Flight Over Rome | Assassin's Creed Brotherhood Parkour Sequence

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  • Опубликовано: 27 ноя 2024

Комментарии • 34

  • @kinography9085
    @kinography9085 Год назад +28

    That Wall Hug drop into catch ledge into eject is so smart. Feels like something out of AC3

    • @animusdrifter
      @animusdrifter  Год назад +6

      Ayy thank you! It's such a useful thing to do in contexts like those two.

  • @stormysoup1083
    @stormysoup1083 Год назад +17

    Yet another ridiculously complex and long parkour vid, good shit, I'll never get tired of seeing catch ledge into side eject

  • @thatsaweirdone
    @thatsaweirdone Год назад +5

    I really enjoyed how this video started with a sudden explosive energy and never let go of that, to say nothing of the incredibly choreographed, smooth-flowing paths. The drop at the very end really blew me away.
    I personally am not a fan of Bh's Rome (prefer AC2 maps and Revelations' map more), but watching you parkour in Brotherhood is always a joyful experience

    • @animusdrifter
      @animusdrifter  Год назад +1

      I'm so happy you enjoyed it that much! Super glad you appreciate the explosive start lol
      Also yeah, i do understand the critique with Rome, as it's a big hit or miss depending on where you are. Once you get to part of the city that has some nice geometry, it can become a real treat!

    • @thatsaweirdone
      @thatsaweirdone Год назад +1

      @@animusdrifter yeah, I agree with that. But sometimes, when I just want to get into the action, Brotherhood hinders me and I dislike that. Either way, that map isn't _that_ bad

  • @Naiddou
    @Naiddou Год назад +4

    imagine if this got combined with unity's parkor then perfected and got implemented in all the ac games

    • @animusdrifter
      @animusdrifter  Год назад +3

      I'd love to have a perfect balance of gameplay and animation fidelity in one game. The thing with Unity is that i believe it to be a system with flaws on a conceptional level, mainly due to the prioritization of visual flare and spectacle over the gameplay. As amazing as the animations are, the inability to properly cancel out of them and use them with complete freedom is in direct contrast with how the older games play. The Kenway games, especially AC3, definitely strike that balance in a way i can appreciate more, as there's a great mix of controllability and animation quality (most of the time lol)

  • @thegeosilence
    @thegeosilence Год назад +7

    AC channels like yours are so underrated bro! Keep up the good work since you will be one of the greats I know it!

    • @animusdrifter
      @animusdrifter  Год назад +1

      Thank you! I'm so glad you think so! I'll be doin my best to keep it up but it does take a lot of time to get a good run going

  • @GasoCantucci
    @GasoCantucci Год назад +2

    That ledge catch at 1:44 👁👄👁✨

  • @nicolasdugre2130
    @nicolasdugre2130 Год назад +2

    This is so cool! the movements are so smooth yet so complicated and overall its just a breeze to watch! keep it up

  • @abhilashmaddali7158
    @abhilashmaddali7158 Год назад +3

    Awesome, i really liked the final descent.

  • @reclusivestarfisho_o1687
    @reclusivestarfisho_o1687 Год назад +2

    A job well done! I was craving some more sweet AC parkour! :D

  • @triple7evenn
    @triple7evenn Год назад +2

    fantastic precision and control, very well done

  • @rdgoons
    @rdgoons Год назад +1

    Very nice flow, certainly feels like a flight

    • @animusdrifter
      @animusdrifter  Год назад

      Thank you! Tried my best to keep it flowy, as always

  • @vstarev2715
    @vstarev2715 Год назад +1

    🔥🔥🔥

  • @EkarDGames
    @EkarDGames Год назад +1

    I think I watched you practice this in vc lmao. Turned out great!

    • @animusdrifter
      @animusdrifter  Год назад +1

      Indeed you have lmao, glad you liked it!

  • @riolu287
    @riolu287 Год назад

    Flight over seige of Paris

  • @Broox38
    @Broox38 Год назад +2

    0:33-0:37 nice chain
    1:43 & 2:13 amazing👌
    1:53 how did you prevent the lamp swing here?

    • @animusdrifter
      @animusdrifter  Год назад

      So glad you liked those bits! Regarding the swing prevention, i only managed to get it going in that context by jumping from the roof i do it off of, and buffering in a left jump to jump right after landing. Havent done much experimenting with it, though.

  • @Seized_Guy
    @Seized_Guy Год назад +1

    even AI cant do better

  • @kazandibi.
    @kazandibi. Год назад +1

    I need you to play Unity. Please

    • @animusdrifter
      @animusdrifter  Год назад +1

      Oh boy, my perfectionism combined with Unity would absolutely be the end of me lol. Maybe gonna go for it though, one day!

    • @kazandibi.
      @kazandibi. Год назад

      @@animusdrifter Please give a chance. It would be great