Question, I see many tutorials of opening doors. However this with animations don't explain that or how to do this door as a prefab with the animation. You didn't tell that if you use this as a prefab, imagine that you have 15 / 20 equal doors to open, the animation will not work because it will trigger the original Transform parameters when you record the animation. Right?
If someone reads this, i keep getting the object reference not set to an instance of an object bug. i named everything the way he did and i used the exact script. how do i fix it?
I'm currently trying to do this, but I keep getting a warning message in my console that says "Animation controller is not valid, animations will not be used". Did you encounter this at all? I can't figure out why it would be invalid.
Great video, great video ;)
Thanks! I need to stop making door videos... but I just wanted to do one more!
ha! just moved your channel to the cooking bookmarks tab… but looks like it’s time to move it back to gamedev tab :)
How quickly my shrimp mind changes!!! 🍤 🧠
Thank you! this is exactly the tutorial i needed!
Question, I see many tutorials of opening doors. However this with animations don't explain that or how to do this door as a prefab with the animation. You didn't tell that if you use this as a prefab, imagine that you have 15 / 20 equal doors to open, the animation will not work because it will trigger the original Transform parameters when you record the animation. Right?
what ahppened if the player enters to area and exit inmediatly...the door is open and close at the same time...how can I fix it ? thanls
If someone reads this, i keep getting the object reference not set to an instance of an object bug. i named everything the way he did and i used the exact script. how do i fix it?
I have a problem, It works perfectly in the Unity Game scene but when i build the App It doesnt and i dont know why
thx
You're the most welcome that a shrimp can welcome someone 🍤
you the best!
I'm currently trying to do this, but I keep getting a warning message in my console that says "Animation controller is not valid, animations will not be used". Did you encounter this at all? I can't figure out why it would be invalid.
Yay
Works for the "Player Object" but not for the actual players in the instance how do i make that work?
The TriggerEvent looks for Colliders with a "Player" tag on them, make sure your player is tagged as "Player" I think
Hey guys he forgot to do it:
change _doorAnimator.SetTrigger("Close") to _doorAnimator.SetTrigger("Closed")
Hope I saved you some time!
there is a massive bug in this. The door will bug and stay open, making you restart the scene in order to fix
I found the Bug.
change _doorAnimator.SetTrigger("Close") to _doorAnimator.SetTrigger("Closed")
@@alien7383 sounds right. I ended up switching to bools bc triggersets tend to be finicky
CS1513: } expected