This is the most positive video Ive seen here. Dak definitely deserves it. Im kind of surprised that this mod doesnt seem to implement Daks existing combat and assault rifle remesh mods fully
Im pretty sure daks reasoning for that was because he wanted thr attachment pack to be only attachments, and not mess with anything unrelated to that. Im pretty sure the pack is made to be compatible with those remeshes anyways.
Crazy to think how the biggest thing that can conflict with this mod are remeshes and reanimations, which Dak's mod already accounted for. I was really worried that this would conflict with my current load order yet it slots in almost seamlessly. Gotta say the wait was well worth it. The CSEP team are on a roll with how many high quality lore friendly mods they're throwing out
@@generic_tough_guy.4830 Xbox has patches made to work around the issue, IIRC. Idk if I should keep them or outright replace the smg with an MP-7 tho, lol
I saw the carry handle receiver of the SMG and its a nice throw back to Alien series where the M41A pulse rifle is built on a Thompson (which SMG is based on)
Outside of two mods(just some low/off stats), this mod has managed to actually make the base game guns awesome enough i dont use many modded guns atm. I legitimately cant make the Assault rifle a semi auto dmr anymore because it just doesn't look right anymore. Thats a good thing btw. I recoment the gatling laser ammo fix, improved miniguns, and the wes-tek optics pack to round everything out.
I just found this creator three hours ago, and I have to say these videos are so entertaining. I have been bingeing these Fallout 4 mod reviews. please keep making content like this:]
Kind of a must have in most load orders then, especially for the pipe gun stuff! Maybe we'll see some extras that make the quite obsolete weapons actually relevant and usable in the future from Dak or other modmakers.
I just found this channel after returning to fallout 4. Using the story wealth collection and Fallout 4 is honestly amazing. I hope this dude makes more because I was able to add a few more mods to that large collection with no issues. Really helpful.
I'd love to see the submachine gun get a Fusion drum magazine turning it into an rcw from new vegas and a new receiver for the gattling laser to use plasma turning it into a plasma gattiling.
Okay so I got a funny story with the "Automatic Gauss Rifle" on my end when testing that puppy. After my fun with it, for the sheer sake of trying it out, I scrapped it, and I got a very strange audio bug. That being the Gauss Rifle's charging sounds - it plays whenever it wants to play even if I don't have the weapon anymore. I believe it only plays when I enter a new cell, exit a workbench, or leave a settlement area, I'm not entirely sure. It's not a game-breaking bug so far, doesn't really bother me. However it is noteworthy when I load a save file in-game, be it manually or when I die that audio bug pops up, the load never gets to finish and my game crashes. Simple fix is...don't reload saves lol, loading from the menu is fine though. The funny thing is, this isn't a new bug to me, it has happened before even without Dak's attachment pack. So way back in the earlier days of Fallout 4 modding, the PS4 side got a funky lil mod called _"Wacky Weapons"_ it's also on Xbox. It's basically an extremely half-assed attempt at creating all vanilla weapons with various parts amongst themselves. I think it's called Kitbashing? Nifscoping? I don't know the term, you can mish-mash any vanilla gun in the game and make your own monstrosities with it. But you can't find them in the world, you craft them at the chembench, no requirements necessary. Anyway, take a base of the Gauss Rifle, give it the Gamma Gun's Signal Repeater and wowla, a crappy, barely controllable fully-automatic Gauss rifle. And if I scrapped it the same damn audio bug happens. Guessing Bethesda never truly intended to make that weapon fire rapidly, so the game doesn't know how to perceive it lol.
I actually made a bug report about the iron sight bug for the lever action, they said that fixing it whould require to edit vanilla records so it's a no go.
Thank you for the video and I haven't gotten to use it yet because I just got fallout 4 on pc and modding it is proving a pain because I can never settle for a reasonable amount of mods turns out Xbox limiting me was to my benefit
I replaced every single vanilla weapon, spent dozens of hours patching and making it work. The second that pack came out, I threw it all in the trash and went back to vanilla
For a Xbox Player, this was heaven sent, I used to use up to 1.2g just in weapon mods. Now, I use about about 600mb worth of weapon mods along side The Attachement Pack. God Speed Soldier!!
Thank god. I recently got back into fallout 4 and was having a hard time finding the old mods I'd usually use to make every weapon extremely customizable. This + Gunsmith Overhaul should work like a dream
I was waiting for this when I was last playing and it's really testing my resolve to finally complete the game this play through without installing new mods. xD
6:41 - Correct. The moddable flare-gun I devised (for those who don't know, I made WOS), needed mesh-replacers and comprehensive modification of the weapon records and a set of attachments. On another note, the Junk-Jet actually has a receiver attachment, but the only one and isn't designed to be craftable or removable. For the Attachment-pack, they could devise it to be swappable with an automatic receiver. Yes, Junk-Jet has an automatic fire-mode that wasn't implemented. It's like the minigun that can charge up BTW.
Very interesting. I knew Fallout 4 has a lot of cut attachments like the Hunting rifle's bipod (which is still on a loading screen), but I didn't know about the Junk Jet's cut attachment. It's not mentioned in any wiki anywhere.
I'd also like to add that the Deliverer Laser grip is one of thee best features of this mod as it actually changes some feeling of the gameplay using it, sort of mimicking Fallout 3's style of ADS or just simple zooming. Yes I know of another mod that specifically adds that feature. But I was abit let down that Deliverer is the only weapon with a Laser grip, and the 10mm Pistol & Revolver are given Laser sights which appear big and bulky on them, plus they're green, it's not that I don't like green but having a choice between red & green would be nice. And I'd love to see some type of laser attachment on the submachine gun, since the "marine" attachments are clearly a reference to Aliens, would of been cool to see that gun zoom in with a laser.
This is easily one of the best mods. Ive been playing this game since launch. This mod is what the crafting system should have been. Plus, it has some awesome attachments for some of my favorite guns, like the 10mm pistol and double barrel shotgun.
I must say, I downloaded this mod and it has blown me away with the love put into this. I absolutely enjoyed this addition. I do have a grievance however. While I did install the implementation patch that would make vendors able to sell attachment modded weapons, I kinda dislike how low level enemies don’t use the attachments for their weapons. For example, the low level raiders (and ranks) still use the dingy base pipe weapons. Just standard weapons. In comparison, whenever I kill a raider veteran or gunner commander, I get a plasma or assault rifle with the attachment mods. Just wish that common enemies would use these mods to not only make their weapons look unique, but also to utilize the mods to keep any advantage over the player.
Love your videos, there’s so many mods that I’ve been using where I didn’t realize how bad they really were until I found your videos. Never miss a video from you!
@Pancuronium ,this may have been a released as is. Last time I checked and from the mouth of Pigness as well, is the Attachment Pack was a 75% to 85% completion. They may have just up and decided to release it at it's current state with the intent of adding other weapons to list at through future updates. I don't really know if this is the case or not as I'm not a member of their Mod Team. This is just speculation based on information. I try to ask and even give Mod Makers suggestions. Though that does have the tendency to fall on deaf ears. I don't use Reddit or Discord I find them to be too Politically Toxic.
The cryolator could get an attachment that converts it into a freezing lightning gun. It's part of the concept art that wasn't implemented into the game.
The mod that I’m still waiting to come out is the replacer of pipe guns with the handmade rifle from nuka world and use this attachment mod to be perfect
This may sound weird, but I always thought it was odd that the pipe guns do not get full stocks, like, sure the yare pipe guns but realistically, someone would put like wood rifle stock grips around the firing bits.
Using the broad sider as a minuteman in power armor.....now we just need a mod that edits the minutemen to spawn with T-45 power armor and Broadsiders as their main weapons.....would bring the faction some much needed fire power
this mod literaly can replace at minimal 5 mods in my load order as it adds parts to turn guns into classic guns which i usualy use alot of classic weapon mods i like to add lore items from oast games back in to make the world feel conected but this mod replaces a chunk of those mods
Mate ur the size we need a community discord... please let there be a discord. Also sim settlement 2 complete edition review? I want to use it but the predicted conflicts seem not worth it, however it is basicly the most popular mod so i would love to be wrong.
The only issue I have with this mod is that I want to change the SMG to a proper Thompson SMG but I need a patch that removes the SMG from the attachment pack. Other then that, the mod is amazing in my opinion, and it survived the “next-Gen update” back in April, so it’s not easy to kill this beautiful mod.
I know I’m very late for this comment, but there are two AR remeshes that are from Dak himself. Which means they are compatible with the attachment pack, these are the MG69 or the Assault Rifle MK2. I personally use the mark 2 as it’s the best looking the with attachment pack but in the end completely up to you :D (I just personally think these two mods together makes the Assault Rifle more worth using)
It's a great Pack and gives a lot of life to the weapons in the game. The only thing I can't figure out is which texture pack the creators of the pack use. It grates on me to see the beautiful new parts and the vanilla with a horrible texture. But I can't get anyone to tell me what textures they use, especially pipe weapons.
Mods that add their own attachments should be compatible, I used the pipe gun power pack with this mod and it works fine As long as it dosent edit the gun itself and only adds things to it
Anyone knows if, using see through scopes in replace mode wold break the attachment pack? I would like to have the dak's attachments, but using the see trought scopes POV when aiming
You got the infiltrator parts on the Handmade Rifle wrong. It's actually suppose to look like the Chinese Assault Rifle. The Infiltrator from the Pitt DLC is a modified R91/American Assault Rifle/just Assault Rifle. Just take a look at the 3 guns from Fo3, and you'll see. I know this are extremely unimportant details, and you probably only made the incorrect comparison due to the attachment names confusing you, they tricked me when I first saw them, but I ain't got nothing to do right now, so... Corrections, ho! Oh, also, the service barrel in the game files can be added with console commands to the handmade rifle. It's literally just a normal AK-47/74/whatever else style barrel.
What would happen if i have a mod that Retextures all Pipe guns? EDIT: Downloaded the mod, I'm currently using Post apocalyptic Homemade weapons replacer and all the attachments from the mod work fine but they have the original shitty yellow textures so they look rather ugly, but since is just a retexture all parts fit perfectly and there is no floating parts or any noticeable errors.
i use gmoi6's pipe gun retexture and dak uses it as well and everything is blending perfectly no problem though i also use dpillari's 10mm retexture and one muzzle atachment looks a bit weird Edit: Post apocalyptic homemade weapons replacer is not a retexture it's a remesh with it's own textures so you can still download a vanilla retexture to get rid of the ugly yellow look.
Sorry for late reply but I don't have one, I'm trying to dodge drama and annoyances. The Deliverer reanimation is Another Deliverer Reanimation by CADAVVER.
I'd like to see a new resiver for the syringer that allows you to fire lead scrap rather than syringes. Further Making it fallout 4s bastard child of the bbgun and the dartgun.
It's incredible that even 8 years later we're still getting great mods for this game, instantly downloaded this one
This game, Skyrim, New Vegas, these communities are dedicated.
Unlike the company*
Laughs in Bethesda
The double Reticule Sights on the revolver is a reference to the Jakobs sights from Borderlands 2
Which is a reference to an anime about space pirate duels.
@@AceOfBlackjackwhich one was that?
@@AceOfBlackjackaw man, now I wanna know about the space pirate duels
@@peppermillers8361I assume hes refering to Space Pirate Harlock but im not sure.
@@peppermillers8361cowboy bebop
This is the most positive video Ive seen here. Dak definitely deserves it. Im kind of surprised that this mod doesnt seem to implement Daks existing combat and assault rifle remesh mods fully
Im pretty sure daks reasoning for that was because he wanted thr attachment pack to be only attachments, and not mess with anything unrelated to that. Im pretty sure the pack is made to be compatible with those remeshes anyways.
@@fadingspace7103 That is a fine reasoning I suppose. I will for sure be using both if possible on Xbox.
They’re made to be 100% compatible with eachother though. So now we can have the true Machine Gun that the vanilla “Assault Rifle” was meant to be.
Crazy to think how the biggest thing that can conflict with this mod are remeshes and reanimations, which Dak's mod already accounted for. I was really worried that this would conflict with my current load order yet it slots in almost seamlessly. Gotta say the wait was well worth it. The CSEP team are on a roll with how many high quality lore friendly mods they're throwing out
Too bad no right handed smg though, it's a hard conflict with the stick mags
@@generic_tough_guy.4830 Xbox has patches made to work around the issue, IIRC. Idk if I should keep them or outright replace the smg with an MP-7 tho, lol
I saw the carry handle receiver of the SMG and its a nice throw back to Alien series where the M41A pulse rifle is built on a Thompson (which SMG is based on)
Outside of two mods(just some low/off stats), this mod has managed to actually make the base game guns awesome enough i dont use many modded guns atm.
I legitimately cant make the Assault rifle a semi auto dmr anymore because it just doesn't look right anymore.
Thats a good thing btw. I recoment the gatling laser ammo fix, improved miniguns, and the wes-tek optics pack to round everything out.
Dak has been on a tear since his return, great content
I actually appreciate you doing these mod reviews
I just found this creator three hours ago, and I have to say these videos are so entertaining. I have been bingeing these Fallout 4 mod reviews. please keep making content like this:]
Kind of a must have in most load orders then, especially for the pipe gun stuff! Maybe we'll see some extras that make the quite obsolete weapons actually relevant and usable in the future from Dak or other modmakers.
I just found this channel after returning to fallout 4. Using the story wealth collection and Fallout 4 is honestly amazing. I hope this dude makes more because I was able to add a few more mods to that large collection with no issues. Really helpful.
I'd love to see the submachine gun get a Fusion drum magazine turning it into an rcw from new vegas and a new receiver for the gattling laser to use plasma turning it into a plasma gattiling.
Okay so I got a funny story with the "Automatic Gauss Rifle" on my end when testing that puppy.
After my fun with it, for the sheer sake of trying it out, I scrapped it, and I got a very strange audio bug. That being the Gauss Rifle's charging sounds - it plays whenever it wants to play even if I don't have the weapon anymore. I believe it only plays when I enter a new cell, exit a workbench, or leave a settlement area, I'm not entirely sure.
It's not a game-breaking bug so far, doesn't really bother me. However it is noteworthy when I load a save file in-game, be it manually or when I die that audio bug pops up, the load never gets to finish and my game crashes. Simple fix is...don't reload saves lol, loading from the menu is fine though.
The funny thing is, this isn't a new bug to me, it has happened before even without Dak's attachment pack. So way back in the earlier days of Fallout 4 modding, the PS4 side got a funky lil mod called _"Wacky Weapons"_ it's also on Xbox. It's basically an extremely half-assed attempt at creating all vanilla weapons with various parts amongst themselves.
I think it's called Kitbashing? Nifscoping? I don't know the term, you can mish-mash any vanilla gun in the game and make your own monstrosities with it. But you can't find them in the world, you craft them at the chembench, no requirements necessary.
Anyway, take a base of the Gauss Rifle, give it the Gamma Gun's Signal Repeater and wowla, a crappy, barely controllable fully-automatic Gauss rifle. And if I scrapped it the same damn audio bug happens.
Guessing Bethesda never truly intended to make that weapon fire rapidly, so the game doesn't know how to perceive it lol.
I actually made a bug report about the iron sight bug for the lever action, they said that fixing it whould require to edit vanilla records so it's a no go.
I haven't played fallout in a long time but your videos are really great so i keep coming back.
Makes me want to try FO4 again been a long time
Thank you for the video and I haven't gotten to use it yet because I just got fallout 4 on pc and modding it is proving a pain because I can never settle for a reasonable amount of mods turns out Xbox limiting me was to my benefit
i just found you and not only was this something i have been looking for but you are amazing, clean and right to the point. you earned a sub
I replaced every single vanilla weapon, spent dozens of hours patching and making it work. The second that pack came out, I threw it all in the trash and went back to vanilla
For a Xbox Player, this was heaven sent, I used to use up to 1.2g just in weapon mods.
Now, I use about about 600mb worth of weapon mods along side The Attachement Pack.
God Speed Soldier!!
I'm glad dak is back. Im glad he's in good health now too
It's a awesome mod & I've been using it since it came to Xbox.
What is it called on Xbox, I can not for the life of me find it
@@eeeeeeeeeeehhhhhhhhhhhhhhh9427 Attachment Pack, there are 2, but the mods page is messed up ATM.
Thank god. I recently got back into fallout 4 and was having a hard time finding the old mods I'd usually use to make every weapon extremely customizable.
This + Gunsmith Overhaul should work like a dream
I was waiting for this when I was last playing and it's really testing my resolve to finally complete the game this play through without installing new mods. xD
6:41 - Correct.
The moddable flare-gun I devised (for those who don't know, I made WOS), needed mesh-replacers and comprehensive modification of the weapon records and a set of attachments.
On another note, the Junk-Jet actually has a receiver attachment, but the only one and isn't designed to be craftable or removable. For the Attachment-pack, they could devise it to be swappable with an automatic receiver.
Yes, Junk-Jet has an automatic fire-mode that wasn't implemented. It's like the minigun that can charge up BTW.
Very interesting. I knew Fallout 4 has a lot of cut attachments like the Hunting rifle's bipod (which is still on a loading screen), but I didn't know about the Junk Jet's cut attachment. It's not mentioned in any wiki anywhere.
@@PancuroniumB Try it on my WOS, you'll see. :P
6:03, That same issue happens with one of the Harpoon Gun's modifications.
Yep, that bug even made it into Fallout 76...
@@PancuroniumB Bethesda's laziness strikes again.
I value your input above many of yourr peers in this space. I appreciate the hard work.
Dak has mentioned wanting to do melee pack, but he's waiting to finish up the attachment pack
Thank you for this video! I’ve never seen a mod like this without a 1000 conflicts. A must have for my current FROST load order!
4:22 those 3 people are gonna be so excited to play a game they don't like!
I'd also like to add that the Deliverer Laser grip is one of thee best features of this mod as it actually changes some feeling of the gameplay using it, sort of mimicking Fallout 3's style of ADS or just simple zooming. Yes I know of another mod that specifically adds that feature.
But I was abit let down that Deliverer is the only weapon with a Laser grip, and the 10mm Pistol & Revolver are given Laser sights which appear big and bulky on them, plus they're green, it's not that I don't like green but having a choice between red & green would be nice.
And I'd love to see some type of laser attachment on the submachine gun, since the "marine" attachments are clearly a reference to Aliens, would of been cool to see that gun zoom in with a laser.
I saw that aliens themed receiver at 12:12, looks so damn good!
Easily the best mod for me even if i use purely vanilla
Happy to hear Dak delivered (again)! Time to start up FO4 again
Combine that with the institute weaponry overhaul, and you got a massive expansion to vanilla weaponry
your reviews are great. blunt and to the point
Went back into fallout 4 threw this mod in almost immediately after finishing setting up the midnight ride mod guied
One of the best reviewers for fallout 4 I only go off your advice!
There's a mod that fixes the energy recalculation bug now... suddenly using them is viable anytime
This is easily one of the best mods. Ive been playing this game since launch. This mod is what the crafting system should have been. Plus, it has some awesome attachments for some of my favorite guns, like the 10mm pistol and double barrel shotgun.
i wish someone would make laser sight attachments work with Auto Beam
Damn, this makes me want to play with this mod even more!
ah yes, the USPAS-12, my favorite nightmare within my comprehension
I must say, I downloaded this mod and it has blown me away with the love put into this. I absolutely enjoyed this addition.
I do have a grievance however. While I did install the implementation patch that would make vendors able to sell attachment modded weapons, I kinda dislike how low level enemies don’t use the attachments for their weapons.
For example, the low level raiders (and ranks) still use the dingy base pipe weapons. Just standard weapons. In comparison, whenever I kill a raider veteran or gunner commander, I get a plasma or assault rifle with the attachment mods.
Just wish that common enemies would use these mods to not only make their weapons look unique, but also to utilize the mods to keep any advantage over the player.
The flechette harpoon issue is game wide and happens with the vanilla harpoon gun as well
Love your videos, there’s so many mods that I’ve been using where I didn’t realize how bad they really were until I found your videos. Never miss a video from you!
@Pancuronium ,this may have been a released as is. Last time I checked and from the mouth of Pigness as well, is the Attachment Pack was a 75% to 85% completion. They may have just up and decided to release it at it's current state with the intent of adding other weapons to list at through future updates. I don't really know if this is the case or not as I'm not a member of their Mod Team. This is just speculation based on information. I try to ask and even give Mod Makers suggestions. Though that does have the tendency to fall on deaf ears. I don't use Reddit or Discord I find them to be too Politically Toxic.
I love your channel like how anna nicole loves trimspa 💕
I hope they add the attachment pack to the NPC leveled list for consoles in the future.
The cryolator could get an attachment that converts it into a freezing lightning gun. It's part of the concept art that wasn't implemented into the game.
9:01 *sad junk jet fans noise*
1:09
First thing I see is the left 4 dead medkit model.
What mod do you use at the minute: 0:56 to see weapons like this?
Nice vid bro, keep up
Dak doing gods work man i may be able to play fallout without obliterating my game
This mod is a staple in my load order , all I need now is Nickel and chrome to texture the pistols and I'm good with to go
There is a mod that fixes the energy damage bug.
The mod that I’m still waiting to come out is the replacer of pipe guns with the handmade rifle from nuka world and use this attachment mod to be perfect
Harpoon duping is in vanilla, so that’s probably just a restriction that’s too much trouble than it’s worth
When i saw the base game assault rifle come up i was horrified, so much that i was breathless for about 30 secs
This may sound weird, but I always thought it was odd that the pipe guns do not get full stocks, like, sure the yare pipe guns but realistically, someone would put like wood rifle stock grips around the firing bits.
Using the broad sider as a minuteman in power armor.....now we just need a mod that edits the minutemen to spawn with T-45 power armor and Broadsiders as their main weapons.....would bring the faction some much needed fire power
HE IS BACK, LETS GOOO
Mod authors are some of the best people.
1:49 what's that reanimation mod called?
Another Deliverer Reanimation by CADAVVER
this mod literaly can replace at minimal 5 mods in my load order as it adds parts to turn guns into classic guns which i usualy use alot of classic weapon mods i like to add lore items from oast games back in to make the world feel conected but this mod replaces a chunk of those mods
It finally came out!?
Go Pigness, DegenerateDak, and their whole Crew.
Mate ur the size we need a community discord... please let there be a discord. Also sim settlement 2 complete edition review? I want to use it but the predicted conflicts seem not worth it, however it is basicly the most popular mod so i would love to be wrong.
The only issue I have with this mod is that I want to change the SMG to a proper Thompson SMG but I need a patch that removes the SMG from the attachment pack.
Other then that, the mod is amazing in my opinion, and it survived the “next-Gen update” back in April, so it’s not easy to kill this beautiful mod.
What platform do you have the mod on?
Actually gives me a desire to play with vanilla guns again in fallout 4. Except the “assault rifle” that thing is too ugly to use
I know I’m very late for this comment, but there are two AR remeshes that are from Dak himself. Which means they are compatible with the attachment pack, these are the MG69 or the Assault Rifle MK2. I personally use the mark 2 as it’s the best looking the with attachment pack but in the end completely up to you :D
(I just personally think these two mods together makes the Assault Rifle more worth using)
I guess I've picked the one weapon replacer that doesn't work with this mod 😂 the Colt 6520 is not compatible with this mod unfortunately.
It's a great Pack and gives a lot of life to the weapons in the game. The only thing I can't figure out is which texture pack the creators of the pack use. It grates on me to see the beautiful new parts and the vanilla with a horrible texture. But I can't get anyone to tell me what textures they use, especially pipe weapons.
what about gunner overhauls?
Luv ur channel name....u know pan is contraindicated in patients with renal and cardiac conditions if they need to be anesthetized
And used in executions for death-penalties.
10/10 add attachments to level lists please
I thought there was a fix for energy damage
my nitpick complain is the rifle stock for the 44 revolver and western revolver, i would give them the hunting rifle full stock
I'd love to download this mod but I don't know what mod it requires does anyone know
Is this compatible with mods that give vanilla weapons more ammo options??? ie Dreadedjake's Ballistic Ammo Add-On Mod????
Mods that add their own attachments should be compatible, I used the pipe gun power pack with this mod and it works fine
As long as it dosent edit the gun itself and only adds things to it
@@nanotech1921 Thank you, its mostly new ammo mods ive got apart from Nimrout Children Of Atom Expansion.
Maybe when I start playing on computer, this will be one of the first mods that I get
If you have Xbox there are ports and modcoll implementation port for it
@@seanwaller5241 I just uninstalled the radical
@@seanwaller5241 and a mod that added the NCR Ranger outfit
The cryolator is probably by far the most unnecessary weapon nobody asked for 🤣
good review awesome mod
Is the energy calculation book even an issue anymore?
Anyone knows if, using see through scopes in replace mode wold break the attachment pack? I would like to have the dak's attachments, but using the see trought scopes POV when aiming
You got the infiltrator parts on the Handmade Rifle wrong. It's actually suppose to look like the Chinese Assault Rifle. The Infiltrator from the Pitt DLC is a modified R91/American Assault Rifle/just Assault Rifle. Just take a look at the 3 guns from Fo3, and you'll see. I know this are extremely unimportant details, and you probably only made the incorrect comparison due to the attachment names confusing you, they tricked me when I first saw them, but I ain't got nothing to do right now, so... Corrections, ho!
Oh, also, the service barrel in the game files can be added with console commands to the handmade rifle. It's literally just a normal AK-47/74/whatever else style barrel.
A melee attachment pack got released
There’s ALOT of attachments
So much
If you made it this far, April Fools
What would happen if i have a mod that Retextures all Pipe guns?
EDIT:
Downloaded the mod, I'm currently using Post apocalyptic Homemade weapons replacer and all the attachments from the mod work fine but they have the original shitty yellow textures so they look rather ugly, but since is just a retexture all parts fit perfectly and there is no floating parts or any noticeable errors.
they should work just fine with this mod. all the retex mods for weapons i use work fine with it.
They will work perfectly well. Dak used Gmio6 pipe gun retexture in his video showcasing the attachments for the pipe weapons.
Most part are kitbashed from parts of many weapons so the pipe parts would also get retextured I believe
i use gmoi6's pipe gun retexture and dak uses it as well and everything is blending perfectly no problem though i also use dpillari's 10mm retexture and one muzzle atachment looks a bit weird
Edit: Post apocalyptic homemade weapons replacer is not a retexture it's a remesh with it's own textures so you can still download a vanilla retexture to get rid of the ugly yellow look.
when I try to install this mod it says I cant activate it because im missing files. Any ideas?
You need every DLC for Fallout 4
@@TheDragonborn97 I have every dlc it still doesnt work for me. Thank you anyways my friend.
Bro anyone know the requirements?i cant install
Same
Works with frost? I’m sold!
wtf is the cause of the power armor footstep bug? There's gotta be a way to avoid that fucker lol
Pls say they did not bullpup the combat rifle.
good LORD where's your discord server i need all them animation mods
Sorry for late reply but I don't have one, I'm trying to dodge drama and annoyances. The Deliverer reanimation is Another Deliverer Reanimation by CADAVVER.
@@PancuroniumB Nah that ain't late; thank ya brutha
Fuck yeah new video
I'd like to see a new resiver for the syringer that allows you to fire lead scrap rather than syringes. Further Making it fallout 4s bastard child of the bbgun and the dartgun.
I cant download this mod, it tells me its because there are files not present that are needed. Oh well
Can you review fallout unofficial patch? If it's worth downloading
Does anyone know If the integration patch is available on Xbox yet?
well i was playing rimworld but i guess i'll start this up instead lol
I don’t think anything could rip me from a RimWorld playthrough, you’re stronger than me lmao
I want this so bad