The Painful Truth Behind Meta's VR Success : Why Developers Are Worried

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  • Опубликовано: 9 фев 2025
  • Meta's record-breaking VR revenues hide a troubling reality: VR developers are struggling, with many reporting 50-80% revenue drops. In this deep-dive investigation, we explore why major VR studios are shutting down, how Quest store changes are impacting developers, and what Meta's push towards free content means for the future of VR gaming. Featuring insights from UploadVR's investigation and real developer testimonials.
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Комментарии • 132

  • @Garett_The_Gamer
    @Garett_The_Gamer 7 часов назад +9

    Developer of Sail VR and Hard Drive here. Here's my thoughts:
    1. Free to Play + Micro Transactions is the Future (Why do you think Meta is pushing it so hard with Horizon Worlds?)
    2. The Devs who are complaining about the store changes need to stop relying on Store Discoverability (Focus on Social Media Marketing and Don't put Gorilla in your Game Title)
    3. VR isn't going anywhere but up (we've got 2 active games + 3 more in development + had our best month of Sales ever in Jan 2025)

    • @taurusshaman4881
      @taurusshaman4881 2 часа назад +1

      I agree with you 💯

    • @voiceofreason1629
      @voiceofreason1629 16 минут назад

      It will work temporarily to get sales, but it will get stale really fast. People aren't going to continue to by low quality junk forever, and eventually the cash cow will dry up.

    • @voiceofreason1629
      @voiceofreason1629 11 минут назад

      Not that your game is low quality junk...

  • @VadymLorens
    @VadymLorens День назад +56

    I am the owner of a VR studio. I am not worried, we are not closing. Developing 3 games now ;)

    • @SSKeKSS
      @SSKeKSS 23 часа назад

      what games \genre

    • @dtz1000
      @dtz1000 20 часов назад +1

      Pay to win crap, I'm sure.

    • @Lottar
      @Lottar 19 часов назад +1

      I Am Dog?

    • @JurOz1980
      @JurOz1980 18 часов назад

      AR games are to future. Like arcade cabinets with time crisis like games, pool, table tennis, flipper, boardgames

    • @DavidSmith-ef4eh
      @DavidSmith-ef4eh 17 часов назад

      do fitness games and you'll be fine.

  • @josemartins-game
    @josemartins-game День назад +23

    So, why do studios that don't do VR are closing down as well? The problem is not in VR. It's much broader than that.

    • @ClowdyHowdy
      @ClowdyHowdy День назад +2

      This isn't just a rule though. There are lots of studios that are doing really well and hiring. The problems that AAA studios are having are not always the same problems as AA or indie studios.

  • @Jay-Dub-Ay
    @Jay-Dub-Ay 12 часов назад +3

    I think it’s as simple as: Most gamers are not going to make their primary game mode “Strapping LEDs To Their Face” 😢

  • @SuperJonathanmatthew
    @SuperJonathanmatthew День назад +9

    This shift is 100% Metas fault and will ruin the entire standalone ecosystem(maybe not totally break it, but there will be a loong time if ever until content quality will be back to stuff like "Lone echo", "Half life alyx" etc.). It is insane how much slop is in the store now and how much it is drowning out the good games. They should not have bought out so many studios and then hollowed them out, they should not have brought the early access games into the main store. I realize they want the headsets to be more than just gaming consoles or productivity devices which are all good ideas and want metaverse to be an actual thing, but they need to stop abandoning all their old projects and studios to actually build a naturally evolving metaverse, and not decapitate everything that doesn't bring enough hype. the current metaverse from meta feels too hollow and to impermanent or so rigid and unchangeable to ever build anything of value because they could Rugpull your game or project or community at any point even if the community is willing to take the load of their hands. Honestly until they change their company philosophy in a missive way there is a very high chance that their metaverse will never actual take off. They should let people naturally develop stuff in their metaverse without the treat of destroying a community if a community is starting to die down just let it die naturally or switch to selfhosted servers to keep the ecosystem in case there is an uptick again. honestly an actual metaverse requires an active and passionate modding base beyond anything meta provides and there need to be way way less restrictions and way way more ways to properly moderate content not just from the headset but also from creators side to ensure children, teens and adults can have their separate spaces and experiences without harming each other while also having spaces like main worlds and hubs where everyone can interact, but meta is holding their content creation with too much of an iron grip to ever have the chance of getting of the ground in a proper way.

    • @dannylifted
      @dannylifted 10 часов назад +1

      It's convenient to blame the big bad corp but the fact is games cost more to develop then they sell. Making a game for 2+ years on a team of 5 or more people, just to sell it to a market that expects triple A quality for $20 doesn't work.

    • @alexl4342
      @alexl4342 9 часов назад +3

      Your rant has contradictions in it. First you say Meta ruined the ecosystem by letting too much "slop" drowned out the good games and then you ended your rant by saying Meta holds content creation with an iron grip pushing out the modding community, selfhosted servers etc. The less restrictions Meta puts on the store, the more "slop" we will get but the more restrictions Meta puts then the less control we have over our own ecosystem (Barriers to modding, sideloading, running our own servers, indie games that bypass Meta's store altogether etc.).

    • @SuperJonathanmatthew
      @SuperJonathanmatthew 8 часов назад +1

      @@alexl4342 my rant may be self contradictory on first glance but im talking about the store as well as their metaverse.
      granted i may have not properly indicated where i talk about each topic.
      They don't properly moderate or at least filter their digital storefront, causing slop to be very close to the best games available they are oversaturating their store and if you compare their store with how other game stores like steam or gog do it, it becomes very very clear just how horrible they manage their store and how atrocious their design language of ui and search tools in general is not just the store but their entire OS.
      And then their "metaverse" you just have to look how VR-Chat Second-Life and other metaverses are running things to see how insanely far behind and restrictive meta is and for the money they have its a design and management failure of biblical proportions. No platform is perfect and the community of VRChat can be seen as cringe or too strange for mainstream appeal, but that can be very easily solved by having sections of selfhosted servers that enforce certain rules like Avatar restrictions, dress codes and other management tools like age and content restrictions almost like websites but instead its VR worlds and servers. they can still enforce a backbone or certain APIs that ensure compliance with certain laws and safety standards for minors and so on, but in terms of what they "want" to build or at least what the word metaverse implies they are failing on a grand level.

    • @SuperJonathanmatthew
      @SuperJonathanmatthew 8 часов назад +1

      @dannylifted The problem isn't the games themselves its how you interact with the os and storfront and and everything in general meta is forcing an unsustainable hype cycle and the games that do rise above the slop don't get the Support they need unless they keep forever growing, which forces developers to go into in game transaction and dlc content. the games cant stand and grow naturally and then slowly become icons anymore, instead you have to make a game as cheap and as fast as possible and then continuously put more and more content updates onto it to stay afloat. this is also the reason there are so many slop knockoffs. the whole psychology of the ecosystem is f***ed.

    • @dannylifted
      @dannylifted 6 часов назад +2

      ​@ I agree with "instead you have to make a game as cheap and fast as possible and grow overtime". The game business has become a form of Kickstarter without the Kickstarter label. Games come out as prototypes, then if people seem to be interested and put money into it (basically crowd funding), then the game gradually grows until it's no longer prototype. The problem is that this isn't explicitly stated anywhere. It's a natural byproduct of the fact that games are too risky of an investment for companies (of all sizes) to commit years of development for one big release.
      I think we differ some on how much at fault meta is for this. Meta aside, the economic reality of game development is that the cost to make games has stayed constant or increased while the perceived value of games has dropped. On top of that users want regular updates, well how are developers being paid to regularly update a game that they sell one time for a fixed price? DLC or Subscription is only way and that shapes the types of games we are getting in the future.

  • @Haplite
    @Haplite День назад +10

    As a rather novice XR developer, i see that a big part of this issue at this state is that systems are constantly depricating for more intuitive systems for simple XR features like locomotion, interactivity etc. Seamless workflow for VR compared to flatscreen games because of optimization and lack of VR related "Community" support. Its out there but the greatness that VR can be is still lacking the Accessibility to new artists and developers. Thanks for the information and reading up, look forward to responses/thoughts on this. 🌟

    • @TezzRah
      @TezzRah День назад

      they wont push for that. as soon as it breaks out of the meta ecosystem they start losing money. its up to open source devs to push for webxr sites.

    • @TezzRah
      @TezzRah День назад

      and there is money to be made brother, godspeed.

    • @yewnyx
      @yewnyx 22 часа назад

      There are some open-source projects aiming to make it easier for indies to make VR games with less fuss, like BasisVR, but it's still somewhat early days.

  • @VidaVisionTvFilmProduction
    @VidaVisionTvFilmProduction 10 часов назад +1

    Fact that from Quest 1 to quest 3 the store had been ruined for propper games

  • @jpminetos
    @jpminetos День назад +2

    Pretty good analysis. Also should note that the “lower sales” are down for premium, but top free games are seeing ath revenue and user counts.
    Happy to chat about this for a future video.

  • @_nom_
    @_nom_ День назад +5

    It's the Horizon Store. Games are not put at the forefront.

    • @Nobody-Nowhere
      @Nobody-Nowhere День назад +1

      Its the meta standalone platform, it cant run real games.

    • @SolarpunkJackal
      @SolarpunkJackal 12 часов назад

      @@Nobody-Nowhere Actually it runs standalone Minecraft quite fine (also known as the current patreon version of Questcraft),
      but the problem is they're still trying to make all their new 'games' compatible on Quest 2, which is a terrible idea. It's like having to look at 3d games in the early 1980's. Total crap.
      I don't think Meta can make anything good though. What's the saying about evil again? It cannot create, it can only destroy?
      Well, add making endless official Gorilla tag clones for 8 year olds, to that, and ... yeah.

  • @siegfried19888
    @siegfried19888 22 часа назад +3

    Quest three is still my headset, but because of all this, I’m going back to buying all my games that can on steam VR

  • @patrikbaboumian
    @patrikbaboumian 14 часов назад

    The free-to-play venom is a general problem in gaming overall. META being even less smart and sustainable than the rest of the industry is not a surprise though.

  • @cybershellrev7083
    @cybershellrev7083 3 часа назад

    When I think about VR games, I always think about bad graphics, janky physics & half-baked experiences. Whether it's graphics or gameplay, poor quality control has never been good for any console or storefront.

  • @Cless_Aurion
    @Cless_Aurion День назад +3

    Oh boy! What a surprise! If only I hadn't predicted exactly this would happen to the industry if the Quest became a success and dragged down the VR gaming market to the f2p cancer that mobile gaming is! O:
    So surprising, wow!!
    But I'm just a PCVR fanboy, what do I know! Its not like I'm a gamedev that has been into VR since day one or anything.

  • @Lottar
    @Lottar 19 часов назад +2

    Honestly, I can't stand this toxic-optimism. It's been riddling the VR sphere from day 1 and it's prevented our community from honestly identifying and calling out all the shit that's been happening. From bad games to bad headsets to bad business practices from Meta. Stop it. What's happening now is very bad, VR is going to lose most of its serious devs, and it will be a long time before anyone serious will have the balls to try their luck in this wasteland of an ecosystem Meta is so carelessly yet thoroughly scorching.

    • @dannylifted
      @dannylifted 10 часов назад

      It's not just that though, people are simply not buying enough games at a high enough price to justify development. Makings games costs a lot of time and money to make, selling them into a market that complains if the price is anything more than $25 doesn't work. It's basic economics.

  • @mobility-tech
    @mobility-tech 21 час назад +5

    Interesting. I'm a 64 yr old guy who recently picked up on VR. My background is in engineering and design. I know I'm not a typical user. For me things like Horizon World are cartoonish junk - I've removed it. I am also not into blood and guts gaming - sorry, at my age I"m spiritually not there... I did get Aerofly as an occasional diversion but I'm not going to spend hours and hours glued to a pc for recreation/amusement. I want practical and purposeful uses for my investment. I sort of wonder if anyone is interested in developing stuff like that. Probably it costs too much to produce polished VR applications and the audience is too small. I think it is probably a mistake to assume everyone will be happy in a marketing environment pitched at say 15-25 year old - mostly males? or say if it was aimed at a 'professional' audience. Getting into VR for an older person is a deliberate choice rather than a generous Xmas present. The hardware itself is fairly expensive to do VR justice and in my opinion after all these years of experimentation/development the VR experience is only now of a standard the public can be happy with. Perhaps Meta could provide alternative portals into the VR experience - sort of like having a gaming room in the basement while mom and dad have their home office upstairs. Meta's existing presentation of VR serves the purpose but I don't imagine it attracts and keeps the attention of as many as it might.
    Ok so you can all carry on your game now.. 🙂

    • @JAHDUBProductions
      @JAHDUBProductions 14 часов назад

      I'm an older user too, although I don't have a Quest. I have HTC. I mostly look for art and design software. I want to get things done when I have a headset on. Sculpting is great in VR. I can do some things with it hooked up to a Steam Deck. Even more hooked to a Legion Go since it's windows. I think if VR companies marketed more productivity and variety, it would be even bigger. It'll probably take another company that's not in the game yet to do it.

    • @IKvASS
      @IKvASS 13 часов назад

      They are going backwards... Great games like Echo Arena were shuttered and garbage took over. So sad to see it happening

    • @Donotbelievethefalseprophets
      @Donotbelievethefalseprophets 6 часов назад

      Metal Gear VR game and Splinter Cell VR game would do well in VR.
      The problem is there is to much bloated cartoonist VR junk, garbage out there.
      The only decent VR game I would spend money on is Valve's Half Life Alex

  • @lvsoleri.ucdavis
    @lvsoleri.ucdavis День назад +1

    “The VR industry is collapsing in slow motion”
    vs
    “The reality is VR isn’t fully collapsing, it’s just kind of evolving and reshaping”

    • @dtz1000
      @dtz1000 20 часов назад

      Evolving into pay to win crap. Total rubbish now.

  • @TerraUnityCo
    @TerraUnityCo День назад +3

    IMHO, headset camera feed access along with better chips in Mixed Reality will make some waves for some time!

    • @Nobody-Nowhere
      @Nobody-Nowhere День назад +1

      the chips would need to be so much better for standalone to make sense, it wont happend in a long time. Gaming on a standalone has been a bad idea from the start.
      The Play for Dream MR is much more interesting headset, android apps with 4k4k oleds for movies etc & wireless for PCVR.

  • @treborcd
    @treborcd 20 часов назад +3

    I feel like standalone gaming will eventually die out, and everyone will switch back to PCVR.

    • @toututu2993
      @toututu2993 8 часов назад

      I would say standalone and pcvr is within different charm in itself. One is the best solution to play wireless natively and one is more full productivity and hardcare which have to be plugged on pc

    • @neuromancer5661
      @neuromancer5661 7 часов назад

      Uh I use my Quest 3 to do PCVR.

  • @PG13park
    @PG13park День назад +1

    I think this is a problem, but a lot of these trends are VR games becoming outdated and VR developer teams becoming outdated and reorganizing

  • @MozTS
    @MozTS День назад +1

    I remember what facebook did to the video content industry (bankrupted hundreds of companies and laid off tens of thousands because they knowingly lied about their video engagement)
    Meta is doing the same rug pull to game devs

  • @verng8864
    @verng8864 12 часов назад +1

    The VR industry went the wrong way when they decided to stop making AAA games for PCVR or even now console. If AAA Studios built amazing games like half-life Alyx for a wireless console system, the masses would buy into VR again. The PSVR2 is too clunky, the wire is horrible and the tiny lens sweet spot is excruciating. If Meta and Xbox collaborated on a wireless, high quality VR system, I believe the masses would come back. But everyone is sick of these cartoony child games Meta keeps pushing out. They could have built so many incredible games with the money wasted on the Metaverse it's sickening. Hire some of the coders from Valve that know what they're doing and get creating games similar to Half-Life Alyx. That's the only way to save the industry

  • @lets-disagree-peacefully
    @lets-disagree-peacefully 21 час назад +2

    This might show my ignorance in this field, but isn't this exactly what happened in mobile development, namely, with apple and the apple store?

  • @KaiCent
    @KaiCent 13 часов назад

    One big issue I have with Meta Quest in general is its shady practices. When it comes to AI, Meta is all about open source, but for the Quest, it's a different game. You buy the same headset for a higher price with a software lock removed, only to later pay €14 a month per headset-even if you're just a developer wanting to send out headsets with demos in Kiosk Mode. Exhibitions, schools, and similar use cases all have to pay that fee.
    Three years ago, I bought seven headsets for an exhibition and used the Quest Device Manager to set up some sort of kiosk mode. However, it didn’t work properly with hand tracking, as people could still access the setup screen, making the entire headset almost useless. This unnecessary restriction makes life harder for developers and creates friction between all parties-Meta, developers, customers, and even casual users.
    I eventually built my own workaround, but it took weeks of development to create a functioning kiosk system without rooting the device. I just hope Android XR will take a different approach, finally giving us an open OS for these still niche products-products that could have been so much more than what they are today.

  • @barrsm
    @barrsm День назад +3

    Unfortunately, not needing to market an app/game is a rare and usually temporary situation. Developers can't count on the store to market their game for them. Android XR will open up another store, this one presumably without a corporate need to push a social network over apps. Also, XR is a technology which lends itself to more kinds of apps than just traditional games. More people may be buying headsets but they may be buying it for niche apps such as Ace XR or others and not buying games.

    • @Cless_Aurion
      @Cless_Aurion День назад

      But the market place is a piece of crap. Especially when we have things like Steam to compare it to. Nevermind that they pivoted on purpose to mobile hardware, not because it was better, but because it allowed them to have their own store walled from the Steam.

    • @bslygh
      @bslygh 19 часов назад

      ​@Cless_Aurion i wouldn't put it past meta but I've never seen proof of it. I'm sure it factored in but also the ability to sell a 300 headset that doesn't need a gaming computer is a huge benefit to moving headsets.

    • @dannylifted
      @dannylifted 10 часов назад

      In addition to that, running an ad budget on a product that is selling for $25 (30% going to META) cuts so close to the bone that running advertising can break the business model altogether. If you profit margin is $14, evey dollar in advertising cuts into an already extremely low profit margin. Actually funding a team of people on numbers that low is extremely difficult. This ain't no gold rush

  • @BoltRM
    @BoltRM День назад +3

    Has Meta still not figured out how to do legs? 🤔

  • @Tattooniac
    @Tattooniac 12 часов назад

    The problem is, that people mostly only want VR headsets for PC simulation games. Like racing sims and flight sims. If they could incorporate using sim rigs with their meta VR games instead of having to use a quest controller, their product will grow exponentiously. Even though those games are great on the meta quest, there’s no integration with custom controls unless using the headset for PCVR games

  • @BoltRM
    @BoltRM День назад +1

    Too many games competing was the downfall of home console gaming in the 80s.
    Funding game studios will dry up

  • @jklappenbach
    @jklappenbach 16 минут назад

    The takehome here?
    If you're an indie studio, and you want to stay open for the long haul, DON'T LET META BUY YOU.
    For the love of Pete, they're just going to milk you and toss you when they're done with you.

  • @SargonDragon
    @SargonDragon 7 часов назад

    VR gaming is eventually going to normalize into two distinct tracks just like we see in PC/console gaming vs smartphone gaming. And for exactly the same reasons as their flat gaming counterparts.
    Quests run on mobile phone chipsets. With the flooding of artificially low priced Quests onto the market, there was a shift away from PCVR gaming to trying to run the same games on standalone. But this is very hard for game devs to pull off on this much weaker hardware. It's pulled that style of VR gaming backwards as games were dumbed down, and it's led to excessive effort being required to optimize their games even after reducing their scope.
    Mobile chipsets are much better suited to running lo fi casual gaming experiences. Free to play games and the like. This is what's popular in mobile phone gaming. And that's the shift we're seeing in Meta's store.
    What we're going to see is developers of "premium games" going back to PCVR and PSVR2 which will produce a resurgence in those platforms (which haven't been nearly as dead as is often reported by the media). Eventually we will see both tracks of VR gaming healthy on their respective platforms.

  • @Driver___
    @Driver___ 6 часов назад

    Meta's Horizon Worlds is just the most soulless corporate bland piece of crap you can imagine. The mere sight of it gives depressing and suicidal

  • @Timothy271279
    @Timothy271279 20 минут назад

    Mixed reality is probably the best way most people get motion sickness. Or find a way for full body interaction

  • @hiabex
    @hiabex 14 часов назад

    I sincerely hope that someone, maybe Valve sees an opportunity to steal the VR gaming crown from Meta. The more you see what tMeta are about, the more they demonstrate what a toxic company they are.

  • @DemonRings
    @DemonRings 8 часов назад

    VR games give me the same thrill I use to get on flat screen games when I was a kid

  • @paulbellino5330
    @paulbellino5330 Час назад

    META is squandering opportunities They need to have a few different sides to their company. One Adult Entertainment and games. One kid Friendly, and one productivity. One headset that can do it all.

  • @SolarpunkJackal
    @SolarpunkJackal 13 часов назад +1

    Meta or anyone with a standalone device that made a standalone game mix of Minecraft and VRChat with cool or sexy NPCs to battle or recruit, would make untold billions and everyone would happily be on their headset forever. I'd prefer 7 Days to Die meets VRChat, or Valheim meets VRChat, though. Not a fan of infantile graphics designed to attract 6 year olds, or designed to attract the men who are attracted to 6 year olds.

  • @stevedoetsch
    @stevedoetsch 16 часов назад

    Meta loses money on Quest sales, and it's subsidized by Meta itself, to gain a larger market presence.

  • @ADHD_Dolan
    @ADHD_Dolan 21 час назад +1

    Meta is trying to grab up market share by catering to the broke kids and home entertainment markets. But that’s not going to be profitable enough for anyone but Meta long-term and developers will take other storefronts more seriously as a result.
    Competition for the adult money market from other VR platforms will force them to shift focus, or they will become the “broke kids” and “cell-phone” games platform.

    • @sqwert654
      @sqwert654 16 часов назад

      Gah that's exactly why I quit iOS dev years ago....

  • @toututu2993
    @toututu2993 8 часов назад

    The more people try vr and continue learning about it, the more people will find the technology is far superior than any device so their love it and keep using it and buy more games. I will say it grows quite slowly but pretty steadily, is just those ignorants people whom never tried vr making it sound bad. I'm pretty sure you'll love VR 1,000x more than you ever think

  • @c6jones720
    @c6jones720 День назад +2

    Diversify? Start with PC VR but produce the game is such a way that it can be easily ported to PSVR and standalone, surely you ave to make some money in one of those markets.

    • @virtualmind9341
      @virtualmind9341 День назад +3

      The reality is the other way around. Focus mobile and then just make PC somewhat work so they can grab the steam money.
      Most titles that support multiple platforms are crippling their PC versions so its less work to make both coexist.
      Even big AAA game titles like Elden Ring manage to cripple their PC port, with just supporting console and PC, which are not even that far apart.
      60 fps lock and controls are not enjoyable on mouse and keyboard. How many millions of budget did they have again?
      So it seems that it's not that easy, since you also have to duplicate your whole QA process and optimize for more specs. OR you just skip that step.
      Since many studios cripple their PC ports, I assume its proven to be financially better for the studios to really focus on only one and then dump their obviously mobile focused crap on PC.
      And then they wonder why their games don't sell well on PC. Who could have guessed?

  • @golongself
    @golongself День назад

    VR is a small market, it's also very fragmented. There are many games that only appeal to a small group in the small market. Store fronts are not good enough to link players to games they would like. So they just push the same stuff to everyone.

  • @vega7865
    @vega7865 День назад +1

    Good analysis, i like the optimistic outlook of a "changing" customer base rather than industry collapse. Interested in seeing how devs adapt

  • @jjsavior
    @jjsavior 5 часов назад

    I think you are right in these people needing to shift their strategy. However, everyone embracing in-game microtransactions will just put vr in the same position as the rest of the gaming industry in a few short years. However, the fact that there is such a variation of content in vr, could bode well for microtransactions. For example, just paying for new experiences in a travel app for instance. Or paying for new concerts in a concert app.
    Personally, I feel Meta needs to realize that soon they will not be the only game in town. Not only do they have to contend with PSVR2, but android XR powered by its own Google UI is about to be released this year. Even Apple, I'm sure will be making new efforts into vr in the near future.

  • @babyspine
    @babyspine 8 часов назад

    VR is fine, it's not going anywhere

  • @DeeSaxVR
    @DeeSaxVR 2 часа назад

    Working on a similar video, subscribed! Great work and research!

  • @RobertA-hq3vz
    @RobertA-hq3vz 4 часа назад

    Meta Worlds has become a default baby sister. As did RECroom. Which has driven the adults away. The VR community will buy games but only if they're quality VR games. Games like HLA, and Batman Arkham shadow are must buys for adult VR enthusiasts.

  • @saguzgamer4854
    @saguzgamer4854 10 часов назад

    I JUST GOT INTO VR PLEASE THIS CANT BE HAPPENING

  • @MeowtualRealityGamecat
    @MeowtualRealityGamecat 9 часов назад

    I see more and more devs saying they sold more of there games on psve2 and now I can see why, in a way its better for me as have a psvr2 and love most of the amazing offerings we have been getting over last 2 years. The library is starting to look top-notch like the psve when that was running flat out. Anyway I wouldn't say vr is dying but improving over time.

  • @lightoflifegames7227
    @lightoflifegames7227 День назад

    Don't listen to this negative stuff, there were and always will be "problems". I think it was COVID who made a boost, and after interest lowered so a lot of people were fired, except devs who were more skilled.

  • @ozten
    @ozten День назад

    It seems like an opportunity for Sidequest or another marketplace to build the definitive Quest app store. Risky strategy, but if they are going to have a garbage store, I would 100% switch to a better one.

  • @steffendetrick
    @steffendetrick 11 часов назад

    These changes suck don’t know that I’ll buy another Quest headset. I’ve owned a rift s, Quest2, Quest 3 but don’t think I’ll buy the 4. If somebody releases a good wireless PCVR option I’ll pay more for that then to support Meta. I had no problems at all, supporting the Quest before this, but I hate the direction they are going. I also knew app lab was going to be a mess once it was moved to the store page. App lab should’ve been its own separate section within the store page. The entire design of their store page is pretty terrible. It’s almost like digging through garbage to find good games. I feel bad for a lot of these developers that made great games like genotype and propagation etc.

  • @anshulkale3999
    @anshulkale3999 День назад +4

    Man, what should i do then. I have just started to go into the vr developer field.
    Should I spend time to learn these technologies or just do the AI stuff, datascience and etc etc

    • @PG13park
      @PG13park День назад +3

      If the studios leave then there’s more space for you 🫵

    • @ozten
      @ozten День назад

      Much of the skillset is the same for flatscreen 3D games.

    • @_nom_
      @_nom_ День назад

      You don't just start in VR. Don't worry, you're still a noob.

  • @ybfxtv
    @ybfxtv 20 часов назад

    i just had dry eyes from vr the first time in my life, it sucks so much i almost lost my vision, of course vr is far from ready for mass adoption its a potentially harmful technology

  • @voiceofreason1629
    @voiceofreason1629 46 минут назад

    We're this many years into mainstream vr, and I have to be honest. I still don't feel like there are very many good games. Horizons is garbage! It's full of little kids, and the games are mostly junk. And let's be honest, when one of your leading games is (Job Simulator), that is probably a good indicator that your (main demographic) doesn't have jobs, (aka a bunch of kids). However, your (target demographic), (aka the people with jobs) aren't getting the mature level of entertainment to keep us coming back with our wallets open. I'm not saying kids shouldn't have fun and get to play games, but why are they mingling with random adults in the game space?
    Where are the single players JRPG's? Why are the WRPG's still basically 1 hour tech demos? Most of the games lack any kind of story driven narrative or depth. Not to mention the lack of complexity in stats, items, and character progression.

  • @googleslocik
    @googleslocik День назад +1

    The market is crashing under an endless flow of cheap low effort shovelware flow.
    And Meta instead of creating its own Mario and Zelda were too busy fuing some of the worst and most buggy games like Asgards Wrath, while Batman VR took way too long to come out.

  • @Trilogysworld
    @Trilogysworld 10 часов назад

    They need to develop call of duty VR who ever makes that will be rich

  • @SaoGalaxVr
    @SaoGalaxVr 21 час назад

    I know people write that meta shut down ready at dawn but did ready at dawn pitch a new game, working on a new game , or adapt . asgard and batman came from the studios under oculus , and i'm sure that more games are coming form the other studios that are still there. as far as meta support 3rd party studios that ship as sailed from the usual way. A large part of the new users are way younger then 20 i know that from the 10 headsets i have help purchase and recommend to family that have picked one up.
    it's at most 10 new apps/games in the store each month and they are mostly genres people are not interested in. fps, horror, battle royal are dominated and decapitating each other only so many multi player games of a certain type can get all the player base when they crossover.

  • @neuromancer5661
    @neuromancer5661 9 часов назад

    Why would I spend money on VR Games when I can spend time in VRChat with my friends? I'd sooner spend that money on better VR hardware. Oh and Horizon Worlds? That's just lame. That said I did buy Walkabout Golf on Meta Store (would have bought it on steam instead if it were available there). I also bought Dragon Fist VR Kung Fu, Asseto Corsa, and Dirt Rally 2 on Steam.

  • @Techne89
    @Techne89 7 часов назад

    To be honest I am not fun VR other than creative tools. On the other hand I enjoy MR games or AR games what ever the right terminology…. As designer and researcher I started to design MR experiences ( non game most of the times) …. For me digi-physical hybrid is sweet spot…

  • @BenieTheDragon
    @BenieTheDragon 36 минут назад

    I don't see a problem. ..I mean I DO, but this problem just might have an easy solution. Granted, I'm NO game dev, so my opinions are trash.
    Maybe use Steam, and make your game both Quest and PC-VR compatible? But I guess this would cost way too money and time.
    Plus... I have never seen (or been informed of) a Steam like sale in the Meta Store. So I don't really buy many Quest only games (as I'm more PC-VR with Virtual Desktop).

  • @IKvASS
    @IKvASS 13 часов назад

    Meta store is garbage. I stopped even looking there because I can't find anything. There is too much shovelware that compete with games that are actually good.

  • @reggMence
    @reggMence 16 часов назад

    Metas hardware is good but their ecosystem and software is buns. Plug it in and just do SteamVR

  • @ElaztikaVR
    @ElaztikaVR 20 часов назад +1

    YT recommended your video. I like some of the stuff you talk about. I enjoy VR games to some extent, but as a VR content creator, not everything in VR needs to be only about games! The true potential is moderate to great quality real-life 3D video experiences made by people with phone cameras like integrated VR180 or spatial video cameras that can record seamlessly and easily upload it to a VR platform to watch. It doesn't either have to be only corporations with big budgets making VR content and setting the narrative. I play games occasionally, but it's not a priority. If there were more uses other than games in VR, I believe this would get to the next level. RUclips didn't grow just because some companies or users had expensive cameras and could edit and upload them videos. RUclips grew because the cameras became more affordable, and regular “Joe” could upload videos to the platform. If easy-to-use consumer VR cameras are in the market and the VR headsets promote an easy-to-use platform to upload seamless VR videos, this will guide the next stage of VR for the masses. Until then, there need to be more Rick and Morty-like games out there, wild and sarcastic. Grand video by the way, bravo! New sub. PD, your voice sounded a little bit like the other faceless VR channel I follow, @ThrillSeekerVR

  • @vallenshield4236
    @vallenshield4236 12 часов назад

    I cant wat for steam comes out with its own stand alone meta is becoming a tyrannical overlord.

  • @paulbellino5330
    @paulbellino5330 5 часов назад

    LMAO....the long and the short of it. Kids don't have money and want Cheap or free. Adults with money don't want all that cartoonish nonsense. META get your shit together any idiot can see what is happening.

  • @paranormalsoup
    @paranormalsoup 12 часов назад

    Make better premium games! Batman is awesome! Hitman is a total let down! I don’t need another job simulator or bartender game! Contractors Shodown Exfilzone is what I’m addicted to but if they could make a good multiplayer flying game like Star Wars Squadrons I would be in heaven! We just need more premium games like Batman and multiplayer games like Contractors Showdown.

  • @RangerVRb2
    @RangerVRb2 День назад +2

    Hehe fist comment

    • @stevedoetsch
      @stevedoetsch 16 часов назад +1

      First reply!!!!!! YEEEEEAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!

  • @DavidSmith-ef4eh
    @DavidSmith-ef4eh 17 часов назад

    The truth is, nobody wants to play games in VR. Firstly, you need a huge space for immersion and for safety. You just loose orientation and there is a huge chance of you swinging your controller against your tv or wall. Then there is motion sicknes and the game traversal is a joke... Teleport, or slowly turn like on a turn table via sticks.
    Only usecase for VR is fitness games lol.

    • @sqwert654
      @sqwert654 16 часов назад +1

      Live racing games and shooting games in VR

    • @highpraise-highcritic
      @highpraise-highcritic 16 часов назад

      DavidSmith rambles about himself like it's the world ... go on little king get it all out there so you can feel better.

    • @DavidSmith-ef4eh
      @DavidSmith-ef4eh 16 часов назад

      @ Tested it myself. Tried playing some of those top rated VR games, and turns out, they are not fun at all. But fitness games are a legit use case though.

    • @baumstark007
      @baumstark007 16 часов назад

      ​@@DavidSmith-ef4eh might be true for you, not true for everyone. I find most fitness apps boring and I'd rather game.

    • @highpraise-highcritic
      @highpraise-highcritic 15 часов назад

      @@DavidSmith-ef4eh Exactly .. YOU tested it yourself. Thanks for your opinion .. but many people disagree with your take- which was my point.
      They are fun. Quite fun actually and immersive in a way that's impossible on the flat screen experience. That said it's not for everyone.
      Your original comment is painting an inaccurate picture based on your experience.

  • @BroguBro
    @BroguBro 10 часов назад

    VR is just not good. you're all being delusional

  • @allecazzam8224
    @allecazzam8224 4 часа назад

    VR is dead. No one wants to play N64 graphics and 99% first person shooters. AR is where it’s at.

  • @vrostygame
    @vrostygame День назад +1

    🫳
    ☃️…….🔥