Fuck be cool to get unique npc heads i would kill preston and torture him by not letting him die instead making him my robot slave haha or i could permanently shut up marcie long and give her head to ada or jezebel lol
Man, I just downloaded ‘South of the Sea’ and man the sheer amount of new locations, named enemies, and the variety of creatures was a complete surprise. People claimed there was unfinished content that it restored as well, and it really does feel like it. It overhauled the glowing sea, and even added custom named high level enemies, creatures, and weapons/armors. It feels completely natural, like it belonged in the game from day one. 😳
The idea of a decaying ghoul essentially being kept on life support and used as a processor for a robotic skeleton is super fucking twisted, I love it.
My only complain about the Elianora's bunker is the location. Too far away from everything makes it very tedious to use as main base. Though, is very interesting to use with a mod that turn the area into a settlement.
The Flesh-smith mod gives me mad Mechanicum vibes, which is great because the Omnissiah is my boy Also major issue with that laser rifle mod is the safety lever bouncing around with the recoil looks horrible given the context of what that lever is
So happy your SMMG collab with another mod! That mod of yours is amazing and I’ve always felt it doesn’t get featured much as ur MG-69 machine gun mod.
I always imagined that the player did the Naruto sprint in 1st person. Also the knife-hand animation is a reference to Terminator 2. It's how Robert Patrick ran as the T-1000.
I've been waiting for a good player home, this looks wonderful. And I'm definitely going to try out the 5.56 weapons pack, might be good to have some redundancy with Rifles Rebirth.
It's cool to have so diversity in Fallout 4. I downloaded some of these mods, and still had a lot of fun with this game, thanks to modders. Also, beautiful content as always
Naheer is crazy talented. Every mod he creates fits so seamless into the game, all his animations are top-notch. My favorite one is the Select Revolver and it's animations, but I pretty much have all his mods in my load order lol Thanks Dak, for finding and bringing unknown modders that are top tier quality into the spotlight, such as Naheer. You are the community, amazing work as always!
My favorite Sanctuary Bridge mod is the one made by Rangerdave/evilviking13 that makes it look like the Settlers repaired the bridge in a lore friendly manner with scrap mettle and recovered plywood & boards
Splitting the lore-friendly 5.56 pack into individual parts was such a good choice. I had already been using a mod to add a G3 / R91 and I just wasn't really into the handgun but I *so* wanted that New Vegas LMG because Fallout is deeply lacking in machine gun options.
One thing I would love to see is Ghoulified Armors. Like Rotten Ghoulish Leather Armor/Ballistic Vests/Vault Suit, Rust Ridden Combat/Metal/Power Armor. That you could salvage and give to the minimal Ghoul companions that can be recruited or you can wear yourself
It looks like the new army mod is showing the rimfire conversion cylinder, he could have added the optional frame modified to have the extractor arm and loading gate cylinder. Also the animations are pretty spot on as I own one of those Fantastic revolvers myself
Bro, during the running mod, I usually run with “knife hands” lol, it’s just something I accidentally trained myself to do after seeing that cop do it in cloudy with a chance of meatballs, and thought it was cool.
For the flesh-smith mod, it would be cool and horrifying to see these as enemies in a automatron dlc style, but with a mad scientist doing this intentionally. Maybe a stranded Strogg which would make the creation club Quake weapon worth it's existence.
Just recently found you and now I'm going through your videos one after another while I play Fallout 4 lol But I might have to take a break, there's too many good mods that you show for my load order to handle!
The Fleshsmith looks so insane and morbid, that it’s awesome! It reminds me of the crazy experiments that I bet the Think Tank from Big Mt. would do. At the same time, even those brain bots would be reviled and disgusted and at the sight of it and would never make such abominations! lol
Is the armor something from one of the mods, already covered, or would I find it? The one seen at 2:36 (P.S. I believe I found it. It's the classic combat armor.)
Very specifc playthrough. - Tarkov/metro/zombie/borderlands junky desert apocalypse - 1970-1990/modern weapon/clothes - Ditch “lore friendly” replace with cool . The Elianora player home, and fleshsmith mods have completed it. Got a jacked Soviet lookin ass ghoul super soldier running around with me and another semi Russian lookin follower. “Junky Russian apocalypunk” is the name of my aesthetic 😂😂😂
I've legitimately never heard of people having a problem with the Sanctuary bridge sure, you have to walk around the gap, but it's not like its condition doesn't make sense
It's amazing I've been away from fallout 4 for quite a while hell I was thinking about going through another playthrough not sure which side I'm going to side with this time but it is pretty surprising to see people still making mods for it.
the revolver is like that because irl that revolver usses black powder so you would need a very slow animation of pouring powder in the cylinder placong the cap and then a lead ball in each thats what the lever on the revolvers front is for it pushes the ball in with the powder
Technically when u sprint yer supposed to keep yer fingers out, but more relaxed like. I'm in a small minority of former athlete as well as a huge Fallout fan, I'm sure there's some others... Both of them probably already know. Lol.
any chance you could make a lore friendly ammunition mod for Fo4 after you finish your attachments pack? preferably something along the lines of pre war quality ammunition and post war wasteland crafted / reloaded ammo for each caliber.
The drawbridge is cool and all, but... Why would there be a drawbridge at Sanctuary? The water isn't exactly deep enough in the stream that the bridge goes over to support boats that would justify one (except maybe a pontoon boat, but you probably wouldn't even bring a pontoon boat to such a small body of water).
@@mangopie7602 Yes, but I'm not asking "why would someone install this?", I'm asking "why would there be a drawbridge here?". I get reading is hard, but come on.
@@trainershade1937 the mod was literally made because it looks cool, no need for architectural reason why there should be a drawbridge on a shallow stream
Legitimately all I could ever want: Fallout 76 weapons and crafting without the wonky weapons parts in Fallout 4, native .38 Special/.357 magnum/10mm Auto/.45 caliber(s)/.45-70 manufactured revolvers as there as many .38 Colt revolvers in the US as there are AK47s on the planet, worn with armor-ballistic weave compatible seasonal clothing and fatigues and double action dominant revolver animations. It’s like no-one understands the life saving practicality of a double action trigger for revolvers, open-bolt automatic weapons and semiautomatic handguns. The feature that one-ups the single action revolver/10mm pistol/M1911A1 is the double action trigger cocking and loading the chamber with the first pulling the trigger of a Revolver, more so a modern semiautomatic handgun/pattern B submachine gun.
I think for the most part he's using enb's, if you want to make your game look nice on Xbox I recommend "Clarity - A Visual Overhaul" with "NAC X". There's a patch for the two to work together. You can make your game look very nice with just these two mods.
My 22 caliber air rifle is pretty loud even with a built-in suppressor In real life. It's got a nitrogen filled piston instead of springs and it can go a 1000 yd
I like how it went from
"Hey wanna different bridge for Sanctuary?" To
"Hey wanna defile corpses and make the most horrifying cyborgs ever made?"
Adeptus Mechanicus moment
Fuck be cool to get unique npc heads i would kill preston and torture him by not letting him die instead making him my robot slave haha or i could permanently shut up marcie long and give her head to ada or jezebel lol
The flesh robot mod was very impressive to see o,o
@@dovahkiinr6399 We can finally make servitors... Praise the Omnissiah!
"It's alive!!!!"
that Flesh-smith thing scratches that Admech/Dark Admech itch, if you know your Warhammer 40k then you know why.
I'm no Heretek!
Make some very good Servitors from pesky raider attacks.
@@cassiusmishima9052 Yeah... raiders... inocent settlers count as raiders, right?
It's basically servitor crafting. I'm sure it makes hereteks dangerously hard.
Oh, cool, this will pair nicely with the rest of my 40k mods then
Man, I just downloaded ‘South of the Sea’ and man the sheer amount of new locations, named enemies, and the variety of creatures was a complete surprise. People claimed there was unfinished content that it restored as well, and it really does feel like it. It overhauled the glowing sea, and even added custom named high level enemies, creatures, and weapons/armors. It feels completely natural, like it belonged in the game from day one. 😳
3:20 the “knife hands” is actually the correct way to sprint
Love how now my character can be Tom Cruise.
@@imjustlookingformywatch Or Goldeneye James Bond. Pierce Brosnan knows what he's doing.
@@HaydenX well now I know who my Fallout London character will be modeled after.
That Fleshsmith is EXACTLY the kind of disturbed art design I want more of for Fallout. Flesh robot, god that's so metal.
@@caseyhall2320 right? I love the idea of biomechanical horror, like some aspects in 40k, crap like that goes HARD.
The flesh smith fits so much! Abominations made look like a 1940s horror film creation.
The idea of a decaying ghoul essentially being kept on life support and used as a processor for a robotic skeleton is super fucking twisted, I love it.
that actually looks like something what the old Fallout might have
My only complain about the Elianora's bunker is the location. Too far away from everything makes it very tedious to use as main base. Though, is very interesting to use with a mod that turn the area into a settlement.
It looks like it would be relatively easy to mod and simply move the door wherever you like since the door is just a portal.
I think we all know fleshsmith is gonna be a dependency mod for some monstrosity coming this Halloween
The Flesh-smith mod gives me mad Mechanicum vibes, which is great because the Omnissiah is my boy
Also major issue with that laser rifle mod is the safety lever bouncing around with the recoil looks horrible given the context of what that lever is
So happy your SMMG collab with another mod! That mod of yours is amazing and I’ve always felt it doesn’t get featured much as ur MG-69 machine gun mod.
Finally I can make my 40k servitor army with the flesh smith mod
im pretty sure the knife hand running is the tom cruise run since he runs like that in almost every movie he's in
I assumed it was the t-1000
I always imagined that the player did the Naruto sprint in 1st person. Also the knife-hand animation is a reference to Terminator 2. It's how Robert Patrick ran as the T-1000.
Also how Tom Cruise runs in everything.
The knife hands is how you would run in a sprint race
There is nothing I've ever wanted more in Fallout than to become Frankenstein lol
I've been waiting for a good player home, this looks wonderful. And I'm definitely going to try out the 5.56 weapons pack, might be good to have some redundancy with Rifles Rebirth.
4:51 I guess you can make your own synth army now 😁
It's cool to have so diversity in Fallout 4. I downloaded some of these mods, and still had a lot of fun with this game, thanks to modders. Also, beautiful content as always
Fleshsmith is fantastically morbid. I love it
Fleshsmith is basically making Warhammer servitors in fallout
The knife hands style is literally how I sprint...
I thought it was common to sprint like that
Fleshsmith is so horrifically disturbing, I love it so much.
Definitely one of my top ten mods.
Fleshsmith. Because Body Horror is a must.
Naheer is crazy talented. Every mod he creates fits so seamless into the game, all his animations are top-notch. My favorite one is the Select Revolver and it's animations, but I pretty much have all his mods in my load order lol
Thanks Dak, for finding and bringing unknown modders that are top tier quality into the spotlight, such as Naheer. You are the community, amazing work as always!
I've been trying to think of something to do with Spectacle Island, but with Fleshsmith I finally have an idea to do
Hell yea I can finally make the marked of Kane from C&C3 with that flesh smith mod
I really appreciate how tastefully you incorporate your own creations, as well as the mods themselves. Nice work!!
The laser rifle animation mod looks amazing on the BOS laser weapons if you have ad victoriam with it
The Laser Reanim feel like something from Cod, Especially The Futuristic Ones.
True, but it also fits because one of the characters is a Army Veteran.
@@mrazbyte3150 or a lawyer
@@albertogonzales8728 I didn't even think about that but it would've made sense if Nate and Nora had different animations
@@Captianmex1C0 but ehh, They would have to animate the guns 2 times, and The Modders would have to also animate the guns 2 times.
My favorite Sanctuary Bridge mod is the one made by Rangerdave/evilviking13 that makes it look like the Settlers repaired the bridge in a lore friendly manner with scrap mettle and recovered plywood & boards
It's called the Rickety Restored Sanctuary Bridge mod
Running with knifehands is goofy? I thought it was normal
I've seen a number of professional athletes (runner, sprinters etc) run with the "knife hand". I have no idea why, but it is a thing in reality.
I DID NOT STEAL THE AIR RIFLE FROM METRO 4A GAMES IS IN THE CREDITS AS INSPIRATION
The bullpup AK really reminds me of the Bulldog from Metro Exodus, Pig have you been playing Metro lately?
wah
Lol knifehand is how you’re supposed to run, running with your fist balled up slows you down .
"I can see people picking this one just for the absurdity"
Me, who actually runs like that: yeah sure dak totally absurd :')
4:50 Oh boy! Man made horrors beyond my comprehension.
Now you can probably make a custom RoboCop that way with Flesh Automatron add on lol 😆
I run knife handed so i could see why they made two seperate animations. Overall good animations i think
The fleshsmith just wow 😮
Splitting the lore-friendly 5.56 pack into individual parts was such a good choice. I had already been using a mod to add a G3 / R91 and I just wasn't really into the handgun but I *so* wanted that New Vegas LMG because Fallout is deeply lacking in machine gun options.
One thing I would love to see is Ghoulified Armors. Like Rotten Ghoulish Leather Armor/Ballistic Vests/Vault Suit, Rust Ridden Combat/Metal/Power Armor. That you could salvage and give to the minimal Ghoul companions that can be recruited or you can wear yourself
It looks like the new army mod is showing the rimfire conversion cylinder, he could have added the optional frame modified to have the extractor arm and loading gate cylinder. Also the animations are pretty spot on as I own one of those Fantastic revolvers myself
3:26 FLINT LOCKWOOD
You forgot to highlight the Valve gun (NOT the one from Steam but literally a valve gun).
3:17 this with really high AP and a police outfit you have the T-1000 cop from terminator 2
I might actually pick up the fleshsmith just so i can turn ADA into a cyborg
I also have a first person running animation that works based off of Neeher’s. It uses MrLameGaming’s sprint animations from his unarmed animation mod
New mods, Old good voice
Nice one as always, thanks! 👍
3:15 bro I used to run like that in middle school 🤣
Bro, during the running mod, I usually run with “knife hands” lol, it’s just something I accidentally trained myself to do after seeing that cop do it in cloudy with a chance of meatballs, and thought it was cool.
I'm last on the list?!?! my poor ego :(
Dakinold Degeneratius, you better apologize to Pig right this instant!
pigness make a makeshift service rifle please and more clothing please .
how does the draw bridge function with provisioners? looks cool but that might be an issue. I'll test it out
So did you have anything to say about it after testing?
For the flesh-smith mod, it would be cool and horrifying to see these as enemies in a automatron dlc style, but with a mad scientist doing this intentionally. Maybe a stranded Strogg which would make the creation club Quake weapon worth it's existence.
OMG! Elianora is back! She just create new standarts for player home mods in skyrim and fallout 4!
P.S. Shoulder mounted gun looks so unique))
Okay, I will need to check if Fleshsmith works with Mr Handy accessories I and II, Robochair and Eyebot. For SCIENCE!
Just recently found you and now I'm going through your videos one after another while I play Fallout 4 lol
But I might have to take a break, there's too many good mods that you show for my load order to handle!
3:33 tragic... :(
Knife hands running animation is how T-1000 runs in Terminator 2 lol
The bridge is pretty lore friendly it's like a defense mechanism for the neighborhood in case of an attack
Hey Dak, seeing as you made the Frommer Stop, do you think you could ever make a 1874 Sharps Rifle?
If they make a Covenant (halo) weapon pack that’ll be fire
that would be sick, id like a good warhammer one too.
If anyone could potentially make a .600 nitro express revolver mod it may very well be you. Love your mods man
What is the content id for the Remington revolver?
3:17 Flint Lockwood!
3:40 What did trashcan Carla do😂😂
Fleshsmith.....this mod only need red robes and masks for the player to be a servitor mode
The Fleshsmith looks so insane and morbid, that it’s awesome! It reminds me of the crazy experiments that I bet the Think Tank from Big Mt. would do.
At the same time, even those brain bots would be reviled and disgusted and at the sight of it and would never make such abominations! lol
Is the armor something from one of the mods, already covered, or would I find it? The one seen at 2:36
(P.S. I believe I found it. It's the classic combat armor.)
What mod is the weapon appears on back? Quite possibly my biggest gripe about fallout 4 but most of the mods I find only add a static prop.
I feel bad cause I run with “knife hands”
What shader are you using?
Hey dak could you please work on a m1918a2 BAR. I'd love to have a proper one on console
The laser rifle animation is really cool. It also dropped on Xbox too.
Very specifc playthrough.
- Tarkov/metro/zombie/borderlands junky desert apocalypse
- 1970-1990/modern weapon/clothes
- Ditch “lore friendly” replace with cool .
The Elianora player home, and fleshsmith mods have completed it.
Got a jacked Soviet lookin ass ghoul super soldier running around with me and another semi Russian lookin follower.
“Junky Russian apocalypunk” is the name of my aesthetic 😂😂😂
I've legitimately never heard of people having a problem with the Sanctuary bridge
sure, you have to walk around the gap, but it's not like its condition doesn't make sense
It's amazing I've been away from fallout 4 for quite a while hell I was thinking about going through another playthrough not sure which side I'm going to side with this time but it is pretty surprising to see people still making mods for it.
love the Fork attachment on the Frommer Stop 😅is that a makeshift Bayonet?
i can totally imagine a raider just using their gun to eat with that
the revolver is like that because irl that revolver usses black powder so you would need a very slow animation of pouring powder in the cylinder placong the cap and then a lead ball in each thats what the lever on the revolvers front is for it pushes the ball in with the powder
Technically when u sprint yer supposed to keep yer fingers out, but more relaxed like.
I'm in a small minority of former athlete as well as a huge Fallout fan, I'm sure there's some others...
Both of them probably already know. Lol.
any chance you could make a lore friendly ammunition mod for Fo4 after you finish your attachments pack? preferably something along the lines of pre war quality ammunition and post war wasteland crafted / reloaded ammo for each caliber.
I think that's an amazing concept, I would love to see pulse slugs back.
Can you give a link to the armor you have in running mod?
Oh hey with the Fleshsmith Automatron Addon mod players could make the Soldats from Resident Evil Village
😂 I love how you just walked up and shot the raider making lunch
Knife hand running is also known as the T 1000 from terminator 2
hay man whare did you get the flesh smith mod from?
The drawbridge is cool and all, but... Why would there be a drawbridge at Sanctuary? The water isn't exactly deep enough in the stream that the bridge goes over to support boats that would justify one (except maybe a pontoon boat, but you probably wouldn't even bring a pontoon boat to such a small body of water).
many people like to turn sanctuary into a military outpost
@@mangopie7602 Yes, but I'm not asking "why would someone install this?", I'm asking "why would there be a drawbridge here?". I get reading is hard, but come on.
@@trainershade1937 are you happy that you're smarter than me
@@trainershade1937 the mod was literally made because it looks cool, no need for architectural reason why there should be a drawbridge on a shallow stream
Well there are mods to make the sanctuary's river deeper and larger. So I'd say this mod could pair pretty well with those ones.
Legitimately all I could ever want: Fallout 76 weapons and crafting without the wonky weapons parts in Fallout 4, native .38 Special/.357 magnum/10mm Auto/.45 caliber(s)/.45-70 manufactured revolvers as there as many .38 Colt revolvers in the US as there are AK47s on the planet, worn with armor-ballistic weave compatible seasonal clothing and fatigues and double action dominant revolver animations. It’s like no-one understands the life saving practicality of a double action trigger for revolvers, open-bolt automatic weapons and semiautomatic handguns. The feature that one-ups the single action revolver/10mm pistol/M1911A1 is the double action trigger cocking and loading the chamber with the first pulling the trigger of a Revolver, more so a modern semiautomatic handgun/pattern B submachine gun.
What armor mods are in the vid
Anyone know what enb Dak uses? It doesn't seem like Reactor
holy shit, people are still making mod videos for Fallout 4? nice, I got 3000 hours in Fallout 4
What's the armor mod your character is wearing?
Anyone have a clue what mod he uses for his combat armor?
The Fort Banks mod neither of these guns are where you pointed them out, not sure what I'm doing wrong
Have you considered putting a xbx X if the mod is on xbx?
What mod updates your textures?
By the way I’m on Xbox
I think for the most part he's using enb's, if you want to make your game look nice on Xbox I recommend "Clarity - A Visual Overhaul" with "NAC X". There's a patch for the two to work together. You can make your game look very nice with just these two mods.
Thanks @@dovahkiinr6399
Fuck now i have to start over just for that bridge haha
A lot of people knife hand it in real life, especially runners 😆
Dak, you are literally the best channel keeping Fallout new and exciting. Can’t thank you enough for making awesome videos. But THANK YOU!
3:20 I run like that lmfao
My 22 caliber air rifle is pretty loud even with a built-in suppressor In real life. It's got a nitrogen filled piston instead of springs and it can go a 1000 yd