I'm probably gonna go back to making videos a bit more infrequently, but focus on covering quality topics. While I've been doing (roughly) weekly videos for a while now, I found myself covering topics that I liked, but turns out a lot of you guys didn't really care for. So I'm gonna take my time in choosing topics to cover and hopefully not blow through my load of great video ideas so soon with weekly videos. We might go longer between releases, but I'll usually keep it to a ~two week gap at the max. Thanks for reading pretizens. I appreciate my fans that can read. Reading is hard, believe me. I only just learned how to last week.
Yeah, I'm kinda torn on it. On one hand, I do like the idea of making literally whatever I want without regards to what people will watch. Because you're right. It is RUclips after all. But it does feel silly to ignore the fact that people like a certain type of thing I do here. It's not that I'm pivoting into things I don't want to cover, I'm just leaving out stuff that I know wouldn't do as well. I'm not really sure how to introduce videos like that to people who are subscribed and don't care about those topics. I'll have to spend some time thinking about that and what my best course of action is.
Genuinely, I do think this'll help with burnout. Not feeling like I have to scrap something together for a weekly video will give me some time to breathe and hopefully improve the quality of the videos.
@@PretzelYT maybe space those projects out so you are buffering them with projects you know will do well. This will give you breaks where you get to flex your creativity but aren’t constantly releasing them to potentially alienate anyone? Win win?
The scaling in Toad's Turnpike is more accurate than you think. Racers are in a sitting position and karts are very close to the ground. Sit next to a car or truck in real life and you'll look tiny in comparison.
Suzuka has a crossover where the track passes over another section of track in a figure 8 shape. This allows the track designers to add a similar number if left and right hand turns in a track, unlike traditional clockwise or counter-clockwise tracks.
You'd be convinced there were more considering how many mid-late 90s and early 2000s racing games had tracks with tunnel sections. :D Probably just made them seem more varied and dramatic, like an action movie scene.
this reminds me so much of my childhood of just booting up games and exploring with no ultimate intention or purpose. I had a kid in middle school bragging about having beat both Ocarina of Time and Majora's Mask "so fast" and he was genuinely confused when I said I hadn't beaten it (when it was like a decade old at that point) because I spent most of my time just mindlessly roaming and exploring.
I love this comment! I was just like you, hardly beat any games, but thoroughly explored their worlds instead! I loved Ocarina of Time, but never did any of the dungeons lol. I bought it used and the save file on there was already near the end so I was able to just explore around everywhere without any limits! As a kid I always hated dungeons lol, and my favorite parts of RPGs were the towns!
@@WheeledHamster For how "epic" and fantastical a lot of open worlds are, there's just so little to look at that really stands out, or appearing unusual. Few artifacts exist of the underlying tech that stand out as something to make the world seem mysterious or not as it should be. Older tech was a lot better for that.
I used to pretend I was racing around Wario Stadium whenever I rode my bike across even the slightest, barely perceptible incline. Spent so much time going off-track to explore Peach's Castle, too. I love Mario Kart 8, but was bummed when they blocked off the castle in the remade track.
Those twilight colors are just *chef kiss* Just a brownish-orange fading into deep blue with starts starting to peek through-perhaps the orange isn't even a sunset, but the city's lights clashing with nature's pitch black night sky
The castle in the Mario track is a perfect example of the wonder of novelty, of asking, what might be over that next hill? The fact that there's not really all that much there doesn't matter, because the answer isn't important, the question is.
As a kid, I spent so much time with my friends exploring the weird corners of this game. But other than Peach's Castle, there really wasn't anything to find - you had to use your imagination.
Simpsons Hit & Run is the game world I explored and over-analyzed like this as a kid. The incredible amount of attention to detail was just asking for you to explore the world of Springfield. I loved running around the town and making up my own stories in my head, and following the flow of traffic to find where all the cars just turn around because the road ends. I was often more interested in the less iconic locations, less so the notable shops and buildings, and more so the generic houses. I loved how you could find the Wiggum’s house at the end of the Simpsons’ street, it wasn’t a recognizable location from the show, it was just a random house, I don’t even think the game calls it their house outside of a single mission where Ralph is standing in front of the house, and even then it’s not called attention to. Outside that mission, you could find Ralph in the backyard of the house, just hanging around. You could talk to him and he’d spout off some unique dialogue, but there weren’t any collectibles or anything, just Ralph. The game is full of locations like that. The way the town felt real but didn’t at the same time really intrigued me, it changed the way I explored games. Didn’t mean to make this this long, whoops. Kinda off topic for the video, too.
5:47 This is why I adore your channel. You bring me back to how I thought about games in my childhood. I remember there were these alcoves under the front part of stormwind in wow, and those little spots that nobody ever went to, that was THE hang out place. They do NOT hit the same as an adult and thats honestly kinda devestating Please never give up your way of looking at games. It is blessed and I love your channel for it.
As someone who played this as a kid back in the day, I can confirm that I thought it was soo cool that I could drive up to Peach's castle from Mario 64! I would drive around there often, just taking it in, being amazed that it was there, not even part of the track itself, but off to the side on it's own. ^_^
Mario Kart 64 always felt like a magical world that could be explored, rather than simply a collection of tracks to race on. It's a feeling that I don't really get from any other Mario Kart game, hence why 64 will always hold a special place in my heart.
This video explains why the N64 tracks in Mario Kart 8 are my least favorite remade tracks, espicially Rainbow Road and Toad's Turnpike. There was a nice simplicity to them, and MK8 remixed them so much that they felt like new tracks entirely.
I'm one of those Kids who''s imagination ran wild on Royal Raceway... I've always wanted to be able to go into the castle, get out of the car and run around etc. As kids we used to make up loads of stuff that wasn't actually in Video Games to tell each other about... Heard things like Yoshi was on the Roof if you could get up to it etc. I guess on some level we knew we couldn't get in but that didn't stop our imaginations... or stop us from actually driving around the castle grounds!
Koopa Beach is probably my favorite. I think the colors are a very 90s palette so today it is even more nostalgic to me. Looks like something you would see in an og dragon ball or pokemon orange islands episode. Im also a sucker for waterfalls hiding paths in games. Also the crabs running across the beach are a nice touch.
I definitely gotta second Frappe Snowland for Best Vibes. It looks like it would be a set of grassy hills with a river cutting through it in any other season, but it's a cool winter night, and those plains and hills are now covered in a nice white blanket of snow that would no doubt crunch nicely under your feet with each step as you go to build snow sculptures. The background music really helps sell the festive atmosphere as well. All you could really add there is a rustic cabin somewhere along the side of the track, and Christmas lights on the trees.
Love this series man. I watched a LOT of youtube videos and I can say this is the most original series about gaming ive ever watched. Keep up the good work!
Rainbow Road's neon signs always reminded me of when during the winter my City would have these Christmas light shows that you'd drive though. I haven't been through one in about 15 years. But I'll never forget the magic of being surrounded by lights.
Finally you're making this video, I think it's one of my favorite games for the Nintendo 64, please do Majora's Masks or Ocarina of Time after that, the Legend of Zelda series.😊😊
7:35 Never noticed that, played this game a lot with my siblings when we were younger. Nice catch! Also, Mario Odessey would be a great game to cover for Video Game World Tours.
Admittedly I’ve never played Mario Kart 64, but I always look at Mario games and admire the liminal areas and obscure details. Sometimes tracks can be a bit illogical in how they operate if you look hard enough, but it helps you appreciate it more. One of my favourites from this game is Bowser’s Castle. This track being remade on the Wii was probably the best place it could’ve gotten remade. There’s something great about how barren it is, just a large mess of hallways in a dark void of lava. If it were remade today the atmosphere would easily be lost because they’d no doubt overdo it with details.
I realized the scaling is weird in almost every video game about the time I realized almost every shot in every movie has intentional fish eye. It's just like that!
You clocked me! At least once me and my brother would play pretend in the castle courtyard on Royal Raceway. I think I was the butler fetching food or something
as a kid playing mario kart DS, i noticed that the minimap of frappe snowland showed a river. id never seen it, so i decided to turn around and was wowed by the river just being there and not being a minimap exclusive detail.
Yes! Yes! And so much yes! These niche videos on the special parts of games that unlocked our imaginations are the things on RUclips I live for! Please do a video for Double Dash next! I love how Double Dash did worldbuilding to give the impression of interconnected next of the track (Daisy's Cruise is visible in multiple maps, as is Mushroom City). As requested toward the end of this video, favorite Mario Kart 64 track: hmmm, I think from an aesthetic perspective, Choco Mountain, just always seemed neat to me, not sure why; from a racing perspective, I think Toad's Turnpike or Royal Raceway.
did you ever think about the fact that in the mirror mode the cars are going the other way even though you're not actually going around the track backwards?
Like a lot of others, I loved that area in Royal Raceway, it was kinda obvious but felt so secret! I think it's the same spot the cup ranking spot takes place in, so I guess they made it anyway, but it was a really cool bonus, and I was so sad they basically removed it from Mario Kart 8's version, where it's explicitly blocked off and in general simplified to just being the castle anyway. I think that stuck out mostly because it feels like, while like other newer Mario Kart games they really reign in the ability to go off course, 8 has a lot of visual detail in and outside of the courses that make me wish I could just take a stroll around them. It's the kinda thing that might be fun to see you cover alongside Super Mario Odyssey!
Lovely to see your perspective on these tracks and remember what they were like to play on the N64. I always thought Rainbow Road was amazing….though I was no good at it! I also definitely drove towards the castle on Royal Raceway too :)
Y'know, it never occurred to me until now how messed up NSMB is for the Dry Bowser thing. Like... They showed him burning alive, and then his son working to revive his charred corpse. Wtf
I played Mario Kart 64 as a kid before I got to try out Mario 64 - I was confused when I couldn't find the kart track outside Peach's Castle in Mario 64!
I never got urban vibes from toad's turnpike. Felt more like just, being on some long highway with little development on the way home from somewhere at night. I noticed as a kid, that the cars were huge. :p I figure just a stylistic and game balance choice. the road needed to be a certain size, but the obstacles couldn't be so small to be irrelevant. I liked Frappe Snowland for sure. I associate the N64 with christmas, and especially in the 90s, it was snowy most of the year, and there were so many N64 games with snowy themed maps. I figured bowser burning in new super mario bros was almost a subtle nod to the crocomire death scene in super metroid. That's _far_ more gruesome, and many years prior. The skin is animated melting off. The "ghost house" as a kid reminded me like a haunted house you'd walk through linearly as a kid. It really does feel like that, like some spooky set pieces you'd walk in, through and out. I figured the box was a coffin too, again, going with the theme of just, some spooky set piece in a haunted house. :p I liked how abstract and somewhat mysterious Rainbow Road was as a kid. Not that anywhere in the game was particularly down to earth, but this was relatively way out there in comparison. As a kid I'd regularly mix up mario raceway, luigi raceway and royal raceway. Our TV wasn't very sharp/clear so it was hard to tell which was which from the graphic so I'd just have to guess. I also only rented the game occasionally so never had a consistent memory for it. Weirdly, as a kid, I'd seen the castle but it kinda took me a bit to find how to get to it. I think i'd be too focused on making the jump and staying on the track that i'd just get distracted until I'd already missed it then have to wait until I made my way around again. Going inside the castle would've been great. I think nintendo took a fairly conservative approach to this game's design, though. They really just wanted to get out a kart racing game on a 3D console that just worked well, and it was still very early in the console's lifetime so not everything had been figured out, and the tooling to make textures and models was probably still somewhat primitive. Something like CTR later on on playstation and diddy kong racing really fleshed out the genre with far more defined, detailed areas. There's a bit of a vibe to mario kart 64's almost kinda "early 3D demo" style graphics though, that let you use your imagination more. I think one of the levels I find the most interesting is probably the yoshi one... I forget the name to be honest. The one with the big egg. Also DK's Jungle Parkway. That's probably one of my earliest Mario Kart 64 or even N64 memories. That and Cruisin' USA.
2:45 Umm... OK so despite having played this game a lot, since the year it came out in fact, I'm gonna admit that I NEVER noticed that before. I can't be the only one. right?
Monoco has a tunnel, Yas Marina has a tunnel but it's on the pitlane not the main track, and the new Madrid track for 2026 has a couple of tunnels. That's just F1 tracks there's probably other tracks with tunnels.
My favourite is still Yoshi's Valley but that's probably because I'm a big Yoshi friend. And I definitely remember playing MK64 as a small girl and the sight of Peach's Castle. Nowadays I wonder why nobody ever make a hack combining the race track with the castle somehow.
i have a suggestion for this series: Toy Story 2 for the ps1. one of my favorites, and TONS of neat little places that take advantage of the game's scale
so as for tunnels on race tracks, the Monaco street circuit has a tunnel section for the F1 Grand Prix.... but its not a permanent circuit so idk if that counts in your mind
I have fond memories of my Older Brother and his friends always hogging this game and never letting me play. I lied, the memories are not fond at all hahaha
I don't know why when we were young the world of these N64 games are so fascinating. Now even with something as advance like Red Dead 2 or Cyberpunk, I'm just like.....meh!!!!
I'm probably gonna go back to making videos a bit more infrequently, but focus on covering quality topics. While I've been doing (roughly) weekly videos for a while now, I found myself covering topics that I liked, but turns out a lot of you guys didn't really care for. So I'm gonna take my time in choosing topics to cover and hopefully not blow through my load of great video ideas so soon with weekly videos. We might go longer between releases, but I'll usually keep it to a ~two week gap at the max.
Thanks for reading pretizens. I appreciate my fans that can read. Reading is hard, believe me. I only just learned how to last week.
I always believe creators should make videos they want to make. What is a fan that only wants what they want at the end of the day?
All your videos are good, do what you like -- don't burn out man!
Yeah, I'm kinda torn on it. On one hand, I do like the idea of making literally whatever I want without regards to what people will watch. Because you're right. It is RUclips after all.
But it does feel silly to ignore the fact that people like a certain type of thing I do here. It's not that I'm pivoting into things I don't want to cover, I'm just leaving out stuff that I know wouldn't do as well.
I'm not really sure how to introduce videos like that to people who are subscribed and don't care about those topics. I'll have to spend some time thinking about that and what my best course of action is.
Genuinely, I do think this'll help with burnout. Not feeling like I have to scrap something together for a weekly video will give me some time to breathe and hopefully improve the quality of the videos.
@@PretzelYT maybe space those projects out so you are buffering them with projects you know will do well. This will give you breaks where you get to flex your creativity but aren’t constantly releasing them to potentially alienate anyone? Win win?
The scaling in Toad's Turnpike is more accurate than you think. Racers are in a sitting position and karts are very close to the ground. Sit next to a car or truck in real life and you'll look tiny in comparison.
I'm sure I'm not the only one who's gonna mention it, but the Monaco grand prix goes through a tunnel! Although that's probably quite an outlier.
Suzuka has a crossover where the track passes over another section of track in a figure 8 shape. This allows the track designers to add a similar number if left and right hand turns in a track, unlike traditional clockwise or counter-clockwise tracks.
Yeah, this is Suzuka Kart 64!
First thing I was gonna say lol
You'd be convinced there were more considering how many mid-late 90s and early 2000s racing games had tracks with tunnel sections. :D Probably just made them seem more varied and dramatic, like an action movie scene.
this reminds me so much of my childhood of just booting up games and exploring with no ultimate intention or purpose. I had a kid in middle school bragging about having beat both Ocarina of Time and Majora's Mask "so fast" and he was genuinely confused when I said I hadn't beaten it (when it was like a decade old at that point) because I spent most of my time just mindlessly roaming and exploring.
You probably voted for Kamabla kid
And yet now that we're all grown up, world as detailed as Red Dead 2 doesn't even interest me as much.
I love this comment! I was just like you, hardly beat any games, but thoroughly explored their worlds instead! I loved Ocarina of Time, but never did any of the dungeons lol. I bought it used and the save file on there was already near the end so I was able to just explore around everywhere without any limits! As a kid I always hated dungeons lol, and my favorite parts of RPGs were the towns!
@@WheeledHamster For how "epic" and fantastical a lot of open worlds are, there's just so little to look at that really stands out, or appearing unusual. Few artifacts exist of the underlying tech that stand out as something to make the world seem mysterious or not as it should be. Older tech was a lot better for that.
I love Pretzels world tours
dude hanging out at peach’s castle was probably my favorite thing to do in all my games as a kid
Jesus Christ my healer loves you, I hope you have a wonderful day
I used to pretend I was racing around Wario Stadium whenever I rode my bike across even the slightest, barely perceptible incline. Spent so much time going off-track to explore Peach's Castle, too. I love Mario Kart 8, but was bummed when they blocked off the castle in the remade track.
That little "Perchance" in Koopa Troopa Beach was a much appreciated reference
bro's been saying it in nearly every video thinking we wouldn't notice, lol
@@1gnore_me. It always gets a smirk out of me in a Mario video
You can’t just say “perchance” 😂
the skybox in Toad's Turnpike invokes a sense of calm in me unlike any other skybox I've ever seen
Those twilight colors are just *chef kiss*
Just a brownish-orange fading into deep blue with starts starting to peek through-perhaps the orange isn't even a sunset, but the city's lights clashing with nature's pitch black night sky
_”That’s kinda gruesome for a kids party racer”_
Alright already, we get it.
The castle in the Mario track is a perfect example of the wonder of novelty, of asking, what might be over that next hill? The fact that there's not really all that much there doesn't matter, because the answer isn't important, the question is.
As a kid, I spent so much time with my friends exploring the weird corners of this game.
But other than Peach's Castle, there really wasn't anything to find - you had to use your imagination.
Not being able to drive up to Peach’s Castle in the remake of Royal Raceway is highway robbery.
The fact that you can visit peaches castle in Mario, Hart 64 is the greatest thing ever.
Simpsons Hit & Run is the game world I explored and over-analyzed like this as a kid.
The incredible amount of attention to detail was just asking for you to explore the world of Springfield. I loved running around the town and making up my own stories in my head, and following the flow of traffic to find where all the cars just turn around because the road ends.
I was often more interested in the less iconic locations, less so the notable shops and buildings, and more so the generic houses. I loved how you could find the Wiggum’s house at the end of the Simpsons’ street, it wasn’t a recognizable location from the show, it was just a random house, I don’t even think the game calls it their house outside of a single mission where Ralph is standing in front of the house, and even then it’s not called attention to. Outside that mission, you could find Ralph in the backyard of the house, just hanging around. You could talk to him and he’d spout off some unique dialogue, but there weren’t any collectibles or anything, just Ralph. The game is full of locations like that.
The way the town felt real but didn’t at the same time really intrigued me, it changed the way I explored games.
Didn’t mean to make this this long, whoops. Kinda off topic for the video, too.
5:47 This is why I adore your channel. You bring me back to how I thought about games in my childhood. I remember there were these alcoves under the front part of stormwind in wow, and those little spots that nobody ever went to, that was THE hang out place. They do NOT hit the same as an adult and thats honestly kinda devestating
Please never give up your way of looking at games. It is blessed and I love your channel for it.
As someone who played this as a kid back in the day, I can confirm that I thought it was soo cool that I could drive up to Peach's castle from Mario 64! I would drive around there often, just taking it in, being amazed that it was there, not even part of the track itself, but off to the side on it's own. ^_^
Mario Kart 64 always felt like a magical world that could be explored, rather than simply a collection of tracks to race on. It's a feeling that I don't really get from any other Mario Kart game, hence why 64 will always hold a special place in my heart.
I’ve watched a couple of your videos before, but today I really noticed your style! Keep up the great work, you earned a sub 🫡
1:50 Monaco is the first to come to mind. Love the vibes of these tours
Isn’t it one of THE MOST famous racetracks too?
This video explains why the N64 tracks in Mario Kart 8 are my least favorite remade tracks, espicially Rainbow Road and Toad's Turnpike. There was a nice simplicity to them, and MK8 remixed them so much that they felt like new tracks entirely.
Love it. Make lots of these kinds of "exploring the world of" videos and I'll be a happy man
I'm one of those Kids who''s imagination ran wild on Royal Raceway... I've always wanted to be able to go into the castle, get out of the car and run around etc. As kids we used to make up loads of stuff that wasn't actually in Video Games to tell each other about... Heard things like Yoshi was on the Roof if you could get up to it etc. I guess on some level we knew we couldn't get in but that didn't stop our imaginations... or stop us from actually driving around the castle grounds!
Koopa Beach is probably my favorite. I think the colors are a very 90s palette so today it is even more nostalgic to me. Looks like something you would see in an og dragon ball or pokemon orange islands episode.
Im also a sucker for waterfalls hiding paths in games. Also the crabs running across the beach are a nice touch.
5:55 oh wow, it's not just nothing... It's REALLY nothing! 💀
Bro this channel is awesome
everything can be a tunnel if you go fast enough!
I love those 3d intros you make
Mario Odyssey would be great for World Tours, I feel like you could get a whole video out of each world!
I definitely gotta second Frappe Snowland for Best Vibes. It looks like it would be a set of grassy hills with a river cutting through it in any other season, but it's a cool winter night, and those plains and hills are now covered in a nice white blanket of snow that would no doubt crunch nicely under your feet with each step as you go to build snow sculptures. The background music really helps sell the festive atmosphere as well. All you could really add there is a rustic cabin somewhere along the side of the track, and Christmas lights on the trees.
1:02 "I wonder if a kart racer has ever started off with a super moody track? That'd be a statement."
May I introduce you to Nightmare Kart?
Love this series man. I watched a LOT of youtube videos and I can say this is the most original series about gaming ive ever watched. Keep up the good work!
speeding through these racing games never lets someone appreciate the world of it
Rainbow Road's neon signs always reminded me of when during the winter my City would have these Christmas light shows that you'd drive though. I haven't been through one in about 15 years. But I'll never forget the magic of being surrounded by lights.
Finally you're making this video, I think it's one of my favorite games for the Nintendo 64, please do Majora's Masks or Ocarina of Time after that, the Legend of Zelda series.😊😊
I've already done two videos on Ocarina of Time and a handful of others on other Zelda games! I'll get to Majora's Mask someday...
7:35 Never noticed that, played this game a lot with my siblings when we were younger. Nice catch!
Also, Mario Odessey would be a great game to cover for Video Game World Tours.
11:31 You should do a video on Pac Man World 2! That's one of my favorite games from when I was a kid, and the vibes are superb
Admittedly I’ve never played Mario Kart 64, but I always look at Mario games and admire the liminal areas and obscure details. Sometimes tracks can be a bit illogical in how they operate if you look hard enough, but it helps you appreciate it more.
One of my favourites from this game is Bowser’s Castle. This track being remade on the Wii was probably the best place it could’ve gotten remade. There’s something great about how barren it is, just a large mess of hallways in a dark void of lava. If it were remade today the atmosphere would easily be lost because they’d no doubt overdo it with details.
love it. made me think of all the strange and cozy little spots in beetle adventure racing, would love to see a video on that 🥰
I realized the scaling is weird in almost every video game about the time I realized almost every shot in every movie has intentional fish eye. It's just like that!
kart racing games are so neat. they're like the mini golf to racing sims
You clocked me! At least once me and my brother would play pretend in the castle courtyard on Royal Raceway. I think I was the butler fetching food or something
Marty is actually not green. It’s just the yellow lighting. Just wanted to clear that up.
When I discovered the Mario 64 castle in Royal Raceway as a kid, my dumb ass booted up Mario 64 to see if I could see Mario Kart from that game.
as a kid playing mario kart DS, i noticed that the minimap of frappe snowland showed a river. id never seen it, so i decided to turn around and was wowed by the river just being there and not being a minimap exclusive detail.
Doesn't Banshee Boardwalk have bats flying out of the coffin? I thought you would have mentioned that, or watched where the bats go.
Nice use of the OSRS OST
Heres to hoping for another Osrs video
@Icewond FUCK YEAH
Babe, wake up, new Pretzel video game world tour video
Yes! Yes! And so much yes! These niche videos on the special parts of games that unlocked our imaginations are the things on RUclips I live for! Please do a video for Double Dash next! I love how Double Dash did worldbuilding to give the impression of interconnected next of the track (Daisy's Cruise is visible in multiple maps, as is Mushroom City). As requested toward the end of this video, favorite Mario Kart 64 track: hmmm, I think from an aesthetic perspective, Choco Mountain, just always seemed neat to me, not sure why; from a racing perspective, I think Toad's Turnpike or Royal Raceway.
did you ever think about the fact that in the mirror mode the cars are going the other way even though you're not actually going around the track backwards?
Like a lot of others, I loved that area in Royal Raceway, it was kinda obvious but felt so secret! I think it's the same spot the cup ranking spot takes place in, so I guess they made it anyway, but it was a really cool bonus, and I was so sad they basically removed it from Mario Kart 8's version, where it's explicitly blocked off and in general simplified to just being the castle anyway. I think that stuck out mostly because it feels like, while like other newer Mario Kart games they really reign in the ability to go off course, 8 has a lot of visual detail in and outside of the courses that make me wish I could just take a stroll around them. It's the kinda thing that might be fun to see you cover alongside Super Mario Odyssey!
Lovely to see your perspective on these tracks and remember what they were like to play on the N64. I always thought Rainbow Road was amazing….though I was no good at it! I also definitely drove towards the castle on Royal Raceway too :)
Y'know, it never occurred to me until now how messed up NSMB is for the Dry Bowser thing. Like... They showed him burning alive, and then his son working to revive his charred corpse. Wtf
I played Mario Kart 64 as a kid before I got to try out Mario 64 - I was confused when I couldn't find the kart track outside Peach's Castle in Mario 64!
Why does this give such huge ASMR vibes?
those kind of videos are the reason i keep going
I never got urban vibes from toad's turnpike. Felt more like just, being on some long highway with little development on the way home from somewhere at night. I noticed as a kid, that the cars were huge. :p I figure just a stylistic and game balance choice. the road needed to be a certain size, but the obstacles couldn't be so small to be irrelevant.
I liked Frappe Snowland for sure. I associate the N64 with christmas, and especially in the 90s, it was snowy most of the year, and there were so many N64 games with snowy themed maps.
I figured bowser burning in new super mario bros was almost a subtle nod to the crocomire death scene in super metroid. That's _far_ more gruesome, and many years prior. The skin is animated melting off.
The "ghost house" as a kid reminded me like a haunted house you'd walk through linearly as a kid. It really does feel like that, like some spooky set pieces you'd walk in, through and out. I figured the box was a coffin too, again, going with the theme of just, some spooky set piece in a haunted house. :p
I liked how abstract and somewhat mysterious Rainbow Road was as a kid. Not that anywhere in the game was particularly down to earth, but this was relatively way out there in comparison.
As a kid I'd regularly mix up mario raceway, luigi raceway and royal raceway. Our TV wasn't very sharp/clear so it was hard to tell which was which from the graphic so I'd just have to guess. I also only rented the game occasionally so never had a consistent memory for it. Weirdly, as a kid, I'd seen the castle but it kinda took me a bit to find how to get to it. I think i'd be too focused on making the jump and staying on the track that i'd just get distracted until I'd already missed it then have to wait until I made my way around again. Going inside the castle would've been great.
I think nintendo took a fairly conservative approach to this game's design, though. They really just wanted to get out a kart racing game on a 3D console that just worked well, and it was still very early in the console's lifetime so not everything had been figured out, and the tooling to make textures and models was probably still somewhat primitive. Something like CTR later on on playstation and diddy kong racing really fleshed out the genre with far more defined, detailed areas. There's a bit of a vibe to mario kart 64's almost kinda "early 3D demo" style graphics though, that let you use your imagination more.
I think one of the levels I find the most interesting is probably the yoshi one... I forget the name to be honest. The one with the big egg. Also DK's Jungle Parkway. That's probably one of my earliest Mario Kart 64 or even N64 memories. That and Cruisin' USA.
6:22 Definitely make the video on Mario Odyssey, that would be amazing 😊😊😊
“You can’t just say perchance” if you know , you know
I absolutely adore the aspect ratio of the video
2:45 Umm... OK so despite having played this game a lot, since the year it came out in fact, I'm gonna admit that I NEVER noticed that before. I can't be the only one. right?
I do this kart exploration stuff all the time in srb2k, which is all the more personal in maps made by a wider community
Heck yeah. One of my few childhood games.
1:50 Monaco has entered the chat...
*Luigi's Raceway segment ends*
"Next is Koopa Troopa Beach"
Is Moo Moo Farm being skipped? O.O
Monoco has a tunnel, Yas Marina has a tunnel but it's on the pitlane not the main track, and the new Madrid track for 2026 has a couple of tunnels. That's just F1 tracks there's probably other tracks with tunnels.
Oh yeah home from work dinner in bed and pretzel uploaded
My favourite is still Yoshi's Valley but that's probably because I'm a big Yoshi friend.
And I definitely remember playing MK64 as a small girl and the sight of Peach's Castle. Nowadays I wonder why nobody ever make a hack combining the race track with the castle somehow.
This gives "technology connections" vibes
woah. 1 view 😳
i have a suggestion for this series: Toy Story 2 for the ps1. one of my favorites, and TONS of neat little places that take advantage of the game's scale
2:50 perchance moment
It's quite short, but the Monza race track has a tunnel!
Finally a new pretzel video❤
so as for tunnels on race tracks, the Monaco street circuit has a tunnel section for the F1 Grand Prix.... but its not a permanent circuit so idk if that counts in your mind
Engagement with video! Good times please make more
Of course we want a tour in Super Mario Odyssey 🥳
I have fond memories of my Older Brother and his friends always hogging this game and never letting me play.
I lied, the memories are not fond at all hahaha
12:40 Its rainbow road its where you go, when you die its rainbow rooooooooaddddddd
what a tasty pretzel treat
salty. just like licking a
Chocobo racing in playstation 1 also has a couple of fun tracks.
A few of the Formula 1 tracks actually have tunnels!
Me when Merio Kert 64:
Love these tours
Deus ex 1 tour pleaaaaaase!!
Guys wake up, Pretzel uploaded! ❤
I would love a Mario Odyssey World Tour video.
Bummer, both Moo Moo Farms and Yoshi Valley were overlooked.
Japans very own F1 track has an over under like this dog....
Does Nightmare Kart count as moody?
Bro, 1:40, what about legendary Monaco in Formula 1 and other motorsports? The tunnel is glorious!
Can u do a vid on rdr2 ?
Royal Raceway is the best because of Peach’s Castle
Good stuff. Don’t be afraid to use some sort of CRT filter. It’s just not really SMK64 when it’s that clear and pixelated.
Have you considered looking at Pikmin? I think Pikmin 1 has a lot of neat stuff to look at, considering it seems eerily like Earth.
I'm pretty sure that side area calamari desert is or was used in speedrunning
hi Pretzel! have you played OneShot? if so, is it among the planned to be featured on a future World Tour?
I don't know why when we were young the world of these N64 games are so fascinating. Now even with something as advance like Red Dead 2 or Cyberpunk, I'm just like.....meh!!!!
I never noticed how empty this game is until now.
2:47 Is it ethical to slam into the turty rock? Perchance.