11 Things You (Probably) Didn't Know You Could Do In Unity

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  • Опубликовано: 29 май 2024
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    Let's take a look at some not-so commonly known things that you can do in Unity and C#. Hopefully there's something useful in here, leave your own tips in the comments section below! 👇🏻
    Chapters:
    00:00 - Intro
    01:05 - Sponsor
    02:11 - 01 - Start As A Coroutine
    02:45 - 02 - Find And Customize Shortcuts
    03:30 - 03 - Temporary Backup Files
    04:27 - 04 - Locking and Duplicating The Inspector
    05:11 - 05 - Reveal Serialized Property Names
    05:58 - 06 - Swap Inherited Components in Debug Mode
    07:00 - 07 - Polymorphic Lists
    08:07 - 08 - Get Icons from Unity Objects
    09:33 - 09 - Embedded Scriptable Object Editing
    10:42 - 10 - Modal Editor Windows
    11:34 - 11 - The [MovedFrom] Attribute
    12:42 - Bonus Tip - Auto-Fix Imports in VS
    13:06 - Outro
    References:
    Icons - github.com/halak/unity-editor...
    Scriptable Object Editing - forum.unity.com/threads/edito...
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Комментарии • 195

  • @marcusaasjensen
    @marcusaasjensen 2 года назад +237

    Quick tip: You can use equations inside textboxes of the transform inspector. For example, if I want to move my object from 125 to 135 on the x axis, I can type in the x axis "x+10" to move my object to 10 steps further.

    • @ulicesisaia4518
      @ulicesisaia4518 2 года назад +8

      And this is also useful when you want to scale something without touching the "Scale" field on the Transform, you change the width and height multipliyng the values for the same factor and it will keep the aspect ratio: like "Height: 504 * 1.2/Width: 213 * 1.2"

    • @fongaming101
      @fongaming101 2 года назад +3

      Same in #blender 😉

    • @arthurjvnb
      @arthurjvnb 2 года назад +6

      I think any field using a number support equations :D

    • @__dane__
      @__dane__ 2 года назад +2

      This is something I’ve always known since day one so it’s always interesting seeing people discover it

    • @Mempler
      @Mempler Год назад +1

      I use that one all the time. I learned it through blender lol

  • @tharsis
    @tharsis 2 года назад +66

    Another tip I like using. If you're a fan of auto properties to do something like:
    public float SomeValue { get; private set; }
    (For those that don't know, this means that anything in code can see this value, but only the class that owns the object can set it, kind of like a 'secure' field/variable.)
    Say you want this to be editor inspectable? Normally, you would instead have to add a private field alongside it that's marked as [Serializable], and the inspector deals with that field rather than the property. This also means you'd need to type out the property in its full form rather than the shorthand above, adding getters and setters that interact with that field, which can take a bit of time and be a bit ugly. Thankfully, C# supports a method of applying attributes to the hidden field auto properties create, and this can be done by adding 'field:' before the attribute name. For example:
    [field: Serializable] public float SomeValue { get; private set; }
    With that alone, your property now appears in the inspector, can be read by any code, but can only be set in the inspector or the owning class. This is handy for things like broadcasting an entities stats (HP, MaxHP, Strength, etc) and allowing those values to be seen and used by a UI and other objects, but only the inspector and the owning class can modify them (So if something wants to apply damage, it needs to still go through a 'DealDamage' method on the class rather than adjusting HP directly. It can still see the HP value though if it needs to act based on it, for AI or whatever).

    • @Eclipsed_Archon
      @Eclipsed_Archon 2 года назад

      that's really useful to me actually, this deserves to be in a follow-up video if we get one.

    • @Eclipsed_Archon
      @Eclipsed_Archon 2 года назад +2

      I got this working as:
      [field: SerializeField] public float SomeValue { get; private set; }
      Just in case anyone else happens across this. For some reason [field: Serializable] was throwing an error, but with [field: SerializeField] it's working perfectly.

    • @DodgyAussies
      @DodgyAussies Год назад +1

      This is actually the first time someone's mentioned the get:set properties with an actual use case

  • @JasonStorey
    @JasonStorey 2 года назад +125

    I'll be honest, Normally these lists are things I already know... but I learned 2 things this time! There was also a couple of new things in the comments section too.
    Great video as always,
    It's always great when you learn new things about the tools you use daily.

    • @Ryan-ww7un
      @Ryan-ww7un 2 года назад +1

      Preserving polymorphism in lists using [SerializeReference] was especially eye-opening for me personally.

  • @Erveon
    @Erveon 2 года назад +63

    Polymorphic lists was something I had wanted for a while, didn't know it was actually possible, thank you! Took me a little bit of fiddling and Googling to get it to work for my use case but it works like a charm and makes things a lot cleaner than making new scriptable object instances every time I need a different variable

    • @bin9294
      @bin9294 Год назад +1

      Can you share your code to me? I really want this but this tutorial does not provide complet code to me.

    • @junaidywijaya
      @junaidywijaya 10 месяцев назад

      The only problem for me is that the list doesn't specify which class the element belongs to, it just says element 0, element 1, and so on

  • @neetosu2853
    @neetosu2853 2 года назад +12

    this video is many years worth of editor scripting knowledge baked under 15 minutes
    what an absolute BANGER

  • @JudahMantell
    @JudahMantell 2 года назад +34

    At 5:00 and on, you show your Day/Night cycle script in the inspector. This looks super useful and I'd love a tutorial on it!

  • @ligofleyens9131
    @ligofleyens9131 2 года назад +6

    Worst than not knowing some of the tools you did show here, is that I had already forgot those were still existing and could have helped me out.
    Thanks for the reminder!

  • @ZeeKhar
    @ZeeKhar 2 года назад +3

    - In Transform we can enter equation for irrational numbers, ex (3^0.5)/2, we can also use the module operator like 5%2.
    - Surface snapping (Shift+Control) and Vertex snapping (V) are very useful to place object in the world.
    - We can rotate an object by previously selected vertex (with vertex snapping).
    - in Transform, when clicking on the letter X Y Z and drag left and right we can change the value.

  • @mementomori7160
    @mementomori7160 2 года назад +4

    Thank you for not using shorts format, they may be good for some things, but not for educational/informational videos, you can't fast forward, go back, etc etc(actually it's 2 2nd time I'm writing exactly this) and with programing and similar stuff, those functions are needed

  • @ChaineDeQualite
    @ChaineDeQualite 2 года назад +13

    Please do more of these.
    This is amazing.

  • @Tomatech
    @Tomatech 2 года назад +5

    For the ExposedScriptableObjectAttribute, there was a missed step about creating a dummy editor for all monobehaviors to fix a bug in unitys UI. The referenced thread in the description includes this step

  • @Nialyah
    @Nialyah 2 года назад +4

    I'll be honest, atleast half of these I didn't know about. Haven't tackled much with GUI and custom inspectors but I really want to get into this some more, so thanks for this video. I'll try my hand at some of these :)

  • @Wolfos530
    @Wolfos530 2 года назад +1

    I love that even after 12 years of using Unity, I can watch one of those videos and still learn something new.

  • @mrtruman4339
    @mrtruman4339 Год назад

    THANK YOU. I've been wanting to make polymorphic lists for so painfully long. I was praying for that to appear here. This will make things so much easier.

  • @NameUnknown-
    @NameUnknown- 2 года назад +3

    The polymorph list is really cool, also the expandable editor with a reference details

  • @javiermorin3110
    @javiermorin3110 2 года назад

    Your videos are awesome. This one here is particularly helpful.

  • @harshmudhar96
    @harshmudhar96 2 года назад +2

    Half of these points are simply awesome. MovedFrom, Backup, Change inheritance of component.

  • @richiebee33
    @richiebee33 10 месяцев назад

    Awesome video! Thanks for the tips 🎉

  • @alfonzo6320
    @alfonzo6320 Месяц назад

    that serialize reference keyword blew my mind. i had that exact issue in the past and couldn't figure out how to solve it!
    Thanks a lot !

  • @elvismd
    @elvismd 2 года назад

    Amazing tips! Especially the one where we can get icons from the editor! It helped me a lot!

  • @notlaw1567
    @notlaw1567 2 года назад

    These tips are really handful when it comes to developing. There were a few that I've found really useful and I didn't know about. Thanks for this video!

  • @DevDunkStudio
    @DevDunkStudio 2 года назад

    Great one! Actually quite some things I did not know and will keep in mind when developing!

  • @LautaroArino
    @LautaroArino 2 года назад

    Really good tips. Several that I didn't know that I will surely use. Thanks.

  • @joaquinfraustoalfarorocco8177
    @joaquinfraustoalfarorocco8177 2 года назад

    i just started doing a multiplayeer game and i just made a LateStart() coroutine everytime i needed something like that, but the start itself being a coroutine just makes it cleaner! i never could have thought of something like that its amazing! loved this video

  • @Eclipsed_Archon
    @Eclipsed_Archon 2 года назад +1

    Never knew about polymorphic lists! I need this often (more than I should) and this is kind of a game changer for me, so thank you.

  • @joshbishop
    @joshbishop 2 года назад +1

    Holy cow, the [SerializeReference] attribute was literally something I needed for my tool I'm making right now. Thanks a million for this video my dude, it's been enlightening!

  • @logiis2377
    @logiis2377 2 года назад

    I am glad I didnt skip the add. I was looking for this exact thing :D

  • @RobinDoesUnity
    @RobinDoesUnity Год назад

    Thanks for this video, very informative!

  • @coderaven1107
    @coderaven1107 2 года назад

    I only knew the one with the locked inspector tab, everything else was completely new to me :D Sick Video dude!

  • @venenifer3569
    @venenifer3569 2 года назад

    2 Days ago I had to extend LayoutElement and Slider for some extra functionality and didn't know about Tip 6, wasted a lot of time copying and pasting values to the new components. Great video as always!

  • @TylerGreen
    @TylerGreen 2 года назад

    Some of these were some really nice tips!

  • @thetra00
    @thetra00 2 года назад

    very well made and thanks for these little helpers!

  • @DevilN94
    @DevilN94 2 года назад +5

    You can hover over any window in the editor and press Shift + Space to maximize it, then press Shift + Space again to return the window to it's original state.
    I use this for the Game window instead of "Maximize on play" option, because when I pause the game the windows stays maximized

    • @richiebee33
      @richiebee33 10 месяцев назад

      Amazing tip, thanks 🙏

  • @user-xx8ws1qk3v
    @user-xx8ws1qk3v Месяц назад

    It's so cool! A lot of useful attributes and code hacks! I've been working at Unity for the last 5 years, but I didn't know much about it!

  • @shankdixit
    @shankdixit Год назад

    Superb content..Thank you !

  • @darkman237
    @darkman237 2 года назад

    Milanote is absolutely worth it!!! We've been using it for months.

  • @Evert-JanN
    @Evert-JanN 2 года назад +4

    Yay! I made it into a GameDevGuide video :) at 2:58

    • @skydrag4227
      @skydrag4227 2 года назад +2

      Same here ! Feeling proud right now.

  • @bischoffdev
    @bischoffdev 2 года назад

    The list serialization tips are really cool!

  • @personalgamedevyt9830
    @personalgamedevyt9830 Год назад

    The debug mode in the Unity is something I did not know about, and will use more.
    Thank you!

  • @lemonade3532
    @lemonade3532 Год назад

    Very humbling video. I have much more to learn

  • @drottningu
    @drottningu Год назад

    You did a great job picking new tips! I only knew 3 of those.

  • @PanzerTF
    @PanzerTF 2 года назад +1

    Tip 6 is super useful, I wish I knew about this when extending my UI buttons.

  • @Mouton_redstone
    @Mouton_redstone 2 года назад

    very useful, thank you very much !

  • @adamodimattia
    @adamodimattia 2 года назад

    This video alone made me subscribe! Thanks

  • @ferdinandkasangati5089
    @ferdinandkasangati5089 2 года назад

    thanks with milanote bro, really brilliant

  • @LegoDinoMan
    @LegoDinoMan Год назад

    Locking and duplicating the inspector helped me out so much, thank you!

  • @GrahamOfLegend
    @GrahamOfLegend 2 года назад

    Omg omg omg, the embedded scriptable object editor is a GAME CHANGER!!!! This list is golden, thank you so much

  • @ofiryehudar12
    @ofiryehudar12 2 года назад

    You are awsome! New and different tips!

  • @LilayM
    @LilayM 2 года назад

    Nice! Had no idea about lots of these.

  • @ArmanNobari
    @ArmanNobari 2 года назад

    Indie dev with 1 shipped title here, and the last tip about CTRL+. blew my mind. Had no idea. Thank you so much for making this compilation!

  • @alexdacat
    @alexdacat 2 года назад

    Swapping inherited components in debug is super cool! Going to use that one forsure

  • @nightmarexgr7252
    @nightmarexgr7252 Год назад

    Me randomly watching this one week ago thinkining there is nothing new i would learn... me today remembering about this one inheritance replace script thing and coming back to see how to do it, cheers

  • @majeric
    @majeric 2 года назад

    I didnt know the Editor icon ones. So Thanks!

  • @Kabeza00
    @Kabeza00 Год назад

    thanks for that valuable data!

  • @charliekeane2520
    @charliekeane2520 2 года назад +2

    Jason Weimann did a similar video recently with many of the same tips, though this one had a couple extra which were nice.

  • @rafaaccr
    @rafaaccr 2 года назад

    Really, really, reeeeeaally useful… as always :)

  • @harrogance3404
    @harrogance3404 11 месяцев назад

    The component swapping holding inheritance is a lifesaver ❤

  • @kmud7750
    @kmud7750 2 года назад

    More videos like this! Great video.

  • @leonardo6631
    @leonardo6631 2 года назад

    Great video!

  • @supercyclone8342
    @supercyclone8342 2 года назад

    Extremely helpful! Just yesterday I set up a new enemy and then realized I needed to change it from my EnemyBase class to a child turret class, but I thought I needed to re-set up everything. I'm also pretty sure I ran into a situation where I could've just made Start a coroutine XD

  • @Alzimovich2
    @Alzimovich2 2 года назад

    Great uncommon tips, a new subscriber here

  • @mattw_dev
    @mattw_dev 2 года назад

    Thank you Matt!

  • @nv7287
    @nv7287 2 года назад

    finally the equivalent to blender secrets list Yay! Yes please make mooooooorrrre

  • @ClipperRoad
    @ClipperRoad 2 года назад +1

    I want to be a game dev so badly, thank you for a great video - subbed and looking forward for more tips and guides in Unity and Blender, any recommendations for learning would be greatly appreciated 🙂 thank you

  • @JayaTemara
    @JayaTemara Год назад

    Damn nice info, thanks mate

  • @Tomatech
    @Tomatech 2 года назад

    There were a lot more things I didnt know than I expected, i might need to rewatch it again another day so that I dont forget

  • @branidev
    @branidev 2 года назад

    such useful video thanks

  • @ethancodes7134
    @ethancodes7134 Год назад

    I watch videos like this pretty frequently and they are always very disappointing. This one was a pleasant surprise! I've worked in Unity full time for 4 years and I didn't know any of these except the last one! Thanks for the useful tips!

  • @felfar197
    @felfar197 2 месяца назад

    thank you!!!

  • @Icewind007
    @Icewind007 2 года назад

    This video is rich with new stuff for me! I want to remember it all!

  • @Thomason1005
    @Thomason1005 Год назад

    uh, tips 6 and 7 are 🔥. that would have saved me quite some time in the past...

  • @dhedarkhcustard
    @dhedarkhcustard 7 месяцев назад

    I've been using unity for about 5 years and I'm so annoyed with this video, only because I would have prevented so much stress and frustration if I knew these. And I mean, ALL of these I didn't know, and I'm really good at googling. Thank you so much for this.

  • @pandaengine
    @pandaengine 2 года назад

    Thank you for this! Now I can stop worrying about using inheritance because I may change the script in the future.

  • @SaiponathGames
    @SaiponathGames 2 года назад

    Nice video!

  • @TedThomasTT
    @TedThomasTT 2 года назад

    Cool video 👍

  • @MaharbaRacsoChannel
    @MaharbaRacsoChannel 2 года назад +1

    The Properties... menu item it's also available for assets in the project view, for GameObjects in the hierarchy, and for any object assigned in an object field. With this, I never need to lock an inspector anymore. I also prefer this to embedding an editor inside another: I just right-click in an object field and select Properties..., It takes a lot less space.

  • @workflowinmind
    @workflowinmind 2 года назад

    Very cool one, I would add the UnityCsReference as it's THE thing I keep referring to

  • @francescagreetham1804
    @francescagreetham1804 2 года назад

    Double inspector windows!! Why didn’t I know this before. So useful

  • @darkModeYT
    @darkModeYT 2 года назад

    Preserve polymorphism!!! Oh my God! You are a legend!!! God blessed me when I subscribed to you! Thank you!! Thank you!!❤️❤️❤️❤️❤️❤️

  • @Cyberfoxxy
    @Cyberfoxxy Год назад

    that one with script swapping is pretty neat. Previously the way i solved this is by opening the scene in a text editor and swap out the script GUID.

  • @slash7076
    @slash7076 2 года назад

    Amazing!)))))))

  • @afterEffects_0
    @afterEffects_0 2 года назад

    thanks bro

  • @awesomemike3857
    @awesomemike3857 2 года назад

    I knew 6 of them and didn't know 6 of them
    So awesome video

  • @apubetico
    @apubetico Год назад

    i think i saw it in a video of yours but how you handle the hierarchy groups? because making everything child of a clean empty makes me use local cordinates and so..

  • @broganking9830
    @broganking9830 2 года назад

    OMG number 6 blew my mind!

  • @MuftahDev
    @MuftahDev 2 года назад

    one quick tip: by hover over any method or variable and click CTRL + Left mouse button, you can access where this method was written even if it's from another class

  • @thefoundationcollective
    @thefoundationcollective 10 месяцев назад

    11:34 you can also rename all the references of the class by directly opening the .asset file of the ScriptableObject asset in the notepad

  • @DavidVille
    @DavidVille 2 года назад

    Implementing auto save correctly is a lot more complicated than just a checker.
    For example I often work with multiple scenes open, and One of them is my "working now scene" that I do want to be saved, but the other ones, I may or may not make changes to them temporally, that I do not want to be saved (mostly because other people is working on them on source control)
    Auto save would have to be enabled "per scene", that would work.

  • @waflicek
    @waflicek 2 года назад

    Hello, where could I find that documentation in 2:14 ? Can't find it. Great video!

  • @DagothDaddy
    @DagothDaddy 2 года назад

    Are there any resources to help make a tactical pause menu. Something like Mass effect on PCs pause and issue commands UI in unity?

  • @Foodkiller17
    @Foodkiller17 2 года назад

    Wow thanks

  • @jarokgames
    @jarokgames 2 года назад

    Hey thanks for video. New subscriber here. I m very new in programming games, so every tip counts! Can i ask you, how to add that buttons to add elements into scriptable objects? thank you

  • @SilverAura
    @SilverAura 2 года назад

    Not sure if Unity fixed this or not but your tip on duplicating the inspector is one I found was incredibly useful... till I discovered it was the reason my editor kept crashing. You're better off sticking strictly with the "Properties" method.

  • @ChadGatling
    @ChadGatling 9 месяцев назад

    The shortcuts were causing problems in play mode when I was trying to use control + number to assign unit control groups. I had to rebind those shortcuts and it saved me a lot of annoyance.

  • @yudanaim6849
    @yudanaim6849 Год назад

    Awesome

  • @johnmedlong55
    @johnmedlong55 2 года назад +2

    "or, in laymen's terms, preserve the polymorphism inside of the list." made me laugh considering who would qualify as a laymen watching this video.
    Thanks for the great tips!

  • @bike_n_fish
    @bike_n_fish 2 года назад

    Until the 7th I was like "Is that even tips ? Everybody know that" and then you drop da bomb - Thanks for thoses they're pretty usefull

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 2 года назад

    thx

  • @R3zShark
    @R3zShark 2 года назад

    Ctrl+Period?
    12:42 Never heard of doing that but I always use the "Show potential Fixes" option whenever I hover my mouse over the code.

  • @KyleHarrisonRedacted
    @KyleHarrisonRedacted 2 года назад

    The main thing I learned, is that Unity's custom editor API is far more in depth than I ever gave it credit for