New End-Game Enemies - Fallout 4 Mods Weekly 92
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- Опубликовано: 29 июл 2024
- Mods in this vid:
Faction Reinforcements - RascalArt
PC: www.nexusmods.com/fallout4/mo...
Widow's Bandana Pack - Widow
PC: www.nexusmods.com/fallout4/mo...
Scarecrows - El Ha
PC: www.nexusmods.com/fallout4/mo...
Tumbajamba's Synth Power Armor - tumbajamba & RedLeviathan
PC: www.nexusmods.com/fallout4/mo...
The Beta Wave - TheWetHarmonica & Micalov
PC: www.nexusmods.com/fallout4/mo...
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Streambeats by Harris Heller
#fallout4 #modding
0:00 - Intro
0:41 - Faction Reinforcements
6:27 - Bandana Pack
7:22 - Scarecrows
8:37 - Synth Power Armor
11:04 - Beta Wave - Игры
I can tell the guy who made faction reinforcements was heavily inspired by Warhammer 40K
Yup, my thoughts exactly
And I absolutely LOVE IT
FR that's the first thing that came to mind with the brotherhood centurions though 3:26 gives hella samurai jack X-49 vibes
Fr those centurions look likr a mix of terminator armor with grey knight helmets
It works though,
1:30 someone really loves wh40k. Implementing terminator power armor as well as paired gun with massive drum magazine
The mod creator has done several 40k mods too. Tau Fire Warrior, Skitarii, a mod that replaces Super Mutants with Orks, a Mechanicus Magos mod, Aspect Warrior for the Eldar fans, Death Korps of Krieg mod, and a mod that replaces Synths with Necrons.
Don't forget the power fist
Am I the only person who thinks they resemble Justaerin terminators more than regular terminators?
I noted immediately that the centurion is basically a bos terminator but also has the look of a mix between the 30k terminators and the centurion of 40k
How do you get them?
Centurion, when W40K meets Fallout. The Hover drone looks like straight out of Terminator.
The drone is from 40k as well, Stormtalon Gunship.
I really want a mod that adds Borderlands style raid bosses.
I think one of the Radlands mods does this exact thing.
It looks like its not a Radlands mod but still a mod by the author called 'R.N.G. - Vendors - Bosses - Loot (WIP)'
I'm always amazed by the moders' inventivity and talent, true genius
The fact the centurion is just a fallout version of 40K Terminator Armour makes me happy and tells that the mod maker has good taste.
I'd say that the centurion armor is based on the centurion armor, not terminator armor.
@@KamiKaZantAI figured it was more dreadnought
@@Robosium It's centurion armor. Google centurion armor if you don't believe it to be centurion armor.
@@KamiKaZantAyou mean the Armor Dorn has in TTS?
@@John-Stark I don't know what TTS is. But centurion armor is centurion armor, and I recommend you google 'space marine centurion armor' if you don't believe me that it is centurion armor, because it is centurion armor.
Just started the video, and immediately after seeing the BoS Centurion I thought "Wait... that's a tactical dreadnought"
I've put hundreds of hours into modding fallout 4... But on Xbox.. So normally a lot of these mods aren't aviable to me for a few weeks but i've recently gotten a very strong Pc and i'm so happy that I can use these videos for more than entertainment
Congrats! Fallout 4 is currently on sale, in case you haven't bought it yet
Welcome to the PC Master Race my friend. Bask in uncapped FPS rates and all the cringe mods you could want
@@Loderyod Are any of these mods on Xbox yet?
A lot of these enemies in the Factions Reinforcements mod are not my taste for Fallout, except the biomass collector that one fits perfectly for the Institute and is a good way to explain where they get the materials from to make their Gen 3 synths (it could be plastic, but I tend to think it’s synthetic meat made from other fauna). Still a nice mod though, love the creativity put into these enemies!
Yeah, there're some comments looking for modular options. Personally, I'm leaning towards the Institute and Brotherhood Centurions only. The rest feel a bit much for me. A portable cannon would make sense for the Minutemen but that spider tank that spam shoots bombs is a bit too much. Overall, amazing work though.
Aaaand just when I thought I had my load order sorted for a new playthrough, this video comes out.
If they want to make Mechachu useful for combat just make it zap anything near it like a walking Tesla trap or the Tesla mod on Colter’s armor.
Oh man, a cool power armour set to match the cool institute weapons that have been coming out of Micalov lately? Damn it it's harder than ever not to boot the game up and do an institute run...
Someone should make a mod that adds pilotable mechs. Imagine fighting and destroyng a gunner's APU only to have its pilot jump out of it.
I was honestly disappointed that the power armor wasn’t like this
Iron harvest style mechs would be so cool to see in the fallout universe
They aren't pilotable unfortunately but the Mechout4 mod lets you build mechs at the robot workbench, I'm not a huge fan of the base game options so I consider this mod essential any time I'm using automatrons
@@chadbradley7569 has the footing noise issue been fixed yet? Where when the mechs turn side to side with their legs they don't make a crap load of noise, lol.
@@spiritgaming1442 hell yeah
The Protectron scarecrow gave me a Woody and Buzz Lightyear Unite vibe.
Those raiders aren't breakdancing. They are throwing a tantrum; "You didn't defeat me! Nuh-uh! Nuh-uh! Nuh-uhhhh! NOT! WAHHHHH!"
😄😆
Very cool mods. Thanks for the episode.
Be Excellent and Party on. 🤘🎸😎
I wish there was a way to use the awesome stuff added by faction reinforcements. I wanna be a BoS Space Hulk!
4:10 the turret design on the walking artillery is from German cruisers during WWII
Awesome to see a Storm Talon in Fallout 4 and the Centurion looks more like a Catephracti Terminator
I really like the Vertihawk... though I'm not the biggest fan of a lot of the other additions, albeit they are cool. It's just that some of these don't feel like something the corresponding faction would be able to make/would make at all. The Minutemen Mobile Artillery for example is really cool and fits the theme of the faction, but I don't think any of them would be able to make one (outside of the player). Especially with how BIG it is.
Likewise, the Institute Bio-collector is a bit too conspicuous, and doesn't really fit the whole "commonwealth boogey man" identity they have. When it comes to the Raider mech, I feel like it'd make more sense if they refurbished vehicles and "militarized" them, like if they had a raider killdozer or something. The Gunner walker thing just doesn't feel like something that aesthetically fits with Fallout's setting. Then lastly, when it comes to the Railroad enemies, whilst I could 1000% see the in-game Railroad doing that, I don't think I necessarily want to make the Railroad any goofier than they already are.
I'm in the same mind, the vertihawk is the best of the bunch, what would be nice is the ability to pick which ones spawn in your game using MCM
@@flexdon5188 I reckon it could be possible to open the mod in FO4Edit and delete the spawns for the ones we don't want.
@@MediumRareOpinions oh yeah 100%, but a nice patch would benefit everyone, most npc packs have "lore friendly" options or just check boxes in mcm to select what spawns, lots of fine tuned options in general
I mean, while this mobile artillery Frankenstein thing is not to my taste, the Minutemen can build automated factories and robotic workbenches in their every half-assed settlement, so why wouldn't they be able to build this monstrosity? XD Raider mechs can make sense too, since there's a Raider-made power armor in game. Also, IMHO Railroad's hordes of Gen1 synth "zombies" aren't goofy, they're freakin' awesome)))
@@freevertibirdrides7437 Raiders simply find existing power armor frames and mount metal plates to them. It really isn't that impressive and it takes a much greater leap in logic for them to make something like those mechs, especially with how large they are.
I could maybe see the Rust Devils doing something like it, but if they made such a thing, it'd likely have an aesthetic that uses more robot parts.
Also, the Minutemen don't build automated factories and robotic workbenches in every settlement, the player can. Which is why it'd be weird to see such large artillery robots randomly appearing in the game. The only person in the faction who has the capability of doing so is the player. So if anything, each one of those artillery things should be your direct ally, similar to the robots in the Automatron DLC.
The Railroad have always been hyped up as a super secretive organization that uses subtlety and a large network of hidden bases to save Synths from the Institute. It feels rather awkward for them to be dressing up dead Synths in goofy referential outfits to defend said "secret" bases. So no, it really doesn't make sense for them to make and use them.
However I will give the concept some leeway, considering the fact that Fallout 4 itself ruins all the build up for the faction by making them a bunch of quirky idiots. Which is why I said that I could totally see the in-game Railroad making these things, because the Railroad is a joke that's lucky to still exist. A spy-like faction going up against the most advanced threat of the Commonwealth wouldn't make these weird Synth defenders, but the equivalent of a high school club made up of dorky teenagers totally would.
Brother get the flamer, *THR HEAVY FLAMER*
I care about lore friendliness but who can say no to that cute robot face
Quite interesting seeing warhammer 40k inspired units, but that's kinda common.
Now, the Iron Harvest polania scout mech is what peaks my interest.
Brotherhood of Steel normally: "We cannot allow technology to fall into the hands of those who would use it for evil!"
Brotherhood when they see one (1) feral ghoul sniffing a fossilized raccoon: 1:31 , 2:33
That PA is awesome. I like the look of this more than the other, older mod that doesn't have a head.
Already raided Nexus mods for that Synth armor and those boss fights
1:00 Terminator Armor 2:00 Stormraven
cool Warhammer 40k based parts in the Faction Reinforcements
I feel like the Biomass Collector could be partially inspired by the Handling Machine from War of the Worlds. (Specifically the original novel)
the Gunner APU and the Minute Men Mobile Artillery actually reminds me a lot of a lot of the technology used by the Norts from the 2000AD comic strips Rogue Trooper
So, I actually really like the look of the Biomass Collector (always nice to see the Hermit Crab animations more than a handful of times per playthrough!), but I'd feel remiss if I didn't point out that question it's intended to answer was already answered in the vanilla game. The Institute synthesized it in the lab, with Shaun's DNA as a baseline and then using a modified form of FEV to produce a virtually endless variety of genetic combinations (which incidentally is also why getting with Synth!Curie or Danse is not surprise incest. They share about as much DNA in common with you as any two strangers from anywhere in the world). Don't get me wrong, I adore the design and concept, it's just that the initial premise is flawed.
I was going to point out the working C4 and detonator mod...but I guess it was taken down on Xbox. Another neat mod of late was the minutemen weapons pack.
Can't wait for the institute overhaul.
OK, you've convinced me, Faction Reinforcements might just be enough to make me buy a new GPU to play fo4, that and Radiant Squads where you can command Minutemen, perfect combo!
I love how everyone is pointing out that brotherhood centurions are space marine terminators, but then the vertihawk is literally a storm talon gunship.
Thanks to you I am getting myself into modding, I am still learning, but right now the hardest part is mastering 3DS Max. Anyway thank you for your video and modding tutorial.
I like things like Mechachu, because while it is unmistakably a Pikachu, it's also guised as something that is already in fallout 4, robots/automata.
What mod is the hanging potted plants from at 7:37. And what mod gives the laser gatling that look at 9:23?
Love that hawk, excellent look and captures the bos perfectly!
Jesus the raiders look like something from Frankenstein's army lol
Be nice if those new power armors/mechs from the first mod could be salvaged and used.
Also have to wonder if the Hack Dart mod would work with them.
Hack Darts adds craftable Syringer ammo. One kind of Hack Dart for robots, and another for Power Armor.
The Power Armor Hack Dart has two functions. One forcibly ejects the pilot, the other dumps and detonates the fusion core.
Does anyone know what mod he’s using for the green plant life to appear?
How do you build mechchu, I have the parts just don’t know where to craft them
4:12 the minutemen boss gives me some serious iron harvest vibes
Withbthe faction reinforcrments can you build some ofbthe mechs in to robots with the robot dlc? And de power armour dro the enemies can you get those for ypur self?
1:29 my god, it took inspiration from warhammer 40k (the spacemarine dreadnought)! ngl, looks good!
That's pretty cool. I won't mind just having the brotherhood and gunner mech.
what is the armor he's wearing at the beta wave section?
1:16 a terminator from warhammer 40k... Looks really awesome
Bro at 2:11 when you were at LiTteRaLLy ONE bar of health, I was screaming
Thank god for the modders, much love❤
For the synth PA mod is it possible to get the trader’s armor?
Sometimes I briefly fall back in love with FO4 mods, the mods in this video did just that. Holy Chrysler these are AWESOME! Also, gamma gun expansion, FINALLY.
Thank you for your efforts to keep this game alive
What mod is the hood your character is wearing from at the end of the video with the crown of thorns on it?
what is the gatling laser mod used in the video ??
3:25 it's a balls out kinda day
Interesting note about Faction Reinforcements: in its current version, it also lets you build Engrams and Mekachus as parts for automatron robots.
The way the Vertihawk moves and attacks makes it look like it isn't even from a fallout game! Amazing!
Honestly I thought I saw faction reinforcements the other day on my Xbox 1 to download but now I go back and it’s gone?
So question will the faction Reinforcements mod come to xbox and or other consoles
@7:53 you have a vertical planter behind the scarecrow. What is that from? It's absolutely adorable
Me: downloads so many mods on my playthrough that my PS4 shuts down the game whenever I open it
Also me: watches Fallout 4 mod videos that are mainly on pc
Love to try the mods but the game keeps crashing with mods or without 30 times its crashed this month
Think you could cover some of the 40k mods? Seen a bunch up but none with actual videos
Are you able to waer any of the special armor?
Its Subtle, but I can recognize tones of disapproval in Daks voice regarding those synth easter egg enemy things. I also disapprove.
1:16
Nah that's not a Centurion that's a Terminator.
If it looks like a giant Teddy Bear then that's a Centurion
I also love how each faction takes inspiration from many sources.
Brotherhood of Steel is obviously Adeptus Astartes from Warhammer 40k,
Railroad takes some from popular movies, Minutemen is Iron Harvest most likely and even the Raiders have their own servitors and also a bit of Iron Harvest too.
I do wish there was more love for the Railroad. Like Railsign puzzles that lead to notes & stashes, better stealth, Courier trail missions, Mercer Safehouse being in a Subway, Institute tech theft, some characters/missions tying them to the Lincoln Memorial group in Fallout 3, a makeshift Train/Bioshock Power Armored Heavy, and makeshift energy & spike weapons.
what is the mod for that diolog screen you using
can you use the armour's from the fraction reinforcement mod?
head cannon for the dancing robot raiders. their electronics are still activated but with the lack of control they are left to flop around lol
in fallout 4 if using the multi follower mod and also the one that adds mechs in the form of fully custom designed robot followers that do not count towards the follower cap of the mod or can be set as patrols between area then no faction is able to stand against the right team and no enemy lasts longer than at max 5 mins of combat as after all codsworth armed with dual heavy machineguns and 2 4 barreled lrm launchers can hit at a range most if not all npcs cant even engage you and your team
Love the Faction Reinforcements mod, but I haven't finished screwing around with the Mutant Menagerie mod yet. I'll give this mod a go whenever I finish that, and I really dig the Flesh Smith mod.
This is an older video, I know, but where exactly IN the area can you find Mechachu?
3:21 fun fact if you have the automatron dlc you can build them
whats the name of the gun using in minute 4:21 ?
Hey what ground cover textures is that?
Really like the gunship wouldn't mind seeing gunner versions
I noticed that the Bos vertihawk front looks a lot like a goliath enemy from roboquest
First thing is literally the FO4 version of the Warhammer 40k Dreadnaught
I used the Minutemen robot artillery on xbox. No firing animations but it obliterated a sentry bot in 2 seconds flat
Now I have a reason to play the railroad
whats that power armor at the beginning??
Factions reinforcments wont install it says its missing required content
Anyone know the mod for the gun at 4:18
The Silver Shroud synth made me think of X9 from Samurai Jack
The new enemies for each faction the Brotherhood is 40k the Raiders are alien the Bayou collector reminds me of War of the Worlds and the Minutemen one reminds me of Homeworld in the Gunners special unit reminds me something between Titanfall and a 40K Mac that the Orcs use
That vertihawk reminds me of the RAGE drones
Oh the Faction Reinforcements look awesome! Although the BOS ones especially the flyer are straight from Warhammer 40k. The flyer is basically a Space Marine Stormtalon Gunship! Not that I have an issue, I think its cool to see such things in Fallout! As always I love watching your videos as I sculpt or paint minis! Adding new mods here and there.
The Gunner APU is also clearly an Astra Militarum Sentinel, and the Raider mech-suit is almost a Deff Dread given its scrappy, clunky look.
Those guys look like terminators from the game dawn of war nice for the emporium of man purge the mutant the hertic
How did you get so many synths, I can't find any?
Yes he included the ork mek
Always wanted my own set of lore friendly terminator armor. XD
these mods look suwheet!
I love the gamma gun. I had replaced gamma guns entirely before I found it. I really like how it reshapes the size of the game of projectile to be smaller and faster
I love how the Gunner APU looks like the APU's from the Animatrix
Whats the name of the HUD you are using?
Awww. I was excited to see what I thought was Primm slim... But it's just a statue... Darn
God, why do I have to be made aware of these when my hard drive is out of commission.
Sorry for my lack of knowledge with mods. Been playing fallout 4, barebones since release. I just found out about mods. This just on pc or xbox series S?
Ok i gotta know... is the centurions armour available for player use?
That gunner mech looks like a Killa kan
4:12
YES YES YES