Fixing Fallout 4's Pipe Guns

Поделиться
HTML-код
  • Опубликовано: 29 дек 2024

Комментарии • 420

  • @masterxk
    @masterxk 4 месяца назад +407

    The director of mad Max said people in the apocalypse would still make pretty things

    • @BearWith_You
      @BearWith_You 4 месяца назад +14

      I love Fallout but a big problem I always had is, Im pretty sure after 210 years in the apocalypse, people would be cleaning up all the ruble and trash everywhere. Humans typically make things look good

    • @poobla7638
      @poobla7638 4 месяца назад +44

      He was talking about cars. But i know what you mean and completely agree. The pipe weapons deserve more justice

    • @CertifiedGoonerMan
      @CertifiedGoonerMan 4 месяца назад +27

      @@masterxk Heck, if I were in a apocalypse I would definitely try my best making something pretty and most importantly functional.

    • @augustuslunasol10thapostle
      @augustuslunasol10thapostle 4 месяца назад +24

      @@masterxk this an apocalypse doesn’t suddenly render the people tasteless in terms of fashion and aesthetics

    • @drivanradosivic1357
      @drivanradosivic1357 4 месяца назад +11

      if anything, the Apocalypse awakens the Primal urge to wear drip and wield good functional firearms.
      for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.

  • @asteroidrules
    @asteroidrules 4 месяца назад +131

    The balance is definitely something that stands out as a problem to me, you get a 10mm pistol before you even leave the Vault so it's basically impossible to not have access to a better weapon than the pipe guns.

    • @hurrdurrmurrgurr
      @hurrdurrmurrgurr 4 месяца назад +16

      The game needed a durability system to justify not using that.

    • @deepredvanguard
      @deepredvanguard 4 месяца назад +11

      @@asteroidrules they did that because they thought 10mm SHOULD be rare in the begining of the game. and.38 SHOULD be way more easier to find. but when most of people whom play in normal difficulty dont feel that. only when you max out the difficulty you will sort of using em, but still. only in the beginning

    • @MrDonut-mb6ms
      @MrDonut-mb6ms 4 месяца назад +2

      @@asteroidrules I agree! Personally, I’ve never agreed with the arguments about guns not being “realistic,” I actually think the pipe guns are cool looking and I wish I had a reason to use them lol

    • @blem5376
      @blem5376 4 месяца назад +2

      I mean it’s so you can fight people with worse guns (you have my little pony pfp you have no opinion)

    • @marcel-q1m
      @marcel-q1m 3 месяца назад +1

      @@MrDonut-mb6ms
      They could have at least taken the effort to make the pipe guns functional but looking at all the other trash gun design bethesda does it was a given.

  • @gpthree
    @gpthree 4 месяца назад +199

    I love that retexture. It totally turned around my view on pipe weapons.

  • @Vonstab
    @Vonstab 4 месяца назад +172

    For the Pipe guns Eyeshkeeper's Post-apocalyptic Homemade Weapons have been my go to replacer for years. That way they keep the home made look but with much better designs.

    • @wilomica
      @wilomica 4 месяца назад +5

      It's something I like as well but these mods may be better. I may try them.

    • @DeathDealer_1021
      @DeathDealer_1021 4 месяца назад +10

      It's Nina's proper pipe gun replacer for me, plus the "scrap metal and Makeshift welds" retexture

    • @stevenstocker9873
      @stevenstocker9873 4 месяца назад +2

      @@DeathDealer_1021, shame it's not on the Xbox

    • @Vonstab
      @Vonstab 4 месяца назад +1

      ​@@wilomicaDak's combo looks good as well, I had tried Gmoi's textures and the Attachment Pack but was not entirely satisfied with the result. Micalovs mod is the missing part of the puzzle and really improves how the weapons look. I'm going to add it to one of my load orders.

    • @deanwood1338
      @deanwood1338 4 месяца назад +1

      @@DeathDealer_1021 yeah I wish it was on Xbox

  • @garryame4008
    @garryame4008 4 месяца назад +38

    This combination of mods is genuinely incredible. It really makes the pipe guns much more appealing. I'd still like to see a mod that aligns the barrel with the magazine, as it currently doesn't make sense.

  • @gibrman477
    @gibrman477 4 месяца назад +198

    For me the biggest problem with them is that they shouldn't work. They are all bolt-ation, even fully automatic ones and they don't feed ammo into the chamber, they feed ammo into the solid peace of wood under the chamber. And every pipe gun replacer uses vanilla animations for some god damn reason, every other weapon mod has some custom animations, but pipe gun replacers use vanilla animations and for that reason every replacer has those same problems

    • @dickeycanyons8534
      @dickeycanyons8534 4 месяца назад +20

      Yeah, the receivers on these things really don't make any sense

    • @Oversensitive-S-poster
      @Oversensitive-S-poster 4 месяца назад +25

      Also why does the hell did beth think of putting the bolt on the left side, it always makes the reload look awkward to animate

    • @MrJonifishpt
      @MrJonifishpt 4 месяца назад +23

      There is a mod that somewhat fixes that, its "Pipe Gun Mesh Tweaks" by jkruse05 from like 2021 iirc. It basically adds the barrel lower down at the same level as the mag and changes the current "barrel" into a Recoil piston/Gas system of sorts. Best part? It fully works with retextures so you can get rid of the orange AND make it actually functional. Havent played the game in a while but it should still function as its just a simple remesh.

    • @russianbear0027
      @russianbear0027 4 месяца назад +10

      ​@@Oversensitive-S-poster I would guess they did that so that the player could see the bolt moving back and forth and emphasize the movement in the animation

    • @lapine.mp4lapine.mp350
      @lapine.mp4lapine.mp350 4 месяца назад +6

      @@russianbear0027 that's dumb if true

  • @jarink1
    @jarink1 4 месяца назад +139

    I want to know why Fallout has never had bows and crossbows. They make so much sense in a post-apocalypse setting.

    • @meoxanh90
      @meoxanh90 4 месяца назад +23

      Fo76 did have crossbows n bows

    • @jimmyjones2434
      @jimmyjones2434 4 месяца назад +5

      @@meoxanh90 still does

    • @hurrdurrmurrgurr
      @hurrdurrmurrgurr 4 месяца назад +9

      @@meoxanh90 As does Fallout London.

    • @darryljones3009
      @darryljones3009 4 месяца назад +4

      And muskets.

    • @lordbertox4056
      @lordbertox4056 4 месяца назад +4

      @@jarink1 they would need to code a new weapon, way too much work

  • @dadbear5316
    @dadbear5316 4 месяца назад +77

    The problem with pipe guns is that they were designed specifically to be weaker than the 10mm pistol, and that same problem carries through to a lot of fallout 4's items/scrap/weapons.
    Instead of something existing to give variance to the experience, it's just there to be worse than something else.
    And they're ugly

  • @videodeth
    @videodeth 4 месяца назад +685

    I always hated pipe guns simply because lazy bethesa didn't added a weapon condition system like they did in Fallout 3, making these guns unbreakable. It would have been really well balaced to have the pipe guns very customizable but quick to break.

    • @slaterock4612
      @slaterock4612 4 месяца назад +84

      @Moleec I feel like if they were to implement that system, it should be strictly survival mode or at the very least provide a toggle to turn weapon condition on or off.

    • @sonyman344
      @sonyman344 4 месяца назад +24

      @@slaterock4612 Tbh I feel personally that certain toggles should be implemented to allow for more customization on how you want to play a game, kinda like how Vintage Story does it. That way you can more easily allow different people to enjoy the game their way, without everything having to be a fight on what to keep and what to ditch.
      The caveat though is that this will, among other thing, likely require further balancing for essentially separate "game modes" and systems, something that I sadly doubt that Bethesda would be able to do nowadays. Like balancing is hard normally for a developer, and I don't trust Bethesda to be able to pull it off, as evident by their lazy approach to game design by virtue off (among other things) their ever present bulletsponge enemies.
      That aside, I think weapon durability, ammo types, reputation systems etc., all have their place in a game setting where survival in a resource starved world is at the mainfront, and can be executed well if done correctly. But if done poorly, I would agree that it would be more of a hassle if anything. Why bother engaging with a system the developers clearly didn't bother putting enough manhours into?

    • @thegreatgoobert5847
      @thegreatgoobert5847 4 месяца назад +50

      They didn't remove weapon degradation because they're lazy they removed it because it fucking sucks and adds nothing to almost every game its in.

    • @darknessml6145
      @darknessml6145 4 месяца назад +12

      @@videodeth I just hate them because its an uncarved block of wood, and because the scrap that makes them up is ugly, orange and nonsensical. In short, visually, their design is as good as the in universe materials they are made out of. Trash.
      I don't like weapon degradation.

    • @gendermuttreal
      @gendermuttreal 4 месяца назад +16

      Man I am so fucking sick of hearing "lazy devs." If every gamer who ever thinks video game devs are lazy had to do the work a dev actually does, no one would let the words "lazy devs" out of their mouths again.

  • @arkgaharandan5881
    @arkgaharandan5881 4 месяца назад +13

    its funny how back then in the golden era of fallout 3 modding that nexus did not delete mods with guns from other games, we got so many slightly rusted and scratched weapons , the apocalypse armory had tons of them, but there was no berretta for it and someone edited the textures to make it look rusty and it looked exactly like the pipe weapons color, so someone pointed that if it was this rusty, the gun wouldnt even fire it would jam.

  • @muffenbird7956
    @muffenbird7956 4 месяца назад +56

    A good (and only) reanimation for pipe guns is vanilla reanimation project pipe guns by Rohnald is a great addition for these as well

    • @Diakyuto
      @Diakyuto 4 месяца назад +2

      So good that it misaligned every single pipe gun iron sight in the game. So epic and crispy

    • @Aguy522
      @Aguy522 4 месяца назад

      I prefer vanilla

    • @gurl5496
      @gurl5496 4 месяца назад

      @@Diakyuto why so edgy

    • @Diakyuto
      @Diakyuto 4 месяца назад +4

      @@gurl5496 edgy is when I point out misaligned iron sights

    • @seanmurry6903
      @seanmurry6903 4 месяца назад +1

      The word your looking for is sarcastic not edgy​ 😅

  • @Tzephtan
    @Tzephtan 4 месяца назад +7

    This is a very subtle change that makes a huge difference. I'm really impressed. I had mostly been using Nina's Pipe Gun Replacer.

  • @mict6904
    @mict6904 4 месяца назад +20

    nice vid as usual Dak, the remesh was actualy designed mainly for gmois textures, actualy kind of inspired me to do them, just a small note, I did edit the pipe revolver slight, just cleaning up some of the dents to mak the metal and more cleaner and less junk looking.

  • @yaboi672
    @yaboi672 4 месяца назад +7

    personally I just think after 200 years people in the commonwealth would be making proper weapons, plenty of old world firearms to pass around to study from, lots of pre-war documents on design, but it just goes back to the issue that fo4 is stuck 50 years after the bombs drop and not 200 years, theres no engineers, technicians etc, whereas in F:NV the gun runners not only sell old guns but manufacture new ones

  • @brianchiasson2465
    @brianchiasson2465 4 месяца назад +3

    I like videos like this where you not only showcase a bunch of options, but also explain your reasoning as to why you chose the mods you did. They really help increase the enjoyment of modding!

  • @CobetcknnKolowski
    @CobetcknnKolowski 4 месяца назад +51

    Some great changes Dak! For me, I think where pipe guns fall flat is because there is no item degradation system in FO4, even though it is the best game for it!, having to make a choice between what weapons you are going to run be constrained by the types of materials you are able to find for repairs and upkeep adds that extra layer that allows different tiers of guns to exist and make modding guns more of a trade off instead of straight upgrades, Want a higher fire rate? that's going to cost you increased wear and more materials spent down the road on repairs. Want a higher caliber? same thing.

  • @TheWolfishHeathen
    @TheWolfishHeathen 9 часов назад

    Thanks so much for this vid Dak! Great idea and definitely setting this up for my game now. Could never really figure out what to do with these for YEARS.

  • @ManicSteakMuffins
    @ManicSteakMuffins 4 месяца назад +44

    I’m the rare pipe gun enjoyer. Love this video, I’ve been using the attachment pack and gmoi’s retexture, but I’ll have to check out micalov’s remesh now.

    • @slaterock4612
      @slaterock4612 4 месяца назад +3

      Yeah I too am in the minority. The only weapon I don't care for is the smg, I replace that with the 10mm smg. Not really a fan of the Tommy gun.

    • @shoelessbandit1581
      @shoelessbandit1581 4 месяца назад +3

      Only thing I don't like is that the magazine physically doesn't work otherwise they're perfect

    • @Aguy522
      @Aguy522 4 месяца назад

      I have a ton of fun making them as powerful as possible and going into a high level area like the glowing sea

    • @Chinothebad
      @Chinothebad 4 месяца назад

      Not much an enjoyer but I never cared much on the functionality like others have when it came to a critical look. I will say the FO4 pipe guns don't have the same feel as Metro's scrap guns or even the scrap guns from Remnant 1 and 2 and the textures were a thing I legit didn't like. Otherwise, I didn't mind using them as a low end gun until getting a better gun.

    • @johnkirsch5479
      @johnkirsch5479 3 месяца назад

      I too like the pipe weapons, though I am a firm believer that they should have switched the default ammo types of the revolver and the automatic.

  • @darrenmitchell5306
    @darrenmitchell5306 4 месяца назад +1

    Micalovs remesh and your attachment pack are awesome.
    Well done to all involved.

  • @derrickmoore2803
    @derrickmoore2803 Месяц назад

    Dude.. this is amazing. I personally have always loved the idea of pipe weapons and my favorite gun in the game for a time was a pipe SMG with a stagger effect. Thanks for this video

  • @AeroHybrid
    @AeroHybrid 4 месяца назад +5

    If I recall a modded called eyeshkeeper made a overhaul known as “Post-apocalyptic homemade weapons” mod which greatly overhauls all of the pipe weapons and makes them customisable, redesign the textures and also added a lot of immersion in it.

  • @aidankelting5530
    @aidankelting5530 4 месяца назад +2

    now all we need to do is fix those 90 degree magazines...

  • @jonlidell9465
    @jonlidell9465 4 месяца назад

    Really great video thanks for bring attention to these mods. I can't wait to install them a really get into the customization of the pipe guns

  • @thor8606
    @thor8606 Месяц назад

    What a wonderful set of mods to give the pipe weapons I always enjoyed yet always thought couldn't reach their full potential the love that they deserve

  • @arkgaharandan5881
    @arkgaharandan5881 4 месяца назад +5

    you know whats funny? The gun you showed at the end with the before and after comparison looks like the colt rangemaster the fallout 1 and 2 hunting rifle. All that experimentation and changes bethesda did to this franchise only for the fans to unknowingly revert back to the original designs is absolutely hilarious to me.

    • @christiancinnabars1402
      @christiancinnabars1402 4 месяца назад

      Almost like guns are guns, and if you know enough about them they'll (mostly) fit into a very specific look depending on what they're used for.
      I.E., "if it ain't broke, don't 'fix' it."
      And especially don't dunk it in salt water and sit it on a counter for a month.

    • @arkgaharandan5881
      @arkgaharandan5881 4 месяца назад

      @@christiancinnabars1402 i see retro sci fi as the old fallout games, bulky big sci fi weapons from the 70s and 80s, bethesda sees retro sci fi as everything looking from ww2 or the 1930s but thats not enough and they make the guns weirder out of spite like with starfield. Most of these guns cannot even feed the ammo the way they are designed.

  • @DurtyDan
    @DurtyDan 4 месяца назад +1

    Okay, I knew I sae a mod for these guns that made them look mote like they're machined at home instead of cobbled together junk

  • @slaterock4612
    @slaterock4612 4 месяца назад +3

    That Micalov texture looks phenomenal. I'm usually not bothered by weapon texturess, but that one is a winner. I might add that to the LO later.

  • @CrusaderKingg
    @CrusaderKingg 4 месяца назад +9

    My only problem with the pipe weapons (minus the revolver) is the blocky receivers. Even with a wood grip and foregrip from the retextures wound’t make me think this is confortable to use

  • @why_wait
    @why_wait 4 месяца назад +3

    Weapon condition is definitely something that needed to be added. Also weapon damage should be based on calibre the gun doesn't change the damage a 9mm does

  • @UnkieNic
    @UnkieNic 4 месяца назад

    They look fantastic put together. I'm committed to my vanilla run for now, but I'll definitely remember these when I get back to modding.

  • @dominatorandwhocaresanyway9617
    @dominatorandwhocaresanyway9617 4 месяца назад +1

    the re-mesh turned pipe guns from ugly-blocky to sexy-blocky.

  • @doodtheman2508
    @doodtheman2508 4 месяца назад +4

    I always thought Pipeguns should have been the _most_ moddable of all of the weapons. They should have had an option available for every ammo type, every magazine type and firing system. They should have begun as amateur, low-damage, barely-functional messes of tubes and bolts, and as your character progressed through the game and became more and more competent they would end up being the most overpowered weapons in the game.

  • @BeefyBacardi
    @BeefyBacardi 4 месяца назад +1

    Before your Attachment pack, I used a mod that basically hid the pipe gun from the leveled list and added more vanilla pre-war guns to lower levels to make up the difference.

  • @sinisterisrandom8537
    @sinisterisrandom8537 4 месяца назад +12

    I'd say the Pipe Rifle would fit the classification of a Browning Automatic Rifle(BAR), which is neither a Squad Based Automatic nor an LMG. It's an Automatic rifle originally intended to be used as a standard issue weapon but ended up fulfilling the Squad Automatic Weapon role. If this was to become full auto it is certainly filling this role with unknown results.

  • @FellaFourty9
    @FellaFourty9 4 месяца назад +1

    Oh my god it’s him.

  • @diurtydantv8061
    @diurtydantv8061 4 месяца назад +11

    I like how pipe weapons look like theyre gonna explode

    • @smrtt92
      @smrtt92 4 месяца назад +8

      A legendary explosive pipe gun SMG is my personal holy grail

    • @drivanradosivic1357
      @drivanradosivic1357 4 месяца назад +3

      if the pipe guns looked more metal instead of rusty, plus had better Scrap tech additions, that would have been great and make them great.

  • @tomsimpson357
    @tomsimpson357 4 месяца назад +12

    This actually makes them look exavtly like they should

  • @ryanbolson23
    @ryanbolson23 4 месяца назад

    I’m loving all these videos lately man, keep up the good work!

  • @OldGeezerGaming337
    @OldGeezerGaming337 4 месяца назад

    Thanks! I did not know about these options other than the attachment pack. I will definitely be using these mods.

  • @arkgaharandan5881
    @arkgaharandan5881 4 месяца назад +1

    all of this started from postworld a game that had modular post apocalyptic weapons, someone saw it and decided to put it in fallout 4, the worst part of the pipe weapons is that they choose to put them into the game instead of classic fallout weapons they cut.

  • @AeronHale
    @AeronHale 3 месяца назад

    I just ordered a new laptop and plan on getting back into FO4 modding as soon as it shows up so this video couldn't have dropped at a better time lmao.
    I'll definitely have to do all this when I set things up. I love the look of the higher end pipe revolvers. The rifle in particular looks awesome and totally like something I would use.

  • @thesarcasticcatfish5215
    @thesarcasticcatfish5215 3 месяца назад

    The attachment pack made me love vanilla weapons again after 9000 hours. My single favourite mod.

  • @awkwardGardener
    @awkwardGardener 4 месяца назад

    The pipe gun retexture also looks really nice with the scrap pistol Pig's stealth weapon pack

  • @jh9794
    @jh9794 4 месяца назад +1

    Welded retexture and your attachment pack does a pretty good job for me. I'll probably try the Ramesh later.

  • @toakongu1
    @toakongu1 4 месяца назад

    Always thought the pipe revolver rifle looked stupid as hell, but your attachment pack making it look like a proper revolver rifle is so good

  • @Me-dc4jp
    @Me-dc4jp 4 месяца назад

    I've never been a big fan of pipe gun, I've always thought wouldn't it be cool to be able to convert the pipe gun into a gun that shoots arrows, so it can be used as a stealth weapon.
    Cheers for the mods and keep up the awesome work.

  • @--mynamejeff--
    @--mynamejeff-- 4 месяца назад

    I bet the pipe reanimating project will work with all these, they really enhance the reload and all.

  • @Draco19
    @Draco19 4 месяца назад

    Love seeing mod authors fix fallout4's pipe weapons.

  • @shinijoker42
    @shinijoker42 4 месяца назад +1

    Dak, since playing Fallout 4 (and first Fallout game) on Xbox for the first time in 2020, I have used vanilla pipe guns on and off. I have also used modded pipe guns that changed the appearance, calibers, stats and etc. Right now I am only using vanilla pipe weapons along with Munitions mod and Conversions.
    Thanks for the work you do 💪.

  • @KefkeWren
    @KefkeWren 4 месяца назад +2

    So, let me give the perspective of someone who actually doesn't mind the pipe guns as they are... I think the first change actually ends up looking fine. In fact, I think any of the changes _individually_ seem okay. However, I feel like the combined effect causes pipe guns to lose their identity. They don't look scrap-built any more, so they're not really pipe guns. Just... _guns._
    While the Pipe Guns that Bethesda gave us don't look very realistic, they do a good job of visually suggesting a weapon that was made out of salvaged bits of scrap. Whereas the accumulated effect of all the fixes to make them more realistic is to also make them look more manufactured, rather than cobbled together. Visual identity is a very important factor, even when it doesn't necessarily make sense (something Bethesda's "bad" guns are actually very good at). You especially want the parts of the gun the player is staring at in first person to look slapped together and made to work out of what was available, because those are the parts they're going to see most often. A nice scope, a normal-looking stock, and a ported barrel sheath give the "fixed" gun a very manufactured visual profile.
    Imagine instead if the scope looked to be made from a can that had been cut, wrapped tight over the polished and sanded down ends of two soda bottles, secured with a few too many hose clamps, and then very crudely welded together. Imagine if the stock had visible serious damage, which was "fixed" with too much wood glue, plus a few excess passes of duct tape...or even just the shovel handle stock from Nuka World. Suppose the receiver was very clearly made using a cut-up jerry can, electrical box, ammo container, or other bits of recognizable salvage, welded together. Suppose the barrel sheath wasn't a perfect curve with clean, evenly spaced holes, but a piece of a street sign that someone took a good sized spike and a hammer to and roughly punched the holes into by hand, then bent inward so that the ragged edges wouldn't be where they could cut up their hand. The general shape and arrangement of parts could still be the same, but by making it more obviously made out of garbage and scrap as opposed to "machined in a workshop, just handmade", it would completely change how the weapon _feels_ to use.

  • @YorkGod1
    @YorkGod1 4 месяца назад +2

    love makeshift & pipe weapons in the wasteland!

  • @Goatcha_M
    @Goatcha_M 3 месяца назад

    The non-functioning part of how they look isn't just that they look fragile and inclined to explode.
    They also lack feeding mechanisms and other essential elements.

  • @matheusmelisguerrapeixe2330
    @matheusmelisguerrapeixe2330 4 месяца назад +2

    Hey Dak, jk has a mod that remeshes the barrel position of the pipe guns to be lower. With this mod the pipe guns looks like they work like HK guns. It also gives the bolt-actions an internal mag.

  • @gurl5496
    @gurl5496 4 месяца назад

    thanks king
    i was avoiding pipe guns like plague even in early game but now i might give them a chance (maybe)

  • @MasonStevens9863
    @MasonStevens9863 4 месяца назад +1

    I just have two mods: One of them adds probably over 1,000 customization options for Pipe Weapons (and every other gun in the game), letting you make them OP beyond certain late game weapons, and I have a mod that makes them go from orange to...actual grey-ish silver pipes.

    • @tree_of_peace
      @tree_of_peace 3 месяца назад

      which mods are you using?
      i liked dak's general ideas, but i feel that the pipe guns don't need to look more robust, they just need to be less orange and more customizable.

    • @MasonStevens9863
      @MasonStevens9863 3 месяца назад

      @@tree_of_peace My Game Pass has been down for a few months and I don't feel enough love for my games to renew the subscription, so I honestly cannot remember.

    • @tree_of_peace
      @tree_of_peace 3 месяца назад

      honestly, fair enough. thanks anyway, have a good one.

  • @aderodtheeternal5262
    @aderodtheeternal5262 4 месяца назад +2

    Main character can build nuclear reactor but wastelander gunsmith can make some kind of uzi, sten or something? Even during WW2 people make better weapons under occupation.
    Most of the time i just completely remove those weapons, but then low level super mutants attack me with bare hands...

    • @christiancinnabars1402
      @christiancinnabars1402 4 месяца назад +1

      Player character after a few _days_ of adventuring: *Casually reverse engineers a teleportation device out of wasteland scraps and hooks it up to a pre-existing teleporter*
      Gun tenders after 200 years of readily available documentation on creating metal, plastics, and firearms: 🤪

  • @fuselpeter5393
    @fuselpeter5393 4 месяца назад

    10:55 I love that pipe revolver sniper rifle. :)

  • @coycadaver
    @coycadaver 4 месяца назад

    A mod that does something similar to borderlands would make sense. A bunch of parts that can randomly roll of the gun. It would be a pain to make but a ram shackle pipe gun would not look uniform. Plus it would add some variation to stats.

  • @tatepatrick3095
    @tatepatrick3095 3 месяца назад +1

    I always hated how next to all the raiders had these and how the triggers are just nails and why do the people in vaults have them too?

  • @johnkirsch5479
    @johnkirsch5479 3 месяца назад

    Something I want to add is that the default chamberings for the automatic and the revolver (implied to be .38 Spl and all-but confirmed to be .45 ACP, respectively) make no sense, and if it weren't for 76 keeping them the same, I would suggest that Bethesda meant for it to be the other way around.

  • @Mabra51
    @Mabra51 4 месяца назад

    10:56 I love th idea of a revolver rifle.

  • @Pauloポール
    @Pauloポール 3 месяца назад

    3:58 There is also the Atomicolor mod which is lighter but not pretty or realistic.

  • @Buddy_gaming445
    @Buddy_gaming445 4 месяца назад

    I love the retexture and mesh of the pipe gun shows that American people know how to create their own self defense weapons

  • @swellfellow_6678
    @swellfellow_6678 4 месяца назад

    I mean as a general pointer the pipe guns have always been the bright orange even pre-war, there’s an issue of I believe guns and bullets that you can find showing off pipe weapons and them being that rusted orange colour as copper piping is a main component in pipe guns, hence the orange colouring

    • @deeplyt00ting
      @deeplyt00ting 4 месяца назад

      That would mean they would work even worse, since copper would absolutely not handle the pressure of firing rounds out of it repeatedly, at best you might look at 2 or 3 successfully fired rounds before either the gun just doesn't work, or it explodes in your hand.

  • @AndrewPatterson-xq4qk
    @AndrewPatterson-xq4qk 4 месяца назад

    My biggest concern has to be the 50.cal rounds. Mainly because the bolt action rifle dosent seem like it can actually fire rounds that big, so maybe pipe weapons can fix that? And I don’t mean just an ammo change, I mean totally different weapons. Like maybe a short range break action one or a shoulder mounted long range one, and these would look like some scav found the rounds and built the guns afterwards. Plus the rounds would deal automatic armor penetration cause I mean they are 50.caliber.

  • @zachariahm.kemper7406
    @zachariahm.kemper7406 4 месяца назад +1

    A neat idea I think would be a double barrel pipe revolver, like the double barrel revolving shot gun from battleborn, like if it's just scavenged metal what's stopping them from being like what about second barrel, I'd imagine it function just like the two shot legendary effect

    • @drivanradosivic1357
      @drivanradosivic1357 4 месяца назад

      as one of the rare few that played Battleborn, Ghalt's Revolved Shotgun acted by default as a 8 shot revolver that has two barrels and you can shot one barrel at a time and then switch to the next two shots or using the Helix System(MOBa leveling up that modifies your character) unlock the two shot mode where you practically have 4 shots with double the buckshot.
      that said, a Scrap tech version and a Manufactured version would be good or starting off scrap tech for standard modifications and then the improved modifications look like Manufactured parts would be great.

    • @zachariahm.kemper7406
      @zachariahm.kemper7406 4 месяца назад

      @@drivanradosivic1357 yeah I haven't played since the beta, thinking about getting the hacked version that is still playable since I always liked it more than overwatch or League, I liked playing as the mushroom guy, sucks Randy is Randy and didn't just make the game playable offline instead of messaging magician girls that are sub 18

  • @JanoschNr1
    @JanoschNr1 4 месяца назад +9

    Funfact, just today I learned that real luxury hunting rifles made in germany first get rusted on purpose then the rust gets removed they never really well explained why tho or I went brain afk.

    • @TheYardninja
      @TheYardninja 4 месяца назад +3

      its called Patina, looks nice, and you can control how it looks by barrel metal and chemicals used to oxidize it

    • @mrazbyte3150
      @mrazbyte3150 4 месяца назад +1

      +25% Rust Resistance

    • @jarink1
      @jarink1 4 месяца назад +3

      A lot of traditional gun bluing is actually a rusting process. I highly recommend Mark Novak, a gunsmith, who has several videos where he shows a lot of the process of applying these finishes. You rust the steel (in a controlled fashion) then boil it to convert the rust to a black oxide.

  • @donovanchau3483
    @donovanchau3483 2 месяца назад

    I think Bethesda forgets it’s actually not that hard to de-rust and blue steel especially if you’ve got the resources of a settlement

  • @sofielee4122
    @sofielee4122 4 месяца назад

    if there isn't a mod for the FGC-9, there should be. if there is an irl analogue to the pipe gun, it is the FGC-9 and hoffman tactical's printed ar15 lower

  • @kiokyyikune
    @kiokyyikune 4 месяца назад

    The ghouls just became a standard

  • @Rich-fr2yv
    @Rich-fr2yv 4 месяца назад +2

    The only thing I really didn't like about the pipe guns are the fact thag the magazines don't line up with the receiver, and the bolt action only loads one round to put six in the magazine. There was no reason both of those issues should have existed in the vanilla game

  • @Player1268X
    @Player1268X 4 месяца назад

    "Think carefully Dak, what you're about to do can make or break the community." Is quite literally what I said when I saw this in my recommended.

  • @bacd-nn2lg
    @bacd-nn2lg 4 месяца назад +2

    They should just remove them all, and then replace them with some of real world Homemade guns.

  • @Bill2Board
    @Bill2Board 4 месяца назад

    For me, the vanilla pipe guns quickly turn into my primary source of scrap metal, mostly for the reasons you mentioned in this video but also because their damage output is absolutely abysmal later in the game, especially with modded weapons. From what little testing I have done, the pipes seem to peak at around 50 or 60, while my current long-range weapon started out at 87 or so and, with all the mods I've done to it, is now over 100 in damage granted it is a mod weapon so it's probably a little op by Vanilla standards but I did choose the nerfed(vanilla-like) option when installing it, I also have an 'in case of boss fight' weapon that does over 200 I don't like to main that one though mostly because ammo is basically unobtanium but also because I feel a little dirty using it.

  • @connorbutters8479
    @connorbutters8479 4 месяца назад

    personally id' like to see fallout london's handmade guns in the base game

  • @Triboro100
    @Triboro100 4 месяца назад

    Two mods I will always sing praise for are Homemade Revolver and Crude-Blowback. Makeshift weapon mods based off the F4 concept art of what the pipe weapons should have looked like. Really hope one day someone makes a mod that either replaces the syringer with the pneumatic gun from Metro or give it an ammo type that functions like a small pellet/bullet

  • @HunterDarkWolf
    @HunterDarkWolf 4 месяца назад

    My number 1 issues with pipe weapons that stopped me from using most was the reflex sight

  • @SteveTheDeathStarGunner74
    @SteveTheDeathStarGunner74 4 месяца назад

    Have you looked at the makeshift weapons that Team Folon did in their mod Fallout : London? Those are similar to your concept of revamping these types of weapons.

  • @spaceman53
    @spaceman53 4 месяца назад

    i actually use exactly this list of mods, i also use Rohnald Vanilla Reanimation Project animations for pip guns, i wish they made more animations because i love the animations they make.

  • @dossiebigham9113
    @dossiebigham9113 4 месяца назад

    Now the only other issue I have is the lack of varying designs or types. So I'd consider something like the pipe carbine for a more dedicated assault/service rifle role and maybe something like the Crude Blowback as a analog to the combat rifle and far as pipe shotguns go you have options but I'd suggest the Cranky shotgun or the makeshift pipe shotgun unless you want to try rebalancing something like the pipe shotgun collection.
    I could also see replacing the regular double barrel with the pipe versions model like it fits no problem and making any legendary or unique the pre-war double barrel.
    I'd also look at a pipe weapon idea I like a lot but never seen anyone review I believe it's called the spear pipe rifle and it's a pipe gun with a really long barrel and a big heavy bayonet because it's main use is melee though you can still shoot and kill things.

  • @CreativeUsernameHere-r1k
    @CreativeUsernameHere-r1k 4 месяца назад

    After replacing basically every bit of the pip guns niw they are cool.

  • @nilsmadej9091
    @nilsmadej9091 4 месяца назад

    I definitely am one of those people who appreciates the pipe guns for what they are. I do wish they were structured so that they actually can function, more customization options and not just one or two ways to max it out (which is a problem for nearly all guns, only one upgrade set is the best).
    These mods address most of my issues, I'd change the metal box to be a bit smaller though, like in some of the real life makeshift weapons, but all in all this is great.

  • @FateHour
    @FateHour 4 месяца назад

    vanilla reanimation project (i think is the title) also reanimates the pipe guns which is a NEED

  • @Triaxx2
    @Triaxx2 4 месяца назад

    Honestly I've been using Acacyn's darker pipe weapon retextures since it first came out.

  • @H3llr4z0r
    @H3llr4z0r 3 месяца назад

    I have played Fallout 4 so many times, and in every playthrough, I refuse to use a pipe weapon

  • @skippy2987
    @skippy2987 4 месяца назад

    The biggest problem I have with them isn't the weapons themselves (although I do agree with all your points). It's the game scaling system. It railroads you into choosing perks that maximise one weapon type and you drop pipe weapons *really fast* when that happens.
    I'm currently playing with a mod that removes level based health scaling (amongst many other things) and has rebalanced the weapons so that 70%-ish of the damage comes from the cartridge, not the receiver it's placed in. Pipe weapons *are* still a bit worse than normal weapons, but there's much less auto-fire debuff* and if you somehow run out of ammo endgame, that .38 pipe auto that you found beside your last victim can definitely still take down the next largely unarmoured lvl 50 raider in 3-4 rounds, if you can hit them with it.
    *much less ammo found in the wild too, so auto is definitely still a decision and not a certainty.

  • @naomy1701
    @naomy1701 4 месяца назад

    i like Pipeweapons, or rather the idea of it, but they have to look somewhat functional, else they break the suspense of disbelieve and become a bother. great way to fix them ^^

  • @Tundraviper41
    @Tundraviper41 4 месяца назад

    Imagine a dedicated pipe gun 50 cal.
    My concept would be...
    The barrel would be made with a larger and more durable metal pipe from a house or something. To load it, you pull an improvised bolt back and place the bullet in the chamber from above before closing the bolt and locking the bolt closed. The stock would be partially see-through, showing a spring used to mitigate recoil. An attachment for a muzzle break would visually add a small, welded metal box with gas vents in the sides of the box to make the recoil safer for you and the gun
    And of course, it's a single shot weapon before it has to be reloaded.

  • @drivanradosivic1357
    @drivanradosivic1357 4 месяца назад

    for me, the Pipe guns are a good IDEA both in game play for early game items and environmental story tells of Scrap tech guns, bad execution, so this video helps the Pipe guns getting good scrap tech. I would have given the scrap tech something like video list of mods to make them better, as well as for the higher pressure guns something like a one shot Makeshift big caliber sniper rifle, as well as something like a Scrap tech crank gun LMG for Accuracy by Volume type additions, Scrap tech shotguns like a scrap tech single shot pipe shotgun(flare gun animations for a shotgun both .410 and 12g), handgun shotguns(over under and side by side with pistol stocks for .410 and 12g), something like a pipe shotgun break action, crank cylinder shotgun, and even a either pump action and/or lever action scrap tech variant and all get a better Manufactured version of all of this.

  • @krystopherjohnson2082
    @krystopherjohnson2082 4 месяца назад

    I was always trying to make them look more viable and realistic- usually I would replace them with various weapons.
    Generally I would replace the bolt action with either the Lee Enfield, the M1 Garand, the Mosin Nagant or the Kar98. The revolver I would replace with the .38 Revolver mod that was made with the intention of replacing the pipe revolver. For the pistol, I used various mods- usually something like the Tomakuzi-9 mod. The Pipe Rifle meshes were replaced with those of the vanilla handmade rifle.
    I normally replace the Handmade Rifle with an AK mod, though which one depends on my mood when I go looking. My favorite is probably the AKM Complex mod, or the AKM- Assault Rifle mod.
    I also typically replace the assault rifle and/or combat rifle with the Service Rifle Redux mod that has all the Armory Project mods to go with it. I like replacing the submachine gun with an actual Tommy Gun- or a Grease Gun.
    I usually prefer to use lore-friendly weapons that at least LOOK like they belong in the world-space. Thus I'm really glad to have found this video since I can now keep the spirit of the vanilla pipe guns while also making them look realistic.

  • @tomshepard9050
    @tomshepard9050 4 месяца назад

    You truly are the SHEPPARD of the wasteland.

  • @ryanartward
    @ryanartward Месяц назад

    I think of Metro Exodus, and how the weapons felt so believably functional and yet so ridiculously junky.

  • @highgrove8545
    @highgrove8545 4 месяца назад

    My idea on how pipe weapons could be improved:
    SMG
    Modelled after either the Luty SMG or Sten gun.
    As a default they are open bolt and full auto.
    Can be modified to be closed bolt which gives them greater accuracy and a more "responsive" trigger (open bolt will have a slight delay between pulling the trigger and firing)
    Shotgun
    A slamfire shotgun.
    Can be modified to have a magazine giving it a slow "rapid" fire (pumping it back and forward).
    Bolt action
    The pistol looks like a welrod. When modified into a rifle it has a proper side bolt like on a standard bolt action rifle
    Starts off as a single shot. But can be modified to have a magazine.
    Can also be modified to use more powerful cartridges
    Revolver
    When reloading the entire cylinder is removed and replaced with a new one (similar to old cap and ball revolvers like the Remington New Model Army)

  • @mr.selyumor5402
    @mr.selyumor5402 4 месяца назад

    No ammo type variants and no weapon durability doomed these guns. If they were able to be modified extensively, shoot out whatever ammo and be repaired at a low cost - with the counter being that they break down and become unreliable without frequent maintenance, that would have made them a good addition to 4, with all the scrapping you do in that game.

  • @stevenstocker9873
    @stevenstocker9873 4 месяца назад +1

    Would be cool get the concept art crude blowback and add parts from the attachment pack. Would that be a remesh or a replacer?

  • @Jodie-G198
    @Jodie-G198 4 месяца назад

    I'm gonna gave to give Micalov's retexture* a spin.
    For the longest time, I used jkruse's remesh just because it looked the most sensible for me (Pipe Gun's bolt lines up with the bore; the Bolt-Action has an integral mag). Yet, no extra features and options for better metal textures.
    -
    *remesh, not retexture. Oops.

  • @reedsrenderson2361
    @reedsrenderson2361 4 месяца назад

    I just use true damage and scourge to make any weapon a good weapon. The issue for me and the pipe weapons where just how fast you leave the early game (after saving Nick). Unless you neglect to grab any of the smgs on the ground, they really struggle here.

  • @steambub
    @steambub 4 месяца назад

    This is a great resource, but the problem I have is the bolt and magazine not lining up on the pipe rifle and pistol. That was my major problem with them.

  • @Aegxs
    @Aegxs 4 месяца назад

    One issue that these mods don’t address is reducing how common they are. I feel that pipe guns should be less common than an entire city’s populace carrying one. Maybe more 10mm or sawed offs should be in inventories of NPCs like settlers or scavengers

  • @JeffHikari
    @JeffHikari 4 месяца назад

    Huh, the pipe gun with that new mesh looks a little like the Luty SMG. I'm still surprised that no modder has put one into the game.