comet to appear over the Mystic Ruins Temple.
To get the egg carrier vibe, go to the ammunition room and look up 😃 look at that beautiful green light and the way it illuminates Eggman’s machines. What do they do?
I just now realized that the cars in the world dont go to a parking garage, or at least not only a parking garage, but onto speed highway as well. So i guess there is a actual point to the cars. Plus there is that racing game you do with amy that might be something.
I've personally always had that pet-peeve with Sonic's world. Sure, all these locations exist for Sonic and company to traverse with their abilities, but why would humans ever build that on their own? Not to mention all the flying rails and loop-de-loops in the world. A rather trippy ride of a world.
2:44 i always thought it was a security measure and not an elevator, as it doesn't look like any elevator in the game, only the doors sorta resemble elevator doors. But i imagine one person takes a ladder and climbs up, meanwhile a person on the other side steps on the other button. The upgrade could be considered an object of value in the hotel.
I still wonder whats behind that locked door in eggmans chao garden. Its at the center of the garden but you can never get inside. Does it hold maintenence supplies, more robots, is it actually a cabanna/bar inside? We will never know...
That is not a assumption, is how it is supposed to be. Just look at Shadow story in Adventure 2, it makes it impossible to separate humans and animals into different worlds. They always lived on the same planet. It was the western media that tried to change somethings calling the planet Mobius, and in Sonic X and the modern movies where the animals come from other worlds.
The people manage to create to semi open world game that looks better and feels more alive than a lot modern open world games and it came out in the 90s. This is why I don't feel sorry for devs when they make bad games.
I wish we would go back to this time where we didn’t *care* about what “made sense” in an adventure world. I like the quirky creativity, it was genuinely fun.
Yeah I super appreciated the vibes of Adventure's world. Even if it was super bizarre if you stared at it too long, that was kind of the charm. I don't think a 3d Sonic game has captured that magic since.
I love the way you sometimes have chill little "intermissions" with a timer signalling when the next bit will start. usually I would expect a timer to be almost stressful, but in this case I feel it overtly communicates the purpose of the intermissions: to chill out and take a breather. we know when the intermission will end, so there's nothing left to do but chill and enjoy the vibes
As someone who hasn't played Sonic Adventure, I quite enjoyed this tour.
Early video game environments can be so fascinating. All these areas where the devs put a lot of effort into mixed in with areas where the devs paid little attention to in the same game make for such intriguing worlds and vibes.
Yeah, they had to be REALLY particular about what they spent time and resources on, so it's interesting taking a longer look at stuff they thought people might not pay attention to.
GTA 3 is filled with that.
From the 3d GTAs that one has the city that makes the less sense out of all of them.
Something I've always loved about SA1 is that Station Square actually tells small stories alongside the main one if you take the time to talk to NPCs.
Your main mode of transportation between hub worlds is the train. But during certain points of the game, the station is blocked off to keep the player from going someplace they didn't need to (and getting lost.) But there's actually a reason it happens! Talking to the workers has them discussing plans to go on strike for better pay, and talking to them during moments where the train is unavailable reveals that its, as you probably guessed, the ongoing strike. And if you talk to them after beating the game, the workers let Sonic know that the strike went well.
There's even more examples of this exclusive to certain characters' stories, but this comment's already gone on long enough. Plus I'd encourage finding them all on your own. :]
The one that was always in mind is that one girl who wants to date the dude working in that one diner. Through the game she is getting closer and closer until she finally manages to get in the shop.
That was cute.
I was 14 years old when I played this, my friend and I thought that BIg's house being made out of weed was the most hilarious thing in the universe.
You didn't visit Wind Valley level. my Favorite place in Sonic Adventure. The Atmosphere and Music is so great there.
i also kinda missed Red Mountain.^^
I'd love to hear you talk more about the Chao gardens in SA2 - I spent hours exploring all the little landmarks in those areas, they had so much personality.
I definitely will some day. I'm much more familiar with the chao gardens in that game over the ones in SA1. I'll have to give the game a good replay though to check out all the different linear stages though.
The grass-on-top-of-pyramids thing is extremely reminscent of classic sonic games, where a common first-level art... I guess trope is the right word, is square, brickish ground covered with a layer of grass. It's like a mini-throwback. In particular, it reminds me of Marble Garden Zone from Sonic 3, fitting considering the Echidnas lived in both locations. It's neat details like that that reinforce the Echidna's relationship with the world.
Interesting how closely this game resembles Super Mario Odyssey, in certain ways. Maybe it was ahead of its time?
I definitely remember the comparisons of Station Square to the Metro Kingdom when the game was announced. It really felt like a bizarre turn for the Mario series, which was interesting because Sonic went for human characters in his first big 3d game.
I'd like to do a tour of Mario Odyssey some day. I feel like there'd be a lot to talk about for that game.
sega in general, they had online on the genesis and cd/disc games before the rest
There's something special about the "Vibes" in this game and the sequel that have stuck with even though I haven't played since they originally came out. I don't know what it is exactly, but I'm sure the music and emptiness of many of the environments is part of it
11:14 That's actually something done for aesthetic purposes in some high rises. Also the Gate Tower Building in Osaka has an offramp running straight through it in similar fashion.
I looked that building up, quite interesting. Don't think I've ever seen anything like it.
And also, it's for the Feng Shui
And also, in the case of the 432 Park Avenue building, they have hollow empty floors, for height increase, service machinery and also aerodynamics reasons (this least is exemplified in the Shanghai World Financial Center). But the thing with the Feng Shui it's true, in Hong Kong at least.
you are severely underrated, it's painful. i love your take on analyzing video game environments, rather than the usual "oh, it's so liminal and creepy!", instead you describe it beyond those words. whether it be cozy, strange, or unsettling. i love looking at video game environments, so your videos scratch that niche perfectly. keep up this amazing work dude
Thanks pal. I feel like there's enough creators out there that focus on the spooky and liminal spaces in games, I try to come at video game environments from a different angle. Though I do indulge in it every now and then, I like it in moderation.
Never knew of eggman's lounge lol i love the attention to world building sonic team had at the time, especially with villains chilling
Dude, I rarely comment but I just love your style. You enter video game worlds with the same mindset I do, fully immersing yourself in the logic of them. Video game worlds are honestly my favorite parts of games. Your laid-back relaxed style is very refreshing compared to the "in-your-face" nature of some other video game videos on RUclips. Keep it up; I'd love to see you tackle some of the half-life 2 Beta builds back when it was built in the goldsource engine.
if i remember correctly, that weird out of place disjointed ice area is because angel island fell and crashed into the mystic ruins, so that ice cap is supposed to be exactly the one from sonic 3, it's funky i didn't realize until very recently
And Amy just lives in the area, so the locals know her. The antiques dealer, that one guy who... not sure if he's asking her out on a date, or what.
And then there's that guy in the Mystic Ruins station area who knows where Tails lives... and will tell you even if you're playing as Tails, who surely wouldn't need told. (But the player might not if they switched to Tails right after unlocking the ability to.)
One nice thing about the jungle is that everything you NEED to get to is either on or JUST off that outer ring of a path. This is especially good for the original Dreamcast version, as that version didn't have a map. And while the DX version does have a map, your position is marked with a glowing ball, not an arrow facing in the direction you are. So keeping it simple even though it looks complicated was probably necessary.
Also of note is the security system for reaching the Chao Garden pertaining to the Egg Carrier. You press buttons to spell EGGMAN, and the door opens; press a button at the wrong point, and a washbasin or something falls on the character. The only penalty is that the letters scramble and you have to start over if you want to continue.
Amy is an interesting case when it comes to the past. Her cutscene trigger is all the way over near the Master Emerald shrine, but the game puts her in the temple area, facing AWAY from where she's supposed to go to progress. Now that I think about it, perhaps the developers realized how precious little time the game would give you with the temple area, maybe that's why she starts there instead of the area she needs to go to.
2:06
I always figured that the square is a loop because that entrance is what leads to Speed Highway. The train station is there for far transport, the the highway leads to the inner city. I always figured Station Square was a peninsula community since they seem to be mostly surrounded by beach like I dunno how some beach cities in the states are on their own tiny islands that you take bridges to get to.
I just wanted to say, I love how you make these moments about to appreciate the view on the game... The older I got the more I began to overlook such things, but taking the time for the scenery, it reminds me of the things I loved when I was a kid.
9:26 in all my years of playing Sonic Adventure, I've never even KNOWN about that place. Holy crap!
Also of all the enemies they could've chosen in the Sonic Movie for his backstory, they had to choose these guys 14:14 for some reason? So weird
I mean, that's a fair take, but if you thought humans don't really fit in Sonic.. then where the hell would Eggman have come from? No anger or anything, just strange thinking about where he could've originated if humans never existed in that universe. I've always been under the impression that their world is mostly anthro animals with small settlements of humans.
Is the opposite. The world is mostly habited by humans. In Tails Tube videos, Tails says that the animal characters live mostly on far off islands. While humans live on the continents.
We also see more of human culture in Sonic Unleashed, and a number of nations around the world.
But i agree with you about the humans. I think fantasy worlds work best when there is no meta commentary on it. Humans and these "animals" have been living on the same world since always, why would the humans question Sonic existence? Just like we rarely question other animals existence, in this world they dont question other beings since it was always part of their world.
And Eggman is the one most affected by these people that want to separate both worlds. Like in Sonix X where Eggman story dont make any sense since his grandfather lived in the human world, but not him apperantly, and for some reason he is the only human in the animal world.
I loved exploring and hanging out in the overworld areas when i had this on Dreamcast as a kid, loved the music too
Loved this tour. Your videos make for some real cozy watching I love it!
Who ever does your subtitles is spot on. Also the dude who's lost and misses his wife should just pull up the map screen. So Simple
4:15 *Man*
🧍♂️
@@PretzelYT _🧍♂_
I remember being really impressed with all the moving parts on the Egg Carrier back when I first played this.
Don’t forgot to stop and look around in Sky Deck it’s pretty cool looking at the wing and how gigantic the Egg Carrier really is!
thank you pretzel, this is a very chill video :D
This game + Shenmue were my two favorite games as a child (who only owned a Dreamcast) entirely because you get free reign to just explore the world. I especially loved the Mystic Ruins and its levels, long-abandoned places and solitude always stuck in my mind (I blame my early exposure to Myst).
Skies of Arcadia's world was also very detailed and enticing, but way harder to actually appreciate due to the original version's atrocious encounter rate. There was also a strange phenomenon where environments you only see once looked way better than the rest of the game, for some reason.
In general, Dreamcast-era games had some amazingly empty yet detailed environments. I'd love to see more of these videos on games from that time period.
The chao gardens are my favorite!
I always found the Forest to be both beautiful, and unsettling. Looking from above it is intimidatingly big, and so shrouded you can get lost.
God your channel is just everything I love about games wrapped up in one amazing package. Never stop doing this stuff, you are vastly underrated.
As a suggestion a game like morrowind or maybe even something more recent like botw or eldin ring would be awesome to see you cover!
Either way, keep up the great work
All three of those are on my list of games to cover some day. Thanks for the kind words : ]
I still say that if sega just put 1 or 2 furry critter NPCs in sonic adventure there wouldn't have been an issue, everyone would've just accepted its a world where humans and mobians live together
Yeah they could have thrown in just a couple creatures like that and it would have helped the world a lot more. I'm still glad they went for what they did though, I think it's hilarious that Sonic and friends are the ONLY beings like that.
@@PretzelYT honestly I just kinda mever got why everyone acted like humans in sonic is weird, eggmans a fucking human. I just kinda always assumed that the two species lived together, its not like its a foreign concept in fiction to have real humans living side by side with fantastical creatures.
Awesome chill videos
Sonic's world is... Constantly changing from Sega's perspective. They like to re-write and retcon things more than Comic Book writers.
Sonic doesn't have a specific setting. Sometimes he's on Mobius, and Eggman is the only human there. Sometimes it's going full DragonBall-Z Sci fi with normal towns and aliens. Sometimes it's something inbetween. In the 90's and early 2000's, SEGA's most defining aesthetic was that DBZ kind of mix of sci-fi with normal earth. Now they're coming back to the classics with very platform-y words and checkered grass
Mobius is a western creation for Sonic cartoons. It dont exist in Sonic japanese games, where it was always called Earth or just planet or world, but never Mobius.
And Sonic and the animals always lived alongside humans. Not alongside literaly since the animals live mostly in their fantastical islands, but is in the same world. There was a japanese developer that tried to change this around Colors, by saying that there was two worlds. But this was his own statement, not a game thing, and later writers proved that was not the case and it was always one world.
The only weird one is Sonic X. Because the western cartoons and movies separate both worlds, but Sonic X is japanese and they still followed the routes of separating the worlds. Leading to Eggman inconsistency since Geralt (and Shadow without a explanation) lived on the human world. But in the games canon it was always one world.
@@sonofcronos7831 Yeah but that's... Literally what I'm talking about, SEGA doesn't really care about canon... Hell, when the sonic manga was released, it had two versions, both of them had completely different plots. And in the american version, Sonic was a Superman-like alterego for some normal hedgehog
@@d4n737 that is the same thing to say that the MCU dont care about canon because there is billions of other comics and cartoons with their own version of events...
You wanted every Sonic story to be the same? To follow the exact same thing? Altrough i dont like the western changes, it at least makes up for having some variety. This is why, you know, they are a alternate media to promote the main product (the games) but they can have their own path to follow.
And in the 90s most japanese companies and the western changed things of each other for their national releases. But this changed. Sonic since Adventure is basically the same across regions, so you bringing up the super man comic is not really a argument since every eastern and western company did this back them, but when story telling became the focus of games around the 2000 it just became easier to avoid doing alterations.
Final fantasy 2, 3 and 5 did not even existed on the west during that time and the games had completely different titles. Until the 7 around 1995-2000, when they decided to stop making different stories and titles for regions, deciding to make all regions follow the same stories and titles in order to avoid confusion. The same happened to Sonic.
@@sonofcronos7831 Jesus fuck, my man went off like it's highschool debate club
@@d4n737 well the main point is the one i used final fantasy as a example since games in the 80/90 in general made different versions of the stories, not just sega.
Big The Cat's music is my favourite of all the Sonic sound tracks.
I loved the Mystic Ruins Temple as a kid. I would always just sit there as Tails and feel like I'm on a vacation to a ancient city or something. Then one day my family for the first time took a vacation to Mexico and I got to see a Mayan village and temples. I felt like I was tails in that moment.
I kind of wish they did more with the past Mystic Ruins Temple as some kind of bonus thing.
Maybe you would have to collect a bunch of rings scattered all over the area to earn an emblem (or maybe to complete a mission in the scuffed DX Director's Cut version of the game, whichever).
It just feels like such a decently-sized, interesting, effortfully-crafted area for it to house such minimal gameplay-- All it has is a single character upgrade and some required cutscenes in terms of gameplay significance.
Can you tell that some of the games that most heavily influenced my tastes in games are collectathons and the likes?
I feel like it's especially noticeable with things like this.
I just want a Purple Prankster Comet to appear over the Mystic Ruins Temple.
To get the egg carrier vibe, go to the ammunition room and look up 😃 look at that beautiful green light and the way it illuminates Eggman’s machines. What do they do?
I just now realized that the cars in the world dont go to a parking garage, or at least not only a parking garage, but onto speed highway as well. So i guess there is a actual point to the cars. Plus there is that racing game you do with amy that might be something.
I've personally always had that pet-peeve with Sonic's world. Sure, all these locations exist for Sonic and company to traverse with their abilities, but why would humans ever build that on their own? Not to mention all the flying rails and loop-de-loops in the world.
A rather trippy ride of a world.
I like the idea of humans in this world being capable of doing the same things as sonic, it's just that we don't see them do it.
2:44 i always thought it was a security measure and not an elevator, as it doesn't look like any elevator in the game, only the doors sorta resemble elevator doors. But i imagine one person takes a ladder and climbs up, meanwhile a person on the other side steps on the other button. The upgrade could be considered an object of value in the hotel.
Please Made a Video about Windy Valley.
This! And the castle/circus stage,
The Dreamcast original is so much more beautiful than the DX version, I hate the "new high definition textures" that to me killed the art style.
I really enjoy these videos
This channel will blow up
It's been a while since I've last played this game, but I wonder what the Christmas themed houses were at the end of the avalanche segment.
I still wonder whats behind that locked door in eggmans chao garden. Its at the center of the garden but you can never get inside. Does it hold maintenence supplies, more robots, is it actually a cabanna/bar inside? We will never know...
I've always assumed that there are both humans and anthro animals in this world. Station Square happens to be mostly humans.
That is not a assumption, is how it is supposed to be. Just look at Shadow story in Adventure 2, it makes it impossible to separate humans and animals into different worlds. They always lived on the same planet. It was the western media that tried to change somethings calling the planet Mobius, and in Sonic X and the modern movies where the animals come from other worlds.
11:15 there is a real life building in Dallas that has a hole in it. Looks fancier than the game, but it is an architectural choice.
We need an updated version with the diff stages and areas 💯🔥
Man that castle stage was a dream like memory for my nostalgia
Very cool video
4:32 - Is that Aspie-chan ? XD
Sonic can be on Earth, Earth like planet, and then on another planet entirely. Space travel is canon in the Sonic universe.
@pretzel I really think you should check out the world space of City of Heroes
do sonic adventure 2 please 😎
👍🏼 yesss
The people manage to create to semi open world game that looks better and feels more alive than a lot modern open world games and it came out in the 90s. This is why I don't feel sorry for devs when they make bad games.
I grew up Sonic Adventure DX so normal Sonic Adventure feels...odd.
I grew up with that as well so I know what you mean. I kinda like the dreamcast version of Sonic though, he's a bit more cute.
@@PretzelYT Definitely! The Dreamcast version of all the characters is just cuter. I get they aren't as on model as the official art, but yeag
I wish we would go back to this time where we didn’t *care* about what “made sense” in an adventure world. I like the quirky creativity, it was genuinely fun.
Yeah I super appreciated the vibes of Adventure's world. Even if it was super bizarre if you stared at it too long, that was kind of the charm. I don't think a 3d Sonic game has captured that magic since.
Perfect for comin home, after school or before bed gettin emerged and lost into what it was
I love your videos, but as a Sonic Adventure fan I got kinda annoyed by "omg sonic interacting with humans?" >.>
-_-
Echidna tribe:
3 males
12 females
Everyone satisfied
Every male gets 4 females
@@dawsond4123 ECHIDNAS HAS 4 HEADED PENISES
@@dawsond4123 that's why they have multiple penises.
@@dawsond4123 Their culture could be promiscuous, in which case, everybody has everybody.