@@ThatGuy-nv1nu Melee didn't "create" the genre tho. Smash 64 exists and even this game was inspired by The Outfoxies which was a platform based battle game. Melee's success was from the engine exploit and strats rather than anything else. "And I'm on the Brawl hate side anyways." What is the purpose of hating on Brawl in 2024? We got two new games and Melee is still being played, it's like whining about the existence of casual games in a franchise when you can still play the more demanding ones.
@@ikagura Well yeah, smash 64 was first but if it wasn't for melee attention wouldn't be pulled towards the system. I doubt that it would be a genery if it wasn't for melee, just a cool idea in a one of Nintendo crossover. No idea what the outdoors is. For the second part though, I just don't like it. It's definitely because of the competatat side, I aren't at that level right now but I like the potentiual of how it works. Brawl was my first game though and I played it for, I want to say, two or three years. But since my interest is more at the competative side now my opinion has changed.
Don’t forget. He also saved all Nintendo characters from eternal doom. Not even Kirby was gonna have the chance to stop Tabuu. (It’s like plot contrivance but the best kind of plot contrivance to make a character look ridiculously, yet canonically powerful. I love it.)
Brawl is only considered “bad” by the competitive side of Smash’s community because of its overly casualized gameplay even though FGC scene was never Sakurai’s priority, he always seen Smash Bros as a party game, it’s not Brawl’s fault for respecting that vision instead of being a carbon copy of Melee. As far as it’s roster, stages, content, music, story and overall experience as a whole: Brawl is EASILY one of the best Smash games of all time, rivaling even Ultimate if you ask me.
As a casual who, me and my friends played 64, Melee and Brawl around their launches. The game was like a 9/10 like Melee was for its time in 01. Which was hard to top imo, we would still pop in melee after we got bored of brawl for more “serious” matches and we liked the Melee pokeballs better. The roster was perfect but the main issues were 1. Online sucked 2. Tripping and slowness in general. 3. Overpowered cheese like chaingrabs and many glitches. We experience more of this stuff on accident than pretty much any glitch in Melee. Everyone knew falco’s and Dededes which was super annoying and unfun. 4. Meta Knight, the first week at my buddies house we all banned him lol. 5. Great Maze sucked and was mostly unnecessary. I would say Smash 4 is much worst because of Bayonetta, no story mode and the Wii U sucking.
It had its issues beyond the competitive community too. The gameplay was just very slow and boring. My brother and I dropped it after a few months and went back to Melee. Didn’t look back. I know other casual players that did the same. It failed to hold many people’s attention for more than a few matches every now and then.
Brawl was only ever considered the worst by melee enthusiasts, and there was a lot of nasty shit going back and forth back in the late 00s and early 10s before PM brought everyone together (and also competitive brawl died). The discourse has progressed though to where 4 is now considered complete dogshit-ass, because brawl was at least interesting and ult improved on 4 in basically every way
@@Sp3ctralIThat’s always the same for Paper Mario too. Which is why I try to enjoy games for what they are instead of comparing them to “what’s better and worse”.
Smash 4, without the context of it's disgusting competitive 2 stock meta, the abhorrent, consistent rage jank, the random untechables, the plethora of homogeneous throw kill confirms and awkward pace between that of Brawl & Ult, always felt like Smash at its most distilled and basic to me. Even moreso than Smash 64, because atleast 64 had the excuse that it is the first in the series. Smash 4 felt like it had an identity crisis the entirety of it's run other than being the first Smash in HD & portable as well as the first with DLC. The general UI, sound design and visual effects are all heavily recycled from Brawl and it always bugged me that it took until Ultimate for the series to feel fresh again. It's really telling in the title. Smash 4 (Wii & 3DS). A very basic title but they couldn't come up with ANYTHING else?
I really don’t mind Subspace Emissary not having dialogue. It makes it very accessible to non-English speakers. It’s got the same appeal as a classic silent movie how you can understand exactly what they are thinking without the need for any words.
Of course, the main problem with the Subspace Emissary is that a lot of the levels have boring platforming along with an asinine amount of autoscrollers, horrendous pacing, and most of the characters' movements are nerfed. For that reason, it makes me wonder if The Great Maze should've the whole game from the start.
@@ShockwaveFPSStudios It’s more universal and appealing having no dialogue. Visual storytelling has been around for years, long before the advent of sound.
Yeah I still remember how freaking huge the hype was back in the day, Melee was absolutely eclipsed at one point by Brawl and it was truly the first game that made massive bank on debut. Even I was pretty adamant about not returning to Melee until about 5 years later after I had my fun with Brawl. Brawl still arguably is the most iconic smash game in spite of its flaws.
Brawl was definetly the game you could have the most value out of at the time. Let me say why. Smash on 64 was the introduction concept. You don't have as many characters so you could get tired of it quick. Melee was the same. It had a higher cast but I would put it down and pick back up. Brawl on the other hand. It introduced the first third party characters. It had an incredible cast of characters. The subspace emissary is probably the best crossover story we have ever gotten in a video game. Even to this day. It made a world where it seemed believable that this cast of characters could live in. Then trophy system was expanded i upon and seemed fun to collect. I can agree that the gameplay was a little slower for my liking but it's not as bad as the melee community likes to shit on. Now even smash 4 and ultimate havent give me the same feel that Brawl did. The music and presentation in that game may never be topped. Who knows it may be nostalgia, but that is my opinion
@@israelruiz8706 I feel like brawl was a experiment which is surprising since the foundation was already good, risky but it gave us the first introduction to the smash ball.
7:22 Meta Knight is a rival, not a villain Dedede is more of a villain than him and he rarely ever actually is a villain after Kirby's Adventure (Nightmare in Dreamland being a remake)
Melee and the newest one is my fav. But I cannot deny the impact this game had on my childhood and the incredible music and additional content. When I hear the music again it really makes me nostalgic and emotional.
I mean it's not like the characters don't speak at all, they talk a lot in their own games. But 'silence' is the language they speak when they meet each other in smash bros
I think subspace is what really made me fall in love with this game as a kid. Fun fact about my experience with Smash Bros. When I first opened the game, I didn't think I could click on "group" without another player and I had no one to play with, so the only thing I did in Smash Bros. Brawl for MONTHS was Subspace Emissary... and played it multiple times... But it made me love subspace so much and when I finally stopped being an idiot and clicked group, I was even more hooked. Truly a memorable game of my life and always will be.
I really love the Subspace Emissary! It was lovely to have such an extensive single player mode, it'd be a good introduction for people not familiar with this kind of gameplay.
You dont colect trophies of the missing characters in the great maze, you do that on the 2 levels before the great maze in subspace. This is like the 3rd video I see this miss information been spread where did you guys got this ideia from?
i actually love that most of the subspace content like enemies and levels are completely original to smash, i think it was made like that to complement the big final bosses like master hand and tabuu that are also smash original, i also love the idea of the "smash universe" and it made me wish for a smash original character in the game like the Primid or Tabuu, i still hope it will happen in a future smash game
Super smash bros brawl is very important to me as it was the first crossover game and first smash bros game that I played when I was around 6-7 years old and gotten me to smash bros series since then. The adventure mode brings back huge memories and i even subspace on max difficulty intense mode back in 2019 along with obtaining all boss trophies, enemy trophies, and boss battle mode on all difficulty’s.
Regarding Brawl’s opening, I attended a video game orchestra concert last month, and the theme was the first to be played. And while it played, I was picturing the opening movie in my head. Truly amazing.
I don't think people would realize that when Snake was announced, we would one day get Steve from Minecraft or Cloud from FF7 in Smash. Sure, Sonic, Megaman, and Pacman were at the top of speculation but look how far it has come on 3rd party, it is crazy.
Am i the only one who didn't mind the great maze??? Everyone hates this part of subspace so much, yet i beat this mode several time as a kid and it never bothered me in the slightest. I guess i just adored Subspace emmissary that much lol
Brawl is in the same park as Mario Party 9, 10, Star Rush, Island Tour (to an extent), Paper Mario: Sticker Star (also to an extent), and Paper Mario: Color Splash: Underserved and/or too much hate
hell no, sticker star deserves the hate. no partners, unrewarding combat, BORING combat, limited actions, unnecessary cutscenes, mandatory secrets, difficulty spikes, uninteresting dialogue, and so much more. the rest? they’re good
Brawl is my favorite one in the series not just because it’s nostalgic, but because it’s such an important game in the series. It’s the beginning of pre-release hype in the Dojo, 3rd Party Characters, hood classic stages like Delfino Plaza and WarioWare, assist trophies, full single-player campaign in Subspace, a lot of non fighting stuff to do like Stage Builder, Masterpieces, everything involving Trophies, and of course Final Smashes. Regardless of what you think of Brawl, you can’t deny how important this game was in the long run
One forgotten thing I love about brawl is the trophy item you can use to capture enemies in the subspace emissary. Adds so much replay value and genuinely fun and challenging to collect all the enemy trophies and read about the lore
Vast majority of people including myself at one point didnt really care it wasnt competitive, at release it was extremely positively received its only near Smash 4s release folk started being more critical towards it. Which I will say does hold some water but I still think Brawl had some charm, that and I just hate how linear 4 was in design and gameplay. I somehow can still enjoy bits of Brawl but 4 just has left such a bad taste in my mouth with how streamlined most characters play.
Legit 4 feels like such a soulless product now. It was neat on release to finally get some better controls back but man did the content really feel pathetic. It was the only Smash game where universes straight up felt smaller with roster cuts (any cuts between Melee and Brawl were basically completely compensated by their newcomers, such as Pichu & Mewtwo for PKMN Trainer & Lucario, Dr. mario for Wario, Young Link for Took Link, Roy for Ike), and then 4 straight up cut characters from franchises and stepped back a *lot* (like seriously, removing Wolf or Lucas without a replacement in sight feels absolutely criminal) Then there's the overly gimmicky stages which Brawl already suffered from, except the majority of new stages in Wii U just stuck to the samey green and blue daytime palette that got very tiring soon, and the Kirby universe felt so absolutely half asses with the retro Dream Land and Great Cave Offensive thrown in, like the franchise had no more material available or something As you can tell I always had problems with how underwhelming smash 4 felt like a game, I think I enjoyed the trailers more than actually sitting down to play it
Still, I don't know why melee gets free of charge about clone characters just for three fox "clones"? Because fucking Melee started the trend and did it way worse by having more clones. Also Dr Mario? Are we going KOF 2000 with 4 Kyo characters? It doesn't help now we have dark options...
Calling second stage or middle stage Pokemon "stage 1" is trading card game terminology, which is a weird relic of reading the part of the card that tells you which card is ITS "stage one" from which it evolves into CALLING it "stage 1" because that's text on the second form's card.
Wii U is easily the worst. There's really no reason to go back and play it when you could play Ultimate instead. 3DS at least has Smash Run. Nothing will ever match the hype for Brawl. The Dojo was awesome.
I really wish Tabuu had been the final fighter for Ultimate. Don't get me wrong, having Sora finally in is incredible, but I would have popped off so hard if I got to play as the blue boy.
man... I remember testing my mods and constantly working on stage ideas for this game because I knew everybody wanted this game to be more like melee; I just saw an opportunity to get alittle noticed since everyone was working on character mods/imports while I focused on stages and stuff. It was so much fun and it's prob what a dev with some freedom feels like working. :/
Well, I don’t care what anyone says. I love Brawl, despite its shortcomings before and after the fact. It’ll always be memorable to me because it was the FIRST time I ever went to a midnight release to pick it up.
I absolutely loved SSBB as a teen. Getting a legitimate, grand story mode with such a huge cast of characters was amazing. It also had some absolutely incredible arcs, like Lucas growing more confident and eventually defeating his archnemesis: Wario. It went like bad fan-fiction, and I loved every moment of it.
Honestly Snake isn't that weird to anyone who lived through the 80's. He had TWO games on NES, and until Playstation came out generations later, the only way you would've heard of the dude was via NES, at least in North America
In Subspace you had a bit of character development on the part of Lucas. He started as a coward then became more and more sure of himself. I liked that arc, and was so satisfied when he finally killed Wario. Maybe it was because I played it as a kid, but idk
I love the joke of photo gallery because this mode have a exploid to mod your Wii. I love Brawl, it was my second Smash, so I searched for the game's music and even connected my Wii to my old PC to record the music. since it made me appreciate music more in general, although the game is bad for Melee people, For those of us who are just looking for an experience, this is the ideal game since I played Subspace many times with my sisters, every weekend there were two or three hours of playing in the free for all with items and in all the scenarios since it was a beautiful chaos which we enjoyed with laughter and anger. I thank Sakurai for taking the series and not leaving it since you can see his passion for his game and giving us a unique experience.
I mean, I get why they'd be upset that a ton of mechanics got cut out, even if I do love Brawl. Because no, outside of a few character specific techs, all of those crazy moves were 100% intentional by Sakurai. Melee's pretty busted, but just like calling Brawl a boring mess, saying competitive Melee is just exploiting a buggy game is incredibly inaccurate. There's an old japanese forum post of a Luigi player in the first year it came out bragging about this crazy maneuver he found that let Luigi dance around the stage super fast. It was then clarified to him that it wasn't specific to Luigi, but that it was better on him because of his light weight. He was then given the exact controls on how to make it even more effective... By Sakurai himself.
They’re not broken mechanics the game was designed like that on purpose and changed for brawl 🤦🏼♂️ I’m an ultimate player but even I can tell you salty cuz you suck at melee
Here me out: The next Smash game will just be a sequel to Subspace, as well as all other unique modes like Smash Run, Adventure Mode from Melee, and even many ways of collecting the Trophies. Obviously this is all just one big dream of an idea but would be pretty lit for a Smash game, especially since the competitive scene is already doing a lot for themselves and Nintendo doesn't seem to care much in the competitives.
Maybe it could also be connected to World of Light as well and show how both of these modes are connected in some way - maybe through the form of a new villain. Maybe more lore elements on the World of Trophies
Yet I am not a competitive player and never have been. But always had a pretty low opinion of Brawl. Most cause of the slower style of gameplay, removal of some characters I liked, tripping was a hassle, new stages felt kinda lame compared to Melees, and Subspace Emissary felt abit dull after completing it a few times. Mostly cause of the gameplay tho. Felt boring fighting the same generic bad guys over and over just to get to the next area. Also hated how same areas were reused over and over. At least the cutscenes were neat.
Super smash bros Brawl is only bad to melee competitive players, so if you're looking to play the game for fun these are the last people you wanna ask about this game because all they gonna focus about is the gameplay and nothing else, they forget about how better the roster of characters is while having third party characters, cool stages, amazing soundtrack, a cool addition of Final smashes and assist trophies for fun hectic Matches, masterpieces, more trophies and a Teeny tiny mode called the SUBSPACE EMISSARY which is the best thing that happened to a smash bros game I know this is long but this game was truly special to me, it introduced to Nintendo as a whole and I'm grateful to this game for that
@@Compucles pictochat, warioware shadow moses island and halberd would like a word with you And yeah there are some bad ones but so does melee it has really good stages and also bad stages just like any smash game, I won't call all stages bad just because of a bunch of bad ones am i right? and also being gimmicky isn't a bad thing at all it's better than being bland and uninteresting
@@GamingTopTen i'm not against melee players, of course a good gameplay is essential even tho i'm not much of a competitive player but i still enjoy watching melee tournaments , it's just that i hate it when they bad-mouth brawl just because of one mistake and then they disregard the other good things about this game
Smash brawl will always have a special place, especially for subspace and it being the first to introduce characters that aren’t from Nintendo and also adding final smashes. I also wouldn’t consider it the worse or anywhere close to a bad game, while some things aren’t perfect, and while the gameplay for some isn’t as popular as others, it’s still a really good and fun game. ❤️🔥
the irony of the people who hate Brawl from a competitive standpoint are also the ones who basically turned the meta into ignoring as much of Smash's actual gameplay as possible also i will forever find funny that people refer to the Zero Suit as an Item, "Quick! Samus you must put on your naked!"
@@Artista_Frustrado I get that. I just don't understand the irony in people valuing competitiveness wanting to remove non-competitive features. To me, rather than irony, i would consider this common sense.
You don’t need to baby Pikmin as a weak franchise. It sells more than Metroid. You also cut Olimar in your “cut the roster” video even though he represents a major Nintendo series, and you put him in the “one-off-Nintendo-thing” section. Pikmin isn’t some really small thing, it’s bigger than a bunch of franchises in Smash. Stop treating it like crap.
@@thecatinthehat125 I would cut Falco, Dr Mario, dark Pitt, dark Samus, dark Link and Toon Link. Would replace them with Challenger, Circus Charlie, Bomberman, Lode Runner, the Lee twins and Popeye
Really nice video! Although I’m gonna have to disagree about Brawl’s Target Smash mode. I can understand how the removal of fighter-specific challenges in favor of some comparatively basic ones could be considered a downgrade, but to me Brawl’s setup allows for more freedom, creativity and replayability in regards to time-attack, which was always the most enjoyable aspect of Break The Targets for me. Because any stage can be played with any fighter, I can strategize based on the stage layout and fighter’s move sets to achieve the best time. It feels amazing getting a new record after perfecting a route I planned and practiced, and all this is twice as fun in multiplayer, which I played a TON of with my brother, so I am biased in that way. Brawl’s Target Smash could’ve been so much better with more interesting stages but fundamentally I still prefer it just a little more than 64/Melee’s.
As a child, I loved the hell out of this game. The moment I saw this game on the pawn shop for about $30 I begged my mom to buy that game for me. Eventually she bought it for me. I tried to play the game, but it just resulted in the Wii not playing the game due to issues with the interior, in which eventually I had to use a CD cleaner to clean the interior of the Wii. And after that, the Brawl startup sound lit up and then I wasted no time playing the game. I have spent countless hours on the game, it really is easily the best game on that era.
Brawl is so overhated man, but at least that backlash prevented the next games from following its misguided casual-friendly approach, I get goosebumps to think about getting even more gimmicks like random tripping in future installments
Random tripping is a concept that should never have made it past the ideas phase. It’s a bad mechanic that hurts BOTH sides of the community. Why in a million years did they think such an obviously bad concept was good to implement?
@@king_poyo64 "surely if there's an equal chance to trip for everyone it will make the game easier for casuals to beat pros right?" sakurai in his great wisdom, probably
This game was my childhood back in 2008.. My 8 year old self could never get enough of it and would try to 100% almost everything.. I am by no means "COMPETITIVE", i enjoyed the game for what it was
Speaking of Smash Ultimates spirits, I'd love a continuation of the spirit references explained series, you never got to any of the ones I didn't already know the references for.
i think i maybe the only one but the Subspace was by far my favorite part of the game. I remember having such a tough time figuring out how to catch the freaking enemies in the trophy base. The big maze can be a little annoying but still, i got back to this game every chance i get
I grew up with both Melee and Brawl, and I remember as a child absolutely adoring Brawl. Melee was cool, but to me, Brawl was more accessible, had better music, and a way better story mode. Now that I’m an adult, I like them both because of how different they are from each other. Brawl is just casual fun and Melee is the competitive monster! ❤
Well a lot of Smash RUclipsrs are Sakurai fanboys who just follow anything Sakurai says or does but I believe Sakurai still considers Meta Knight a villain so I can see the mistake how ever that's why people want a new developer for the next Smash so series are properly represented, and single player is improved.
15:20 And then Smash Ultimate went full ham with that by using Ganondorf's OoT design, Zelda's LttP and LBW design, Link's BotW design, Sheik is a weird amalgamation of her non-existant Twilight Princess and BotW designs so mostly Smash original again, as well as including both Young Link and Toon Link. Oops, OoT got represented twice there (and Ganondorf's third pallet represents Twilight Princess instead). _And_ Toon Link has a LttP and LBW Link pallet swap... Double oops?
In terms of the overall package of a Smash game, Brawl is the best one in the series. • The best single player campaign (more ambitious than Melee’s Adventure Mode and leagues better than World of Light) • The most fun casual gameplay with items, Final Smashes, etc. • A good deal of bonus content and extra modes, special shoutout to Coin Launcher and Masterpieces • A solid selection of fighters and stages • EDIT: Not to mention, the best OST in the series While other Smash games may do better in certain aspects (Melee with its gameplay, Ultimate with its multiplayer content, etc.), in terms of everything a Smash game had to offer and how well it was executed, Brawl definitely did it best.
But "Ultimate" has better core gameplay and includes everything that "Brawl" does plus quite a bit more (as long as you reasonably consider Spirits to be replacement Trophies and Spirit Battles to be replacement Event Matches). The only thing "Brawl" really has over "Ultimate" is a somewhat better adventure mode.
@@BLamb Even so, that still doesn't make up for how "Ultimate" is pretty much equal or better to "Brawl" in every other way, especially the core gameplay.
@@Compucles If we’re strictly talking about multiplayer, I agree; Ultimate is the best when it comes to multiplayer content, and the core gameplay from a less casual standpoint is improved over Brawl’s. However, Brawl is more balanced as an overall game because it has the best casual gameplay for multiplayer IMO, which for me gave me the most casual fun I’ve had in an official Smash game, and by far the best single player. In terms of the overall package, the Smash game with great multiplayer and the best single player > the Smash game with the best multiplayer and mediocre single player.
@@BLamb No, "Ultimate" has much better gameplay in any form, single player or multiplayer, competitive or casual. The gameplay in "Brawl" is just way too floaty, even for casual play, not to mention the terrible inclusion of random tripping. "Ultimate" also has equal or better single player content in every way save for the single exception of their respective adventure modes.
the main problems i saw were the campaign mode it arises from The fact the stages had wasted potential, there wasnt voices, the cutscenes were a little empty and the villians didnt have proper motives, and u had to come up with some
Its because most just havent gotten to play it, and honestly Id still put it in top 3. Sure its got really rough edges but theres still a lot to enjoy imo, its almost like a beta Melee build with how the game engine feels thats slightly less fluid. But hey my favorite part is it doesnt have the annoying 10 frame buffer post Brawl games have which does make it hard but it prevents you from keeping your gameplan the same if youve not practiced timings.
64 is perfect for its time. it didn't have bad online, because online wasn't a thing yet. it didn't have a big story mode with voice acting because there was no room for it on an n64. it didn't lack balance patches because those didn't exist. the gameplay couldn't be compared to any previous entry because it was the first. and there's an active n64 competitive scene still today more active than brawl's for what it's worth
Brawl was honestly probably the best game in the series. Great challenges. A solo campaign mode that actually had a cool story. A great list of characters. Amaziny stages. The only reason its considered ass by a lot of people is because it was on the wii and the controllers just didn't fit a game like this
Yall act like it's the worse when it isn't lmao yall just mad cause it wasn't as competitive as melee cause you can't waivedash lol the tripping I understand but story mode was amazing
Fully agree. I feel like there's no reason to return to wiiu or 3ds the gameplay in ultimate is better and also the single player in Wiiu and 3ds are pretty lackluster or just suck like classic mode in Wiiu except for smash run that's a good mode. I rarely play Wiiu or 3ds now. 64 melee and brawl are have reasons to return to those games but sadly that's not the case for smash 4
@@C.Falcon1 The core gameplay and overall content in Smash 4 is still better than in any of the first 3 games. Classic Mode (and All-Star Mode) are just as good as in any of them, as well. Yeah, the board game mode in the Wii U version isn't very good, but everything else is still excellent. Just because "Ultimate," is well, the ultimate game in the series, doesn't change how "Smash 4" improved the series first. Plus, it's the only game in the series with custom specials. It's "Smash 64" that has absolutely no reason to return to it.
@@Compucles that is true 64 has the least amount of content in the entire series. Yea I see your point and I have played 3ds and wiiu way more than 64 but I have been returning to 64 a lot the last couple of years more than smash 4 maybe because 64 was the first smash game I ever played maybe that why Idk but yea 4 is definitely better than 64 overall but I just like smash 64 more for some reason. But my favorite game is melee personality I just like it's gameplay the most and it did so much for the series. But 4 is the only one that had a cross platform release so that's pretty unique and cool.
It’s only hated by diehard Melee fans. Brawl has a fantastic roster with reveal trailers introducing third-party characters, Assist Trophies, Final Smashes, Stage Builder, online play, incredible music, and of course, the Subspace Emissary. Brawl had the most content of any Smash game that came before. Ultimate wouldn’t even EXIST without Brawl, it’s crazy to think about. Ultimate definitely improved the gameplay, but Brawl rivals Ultimate in terms of sheer content and single-player options. It’s still a legendary game that made Smash what it is today!
Super Smash Brawl was my first smash game and will always will have a special place in my heart...but goddammit trying to come back to this game after playing Super Smash bros. Ultimate is goddamn nightmare!!!
Right I’m doing a subspace emissary nuzlocke challenge and shit are the mechanics so fucking hard to get used to 😂 I’m so used to the buffering movies in ultimate
If the people at 7-Eleven want to pick a fight with me for loving Brawl, then I'll learn selfdefense just to kick their asses and make them shut up. This is the perfect game for someone who not only enjoys a casual crossover experience, but also has a sibling that's not as good at that kind of games but still wants to play together. Brawl would be the best package if the expectations people had over the core gameplay weren't so stupid high because of Melee's competitive fandom, otherwise excelling at pretty much everything that even later entries and even Melee itself just fail to reach those same highs.
People who don't like Brawl are really the minority of competitive players out there. Smash is first and foremost a celebration of gaming history and a fun party game.
While I get, that people would have liked the levels in Subspace to resemble locations in the represented franchises, most just ignore why they are not here. Because the World of Trophies is its own universe. Mushroom Kingdom and Hyrule don't exist here. These characters aren't exactly the ones from the games, but copies from them, which always lived in this universe.
Melee is a good fighting game, but a horrible party game. Which is kind of like someone saying that a Tekken entry is a bad fighting game but a great rhythm game. It just means it’s a failure that people found a new way to enjoy.
@@fabiankrummeich5414 have you played it as a party game? It’s so easy for one person that remotely knows what they’re doing to lock everyone else out of doing basically anything. A party game needs to be a great game to play by people who have never played it before alongside the person who brought the game.
@@benmalsky9834 Not really constructive. What's that supposed to mean, "awkward attempts at humor"? I got through the video just fine, recieving the information I expected. That's your personal problem, I guess. Nothing special about this RUclipsr, I wouldn't watch him, personally.
I don't think Subspace Emissary having a weak plot really matters when you consider that most Mario games consist of the plot "Peach is captured, go to the castles to rescue her".
I still think Subspace did better than World of Light in terms of map-ways, you could actually move around and attack without the spirits stopping your travel.
Amazing how the "worst" game has unconditionally become the most important one out of them all, in ways they go beyond what most people realize.
Series so good even the worst is good.
Yeah, Meti Not the Bad Guy said a similar thing for Devil May Cry 2 (sort of).
Nah, melee is more important, it CREATED a new genera. And I'm on the Brawl hate side anyways
@@ThatGuy-nv1nu Melee didn't "create" the genre tho. Smash 64 exists and even this game was inspired by The Outfoxies which was a platform based battle game. Melee's success was from the engine exploit and strats rather than anything else.
"And I'm on the Brawl hate side anyways."
What is the purpose of hating on Brawl in 2024? We got two new games and Melee is still being played, it's like whining about the existence of casual games in a franchise when you can still play the more demanding ones.
@@ikagura Well yeah, smash 64 was first but if it wasn't for melee attention wouldn't be pulled towards the system. I doubt that it would be a genery if it wasn't for melee, just a cool idea in a one of Nintendo crossover. No idea what the outdoors is.
For the second part though, I just don't like it. It's definitely because of the competatat side, I aren't at that level right now but I like the potentiual of how it works. Brawl was my first game though and I played it for, I want to say, two or three years. But since my interest is more at the competative side now my opinion has changed.
Brawl gave me my lifelong childhood dream...
SONIC IN SMASH
Dont forget Silvers cameo!
TIME!!!
Don’t forget. He also saved all Nintendo characters from eternal doom. Not even Kirby was gonna have the chance to stop Tabuu. (It’s like plot contrivance but the best kind of plot contrivance to make a character look ridiculously, yet canonically powerful. I love it.)
So true!
Profile checks out
Brawl is only considered “bad” by the competitive side of Smash’s community because of its overly casualized gameplay even though FGC scene was never Sakurai’s priority, he always seen Smash Bros as a party game, it’s not Brawl’s fault for respecting that vision instead of being a carbon copy of Melee.
As far as it’s roster, stages, content, music, story and overall experience as a whole: Brawl is EASILY one of the best Smash games of all time, rivaling even Ultimate if you ask me.
100% Agree, you worded all of it well!
i love this game
As a casual who, me and my friends played 64, Melee and Brawl around their launches. The game was like a 9/10 like Melee was for its time in 01. Which was hard to top imo, we would still pop in melee after we got bored of brawl for more “serious” matches and we liked the Melee pokeballs better.
The
roster was perfect but the main issues were
1. Online sucked
2. Tripping and slowness in general.
3. Overpowered cheese like chaingrabs and many glitches. We experience more of this stuff on accident than pretty much any glitch in Melee. Everyone knew falco’s and Dededes which was super annoying and unfun.
4. Meta Knight, the first week at my buddies house we all banned him lol.
5. Great Maze sucked and was mostly unnecessary.
I would say Smash 4 is much worst because of Bayonetta, no story mode and the Wii U sucking.
The point being, playing it as a party game can still have flaws but still a 9/10 tbh
It had its issues beyond the competitive community too. The gameplay was just very slow and boring. My brother and I dropped it after a few months and went back to Melee. Didn’t look back. I know other casual players that did the same. It failed to hold many people’s attention for more than a few matches every now and then.
Brawl was only ever considered the worst by melee enthusiasts, and there was a lot of nasty shit going back and forth back in the late 00s and early 10s before PM brought everyone together (and also competitive brawl died). The discourse has progressed though to where 4 is now considered complete dogshit-ass, because brawl was at least interesting and ult improved on 4 in basically every way
It’s always a constant “your favorite game sucks, mine is better”and it sucksss
@Sp3ctralI there basically the ttyd fans equivalent of smash bros
@@Sp3ctralIThat’s always the same for Paper Mario too. Which is why I try to enjoy games for what they are instead of comparing them to “what’s better and worse”.
Smash 4, without the context of it's disgusting competitive 2 stock meta, the abhorrent, consistent rage jank, the random untechables, the plethora of homogeneous throw kill confirms and awkward pace between that of Brawl & Ult, always felt like Smash at its most distilled and basic to me. Even moreso than Smash 64, because atleast 64 had the excuse that it is the first in the series.
Smash 4 felt like it had an identity crisis the entirety of it's run other than being the first Smash in HD & portable as well as the first with DLC. The general UI, sound design and visual effects are all heavily recycled from Brawl and it always bugged me that it took until Ultimate for the series to feel fresh again.
It's really telling in the title. Smash 4 (Wii & 3DS). A very basic title but they couldn't come up with ANYTHING else?
@@sandrin0 smash 3ds was phenomenal, what are you talking about, I played it a lot with my brother!!!
I really don’t mind Subspace Emissary not having dialogue. It makes it very accessible to non-English speakers. It’s got the same appeal as a classic silent movie how you can understand exactly what they are thinking without the need for any words.
At least SE gave us unique stages and enemies... We didn't even get the Alloy Fighters, which were just the core 8 models with fewer polygons
Of course, the main problem with the Subspace Emissary is that a lot of the levels have boring platforming along with an asinine amount of autoscrollers, horrendous pacing, and most of the characters' movements are nerfed.
For that reason, it makes me wonder if The Great Maze should've the whole game from the start.
@@Loner098 I didn’t find it boring at all.
Honestly I wish it had dialogue. Would’ve been cool if Mario talked to Pit.
@@ShockwaveFPSStudios It’s more universal and appealing having no dialogue. Visual storytelling has been around for years, long before the advent of sound.
Funny story Pit was the reason I played brawl because I actually thought he was Sora and also thought that meta knight was a heartless 😂
That reminds me how when I was a kid I thought Roxas was Sora since I started with kh2
@@JonseyLetsPlaysI mean you weren’t wrong 🤣
This reminds me of a time me and my friend had a aggressive argument over whether meta knight is a good guy or bad guy over his role in brawl.
Nintendo HQ has just dispatched their enforcers Waluigi and Chunky Kong to beat you to a pulp for such disrespect
We would not have the same smash today if it wasn't for brawl. (I think the adventure mode is better than world of light.)
Yeah I still remember how freaking huge the hype was back in the day, Melee was absolutely eclipsed at one point by Brawl and it was truly the first game that made massive bank on debut. Even I was pretty adamant about not returning to Melee until about 5 years later after I had my fun with Brawl. Brawl still arguably is the most iconic smash game in spite of its flaws.
Brawl was definetly the game you could have the most value out of at the time.
Let me say why.
Smash on 64 was the introduction concept. You don't have as many characters so you could get tired of it quick.
Melee was the same. It had a higher cast but I would put it down and pick back up.
Brawl on the other hand. It introduced the first third party characters. It had an incredible cast of characters. The subspace emissary is probably the best crossover story we have ever gotten in a video game. Even to this day. It made a world where it seemed believable that this cast of characters could live in. Then trophy system was expanded i upon and seemed fun to collect.
I can agree that the gameplay was a little slower for my liking but it's not as bad as the melee community likes to shit on.
Now even smash 4 and ultimate havent give me the same feel that Brawl did. The music and presentation in that game may never be topped.
Who knows it may be nostalgia, but that is my opinion
It definitely is, but SMASH run is better than the "great maze"
@@israelruiz8706 I feel like brawl was a experiment which is surprising since the foundation was already good, risky but it gave us the first introduction to the smash ball.
@@Nick-up5wv I didn’t said it wasn’t, but it’s very true.
7:22 Meta Knight is a rival, not a villain Dedede is more of a villain than him and he rarely ever actually is a villain after Kirby's Adventure (Nightmare in Dreamland being a remake)
In fact, he basically becomes one of Kirby’s best friends onward - only really being hostile to him thanks to outside forces
I'd still argue Revenge of Meta Knight is his one villain role lol
@@thejedisonic67yeah but that is only time he's villain, no one said Vageta still a villain
They're both antagonists in games, but that does not equal villain. They each had only one game where they may be able to fit the rile of "villian"
Ain't no way he says my childhood game is the worst
Would like to know what he was smoking when he made this seems....... Interesting
It was my Childhood also. The Story Plot was good too.
@@sonicxslay6948 it was sooo good personally for me it was the best and it didn't even need dialogue
Melee and the newest one is my fav. But I cannot deny the impact this game had on my childhood and the incredible music and additional content. When I hear the music again it really makes me nostalgic and emotional.
@@jade64 ain’t no way smash 3ds is the worst
Fun fact, there is voice acting and dialog in subspace, except it's one line and it's just snake saying "kept you waiting, huh?" That's it.
Ike also says great aether
@@LilacMonarchNess says Pk thunder and PK flash and Lucas says Pk thunder as well
I mean it's not like the characters don't speak at all, they talk a lot in their own games. But 'silence' is the language they speak when they meet each other in smash bros
@@LilacMonarchwas boutta say
@@andrewguerra2532 plus ness and lucas say pk flash and thunder
I think subspace is what really made me fall in love with this game as a kid. Fun fact about my experience with Smash Bros. When I first opened the game, I didn't think I could click on "group" without another player and I had no one to play with, so the only thing I did in Smash Bros. Brawl for MONTHS was Subspace Emissary... and played it multiple times... But it made me love subspace so much and when I finally stopped being an idiot and clicked group, I was even more hooked. Truly a memorable game of my life and always will be.
The lack of dialogue really helped giving this story a mysterious and dark atmosphere
I really love the Subspace Emissary! It was lovely to have such an extensive single player mode, it'd be a good introduction for people not familiar with this kind of gameplay.
I will say this. Subspace >> World of Light
@@CrestORazors Yeah, that's not exactly a spicy take.
Brawl definitely had the best story mode. World of light just felt like a bunch of boring levels tied together.
You dont colect trophies of the missing characters in the great maze, you do that on the 2 levels before the great maze in subspace. This is like the 3rd video I see this miss information been spread where did you guys got this ideia from?
They’re probably just watching each other’s videos and copying notes instead of taking the time to actually replay it.
Pretty sure it was in English literacy, a class you clearly skipped.
@@QrazyQuarianyou must’ve felt so proud after that
@@therookie9771Lmao
Lmao 💀 @@QrazyQuarian
i actually love that most of the subspace content like enemies and levels are completely original to smash, i think it was made like that to complement the big final bosses like master hand and tabuu that are also smash original, i also love the idea of the "smash universe" and it made me wish for a smash original character in the game like the Primid or Tabuu, i still hope it will happen in a future smash game
I bet that R.O.B already fills that role, since it is the villain-turned-good Prime Minister
@@perfectdivot2583 ye the World of Light is a major disappointment to the Smash Community for not even being Co-op
Super smash bros brawl is very important to me as it was the first crossover game and first smash bros game that I played when I was around 6-7 years old and gotten me to smash bros series since then. The adventure mode brings back huge memories and i even subspace on max difficulty intense mode back in 2019 along with obtaining all boss trophies, enemy trophies, and boss battle mode on all difficulty’s.
Regarding Brawl’s opening, I attended a video game orchestra concert last month, and the theme was the first to be played. And while it played, I was picturing the opening movie in my head. Truly amazing.
Pretty sure I beat subspace without ever realizing stickers existed
Same actually lol
I don't think people would realize that when Snake was announced, we would one day get Steve from Minecraft or Cloud from FF7 in Smash. Sure, Sonic, Megaman, and Pacman were at the top of speculation but look how far it has come on 3rd party, it is crazy.
Am i the only one who didn't mind the great maze???
Everyone hates this part of subspace so much, yet i beat this mode several time as a kid and it never bothered me in the slightest. I guess i just adored Subspace emmissary that much lol
It was always my favorite part, mainly because it was kind of a boss rush.
Brawl is in the same park as Mario Party 9, 10, Star Rush, Island Tour (to an extent), Paper Mario: Sticker Star (also to an extent), and Paper Mario: Color Splash: Underserved and/or too much hate
the mario party where they put everyone in a car and the paper mario that didnt even have partners? yeah adds up
@@----x----- There is such a thing as too much hate on a game
hell no, sticker star deserves the hate. no partners, unrewarding combat, BORING combat, limited actions, unnecessary cutscenes, mandatory secrets, difficulty spikes, uninteresting dialogue, and so much more. the rest? they’re good
Mario Party's Golden Era is from the N64 to the Wii.
Eww no, Brawl isn't that low
Brawl is my favorite because it is most nostalgic to me
Same
Me three
me four
I really love the brawl semi realistic astetic, too bad they nerfed snake and samus cake.
I have Super Smash Bros. Brawl and I LOVE it!!! In fact, I am really enjoying the Subspace Emissary story.😊
ain’t nobody talking about 24:57
Brawl is my favorite one in the series not just because it’s nostalgic, but because it’s such an important game in the series. It’s the beginning of pre-release hype in the Dojo, 3rd Party Characters, hood classic stages like Delfino Plaza and WarioWare, assist trophies, full single-player campaign in Subspace, a lot of non fighting stuff to do like Stage Builder, Masterpieces, everything involving Trophies, and of course Final Smashes. Regardless of what you think of Brawl, you can’t deny how important this game was in the long run
One forgotten thing I love about brawl is the trophy item you can use to capture enemies in the subspace emissary. Adds so much replay value and genuinely fun and challenging to collect all the enemy trophies and read about the lore
You wouldn’t understand my joy when I found out you could capture the bosses
4 is definitely the worst at this point. Brawl only got flak because it wasn't competitively viable
So...the trip mechanic that shouldn't even be in the game?
Vast majority of people including myself at one point didnt really care it wasnt competitive, at release it was extremely positively received its only near Smash 4s release folk started being more critical towards it. Which I will say does hold some water but I still think Brawl had some charm, that and I just hate how linear 4 was in design and gameplay. I somehow can still enjoy bits of Brawl but 4 just has left such a bad taste in my mouth with how streamlined most characters play.
Legit 4 feels like such a soulless product now. It was neat on release to finally get some better controls back but man did the content really feel pathetic. It was the only Smash game where universes straight up felt smaller with roster cuts (any cuts between Melee and Brawl were basically completely compensated by their newcomers, such as Pichu & Mewtwo for PKMN Trainer & Lucario, Dr. mario for Wario, Young Link for Took Link, Roy for Ike), and then 4 straight up cut characters from franchises and stepped back a *lot* (like seriously, removing Wolf or Lucas without a replacement in sight feels absolutely criminal)
Then there's the overly gimmicky stages which Brawl already suffered from, except the majority of new stages in Wii U just stuck to the samey green and blue daytime palette that got very tiring soon, and the Kirby universe felt so absolutely half asses with the retro Dream Land and Great Cave Offensive thrown in, like the franchise had no more material available or something
As you can tell I always had problems with how underwhelming smash 4 felt like a game, I think I enjoyed the trailers more than actually sitting down to play it
@@kirbyofthestarsfango play a smash clone and then apologize to 4
Still, I don't know why melee gets free of charge about clone characters just for three fox "clones"? Because fucking Melee started the trend and did it way worse by having more clones. Also Dr Mario? Are we going KOF 2000 with 4 Kyo characters?
It doesn't help now we have dark options...
I owe a lot to Brawl, I was introduced to series' I love thru it.
Calling second stage or middle stage Pokemon "stage 1" is trading card game terminology, which is a weird relic of reading the part of the card that tells you which card is ITS "stage one" from which it evolves into CALLING it "stage 1" because that's text on the second form's card.
Wait a second, this isn't a 28 minute diatribe about Smash 64. I've been bamboozled!
Wii U is easily the worst. There's really no reason to go back and play it when you could play Ultimate instead. 3DS at least has Smash Run. Nothing will ever match the hype for Brawl. The Dojo was awesome.
I really wish Tabuu had been the final fighter for Ultimate. Don't get me wrong, having Sora finally in is incredible, but I would have popped off so hard if I got to play as the blue boy.
man... I remember testing my mods and constantly working on stage ideas for this game because I knew everybody wanted this game to be more like melee; I just saw an opportunity to get alittle noticed since everyone was working on character mods/imports while I focused on stages and stuff. It was so much fun and it's prob what a dev with some freedom feels like working. :/
Well, I don’t care what anyone says. I love Brawl, despite its shortcomings before and after the fact. It’ll always be memorable to me because it was the FIRST time I ever went to a midnight release to pick it up.
I absolutely loved SSBB as a teen. Getting a legitimate, grand story mode with such a huge cast of characters was amazing. It also had some absolutely incredible arcs, like Lucas growing more confident and eventually defeating his archnemesis: Wario.
It went like bad fan-fiction, and I loved every moment of it.
Honestly Snake isn't that weird to anyone who lived through the 80's. He had TWO games on NES, and until Playstation came out generations later, the only way you would've heard of the dude was via NES, at least in North America
Exactly
In Subspace you had a bit of character development on the part of Lucas. He started as a coward then became more and more sure of himself. I liked that arc, and was so satisfied when he finally killed Wario. Maybe it was because I played it as a kid, but idk
22:23 Well, aside from the ones that are basically just recolored voltorbs.
I love the joke of photo gallery because this mode have a exploid to mod your Wii.
I love Brawl, it was my second Smash, so I searched for the game's music and even connected my Wii to my old PC to record the music. since it made me appreciate music more in general, although the game is bad for Melee people, For those of us who are just looking for an experience, this is the ideal game since I played Subspace many times with my sisters, every weekend there were two or three hours of playing in the free for all with items and in all the scenarios since it was a beautiful chaos which we enjoyed with laughter and anger.
I thank Sakurai for taking the series and not leaving it since you can see his passion for his game and giving us a unique experience.
I’ve literally only heard that the toxic Melee community hated this game because they couldn’t pull off broken mechanics anymore lol.
@@DXDJ plus melee is a snob's game
I mean, I get why they'd be upset that a ton of mechanics got cut out, even if I do love Brawl.
Because no, outside of a few character specific techs, all of those crazy moves were 100% intentional by Sakurai. Melee's pretty busted, but just like calling Brawl a boring mess, saying competitive Melee is just exploiting a buggy game is incredibly inaccurate.
There's an old japanese forum post of a Luigi player in the first year it came out bragging about this crazy maneuver he found that let Luigi dance around the stage super fast.
It was then clarified to him that it wasn't specific to Luigi, but that it was better on him because of his light weight.
He was then given the exact controls on how to make it even more effective...
By Sakurai himself.
They’re not broken mechanics the game was designed like that on purpose and changed for brawl 🤦🏼♂️
I’m an ultimate player but even I can tell you salty cuz you suck at melee
The brawl story mode was so mutch fun to play. especialy it was multiplayer!!! i was kinda dissapointed they didnt do it in ultimate
Here me out:
The next Smash game will just be a sequel to Subspace, as well as all other unique modes like Smash Run, Adventure Mode from Melee, and even many ways of collecting the Trophies.
Obviously this is all just one big dream of an idea but would be pretty lit for a Smash game, especially since the competitive scene is already doing a lot for themselves and Nintendo doesn't seem to care much in the competitives.
Maybe it could also be connected to World of Light as well and show how both of these modes are connected in some way - maybe through the form of a new villain. Maybe more lore elements on the World of Trophies
@@raggens true! There is actually so much to connect for Smash lore from like every game there was.
I loved Brawl. It’s only “bad” by melee competitive standards
Yet I am not a competitive player and never have been. But always had a pretty low opinion of Brawl.
Most cause of the slower style of gameplay, removal of some characters I liked, tripping was a hassle, new stages felt kinda lame compared to Melees, and Subspace Emissary felt abit dull after completing it a few times. Mostly cause of the gameplay tho. Felt boring fighting the same generic bad guys over and over just to get to the next area. Also hated how same areas were reused over and over. At least the cutscenes were neat.
I'm a competitive melee player but brawl is the best game in the series because of the single player content
Super smash bros Brawl is only bad to melee competitive players, so if you're looking to play the game for fun these are the last people you wanna ask about this game because all they gonna focus about is the gameplay and nothing else, they forget about how better the roster of characters is while having third party characters, cool stages, amazing soundtrack, a cool addition of Final smashes and assist trophies for fun hectic Matches, masterpieces, more trophies and a Teeny tiny mode called the SUBSPACE EMISSARY which is the best thing that happened to a smash bros game
I know this is long but this game was truly special to me, it introduced to Nintendo as a whole and I'm grateful to this game for that
Not even just "the gameplay", but "their gameplay."
Who cares about any of all the awesome shit when there's no wavedashing and tripping, am I right?
What cool stages? Too many of the new ones in "Brawl" are too gimmicky. "Melee" has an overall better set of stages.
Otherwise, I agree with you.
@@Compucles pictochat, warioware shadow moses island and halberd would like a word with you
And yeah there are some bad ones but so does melee it has really good stages and also bad stages just like any smash game, I won't call all stages bad just because of a bunch of bad ones am i right? and also being gimmicky isn't a bad thing at all it's better than being bland and uninteresting
@@GamingTopTen i'm not against melee players, of course a good gameplay is essential even tho i'm not much of a competitive player but i still enjoy watching melee tournaments , it's just that i hate it when they bad-mouth brawl just because of one mistake and then they disregard the other good things about this game
You're telling me people play games for the gameplay and not consuming brand IPs?
3:25 link doing the hyrule shuffle
Smash brawl will always have a special place, especially for subspace and it being the first to introduce characters that aren’t from Nintendo and also adding final smashes. I also wouldn’t consider it the worse or anywhere close to a bad game, while some things aren’t perfect, and while the gameplay for some isn’t as popular as others, it’s still a really good and fun game. ❤️🔥
the irony of the people who hate Brawl from a competitive standpoint are also the ones who basically turned the meta into ignoring as much of Smash's actual gameplay as possible
also i will forever find funny that people refer to the Zero Suit as an Item, "Quick! Samus you must put on your naked!"
Where is the irony in this?
@@ingenjannik that the people critizising the gameplay are the ones who avoid interacting with Smash's gameplay anyway
@@Artista_Frustrado I get that. I just don't understand the irony in people valuing competitiveness wanting to remove non-competitive features.
To me, rather than irony, i would consider this common sense.
@@ingenjannik i don't think you understand
"non-competitive elements" = THE ENTIRE GAMEPLAY
when it comes to the Melee meta
Your definition of "random tripping" is way different to mine that involves taking random substances but cool vid.
You don’t need to baby Pikmin as a weak franchise. It sells more than Metroid. You also cut Olimar in your “cut the roster” video even though he represents a major Nintendo series, and you put him in the “one-off-Nintendo-thing” section. Pikmin isn’t some really small thing, it’s bigger than a bunch of franchises in Smash. Stop treating it like crap.
@@thecatinthehat125 I would cut Falco, Dr Mario, dark Pitt, dark Samus, dark Link and Toon Link. Would replace them with Challenger, Circus Charlie, Bomberman, Lode Runner, the Lee twins and Popeye
Really nice video! Although I’m gonna have to disagree about Brawl’s Target Smash mode. I can understand how the removal of fighter-specific challenges in favor of some comparatively basic ones could be considered a downgrade, but to me Brawl’s setup allows for more freedom, creativity and replayability in regards to time-attack, which was always the most enjoyable aspect of Break The Targets for me. Because any stage can be played with any fighter, I can strategize based on the stage layout and fighter’s move sets to achieve the best time. It feels amazing getting a new record after perfecting a route I planned and practiced, and all this is twice as fun in multiplayer, which I played a TON of with my brother, so I am biased in that way. Brawl’s Target Smash could’ve been so much better with more interesting stages but fundamentally I still prefer it just a little more than 64/Melee’s.
nothing in this world can make me hate brawl. it was my first smash game when I was 11 and those subspace cutscenes are etched into my soul
As a child, I loved the hell out of this game. The moment I saw this game on the pawn shop for about $30 I begged my mom to buy that game for me. Eventually she bought it for me. I tried to play the game, but it just resulted in the Wii not playing the game due to issues with the interior, in which eventually I had to use a CD cleaner to clean the interior of the Wii. And after that, the Brawl startup sound lit up and then I wasted no time playing the game. I have spent countless hours on the game, it really is easily the best game on that era.
Brawl is so overhated man, but at least that backlash prevented the next games from following its misguided casual-friendly approach, I get goosebumps to think about getting even more gimmicks like random tripping in future installments
Random tripping is a concept that should never have made it past the ideas phase. It’s a bad mechanic that hurts BOTH sides of the community. Why in a million years did they think such an obviously bad concept was good to implement?
@@king_poyo64 Because they doubled down on removing everything that made Melee competitive. At least that's how it feels like to me.
@@king_poyo64 "surely if there's an equal chance to trip for everyone it will make the game easier for casuals to beat pros right?"
sakurai in his great wisdom, probably
This game was my childhood back in 2008.. My 8 year old self could never get enough of it and would try to 100% almost everything.. I am by no means "COMPETITIVE", i enjoyed the game for what it was
Speaking of Smash Ultimates spirits, I'd love a continuation of the spirit references explained series, you never got to any of the ones I didn't already know the references for.
i think i maybe the only one but the Subspace was by far my favorite part of the game. I remember having such a tough time figuring out how to catch the freaking enemies in the trophy base. The big maze can be a little annoying but still, i got back to this game every chance i get
Tbh, I feel like all smash games have their charm
Except smash 4 tbh
@@hfifm Smash 3ds had charm, kid
@@3dsfan2002 All that "charm" carried by smash run and never was utilized and having better stages than its Wii u counterpart.
@@sonicboom126 what’s with the 3ds getting so much hate child
@@3dsfan2002 You don't say false with having a counterargument.
I think brawl is underrated personally without it smash wouldn’t be what it used to be, I’d say it’s better than melee personally.
I loved brawl so much to the point I still will play it for old time sakes
Oh, man you just had to be there. I remember when sonic was first revealed and that was the highlight of my school day.
I went to Sonic and treated myself to a Sonic Blast in celebration.
@@Compucles that sounds awesome.
I was always more in the LOVE camp myself. I remember playing this game for HOURS on my Wii and not having any problems!
Lets go back to Brawl
I grew up with both Melee and Brawl, and I remember as a child absolutely adoring Brawl. Melee was cool, but to me, Brawl was more accessible, had better music, and a way better story mode. Now that I’m an adult, I like them both because of how different they are from each other. Brawl is just casual fun and Melee is the competitive monster! ❤
7:22
well "villain"
he's not really a villain
Well a lot of Smash RUclipsrs are Sakurai fanboys who just follow anything Sakurai says or does but I believe Sakurai still considers Meta Knight a villain so I can see the mistake how ever that's why people want a new developer for the next Smash so series are properly represented, and single player is improved.
Only smash game i’ve ever played. Childhood favorite. Will never be able to love any other.
15:20 And then Smash Ultimate went full ham with that by using Ganondorf's OoT design, Zelda's LttP and LBW design, Link's BotW design, Sheik is a weird amalgamation of her non-existant Twilight Princess and BotW designs so mostly Smash original again, as well as including both Young Link and Toon Link.
Oops, OoT got represented twice there (and Ganondorf's third pallet represents Twilight Princess instead). _And_ Toon Link has a LttP and LBW Link pallet swap... Double oops?
Pissed me off when they dropped Ganon back to OoT.
This was my first SSB game. By only knowing the SSB Flash games on PC we loved SSB Brawl. That theme song still gives me goosebumps
I think Smash 4’s the worst one.
I totally agree
True
Something I used to do in the Subspace Emissary was make the voice acting and the story.
11:49 RIP DK J-
Oh right, he's DK's absentee dad now.
I believe more accurately the DK we know is the son of DK Jr making him Cranky’s grandson not son
@@eloydelacruz3158 Oh right, that's correct.
Brawl is the worst ,Since when? That was my childhood.
In terms of the overall package of a Smash game, Brawl is the best one in the series.
• The best single player campaign (more ambitious than Melee’s Adventure Mode and leagues better than World of Light)
• The most fun casual gameplay with items, Final Smashes, etc.
• A good deal of bonus content and extra modes, special shoutout to Coin Launcher and Masterpieces
• A solid selection of fighters and stages
• EDIT: Not to mention, the best OST in the series
While other Smash games may do better in certain aspects (Melee with its gameplay, Ultimate with its multiplayer content, etc.), in terms of everything a Smash game had to offer and how well it was executed, Brawl definitely did it best.
But "Ultimate" has better core gameplay and includes everything that "Brawl" does plus quite a bit more (as long as you reasonably consider Spirits to be replacement Trophies and Spirit Battles to be replacement Event Matches). The only thing "Brawl" really has over "Ultimate" is a somewhat better adventure mode.
@@Compucles As I mentioned in my original comment, Subspace is leagues better than World of Light. IMO, it’s *way* more than “somewhat better”.
@@BLamb Even so, that still doesn't make up for how "Ultimate" is pretty much equal or better to "Brawl" in every other way, especially the core gameplay.
@@Compucles If we’re strictly talking about multiplayer, I agree; Ultimate is the best when it comes to multiplayer content, and the core gameplay from a less casual standpoint is improved over Brawl’s. However, Brawl is more balanced as an overall game because it has the best casual gameplay for multiplayer IMO, which for me gave me the most casual fun I’ve had in an official Smash game, and by far the best single player. In terms of the overall package, the Smash game with great multiplayer and the best single player > the Smash game with the best multiplayer and mediocre single player.
@@BLamb No, "Ultimate" has much better gameplay in any form, single player or multiplayer, competitive or casual. The gameplay in "Brawl" is just way too floaty, even for casual play, not to mention the terrible inclusion of random tripping.
"Ultimate" also has equal or better single player content in every way save for the single exception of their respective adventure modes.
the main problems i saw were the campaign mode
it arises from The fact the stages had wasted potential, there wasnt voices, the cutscenes were a little empty and the villians didnt have proper motives, and u had to come up with some
You know I think Smash 64 is the worst game. People barely even talk about it when in the discussion of the “worst smash game.”
Its because most just havent gotten to play it, and honestly Id still put it in top 3. Sure its got really rough edges but theres still a lot to enjoy imo, its almost like a beta Melee build with how the game engine feels thats slightly less fluid. But hey my favorite part is it doesnt have the annoying 10 frame buffer post Brawl games have which does make it hard but it prevents you from keeping your gameplan the same if youve not practiced timings.
64 is perfect for its time. it didn't have bad online, because online wasn't a thing yet. it didn't have a big story mode with voice acting because there was no room for it on an n64. it didn't lack balance patches because those didn't exist. the gameplay couldn't be compared to any previous entry because it was the first. and there's an active n64 competitive scene still today more active than brawl's for what it's worth
Smash 64 sorta still has a scene for it for what it's worth.
Brawl was honestly probably the best game in the series. Great challenges. A solo campaign mode that actually had a cool story. A great list of characters. Amaziny stages. The only reason its considered ass by a lot of people is because it was on the wii and the controllers just didn't fit a game like this
Yall act like it's the worse when it isn't lmao yall just mad cause it wasn't as competitive as melee cause you can't waivedash lol the tripping I understand but story mode was amazing
MRPOORMUSIC: (trips)
Sees Pokemon Mystery Dungeon stage in the mod
Me: MORE
Also me: Would you like to purchase the best Pokemon spin-off games to get the references?
I personally think smash Wii U/3DS is the worst in the series
Fully agree. I feel like there's no reason to return to wiiu or 3ds the gameplay in ultimate is better and also the single player in Wiiu and 3ds are pretty lackluster or just suck like classic mode in Wiiu except for smash run that's a good mode. I rarely play Wiiu or 3ds now. 64 melee and brawl are have reasons to return to those games but sadly that's not the case for smash 4
@@C.Falcon1 The core gameplay and overall content in Smash 4 is still better than in any of the first 3 games. Classic Mode (and All-Star Mode) are just as good as in any of them, as well. Yeah, the board game mode in the Wii U version isn't very good, but everything else is still excellent. Just because "Ultimate," is well, the ultimate game in the series, doesn't change how "Smash 4" improved the series first. Plus, it's the only game in the series with custom specials.
It's "Smash 64" that has absolutely no reason to return to it.
@@Compucles that is true 64 has the least amount of content in the entire series. Yea I see your point and I have played 3ds and wiiu way more than 64 but I have been returning to 64 a lot the last couple of years more than smash 4 maybe because 64 was the first smash game I ever played maybe that why Idk but yea 4 is definitely better than 64 overall but I just like smash 64 more for some reason. But my favorite game is melee personality I just like it's gameplay the most and it did so much for the series. But 4 is the only one that had a cross platform release so that's pretty unique and cool.
@@XxPeppyRoomxX 3ds is goat
It’s only hated by diehard Melee fans. Brawl has a fantastic roster with reveal trailers introducing third-party characters, Assist Trophies, Final Smashes, Stage Builder, online play, incredible music, and of course, the Subspace Emissary.
Brawl had the most content of any Smash game that came before. Ultimate wouldn’t even EXIST without Brawl, it’s crazy to think about. Ultimate definitely improved the gameplay, but Brawl rivals Ultimate in terms of sheer content and single-player options. It’s still a legendary game that made Smash what it is today!
Super Smash Brawl was my first smash game and will always will have a special place in my heart...but goddammit trying to come back to this game after playing Super Smash bros. Ultimate is goddamn nightmare!!!
Right I’m doing a subspace emissary nuzlocke challenge and shit are the mechanics so fucking hard to get used to 😂 I’m so used to the buffering movies in ultimate
I was a kid when this came out
We needed this so the switch could be a masterpiece 💯
People hate brawl?
If the people at 7-Eleven want to pick a fight with me for loving Brawl, then I'll learn selfdefense just to kick their asses and make them shut up.
This is the perfect game for someone who not only enjoys a casual crossover experience, but also has a sibling that's not as good at that kind of games but still wants to play together. Brawl would be the best package if the expectations people had over the core gameplay weren't so stupid high because of Melee's competitive fandom, otherwise excelling at pretty much everything that even later entries and even Melee itself just fail to reach those same highs.
People who don't like Brawl are really the minority of competitive players out there. Smash is first and foremost a celebration of gaming history and a fun party game.
The “best part about Stage Builder” part was so good😂
People who say Brawl is the worst or even hate it are the exact kind of people that both Nintendo and Sakurai despise the most so...
While I get, that people would have liked the levels in Subspace to resemble locations in the represented franchises, most just ignore why they are not here.
Because the World of Trophies is its own universe. Mushroom Kingdom and Hyrule don't exist here. These characters aren't exactly the ones from the games, but copies from them, which always lived in this universe.
Smash 64 was the weakest
0:55 Oh yeah that did never come out huh lol 😔
Smash 4 is probably the worst overall
Smash 3ds is goat, hater
I would love to see it get an animated film adaptation
Melee is the worst imo
Agree
Melee is a good fighting game, but a horrible party game. Which is kind of like someone saying that a Tekken entry is a bad fighting game but a great rhythm game. It just means it’s a failure that people found a new way to enjoy.
@@Veelofarhow is it a horrible party game? it was the best selling gamecube game on the merit of being an amazing party game
@@fabiankrummeich5414 have you played it as a party game? It’s so easy for one person that remotely knows what they’re doing to lock everyone else out of doing basically anything. A party game needs to be a great game to play by people who have never played it before alongside the person who brought the game.
@@Veelofar me and 99% of the seven million people who bought the game played and enjoyed it as a party game
24:54 The only time people were happy hearing the wii crash noise
only person who noticed it scared the shiz out of me because i’m on full screen on my pcs monitor
My advice, lay off some of the attempts at humor, it’s awkward.
Ny advice, just say he sucks. No need for witty comments.
@@TheSultan1470 I can’t do that, I’m a polite guy.
@@TheSultan1470 I’m giving CONSTRUCTIVE criticism, which is much easier on one’s self esteem.
@@benmalsky9834 Not really constructive. What's that supposed to mean, "awkward attempts at humor"? I got through the video just fine, recieving the information I expected. That's your personal problem, I guess. Nothing special about this RUclipsr, I wouldn't watch him, personally.
@@TheSultan1470 Should I just go for the jugular then?
This wasn’t just my childhood but my life. Brawl forever🔥
Brawl may not win best Smash game but it win a special place in the hearts of many.
Well at least Brawl has the best intro (In my opinion)
I don't think Subspace Emissary having a weak plot really matters when you consider that most Mario games consist of the plot "Peach is captured, go to the castles to rescue her".
they can say what they want about brawl, but that subspace adventure was the best story mode in the smash series next to melee’s adventure mode
I remember only asking for this game cause it had Sonic in it lmao
I still think Subspace did better than World of Light in terms of map-ways, you could actually move around and attack without the spirits stopping your travel.