I got soooooo tired of waiting for the official Unity 6 release that I finally said screw it and released this. There's new toys and features to play with! I couldn't wait anymore!!!
Let’s Gooo! I’ve been waiting so long for a unity 6 tutorial from you! The last comment I made on your channel was about multiplayer with unity 6 vr, I don’t know if you remember me saying that last time because I changed my channel name because I joined a gaming org lol.
Of course I remember you mi amigo! I grew way too tired of waiting for the official Unity 6 release. It's time we get cooking on all this new content! Especially that Unity 6 VR Multiplayer template. 🍤🍤🍤
Great video overview of the XR toolkit. I've previously used other interaction frameworks like Hurricane and VRIF, but it's been a while since I played with a new VR project. I finally loaded up Unity6 and decided to see how their native XR tools have progressed, and...I'm kinda impressed. It doesn't seem to provide all the features of the other assets, but it's a good-enough starting point to get going without them. It only took Unity nearly 10 years to come up with this...
WOW thank you for this! I'm a new learner, frustrated by tutorials that are so far behind the new tools. So thank you for creating this!! Also, very much appreicate the overview you give of the purpose of the components. All of VR is new to me, so it's very helpful when you let me know their functions and how they interact! My one hiccup on this tutorial: My ray interactors aren't extending to or allowing me to press the button. The button is set to the UI layer. Thanks!
The thing I couldn't figure out was which event in the XR Simple Interactable gets called when the button gets pressed. It seems like they have everything else covered but that. This was outside of this tutorial, I get that and I did learn a lot from it. I saw something online about ticking a particular checkbox (I forget what now) that I can't find. Even in the example scene that comes with the XR Interaction Toolkit, their buttons didn't quite work right. You just have to select the button, not push it down, to trigger an event. Anyway to do trigger an event only when the button is pushed in? I guess a box collider with Is Trigger set to true behind the button might do it? Kinda cheesy if that does actually work.
It should work for mobile (you'll need to adjust some settings). As for a Bluetooth controller, you'll want to look more into the input system and master that to connect with your controller
Hello! awesome video as always! ... I wanted to ask you if you could make a video in how to fly ... I can not find any tutorials in that area. Thank you!
129 / 5.000 How different are the steps to make it mixed reality? Except for adding the map in RM, can the rest be the same? Thank you very much for your detailed video.
Hey Shrimp! I have a question for you, I've been looking for a solid way to grab object using hand tracking and openXR in unity, currently the only way you can grab an object with hand tracking is by doing the pinching motion. while that's fine, it feels unnatural when picking up and throwing objects. I would much prefer to make a fist or any other hand pose to pick up the object more naturally. So far, I'm currently trying to find a way to use the static hand gesture script and gesture dection system to send input actions of the pinch input, but I feel as though this work around isn't what I'm looking for, and its also hard to implement. If you have any suggestions of how to pickup an object with XR hand tracking as well as how to throw these objects in a way that feels more natural, I would greatly appreciate it! (I've been looking a decent video on youtube for a while and I don't think there is any that covers this, especial one that's up to date, could be useful for your channel too if you make it into a video post!)
Amazing video. But can you also help out with developing for a phone vr setup. Google cardboard style. There are few vr players on the playstore that allow for adjusting visual settings within the VR environment. If you can build one as a tutorial it'd be really amazing. I'm from India and here we have a cardboard style vr box called JIO DIVE and loads of smartphones. Please help.
Um I have a doubt that the xr interaction toolkit->3.0.5->starter assets ->there is a demo scene assets in that which one I want to choose please tell me
How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.
I have a problem. Every time i exit play mode, Unity keeps crashing. I even Uninstalled unity and reinstalled it and the same thing keeps happing. Note: I found out that this only happens when The XR plug in management is set to Open XR. Please Help
It's from the URP sample that Unity provides. You can download and test the scene out yourself so you can learn everything that goes in it! unity.com/demos/urp-3d-sample
I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.
I wanted to watch it all - but YOU NEVER PRESS PLAY?!? So how should one understand what that Demo Scene will do if you do not demonstrate it at first? You then explained so many things expecting the one already had played the demo scene to understand all those things. I wanted to skip the explanation part to finally understand what is going on - but yeah I am still waiting... 🙄🎈
Finally a video using unity 6 and xr toolkit 3, Im waiting for a new video
I got soooooo tired of waiting for the official Unity 6 release that I finally said screw it and released this. There's new toys and features to play with! I couldn't wait anymore!!!
This is a great and fresh explanation, keep it up! I'm a veteran unity user and new to XR and this guide is just perfect.
Phenomenal introduction to XR! Straight to the point, I love it.
Best instruction video 👏🏻👏🏻
Let’s Gooo! I’ve been waiting so long for a unity 6 tutorial from you! The last comment I made on your channel was about multiplayer with unity 6 vr, I don’t know if you remember me saying that last time because I changed my channel name because I joined a gaming org lol.
Of course I remember you mi amigo! I grew way too tired of waiting for the official Unity 6 release. It's time we get cooking on all this new content! Especially that Unity 6 VR Multiplayer template. 🍤🍤🍤
@@FistFullofShrimp Awesome! Can’t wait man!
Great video overview of the XR toolkit. I've previously used other interaction frameworks like Hurricane and VRIF, but it's been a while since I played with a new VR project. I finally loaded up Unity6 and decided to see how their native XR tools have progressed, and...I'm kinda impressed. It doesn't seem to provide all the features of the other assets, but it's a good-enough starting point to get going without them. It only took Unity nearly 10 years to come up with this...
Not only do you have a new subscriber, but now I also have a hankering for a shrimp cocktail. Thank you.
WOW thank you for this! I'm a new learner, frustrated by tutorials that are so far behind the new tools. So thank you for creating this!! Also, very much appreicate the overview you give of the purpose of the components. All of VR is new to me, so it's very helpful when you let me know their functions and how they interact!
My one hiccup on this tutorial: My ray interactors aren't extending to or allowing me to press the button. The button is set to the UI layer. Thanks!
You always really amaze me with your tuts! thank you sooooo much!!! keep it up bro..! every tut are sooooo full of "shrimps!!!"
super clear and very well done! congrats and thank you!
Amazing please continue with U6 and XR toolkit
Awesome video! I hope you plan on doing a video about unity 6 VR lighting and optimisation, would be a life saver!!
Ooh I didn’t realize you had made this, I was hoping someone would do that.
The thing I couldn't figure out was which event in the XR Simple Interactable gets called when the button gets pressed. It seems like they have everything else covered but that. This was outside of this tutorial, I get that and I did learn a lot from it. I saw something online about ticking a particular checkbox (I forget what now) that I can't find. Even in the example scene that comes with the XR Interaction Toolkit, their buttons didn't quite work right. You just have to select the button, not push it down, to trigger an event. Anyway to do trigger an event only when the button is pushed in? I guess a box collider with Is Trigger set to true behind the button might do it? Kinda cheesy if that does actually work.
Thankyou for this great tutorial!! Litterally at the beginning of this journey. Does this also work for a VR Mobile game with a bluetooth controller?
It should work for mobile (you'll need to adjust some settings). As for a Bluetooth controller, you'll want to look more into the input system and master that to connect with your controller
thank you this is helpful so far i am at 14:10.
Hello! awesome video as always! ... I wanted to ask you if you could make a video in how to fly ... I can not find any tutorials in that area. Thank you!
It's that shrimple!
thx man
129 / 5.000
How different are the steps to make it mixed reality? Except for adding the map in RM, can the rest be the same? Thank you very much for your detailed video.
Hey Shrimp! I have a question for you, I've been looking for a solid way to grab object using hand tracking and openXR in unity, currently the only way you can grab an object with hand tracking is by doing the pinching motion. while that's fine, it feels unnatural when picking up and throwing objects. I would much prefer to make a fist or any other hand pose to pick up the object more naturally. So far, I'm currently trying to find a way to use the static hand gesture script and gesture dection system to send input actions of the pinch input, but I feel as though this work around isn't what I'm looking for, and its also hard to implement. If you have any suggestions of how to pickup an object with XR hand tracking as well as how to throw these objects in a way that feels more natural, I would greatly appreciate it! (I've been looking a decent video on youtube for a while and I don't think there is any that covers this, especial one that's up to date, could be useful for your channel too if you make it into a video post!)
Amazing video. But can you also help out with developing for a phone vr setup. Google cardboard style. There are few vr players on the playstore that allow for adjusting visual settings within the VR environment. If you can build one as a tutorial it'd be really amazing. I'm from India and here we have a cardboard style vr box called JIO DIVE and loads of smartphones. Please help.
thanks!!!
Um I have a doubt that the xr interaction toolkit->3.0.5->starter assets ->there is a demo scene assets in that which one I want to choose please tell me
How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.
Dude, if I had a sister, I would give her to you, Thanks for the video🤯🤯🤯🤯🤯🤯
When I build the project, it doesn't work like it does in unity. It seems the skybox is following the eyes and nothing else loads.
I have a problem. Every time i exit play mode, Unity keeps crashing.
I even Uninstalled unity and reinstalled it and the same thing keeps happing.
Note: I found out that this only happens when The XR plug in management is set to Open XR.
Please Help
is there gonna be a major difference if i use the LTS Unity Version instead of Unity 6 for this tutorial?
Any tips on how to take asset samples from old demo scenes and make them work in 6. I just get errors when i try them.
i don't understand because in every template, i cannot switch to hands, but i have only visualized controllers
Can,t get the grabbing to work on my bow unity 6
what's the game at the start?
...and how to made it?
It's from the URP sample that Unity provides. You can download and test the scene out yourself so you can learn everything that goes in it! unity.com/demos/urp-3d-sample
@@FistFullofShrimp thanks!
Any tips on how to take asset samples from old demo scenes and make them work in 6. I just get errors when i try them.
I do not have a android settings can someone help me?
I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.
Never mind. I figured it out. I was looking in the wrong folder.
I wanted to watch it all - but YOU NEVER PRESS PLAY?!? So how should one understand what that Demo Scene will do if you do not demonstrate it at first? You then explained so many things expecting the one already had played the demo scene to understand all those things. I wanted to skip the explanation part to finally understand what is going on - but yeah I am still waiting... 🙄🎈
6 Days, lol!
The follow affordance system is so messy, the poke filter detects all directions :(
Have you tried updating to xri 3.0.4+? A bunch of fixes to poke were rolled into it.
How do we add hands though??
what device are you using?
Shrimple 😂
I can’t find install 😭😭