Round City Run | [EJECT MOD] AC Mirage Parkour Sequence

Поделиться
HTML-код
  • Опубликовано: 27 ноя 2024
  • ИгрыИгры

Комментарии • 116

  • @whipwalka
    @whipwalka Год назад +34

    the momentum and tech displayed here is so far unparalleled

  • @jamescarlisle7781
    @jamescarlisle7781 Год назад +48

    Petition to get this in the base game !! 💯 💯 💥🗣️🗣️

    • @animusdrifter
      @animusdrifter  Год назад +13

      If they pulled through with it, and made it more polished and consistent, I'd be infinitely happy. Still, I'm disappointed it wasn't done during years of its development, making me feel a bit hopeless on this actually happening.

    • @jamescarlisle7781
      @jamescarlisle7781 Год назад +3

      @@animusdrifter I honestly think thr majority if not ALL those who designed ac1 and ezio parkour no longer work at the studio. The devs now either have little knowledge of ejects or don’t know it at all.

    • @HereForTheCupcakes
      @HereForTheCupcakes Год назад +4

      ⁠​⁠​⁠​⁠@@jamescarlisle7781yes, the entirety of those teams are no longer under Ubisoft anymore and haven’t been for years. Though it should be worth noting that the people who worked on syndicate also worked on odyssey and syndicate had ejects and such as well. Also to add a little hope to the conversation, one of the developers of mirage actually acknowledged the existence of this mod and knows we as players would like to see this implemented. At least Bordeaux is listening, which other Ubisoft teams don’t do usually.

    • @jamescarlisle7781
      @jamescarlisle7781 Год назад +1

      @@HereForTheCupcakes a man can dream. Maybe we see it in an update eventually

    • @m3rl1on
      @m3rl1on Год назад +6

      @@animusdrifter stephan boudon noticed this mod on reddit

  • @stormysoup1083
    @stormysoup1083 Год назад +27

    Good showcase, it's amazing how a few inches of height gain can transform the parkour experience of one of these games even if it's still FAR from perfect

    • @animusdrifter
      @animusdrifter  Год назад +5

      Indeed man, indeed. It actually makes movement somewhat fun

    • @trumpflavourednugget9325
      @trumpflavourednugget9325 Год назад +3

      Fuck knows why it wasn't like this to begin with

    • @animusdrifter
      @animusdrifter  Год назад +2

      @@trumpflavourednugget9325 Someone either actively chose not to work on it, did it and got turned down by higherups, and either of those two if anyone thought of it to begin with. I'm honestly as happy as I am disappointed about this whole situation,

    • @stormysoup1083
      @stormysoup1083 Год назад +5

      @@animusdrifterwe got our eject height back but we've also had our most pecimistic theories confirmed, it's a bitter sweet victory for sure

  • @trumpflavourednugget9325
    @trumpflavourednugget9325 Год назад +10

    So happy you're covering this mod. Just rewatched all your previous vids like an hour ago funny enough.

  • @gUwU47
    @gUwU47 Год назад +5

    Isn't amazing how one change to jumping makes SO much difference? I love this mod so much, thanks for showcasing it so well!

  • @Broox38
    @Broox38 Год назад +9

    0:04 and 0:26 was so cool, very nice to see some advanced parkour down tech and catch ledge usage here

    • @animusdrifter
      @animusdrifter  Год назад +3

      Thank you so much homie

    • @stormysoup1083
      @stormysoup1083 Год назад +3

      @@animusdrifterit was one of the only pleasant surprises about movement in the base game, I don't think we've been allowed to drop straight down like that for a very long time

  • @177SCmaro
    @177SCmaro Год назад +2

    Such a simple thing, side and back ejects, yet it adds so much to the game. If some moders without a huge budget could figure out how to implement this in a matter of weeks why couldn't the devs? Manual ejects, animation cancels, and ledge catches add a HUGE amount of freedom and control to any parkour system. I hope someday Ubisoft remembers that.

  • @LeoKRogue
    @LeoKRogue Год назад +2

    Beautiful. I'll probably use this footage when talking about this.

  • @CrossfeetGaming
    @CrossfeetGaming Год назад +2

    I love that both of our videos basically started on the same area

  • @H3lix_R0gu3
    @H3lix_R0gu3 Год назад +1

    1k SUBS YOOOOOO CONGRATS 🎉🎉🎉🎉🎉🎉🎉🎉👏👏👏👏

  • @ilmentore7
    @ilmentore7 Год назад +2

    The work of a master🔥

  • @thebulletkin8393
    @thebulletkin8393 Год назад +1

    Honestly really looking forward to getting this game, looks to offer so much of what I’ve been wanting from an ac game, especially with this fix

    • @animusdrifter
      @animusdrifter  Год назад +1

      While you should keep in mind that this fix is faaaar from perfect due to the RPG parkour jank Mirage retains, I certainly hope you enjoy it!

    • @thebulletkin8393
      @thebulletkin8393 Год назад +1

      @@animusdrifter indeed, I’ll be bearing that in mind.
      Been playing through the ezio games and the parkour feels so free, but since I left origins halfway through feeling rather disappointed, mirage seems to meet halfway with things that I actually might prefer over the ezio games, as well as things that were sorely missed in origins.
      Have a good one :)

  • @effervescentapricot7522
    @effervescentapricot7522 Год назад +4

    0:17 made me fucking ecstatic lmao, this whole sequence is so fast but this moment really stood out for me
    I hate Ubisoft deliberately kneecapped the parkour system for so long but I can't wait to see what PC users can do with this mod

    • @animusdrifter
      @animusdrifter  Год назад +1

      Lmaoo I'm glad you enjoyed it that much

  • @b4bnik
    @b4bnik Год назад +1

    yk its gonna be a good day when this guy uploads

  • @thatsaweirdone
    @thatsaweirdone Год назад +1

    This mod elevates an already great game to such new heights

    • @animusdrifter
      @animusdrifter  Год назад +1

      And in turn makes it actually relatively fun to play for some of us, including me lol

    • @thatsaweirdone
      @thatsaweirdone Год назад +1

      @@animusdrifter that's great to hear

  • @curliboi
    @curliboi Год назад +3

    I discovered your channel last night and I stayed till 3 am watching your videos lol.

  • @jar444
    @jar444 Год назад +4

    seeeee my clairvoyance totally let me know this mod would exist when i said on lang’s stream you’d make this shit work

    • @animusdrifter
      @animusdrifter  Год назад +2

      Lmaoo I remember him mentioning you saying that I'll make something out of it, and I didn't even believe it at first, yet here we are

  • @3_Ternal
    @3_Ternal Год назад +2

    Absolutely phenomenal work from you, love it

    • @animusdrifter
      @animusdrifter  Год назад +1

      Thank you so much!! And indeed, unfulfilled potential is their absolute profession, sadly.

    • @3_Ternal
      @3_Ternal Год назад +1

      @@animusdrifter indeed, I guess you could call it the 4th irony of the creed lol

    • @animusdrifter
      @animusdrifter  Год назад +1

      @@3_Ternal Lmao real

  • @jobaki
    @jobaki Год назад +3

    This is .....unexpected, BUT AWESOME!🔥

  • @balobaev
    @balobaev Год назад +1

    Basim feels completely weightless

    • @animusdrifter
      @animusdrifter  Год назад

      Sadly, his impacts feel extremely lackluster indeed

  • @Termy_
    @Termy_ Год назад +2

    0:26 omg so good😫😫

  • @coaledison7157
    @coaledison7157 Год назад +1

    Now this is something.

  • @lethalevasion
    @lethalevasion Год назад +4

    YOOOOO

  • @Magnusjustesen_
    @Magnusjustesen_ Год назад +1

    Really goes to show that Ubisoft just doesn't care

    • @animusdrifter
      @animusdrifter  Год назад +1

      That's a feeling I get too often for a game worked on by one of the most ambitious and caring teams in a while

  • @UserNot_Known
    @UserNot_Known Год назад +1

    Please make more bro i love these short sequences

    • @animusdrifter
      @animusdrifter  Год назад +1

      Short sequences are deffo fun to make! Will try to do more once i can

  • @MDzstation567
    @MDzstation567 Год назад

    I use this mod now it feels returns to roots

  • @reclusivestarfisho_o1687
    @reclusivestarfisho_o1687 Год назад +7

    Thank goodness I got the PC version. I suspected more mods like ACU fixes would eventually surface for this game, but I didn’t expect for them to come so soon!
    I really feel for those console players though. I hope they receive similar treatment in a official Ubisoft patch or something.
    Regardless, well done! How are you enjoying Baghdad so far? Personally, I think it feels great, and Basim feels pretty decent, too.

    • @animusdrifter
      @animusdrifter  Год назад +5

      With the mod, Baghdad definitely feels much better, but still retains the jankiness and sluggishness of RPG movement. Sadly, I can't really relate with basim feeling good or synergizing well with the city myself, as most of my experience has still been heavily flawed and jank. The city is largely fine, but the systems themselves just don't cut it for me

    • @reclusivestarfisho_o1687
      @reclusivestarfisho_o1687 Год назад +3

      @@animusdrifter Unfortunate, but that is the situation that’s been given. 😔

    • @177SCmaro
      @177SCmaro Год назад

      @@animusdrifter Correct me if I'm wrong, but I believe this all stems from the fact that the entire rpg engine (from Origins forward) is really ill-suited to parkour, especially compared to the original grid system used in AC1, the Ezio games, a I think a few others. It was designed as a "climb anything" game mechanic in an open world, just a very basic utilitarian way to get around, not as something sophisticated with a high degree of control that rewards skill and timing, you know, an actual parkour system. So the devs just kinda did the best they could with what they had to work with - a blunt instrument they placed in a finesse environment. This is, after all, a glorified Valhalla DLC.

  • @wingedhussar1453
    @wingedhussar1453 Год назад +5

    one modder fixed it when a whole billion dolalr company couldnt .

    • @tpraveenkumar
      @tpraveenkumar Год назад +1

      Bruh ubisoft Bordeaux had very less experience (has made valhalla dlc only and now this is their first main game ), limited budget given by main ubisoft corp (which forced ubisoft bordeaux
      To basically reuse the animation. But if they were given a huge budget , they would have taken more time and even might have created new engine for mirage

    • @wingedhussar1453
      @wingedhussar1453 Год назад

      @tpraveenkumar once again a moder did this by adjusting a few codes something ubisoft Bordeaux has ahold of. No reason they didn't adjust it further to make it better like this modder. It's not about money but either incompetence or not caring enough to see what is wrong with parkour

  • @cxnvert
    @cxnvert Год назад +2

    I love the soundtrack. Its so peaceful. Which height are u using in the script?

    • @animusdrifter
      @animusdrifter  Год назад +1

      The soundtrack is indeed a nice one! Also, I'm just using the default value that comes with the cheat table

  • @justaether7785
    @justaether7785 Год назад +1

    Hope there's more and more mod like this until basim can move fast like Arno from unity

    • @animusdrifter
      @animusdrifter  Год назад

      Sadly, that's insanely hard to achieve due to how anti-mod AC is

  • @noyou1933
    @noyou1933 Год назад +1

    when modders do the devs jobs 😂

  • @Chrismakesgameclips
    @Chrismakesgameclips Год назад +2

    Why does this sound like Fortnite music LMAO

  • @DefconSpy
    @DefconSpy Год назад +1

    damn this looks so much better with this mod! but its only for pc right? if it is thats unfair ;(

    • @animusdrifter
      @animusdrifter  Год назад +1

      It's indeed only for pc, unless the game gets patched with an actual proper eject update, which it should've had from the beginning. The fact all it takes to improve parkour this much already is literally changing a single number is a testament to just how possible making them properly implemented and better would've been if they actually tried.

    • @DefconSpy
      @DefconSpy Год назад +1

      @@animusdrifter so, this mod is must pretty much for better movement in parkour, but good someone already did that mod for this game, thats cool tho! 👍 🤝 still gotta wait a bit to get more money to buy this game since i am big fan of assassins creeds 😋 and i hope they will do an update for that eject so it works on ps5 too... have a good day man! and thanks for the info.

    • @animusdrifter
      @animusdrifter  Год назад +1

      @@DefconSpyAy np! I really hope we get an update

  • @SSJ_Lang
    @SSJ_Lang Год назад +2

    This just further proves my theory that you just built different bc 0:26 Exfuckingcuse me

    • @animusdrifter
      @animusdrifter  Год назад +3

      I love you Lang lmao

    • @LeoKRogue
      @LeoKRogue Год назад +2

      That was wild. Catch-Ledge into swing wtfffff

    • @animusdrifter
      @animusdrifter  Год назад

      @@LeoKRogue Found out about it by accident when trying to eject, but it turned into a bit of an improv fixup in case the eject doesn't work lol

  • @ikraikgaming
    @ikraikgaming Год назад +1

    Lovely! Is it through default value? Also any caveats that you noticed that felt off?

    • @animusdrifter
      @animusdrifter  Год назад +1

      This mod just changes a value in memory, one which afaik signifies a sort of velocity component the game later uses to calculate landing positions. Though, sadly, there's indeed many, many caveats and inconsistencies due to the underlying system, but the fact that a mod, a single number did so much for movement in two weeks is insane to me, despite me having theorized about this exactly for a long time without trying to do it lol

    • @ikraikgaming
      @ikraikgaming Год назад +1

      @@animusdrifter what I wanted to ask was did you have to tweak the value in the script? Which is possible afaik. But yeah as expected. Can’t wait to discuss about this ;)

    • @animusdrifter
      @animusdrifter  Год назад

      @@ikraikgaming Ah i see, i actually just used the default value that came with the script, but it might be worth looking deeper into it! Also, can't wait to discuss this :)

  • @syatek
    @syatek Год назад +1

    why does this look like the game is running at 20 fps

  • @Ninjakimm
    @Ninjakimm Год назад +1

    city graphics looks nice , movement animations is not as smooth as other assassins creed

  • @LeagueDailyDose
    @LeagueDailyDose Год назад +1

    can they add more combat moves?

    • @animusdrifter
      @animusdrifter  Год назад

      Most probably not, all this mod does is change a value or two, it doesn't add any animations or functionality

  • @MAFalaq
    @MAFalaq Год назад

    you want ac 1 remake? its already here

    • @animusdrifter
      @animusdrifter  Год назад

      Mirage is most definitely not worthy of being associated with the qualities an AC1 remake would have to adopt, especially in the movement and combat department.

  • @TheSinlessAssassin
    @TheSinlessAssassin Год назад +1

    You should probably link the mod so others can use it too!

    • @animusdrifter
      @animusdrifter  Год назад

      Great idea, I should do so as soon as I can, just hope I remember to lol

  • @kazandibi.
    @kazandibi. Год назад +1

    no way

  • @dreadxll9688
    @dreadxll9688 Год назад +1

    Hey are able to make the animations like ac 1?

    • @animusdrifter
      @animusdrifter  Год назад

      That's a bit far compared to what the mod creator did to make this work. Don't think thats possible

  • @punishedfilthyfrank7348
    @punishedfilthyfrank7348 Год назад +2

    is it possible to backport this mod to previous AC RPG games, parkour still sucks there

    • @animusdrifter
      @animusdrifter  Год назад +1

      Indeed it is, and the creator has already done it! Whenever I can when i remember (hopefully later today), i'll drop links to the mods in desc

  • @Anno2x
    @Anno2x Год назад +1

    not realistic

    • @animusdrifter
      @animusdrifter  Год назад +3

      If you're looking for realism, AC may not be the ideal game for you lol

    • @Anno2x
      @Anno2x Год назад

      @@animusdrifter well no parkour like ac 2 ac 3 or some what real bit its off i play ac unity and this just feels weird how u jub when ur hanging

    • @animusdrifter
      @animusdrifter  Год назад

      @@Anno2x I see what you mean, though ac2 and 3 parkour is also far from realistic, especially with how their ejects and grabs work, despite how good they are

    • @s0daapoppin
      @s0daapoppin Год назад

      I mean, if you want realistic parkour, Mirror's Edge is what you want