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Pushing Basim To His Limits - AC Mirage Parkour Sequence

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  • Опубликовано: 6 окт 2023
  • Hope anybody who watches enjoys.
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Комментарии • 550

  • @lmaoqasim
    @lmaoqasim 10 месяцев назад +134

    0:43 That run up the wall tranistion was SO SMOOTH

    • @whipwalka
      @whipwalka  10 месяцев назад +25

      the diagonal climb in this game can be triggered on basically any wall climb so long as you hit it at the right angle ofc, when it works it feels rewarding

    • @Geo-di7yf
      @Geo-di7yf 10 месяцев назад +3

      @@whipwalkadid you turn the camera and use W+D? Or am I mistaken?

    • @whipwalka
      @whipwalka  10 месяцев назад +7

      @@Geo-di7yf so its situational, for that instance i am moving parallel to the wall it can be easier to simply hold W+A to trigger it, but thats only easy when moving parallel to the wall so if you are in any other situation such as running directly at the wall you want to diagonally climb you can slightly move your camera and trigger it that way. either way works but for that one specifically i used my input to trigger it opposed to the camera angle triggering it.

    • @Geo-di7yf
      @Geo-di7yf 10 месяцев назад

      @@whipwalka oh got, I’ll try it out next time I play, thanks!

    • @itdobelikedattho8112
      @itdobelikedattho8112 10 месяцев назад

      The only smooth thing in this game

  • @Ronald_Mcdonald
    @Ronald_Mcdonald 10 месяцев назад +169

    This is really good parkour honestly, better then i expected at least, but if they thought Arno felt light, Basim is the definition of air mass.

    • @whipwalka
      @whipwalka  10 месяцев назад +30

      yeah them saying basim is the fastest was just unnecessary, assassin focus is cool and they didnt even need to do all that. basim has a lot inertia and weight behind him and thats cool tbh when you get the hang of it, it feels alright.

    • @CoulierCuts
      @CoulierCuts 10 месяцев назад +10

      Arno feels like he's stuck in mud

    • @Ronald_Mcdonald
      @Ronald_Mcdonald 10 месяцев назад +6

      @@CoulierCuts I can definitely agree, particularly when jumping from poles, it looks really janky so I avoid them which is a shame because it looked so fluid in the previous releases. But aside from that, the side ejects look great and work very well with a more stylish manner and the same can be said for back ejects, with each gaining an incredible distance. So yeah, AC Unity might be janky, but instead of using the simplest option, try and actually learn the hidden gem that is the AC Unity parkour.

    • @AlmightyBk2
      @AlmightyBk2 10 месяцев назад

      @@whipwalkaI think because I just beat unity again that basim just feels a little slow compared to Arno so it’s not as smoothe

    • @hithere01
      @hithere01 10 месяцев назад

      @@Ronald_Mcdonald It looks like sonic jumping from springs

  • @eNv3n0mX
    @eNv3n0mX 10 месяцев назад +279

    0:50 Basim moved so fast, Animus couldn't precessed it. If you know what I mean.

    • @am_sousa2246
      @am_sousa2246 10 месяцев назад +3

      Lol

    • @Supprt-dn9nn
      @Supprt-dn9nn 10 месяцев назад +12

      Maaan, that could be such cool effect for Assassin's focus: Basim moves so fast that it looks like bug and also we could see some afterimages of him.

    • @babyyyz7948
      @babyyyz7948 10 месяцев назад

      @@Supprt-dn9nnlame

    • @ivansleepy4722
      @ivansleepy4722 10 месяцев назад +11

      ​@@Supprt-dn9nnth- that's what is

    • @cesruhf2605
      @cesruhf2605 10 месяцев назад +2

      its not a bug its a feature

  • @Flatter_Sine
    @Flatter_Sine 10 месяцев назад +128

    2:00
    I must investigate.
    In Basim's actual mind:
    Hold up, I need to do this run first.

    • @whipwalka
      @whipwalka  10 месяцев назад +13

      nobody is getting help from me while so long as im freerunning

    • @tylergaming9956
      @tylergaming9956 10 месяцев назад

      @@whipwalkaI prefer Unity, Balck Flag, Origins, and Valhalla over this game, ain’t really no side quests, Nehal is basically Loki, who is all in his had who imagined. Then the lame takeover from Loki at the end is bad.

    • @whipwalka
      @whipwalka  10 месяцев назад

      @@tylergaming9956 cool

  • @marcosacco00
    @marcosacco00 10 месяцев назад +44

    Side ejects are so hard in this game but you still managed to pull 5 of them in the first 30 seconds of the video, and they're the most efficient side ejects i've ever seen. Great job!

    • @marcok.1214
      @marcok.1214 10 месяцев назад +1

      How can you do them?

    • @xcarsan
      @xcarsan 10 месяцев назад

      I remember doing them a lot with ezio, shay and connor, are the controllers harder here?

  • @farhantanvir8077
    @farhantanvir8077 10 месяцев назад +249

    "If game dont let me have back ejects but i will do it anyway"

    • @zeto_on_drugs6561
      @zeto_on_drugs6561 10 месяцев назад +64

      Back ejects are actually a feature in this game

    • @Zikuto_
      @Zikuto_ 10 месяцев назад

      @@zeto_on_drugs6561it’s Unity back and side hops it’s not the traditional ac1-rev ones that gain height and distance.

    • @whipwalka
      @whipwalka  10 месяцев назад +55

      yeah not all the time but when they work they are clean

    • @moatazamrelrawy9765
      @moatazamrelrawy9765 10 месяцев назад

      ​@@zeto_on_drugs6561they are in origins, odyssey and Valhalla too, I do them when I am in little cities

    • @FunnyRedemption
      @FunnyRedemption 10 месяцев назад +8

      Spreading misinformation be like :

  • @LeoKRogue
    @LeoKRogue 10 месяцев назад +187

    Beautiful. Very, very well done, that this video exists this early in the game's lifespan is really important.

    • @whipwalka
      @whipwalka  10 месяцев назад +31

      Thanks a lot dude, im glad you enjoyed and that so many people are recognizing the potential of this game. on another note love hearing your takes and i'm about halfway through your most recent vid, incredibly based and its safe to say you speak for a lot of us in those videos.

    • @rocklight1304
      @rocklight1304 10 месяцев назад +4

      @@whipwalka Yeah this Video is key for this game in its infancy

    • @MemoDeemo
      @MemoDeemo 10 месяцев назад +4

      Everywhere I go I see his face

    • @nthanngames3901
      @nthanngames3901 10 месяцев назад +1

      @@whipwalka This game isn’t that good, story is mid at best, feels like the rushed it just to please the traditional players, when Ubisoft didn’t want to lose the rpg gamers ,so they tried to mix it up, and it didn’t really work.

    • @whipwalka
      @whipwalka  10 месяцев назад +2

      @@nthanngames3901 seems to be working for a lot of people.

  • @khanghua966
    @khanghua966 10 месяцев назад +55

    Whoever make the rpg parkour look good deserve a slot in heaven

    • @whipwalka
      @whipwalka  10 месяцев назад +5

      lmao

    • @nixuns
      @nixuns 10 месяцев назад +3

      Except that this game is the least rpg we've gotten in recent years

    • @khanghua966
      @khanghua966 10 месяцев назад

      @@nixuns they still use the same engine tho but there’s some cool animations in it

    • @nixuns
      @nixuns 10 месяцев назад +2

      @@khanghua966 it might be the same engine but that doesnt mean its an rpg, most rpg aspects from the other games are nowhere to be seen in mirage, for example levels

    • @nixuns
      @nixuns 10 месяцев назад +1

      @@khanghua966and overall it doesnt feel like an rpg

  • @jessekoepke4095
    @jessekoepke4095 10 месяцев назад +99

    That dive at 0:38 🔥 Glad to see that move is still possible!

    • @whipwalka
      @whipwalka  10 месяцев назад +16

      @@mohammedtanvir9399i was just sprinting and doing parkour up, so half the time basim would jump all the way down and land on top and the other half he would do a cool base jump, just a matter of getting in there and seeing where you can trigger the dive and how to line up so it happens.

    • @fknpanda7280
      @fknpanda7280 10 месяцев назад +10

      straight outta unity

    • @foumf-O7
      @foumf-O7 10 месяцев назад

      @@fknpanda7280 Unity still the best episode for parkour.

    • @5starrchase
      @5starrchase 10 месяцев назад +6

      @@fknpanda7280which isn’t a bad thing

    • @hiwander
      @hiwander 10 месяцев назад

      Looks way better in Unity though@@fknpanda7280

  • @zeke__777-sly
    @zeke__777-sly 10 месяцев назад +15

    0:38 that leap towards the beam is what I needed after Unity

    • @martyngee1983
      @martyngee1983 10 месяцев назад

      How do you do it tho?

    • @nixuns
      @nixuns 10 месяцев назад

      ​@@martyngee1983I'm pretty sure it happens if you just press parkour up at specific places where it's possible

  • @JohnSmith-mu8fx
    @JohnSmith-mu8fx 10 месяцев назад +24

    when he just grabs the rope with his bare hands and slides.... it hurts to watch every time

    • @whipwalka
      @whipwalka  10 месяцев назад +5

      my homie was watchin and had to say something about how his hands would hurt everytime i did the rope💀

    • @tayobubcuh2406
      @tayobubcuh2406 10 месяцев назад +5

      Fr idk why he doesn’t use his dagger or sum like when kassandra used her spear

    • @whipwalka
      @whipwalka  10 месяцев назад +5

      @@tayobubcuh2406 that would be dope, we need more little details like this to keep it immersive

  • @MagnumSpydyrIN
    @MagnumSpydyrIN 10 месяцев назад +32

    1:52 nicely done brother!

  • @SuperJoss97
    @SuperJoss97 10 месяцев назад +12

    I'm freaking out for all these side ejects, I thought they weren't a thing in this game, you just made my day!

  • @whipwalka
    @whipwalka  10 месяцев назад +69

    0:50 because basim is so fast.. right?

    • @jebez2306
      @jebez2306 10 месяцев назад +21

      lore accurate animus glitch

    • @DoubleU159
      @DoubleU159 10 месяцев назад +5

      "basim is so fast that the animus can't keep up" as if that doesn't imply that he is faster than fired arrows, throwing knives, horses, birds, the speed of light, etc, all of which the animus can keep up with.

    • @29mbj62
      @29mbj62 10 месяцев назад +2

      Definitely bro, he too fast😮‍💨

    • @XaggyBoi
      @XaggyBoi 10 месяцев назад

      if that makes you feel better 😂

  • @ashtunnorman4208
    @ashtunnorman4208 10 месяцев назад +16

    The quietness and the sound of whistling Birds just makes this world seem a little bit more real❤

    • @whipwalka
      @whipwalka  10 месяцев назад +4

      the ambient sound is top tier

  • @iron327
    @iron327 10 месяцев назад +87

    There is actually a way to do a normal parkour roll too, you just have to be high enough to where you still might take damage but not too high where it does the Valhalla roll and hold x before you hit the ground (let go after jumping and then hold before hitting the ground)

    • @whipwalka
      @whipwalka  10 месяцев назад +24

      bro ive been trying to figure out how to the normal roll, ive known about it but havent gotten it to work. thank g

    • @iron327
      @iron327 10 месяцев назад +3

      @@whipwalkayeah np also how do you climb up walls to the side like that? I’ve been trying to do it but he just climbs straight up

    • @whipwalka
      @whipwalka  10 месяцев назад +6

      @@iron327 its just about hitting it at the right angle, also helps to re-hit parkour up button right before approaching so for the first one i did when i landed on the beam i let go of parkour up, turned and as i started moving toward the wall i hit W+A on my keyboard so you would move your joystick to the front left and then hold parkour up right as you approach the wall. you can do it on smooth surfaces but its noticeably easier to trigger when on a beam or balcony or anything that isnt a standing surface but like i said you can trigger it on smooth surfaces as well.

    • @iron327
      @iron327 10 месяцев назад +6

      @@whipwalkathanks man, I got it. This game is so much better than people are giving it credit for. It really sucks they didn’t show all of this stuff in the gameplay reveal

    • @HuskySansVergogne
      @HuskySansVergogne 10 месяцев назад +1

      Also, am I dreaming or did they fixed the "slowness" there was between each rapid jump? It's clearly not the same as during the reveal, it's more fluid, less "sticky"

  • @fortunatesoul12
    @fortunatesoul12 10 месяцев назад +23

    Very nice. That beginning reminds me of the videos and - myself playing on my own - trying to get the coolest exit possible from the Bureau into an investigation or assassination target in AC1. Excellent chain

    • @whipwalka
      @whipwalka  10 месяцев назад +3

      yess, i want to do a vid where i start at the bureau and go do an assassination contract or smth

  • @lasthiddenone
    @lasthiddenone 10 месяцев назад +11

    I'm happy that there are players out there who can adapt to parkour from any AC, although the reality is that Mirage's design makes it much easier to move and flow. Great run bro and no hud as I like it hehe

    • @whipwalka
      @whipwalka  10 месяцев назад +2

      yeah anybody who knows what the rare animations are such as base jump or the diagonal climb and “side ejects” can trigger them because the system is easy to learn, just need to know they exist and how to trigger them and anybody can incorporate them into a run

  • @kronkmonk6085
    @kronkmonk6085 10 месяцев назад +25

    Man, I just need to sit down one night and actually practice being this smooth. I always struggled with this parkour system and I want to master it. Traveling through Baghdad could be so fluid if I just knew what I was doing lol. It's so simple yet so complex in its own way.

    • @whipwalka
      @whipwalka  10 месяцев назад +3

      i would watch dallin_s how to parkour in origins, this game shares more mechanics with origins tha mirage for sure

    • @lukethelegend9705
      @lukethelegend9705 10 месяцев назад

      It’s been over a year of me playing ac games and I am still terrible at the parkour

  • @juanmlopez9545
    @juanmlopez9545 10 месяцев назад +8

    0:38 Was actually pretty smooth

  • @TecnoMTA
    @TecnoMTA 10 месяцев назад +8

    i love how he opens doors with his mind

    • @koboldbiopellet
      @koboldbiopellet 10 месяцев назад +1

      at least they removed the crossbow

    • @vizzy_j
      @vizzy_j 9 месяцев назад

      he's literally the encarnation of a god, why wouldn't he open doors with his mind?

  • @OriginalVirtuoso
    @OriginalVirtuoso 10 месяцев назад +25

    You make parkour in this game look not trash😭💪🏾

    • @jshazgaming5953
      @jshazgaming5953 10 месяцев назад +14

      Because it’s not. Most content creators just play bad on purpose to get millions of likes by hypocrites.

    • @AFGsultanZ
      @AFGsultanZ 10 месяцев назад +2

      Because it’s actually not bad at all.

    • @parkout95
      @parkout95 10 месяцев назад +3

      ​@@jshazgaming5953man go back and play Unity or Ac 3, this shit is trash compared to what Assassin's Creed Parkour used to be

    • @jshazgaming5953
      @jshazgaming5953 10 месяцев назад +2

      @@parkout95 I’ve played them and they don’t feel that great anymore. It’s all just hype because I still have them games and I don’t even want to go near AC Unity again. While the gameplay looks impressive visually it doesn’t actually feel that great which is why Unity wasn’t liked at the time but people seem to forget how bad it actually was. While the RPG style doesn’t look that great to you it does play much better especially in combat because in the previous games the character did most of the combat for you but in this style the combat is way more challenging but I doubt you’ve ever played Mirage because I do so I know how it is since I actually play the game.

    • @WayneTheGamerGuy
      @WayneTheGamerGuy 10 месяцев назад +1

      @@parkout95 man, autually GO PLAY mirage and see for yourself

  • @iliketrainsguy5918
    @iliketrainsguy5918 10 месяцев назад +5

    A lot of ppl complaining about how bad game is in story/parkour/fights, but background music team is making this game feel so good

  • @immortal6280
    @immortal6280 10 месяцев назад +88

    I wish they added the double assassination technique

    • @farhantanvir8077
      @farhantanvir8077 10 месяцев назад +44

      Really miss the badass one hidden blade double assassinations by master arno

    • @alxaviir2956
      @alxaviir2956 10 месяцев назад +5

      I can’t agree more my man

    • @QuatarTarandir
      @QuatarTarandir 10 месяцев назад +15

      Ya, just use what Unity had. Arno only had a single blade

    • @brumnation4717
      @brumnation4717 10 месяцев назад +3

      I’m surprised that wasn’t a skill you could unlock :(

    • @Fellow_internet_surfer.08
      @Fellow_internet_surfer.08 10 месяцев назад

      Man it's the same animation every time,with the one hidden blade sometimes it's boring af

  • @mmacasual-
    @mmacasual- 10 месяцев назад +9

    Wow !!! 80% of gamers wouldn't know these techniques

  • @alxaviir2956
    @alxaviir2956 10 месяцев назад +45

    Even tho the parkour is relatively simple in this one with only one button, I feel like there is a lot of room to do stuff and actually pull off some techniques like ejects. It’s mostly due to world building but I can see potential, and that’s great ! Hope we get a parkour mini dlc or smth ahah
    Anyway great stuff mate !

    • @whipwalka
      @whipwalka  10 месяцев назад +4

      yeah i know we won’t get a full dlc but some post launch content would be cool

    • @ascended8174
      @ascended8174 10 месяцев назад +3

      It really does wonders when the environments can support that freedom of movement. Odyssey and Valhalla simply had too much open space for that to even be utilised. Now all we need is the depth and control back, combining aspects of AC 1-Rev's freedom and tech with Unity's newer features like a dedicated parkour down and the fluid animations

    • @whipwalka
      @whipwalka  10 месяцев назад

      @@ascended8174 could not have said it better, unity wasnt quite there but almost encapsulated what we all wanted, you could tell they had the right vision. we need some devs with a vision for assassins creed, hope there are still some around.

    • @qkwwiuwhejajawlw
      @qkwwiuwhejajawlw 10 месяцев назад

      ​@@whipwalka we may do if the game sells well tho it will most likely be just some new contracts it would be cool to have more of basim

    • @whipwalka
      @whipwalka  10 месяцев назад

      @@qkwwiuwhejajawlw yeah im more than down for some basic post launch like new outfits and contracts

  • @brucemustdie
    @brucemustdie 10 месяцев назад +11

    Those diagonal wall runs and back ejects were CLEEEEEAN 🔥 Also, if I may ask, do you have parkour up and down set as a toggle input or a hold input?

    • @whipwalka
      @whipwalka  10 месяцев назад +2

      hold input for sure, as well as hold input for sprint, these 2 settings will greatly improve your control over basim

    • @brucemustdie
      @brucemustdie 10 месяцев назад

      @@whipwalka Just turned on hold input for parkour down, and I gotta say, the difference is like night and day

  • @jebez2306
    @jebez2306 10 месяцев назад +16

    in other news you got these ejects down pat my boy

    • @whipwalka
      @whipwalka  10 месяцев назад +6

      'preciate it. the world building definitely gives more opportunity for them and they trigger pretty commonly, the one at 0:20 is incredibly consistent, triggered every time i was in that spot

    • @jebez2306
      @jebez2306 10 месяцев назад +3

      @@whipwalka niceee. that’s a big jump one too actually useful for traversal. I been able to get back ejects that’s gain height pretty consistently. if only they were as wild as they were in Unity, shit was damn near super mario wall jumping

    • @whipwalka
      @whipwalka  10 месяцев назад +4

      @@jebez2306 yeah that shit in unity was actually broken, scale a 3 story building in 3 seconds

    • @Geo-di7yf
      @Geo-di7yf 10 месяцев назад

      @@whipwalkahow are you making the eject? Sorry for multiple questions, my friend, I hope you don’t mind😂

    • @whipwalka
      @whipwalka  10 месяцев назад

      @@Geo-di7yf no worries my dude, so as you start the climb you wanna eject from you would let go of all movement input so your keys or joystick and then quickly hold the input for which direction you want to eject to, so as you are at the top of your climb with your movement input held down you spam jump button once your reaching to top of that climbing animation. its crucial you hit the movement input once you are climbing because if you go into the climbing animation with your side input held down it probably wont trigger. hope this helps and the game is new so ofc people have questions

  • @Larry421
    @Larry421 10 месяцев назад +14

    Finally someone who knows how to control an Assassin. I hate when people who play like they used a controller for the first time and then say that this play's just like Valhalla.

  • @nem3732
    @nem3732 10 месяцев назад +2

    I think what's bothering me more than the parkour itself is the sound of the movement. Basim's footsteps sound so quiet that it doesn't sound like he's stepping on solid ground. It sounds like he's stepping on pillows or soft surfaces. Even when jumping and landing where you would expect to hear a loud thud or an impact, it doesn't sound like much at all which just makes him feel weightless.

    • @whipwalka
      @whipwalka  10 месяцев назад

      yeah unity peaked with footstep sound

  • @Luger0312
    @Luger0312 10 месяцев назад +5

    It ain't perfect. But it is a big step in the right direction. I never fast travel, because I actually enjoy traversal in this game. Something I couldn't say in some time now.

  • @Farumazula762
    @Farumazula762 10 месяцев назад +15

    rejoice brothers we have a game that is worth it
    and it seems the love for this fucker is universal rn
    i actually fucking love it all the core fundamentals are back
    crouch button
    whistle
    good parkour
    good outfits
    tactical combat

    • @GoneBoi99
      @GoneBoi99 10 месяцев назад +1

      This game literally used the same movements, parkour style, same assassination animations, maybe a tad bit faster than Valhalla, but still nowhere as good/fast as Origins. Basim still runs like he's about to leak shit on his pants any moment now, so he gotta run to the washroom as quick as he can. Also, don't get me started on how bad the combat is, people didn't like Syndicate's combat, but they accept this garbage combat system that's been around since Origins, I don't get them.

    • @Farumazula762
      @Farumazula762 10 месяцев назад +3

      @@GoneBoi99 its a better Valhalla and as a origins supremacist
      this isnt not bad at all basim is in zen with his throwing knifes as deep as bayek is amazing with a bow
      also this game is definitely a love letter to Altaïr and Bayek hands down

    • @lucagangemi1385
      @lucagangemi1385 10 месяцев назад +4

      @@GoneBoi99 calm urslef bro. its a fun game

    • @cyberbron2077
      @cyberbron2077 10 месяцев назад +1

      @@GoneBoi99 the combat isn’t the same as origins and the use of animations of Valhalla are because of it being in the same engine. That’s normal if you know how game engines work.
      I don’t see how having the same animations affects anything if the core gameplay loop has been changed significantly. Stealth is a priority, the city is built for parkour and the game actually tells an assassins story. It’s not perfect but what else can you ask for?
      All they can do from here on out is keep improving this formula but they have something really good going on here and you’re worried about the reuse of animations like ac1 to revelations didn’t have 90 percent of the same animations recycled.

    • @fknpanda7280
      @fknpanda7280 10 месяцев назад

      im in love w the story of this game so far, parkour could be better but with the given system ill take what i can get, and this style of combat has never been my favorite but while playing on hard its actually been pretty punishing which is something i havent felt since playing unity for the first time. also i havent seen all the outfits but from what i have seen im sticking to basims base outfit cus all the other ones look pretty weird, kinda wish there were more straight assassin looking outfits like basims cus alot of the other ones look like they dont fit the time period imo

  • @oursavior9339
    @oursavior9339 10 месяцев назад

    Wow, I’m getting mad unity vibes from this!

  • @hellavart
    @hellavart 10 месяцев назад +1

    I like how in 1:52 when Basim couldn't grab onto any edge on the wall and you tried to side eject, he didn't just made the jump animation as if the edge you were trying to reach was far, he simply turned his body a little like he understood that it was quite close to him
    And also I didn't know you could climb diagonally(like in 0:43 that was clean af)like in ac unity (I'm not sure if that's how you say it, I'm sorry for my English).bro thanks for the video now I know mirage's gamepla is way better than I thought

    • @whipwalka
      @whipwalka  10 месяцев назад

      hell yea the diagonal climb is good, and the game is more boring when watching tbh, when you’re in baghdad flying with basims robes it feels really good

  • @UserNot_Known
    @UserNot_Known 10 месяцев назад +1

    Even thiugh the parkour is not complex or Unity level for some reason its so satisfying to watch idek why.. baghdad is just beautiful to trasverse through

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      baghdad remind me of ac1 maps, yeah mechanically it isn’t great at all you can’t deny when you’re flying y through baghdad with your robes flappin around you feel like an assassin

    • @UserNot_Known
      @UserNot_Known 10 месяцев назад

      @@whipwalka for sure, this game makes me feel that assassin fantasy

  • @MoonHeadEnjoyer
    @MoonHeadEnjoyer 10 месяцев назад +2

    Basim: ,,What is that force that makes me to jump and climb so rough?“
    Me: Hehe lol Basim best man.

  • @29mbj62
    @29mbj62 10 месяцев назад +8

    Really clean gameplay here, well done.

  • @The_Real_Petey
    @The_Real_Petey 10 месяцев назад +6

    Has anyone else really enjoyed playing with the classic AC one filter? Really gives the game a different feel.

    • @whipwalka
      @whipwalka  10 месяцев назад

      ill try it out for the next vid

  • @anthonyworstell3768
    @anthonyworstell3768 10 месяцев назад +1

    Basim: “I should parkour.”

  • @kemzal
    @kemzal 10 месяцев назад

    Daymn this is awesome.... I love how you're able to make the most with this parkour system.

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      thanks mang

  • @DecadenceBeyond12
    @DecadenceBeyond12 10 месяцев назад

    I just wish they did a few more animations like something as simple as a hand play down a ledge, or back twist when dropping down backwards off a wall, etc. Just to make it look a bit more fluid.

  • @averageyoutubeenjoyer5829
    @averageyoutubeenjoyer5829 10 месяцев назад +2

    This game has anything a good assassin's creed game need but still there some of community is not satisfied and hate it 😂

    • @dubstrap6095
      @dubstrap6095 10 месяцев назад

      That's why this community is garbage, they don't want anything but Ezio
      Pretty much like the halo community

  • @rivaldan1820
    @rivaldan1820 10 месяцев назад

    This is sick how did you manage to do a run as clean as this im honestly so impressed!

  • @adonisvillain
    @adonisvillain 10 месяцев назад

    1:51 what? That very smooth and creative climb

  • @duhreel1
    @duhreel1 10 месяцев назад +1

    Now to fix the cutscenes to make them better and starting adding more parkour mechanics

    • @whipwalka
      @whipwalka  10 месяцев назад

      real af, don’t know why ubi is so damn behind on the cutscenes

  • @Crimson_Sun2486
    @Crimson_Sun2486 10 месяцев назад +1

    So I guess they really did bring back some of Unity's parkour after all. Cool. 👍

    • @whipwalka
      @whipwalka  10 месяцев назад

      yeah this was nowhere near a perfect showcase either, i know the system is limiting but i think in a couple months we will start seeing those flawless parkour snippets that make you wanna hop on

  • @mjaiye135
    @mjaiye135 10 месяцев назад

    this is very impressive with the limits of the system

  • @SirJacobFrye68
    @SirJacobFrye68 10 месяцев назад +1

    Basim does have some sweet moves. Limited as it is, Valhalla engine still has some potential.

  • @BigBoiCannon
    @BigBoiCannon 10 месяцев назад +1

    Look at that ubisoft, turns out a game looks 10x better without 99% of the screen taken up by the HUD

  • @pedroj3432
    @pedroj3432 10 месяцев назад +3

    Mate, how long did you take to plan out this route AND nail it without any issues? Jesus, i cant even imagine. Well done mate, very well done

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      this one surprisingly went smooth and took just over an hour, but my most recent one which is simpler than this video took me like 3 hours, just depends sometimes since you dont have complete control over basim but it aint too bad when you can string something together

    • @gaminghabit9121
      @gaminghabit9121 10 месяцев назад +1

      ​@@whipwalkaim actually surprised it only took you that long. The vid i made took me like 1.5h and its not even remotely as complex 😂

    • @skyapexxx
      @skyapexxx 10 месяцев назад

      He didn't plan anything, he's just playing the fucking game lol

  • @OriginalVirtuoso
    @OriginalVirtuoso 10 месяцев назад

    The title & thumbnail got it😂😂😂😂

  • @leonardoa5201
    @leonardoa5201 9 месяцев назад

    Very impressive!

  • @Phoenix3573
    @Phoenix3573 10 месяцев назад

    Every parkour video of AC unity and up should have a freestyle section at the end like this one to show how unimpressive the experience really is for the average gamer and how good you made it look

    • @whipwalka
      @whipwalka  10 месяцев назад

      well this was particularly unimpressive, there were specifically not many opportunities at the end and can for sure say it typically looks better than that, i’ve been thinking about uploading an entire video in freestyle for the casuals

  • @Achille513
    @Achille513 10 месяцев назад +9

    It lacks something. Maybe some fluidity between animations?

    • @whipwalka
      @whipwalka  10 месяцев назад +4

      it lacks many things

    • @phillippinoFLASH
      @phillippinoFLASH 10 месяцев назад

      AC has been missing fluid transitions between animations since the beginning. Its shocking they still havnt figured it out

    • @jamesochoa9291
      @jamesochoa9291 10 месяцев назад +2

      bring back unity's mechanics

    • @Zetr0
      @Zetr0 10 месяцев назад

      @@phillippinoFLASH Ubisoft devs could learn from the devs who worked on Uncharted 4, have you seen how smooth everything flows in that games animation?

  • @TheGamingSpartanA113
    @TheGamingSpartanA113 10 месяцев назад +1

    The limitations of this version of the Anvil engine shows in this game with the way the parkour wasn't meant to be like the older games and more forced to be how the garbage open world looter games were.
    And yet, the development team of Mirage absolutely knocked it out of the park. The fucking best Assassin's Creed game since the Unity and Syndicate days.
    Actual stealth.
    Actual assassins.
    Hidden blades and tools.
    Parkour in cityscapes.
    A modern masterpiece. I love that the developers went the extra mile to even include things like the classic AC1 color filter just to give it that classic feel. And honestly? If they used this version of Anvil to remaster/recreate (that game is so outdated that they'd have to rebuild it from the ground up) AC1 in this Mirage format? Even some of the movements feel like a modern AC1.
    I would not be opposed.

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      hopefully bordeaux can get their hands on some more ac, they absolutely know what ac is and what it represents and feels like to be an assassin which is something you cant say for most ubi teams.

  • @kairavpatel1392
    @kairavpatel1392 10 месяцев назад +1

    Nice job! Can’t wait to play this game when I can get a cheaper disc or it goes on sale 💀

  • @diamondDog_629
    @diamondDog_629 10 месяцев назад +1

    ubisoft sales would peak if they featured this video 🔥

  • @glasgowblackchigowski6117
    @glasgowblackchigowski6117 10 месяцев назад

    Proper assassin's creed parkour

  • @firestorm5432
    @firestorm5432 10 месяцев назад

    I’m didn’t know they brought that crazy leap grab back from unity for the ledges that were extra low when you jump

  • @CharlesVanexX
    @CharlesVanexX 10 месяцев назад

    Love everything I've seen bout this game besides the sticky parkour, and the absolutely horrendous combat.
    I hope we get another middle east assassin setting in the future with a game that has good combat.
    To me its the best setting for the AC franchise.

  • @Omar-Asim
    @Omar-Asim 10 месяцев назад

    This is the best one I've seen so far and I've seen many. Gj

  • @META313.
    @META313. 10 месяцев назад +1

    This is still highly viable Parkour without being completely unrealistic like Unity.

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      basim feels very realistic in his movements and definitely less jank and less overall unrealistic things happening compared to unity

  • @justaether7785
    @justaether7785 10 месяцев назад +2

    Now he can compare with ezio Altair and Arno parkour

  • @epicsalt1023
    @epicsalt1023 10 месяцев назад

    Bruh Thanks you just convinced me into playing this game just because i saw this vid pretty cool🤙

  • @starwarsfan-ye9hw
    @starwarsfan-ye9hw 10 месяцев назад

    first AC parkour was so much smoother puuh

  • @sunday1409
    @sunday1409 10 месяцев назад

    Basim is the assassins creed: mirage

  • @JB-kr5rk
    @JB-kr5rk 10 месяцев назад

    I can feel the rope burn from that zip line

  • @brolydz5400
    @brolydz5400 10 месяцев назад

    0:50 His limits has been pushed.

  • @Dachios
    @Dachios 10 месяцев назад

    I found Basim to be very sticky for some reason. Also, I miss my side ejects.

  • @yannijayson5983
    @yannijayson5983 10 месяцев назад

    The parkour is very solid if you know how to be smooth with it just like with origins.

  • @AthenaLuna00
    @AthenaLuna00 10 месяцев назад +5

    0:25 What? How did you do that?

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      you hold movement input left or right depending where you wanna eject and spam jump button, it’s crucial you hold your movement input down first before spamming jump on your climb. hope this helps and feel free to ask anything else

    • @AthenaLuna00
      @AthenaLuna00 10 месяцев назад +1

      ​@@whipwalka Thank you, I look forward to trying it soon! 🙏

  • @tarnishedpose
    @tarnishedpose 10 месяцев назад

    I realized one thing. Here 0:19 Basim is essentially displaying the Side Drop animation that you'd see all the way back to AC Unity... But the object he lands on is at a distance and height where in Unity, Arno would have displayed a Side Hop animation instead.
    The Side Drop animation Basim performs here in 0:26 makes a lot more sense, as he is clearly dropping down.
    I wonder if all the places where you can "side eject" only display this Side Drop animation and/or the other one where Basim just sort of let's go of the wall he's hanging from and simply turns to the side.
    One thing I must admit, is that the vaults and slides feel polished... Or at least your footage has made it look that way. The automated zoom-in and zoom-out of the camera when vaulting or sliding doesn't seem to be as agressive and buggy as Unity's, which also helps to create a sense of smoothness, and thus makes it feel like momentum is kept. If only this feeling was translated into the overall motion of the character for all scenarios(instead of doing that stop and restart motion every time Basim jumps, which is something that exists since Origins).

  • @blinex4200
    @blinex4200 10 месяцев назад

    I find it weird how the series doesn’t tell you all the parkour moves you can do in the game but only tell you the basics.

  • @soulbazz99
    @soulbazz99 10 месяцев назад

    The comment you have pinned. He literally know nothing about the older ac parkour right? I have seen the video of ac 2 parkour. They do a jumped off the side thing like you do, and it literally make the parkour look smoother ngl. Love you vid btw. And keep it up!

    • @whipwalka
      @whipwalka  10 месяцев назад

      thanks, tbh i gave that comment too much attention but im new to this youtube stuff, just found it funny and thanks a lot for the kind words!

  • @golubBra
    @golubBra 10 месяцев назад

    Самый лучший паркур, со времён AC Unity, я не ожидал, что они добавят прыжок в сторону и назад + город как в первых частях, очень хочу сыграть.

    • @whipwalka
      @whipwalka  10 месяцев назад

      Я рад, что вам понравилось, надеюсь, вы скоро сможете попасть туда и насладиться этим, по-настоящему почувствуйте себя убийцей в этой игре, и атмосфера может быть похожей на единство, когда вы летаете по крышам, а ваша одежда развевается вокруг, это просто кажется правильным.

  • @NicknameJytown
    @NicknameJytown 10 месяцев назад

    It would’ve been cool if we do flips of the buildings, wall running could’ve been a thing and we could’ve done a front flip assassination

  • @rippedgnome3985
    @rippedgnome3985 10 месяцев назад

    How do i jump sideways and grap a ledge if i ran up a wall without any place to grab onto? I haven't been able to figure it out.

    • @whipwalka
      @whipwalka  10 месяцев назад

      once you start the climb let go of your movement input and quickly put it to the left or right depending where you wanna go and spam jump at the top of the climb, its crucial you hold your movement input before spamming jump on your climb

  • @leonardomartins9292
    @leonardomartins9292 10 месяцев назад

    it seems like they improved the animation that plays when you jump from beam to beam. It is much faster now

  • @NamePend
    @NamePend 10 месяцев назад +1

    when Ubisoft said back to the roots they meant their devs need to re-learn how to implement parkour mechanics in the game.
    don't they still have the engine used for Unity

    • @yer6105
      @yer6105 10 месяцев назад

      Yea it’s the same engine as unity and Valhalla and pretty much the entire rpg series

    • @NamePend
      @NamePend 10 месяцев назад

      @@yer6105 well since it's all the same engine means that assets etc can be ported over or tweaked, but I think most devs that worked on this didn't work on Unity...

  • @AlwaysEliite
    @AlwaysEliite 10 месяцев назад

    I really wish they brought back the parkour down button so you could do manual dives more like in AC unity.

  • @M.G.F427
    @M.G.F427 10 месяцев назад

    This parkour looks good tbh

  • @fobo3361
    @fobo3361 10 месяцев назад +2

    Ubisoft hunting down the employee who snuck in unity's epic leap animation so they can execute him and make an example out of anyone who dares put something cool into their game, dont they realize it'll scare away casual players 😔

  • @samagrawal7503
    @samagrawal7503 10 месяцев назад +2

    He is very fast compared with last 3 rpg ac

    • @GoneBoi99
      @GoneBoi99 10 месяцев назад

      Bayek was much faster, try doing parkour with him. If I remember correctly, there was a slightly upgraded city somewhere in the map, you can see for yourself how fast Bayek is. Origins just didn't have that setting for smooth parkour like Mirage has. And I believe Bayek still runs faster than Basim, maybe it's the mo-cap running animation for Bayek that uses movements similar to Eivor (which feels heavier), he even does the barrel roll that Eivor does after dropping from height which doesn't make sense.

  • @regularMB
    @regularMB 10 месяцев назад

    Does Mirage have that Unity parkour mechanic where you can run on the side of walls for a bit? Honestly one I'd love Ubisoft to bring back

    • @whipwalka
      @whipwalka  10 месяцев назад

      yeah you see me do it a couple times, unity is flashier of course but the diagonal climb in mirage isn’t too bad imo

  • @alexdes1188
    @alexdes1188 10 месяцев назад

    I really liked the game I got the platinum trophy I hope we get the sequel in Constantinople

  • @steeks9132
    @steeks9132 10 месяцев назад

    how did you do the dive swing at 0:39 ? was it like unity where u hold the pakour down or is it just hold pakour up?

  • @AstroPulse87
    @AstroPulse87 10 месяцев назад

    It would have been complete if the pole leaning parkour move was there

    • @whipwalka
      @whipwalka  10 месяцев назад

      yeah i dont find many opportunities for that move and its also not in my most recent, they're pretty rare or i just cant see

  • @ole8919
    @ole8919 10 месяцев назад +1

    how can we do the diagonal wall climb consistently?

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      so its situational, for an instance if i am moving parallel to the wall it can be easier to simply hold W+A to trigger it, but thats only easy when moving parallel to the wall so if you are in any other situation such as running directly at the wall you want to diagonally climb you can slightly move your camera and trigger it that way. either way works but for that one specifically i used my input to trigger it opposed to the camera angle triggering it. i just copied my response to another, hopefully this helps

    • @ole8919
      @ole8919 10 месяцев назад

      @@whipwalka thanks for the reply. I will try to reproduce it

    • @whipwalka
      @whipwalka  10 месяцев назад +1

      @@ole8919 one thing to note is that it happens much more often when on a beam or anything that isnt flat, everytime i do it in this video i am standing on a beam or something of the sort

  • @churichurinfunflais5269
    @churichurinfunflais5269 10 месяцев назад

    Uuuooohhh proceed jumping

  • @stoikusu5084
    @stoikusu5084 10 месяцев назад

    See?
    Ejects were still there, the problem was the architecture

  • @mangadude8414
    @mangadude8414 10 месяцев назад

    I was worried the parkour would be a copy and paste of Origins, Odyssey and Valhalla, and even tho it's kind of similar they worked it to be more fluid than the mentioned games. That's a thumbs up for me

  • @beansaresodelicious
    @beansaresodelicious 10 месяцев назад

    is the parkour binds still "hold A/X"?

  • @Pixelgon404
    @Pixelgon404 10 месяцев назад +1

    great ejects

  • @MoodbashA2.0
    @MoodbashA2.0 10 месяцев назад

    1:12 thats a third degree burn at best💀

    • @whipwalka
      @whipwalka  10 месяцев назад

      i wish bro would pull out his dagger or smth

    • @MoodbashA2.0
      @MoodbashA2.0 10 месяцев назад

      @@whipwalka yup that would make it more realistic

  • @William.V.
    @William.V. 10 месяцев назад

    Smooth 🔥 🔥

  • @arhamarif8542
    @arhamarif8542 10 месяцев назад +1

    I don't know why but I think the assassin outfit is making slow or look slow

    • @whipwalka
      @whipwalka  10 месяцев назад

      interesting, to me it’s the polar opposite, basim feels slow in his white/blue robes however i’m not disputing that they’re dope as fuck or that one is better than the other

  • @209starrrr
    @209starrrr 10 месяцев назад

    Actually looks kinda good but it’s just too stiff. They needa smooth it up and polish it more and it will be good. The combat needs fixing too

  • @BsERoss
    @BsERoss 10 месяцев назад

    How are you side ejecting from walls like that? I find that tricky

  • @allanotopi
    @allanotopi 10 месяцев назад

    Unity's parkour from Wish

  • @Ark00
    @Ark00 10 месяцев назад

    So either I’m just complete ass at the parkour, or my fat guy Basim just doesn’t want to side eject or back eject where I want him 😭
    Great sequence man. Just wish I had a smoother experience myself. Again, either I’m trash or the games parkour isn’t that good. It’s probably the former 😭💀

    • @whipwalka
      @whipwalka  10 месяцев назад

      so as you start the climb you wanna eject from you would let go of all movement input so your keys or joystick and then quickly hold the input for which direction you want to eject to, so as you are at the top of your climb with your movement input held down you spam jump button once your reaching to top of that climbing animation. its crucial you hit the movement input once you are climbing because if you go into the climbing animation with your side input held down it probably wont trigger. hope this helps