The Legend of Zelda: Tears of the Kingdom | A Legendary Retrospective (Compilation) - Mattbattmatt

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  • Опубликовано: 10 июл 2024
  • Contains:
    - Mystery of the Zonai
    - The Dark Reflection
    - The Legendary Return
    Please support Palestine through arab.org , a click a day helps a lot.
    Chapters
    - 0:00 A Legendary Intro
    - 0:59 Mystery of the Zonai
    - 1:01 Story
    - 4:38 Sky Islands
    - 7:13 Zonai Vehicles
    - 8:41 Zonai Runes
    - 11:02 Mystery of the Zonai Conclusion
    - 11:42 The Dark Reflection
    - 12:45 The Depths
    - 14:49 Temples
    - 17:06 Ganondorf
    - 23:12 The Dark Reflection Conclusion
    - 23:56 The Legendary Return
    - 24:58 Hyrule
    - 31:06 Sages
    - 33:12 Shrines
    - 34:49 The Legendary Return Conclusion
    - 36:28 A Legendary Conclusion
    Featuring
    - VentoAydo
    - Joey the Writer
    Footage
    -
    Thumbnail & Graphics by VentoAydo / @Studio1
    Outro Music by Yoshi_UMR
    Find me on social medias through @Mattbattmatt
  • ИгрыИгры

Комментарии • 45

  • @mattbattmatt
    @mattbattmatt  Месяц назад

    If you're interested after watching this compilation, here's my latest video going over Persona 3 Reload! ruclips.net/video/Dp9BMzm8nwY/видео.htmlsi=ckpQqjBV7jBFbPoZ

  • @cinderblocktreehouse
    @cinderblocktreehouse Месяц назад +7

    If i had a nickel for every time i saw a extremely underrated zelda RUclipsr i would have 1 nickel its not much but its weird that it happened once

    • @Todoza
      @Todoza Месяц назад +1

      I wish i knew why people hated the game so much

    • @mattbattmatt
      @mattbattmatt  Месяц назад

      🥹thank you so much! This means a lot to me!

    • @mattbattmatt
      @mattbattmatt  Месяц назад +4

      @@Todozaits mainly based on expectations not being met, and Totk not having as big of an impact which is to be expected

  • @cute.homunculus
    @cute.homunculus Месяц назад +1

    Great video. Absolutely loved the narration. Subscribed

  • @56ty_
    @56ty_ Месяц назад +6

    Totk love ❤

  • @chuchoggaming2132
    @chuchoggaming2132 2 месяца назад +2

    Cool, can’t wait

  • @imwastedhere
    @imwastedhere 2 месяца назад +1

    Hype

  • @B-ot2xx
    @B-ot2xx Месяц назад

    Honestly, what makes this game perfect *for me* is the ending. Endings are what usually help me with my final decision on things. I used to think Super Mario Odyssey was my favorite video game of all time. The ending was so cute, and the music was so fun and inspiring. When I listen to Break Through (Lead the Way!), (the music that plays when you’re escaping the moon) I get excited to jump up, and do something. Nothing in particular, just *something*! After playing Tears of the Kingdom, I can say that this has changed. The Legend of Zelda: Tears of the Kingdom brought me to tears 3 or 4 whole times. During my SEVERAL playthroughs of the game. *SPECIFICALLY* in the Mattisons Independence quest. It gets me every time, no exception. When I listen to Demon Dragon, or, I play the final section of the game, something clicks inside me that makes me whole. If you could indulge me, Matthew, I would like to break down my affection for the ending of this game in three key points: Music, Story, and Companionship.
    Music - What makes a song truly great? A strong melody? Emotional ties? Perhaps instrumentation? Technically, *ALL* of these things contribute to make a truly astonishing piece of art. I’ll break the track down beat-by-beat for you to understand what I love about it oh so dearly.

    • @B-ot2xx
      @B-ot2xx Месяц назад

      Music: Cont. - Introduction - The song starts with the violins screaming at you with the melody used for the title card reveal at the beginning of the game when you jump off your first Sky Island. Not only is this a wonderful call back to the beginning of the game, it also the “Dragon backing motif” heard on the piano when your riding a dragon on the Sky/surface/depths. After that, the brass begin to blare Zelda’s Lullaby as a sort of backing to the track. Hitting you with the realization that you and Zelda are finally going to take Ganon down together. After that, the song takes to a sort of prelude. The piano is left to itself, some triangles, and the choir. The pianist begins to play 2 layered melodies. (It honestly baffles me that one single pianist can play this fast. The pianist played super fast in Breath of the Wild in “Dark Beast Ganon”, and came back for fucking ROUND 2 with this one) after this, a slowed down rendition of the Tears of the Kingdom main theme begins to play, lead by the Erhu, and harmonized by the French horn. Some sparse piano/synth is played in the background while this plays. This shows us that this is what it’s all been leading up to for all this time. After this part climaxes, a saxophone quartet begins to play a sweeping version of the sax lead phrase in the main theme. The piano in this case is playing an overlapping melody that includes the “Dragon Backing motif” once again, with some added keyboard twinkles between each chord. (Once again. Super fucking fast) representing that this battle is taking place in the sky. After the first phrase, a second phrase lead by the sax quartet begins, with a counter-melody being played on the Erhu. The Erhu representing Zelda, and the sax representing Link. The pianist settles down during this section to play a long glissando to show that you are skydiving for a majority of the fight.

    • @B-ot2xx
      @B-ot2xx Месяц назад

      Music: Cont. Pt. 2 - Climax - After this sax lead phrase, the orchestra focuses on one point, and begins to play the Breath of the Wild reference from the main theme. Referencing that this situation is very similar to what happened so many years ago. This smoothly transitions to Ganons theme, representing that you are fighting the Demon King once and for all. After this, the full orchestra begins an orchestrated version of the saxophone lead phrase! The string section is playing as loud and heart-wrenchingly as they can to convey that THIS IS IT! in the background of this first phrase of the climax, you can hear the brass playing the Breath of the Wild main theme! During ALL of this madness, the piano is playing as fast as it can, starting with a bunch of chords, and then playing a giant keyboard spanning glissando on top of that. (For context, this means the pianist was playing chords with (most likely) his left hand, and playing the glissando with his right) After this first phrase, the orchestra starts making big *BANGS*! By having even more brass play Zelda’s Lullaby to really set in that it’s almost over!

    • @B-ot2xx
      @B-ot2xx Месяц назад

      Music: Cont. Pt: 3 - Conclusion - The orchestra goes silent, and the piano is left to itself to play the “Dragon Backing motif”. But instead of playing in chords, it’s playing it in singular notes of perfect fourths. After the pianos first phrase, the orchestra comes back with sax, flute, and oboe playing the last four notes of the main theme separately, and then converging after they’ve all played once. During the orchestras play time, the pianist is playing their heart out, bringing back the “Dragon backing motif”, and the keyboard twinkles from the original sax lead phrase.

    • @B-ot2xx
      @B-ot2xx Месяц назад

      Story - The story of Tears of the Kingdom is one of the best. Since I’ve already had a yap-athon about the music, I’ll keep these last two sections short since, I personally just wanted to talk about the music, but I thought I’d be doing your video a disservice if that was all I talked about. For my thoughts, I thought the story was incredibly engaging, and I only had a few moments while playing the game where it was actually off of my mind. The story is much more present in this game, and I can really appreciate that. While yes, the Ancient Sages basically say the same things, it never really bothers me. I watch their cutscenes in full every time. I also love how the new Sages grow as people in the story. Tulin is a bit too self-reliant and arrogant at the beginning, just like Revali, but he comes around by the end, learning that team-work makes the dream-work! Yunobo is actually my second-favorite character among the Sages, he’s such a lovable coward! By the end of his temple, he’s thrown out any sense of self doubt, and become a true leader for the Gorons. Sidons character arc is a bit solemn, because it touches on themes of loss and over-protection. Something a lot of people can relate to. By the end of the temple, he is aware of the risks that he is taking and is prepared to do whatever it takes to protect Yona. Ryju probably had the least amount of character development. I think her theme was “becoming a true Gerudo”, but, that was already her theme in BotW, and, while it didn’t feel like a re-tread, it was noticeable.

    • @B-ot2xx
      @B-ot2xx Месяц назад

      Story: Cont. Pt. 2 - Minerus story arc is about fixing past mistakes. Her only mistake was really only letting Ganondorf survive, so it’s nice to hear her reference that in her lines near the end of the game. Zelda’s sacrifice was amazing. Knowing that during BotW, there was secretly two Zelda’s in Hyrule at once kinda blows me away. Catching her at the end of the game really set in stone that this was an amazing story. Now my brain has had a several month long debate between whether or not Demon Dragon or Last Catch are my favorite tracks.

  • @zfreak1234
    @zfreak1234 26 дней назад

    Hey man, what's the OST playing @20:30?

    • @mattbattmatt
      @mattbattmatt  25 дней назад

      Godot theme from ace attorney trials & tribulations

  • @imwastedhere
    @imwastedhere 2 месяца назад +1

    Also why is this droping at 12am

    • @mattbattmatt
      @mattbattmatt  2 месяца назад +2

      It was already May 12th in January for me yesterday, so I wanted to upload this at a good time

    • @imwastedhere
      @imwastedhere 2 месяца назад +2

      @@mattbattmatt makes sense

    • @mattbattmatt
      @mattbattmatt  Месяц назад

      *Japan

    • @doomsdaybooty1072
      @doomsdaybooty1072 Месяц назад

      ​@@imwastedherelol

  • @johnfodo4129
    @johnfodo4129 2 месяца назад +2

    Your video would be great if you didn't have narrator blocking video!!!

    • @mattbattmatt
      @mattbattmatt  2 месяца назад +1

      😵‍💫 Yeah sorry. Made these videos a year ago when I was super into Xenoblade 3's dlc. Thankfully I haven't done this since!

  • @silvereyes242
    @silvereyes242 Месяц назад +1

    Hated this game personally, which sucks as I’m a big fan of the Zelda series. But I’d be interested to hear what you think in this video.

    • @TifffanyTaylor
      @TifffanyTaylor Месяц назад +1

      Hate fun? Maybe video games aren't for you.

    • @Words-.
      @Words-. Месяц назад +4

      @@TifffanyTaylor No, the game just wasn't fun to them.

    • @TifffanyTaylor
      @TifffanyTaylor Месяц назад

      @Words-. I don't believe it. Some people just want to be controversial & "unique". Man stfu it's unanimously a fun game. Get real.

    • @silvereyes242
      @silvereyes242 Месяц назад +2

      @@TifffanyTaylor It’s this thing called personal preference. Personally, I would prefer a world that isn’t just recycled crap from the previous game with minimal changes. Part of the magic of BOTW was exploring this huge new world, and it made the game exciting to travel about in. But TOTK doesn’t do enough to change this world to where it feels like a unique experience, and that magic for me was lost. I expected after the time jump following the calamity, that the settlements would be far more built up, but what was added was very meagre. The depths are all a massive swath of the same biome stretching out for miles, with the only rewards there being reused DLC armour from Breath of the Wild, most of which isn’t upgradeable, redoing fights with the bosses of the main dungeons again, or getting blueprints from the Yiga, most of which I never used. The sky had some decent stuff, but for the most part was barren and lifeless.
      The dungeons have lost what has made them special in the past. Classic Zelda games knew how to make a cohesive structured experience, where the puzzles correlate together seamlessly. In Tears of the Kingdom, the dungeons are still just like divine beasts, where you go and solve five puzzles in any order of your choosing to activate switches, and then you go to the boss. It feels like I’m being told to do five separate shrines to open a door, not a Zelda dungeon. It’s further harmed by how broken Zonai devices are, as the game doesn’t disable them in the temples, so you can easily just make a hover bike and completely break the puzzles of traversal in the water and fire dungeon.
      Not to mention how piss poor the story is. It yet again has the problem of being flashbacks, meaning because we live in the present, we already know the outcome of the past events, leading to a lack of tension. I already knew that Rauru was going to seal Ganondorf and die doing it, as his hand is inside his chest in the opening. I already knew from the mural at the beginning of the game that Ganondorf was going to kill Sonia, and the cutscenes did not get me attached enough to her to actually care that she died. On top of this, because the bulk of the story is all occurring in the past without Link being there, it leads us, the players, to feel like we have a lack of agency in the story. Instead of our actions and choices driving it forward, we are inconsequential to the narrative, which in itself isn’t very good.
      Zelda never tells Rauru and Sonia about the happenings of the present, about the zombie man she fought and how she got the secret stone. She fails to piece together that Ganondorf being evil, despite having fought a demon called calamity GANON for 100 years. She suddenly thinks it’s a good idea to confront Ganon alone with Sonia, despite the two of them having powers that are hardly useful in a combative sense. Despite Zelda being meant to embody wisdom, she makes the most brain dead choices in all the cutscenes, leading to the narrative feeling contrived for it to make any sense whatsoever.
      Heck! They literally repeat the same cutscene FOUR TIMES IN A ROW! After you complete each dungeon, the sages cutscenes with their descendant is the EXACT same, barrring a few word choices.
      This game has MANY blatant flaws, and to pretend otherwise is disingenuous. If you liked this game, awesome, I’m happy for you, as a long time Zelda fan, I wish I’d enjoyed it too. But to act as though it’s perfect, or that there aren’t valid reasons a person may not like it, shows how an incredible lack of introspection on your part.
      So in summary, no, I’m not trying to be “controversial or unique” and no I won’t “shut the fuck up”. I genuinely think this game is nowhere near as good as people are saying, and didn’t have a fun time with it. That’s just me though.

    • @mattbattmatt
      @mattbattmatt  Месяц назад +5

      @@TifffanyTaylorplease don't insult. Everybody's opinion is respected here

  • @SecksyMan
    @SecksyMan Месяц назад

    I love TOTK, but I wish the shrines were more challenging.

  • @no1guy825
    @no1guy825 15 часов назад

    try to annunciate those words a little more

  • @shawnclapper6581
    @shawnclapper6581 4 дня назад +1

    Yeah i don't get the whole let's hate on totk all because you cant wind bomb! 💣💥
    Like seriously grow up