I have a KingKong 2 controller. My left thumb-stick did have a "friction" zone that I could feel it catch on. I just used a very small amount of oil on the area, and it was gone in a few seconds and don't have that issue anymore. Very great controller!!
@@Laarsm It is a 100% silicone based oil. Got it off of Amazon a few years back. It's called "Caig DeoxIT X10S Oiler, Precision Oiler Oil 25 mL - X10S-25C." Just a very very small amount and it's been going great ever since.
The game to test any third party controller is Splatoon. The game has motion controls for aiming, rumble feedback when hitting or getting hit, Amiibo, and plenty of situations where flicks and rapid changes in direction use the sticks. Also, most Splatoon players with Pro Controllers (not joycons) experience after hundreds of hours of play the left stick malfunction (like swimming forward at lower speeds because the stick isn't registering properly despite calibrations)
I noticed in splatoon that there's a lot of input delay, like a near unplayable amount for the controller, I'm not sure if that's because I'm not used to the triggers being different or something, but I definitely would not get this controller if you want to play splatoon with it, since the right joystick is also extremely delayed.
Thanks for the review! I have this on order. Something that I'd like to know is the version of Bluetooth that the controller uses. I can't seem to find this info. Did you notice any input latency?
The only issue I had is the D-pad couldn't handle Zangeif's pile driver move, full 360+punch. Besides that it's a perfect xbox/switch pro controller for the PC
It seems like nobody can make a good D-pad anymore, it's pathetic. Everybody from the 80's and 90's must have retired, and taken their D-pad secrets with them.
I spoke to someone who has owned one of these for a few months and he says the chrome finish on the joystick shafts is just a cheap coating, and that it gets really rough and gunky after a while. Gulikit sell a non-pro version of the KingKong 2 for $10 less, and that has standard plastic joysticks, so I think that's the better pick
On the Nintendo Switch, a message appears about the battery running out even though the Gulli Kit King Kong 2 Pro has a battery at 50%. How can I resolve this? I have already updated to version 5.1 of the firmware that is on the manufacturer's website.
I’ve watched most of the reviews of this controller on RUclips and one thing none of them have covered is the haptic feedback quality. How is it compared to an Xbox controller (what I’m most familiar with), the switch pro controller, switch joy-cons, or PlayStation DualShock 4 or 5 controllers. (Pls answer because the large channels have no chance of seeing this comment)
The rumble is good. It’s not as detailed as HD rumble or the Dualsense’s haptics obviously, but it doesn’t feel cheap or buzzy like some third party controllers do. I’d say it feels very similar to the 8bitdo Pro 2 and you can adjust the intensity as well, although I just left mine at the default setting. Thanks for watching!
Where I am, this controller costs more than the official Pro Controller (the equivalent of about $20). My current Pro Controller has drift on both sticks, and there's this creak and feel of it catching on the plastic on the left one. The point is, I'm considering this controller, or getting the official one and getting a case to avoid dust getting into it (which would put it at around the same pricepoint as this controller). Do you think it's worth it for that price even if I'm probably not going to use the extra functionalities?
Tough call. If you're not going to use any of the extra features then it probably wouldn't be worth it. But if you're worried about drift, this does seem like a good solution. It's just luck of the draw when it comes to QC stuff. Hope that helps!
Im considering this too. drift is inevitable. it will happen whether you keep it clean or not. Only way to avoid it is to not use the analog stick :D. I'm also afraid that I'll order, wait 3-4weeks, and get a bad one out of the box and have to go for a refund. :/
@@petertailor8545 Especially because I don't live in the US, so it would cost a lot more to send it back and then send a new one back in, because either customs or ordering into a PO Box (which means I would have to wait months until I go to the place and I might not be able to return it by then). I ended up getting another pro controller, and it has been fine since then. I now just have to deal with the actual switch sounding like a jet engine over pokémon scarlet.
FYI, Gulikit has been teasing Hall effect Joycon sticks on Twitter for a few months. I’m sure Nintendo RUclips will be all over them if they do release.
Thanks for the review... is it possible to use the gyro / motion sensing on this controller as pseudo mouse movement, for example in Minecraft, for the "look" functionality? I'm hoping that by moving/tilting the controller, I'd be able to look up/down/left/right...?
Is it good for playing FPS games on the PC? My main issue is always getting controller drift in my right joy stick because of games like Fortnite. So will this be the solvent to all my issues? A controller that never gets stick drift is literally all I need
@@NeiltendoPower I haven't got the new model of the Gulikit King Kong Pro Controller 🎮 but so far from last year when I had T-Mobile paid for this controller and my Nintendo Switch Lite via $500 Amazon code. I am loving this controller as my backup and secondary controller 🎮 for my Nintendo Switch (original model from 2018) works like a charm except waking up the system
Yup, it's something that can happen all platforms. I would be interested to see hall sensing analog sticks on some first party controllers in the future
I bought mine in the Philippines for only about 38usd and its not even on sale. Luckily i don't have any issues with mine. I hope the 3rd version has additional mapable back buttons, silent but tactile mouse click buttons and bumpers(kinda like what the logitech MX master 3s have), its ok if they removed the analog ZRZL. And a headphone jack
Just got mine today, the right thumbstick does some sound, haven't tried it yet but as long it works its fine for me the APG is interesting, I might automate some runs in a game (the slormancer)
Good review. Next time allow us to hear the clicks and sounds of the controller you're talking about. I wanted to hear that bumper click and joystick rotation you were talking about. Hearing good things about this controller but I don't know if I choose this over a 8BitDo Pro 2 Bluetooth gamepad. Main selling point are those electromagnet joysticks. I want to get this for my nephew. Thing is, if I buy this, and 8bitdo comes out with something similar 6 months down the line, it be a wasted investment. 8bitdo's been in the works pushing out so many variants, I can't choose. I heard Gulikit patent the joysticks so not sure if it'll happen. How's the controller these past few months? Is it still your go-to-controller? Anything bad yet? LMK and thank you man.
Thank you and good call. I actually meant to do that but completely forgot when I was putting everything together. I actually reviewed the 8bitdo Pro 2 a little while back if you want to check that out too - ruclips.net/video/NQI60FZj7t8/видео.html. I find the KingKong2 to be more comfortable than the Pro 2, but I think quality control is going to be better with 8bitdo. The KingKong Pro 2 would be my go-to if it didn't have the weird stick drag/friction issue. It seems Gulikit has been good about returns though, so at least if you get one with the same stick problem, you can at least return it for a better working model.
Yes, it can be used on PC. It uses Bluetooth to connect to it and will show up as an Xbox One controller when you select the "Windows Mode" on the controller.
You know that analogue triggers are supported in certain switch games.. rocket league for example so what you said isn’t true it’s always supported analogue triggers through the GameCube controller..
I don’t think Rocket League has analog support? The only Switch game I’ve played that supports it through the GameCube adapter is Grid Autosport. Still, the KingKong 2 analog triggers won’t work with the Switch since it isn’t recognized as a GameCube controller. The triggers will work obviously but they’ll only be recognized as digital input
Definitely is last time I checked. The gulikit trigger sensitivity can be reduced to make it practicaly a digital trigger anyway.. maybe look into the full customisation of this controller through your pc. You are also wrong about gulikit fixing the wrong issue.. their initial intention was to release a Hall effect joy con. It took longer than a full sized controller to produce but they are still releasing a Hall effect joy con. You’d think someone making RUclips videos would know this information/not spread misinformation
@@NeiltendoPower also the reason switch doesn’t support analogue triggers is because the controllers made for switch don’t have it. If controllers like this become more popular it’s very easy for developers to add support for it in switch games
I've been using the Gamesir T4 Pro for Switch for a while, and, though it's pretty feature complete, there are issues one of them being that, sure, turbo is built into the controller, but, it's disabled for Nintendo Switch mode. I'm curious if the GuliKit King Kong 2 pro controller has functioning turbo, IDGAF if macro works with Switch, but, I hate wearing out buttons by superfluous clicks because a game decided that "repeatedly hammering one button is a suspenseful use for QTE's" ... it's not, I hate that and devs... ffs, stop doing that. I mean, okay, if I'm playing a fighting game like MK, I'm gonna be hammering one button repeatedly, but, at least in that case, it's directly related to each press doing something other than filling a friggin bar.... Regarding the Switch, I got severe Left joycon stick drift spontaneously during a month of non-use and being it being covered... the Switch is actually unusuable when that joycon pairs, which... I mean, you can't disable it in the Switch, if you dock it on the switch, it'll insta-turn on and... that means the fix is taking it off, de-pairing it from the switch, and then, on top of that, letting the battery go full discharge. I didn't have constant pressure on the stick during the month of non-use and since it was covered, there wasn't dust getting into it either so, it completely confused me as to why or how that even happened. If I can swap out the default sticks with a hall-effect replacement part, I will. GuliKit currently sells hall-effect replacements for Steam Deck, so, hopefully, they develop JoyCon replacements too. Issue with changing Joy-cons, though, is, at least on the right stick, you'd have to deal with replacing the amiibo scanner built into the right stick. IDK if that's as much a pain in the keyster as replacing the Steam Deck's sticks which have sensors built in (you have to de-solder/re-solder a wire on the steam deck when replacing the sticks with GuliKit's Hall effect replacements). I haven't torn apart Joy-cons, so, IDK if things are soldered on or if they have a plug. Am curious how good this controller compares to the GameSir T4 Pro, out of the box it looks like it might be better simply by being able to connect wirelessly to PC, you can with the GameSir, but, the issue is you need to use the wireless adapter as it won't, for some reason, connect via bluetooth to windows.
Its one of the best controllers for everything but the switch. Since the switch only uses tactile triggers it feels weird using analog triggers on it. Other than that it’s a great controller.
Where I am, this controller costs more than the official Pro Controller (the equivalent of about $20). My current Pro Controller has drift on both sticks, and there's this sound and feel of it dragging through dirt on the left one. The point is, I'm considering this controller, or the official one and getting a case to avoid dust getting into it. Do you think it's worth it for that price even if I'm probably not going to use the extra functionalities?
@@TenebraeLux it’s worth the price for me it feels like a premium controller not to mention it works on pc,iOS, android and switch. So it will work for a long time with almost all your devices. The d pad is also way better than the switch so it really helps if you play platforms or retro games. (Sonic mania, streets of rage etc.) I don’t really use the extra features besides the amiibo support but it’s there if you want it. The triggers the only major down side that I see. That is if you want to use this exclusively with the switch
I’ve seen some other reviews mention this as well, but my buttons actually feel really nice. Definitely seems like that’s another quality control issue here
@@NeiltendoPower mine is the 2 pro. Joysticks, R L and Zl, Zr are nice but it is bad that the abxy buttons are hard to press. 🥺 So I have to sell it and stick with Nintendo pro controller.
I'm just not buying their claims of never getting drift, any controller can and I highly doubt this one will somehow be an exception even with their marketing.
I don’t know, I’m sure it could happen at some point, but the HALL sensing sticks are definitely a unique way of mitigating drift. It’s just their quality control needs to be stepped up before I’d recommend this over the official pro controller. I’ve also yet to experience drift on any of my pro controllers so it was always more of a joy-con concern for me anyway
@@NeiltendoPower Oh I understand that, I'm just not buying the claims for long term use. I have also never had drift on a Switch controller before. The pro controller is really good but I honestly don't use it as much as Hori or PowerA wireless controllers because they're more comfortable to me.
You CAN'T get drift when using a Hall effect sensor. There're no physical contacts, the sensing is done by using changes in a (small) magnetic field, which is by definition contactless.
@@NeiltendoPower Hall effect sensors in controller sticks is not unique at all. They’ve been around for about three decades. When consoles became bigger companies started using potentiometer based controller sticks because they were just cheaper so they could sell controllers at the same price and have higher returns since most people wouldn’t notice enough to care. Plus if the less reliable controllers break the companies make more money through people buying more to replace their old ones.
I have a KingKong 2 controller. My left thumb-stick did have a "friction" zone that I could feel it catch on. I just used a very small amount of oil on the area, and it was gone in a few seconds and don't have that issue anymore. Very great controller!!
What oil did u use? oil usually damage plastic/rubber. Silicone is safe :)
@@Laarsm It is a 100% silicone based oil. Got it off of Amazon a few years back. It's called "Caig DeoxIT X10S Oiler, Precision Oiler Oil 25 mL - X10S-25C." Just a very very small amount and it's been going great ever since.
They actually are designing Hall effect sensor joycon sticks. It’s just a bit harder to engineer and fine tune than larger sticks since they are tiny
Oh very cool! I’ll be interested to check those out
The game to test any third party controller is Splatoon. The game has motion controls for aiming, rumble feedback when hitting or getting hit, Amiibo, and plenty of situations where flicks and rapid changes in direction use the sticks. Also, most Splatoon players with Pro Controllers (not joycons) experience after hundreds of hours of play the left stick malfunction (like swimming forward at lower speeds because the stick isn't registering properly despite calibrations)
I noticed in splatoon that there's a lot of input delay, like a near unplayable amount for the controller, I'm not sure if that's because I'm not used to the triggers being different or something, but I definitely would not get this controller if you want to play splatoon with it, since the right joystick is also extremely delayed.
I just got mine today so far so good
The drift is true!!! Especially with themed systems
Thanks for the review! I have this on order.
Something that I'd like to know is the version of Bluetooth that the controller uses. I can't seem to find this info. Did you notice any input latency?
yes theres alot and it doesnt work wired
The only issue I had is the D-pad couldn't handle Zangeif's pile driver move, full 360+punch. Besides that it's a perfect xbox/switch pro controller for the PC
It seems like nobody can make a good D-pad anymore, it's pathetic. Everybody from the 80's and 90's must have retired, and taken their D-pad secrets with them.
@@FunkyFresh48 Yeah I know. Seems like 8bitdo are the only ones that make good D-pads these days.
I spoke to someone who has owned one of these for a few months and he says the chrome finish on the joystick shafts is just a cheap coating, and that it gets really rough and gunky after a while.
Gulikit sell a non-pro version of the KingKong 2 for $10 less, and that has standard plastic joysticks, so I think that's the better pick
Yeah it’s definitely made to look like chrome but it’s just paint. I might take this one apart and see if I can fix the sticks myself
@@NeiltendoPower There's a good tutorial for it on youtube, it looks very simple
@@OculusDrift could you link to that specific video or at least name the channel it’s on?
On the Nintendo Switch, a message appears about the battery running out even though the Gulli Kit King Kong 2 Pro has a battery at 50%. How can I resolve this? I have already updated to version 5.1 of the firmware that is on the manufacturer's website.
I’ve watched most of the reviews of this controller on RUclips and one thing none of them have covered is the haptic feedback quality. How is it compared to an Xbox controller (what I’m most familiar with), the switch pro controller, switch joy-cons, or PlayStation DualShock 4 or 5 controllers. (Pls answer because the large channels have no chance of seeing this comment)
The rumble is good. It’s not as detailed as HD rumble or the Dualsense’s haptics obviously, but it doesn’t feel cheap or buzzy like some third party controllers do. I’d say it feels very similar to the 8bitdo Pro 2 and you can adjust the intensity as well, although I just left mine at the default setting. Thanks for watching!
This sounds like my Xbox controller replacement now that I’ve pretty much switched to pc.
Where I am, this controller costs more than the official Pro Controller (the equivalent of about $20). My current Pro Controller has drift on both sticks, and there's this creak and feel of it catching on the plastic on the left one. The point is, I'm considering this controller, or getting the official one and getting a case to avoid dust getting into it (which would put it at around the same pricepoint as this controller). Do you think it's worth it for that price even if I'm probably not going to use the extra functionalities?
Tough call. If you're not going to use any of the extra features then it probably wouldn't be worth it. But if you're worried about drift, this does seem like a good solution. It's just luck of the draw when it comes to QC stuff. Hope that helps!
Im considering this too. drift is inevitable. it will happen whether you keep it clean or not. Only way to avoid it is to not use the analog stick :D. I'm also afraid that I'll order, wait 3-4weeks, and get a bad one out of the box and have to go for a refund. :/
@@petertailor8545 Especially because I don't live in the US, so it would cost a lot more to send it back and then send a new one back in, because either customs or ordering into a PO Box (which means I would have to wait months until I go to the place and I might not be able to return it by then). I ended up getting another pro controller, and it has been fine since then. I now just have to deal with the actual switch sounding like a jet engine over pokémon scarlet.
FYI, Gulikit has been teasing Hall effect Joycon sticks on Twitter for a few months. I’m sure Nintendo RUclips will be all over them if they do release.
Oh interesting, curious to see what comes of that
Nintendo would never let anyone release a joystick that could fit in their “patented” controller design. 🙄
Thanks for the review... is it possible to use the gyro / motion sensing on this controller as pseudo mouse movement, for example in Minecraft, for the "look" functionality? I'm hoping that by moving/tilting the controller, I'd be able to look up/down/left/right...?
Is it good for playing FPS games on the PC? My main issue is always getting controller drift in my right joy stick because of games like Fortnite. So will this be the solvent to all my issues? A controller that never gets stick drift is literally all I need
Do this works on android tv using bluetooth
I have a problem with this controller. The L and R trigger inputs are inverted. Idle press is actually the full press and active press is the release.
Oh wow, I'd try and get in touch with Gulikit and see if you can get a replacement
X-box controllers suffer from stick drift too.
Sure do, the Switch has just become famous for it
Gulikit does sell replacement joycons for the Switch and switch lite.
How remappable is the controller? Can you change the buttons easily on PC? Is the gear button locked to only doing function on the controller?
they must of updated it, mine is fine, no drag on sticks, or loud left right shoulder.
Bought it here in Asia in just 31.87$USD after vouchers used , yeyyyyyy
Nice! That’s a solid deal
Great video!
I got the original gulikit King Kong Pro Controller from last year and I use it with my own Nintendo Switch Lite
Nice! How do you like it? Any issues with stick friction?
@@NeiltendoPower I haven't got the new model of the Gulikit King Kong Pro Controller 🎮 but so far from last year when I had T-Mobile paid for this controller and my Nintendo Switch Lite via $500 Amazon code. I am loving this controller as my backup and secondary controller 🎮 for my Nintendo Switch (original model from 2018) works like a charm except waking up the system
anybody know how it's connected to the switch ? is it wireless like the regular switch pro controller or do you need a Bluetooth adapter?
The record option is helpful when farming exp on pokemon games
My xbox one controller has stick drift as well.
Yup, it's something that can happen all platforms. I would be interested to see hall sensing analog sticks on some first party controllers in the future
Are there buttons on the back?
No back buttons on this one
Anyone found a mount for this that works for switch
I bought mine in the Philippines for only about 38usd and its not even on sale. Luckily i don't have any issues with mine. I hope the 3rd version has additional mapable back buttons, silent but tactile mouse click buttons and bumpers(kinda like what the logitech MX master 3s have), its ok if they removed the analog ZRZL. And a headphone jack
Just got mine today, the right thumbstick does some sound, haven't tried it yet but as long it works its fine for me
the APG is interesting, I might automate some runs in a game (the slormancer)
If you swap buttons on PC mode. Will it also swapped on Switch mode?
yes, but it is a single menu button press away to swap back
This controller can pair both with PC and switch at thew same time, and you can swap A and B on the fly. Game!
Does it support amiibo?
It does actually. One of the few third party controllers with NFC support
@@NeiltendoPower thanks for your quick reply I just purchased it
That autopilot shit is great for fighting games to record combos
Ah yes, that totally makes sense. Should have thought of that
Good review. Next time allow us to hear the clicks and sounds of the controller you're talking about. I wanted to hear that bumper click and joystick rotation you were talking about. Hearing good things about this controller but I don't know if I choose this over a 8BitDo Pro 2 Bluetooth gamepad. Main selling point are those electromagnet joysticks. I want to get this for my nephew. Thing is, if I buy this, and 8bitdo comes out with something similar 6 months down the line, it be a wasted investment. 8bitdo's been in the works pushing out so many variants, I can't choose. I heard Gulikit patent the joysticks so not sure if it'll happen. How's the controller these past few months? Is it still your go-to-controller? Anything bad yet? LMK and thank you man.
Thank you and good call. I actually meant to do that but completely forgot when I was putting everything together. I actually reviewed the 8bitdo Pro 2 a little while back if you want to check that out too - ruclips.net/video/NQI60FZj7t8/видео.html. I find the KingKong2 to be more comfortable than the Pro 2, but I think quality control is going to be better with 8bitdo. The KingKong Pro 2 would be my go-to if it didn't have the weird stick drag/friction issue. It seems Gulikit has been good about returns though, so at least if you get one with the same stick problem, you can at least return it for a better working model.
@@NeiltendoPower Cool, thanks man!
My xbox one controller has stick drift, it's not just joy cons.
totally, it can happen on any platform, I think it's just more common with joy-con
if GuliKit KingKong 2 Pro only have pro micro buttons behind for FPS😪
Work on PS3?
Does it work wirelessly on pc?
Yes, it can be used on PC. It uses Bluetooth to connect to it and will show up as an Xbox One controller when you select the "Windows Mode" on the controller.
Ill wait till it has white version
oh yeah this would look great in white
You know that analogue triggers are supported in certain switch games.. rocket league for example so what you said isn’t true it’s always supported analogue triggers through the GameCube controller..
I don’t think Rocket League has analog support? The only Switch game I’ve played that supports it through the GameCube adapter is Grid Autosport. Still, the KingKong 2 analog triggers won’t work with the Switch since it isn’t recognized as a GameCube controller. The triggers will work obviously but they’ll only be recognized as digital input
Definitely is last time I checked. The gulikit trigger sensitivity can be reduced to make it practicaly a digital trigger anyway.. maybe look into the full customisation of this controller through your pc.
You are also wrong about gulikit fixing the wrong issue.. their initial intention was to release a Hall effect joy con. It took longer than a full sized controller to produce but they are still releasing a Hall effect joy con. You’d think someone making RUclips videos would know this information/not spread misinformation
@@NeiltendoPower also the reason switch doesn’t support analogue triggers is because the controllers made for switch don’t have it. If controllers like this become more popular it’s very easy for developers to add support for it in switch games
I'd like a version of this but as an Xbox controller
Looks really nice tbh i can play smash with like an xbox controller
It feels really nice too, if you can manage to get one without the analog stick issue that is
I've been using the Gamesir T4 Pro for Switch for a while, and, though it's pretty feature complete, there are issues one of them being that, sure, turbo is built into the controller, but, it's disabled for Nintendo Switch mode. I'm curious if the GuliKit King Kong 2 pro controller has functioning turbo, IDGAF if macro works with Switch, but, I hate wearing out buttons by superfluous clicks because a game decided that "repeatedly hammering one button is a suspenseful use for QTE's" ... it's not, I hate that and devs... ffs, stop doing that. I mean, okay, if I'm playing a fighting game like MK, I'm gonna be hammering one button repeatedly, but, at least in that case, it's directly related to each press doing something other than filling a friggin bar....
Regarding the Switch, I got severe Left joycon stick drift spontaneously during a month of non-use and being it being covered... the Switch is actually unusuable when that joycon pairs, which... I mean, you can't disable it in the Switch, if you dock it on the switch, it'll insta-turn on and... that means the fix is taking it off, de-pairing it from the switch, and then, on top of that, letting the battery go full discharge.
I didn't have constant pressure on the stick during the month of non-use and since it was covered, there wasn't dust getting into it either so, it completely confused me as to why or how that even happened. If I can swap out the default sticks with a hall-effect replacement part, I will. GuliKit currently sells hall-effect replacements for Steam Deck, so, hopefully, they develop JoyCon replacements too. Issue with changing Joy-cons, though, is, at least on the right stick, you'd have to deal with replacing the amiibo scanner built into the right stick. IDK if that's as much a pain in the keyster as replacing the Steam Deck's sticks which have sensors built in (you have to de-solder/re-solder a wire on the steam deck when replacing the sticks with GuliKit's Hall effect replacements). I haven't torn apart Joy-cons, so, IDK if things are soldered on or if they have a plug. Am curious how good this controller compares to the GameSir T4 Pro, out of the box it looks like it might be better simply by being able to connect wirelessly to PC, you can with the GameSir, but, the issue is you need to use the wireless adapter as it won't, for some reason, connect via bluetooth to windows.
Its one of the best controllers for everything but the switch. Since the switch only uses tactile triggers it feels weird using analog triggers on it. Other than that it’s a great controller.
Where I am, this controller costs more than the official Pro Controller (the equivalent of about $20). My current Pro Controller has drift on both sticks, and there's this sound and feel of it dragging through dirt on the left one. The point is, I'm considering this controller, or the official one and getting a case to avoid dust getting into it. Do you think it's worth it for that price even if I'm probably not going to use the extra functionalities?
@@TenebraeLux it’s worth the price for me it feels like a premium controller not to mention it works on pc,iOS, android and switch. So it will work for a long time with almost all your devices.
The d pad is also way better than the switch so it really helps if you play platforms or retro games. (Sonic mania, streets of rage etc.) I don’t really use the extra features besides the amiibo support but it’s there if you want it.
The triggers the only major down side that I see. That is if you want to use this exclusively with the switch
The abxy buttons is terrible, not smooth when using
I’ve seen some other reviews mention this as well, but my buttons actually feel really nice. Definitely seems like that’s another quality control issue here
@@NeiltendoPower mine is the 2 pro. Joysticks, R L and Zl, Zr are nice but it is bad that the abxy buttons are hard to press. 🥺 So I have to sell it and stick with Nintendo pro controller.
@@NeiltendoPower I did had a lot of time playing MHR when using it though. But the abxy still feel hard when pressing.
@@linkkage.d.976 ask for a replacement?
I'm just not buying their claims of never getting drift, any controller can and I highly doubt this one will somehow be an exception even with their marketing.
I don’t know, I’m sure it could happen at some point, but the HALL sensing sticks are definitely a unique way of mitigating drift. It’s just their quality control needs to be stepped up before I’d recommend this over the official pro controller. I’ve also yet to experience drift on any of my pro controllers so it was always more of a joy-con concern for me anyway
@@NeiltendoPower Oh I understand that, I'm just not buying the claims for long term use. I have also never had drift on a Switch controller before. The pro controller is really good but I honestly don't use it as much as Hori or PowerA wireless controllers because they're more comfortable to me.
@@shabberplasm32 I've just had my 3rd pro controller. All have had drift and snapback
You CAN'T get drift when using a Hall effect sensor. There're no physical contacts, the sensing is done by using changes in a (small) magnetic field, which is by definition contactless.
@@NeiltendoPower Hall effect sensors in controller sticks is not unique at all. They’ve been around for about three decades. When consoles became bigger companies started using potentiometer based controller sticks because they were just cheaper so they could sell controllers at the same price and have higher returns since most people wouldn’t notice enough to care. Plus if the less reliable controllers break the companies make more money through people buying more to replace their old ones.