As someone who thought he'd seen all the tips on Unity, thank you for sharing some that I didn't know about. I hope that you have a Merry Christmas and Happy New Year! ☺
Someday I spent a lot of hours (and code!) trying to achieve #1. Couldn't make it, until now. It's kind of frustrating that all I had to do was to change a setting, haha. BTW thanks for the video and the content.
It might be a bit late, but I do NOT recommend making any changes to Script Execution Order, as it can cause a lot of problems when your project grows. You can easily get lost in your game logic when you make enough changes to the order. If you want your scripts' Start()/Awake() functions to be executed in a specific order, I highly recommend creating an Init() method in the classes that need it and calling it through a separate Initializer script in Start()/Awake() function (not sure if this is the best way to do it, but this is what I do all the time). I've never encountered a situation where it was necessary for the Update() functions to be executed in a specific order, so I can't comment on that. Just keep in mind, that making any changes to Script Execution Order may cause you problems later
These tips are so helpful, 3 tips are exactly what my current project needs, thanks for creating this video.
As someone who thought he'd seen all the tips on Unity, thank you for sharing some that I didn't know about. I hope that you have a Merry Christmas and Happy New Year! ☺
You have no ideas that how much i love these tips.....
Someday I spent a lot of hours (and code!) trying to achieve #1. Couldn't make it, until now. It's kind of frustrating that all I had to do was to change a setting, haha.
BTW thanks for the video and the content.
I like optional paraneters more than overloads
This was super useful! Didn't know a lot of these
I really like your Unity tips videos. Keep up the great work!
Each of them were so informative and useful. Thanks.
The visual studio thing and selection thing are really good!
Pretty basic stuff but still I'm glad I watched it. It's a nice refresher.
I can't find the Renderer2D since there is no settings folder in my Assets 0:36, what am I missing?
Featured Samurado in opening of our new video, I hope thats ok. Credit given. Been following for a while, Lets be friends. :)
It might be a bit late, but I do NOT recommend making any changes to Script Execution Order, as it can cause a lot of problems when your project grows. You can easily get lost in your game logic when you make enough changes to the order.
If you want your scripts' Start()/Awake() functions to be executed in a specific order, I highly recommend creating an Init() method in the classes that need it and calling it through a separate Initializer script in Start()/Awake() function (not sure if this is the best way to do it, but this is what I do all the time).
I've never encountered a situation where it was necessary for the Update() functions to be executed in a specific order, so I can't comment on that. Just keep in mind, that making any changes to Script Execution Order may cause you problems later
Okay this was surprisingly useful. Thanks!
Great video very useful tips. I already know where I'm gonna implement some of that, thank you ❤
Jetbrains Rider will automatically add the FormerlySerializedAs attribute when renaming serialized fields.
How can I disable it ? 😁
@rucesocial What do you mean Disable it? It prompts you but can just ignore it and not add the attribute (or if it added it, just delete it).
@@midniteoilsoftware Sometimes I don't need this and it can be annoying to delete it. I just wanted to say that.
I'm sure it's configurable, just like all the other auto-complete items.@@rucesocial
tip 1 hide character when going behind a 2D object
Wow I wish I knew about tip #1 sooner! Thanks :)
I love these videos! I always learn so much helpful stuff.
Dont give up!
Great tips Brandon!
Wow this is super useful thanks
Great video covering a lot of good tricks 🔥😀
Powerful tips 💪
Cool tips, thank you
can i use the tip 4 when i want to type in my text mesh pro text input in unity editor and text mesh component?
the why of teaching is awesome Please do a tutorial in detail on Quartering rotation eular etc Please please
beautiful
Real good ones!!!
#2 is made automatically by resharper/rider when renaming...
Very interesting - I knew 4 of these :D
Nice tips
Thank you sir😊
Thank you!
Nice Tips
very nice and helpfull
Good tips!
Good one 🎉
waooooooooooooooooooooooooooooo
First
beat him by 2 minutes :)
wow nice tips! thanks!
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