I like that the devs apparently realized players would go places they can't get to normally, and kind of rewarded doing so. They didn't have to give that one guy dialogue, but they did. They didn't have to put a working safe in that one room -- though doing so may have been simpler than creating a façade of a safe -- or put items in it, but they did.
Thing is in Fallout 4, it felt like nothing *really* mattered. You could stroll about doing pretty much what you pleased with no consequence. Run into a cool looking mini settlement, investigate, get attacked by nameless raiders. Rinse and repeat :(
@@jazzingpanda3190 And all the loot and stuff you do in the world resets/respawns after a while. Like you've never been there. Makes it all feel pointless.
Seeing Moira swatting the back of her neck made me smile. I was a late arrival to the Fallout series but 3 and New Vegas are two of the best games I've played for sure.
Fallout New Vegas has better quests, factions, choices, RPG elements. But the Capital wasteland was a much better map than the Mojave IMO, just exploring in fallout 3 is so fun.
If you think New Vegas has better everything, then I don't believe you actually played Fallout 3. The Capital Wasteland isn't the only thing Fallout 3 did better than New Vegas.
@@AbstractTraitorHero No answer. I guess he couldn't think of much. Fallout 3 is okay, I like playing it, but New Vegas is just… special. I play that much more than Fo3.
The sections showing the environment you just finished talking about are completely unnecessary, but it adds so much more to the quality of your videos. Gives you a second to breathe, process what’s been said, and really feel what you’re talking about. The timer on the bottom is also a nice touch
shoutout to Adam Adamowicz - he was a concept artist for this game who drew most of the memorable environments you see in the game, and was responsible for a lot of the aesthetic we know and love by creating many, many conceptual drawings of a ruined Washington DC.
I can't stop watching your videos. For some reason I didn't jive with the first one I watched but now I can't stop. No one mentions your logo but its genius
Despite my dozens of hours exploring fallout 3, I've never taken my time to truly soak in my surroundings for more than a minute. (mostly because of mole rats and dogs.) This video gives a nice change of perspective, I'm glad I watched it.
Love this game so much. It consumed my life at the time, minimal sleep and every spare second for 6 months, taking time off work to play, hundreds of hours just walking around soaking up the Capitol Wasteland. I'm pretty sure I've seen everything this game has to offer... except the ending 😅
I've always thought Fallout 3 had a very photogenic map. Every corner you turn around has an amazing landscape to take a picture of. Maybe I'm just a sucker for post-apocalyptic landscapes, but I feel like Fallout 3 NAILS it.
Just discovered your channel recently after seeing your Gmod weird maps video, so far I absolutly love it, plz consider doing more of this kind of videos from other Fallouts like New Vegas or the classic ones
I'll keep making these tours till I run out of games to cover. Fallout:New Vegas is definitely one to go over some day, but I'll wait a while before returning to a Bethesda Fallout game.
Something about fallout 3s map is just so cozy to me idk why. Yes in real life it would suck to live in such a place but as a game, it just has so much atmosphere, aura, vibes, etc. to it. And all of it is ENHANCED thanks to Inon Zur's masterful soundtrack. It just complements fallout 3s map so well, it makes the game feel more cinematic. I believe he used a lot of Chinese instruments as a haunting reminder of the Great War between the US and China.
The way you narrate details is the way I go through those games. Especially a game like this. A lot of care was taken into making small details in the environment work. The whole world of F3 is cosy and warm. I just want to make my nest in it and vibe. I don't even need a main storyline. I think I might be a NPC
One thing that I think is worth considering regarding vault life, especially in 101 considering how long they were there, is whether or not the things you pointed out would seem gross or boring or uncomfortable to someone who has never known anything other than that
amazing video, and tbch, an underappreciated game that recieves a barage of criticism (some justified, some NOT) from its cousin. I think in the recent years, there has been an appreciation for what f03 brought to the table, afterall, without 3 there would be no nv. Fond memories with it.
I know what you mean. I've come to appreciate Fallout 3 and 4 over the past year myself. Earlier in life, I fell into that phase I feel like every Fallout fan has where they worship New Vegas above all the other Bethesda Fallouts, but after some reflection, I don't think Bethesda gets enough credit for the games they made. For all the obvious places they stumbled, they did a thing or two right behind the scenes.
So, a thought has crossed my mind regarding the ecosystem of the post-war world in the Fallout series. A big recurring theme of every game is the depiction of the entire region,even long after the bombs fell, even when the in-game radiation levels seem finally calmed down to just some hotspots, even when you're on the east coast or not far from Lake Mead, the climate is consistently arid and rocky. Of course, the out-of-universe reason for that is because the aesthetics of the series from the very first game takes inspiration from things like the Mad Max series (set mostly near and filmed in Australia, which has arid regions aplenty even without WWIII), plus the first game was set in west-coast regions that lean dry. Not to mention of course the Fallout setting's eponymous fallout is much more pervasive, dirtier and longer-lasting than nuclear fallout IRL tends to be for gameplay and again aesthetic reasons, and it was easier to excuse when it was set only a generation or two after a downright wacky amount of bombs were thrown around. From an aesthetic standpoint it makes sense for the Fallout series' transition to first-person to continue using the aesthetics of the classic Fallout wasteland, to avoid alienating even more old fans than the transition to and FPS-RPG already might. But if you want to fan-wank a bit, one can see a logical reason why even the areas with lower levels of radiation seem so persistently, universally dry and dead. Give the whole country a dusting of atomic fire, and the ecosystem will of course collapse. A lot of plant life dies off from indiscriminate bombing, firestorms ignited by the flash, and then all the fun things coming back down and getting in the groundwater. What you might well see after mass plant die-off like that could include dust-bowl conditions as the soil dries up and root systems no longer help preserve the soil from erosion, only worsening things for whatever life is left on the surface, struggling to adapt with at best some nudges from incidental FEV contamination in the environment. If anything, I can see this giving the mental image that some of the mutant species to survive the first decade or two after the Great War might've taken a while to reach the sizes seen in the game. In such harsh conditions food is scarce, meaning there's probably a lot of selection pressure in favor of becoming more resource-efficient. As slowly the surviving plant species start to regrow and reestablish a functional ecosystem, it's possible over time those resource-efficient, FEV-motivated mutant species might respond by evolving to be bigger now that the ecosystem can support it. Much like how more oxygen-rich periods of Earth's development were able to support larger arthopod species, for example.
When he brought up super duper mart being hostile I was like that's how every nice neighborhood is like till 10 or 15 years go by except Hollywood hills but I don't know about the boneyard it's pretty much blown off the face of the Earth.
Great video! Bethesda's games and personally Fallouts are games where it's so nice to simply stop and soak in the environment. So many little details around you can miss.
Bro you’re hella underrated dude you deserve 1mil + subs, your videos go so in depth and your editing is amazing, I come back and watch these videos like every month and they just give me the feel to play the games agn but regardless keep going man I promise you your time is coming you will get the attention you deserve ‼️🔥
This was the first game I played that was more than just "drive car or shoot nazi". I took a class trip to DC a couple years later and it blew my mind. "They made the fallout 3 in real life" While I was there the reflection pool (?) was all torn up for renovations so it really looked fallout-y
Besides the lack of headrest that chair actually looks comfortable tbh, but I bet that bed is one of those shitty polyester fluff filled rubber lined anti piss mattresses. I'd hate to sleep on that.
in terms of a post apocalyptic feel/atmosphere fallout 3 blows new vegas out of the water , everything is shit , most people are shit in one way or another (but not all) , everything looks gray and dull (as it should) , the sky is constantly cloudy which is perfect in my book etc etc , exploring the dc ruins and the metro in its entirety was very fun and rewarding indeed , heck who knows there are probably still some tunnels and streets that i have not yet found
I think you're right in that it does really does make you feel like everything is shit. New Vegas is kind of a different perspective, it shows that people are actually trying to rebuild society. I don't know if I'd say either is better, they're just doing their own thing. Though I do think it is weird that Fallout 3 is so desolate 200 years AFTER the bombs dropped. I really do believe in the theory that it was supposed to take place much closer in the timeline to the bombs dropping.
@@PretzelYT well honestly i think that the sheer desolation of fallout 3 has to do with the sheer amount of bombs/missiles dropped onto the area , on top of that there is the super mutant plague and what not , the vegas area was mostly spared from all of that and seems to be engulfed in a relatively simple conflict between regular humans
This was the best fallout imo... everything about it the atmosphere, music, weapons... this feels like an adult game whereas fallout 4 feels like its made for kids
Same, the rpg elements are weaker than NV or 1 & 2 but Fallout 3 felt like a wasteland unlike the Mojave for example, and the feeling of dread is just great
Stole my first fallout 3 game, i remember going to gamestop with mom to buy the dlc pack. 20 years later, i never finished 100% any game. Got lost looting the wasteland.
While it is it's own sort of fun to poke holes at the absurdities of the hows and whys of Bethesda Fallouts (Seriously, where is this airport Megaton dragged all the plane parts from anyway, and why did they decide that was the best idea for scrap materials?) I do think that it's worth reminding oneself how much FO3 clearly worked for so many. The desolation of the Capitol wasteland may not entirely work for me (mostly as it feels like a samey grey mush and way too much of a hike to get to those interesting landmarks in the distance) it still drew in enough to make NV and 4 exist. A sibling focused on isolation and desolation, instead of post-post apocalypis and a poetic soul, or attempting to bring forth next-gen power and an optimistic spin.
Level design and its detalisation were the best part of Bethesda Fallout games. Sadly all this is surrounded by terrible writing and ideas, which prevented me from making the headcanon myself
You wouldn’t want to talk down raiders in Fallout 3. They’re more vicious than others in the franchise. So chances are they’d just shoot you on sight like how they are in game. Washington DC was one of the worse off places in the lore after all.
New Vegas definitely feels like humanity is starting to rebuild, where Fallout 3 feels like the bombs went off last week and people are still recovering. Which is weird, because New Vegas takes place only a couple years AFTER the events of Fallout 3. I guess that gives credence to the theory that Fallout 3 was supposed to take place much earlier in the timeline than It actually did.
@@PretzelYT just think of it like you're comparing the Democratic Republic of the Congo and a more developed nation IRL (Post war it would be difficult to call the fallout universe "one singular nation"
Fallout 3 was the pinnacle, fallout 4 is to childish and cartoony to be taken with any ounce of seriousness. Bethesda has fallen so hard just like every other giant.
Problem with fallout 3, even though it's actually my favorite in the franchise next to 1 and 2, problem is the storyline and also the settlements on this game are not as good as old games.. Settlement in old game make you feel like actual decent civillization.
I did another video more recently where I hang out in Megaton for 10 hours and I talk about that for a little bit sometime during the playthrough. I remember watching some video by a guy I can't remember where he brings that up. How it was likely Fallout 3 was intended to take place much earlier. It makes a lot of sense when you think about it.
@@PretzelYT should've stayed that way, main reason I don't like Fallout 3's setting and why I'm out of from its aesthetics even, but that's also because Bethesda has piss poor art direction so 🤷
you are so underrated and this series is awesome, keep creating
I like that the devs apparently realized players would go places they can't get to normally, and kind of rewarded doing so. They didn't have to give that one guy dialogue, but they did. They didn't have to put a working safe in that one room -- though doing so may have been simpler than creating a façade of a safe -- or put items in it, but they did.
4:11 "could i even use this gross toilet?" followed by the drinking animation definitely looks like you tried to
Fallout 3 was very much a horror game hahaha. Fallout 4 missed the absolute dread vibe from the wasteland
Oh man, if I ever do another video on Fallout 3, I definitely gotta cover the Dunwich building. 2spooky4me
@@Windchard well with New Vegas they were purposely making a continuation from Fallout 1 and 2, so it has the same kind of vibe as those games
Fallout 3 just radiates atmosphere unlike any of the more modern Fallout games.
Thing is in Fallout 4, it felt like nothing *really* mattered. You could stroll about doing pretty much what you pleased with no consequence.
Run into a cool looking mini settlement, investigate, get attacked by nameless raiders. Rinse and repeat :(
@@jazzingpanda3190 And all the loot and stuff you do in the world resets/respawns after a while. Like you've never been there. Makes it all feel pointless.
Seeing Moira swatting the back of her neck made me smile. I was a late arrival to the Fallout series but 3 and New Vegas are two of the best games I've played for sure.
Fallout New Vegas has better quests, factions, choices, RPG elements. But the Capital wasteland was a much better map than the Mojave IMO, just exploring in fallout 3 is so fun.
If you think New Vegas has better everything, then I don't believe you actually played Fallout 3. The Capital Wasteland isn't the only thing Fallout 3 did better than New Vegas.
@@marcuscain1377 Name it.
@@AbstractTraitorHero No answer. I guess he couldn't think of much. Fallout 3 is okay, I like playing it, but New Vegas is just… special. I play that much more than Fo3.
@@ruehcufdudhrus2205 Yeah, like my brain struggles to imagine anything three just did legimately better.
New Vegas feel like a theme park compared to 3.
The sections showing the environment you just finished talking about are completely unnecessary, but it adds so much more to the quality of your videos. Gives you a second to breathe, process what’s been said, and really feel what you’re talking about. The timer on the bottom is also a nice touch
this series of environmental calmness is so intriguing and sparks imagination, please do more of these :)
shoutout to Adam Adamowicz - he was a concept artist for this game who drew most of the memorable environments you see in the game, and was responsible for a lot of the aesthetic we know and love by creating many, many conceptual drawings of a ruined Washington DC.
your videos in this style are so so incredibly important to me. Thank you so so much. These help more than you know.
I can't stop watching your videos. For some reason I didn't jive with the first one I watched but now I can't stop.
No one mentions your logo but its genius
Despite my dozens of hours exploring fallout 3, I've never taken my time to truly soak in my surroundings for more than a minute. (mostly because of mole rats and dogs.) This video gives a nice change of perspective, I'm glad I watched it.
Such a hidden gem of a channel.
Love this game so much. It consumed my life at the time, minimal sleep and every spare second for 6 months, taking time off work to play, hundreds of hours just walking around soaking up the Capitol Wasteland. I'm pretty sure I've seen everything this game has to offer... except the ending 😅
I've always thought Fallout 3 had a very photogenic map. Every corner you turn around has an amazing landscape to take a picture of. Maybe I'm just a sucker for post-apocalyptic landscapes, but I feel like Fallout 3 NAILS it.
i feel the same way about cyberpunk, photomode in cyberpunk is genuinely addicting
Just discovered your channel recently after seeing your Gmod weird maps video, so far I absolutly love it, plz consider doing more of this kind of videos from other Fallouts like New Vegas or the classic ones
I'll keep making these tours till I run out of games to cover. Fallout:New Vegas is definitely one to go over some day, but I'll wait a while before returning to a Bethesda Fallout game.
Something about fallout 3s map is just so cozy to me idk why. Yes in real life it would suck to live in such a place but as a game, it just has so much atmosphere, aura, vibes, etc. to it.
And all of it is ENHANCED thanks to Inon Zur's masterful soundtrack. It just complements fallout 3s map so well, it makes the game feel more cinematic. I believe he used a lot of Chinese instruments as a haunting reminder of the Great War between the US and China.
love the way you described and showed things, getting tears from the memories ;_;
The way you narrate details is the way I go through those games. Especially a game like this. A lot of care was taken into making small details in the environment work. The whole world of F3 is cosy and warm. I just want to make my nest in it and vibe. I don't even need a main storyline. I think I might be a NPC
What a great idea! This is a terrific form of video game appreciation, so well executed too - love it.
Your voice is so so comforting and your videos are very nice to watch/listen to! I'm glad I found your channel!!
One thing that I think is worth considering regarding vault life, especially in 101 considering how long they were there, is whether or not the things you pointed out would seem gross or boring or uncomfortable to someone who has never known anything other than that
amazing video, and tbch, an underappreciated game that recieves a barage of criticism (some justified, some NOT) from its cousin. I think in the recent years, there has been an appreciation for what f03 brought to the table, afterall, without 3 there would be no nv. Fond memories with it.
I know what you mean. I've come to appreciate Fallout 3 and 4 over the past year myself.
Earlier in life, I fell into that phase I feel like every Fallout fan has where they worship New Vegas above all the other Bethesda Fallouts, but after some reflection, I don't think Bethesda gets enough credit for the games they made. For all the obvious places they stumbled, they did a thing or two right behind the scenes.
Your videos are really therapeutic. Love your work
So, a thought has crossed my mind regarding the ecosystem of the post-war world in the Fallout series. A big recurring theme of every game is the depiction of the entire region,even long after the bombs fell, even when the in-game radiation levels seem finally calmed down to just some hotspots, even when you're on the east coast or not far from Lake Mead, the climate is consistently arid and rocky. Of course, the out-of-universe reason for that is because the aesthetics of the series from the very first game takes inspiration from things like the Mad Max series (set mostly near and filmed in Australia, which has arid regions aplenty even without WWIII), plus the first game was set in west-coast regions that lean dry. Not to mention of course the Fallout setting's eponymous fallout is much more pervasive, dirtier and longer-lasting than nuclear fallout IRL tends to be for gameplay and again aesthetic reasons, and it was easier to excuse when it was set only a generation or two after a downright wacky amount of bombs were thrown around.
From an aesthetic standpoint it makes sense for the Fallout series' transition to first-person to continue using the aesthetics of the classic Fallout wasteland, to avoid alienating even more old fans than the transition to and FPS-RPG already might. But if you want to fan-wank a bit, one can see a logical reason why even the areas with lower levels of radiation seem so persistently, universally dry and dead. Give the whole country a dusting of atomic fire, and the ecosystem will of course collapse. A lot of plant life dies off from indiscriminate bombing, firestorms ignited by the flash, and then all the fun things coming back down and getting in the groundwater. What you might well see after mass plant die-off like that could include dust-bowl conditions as the soil dries up and root systems no longer help preserve the soil from erosion, only worsening things for whatever life is left on the surface, struggling to adapt with at best some nudges from incidental FEV contamination in the environment.
If anything, I can see this giving the mental image that some of the mutant species to survive the first decade or two after the Great War might've taken a while to reach the sizes seen in the game. In such harsh conditions food is scarce, meaning there's probably a lot of selection pressure in favor of becoming more resource-efficient. As slowly the surviving plant species start to regrow and reestablish a functional ecosystem, it's possible over time those resource-efficient, FEV-motivated mutant species might respond by evolving to be bigger now that the ecosystem can support it. Much like how more oxygen-rich periods of Earth's development were able to support larger arthopod species, for example.
When he brought up super duper mart being hostile I was like that's how every nice neighborhood is like till 10 or 15 years go by except Hollywood hills but I don't know about the boneyard it's pretty much blown off the face of the Earth.
Great video! Bethesda's games and personally Fallouts are games where it's so nice to simply stop and soak in the environment. So many little details around you can miss.
Bro you’re hella underrated dude you deserve 1mil + subs, your videos go so in depth and your editing is amazing, I come back and watch these videos like every month and they just give me the feel to play the games agn but regardless keep going man I promise you your time is coming you will get the attention you deserve ‼️🔥
Just watched the Dark souls video and then went to this one. Its insane what you do. Great Job!
This was the first game I played that was more than just "drive car or shoot nazi". I took a class trip to DC a couple years later and it blew my mind. "They made the fallout 3 in real life"
While I was there the reflection pool (?) was all torn up for renovations so it really looked fallout-y
Watching your channel makes me want to continue playing Legend of Heroes.
Спасибо что вернул мене ностальгические воспоминания когда я впервые проходил эту игру в 2009. Это были самые яркие эмоции которые я тогда испытывал.
8:10 where is he music from, it's so good😮
Besides the lack of headrest that chair actually looks comfortable tbh, but I bet that bed is one of those shitty polyester fluff filled rubber lined anti piss mattresses. I'd hate to sleep on that.
I love the army of darkness reference 😂
Fallout 3 is such a wonderfully crafted game, even if it doesn't really hold up gameplay wise.
I love this series so much! thank you!
Bethesda games are perfect for this series, I'm definitely looking forward to covering New Vegas.
I remember having to hardcore parkour up to that man, I figure in universe they have a ladder for him.
in terms of a post apocalyptic feel/atmosphere fallout 3 blows new vegas out of the water , everything is shit , most people are shit in one way or another (but not all) , everything looks gray and dull (as it should) , the sky is constantly cloudy which is perfect in my book etc etc , exploring the dc ruins and the metro in its entirety was very fun and rewarding indeed , heck who knows there are probably still some tunnels and streets that i have not yet found
I think you're right in that it does really does make you feel like everything is shit. New Vegas is kind of a different perspective, it shows that people are actually trying to rebuild society. I don't know if I'd say either is better, they're just doing their own thing.
Though I do think it is weird that Fallout 3 is so desolate 200 years AFTER the bombs dropped. I really do believe in the theory that it was supposed to take place much closer in the timeline to the bombs dropping.
@@PretzelYT well honestly i think that the sheer desolation of fallout 3 has to do with the sheer amount of bombs/missiles dropped onto the area , on top of that there is the super mutant plague and what not , the vegas area was mostly spared from all of that and seems to be engulfed in a relatively simple conflict between regular humans
Blasting butcher pete at full volume while roaming the wasteland, ah the good old days.
This was the best fallout imo... everything about it the atmosphere, music, weapons... this feels like an adult game whereas fallout 4 feels like its made for kids
Same, the rpg elements are weaker than NV or 1 & 2 but Fallout 3 felt like a wasteland unlike the Mojave for example, and the feeling of dread is just great
@@breadstick8502thats the point, the wasteland in fallout 3 feels like the bombs fell 20 years ago and not 200 years
@@alejandrollanten9689 still better than NV which just feels like a desert with a city
@@alejandrollanten9689 if Fallout 3 took place 20 years after the bomb, there wont be BoS. There wont be much to do.
I love superduper mart omg best place to begin the blood farm
well this is weird hearing trails in the sky ost in fallout 3 video. lol
Friends: Why do you prefer walking on foot? Its slow and legs hurt after long time!
The games i play:
your content is immaculate
What was the name of the music you used at the start for yhat litle montage? I need it for a video any help would be appreciated
Great video 👌
Stole my first fallout 3 game, i remember going to gamestop with mom to buy the dlc pack. 20 years later, i never finished 100% any game. Got lost looting the wasteland.
Do Fallout 4's Nuka World sometime. It's wonderfully bizarre and should amount to your version of a fever dream video :P
A joy to watch, this one! 🐸
thank you wise old stoneface 🗿
He said starring at the exact same screen everyday sitting at his desk ... or at his phone.
Will you be covering the DLC areas as well?
For me fallout 3 has lots of little pockets of interest that are very difficult to find due to them all.being linked by the metro tunnels
fallout 3 gets alot of shit for its subway tunnels, but i dont give a crap F3 was a great exploration experience
Sadly there is no real food chain, Fallout 3's world kinda falls apart the longer you look at it.
cool cool
While it is it's own sort of fun to poke holes at the absurdities of the hows and whys of Bethesda Fallouts (Seriously, where is this airport Megaton dragged all the plane parts from anyway, and why did they decide that was the best idea for scrap materials?) I do think that it's worth reminding oneself how much FO3 clearly worked for so many. The desolation of the Capitol wasteland may not entirely work for me (mostly as it feels like a samey grey mush and way too much of a hike to get to those interesting landmarks in the distance) it still drew in enough to make NV and 4 exist. A sibling focused on isolation and desolation, instead of post-post apocalypis and a poetic soul, or attempting to bring forth next-gen power and an optimistic spin.
How the fuck do you not have way more subscribers and views?!
Level design and its detalisation were the best part of Bethesda Fallout games. Sadly all this is surrounded by terrible writing and ideas, which prevented me from making the headcanon myself
You wouldn’t want to talk down raiders in Fallout 3. They’re more vicious than others in the franchise. So chances are they’d just shoot you on sight like how they are in game. Washington DC was one of the worse off places in the lore after all.
New Vegas has it beat in pretty much every way, but Fallout 3 absolutely nails the atmosphere of the wasteland more.
New Vegas definitely feels like humanity is starting to rebuild, where Fallout 3 feels like the bombs went off last week and people are still recovering. Which is weird, because New Vegas takes place only a couple years AFTER the events of Fallout 3.
I guess that gives credence to the theory that Fallout 3 was supposed to take place much earlier in the timeline than It actually did.
@@PretzelYT just think of it like you're comparing the Democratic Republic of the Congo and a more developed nation IRL
(Post war it would be difficult to call the fallout universe "one singular nation"
Fallout 3 is 70% green fallout 76 is 70% blue
Fallout 3 was the pinnacle, fallout 4 is to childish and cartoony to be taken with any ounce of seriousness. Bethesda has fallen so hard just like every other giant.
Problem with fallout 3, even though it's actually my favorite in the franchise next to 1 and 2, problem is the storyline and also the settlements on this game are not as good as old games.. Settlement in old game make you feel like actual decent civillization.
Decent setting: wrong time space. This should've been what D.C 2168 should've looked like, not D.C 2277
I did another video more recently where I hang out in Megaton for 10 hours and I talk about that for a little bit sometime during the playthrough. I remember watching some video by a guy I can't remember where he brings that up. How it was likely Fallout 3 was intended to take place much earlier. It makes a lot of sense when you think about it.
@@PretzelYT should've stayed that way, main reason I don't like Fallout 3's setting and why I'm out of from its aesthetics even, but that's also because Bethesda has piss poor art direction so 🤷
Too much taking not enough exploring the DC ruins....😑
“Shop smart, shop super-duper mart!” Such a good video😩🤌