AC Mirage Parkour Guide & Controls

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  • Опубликовано: 10 сен 2024

Комментарии • 44

  • @UserNot_Known
    @UserNot_Known 11 месяцев назад +5

    This was such a neat video bro i like ur explanations, really good. Subbed

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад

      Thanks for the sub! glad you enjoyed it.

  • @HenriqueSilva-gb9ix
    @HenriqueSilva-gb9ix 11 месяцев назад +5

    B/parkour down also triggers side ejects when you are holding on ledges

  • @potsiboi
    @potsiboi 11 месяцев назад +5

    Yes thank you man

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +1

      This one's for you, appreciate you ❤️

    • @potsiboi
      @potsiboi 11 месяцев назад +1

      @@JGCoolAssassin no prob, looking forward to see more from u. ❤️

  • @Traxotetir
    @Traxotetir 11 месяцев назад +7

    Ejects work normally as well but you have to be above an object. They're omnidirectional not just left or right.

  • @altcon971
    @altcon971 11 месяцев назад +1

    Thanks

  • @jahjahanonymous6386
    @jahjahanonymous6386 11 месяцев назад +4

    How did you bind the manual walk? I’m on console so that could be why

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +1

      Yeah I'm on PC, check out my other video for in depth but I remapped a back paddle to ctl on keyboard and use hybrid controls for the game. Find it so frustrating to try and walk with just the left stick.

    • @ninjafrog6966
      @ninjafrog6966 10 месяцев назад

      yes. automatic walking is a PC only binding unfortunately

  • @kayanhaider50
    @kayanhaider50 9 месяцев назад +1

    Where do you have a manual walk button?

    • @JGCoolAssassin
      @JGCoolAssassin  8 месяцев назад

      I use the xbox elite controller 2 on PC so mapped a paddle as a walk button

  • @Lodestar.
    @Lodestar. 10 месяцев назад

    Awesome video

  • @Ryextia
    @Ryextia 10 месяцев назад

    So how do side ejects work I use r2 for holding and press btw 🤔?

  • @bendawson3322
    @bendawson3322 11 месяцев назад +1

    How did you remap your sprint to Right trigger what did you change your left stick too?

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +1

      In settings, you go to controls and there's a menu to customise controller settings. They had this in Valhalla too, but now they allow you to make it a hold, which is much better than a toggle.

    • @bendawson3322
      @bendawson3322 11 месяцев назад

      Could post a video or a list of your control changes?

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад

      ​@@bendawson3322I did this one already which shows my control remapping using 3rd party software, but the start shows a bit of my in game controls. If it's not clear enough, I'll do another short one for just in game settings a bit more in depth.
      ruclips.net/video/QU6sXP7fFtY/видео.htmlsi=AlGEI-2g4r_04PPg

    • @bendawson3322
      @bendawson3322 11 месяцев назад

      @@JGCoolAssassin thanks dude that helps so much 👍🏻

  • @Facelessman98
    @Facelessman98 11 месяцев назад +2

    What is the best way of parkour down without crouching at the end? it seems so inconsistent. Sometimes I stay standing, other times not. Also great video.

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +3

      That's why I switched it to hold for parkour down/crouch - you do have to time things like vaults properly otherwise you crouch first, but it means once you stop holding, you stop crouching which is useful for parkour down. When on a rooftop, unless you want to slide off an edge, don't start parkour down button until right when you're at an edge. Once you're dropping and there's no need to hold parkour down, stop pressing it and you will avoid the crouch.

    • @ninjafrog6966
      @ninjafrog6966 10 месяцев назад +1

      ⁠@@JGCoolAssassinhonestly i just press parkour down again immediately after doing a slide down and he’s already upright when hitting the ground. i think mirage has some kind of input queuing when it comes to certain actions. if you do a slide while running and tap parkour down at any point while still sliding, basim will stand up automatically after the slide ends

    • @JGCoolAssassin
      @JGCoolAssassin  10 месяцев назад

      @@ninjafrog6966yeah I think you're right about input queuing, the tap after slide is what I was doing for my Valhalla playthrough.

  • @Rulancer1
    @Rulancer1 10 месяцев назад

    Damn bro how are you consistenly doing diagonal wall runs? Does spamming A have anything to do with it?

    • @JGCoolAssassin
      @JGCoolAssassin  10 месяцев назад

      It's certainly not as consistent as it looks in this video (lot of trial and error), but yeah it's a bit of spamming, attempting to get the directional input right and finding spots that it's possible at (still haven't fully figured this out)

  • @gor764
    @gor764 10 месяцев назад

    Wait can you map controls on consoles or is this just PC?

    • @JGCoolAssassin
      @JGCoolAssassin  10 месяцев назад

      The in game settings should be identical on console as PC

  • @Noir-c9k
    @Noir-c9k 11 месяцев назад +2

    Great insight as always, this is very useful. Have you figured out a way to trigger the dive animation from unity? I’ve been trying to do it but I can’t get it basim to perform the leap, as he just jumps down to an object instead.

    • @julienrochon2705
      @julienrochon2705 11 месяцев назад +3

      I have tried to do this by pressing X and O on ps5 at the same time but it is not consistent and i think its very situational

    • @julienrochon2705
      @julienrochon2705 11 месяцев назад +1

      ruclips.net/video/WqLxxFp49pc/видео.htmlsi=8oyoHeozVrSDn0Sy in this vidéo for exemple he does the dive and it worked for me when i press X and O at the same time when leaping but it is not 100% consistent in my experience

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +5

      Not yet, seems like most the Unity mechanics never left, but became very situational, like the diagonal wall run or some of the parkour down animations

    • @ruebenfigota-edmonds4522
      @ruebenfigota-edmonds4522 11 месяцев назад +1

      I’ve done this it was completely random tho

  • @ElectricalFuze
    @ElectricalFuze 11 месяцев назад +1

    Im assuming X and Y are combat buttons but do you claw?

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +1

      X is combat, currently have press as light attrack, hold as heavy and also doubles as assassinate (can cause issues occasionally). Y is actually just eagle vision. I've been making use of my back paddles so don't have to claw lmao

  • @diligencehumility6971
    @diligencehumility6971 11 месяцев назад +2

    He "sticks" to certain points, for too long. It's not fluid compared to old AC games. He always jumps to spots you didn't mean to. Parkour is probably the worst part of the game IMO

    • @noyou1933
      @noyou1933 11 месяцев назад +1

      that's my thoughts. Sometimes jumps aren't as reliable as they should be.

    • @TheSinlessAssassin
      @TheSinlessAssassin 10 месяцев назад

      bruh people were saying the same shit about the original games back then lol. OG AC is only more fluid compared to RPG AC. Still love the games regardless, but man people never stopped whining since the beginning XD

    • @KIRA-br5fo
      @KIRA-br5fo 9 месяцев назад

      yep but still better parkour since unity maybe even unity has issues

  • @VANTARTS
    @VANTARTS 11 месяцев назад +1

    you don't need parkour tutorial for this game.... it's not like the old AC parkour

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +4

      I'm only giving people what they want lmao

    • @noyou1933
      @noyou1933 11 месяцев назад +6

      ​@@JGCoolAssassinyou're doing good BRO. don't mind him

    • @JGCoolAssassin
      @JGCoolAssassin  11 месяцев назад +3

      @@noyou1933 aint minding, guess they be doing alot of climbing and jumping