Fist Full of Shrimp
Fist Full of Shrimp
  • Видео 89
  • Просмотров 671 794
Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer
Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed with tools designed to save you time and boost your projects.
The XR Interaction Toolkit 3.0 introduces significant improvements like the new Input System, making VR development smoother and more efficient. Learn about unique hand gestures, and advanced interaction models like the Near-Far Interactor ...
Просмотров: 4 292

Видео

How To Unlock Stunning Recordings with Meta Quest Developer Hub!
Просмотров 51621 день назад
Unlock the potential of your Meta Quest recordings with the Meta Quest Developer Hub! In this tutorial, I'll guide you through the essential tools and features of the Developer Hub, helping you create stunning recordings effortlessly. Whether you're a beginner or an experienced developer, you'll find tips and tricks to elevate your content and engage your audience. Don't miss out on transformin...
How to Publish Your Game on SideQuest : New Developer Hub!
Просмотров 410Месяц назад
SideQuest is one of the best platforms any VR Developer can use to promote their early access games. It looks like our friends at SideQuest have added a new Developer Hub and more options to link our games on their platform. In this tutorial, I'll be going over how to publish your game on SideQuest using all these new tools! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscrib...
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
Просмотров 625Месяц назад
There are three big platforms you should consider when developing your Meta Quest game. Those platforms are the Meta Quest Store, Sidequest and AppLab. Each one of these platforms serve a specific role for your game and will help you along your VR development journey. Just make sure to use them correctly, or you might end up making a game that was destined to fail from the beginning. ► 🍤Support...
What Makes Horizon OS a Game Changer for VR Developers?
Просмотров 1,6 тыс.Месяц назад
Let's talk about Meta's big announcement, which is their new operating system called Horizon OS. As Unity VR developers, this announcement has some major implications if all goes according to plan for Meta. This could be good news, great news and possibly bad news all rolled into one! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscribe For Shrimple Tutorials: www.youtube.com...
The Unity Asset Store's Best VR Assets
Просмотров 2,7 тыс.2 месяца назад
If you're wondering what the Best VR Assets are in the Unity Asset Store, then look no further! With some of these assets, you could begin to recreate ground breaking games like Boneworks. When you're working as a solo dev, purchasing assets can save you a ton of time. I have an unhealthy addiction to buying assets, so here are some of my favorites. ► 🍤Support the channel🍤 Patreon: patreon.com/...
How to Get Gorilla Tag Movement Fast in Unity
Просмотров 1,5 тыс.2 месяца назад
If you've ever wondered how to make a Gorilla Tag fan game, I'll have you replicating the movement in 4 minutes. We'll be using the Unity game engine and some amazing code! Luckily, for anyone interested in Gorilla Tag and it's unique move mechanic, the developer actually provides the code on their Github! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscribe For Shrimple Tuto...
How To Add Haptic Feedback for UI and Interactable Objects
Просмотров 7132 месяца назад
Do you feel that? If you don't, then your VR game is lacking something vital! We're talking about haptics and how to implement them! You'll learn how to use Direct/Ray Interactor to produce haptics events. I'll also show you how to get haptic feedback when interacting with in game UI and Menus. VR is meant to be a completely immersive experience and if you're not notifying the player of things ...
How To Open Doors Easily in Unity With Trigger Events
Просмотров 1,1 тыс.2 месяца назад
We're doing some more Unity basics with Trigger Events to help open up a door! With the use of triggers, colliders, and animations, we'll have this door opening in no time! This is the easiest way to open up a door for our players. 🍤 Support the Channel: Your support fuels this channel! Check out my Patreon for exclusive content, behind-the-scenes looks, and special perks! www.patreon.com/FistF...
How to Make the Perfect Omelette
Просмотров 5302 месяца назад
In todays video, we're exploring something simple, easy and shockingly tasty. We're learning how to make a French Omelette! You don't need to be a pro to make this one. With 3 eggs, butter and some salt, you'll have yourself the perfect breakfast that can wow any guest.
Unity GDC 2024 : VR Development Just Got A Ton Easier
Просмотров 1,7 тыс.2 месяца назад
GDC 2024 is here and Unity recently showed off their roadmap for Unity 6! As a passionate Unity VR Developer, I've sifted through the vast array of updates and enhancements to bring you a curated list of game-changers that Unity 6 promises to deliver. 🍤 Support the Channel: Your support fuels this channel! Check out my Patreon for exclusive content, behind-the-scenes looks, and special perks! w...
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
Просмотров 4693 месяца назад
Part 1 Found Here! ruclips.net/video/dyGSSg-SFMw/видео.html Choosing the right door when developing with the XR Interaction Toolkit can be a bit of a pain. Do you want a door that opens up when the player enters an area? Or do you want a door that the player can grab the handle and push open? I say! Why not both!?! In this two-part tutorial series, I'll be teaching you how to make a Grab Intera...
Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
Просмотров 9483 месяца назад
Choosing the right door when developing with the XR Interaction Toolkit can be a bit of a pain. Do you want a door that opens up when the player enters an area? Or do you want a door that the player can grab the handle and push open? I say! Why not both!?! In this two-part tutorial series, I'll be teaching you how to make a Grab Interactable door but also how to animate that door once your play...
The Love Bytes VR Jam Results!!!
Просмотров 2523 месяца назад
What a fun Jam it's been. Whether you participated or not, check out this video an see what amazing things our VR Dev community has put together in one week. 🥉 Congrats to our third place winner, CatLoveVR by TribeImmerssivePaula : A truly great game that was visually impressive and carried a heart warming punch of the different aspects of love! 🥉A special shout out to Edenis who also tied for ...
Mapping Inputs to Actions in Unity VR!
Просмотров 2,3 тыс.3 месяца назад
Learn how to effortlessly map inputs using Unity's Input System! I keep things simple for this tutorial and you'll learn how to toggle a menu on and off by mapping the menu button to the toggle action. As simple as it is, learning how to map actions and inputs is vital for an VR/AR developer. 🍤 Support the Channel: Dive deeper into XR development with exclusive content and perks by checking out...
The Love Byte VR Jam Theme Announcement!
Просмотров 2604 месяца назад
The Love Byte VR Jam Theme Announcement!
VR Development Suffers from an Ancient Curse
Просмотров 8824 месяца назад
VR Development Suffers from an Ancient Curse
Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo
Просмотров 4774 месяца назад
Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo
Love Bytes VR Game Jam Announcement 2024
Просмотров 5234 месяца назад
Love Bytes VR Game Jam Announcement 2024
Your Game Should Acknowledge Your Player’s Actions : Unity XR Interaction Toolkit Affordance System
Просмотров 3,3 тыс.4 месяца назад
Your Game Should Acknowledge Your Player’s Actions : Unity XR Interaction Toolkit Affordance System
Perfecting Shadows in Unity: Introductory Guide with Troubleshooting!
Просмотров 3,5 тыс.5 месяцев назад
Perfecting Shadows in Unity: Introductory Guide with Troubleshooting!
UNITY VR XR INTERACTION TOOLKIT : UNLOCKING THE POWER OF GRAB MOVEMENT
Просмотров 2,4 тыс.5 месяцев назад
UNITY VR XR INTERACTION TOOLKIT : UNLOCKING THE POWER OF GRAB MOVEMENT
Light Up Your Game : Unity Lighting Essentials!
Просмотров 25 тыс.5 месяцев назад
Light Up Your Game : Unity Lighting Essentials!
How to Make a Stereoscopic Video Player in Unity
Просмотров 1,3 тыс.5 месяцев назад
How to Make a Stereoscopic Video Player in Unity
How To Make A 360 Video Player With Unity For VR
Просмотров 6 тыс.6 месяцев назад
How To Make A 360 Video Player With Unity For VR
How To Make A 2D Video Player in VR 2023
Просмотров 1,4 тыс.6 месяцев назад
How To Make A 2D Video Player in VR 2023
Master Unity's Material System: A Beginner-Friendly Tutorial
Просмотров 1 тыс.6 месяцев назад
Master Unity's Material System: A Beginner-Friendly Tutorial
2023 Unity VR Basics - Two Handed Grabbing
Просмотров 3,3 тыс.7 месяцев назад
2023 Unity VR Basics - Two Handed Grabbing
The Terrifying Results of the VR Halloween Jam 2023
Просмотров 4517 месяцев назад
The Terrifying Results of the VR Halloween Jam 2023
Stop Wasting Time With Setup and Use This VR Template!
Просмотров 4,2 тыс.7 месяцев назад
Stop Wasting Time With Setup and Use This VR Template!

Комментарии

  • @joslatbarcelona
    @joslatbarcelona 9 часов назад

    What is the current adoption of Horizon OS? is there a key announcement of other VR headset vendors? I think the move is brilliant by not reducing access to only their app store... so Xbox, Steam or other platforms can be used to install games. So, straight to the point, what about Valve? they have SteamOS :) And the soon to be announced "Android XR platform" from google :P (Google tried to convince Meta to abandon their platform like 2 months ago) - Samsung will be adopting Google's so seems we have an interesting fight ahead... Thoughts?

  • @norlesh
    @norlesh День назад

    You could imagine one that respects your privacy and user choices... you won't get it but you could imagine one.

  • @cirusMEDIA
    @cirusMEDIA День назад

    Your pronunciation needs some work but good video!

  • @Tester13565
    @Tester13565 День назад

    AWESOME!

  • @twisky3751
    @twisky3751 2 дня назад

    Whats the game you showed at 0:23?

    • @FistFullofShrimp
      @FistFullofShrimp 37 минут назад

      This is from Unity's free URP sample project. You can download it and test this scene out!

  • @vast634
    @vast634 2 дня назад

    Unity is really missing a proper realtime GI solution, that works on the fly without baking or manually placing probes. And that works on really large or procedural levels. In the Godot, there is SDFGI and Unreal has Lumen.

    • @FistFullofShrimp
      @FistFullofShrimp 34 минуты назад

      I think Unity is missing many things at the moment, but I'm hoping they can turn things around at the company and continue to implement more features like you mentioned... but man, they really do need to get the company back in order 😆

  • @lzmkalos
    @lzmkalos 3 дня назад

    Looking hand visualizer script ? -> XR HANDS -> Samples -> HandVisualizer (Import)

  • @hikaroto2791
    @hikaroto2791 4 дня назад

    unity betrayed us. no thanks.

  • @zeplifyvr
    @zeplifyvr 5 дней назад

    "So I guess we're gonna go back to the hub"

  • @Pure_Quality1
    @Pure_Quality1 6 дней назад

    I dont have a Direct Climb Interactor Script??

  • @sappalele_dev
    @sappalele_dev 6 дней назад

    Love your content my dude, hands down one of the best unity XR explainers in the game.

    • @FistFullofShrimp
      @FistFullofShrimp 32 минуты назад

      Thank you for the kind words! I try my best as a little shrimp can 🍤 🍤 🍤

  • @El_Jaxyt
    @El_Jaxyt 6 дней назад

    i got 15 errors then i got 40

  • @Pure_Quality1
    @Pure_Quality1 6 дней назад

    How do i get the script you made tho??

  • @CactusVRstudios
    @CactusVRstudios 6 дней назад

    I upgraded my existing project to XRI3 and everything stopped working. Now I gonna rebuild a new code foundation based on Unity6 + XRI3 for the next installment of Cactus Cowboy.

    • @FistFullofShrimp
      @FistFullofShrimp 30 минут назад

      I'm already sold on the name cactus cowboy 🤠 🌵

  • @imamxguy491
    @imamxguy491 7 дней назад

    Please, bro, how do I leave reviews on the MedQuest store?

  • @MrMycelium
    @MrMycelium 7 дней назад

    1:00 It's pronounced "FOH - VEEH- ATE - ED"

    • @FistFullofShrimp
      @FistFullofShrimp 28 минут назад

      Forgive the shrimp. English is second language and shrimp is first. Thank you for the correction 🍤

  • @rinedz893
    @rinedz893 7 дней назад

    climing wall and climing ladder prefab is not available to my project. im using unity 2022.3.22f1.. :(

  • @user-kb7pk6oz2k
    @user-kb7pk6oz2k 7 дней назад

    Thank you for such a wonderful lesson! You have helped me a lot to move my ideas and ideas in VR. Your video lessons are invaluable.

    • @FistFullofShrimp
      @FistFullofShrimp 28 минут назад

      Thanks for watching mi amigo! Happy deving!

  • @kpr2
    @kpr2 7 дней назад

    🤣I keep wanting to & trying to use U6, but... it's new, so about 80% of my assets don't want to play nice with things. Ah well, it all looks promising at least. Oh, and there's no R in foveated: "foe-vee-ate-ed". Thanks for the update! 👏

    • @FistFullofShrimp
      @FistFullofShrimp 25 минут назад

      It really does look like the new engine will be a ton of fun! I've also accepted my internet sin of mispronouncing words. The comments are roasting me 😆. Thanks for the correction!!!

  • @Cashmere_Gaming
    @Cashmere_Gaming 7 дней назад

    🔥🔥🔥🔥🔥🔥

  • @daslolo
    @daslolo 8 дней назад

    which VR framework have you actually used?

  • @MattCS384
    @MattCS384 8 дней назад

    Thanks!

  • @hightidesed
    @hightidesed 8 дней назад

    its pronounced fo-vee-ated rendering

    • @SimanSlivar
      @SimanSlivar 6 дней назад

      ... It's a buzz word it's just fov rendering

    • @FistFullofShrimp
      @FistFullofShrimp 22 минуты назад

      I've brought shame upon my shrimp family. Forgive me and thank you for the correction 🍤 🦐 🍤

  • @abrahamdrinkin6550
    @abrahamdrinkin6550 8 дней назад

    Adaptive probe volumes look sick, and I realized I'm not using nearly enough light probes. Thanks for the video!

    • @FistFullofShrimp
      @FistFullofShrimp 21 минуту назад

      I'm super excited for them. I'm sure they'll be issues starting out, but the potential for quicker iteration will be fantastic. Thanks for watching!!!

  • @dfadir
    @dfadir 8 дней назад

    I would love a series of 3 videos of max 10min each where you speedrun the creation of a veeeery simple Immersive Sim using the XRTK 3.

    • @FistFullofShrimp
      @FistFullofShrimp 20 минут назад

      I love this idea! Thanks for the suggestion 🍤

  • @mayadev-1
    @mayadev-1 8 дней назад

    This is a great tutorial, thanks! One question I have, when I upload to the alpha channel, the first upload goes great. Then subsequent uploads all fail saying that the package name is already in use, has anyone else had to deal with this? If so, what did you do?

  • @thorsten9211
    @thorsten9211 8 дней назад

    I am looking forward to it. The current Interaction with inheritance is a bit to complex for my taste. If you want to have different behaviour you needed have multiple objects and turn a lot of stuff off and on to get the designed behaviour. (At least how I made it to work..) I hope it is getting better and more structured, that making adjustments gets easier.

  • @daryladhityahenry
    @daryladhityahenry 8 дней назад

    Can I use "ADB over WiFi" option to record 4K like this?

  • @keirvr3318
    @keirvr3318 8 дней назад

    What is the colorful space game in the intro?

  • @beardordie5308
    @beardordie5308 8 дней назад

    "Four-vation level". 10/10 pronunciation. Lol 😂

  • @pvncher
    @pvncher 8 дней назад

    Hey, I'm one of the developers of XRI! Really happy to see you talk about our package in this video. A few thoughts and answers to your questions: - Why isn't XR Hands a part of XRI? XRI is meant to be an optional package that lets devs build rich interactions for their XR apps, but it's not a core input package, like the OpenXR package. The idea is that whether or not you use XRI, you should still be able to use hand tracking. - Input readers, your example showed referencing interaction events. This was supported before. The new readers are meant to replace the action based controller, where you had to decide all the input actions you'd ever need, and the interactors would have to read their transform and input values from this. Its was problematic because, notably with hands, you'd often have different poses for different interactors, and you rarely needed all input actions for all interactors. This makes it a lot more modular. - Near Far Interactor - a huge benefit of the new design is that casting is modular and it's easy to implement new strategies for getting valid targets without having to override the whole interactor. We also pulled out attach transform manipulation, and added a push/pull gesture. It should be easier than ever to implement custom behavior, like say the gravity glove mechanics from half life alyx, just by making a custom attach controller. For extra info btw, we finally published our GDC talks online. Here's a link to the playlist, including my talk about XRI 3.0. ruclips.net/p/PLFg9suyZ1OnI2HreqpoBoXsrbpfDZES7L I'll also be doing a livestream tomorrow, for anyone who wants to ask questions and watch me dive into XRI 3.0 ruclips.net/video/ZcXnoKTNsIg/видео.html

    • @ScareFire
      @ScareFire 8 дней назад

      Nice ! Thank you for your work !

    • @squashi2701
      @squashi2701 8 дней назад

      banger

    • @vojtechbruza
      @vojtechbruza 6 дней назад

      Haha, just wanted to say those exact same things. Except the last point...the near far interactors are actually cool. I've been missing these feature for quite some time already. Thanks 👌

  • @SamOnTehsea
    @SamOnTehsea 8 дней назад

    I can't wait for your updated tutorial. After it my project will stop yelling at me.

  • @DigitalAdamTech
    @DigitalAdamTech 8 дней назад

    Do you know if the XR Toolkit uses Meta's MultiModal, allowing a game to be created with both Hand Tracking AND controllers?

    • @pvncher
      @pvncher 8 дней назад

      Unfortunately not. We target openxr mainly, and multi modal requires the meta all in one sdk to use in Unity.

  • @SarthsDrafts
    @SarthsDrafts 8 дней назад

    Great Man!!! i would love to see your tutorials on this man

  • @oldgrampacowboy
    @oldgrampacowboy 8 дней назад

    first :3

  • @Bruh_master764
    @Bruh_master764 10 дней назад

    HOW DO YOU UPDATE YOUR GAMEEEE

  • @Iconvr682
    @Iconvr682 10 дней назад

    how do you fix urp build everything is pink but its not in the scene view?

  • @olivername
    @olivername 11 дней назад

    Do I need to use fix update because I see you remove it on part 2 but you have it there my arrow drops to ground

  • @watercat1248
    @watercat1248 12 дней назад

    One thing I don't understand in bake light is the fact that don't let My, Make my own custom light map texture, What I mean by is Wean you baked the the light map the crea texture that have all the light bake in however if take that image and Chenge the imagin manually in Photoshop or eny, Other software that let open and edit this file format I'm not able to not able to drag and drop this file format for what I have seen. I don't know why if the let my do that I will able to fixed some the light and shadow over side's with out having to wait and hope that wean bake the I will fixed those shadow over side's.

  • @ImTheKoalaLIVE
    @ImTheKoalaLIVE 12 дней назад

    Hey man! I was wondering could yiu make a video on how to update your game to new versions with changes after its published on sidequest

  • @JomarTayactac-sz9bn
    @JomarTayactac-sz9bn 13 дней назад

    Following the tutorial at around 4 mins, any idea why it wasn't letting me grab the cube using ray interactor but you were able to? Also, I didn't update XRI to 2.4 yet.

  • @thecrazy_craft
    @thecrazy_craft 13 дней назад

    I'd love to know the performance impact of the meta quest developer hub version

  • @BobVr5
    @BobVr5 13 дней назад

    There is no upload button could u help me ?

  • @specter_vr
    @specter_vr 14 дней назад

    Umm I am having a problem the left and right controllers are not in the camera offset

  • @TeeqzGtag
    @TeeqzGtag 15 дней назад

    what happens if when i try to upload it, it gives me the errors saying "The package name is already in use for another application. Every application must have a unique package name." and "Android Target SDK version is 34, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml)."

  • @arax.fx.
    @arax.fx. 16 дней назад

    you the best!

  • @isaiahtheawesomedude
    @isaiahtheawesomedude 16 дней назад

    It won’t let me download the apk file of the game? I don’t know why?

  • @TheMeanArena
    @TheMeanArena 16 дней назад

    Now make an SBS video appear in 3D in VR on a theater or TV screen in the distance. :)

  • @GHJKVR
    @GHJKVR 18 дней назад

    this helped but when i upload it to Production it gives me 2 errors The package name is already in use for another application. Every application must have a unique package name. APK is debuggable (android:debuggable in AndroidManifest.xml). NOTE: you may only distribute debuggable APKs through private channels. do you know how to fix this? Edit: it also gives me some warnings