I love Fallout but a big problem I always had is, Im pretty sure after 210 years in the apocalypse, people would be cleaning up all the ruble and trash everywhere. Humans typically make things look good
if anything, the Apocalypse awakens the Primal urge to wear drip and wield good functional firearms. for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.
The problem with pipe guns is that they were designed specifically to be weaker than the 10mm pistol, and that same problem carries through to a lot of fallout 4's items/scrap/weapons. Instead of something existing to give variance to the experience, it's just there to be worse than something else. And they're ugly
The balance is definitely something that stands out as a problem to me, you get a 10mm pistol before you even leave the Vault so it's basically impossible to not have access to a better weapon than the pipe guns.
@@asteroidrules they did that because they thought 10mm SHOULD be rare in the begining of the game. and.38 SHOULD be way more easier to find. but when most of people whom play in normal difficulty dont feel that. only when you max out the difficulty you will sort of using em, but still. only in the beginning
@@asteroidrules I agree! Personally, I’ve never agreed with the arguments about guns not being “realistic,” I actually think the pipe guns are cool looking and I wish I had a reason to use them lol
@@MrDonut-mb6ms They could have at least taken the effort to make the pipe guns functional but looking at all the other trash gun design bethesda does it was a given.
For the Pipe guns Eyeshkeeper's Post-apocalyptic Homemade Weapons have been my go to replacer for years. That way they keep the home made look but with much better designs.
@@wilomicaDak's combo looks good as well, I had tried Gmoi's textures and the Attachment Pack but was not entirely satisfied with the result. Micalovs mod is the missing part of the puzzle and really improves how the weapons look. I'm going to add it to one of my load orders.
This combination of mods is genuinely incredible. It really makes the pipe guns much more appealing. I'd still like to see a mod that aligns the barrel with the magazine, as it currently doesn't make sense.
I always hated pipe guns simply because lazy bethesa didn't added a weapon condition system like they did in Fallout 3, making these guns unbreakable. It would have been really well balaced to have the pipe guns very customizable but quick to break.
@@Moleec I feel like if they were to implement that system, it should be strictly survival mode or at the very least provide a toggle to turn weapon condition on or off.
@@slaterock4612 Tbh I feel personally that certain toggles should be implemented to allow for more customization on how you want to play a game, kinda like how Vintage Story does it. That way you can more easily allow different people to enjoy the game their way, without everything having to be a fight on what to keep and what to ditch. The caveat though is that this will, among other thing, likely require further balancing for essentially separate "game modes" and systems, something that I sadly doubt that Bethesda would be able to do nowadays. Like balancing is hard normally for a developer, and I don't trust Bethesda to be able to pull it off, as evident by their lazy approach to game design by virtue off (among other things) their ever present bulletsponge enemies. That aside, I think weapon durability, ammo types, reputation systems etc., all have their place in a game setting where survival in a resource starved world is at the mainfront, and can be executed well if done correctly. But if done poorly, I would agree that it would be more of a hassle if anything. Why bother engaging with a system the developers clearly didn't bother putting enough manhours into?
@@videodeth I just hate them because its an uncarved block of wood, and because the scrap that makes them up is ugly, orange and nonsensical. In short, visually, their design is as good as the in universe materials they are made out of. Trash. I don't like weapon degradation.
For me the biggest problem with them is that they shouldn't work. They are all bolt-ation, even fully automatic ones and they don't feed ammo into the chamber, they feed ammo into the solid peace of wood under the chamber. And every pipe gun replacer use vanilla animations for some god damn reason, every other weapon mod has some custom animations, but pipe gun replacers use vanilla animations and for that reason every replacer has those same problems
There is a mod that somewhat fixes that, its "Pipe Gun Mesh Tweaks" by jkruse05 from like 2021 iirc. It basically adds the barrel lower down at the same level as the mag and changes the current "barrel" into a Recoil piston/Gas system of sorts. Best part? It fully works with retextures so you can get rid of the orange AND make it actually functional. Havent played the game in a while but it should still function as its just a simple remesh.
@@Oversensitive-S-poster I would guess they did that so that the player could see the bolt moving back and forth and emphasize the movement in the animation
its funny how back then in the golden era of fallout 3 modding that nexus did not delete mods with guns from other games, we got so many slightly rusted and scratched weapons , the apocalypse armory had tons of them, but there was no berretta for it and someone edited the textures to make it look rusty and it looked exactly like the pipe weapons color, so someone pointed that if it was this rusty, the gun wouldnt even fire it would jam.
nice vid as usual Dak, the remesh was actualy designed mainly for gmois textures, actualy kind of inspired me to do them, just a small note, I did edit the pipe revolver slight, just cleaning up some of the dents to mak the metal and more cleaner and less junk looking.
Some great changes Dak! For me, I think where pipe guns fall flat is because there is no item degradation system in FO4, even though it is the best game for it!, having to make a choice between what weapons you are going to run be constrained by the types of materials you are able to find for repairs and upkeep adds that extra layer that allows different tiers of guns to exist and make modding guns more of a trade off instead of straight upgrades, Want a higher fire rate? that's going to cost you increased wear and more materials spent down the road on repairs. Want a higher caliber? same thing.
I’m the rare pipe gun enjoyer. Love this video, I’ve been using the attachment pack and gmoi’s retexture, but I’ll have to check out micalov’s remesh now.
Not much an enjoyer but I never cared much on the functionality like others have when it came to a critical look. I will say the FO4 pipe guns don't have the same feel as Metro's scrap guns or even the scrap guns from Remnant 1 and 2 and the textures were a thing I legit didn't like. Otherwise, I didn't mind using them as a low end gun until getting a better gun.
I like videos like this where you not only showcase a bunch of options, but also explain your reasoning as to why you chose the mods you did. They really help increase the enjoyment of modding!
If I recall a modded called eyeshkeeper made a overhaul known as “Post-apocalyptic homemade weapons” mod which greatly overhauls all of the pipe weapons and makes them customisable, redesign the textures and also added a lot of immersion in it.
Weapon condition is definitely something that needed to be added. Also weapon damage should be based on calibre the gun doesn't change the damage a 9mm does
I'd say the Pipe Rifle would fit the classification of a Browning Automatic Rifle(BAR), which is neither a Squad Based Automatic nor an LMG. It's an Automatic rifle originally intended to be used as a standard issue weapon but ended up fulfilling the Squad Automatic Weapon role. If this was to become full auto it is certainly filling this role with unknown results.
I always thought Pipeguns should have been the _most_ moddable of all of the weapons. They should have had an option available for every ammo type, every magazine type and firing system. They should have begun as amateur, low-damage, barely-functional messes of tubes and bolts, and as your character progressed through the game and became more and more competent they would end up being the most overpowered weapons in the game.
personally I just think after 200 years people in the commonwealth would be making proper weapons, plenty of old world firearms to pass around to study from, lots of pre-war documents on design, but it just goes back to the issue that fo4 is stuck 50 years after the bombs drop and not 200 years, theres no engineers, technicians etc, whereas in F:NV the gun runners not only sell old guns but manufacture new ones
you know whats funny? The gun you showed at the end with the before and after comparison looks like the colt rangemaster the fallout 1 and 2 hunting rifle. All that experimentation and changes bethesda did to this franchise only for the fans to unknowingly revert back to the original designs is absolutely hilarious to me.
Almost like guns are guns, and if you know enough about them they'll (mostly) fit into a very specific look depending on what they're used for. I.E., "if it ain't broke, don't 'fix' it." And especially don't dunk it in salt water and sit it on a counter for a month.
@@christiancinnabars1402 i see retro sci fi as the old fallout games, bulky big sci fi weapons from the 70s and 80s, bethesda sees retro sci fi as everything looking from ww2 or the 1930s but thats not enough and they make the guns weirder out of spite like with starfield. Most of these guns cannot even feed the ammo the way they are designed.
Dak, since playing Fallout 4 (and first Fallout game) on Xbox for the first time in 2020, I have used vanilla pipe guns on and off. I have also used modded pipe guns that changed the appearance, calibers, stats and etc. Right now I am only using vanilla pipe weapons along with Munitions mod and Conversions. Thanks for the work you do 💪.
Before your Attachment pack, I used a mod that basically hid the pipe gun from the leveled list and added more vanilla pre-war guns to lower levels to make up the difference.
My only problem with the pipe weapons (minus the revolver) is the blocky receivers. Even with a wood grip and foregrip from the retextures wound’t make me think this is confortable to use
I just ordered a new laptop and plan on getting back into FO4 modding as soon as it shows up so this video couldn't have dropped at a better time lmao. I'll definitely have to do all this when I set things up. I love the look of the higher end pipe revolvers. The rifle in particular looks awesome and totally like something I would use.
I've never been a big fan of pipe gun, I've always thought wouldn't it be cool to be able to convert the pipe gun into a gun that shoots arrows, so it can be used as a stealth weapon. Cheers for the mods and keep up the awesome work.
So, let me give the perspective of someone who actually doesn't mind the pipe guns as they are... I think the first change actually ends up looking fine. In fact, I think any of the changes _individually_ seem okay. However, I feel like the combined effect causes pipe guns to lose their identity. They don't look scrap-built any more, so they're not really pipe guns. Just... _guns._ While the Pipe Guns that Bethesda gave us don't look very realistic, they do a good job of visually suggesting a weapon that was made out of salvaged bits of scrap. Whereas the accumulated effect of all the fixes to make them more realistic is to also make them look more manufactured, rather than cobbled together. Visual identity is a very important factor, even when it doesn't necessarily make sense (something Bethesda's "bad" guns are actually very good at). You especially want the parts of the gun the player is staring at in first person to look slapped together and made to work out of what was available, because those are the parts they're going to see most often. A nice scope, a normal-looking stock, and a ported barrel sheath give the "fixed" gun a very manufactured visual profile. Imagine instead if the scope looked to be made from a can that had been cut, wrapped tight over the polished and sanded down ends of two soda bottles, secured with a few too many hose clamps, and then very crudely welded together. Imagine if the stock had visible serious damage, which was "fixed" with too much wood glue, plus a few excess passes of duct tape...or even just the shovel handle stock from Nuka World. Suppose the receiver was very clearly made using a cut-up jerry can, electrical box, ammo container, or other bits of recognizable salvage, welded together. Suppose the barrel sheath wasn't a perfect curve with clean, evenly spaced holes, but a piece of a street sign that someone took a good sized spike and a hammer to and roughly punched the holes into by hand, then bent inward so that the ragged edges wouldn't be where they could cut up their hand. The general shape and arrangement of parts could still be the same, but by making it more obviously made out of garbage and scrap as opposed to "machined in a workshop, just handmade", it would completely change how the weapon _feels_ to use.
all of this started from postworld a game that had modular post apocalyptic weapons, someone saw it and decided to put it in fallout 4, the worst part of the pipe weapons is that they choose to put them into the game instead of classic fallout weapons they cut.
I just have two mods: One of them adds probably over 1,000 customization options for Pipe Weapons (and every other gun in the game), letting you make them OP beyond certain late game weapons, and I have a mod that makes them go from orange to...actual grey-ish silver pipes.
which mods are you using? i liked dak's general ideas, but i feel that the pipe guns don't need to look more robust, they just need to be less orange and more customizable.
@@tree_of_peace My Game Pass has been down for a few months and I don't feel enough love for my games to renew the subscription, so I honestly cannot remember.
for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.
My idea on how pipe weapons could be improved: SMG Modelled after either the Luty SMG or Sten gun. As a default they are open bolt and full auto. Can be modified to be closed bolt which gives them greater accuracy and a more "responsive" trigger (open bolt will have a slight delay between pulling the trigger and firing) Shotgun A slamfire shotgun. Can be modified to have a magazine giving it a slow "rapid" fire (pumping it back and forward). Bolt action The pistol looks like a welrod. When modified into a rifle it has a proper side bolt like on a standard bolt action rifle Starts off as a single shot. But can be modified to have a magazine. Can also be modified to use more powerful cartridges Revolver When reloading the entire cylinder is removed and replaced with a new one (similar to old cap and ball revolvers like the Remington New Model Army)
Hey Dak, jk has a mod that remeshes the barrel position of the pipe guns to be lower. With this mod the pipe guns looks like they work like HK guns. It also gives the bolt-actions an internal mag.
A neat idea I think would be a double barrel pipe revolver, like the double barrel revolving shot gun from battleborn, like if it's just scavenged metal what's stopping them from being like what about second barrel, I'd imagine it function just like the two shot legendary effect
as one of the rare few that played Battleborn, Ghalt's Revolved Shotgun acted by default as a 8 shot revolver that has two barrels and you can shot one barrel at a time and then switch to the next two shots or using the Helix System(MOBa leveling up that modifies your character) unlock the two shot mode where you practically have 4 shots with double the buckshot. that said, a Scrap tech version and a Manufactured version would be good or starting off scrap tech for standard modifications and then the improved modifications look like Manufactured parts would be great.
@@drivanradosivic1357 yeah I haven't played since the beta, thinking about getting the hacked version that is still playable since I always liked it more than overwatch or League, I liked playing as the mushroom guy, sucks Randy is Randy and didn't just make the game playable offline instead of messaging magician girls that are sub 18
A mod that does something similar to borderlands would make sense. A bunch of parts that can randomly roll of the gun. It would be a pain to make but a ram shackle pipe gun would not look uniform. Plus it would add some variation to stats.
The biggest problem I have with them isn't the weapons themselves (although I do agree with all your points). It's the game scaling system. It railroads you into choosing perks that maximise one weapon type and you drop pipe weapons *really fast* when that happens. I'm currently playing with a mod that removes level based health scaling (amongst many other things) and has rebalanced the weapons so that 70%-ish of the damage comes from the cartridge, not the receiver it's placed in. Pipe weapons *are* still a bit worse than normal weapons, but there's much less auto-fire debuff* and if you somehow run out of ammo endgame, that .38 pipe auto that you found beside your last victim can definitely still take down the next largely unarmoured lvl 50 raider in 3-4 rounds, if you can hit them with it. *much less ammo found in the wild too, so auto is definitely still a decision and not a certainty.
I was always trying to make them look more viable and realistic- usually I would replace them with various weapons. Generally I would replace the bolt action with either the Lee Enfield, the M1 Garand, the Mosin Nagant or the Kar98. The revolver I would replace with the .38 Revolver mod that was made with the intention of replacing the pipe revolver. For the pistol, I used various mods- usually something like the Tomakuzi-9 mod. The Pipe Rifle meshes were replaced with those of the vanilla handmade rifle. I normally replace the Handmade Rifle with an AK mod, though which one depends on my mood when I go looking. My favorite is probably the AKM Complex mod, or the AKM- Assault Rifle mod. I also typically replace the assault rifle and/or combat rifle with the Service Rifle Redux mod that has all the Armory Project mods to go with it. I like replacing the submachine gun with an actual Tommy Gun- or a Grease Gun. I usually prefer to use lore-friendly weapons that at least LOOK like they belong in the world-space. Thus I'm really glad to have found this video since I can now keep the spirit of the vanilla pipe guns while also making them look realistic.
Two mods I will always sing praise for are Homemade Revolver and Crude-Blowback. Makeshift weapon mods based off the F4 concept art of what the pipe weapons should have looked like. Really hope one day someone makes a mod that either replaces the syringer with the pneumatic gun from Metro or give it an ammo type that functions like a small pellet/bullet
I definitely am one of those people who appreciates the pipe guns for what they are. I do wish they were structured so that they actually can function, more customization options and not just one or two ways to max it out (which is a problem for nearly all guns, only one upgrade set is the best). These mods address most of my issues, I'd change the metal box to be a bit smaller though, like in some of the real life makeshift weapons, but all in all this is great.
For me, the vanilla pipe guns quickly turn into my primary source of scrap metal, mostly for the reasons you mentioned in this video but also because their damage output is absolutely abysmal later in the game, especially with modded weapons. From what little testing I have done, the pipes seem to peak at around 50 or 60, while my current long-range weapon started out at 87 or so and, with all the mods I've done to it, is now over 100 in damage granted it is a mod weapon so it's probably a little op by Vanilla standards but I did choose the nerfed(vanilla-like) option when installing it, I also have an 'in case of boss fight' weapon that does over 200 I don't like to main that one though mostly because ammo is basically unobtanium but also because I feel a little dirty using it.
Imagine a dedicated pipe gun 50 cal. My concept would be... The barrel would be made with a larger and more durable metal pipe from a house or something. To load it, you pull an improvised bolt back and place the bullet in the chamber from above before closing the bolt and locking the bolt closed. The stock would be partially see-through, showing a spring used to mitigate recoil. An attachment for a muzzle break would visually add a small, welded metal box with gas vents in the sides of the box to make the recoil safer for you and the gun And of course, it's a single shot weapon before it has to be reloaded.
Something I want to add is that the default chamberings for the automatic and the revolver (implied to be .38 Spl and all-but confirmed to be .45 ACP, respectively) make no sense, and if it weren't for 76 keeping them the same, I would suggest that Bethesda meant for it to be the other way around.
Main character can build nuclear reactor but wastelander gunsmith can make some kind of uzi, sten or something? Even during WW2 people make better weapons under occupation. Most of the time i just completely remove those weapons, but then low level super mutants attack me with bare hands...
Player character after a few _days_ of adventuring: *Casually reverse engineers a teleportation device out of wasteland scraps and hooks it up to a pre-existing teleporter* Gun tenders after 200 years of readily available documentation on creating metal, plastics, and firearms: 🤪
I mean as a general pointer the pipe guns have always been the bright orange even pre-war, there’s an issue of I believe guns and bullets that you can find showing off pipe weapons and them being that rusted orange colour as copper piping is a main component in pipe guns, hence the orange colouring
That would mean they would work even worse, since copper would absolutely not handle the pressure of firing rounds out of it repeatedly, at best you might look at 2 or 3 successfully fired rounds before either the gun just doesn't work, or it explodes in your hand.
Excellent video. They were too makeshift but I’ve wanted to do a pipe-gun only playthrough as they do make such good sense in the fiction. But they’re too darned oogly. My least favourite thing in fps games is huge guns, in some games I’m holding rifles so huge they’d have to catch a seperate cab. In Destiny yesterday my gun was literally the size of a 27” bike. I would LOVE a left-right, up-down slider for lowering my guns and sliding them to the right a-la The Halo Collection. (You can also raise and centre them if you want more gun) This can set my screen free for visual immersion and make me less aware of goofy looking guns.
I always liked pipe guns. True, in vanilla they were shite, and overtaken almost immedialy by other options, but the concept stuck with me. The Attachment Pack made them truly viable, and I've toyed with various textures. I'm also a fan of alternate pipe guns, such as the Crude Blowback and the Militia Rifle. The asthetic of a homebrew gat is quintessentially Fallout.
i like Pipeweapons, or rather the idea of it, but they have to look somewhat functional, else they break the suspense of disbelieve and become a bother. great way to fix them ^^
if there isn't a mod for the FGC-9, there should be. if there is an irl analogue to the pipe gun, it is the FGC-9 and hoffman tactical's printed ar15 lower
From the moment FO4 came out i thought the pipe guns were gonna be the most customizable weapons to have and as you slowly upgraded the weapon it looked better and got better. I thought they were gonna be one of those things were if you look at them in face value theyre the worst but if you invest into them they could be one of the best. IMO thats the ideal pipe weapons for Fallout, worse than most weapons initially but has a whole bunch of options, as they are made from scratch, and you can tailor make them for your playstyle
The non-functioning part of how they look isn't just that they look fragile and inclined to explode. They also lack feeding mechanisms and other essential elements.
My biggest concern has to be the 50.cal rounds. Mainly because the bolt action rifle dosent seem like it can actually fire rounds that big, so maybe pipe weapons can fix that? And I don’t mean just an ammo change, I mean totally different weapons. Like maybe a short range break action one or a shoulder mounted long range one, and these would look like some scav found the rounds and built the guns afterwards. Plus the rounds would deal automatic armor penetration cause I mean they are 50.caliber.
i actually use exactly this list of mods, i also use Rohnald Vanilla Reanimation Project animations for pip guns, i wish they made more animations because i love the animations they make.
Honestly when it come to pipe guns, FO4 should have made them much more customizable as the player levels up and be able to switch Calibers they use. Figure as you upgrade a pipe gun with higher tier mods, you can see the visual transition from a rusted hunk of junk thrown together out of desperation into a fairly good looking firearm that while improvised, actually looks good for what it is. Now, I would have had more than just the pipe gun, bolt action, and revolver varieties, I would have also made a lever action, break action (single and double barrel options), pump action, and automatic rifle, and an improvised flamer. Keep pipe weapons comprobable but still worse than it's professional grade weapons as the player progresses through the game.
I like the idea of pipe weaponry because in an apocalypse, you're gonna try and get a gun in any way. However I find the setting unneeded. In America we have plenty of guns. I know where I can get guns and ammo in my local area and I don't even shoot. I think this type of weaponry is perfect for the London mod. These mods do however greatly improve their aesthetics. I would like maybe some sort of lighter version. Where maybe a few can look rusted. Just for some added crudeness like someone really didn't have a bettee option. Usually you won't have to use a pipe for very long. I personally don't like the design for most the weapons in 4, which is why I've added weapons from New Vegas. I do wonder if these aesthetic changes apply to the handmade, which is one of the few designs I like
The only thing I really didn't like about the pipe guns are the fact thag the magazines don't line up with the receiver, and the bolt action only loads one round to put six in the magazine. There was no reason both of those issues should have existed in the vanilla game
Pipe guns look the way they do is because they did the reloading and weapon animations before the models. So they use the same animations for almost all the weapons. I can think of several better options from the pipe revolver using old black powder revolvers as a model since thy almost look like pipe weapons already. Using a sharps rifle and spender carbine as rifle models but tweak it with modern.. pipe mechanics. Etc. The pipe guns could have been made unique by being the only weapons in game that can have every customization option but lower base damage. So if you have a build the pipe guns could be made early on to meet your build while every other gun could be made for late game. They could have lower it so you can make it suppressed with just gun rank 1.
Honestly I love the weapons, they are useful in a variety of situations and they are great early game weapons. They're handmade weapons ao they shouldnt be pretty.
I think pipeguns are a good idea, i gives the player kills an enemy they can get a variety of ammo with out giving the player an over abundance of weapons. This means that they get new weapons as a reward rather than finding them on a random enemy. Als pipe weapons are not meant to be used by the player just as an enemy weapon place holder
Funfact, just today I learned that real luxury hunting rifles made in germany first get rusted on purpose then the rust gets removed they never really well explained why tho or I went brain afk.
A lot of traditional gun bluing is actually a rusting process. I highly recommend Mark Novak, a gunsmith, who has several videos where he shows a lot of the process of applying these finishes. You rust the steel (in a controlled fashion) then boil it to convert the rust to a black oxide.
No ammo type variants and no weapon durability doomed these guns. If they were able to be modified extensively, shoot out whatever ammo and be repaired at a low cost - with the counter being that they break down and become unreliable without frequent maintenance, that would have made them a good addition to 4, with all the scrapping you do in that game.
While I still prefer the guns to just not exist and be replaced by older late 18century - ww2 weapons, these textures are solid and the remesh plus your attachment pack makes me look a bit better
Now the only other issue I have is the lack of varying designs or types. So I'd consider something like the pipe carbine for a more dedicated assault/service rifle role and maybe something like the Crude Blowback as a analog to the combat rifle and far as pipe shotguns go you have options but I'd suggest the Cranky shotgun or the makeshift pipe shotgun unless you want to try rebalancing something like the pipe shotgun collection. I could also see replacing the regular double barrel with the pipe versions model like it fits no problem and making any legendary or unique the pre-war double barrel. I'd also look at a pipe weapon idea I like a lot but never seen anyone review I believe it's called the spear pipe rifle and it's a pipe gun with a really long barrel and a big heavy bayonet because it's main use is melee though you can still shoot and kill things.
Pipe guns are my favorite weapons, because of how crappy and customizable they are. I always play a raider, and I always bring my whole “gang” of companions with me. I love the huge firefights, and giving them and myself the crappiest weapons keeps every fight from being an absolute wash.
I will say its a lot better then they were in vanilla thats for sure also that assaultron seems pretty pissed since shes in swampy water but i hope that somebody make a degradation work in game but i will admit been in dak server is a good way to stay informed
My thoughts are that since equipment like firearms in Fallout 4 don't degrade like in Fo3 or FNV that pipeguns were a compromise to bring it closer to the older games. Guns that were uglier and less effective than pre-war guns and were chambered in a low damaging pistol cartridge. These factors would lead players to sell or ditch the pipeguns and therefore simulate the end result of degrading guns. Honestly I think this video's mod combo does a great facelift for the pipeguns but I think I'd still prefer a selection of pre-war guns that might have junk attachments or guns made with pre-war gun parts like the nuka world raiders use.
I always hated the look of the pipe weapons, when I first started playing it was the 10mm pistol and, as soon as I could get it, the Overseer's Guardian. After I started using mods I would usually gravitate towards an SA80 and a Bullpup Bozar. When your attachment pack came out I tried it out on a new run (and it's an amazing mod!) and I wanted to use only the pipe weapons for as long as I could and try out all the attachments you made. Unfortunately they were still so ugly and boring that I quickly switched back to using the SA80 This combination looks awesome and will definitely have to give it a try! Unfortunately I'm on a run with Fallout London and probably won't be uninstalling that one for some time. they don't have pipe weapons here that I've seen, it's 'makeshift weapons' which I guess is their equivalent? Not used them much, am currently am running around with big bloody sword and a combat rifle that looks a lot like an SA80 May have to try console commands to give myself some pipe weapons to try this out...
I think the biggest issue with the pipeguns in Fallout is the prevalence of better guns. Why would anyone put together a crappy home built shed gun when there are better guns just laying around? If we had to work harder to get the good guns then the pipeguns would be more appealing. (let's say we find parts in different degrees of disrepair and after X amount of time we will have enough parts to put together a decent gun, or we add weapon durability and make maintenance for good guns far more time consuming and costly, making pipeguns a cheap alternative that lasts us longer through the game until we have acquired more resources, making good guns longtime viable)
The pipe guns in 76 looked so much better since they had less rust than the Fallout 4 counterparts. I'm sure on some level that's just because they were changing all of the weapons to fit the earlier time period of the game but I bet they also considered the complaints about Fallout 4's pipe guns looking so awful when redesigning them for 76.
The director of mad Max said people in the apocalypse would still make pretty things
I love Fallout but a big problem I always had is, Im pretty sure after 210 years in the apocalypse, people would be cleaning up all the ruble and trash everywhere. Humans typically make things look good
He was talking about cars. But i know what you mean and completely agree. The pipe weapons deserve more justice
@@masterxk Heck, if I were in a apocalypse I would definitely try my best making something pretty and most importantly functional.
@@masterxk this an apocalypse doesn’t suddenly render the people tasteless in terms of fashion and aesthetics
if anything, the Apocalypse awakens the Primal urge to wear drip and wield good functional firearms.
for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.
The problem with pipe guns is that they were designed specifically to be weaker than the 10mm pistol, and that same problem carries through to a lot of fallout 4's items/scrap/weapons.
Instead of something existing to give variance to the experience, it's just there to be worse than something else.
And they're ugly
I love that retexture. It totally turned around my view on pipe weapons.
They actually look like GUNS
The balance is definitely something that stands out as a problem to me, you get a 10mm pistol before you even leave the Vault so it's basically impossible to not have access to a better weapon than the pipe guns.
The game needed a durability system to justify not using that.
@@asteroidrules they did that because they thought 10mm SHOULD be rare in the begining of the game. and.38 SHOULD be way more easier to find. but when most of people whom play in normal difficulty dont feel that. only when you max out the difficulty you will sort of using em, but still. only in the beginning
@@asteroidrules I agree! Personally, I’ve never agreed with the arguments about guns not being “realistic,” I actually think the pipe guns are cool looking and I wish I had a reason to use them lol
I mean it’s so you can fight people with worse guns (you have my little pony pfp you have no opinion)
@@MrDonut-mb6ms
They could have at least taken the effort to make the pipe guns functional but looking at all the other trash gun design bethesda does it was a given.
For the Pipe guns Eyeshkeeper's Post-apocalyptic Homemade Weapons have been my go to replacer for years. That way they keep the home made look but with much better designs.
It's something I like as well but these mods may be better. I may try them.
It's Nina's proper pipe gun replacer for me, plus the "scrap metal and Makeshift welds" retexture
@@DeathDealer_1021, shame it's not on the Xbox
@@wilomicaDak's combo looks good as well, I had tried Gmoi's textures and the Attachment Pack but was not entirely satisfied with the result. Micalovs mod is the missing part of the puzzle and really improves how the weapons look. I'm going to add it to one of my load orders.
@@DeathDealer_1021 yeah I wish it was on Xbox
This combination of mods is genuinely incredible. It really makes the pipe guns much more appealing. I'd still like to see a mod that aligns the barrel with the magazine, as it currently doesn't make sense.
I always hated pipe guns simply because lazy bethesa didn't added a weapon condition system like they did in Fallout 3, making these guns unbreakable. It would have been really well balaced to have the pipe guns very customizable but quick to break.
@@videodeth makes sense but that’s just a annoying game design at that point
@@Moleec I feel like if they were to implement that system, it should be strictly survival mode or at the very least provide a toggle to turn weapon condition on or off.
@@slaterock4612 Tbh I feel personally that certain toggles should be implemented to allow for more customization on how you want to play a game, kinda like how Vintage Story does it. That way you can more easily allow different people to enjoy the game their way, without everything having to be a fight on what to keep and what to ditch.
The caveat though is that this will, among other thing, likely require further balancing for essentially separate "game modes" and systems, something that I sadly doubt that Bethesda would be able to do nowadays. Like balancing is hard normally for a developer, and I don't trust Bethesda to be able to pull it off, as evident by their lazy approach to game design by virtue off (among other things) their ever present bulletsponge enemies.
That aside, I think weapon durability, ammo types, reputation systems etc., all have their place in a game setting where survival in a resource starved world is at the mainfront, and can be executed well if done correctly. But if done poorly, I would agree that it would be more of a hassle if anything. Why bother engaging with a system the developers clearly didn't bother putting enough manhours into?
They didn't remove weapon degradation because they're lazy they removed it because it fucking sucks and adds nothing to almost every game its in.
@@videodeth I just hate them because its an uncarved block of wood, and because the scrap that makes them up is ugly, orange and nonsensical. In short, visually, their design is as good as the in universe materials they are made out of. Trash.
I don't like weapon degradation.
For me the biggest problem with them is that they shouldn't work. They are all bolt-ation, even fully automatic ones and they don't feed ammo into the chamber, they feed ammo into the solid peace of wood under the chamber. And every pipe gun replacer use vanilla animations for some god damn reason, every other weapon mod has some custom animations, but pipe gun replacers use vanilla animations and for that reason every replacer has those same problems
Yeah, the receivers on these things really don't make any sense
Also why does the hell did beth think of putting the bolt on the left side, it always makes the reload look awkward to animate
There is a mod that somewhat fixes that, its "Pipe Gun Mesh Tweaks" by jkruse05 from like 2021 iirc. It basically adds the barrel lower down at the same level as the mag and changes the current "barrel" into a Recoil piston/Gas system of sorts. Best part? It fully works with retextures so you can get rid of the orange AND make it actually functional. Havent played the game in a while but it should still function as its just a simple remesh.
@@Oversensitive-S-poster I would guess they did that so that the player could see the bolt moving back and forth and emphasize the movement in the animation
@@russianbear0027 that's dumb if true
A good (and only) reanimation for pipe guns is vanilla reanimation project pipe guns by Rohnald is a great addition for these as well
So good that it misaligned every single pipe gun iron sight in the game. So epic and crispy
I prefer vanilla
@@Diakyuto why so edgy
@@gurl5496 edgy is when I point out misaligned iron sights
The word your looking for is sarcastic not edgy 😅
its funny how back then in the golden era of fallout 3 modding that nexus did not delete mods with guns from other games, we got so many slightly rusted and scratched weapons , the apocalypse armory had tons of them, but there was no berretta for it and someone edited the textures to make it look rusty and it looked exactly like the pipe weapons color, so someone pointed that if it was this rusty, the gun wouldnt even fire it would jam.
This is a very subtle change that makes a huge difference. I'm really impressed. I had mostly been using Nina's Pipe Gun Replacer.
I want to know why Fallout has never had bows and crossbows. They make so much sense in a post-apocalypse setting.
Fo76 did have crossbows n bows
@@meoxanh90 still does
@@meoxanh90 As does Fallout London.
And muskets.
@@jarink1 they would need to code a new weapon, way too much work
nice vid as usual Dak, the remesh was actualy designed mainly for gmois textures, actualy kind of inspired me to do them, just a small note, I did edit the pipe revolver slight, just cleaning up some of the dents to mak the metal and more cleaner and less junk looking.
Some great changes Dak! For me, I think where pipe guns fall flat is because there is no item degradation system in FO4, even though it is the best game for it!, having to make a choice between what weapons you are going to run be constrained by the types of materials you are able to find for repairs and upkeep adds that extra layer that allows different tiers of guns to exist and make modding guns more of a trade off instead of straight upgrades, Want a higher fire rate? that's going to cost you increased wear and more materials spent down the road on repairs. Want a higher caliber? same thing.
I’m the rare pipe gun enjoyer. Love this video, I’ve been using the attachment pack and gmoi’s retexture, but I’ll have to check out micalov’s remesh now.
Yeah I too am in the minority. The only weapon I don't care for is the smg, I replace that with the 10mm smg. Not really a fan of the Tommy gun.
Only thing I don't like is that the magazine physically doesn't work otherwise they're perfect
I have a ton of fun making them as powerful as possible and going into a high level area like the glowing sea
Not much an enjoyer but I never cared much on the functionality like others have when it came to a critical look. I will say the FO4 pipe guns don't have the same feel as Metro's scrap guns or even the scrap guns from Remnant 1 and 2 and the textures were a thing I legit didn't like. Otherwise, I didn't mind using them as a low end gun until getting a better gun.
I too like the pipe weapons, though I am a firm believer that they should have switched the default ammo types of the revolver and the automatic.
I like videos like this where you not only showcase a bunch of options, but also explain your reasoning as to why you chose the mods you did. They really help increase the enjoyment of modding!
If I recall a modded called eyeshkeeper made a overhaul known as “Post-apocalyptic homemade weapons” mod which greatly overhauls all of the pipe weapons and makes them customisable, redesign the textures and also added a lot of immersion in it.
That Micalov texture looks phenomenal. I'm usually not bothered by weapon texturess, but that one is a winner. I might add that to the LO later.
Weapon condition is definitely something that needed to be added. Also weapon damage should be based on calibre the gun doesn't change the damage a 9mm does
Micalovs remesh and your attachment pack are awesome.
Well done to all involved.
I'd say the Pipe Rifle would fit the classification of a Browning Automatic Rifle(BAR), which is neither a Squad Based Automatic nor an LMG. It's an Automatic rifle originally intended to be used as a standard issue weapon but ended up fulfilling the Squad Automatic Weapon role. If this was to become full auto it is certainly filling this role with unknown results.
I always thought Pipeguns should have been the _most_ moddable of all of the weapons. They should have had an option available for every ammo type, every magazine type and firing system. They should have begun as amateur, low-damage, barely-functional messes of tubes and bolts, and as your character progressed through the game and became more and more competent they would end up being the most overpowered weapons in the game.
personally I just think after 200 years people in the commonwealth would be making proper weapons, plenty of old world firearms to pass around to study from, lots of pre-war documents on design, but it just goes back to the issue that fo4 is stuck 50 years after the bombs drop and not 200 years, theres no engineers, technicians etc, whereas in F:NV the gun runners not only sell old guns but manufacture new ones
you know whats funny? The gun you showed at the end with the before and after comparison looks like the colt rangemaster the fallout 1 and 2 hunting rifle. All that experimentation and changes bethesda did to this franchise only for the fans to unknowingly revert back to the original designs is absolutely hilarious to me.
Almost like guns are guns, and if you know enough about them they'll (mostly) fit into a very specific look depending on what they're used for.
I.E., "if it ain't broke, don't 'fix' it."
And especially don't dunk it in salt water and sit it on a counter for a month.
@@christiancinnabars1402 i see retro sci fi as the old fallout games, bulky big sci fi weapons from the 70s and 80s, bethesda sees retro sci fi as everything looking from ww2 or the 1930s but thats not enough and they make the guns weirder out of spite like with starfield. Most of these guns cannot even feed the ammo the way they are designed.
Dak, since playing Fallout 4 (and first Fallout game) on Xbox for the first time in 2020, I have used vanilla pipe guns on and off. I have also used modded pipe guns that changed the appearance, calibers, stats and etc. Right now I am only using vanilla pipe weapons along with Munitions mod and Conversions.
Thanks for the work you do 💪.
Before your Attachment pack, I used a mod that basically hid the pipe gun from the leveled list and added more vanilla pre-war guns to lower levels to make up the difference.
They look fantastic put together. I'm committed to my vanilla run for now, but I'll definitely remember these when I get back to modding.
My only problem with the pipe weapons (minus the revolver) is the blocky receivers. Even with a wood grip and foregrip from the retextures wound’t make me think this is confortable to use
now all we need to do is fix those 90 degree magazines...
Okay, I knew I sae a mod for these guns that made them look mote like they're machined at home instead of cobbled together junk
I just ordered a new laptop and plan on getting back into FO4 modding as soon as it shows up so this video couldn't have dropped at a better time lmao.
I'll definitely have to do all this when I set things up. I love the look of the higher end pipe revolvers. The rifle in particular looks awesome and totally like something I would use.
Really great video thanks for bring attention to these mods. I can't wait to install them a really get into the customization of the pipe guns
This actually makes them look exavtly like they should
I've never been a big fan of pipe gun, I've always thought wouldn't it be cool to be able to convert the pipe gun into a gun that shoots arrows, so it can be used as a stealth weapon.
Cheers for the mods and keep up the awesome work.
Welded retexture and your attachment pack does a pretty good job for me. I'll probably try the Ramesh later.
So, let me give the perspective of someone who actually doesn't mind the pipe guns as they are... I think the first change actually ends up looking fine. In fact, I think any of the changes _individually_ seem okay. However, I feel like the combined effect causes pipe guns to lose their identity. They don't look scrap-built any more, so they're not really pipe guns. Just... _guns._
While the Pipe Guns that Bethesda gave us don't look very realistic, they do a good job of visually suggesting a weapon that was made out of salvaged bits of scrap. Whereas the accumulated effect of all the fixes to make them more realistic is to also make them look more manufactured, rather than cobbled together. Visual identity is a very important factor, even when it doesn't necessarily make sense (something Bethesda's "bad" guns are actually very good at). You especially want the parts of the gun the player is staring at in first person to look slapped together and made to work out of what was available, because those are the parts they're going to see most often. A nice scope, a normal-looking stock, and a ported barrel sheath give the "fixed" gun a very manufactured visual profile.
Imagine instead if the scope looked to be made from a can that had been cut, wrapped tight over the polished and sanded down ends of two soda bottles, secured with a few too many hose clamps, and then very crudely welded together. Imagine if the stock had visible serious damage, which was "fixed" with too much wood glue, plus a few excess passes of duct tape...or even just the shovel handle stock from Nuka World. Suppose the receiver was very clearly made using a cut-up jerry can, electrical box, ammo container, or other bits of recognizable salvage, welded together. Suppose the barrel sheath wasn't a perfect curve with clean, evenly spaced holes, but a piece of a street sign that someone took a good sized spike and a hammer to and roughly punched the holes into by hand, then bent inward so that the ragged edges wouldn't be where they could cut up their hand. The general shape and arrangement of parts could still be the same, but by making it more obviously made out of garbage and scrap as opposed to "machined in a workshop, just handmade", it would completely change how the weapon _feels_ to use.
love makeshift & pipe weapons in the wasteland!
all of this started from postworld a game that had modular post apocalyptic weapons, someone saw it and decided to put it in fallout 4, the worst part of the pipe weapons is that they choose to put them into the game instead of classic fallout weapons they cut.
The pipe gun retexture also looks really nice with the scrap pistol Pig's stealth weapon pack
I’m loving all these videos lately man, keep up the good work!
Thanks! I did not know about these options other than the attachment pack. I will definitely be using these mods.
The attachment pack made me love vanilla weapons again after 9000 hours. My single favourite mod.
I just have two mods: One of them adds probably over 1,000 customization options for Pipe Weapons (and every other gun in the game), letting you make them OP beyond certain late game weapons, and I have a mod that makes them go from orange to...actual grey-ish silver pipes.
which mods are you using?
i liked dak's general ideas, but i feel that the pipe guns don't need to look more robust, they just need to be less orange and more customizable.
@@tree_of_peace My Game Pass has been down for a few months and I don't feel enough love for my games to renew the subscription, so I honestly cannot remember.
honestly, fair enough. thanks anyway, have a good one.
for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.
the re-mesh turned pipe guns from ugly-blocky to sexy-blocky.
My idea on how pipe weapons could be improved:
SMG
Modelled after either the Luty SMG or Sten gun.
As a default they are open bolt and full auto.
Can be modified to be closed bolt which gives them greater accuracy and a more "responsive" trigger (open bolt will have a slight delay between pulling the trigger and firing)
Shotgun
A slamfire shotgun.
Can be modified to have a magazine giving it a slow "rapid" fire (pumping it back and forward).
Bolt action
The pistol looks like a welrod. When modified into a rifle it has a proper side bolt like on a standard bolt action rifle
Starts off as a single shot. But can be modified to have a magazine.
Can also be modified to use more powerful cartridges
Revolver
When reloading the entire cylinder is removed and replaced with a new one (similar to old cap and ball revolvers like the Remington New Model Army)
Hey Dak, jk has a mod that remeshes the barrel position of the pipe guns to be lower. With this mod the pipe guns looks like they work like HK guns. It also gives the bolt-actions an internal mag.
A neat idea I think would be a double barrel pipe revolver, like the double barrel revolving shot gun from battleborn, like if it's just scavenged metal what's stopping them from being like what about second barrel, I'd imagine it function just like the two shot legendary effect
as one of the rare few that played Battleborn, Ghalt's Revolved Shotgun acted by default as a 8 shot revolver that has two barrels and you can shot one barrel at a time and then switch to the next two shots or using the Helix System(MOBa leveling up that modifies your character) unlock the two shot mode where you practically have 4 shots with double the buckshot.
that said, a Scrap tech version and a Manufactured version would be good or starting off scrap tech for standard modifications and then the improved modifications look like Manufactured parts would be great.
@@drivanradosivic1357 yeah I haven't played since the beta, thinking about getting the hacked version that is still playable since I always liked it more than overwatch or League, I liked playing as the mushroom guy, sucks Randy is Randy and didn't just make the game playable offline instead of messaging magician girls that are sub 18
A mod that does something similar to borderlands would make sense. A bunch of parts that can randomly roll of the gun. It would be a pain to make but a ram shackle pipe gun would not look uniform. Plus it would add some variation to stats.
10:55 I love that pipe revolver sniper rifle. :)
Always thought the pipe revolver rifle looked stupid as hell, but your attachment pack making it look like a proper revolver rifle is so good
thanks king
i was avoiding pipe guns like plague even in early game but now i might give them a chance (maybe)
The biggest problem I have with them isn't the weapons themselves (although I do agree with all your points). It's the game scaling system. It railroads you into choosing perks that maximise one weapon type and you drop pipe weapons *really fast* when that happens.
I'm currently playing with a mod that removes level based health scaling (amongst many other things) and has rebalanced the weapons so that 70%-ish of the damage comes from the cartridge, not the receiver it's placed in. Pipe weapons *are* still a bit worse than normal weapons, but there's much less auto-fire debuff* and if you somehow run out of ammo endgame, that .38 pipe auto that you found beside your last victim can definitely still take down the next largely unarmoured lvl 50 raider in 3-4 rounds, if you can hit them with it.
*much less ammo found in the wild too, so auto is definitely still a decision and not a certainty.
I bet the pipe reanimating project will work with all these, they really enhance the reload and all.
I was always trying to make them look more viable and realistic- usually I would replace them with various weapons.
Generally I would replace the bolt action with either the Lee Enfield, the M1 Garand, the Mosin Nagant or the Kar98. The revolver I would replace with the .38 Revolver mod that was made with the intention of replacing the pipe revolver. For the pistol, I used various mods- usually something like the Tomakuzi-9 mod. The Pipe Rifle meshes were replaced with those of the vanilla handmade rifle.
I normally replace the Handmade Rifle with an AK mod, though which one depends on my mood when I go looking. My favorite is probably the AKM Complex mod, or the AKM- Assault Rifle mod.
I also typically replace the assault rifle and/or combat rifle with the Service Rifle Redux mod that has all the Armory Project mods to go with it. I like replacing the submachine gun with an actual Tommy Gun- or a Grease Gun.
I usually prefer to use lore-friendly weapons that at least LOOK like they belong in the world-space. Thus I'm really glad to have found this video since I can now keep the spirit of the vanilla pipe guns while also making them look realistic.
Two mods I will always sing praise for are Homemade Revolver and Crude-Blowback. Makeshift weapon mods based off the F4 concept art of what the pipe weapons should have looked like. Really hope one day someone makes a mod that either replaces the syringer with the pneumatic gun from Metro or give it an ammo type that functions like a small pellet/bullet
I definitely am one of those people who appreciates the pipe guns for what they are. I do wish they were structured so that they actually can function, more customization options and not just one or two ways to max it out (which is a problem for nearly all guns, only one upgrade set is the best).
These mods address most of my issues, I'd change the metal box to be a bit smaller though, like in some of the real life makeshift weapons, but all in all this is great.
For me, the vanilla pipe guns quickly turn into my primary source of scrap metal, mostly for the reasons you mentioned in this video but also because their damage output is absolutely abysmal later in the game, especially with modded weapons. From what little testing I have done, the pipes seem to peak at around 50 or 60, while my current long-range weapon started out at 87 or so and, with all the mods I've done to it, is now over 100 in damage granted it is a mod weapon so it's probably a little op by Vanilla standards but I did choose the nerfed(vanilla-like) option when installing it, I also have an 'in case of boss fight' weapon that does over 200 I don't like to main that one though mostly because ammo is basically unobtanium but also because I feel a little dirty using it.
Oh my god it’s him.
Imagine a dedicated pipe gun 50 cal.
My concept would be...
The barrel would be made with a larger and more durable metal pipe from a house or something. To load it, you pull an improvised bolt back and place the bullet in the chamber from above before closing the bolt and locking the bolt closed. The stock would be partially see-through, showing a spring used to mitigate recoil. An attachment for a muzzle break would visually add a small, welded metal box with gas vents in the sides of the box to make the recoil safer for you and the gun
And of course, it's a single shot weapon before it has to be reloaded.
Something I want to add is that the default chamberings for the automatic and the revolver (implied to be .38 Spl and all-but confirmed to be .45 ACP, respectively) make no sense, and if it weren't for 76 keeping them the same, I would suggest that Bethesda meant for it to be the other way around.
10:56 I love th idea of a revolver rifle.
Main character can build nuclear reactor but wastelander gunsmith can make some kind of uzi, sten or something? Even during WW2 people make better weapons under occupation.
Most of the time i just completely remove those weapons, but then low level super mutants attack me with bare hands...
Player character after a few _days_ of adventuring: *Casually reverse engineers a teleportation device out of wasteland scraps and hooks it up to a pre-existing teleporter*
Gun tenders after 200 years of readily available documentation on creating metal, plastics, and firearms: 🤪
I mean as a general pointer the pipe guns have always been the bright orange even pre-war, there’s an issue of I believe guns and bullets that you can find showing off pipe weapons and them being that rusted orange colour as copper piping is a main component in pipe guns, hence the orange colouring
That would mean they would work even worse, since copper would absolutely not handle the pressure of firing rounds out of it repeatedly, at best you might look at 2 or 3 successfully fired rounds before either the gun just doesn't work, or it explodes in your hand.
I love the retexture and mesh of the pipe gun shows that American people know how to create their own self defense weapons
Love seeing mod authors fix fallout4's pipe weapons.
Excellent video.
They were too makeshift but I’ve wanted to do a pipe-gun only playthrough as they do make such good sense in the fiction. But they’re too darned oogly.
My least favourite thing in fps games is huge guns, in some games I’m holding rifles so huge they’d have to catch a seperate cab.
In Destiny yesterday my gun was literally the size of a 27” bike.
I would LOVE a left-right, up-down slider for lowering my guns and sliding them to the right a-la The Halo Collection. (You can also raise and centre them if you want more gun)
This can set my screen free for visual immersion and make me less aware of goofy looking guns.
I always liked pipe guns. True, in vanilla they were shite, and overtaken almost immedialy by other options, but the concept stuck with me. The Attachment Pack made them truly viable, and I've toyed with various textures. I'm also a fan of alternate pipe guns, such as the Crude Blowback and the Militia Rifle. The asthetic of a homebrew gat is quintessentially Fallout.
i like Pipeweapons, or rather the idea of it, but they have to look somewhat functional, else they break the suspense of disbelieve and become a bother. great way to fix them ^^
if there isn't a mod for the FGC-9, there should be. if there is an irl analogue to the pipe gun, it is the FGC-9 and hoffman tactical's printed ar15 lower
From the moment FO4 came out i thought the pipe guns were gonna be the most customizable weapons to have and as you slowly upgraded the weapon it looked better and got better. I thought they were gonna be one of those things were if you look at them in face value theyre the worst but if you invest into them they could be one of the best. IMO thats the ideal pipe weapons for Fallout, worse than most weapons initially but has a whole bunch of options, as they are made from scratch, and you can tailor make them for your playstyle
The non-functioning part of how they look isn't just that they look fragile and inclined to explode.
They also lack feeding mechanisms and other essential elements.
My biggest concern has to be the 50.cal rounds. Mainly because the bolt action rifle dosent seem like it can actually fire rounds that big, so maybe pipe weapons can fix that? And I don’t mean just an ammo change, I mean totally different weapons. Like maybe a short range break action one or a shoulder mounted long range one, and these would look like some scav found the rounds and built the guns afterwards. Plus the rounds would deal automatic armor penetration cause I mean they are 50.caliber.
i actually use exactly this list of mods, i also use Rohnald Vanilla Reanimation Project animations for pip guns, i wish they made more animations because i love the animations they make.
I think of Metro Exodus, and how the weapons felt so believably functional and yet so ridiculously junky.
Honestly when it come to pipe guns, FO4 should have made them much more customizable as the player levels up and be able to switch Calibers they use. Figure as you upgrade a pipe gun with higher tier mods, you can see the visual transition from a rusted hunk of junk thrown together out of desperation into a fairly good looking firearm that while improvised, actually looks good for what it is.
Now, I would have had more than just the pipe gun, bolt action, and revolver varieties, I would have also made a lever action, break action (single and double barrel options), pump action, and automatic rifle, and an improvised flamer. Keep pipe weapons comprobable but still worse than it's professional grade weapons as the player progresses through the game.
I like the idea of pipe weaponry because in an apocalypse, you're gonna try and get a gun in any way. However I find the setting unneeded. In America we have plenty of guns. I know where I can get guns and ammo in my local area and I don't even shoot. I think this type of weaponry is perfect for the London mod. These mods do however greatly improve their aesthetics. I would like maybe some sort of lighter version. Where maybe a few can look rusted. Just for some added crudeness like someone really didn't have a bettee option. Usually you won't have to use a pipe for very long. I personally don't like the design for most the weapons in 4, which is why I've added weapons from New Vegas. I do wonder if these aesthetic changes apply to the handmade, which is one of the few designs I like
The only thing I really didn't like about the pipe guns are the fact thag the magazines don't line up with the receiver, and the bolt action only loads one round to put six in the magazine. There was no reason both of those issues should have existed in the vanilla game
Pipe guns look the way they do is because they did the reloading and weapon animations before the models. So they use the same animations for almost all the weapons. I can think of several better options from the pipe revolver using old black powder revolvers as a model since thy almost look like pipe weapons already. Using a sharps rifle and spender carbine as rifle models but tweak it with modern.. pipe mechanics. Etc. The pipe guns could have been made unique by being the only weapons in game that can have every customization option but lower base damage. So if you have a build the pipe guns could be made early on to meet your build while every other gun could be made for late game. They could have lower it so you can make it suppressed with just gun rank 1.
Honestly I love the weapons, they are useful in a variety of situations and they are great early game weapons. They're handmade weapons ao they shouldnt be pretty.
I think pipeguns are a good idea, i gives the player kills an enemy they can get a variety of ammo with out giving the player an over abundance of weapons. This means that they get new weapons as a reward rather than finding them on a random enemy. Als pipe weapons are not meant to be used by the player just as an enemy weapon place holder
I like how pipe weapons look like theyre gonna explode
A legendary explosive pipe gun SMG is my personal holy grail
if the pipe guns looked more metal instead of rusty, plus had better Scrap tech additions, that would have been great and make them great.
"Think carefully Dak, what you're about to do can make or break the community." Is quite literally what I said when I saw this in my recommended.
Funfact, just today I learned that real luxury hunting rifles made in germany first get rusted on purpose then the rust gets removed they never really well explained why tho or I went brain afk.
its called Patina, looks nice, and you can control how it looks by barrel metal and chemicals used to oxidize it
+25% Rust Resistance
A lot of traditional gun bluing is actually a rusting process. I highly recommend Mark Novak, a gunsmith, who has several videos where he shows a lot of the process of applying these finishes. You rust the steel (in a controlled fashion) then boil it to convert the rust to a black oxide.
They should just remove them all, and then replace them with some of real world Homemade guns.
Leave it to anyone but Bethesda to make a Bethesda game good.
No ammo type variants and no weapon durability doomed these guns. If they were able to be modified extensively, shoot out whatever ammo and be repaired at a low cost - with the counter being that they break down and become unreliable without frequent maintenance, that would have made them a good addition to 4, with all the scrapping you do in that game.
While I still prefer the guns to just not exist and be replaced by older late 18century - ww2 weapons, these textures are solid and the remesh plus your attachment pack makes me look a bit better
Now the only other issue I have is the lack of varying designs or types. So I'd consider something like the pipe carbine for a more dedicated assault/service rifle role and maybe something like the Crude Blowback as a analog to the combat rifle and far as pipe shotguns go you have options but I'd suggest the Cranky shotgun or the makeshift pipe shotgun unless you want to try rebalancing something like the pipe shotgun collection.
I could also see replacing the regular double barrel with the pipe versions model like it fits no problem and making any legendary or unique the pre-war double barrel.
I'd also look at a pipe weapon idea I like a lot but never seen anyone review I believe it's called the spear pipe rifle and it's a pipe gun with a really long barrel and a big heavy bayonet because it's main use is melee though you can still shoot and kill things.
Honestly I've been using Acacyn's darker pipe weapon retextures since it first came out.
Pipe guns are my favorite weapons, because of how crappy and customizable they are. I always play a raider, and I always bring my whole “gang” of companions with me. I love the huge firefights, and giving them and myself the crappiest weapons keeps every fight from being an absolute wash.
After replacing basically every bit of the pip guns niw they are cool.
I will say its a lot better then they were in vanilla thats for sure also that assaultron seems pretty pissed since shes in swampy water but i hope that somebody make a degradation work in game but i will admit been in dak server is a good way to stay informed
vanilla reanimation project (i think is the title) also reanimates the pipe guns which is a NEED
My thoughts are that since equipment like firearms in Fallout 4 don't degrade like in Fo3 or FNV that pipeguns were a compromise to bring it closer to the older games. Guns that were uglier and less effective than pre-war guns and were chambered in a low damaging pistol cartridge. These factors would lead players to sell or ditch the pipeguns and therefore simulate the end result of degrading guns. Honestly I think this video's mod combo does a great facelift for the pipeguns but I think I'd still prefer a selection of pre-war guns that might have junk attachments or guns made with pre-war gun parts like the nuka world raiders use.
Make the pipe pistol/rifle magazine vertical and make it use the Submachine Gun reload animations, make it's barrels shorter
I always hated the look of the pipe weapons, when I first started playing it was the 10mm pistol and, as soon as I could get it, the Overseer's Guardian. After I started using mods I would usually gravitate towards an SA80 and a Bullpup Bozar. When your attachment pack came out I tried it out on a new run (and it's an amazing mod!) and I wanted to use only the pipe weapons for as long as I could and try out all the attachments you made. Unfortunately they were still so ugly and boring that I quickly switched back to using the SA80
This combination looks awesome and will definitely have to give it a try! Unfortunately I'm on a run with Fallout London and probably won't be uninstalling that one for some time. they don't have pipe weapons here that I've seen, it's 'makeshift weapons' which I guess is their equivalent? Not used them much, am currently am running around with big bloody sword and a combat rifle that looks a lot like an SA80
May have to try console commands to give myself some pipe weapons to try this out...
I think the biggest issue with the pipeguns in Fallout is the prevalence of better guns. Why would anyone put together a crappy home built shed gun when there are better guns just laying around? If we had to work harder to get the good guns then the pipeguns would be more appealing. (let's say we find parts in different degrees of disrepair and after X amount of time we will have enough parts to put together a decent gun, or we add weapon durability and make maintenance for good guns far more time consuming and costly, making pipeguns a cheap alternative that lasts us longer through the game until we have acquired more resources, making good guns longtime viable)
I think Bethesda forgets it’s actually not that hard to de-rust and blue steel especially if you’ve got the resources of a settlement
The pipe guns in 76 looked so much better since they had less rust than the Fallout 4 counterparts. I'm sure on some level that's just because they were changing all of the weapons to fit the earlier time period of the game but I bet they also considered the complaints about Fallout 4's pipe guns looking so awful when redesigning them for 76.