This is the First Drift-Proof 3rd Party Controller / VK Review King Kong 2 Pro
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- Опубликовано: 12 июл 2024
- Hello Everyone!
If you are a hardcore gamer and hate drifting sticks, the King Kong 2 pro from Gulikit is the controller for you!
🛒Buy the King Kong 2 Pro Here🛒
US Amazon:
Black: amzn.to/3G2Ywkn
White: amzn.to/3A2tRj5
AliExpress: bit.ly/3rNERNl
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▬ Chapters ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:21 - Unboxing
4:23 - Ergonomics & Features
8:11 - Switch wakeup & Amiibo support
8:29 - Update Firmware instructions
8:37 - Analog Sticks Performance Tests (No Snapping)
11:17 - Analog Stick Sensitivity Toggle
1152 - No Deadzone Mode
12:25 - Rumble Intensity Adjustment
12:41- D-pad Test (Passed)
12:56 - Turbo Function
13:40 - Gyro Aiming
14:17 - Button Layout Swap
14:37 - Saving your settings with pro mode
15:23 - Macro Function
17:39 - Saving and sharing your macros
18:08 - Teardown
18:32 - Hall Effect Triggers
19:19 - Hall Effect Sticks
22:08 - Mechanical Face Buttons
25:23 - Final Thoughts Игры
This is the exact type of review I've been looking for. The other reviewers basically put it in their hands and said, "feels nice".
EXACTLY hahaha
this is the main reason I wanted to do reviews in this channel
Pov: controller breaks in 2 weeks
Reviewer: Comfortable
As someone who flies racing drones and having been using hall effect gimbals (Sticks) on drone radios (controllers effectively) for some years now I can say the controller industry has been sleeping on this for far too long. Hall effect sticks should have been the standard for years now. They are so much better, less prone to wear and drift. This really does need to become the standard.
It's just too bad about the back ergonomics.
I imagine one worry is kids getting magnetic toys around them and possibly screwing up the permanent magnets inside.
But I'm sure the PRIMARY worry is that if controllers last longer, people will buy fewer of them. The current controllers seem to be almost perfectly tuned to fail at a rate people consider annoying but reasonable to buy another.
@@Amiculi the magnets in my radios are extremely well shielded. Somehow I doubt that is an issue. Actually the radios are usually built for easily replacing and fixing them. Heck I swapped out the original sticks on my radio because I wanted less stick movement so I bought ones with less throw. And the new sticks were from the original manufacturer. Not an easy to come by feature these days. Being able to buy upgrade parts to install yourself...
On your second statement I do pretty much agree as they know how to solve the issue. They just won't because profit.
PS3 controllers also use magnetic sensing. They've just been cutting costs lately I guess.
The reason they are not the standard is because they last TOO long. Companies don't get this fucking rich if their products mever break and forcing you to buy a new one that will break just as fast. It's intentional.
The reason they won’t use them in gaming (mass production wise) is that magnets fracture easily and that changes their polarity. In my opinion gaming controllers need to be designed to take the worst of impacts.
Omg it's the guy that made the joycon drift fix. You are back in my recommended. You have a super recognizable RUclips
The thing I love about the button switches is that it removes the failure point of the membrane acting as a spring. And with it being modular, a single button's membrane being dodgy doesn't mean you have to replace it all
i like how you actually test stuff that matters. most reviewers only talk about how the controllers look and feel. they never go deep into the performance and functionality. like "oh, the analog stick moves. so i guess it works great! yay!"
I do that in all my reviews, that is my main goal in this channel
Thank you for this exhaustive review, it's the only one that answers all my questions about this controller, especially the shape of the grips. Some controller designs hurt my wrist due to small changes from the Xbox controller these all imitate. The detailed closeups of this video showed me exactly what I needed to see.
Best review of this controller I’ve seen by far. Good job.
First time watching a video on this channel, I'm impressed with how thorough you are. Subscribed.
THIS is how you review a controller!! Especially one with new tech that's not seen in most other controllers. I love that you went through the trouble of showing off the control stick accuracy and all the different controller functions with the on-screen input viewer.
23:30 thank you for showing this mod. Bought this few days ago and I found the button uncomfortable. Because it needs more effort to press the button and sometimes when the button bounce back it gives a feeling of it's stuck. Removing the tactile feeling actually make it more enjoyable and silent too as you said it making it linear. Thanks so much
I love these teardown reviews! Thank you for making this! 👍
finally! Great video, thanks for the look at these. Much better than the others I've watched. Stick drift never had to happen, companies have been cheaping out since the 360-era, while at the same time charging us more for controllers.
Thanks for this review it's so cool ! So much details ! Now I really understand the true potential of these switches !
Was looking for a teardown. Excellent thorough review.
Thanks for all the time you took to make the review. Great job on the presentation also.
this is the most detailed review i've seen, keep it up !! 👌
You deserve more subscribers. I saw this controller in a Facebook page and been looking for good reviews. But not info on how the gyro or sticks works. The other reviewers are just like "the controller feels nice and works..." like really? First time I feel it was worth to spend 26min in a good informative video. Just subbed.
one of these with 2 back buttons and they'll have me hook, line, and sinker.
thank you for reviewing this controller and analyzing it in such depth. i've got my eye on these guys now.
Exactly what I'm waiting for - add back paddles and I'm sold. Until I got them, I never thought it'd be a make-or-break decision factor, but... Yeah. Hopefully we see a "pro" revision with them. 😆
Great video. New sub here. Great controller, as I've only had it 24 hours, this review proved to me why I love it already. 👍
excellent review and comparison of the different controls. I am really impressed. great video. blessings and greetings from Mexico City
I'm feeling tempted to buy one of these, I do not play long enough for the bump issue to become a problem for me and the feautures it has makes it a durable product.
We badly need this for PS5. I already went through 2 controllers in like 8 months of having the console. Every 250 hours the joystick is done
That's why I ordered over 100 joystick resistors... as a small stock😅
I had the same experience, but if you're inclined to take it apart and clean everything a bit with rubbing alcohol, it will be back in perfect shape in no time. My OG controller has a solid year of use with 1000+ hours and is still working great. Not ideal, but it'll save you $70
@@sirlaughalot5 the rubbing alcohol is only a temp fix and you’ll need to constantly do it.
@@meurumtrain4747 I mean I've gotten 500+ hours since the last alcohol cleaning and still not having issues. Worth the effort in my opinion
@@sirlaughalot5 I’ve done that on my controllers and it helps greatly. Gosh you never do realize just how bad your shot is even with the slightest drift
This is a great review. The only thing it seems to be missing are latency tests, which would make it the most comprehensive controller review out there.
the controller's latency... not great.
They create a 2.4ghz dongle for this issue, and now the latency is great.
@@ivrgn1720 This is awsome! I heard this controller can use 2.4ghz and bluetooth. Whats the name of the dongle? I just found the bluetooth dongle
ez subscription! best game controller in youtube period! I hope flydigi also implement magnetic sensor to their controllers
Wow this is a great review, YT recommended this to me, considering this is the same price as other controllers here this is the next controller I purchase.
all of my reviews are like this, I dig into the product and show every detail I can inside and outside, Check the Apex 2, it is an amazing controller
Amazing review bro. Controller is on the way as I write this. Thanks for the tips can’t wait
Thank you for this video! It looks like I might disable the tactile functionality in the face buttons when I get this thing.
The best review i have seen
I think you deserve a sub
I really like this kind of in deep analysis/reviews. Ty very much for your time and effort. I have to add that Gulikit sells a 2.4G/Bluetooth dongle which is compatible with this controller in 2.4G mode (not proved my self, but that's what they say).
this is what you call a review! awesome job!
meanwhile other content creators: feels nice in my hands, but I don't like the paint. lol.
awesome review dude!
Thank you, so that's what they meant by easily changing the face buttons. That's awesome.
Wow, great video. Subscribed.
really thorough review
Your awesome bro. Thank you for this review
Seems nearly perfect BUUUUT the back ergonomics are a dealbreaker for me. I never realized how much having the battery compartment in Xbox type controllers affected the ergonomics. I'd say to really make this the perfect controller, add some rear remappable paddles and we've got ourselves a real winner. Guess I'll have to wait for the King Kong 3's lol.
Another thing though, he compared the switches to *browns without the clicking noise* and yet blues are the ones that are clicky?? So wouldn’t they feel like silent blue’s? Cuz browns are also automatically as loud as red’s.
I’m just gonna stick to my normal controller. :D
That's a non issue for me and I think many others too, I can deal with that over drifting any day. Where I live the previous gen Xbox controllers are $96 and the ones for the Series consoles are $120. Can't afford to rage or constantly buy a new controller
@Greyson I know this. I’m saying I’m the video he said ‘browns without the clicking noise’. Blues are the ones with the clicking noise. Browns just feel like clicky’s. If they’re browns of course they’re not gonna have a clicking noise.
@Greyson oh its fine! ^_^
Hi great vid subbed and liked this controller looks great
Amazing review, subbed
Great review!
You know what is funny:
Companies that literally earn billions can't switch to this magnetic thumb sticks while GuliKit easily did it.
Well, the more durable the controller, then the less their income from selling the controller 😂
@@biggib5444 yeah greed drives them not the care for customers!
I won't blame the greedy corporations though, I will blame those dumb customers who are ready to pay whatever they ask for their trash. And those dumbos will always say, everything is fine even if the product is trash
Wow great work 👌🏻
I'm still regularly using my now ancient Microsoft Sidewinder Force Feedback 2, and thanks to the magnetic sensors and force feedback, it still responds like new. No drift after years and years of use, thousands upon thousands of hours game time, so if they used something similar to that on this controller? That's amazing. It will almost outlast the plastic housing of the controller around it, lol. Awesome to see, thanks for the info!
This one is jurassic 🤣
@@VKsChannel Yeah, I couldn't BELIEVE it when I found it years ago in a thrift store for 25 as-is. I took it home expecting to reuse the parts, plugged it in, and voila! It worked like new!
Almost a decade now of my using it, and no noticeable wear other than shiny finger outlines of where I grip it.
It's awesome looking back at when companies were building stuff to last forever, instead of planned obsolescence on everything, and it's refreshing seeing companies start to look into breaking away from this and go back to the "old" ways on that.
The SteamDeck is another great example, making every part replaceable by and available to end-users, but this company is taking it even further by going back to the type of stuff we only find in rare old tech like that joystick, and using more expensive parts, so their product will last. Building up a name on that, rather than relying on cheap low-end profits. It's great for us as gamers, for sure!
Edit: typo fixes
23:03 thank you soooooo so much for this, mine came with a squeaky A button + it often got stuck , just putting the plastic thing away a little made it go back to normal
It has been the video that gives more technical information and a more general test with several controls.
Many speak without having tried all the possibilities of the control, do not read the instructions.
This video made me decide to buy it :D
and subscribe to the channel please =D
The face button switches can be made linear without damage by rotating the stem 90 degrees. This seems to be intended, there are recesses in the top and bottom housing to accommodate the tactile "bump".
True
The best controller review I've seen yet, especially for this controller. Gonna get one of these babies soon.
Check my review of the apex 2
@@VKsChannel Will do. Love the top buttons Razer adds, so it's good that another company has finally released a controller with additional top buttons too! Way better than back buttons.
Just bought one and just waiting for it to be shipped! I got the standard KingKong 2 version. I just don't need the pro version features. I still get the magnetic analog stick and triggers and the mechanical face buttons which is what I really need. Got it cheaper too on a flash sale for under $25! I have went through a bunch of controllers and the stick always go bad. Here's hoping the GuliKit is going to be different and analog stick won't go bad in the long run.
Fantastic Review
this was a great review.
nice accuracy test.. subscribed
Definitely seems like a great controller, most likely gonna be the next one I get..hopefully the cost is manageable given all its amazing features 😅
I feel like the in-depth review of this controller is worth a sub, even if I *have* already watched pretty much all the rest of your vids SuperVinlin
Hope this thing goes well for you :p
Thanks for watching I will keep bringing interesting stuff in the future
Big W
Thanks for the review, I've been looking for a controller that won't get the stick drift and since controllers are so expensive anymore I just don't want to go out and buy any controller anymore. I use a DS4 for my PC right now and can tell I'm getting stick drift in the right analog. So, I'm definitely going to get this eventually.
This is the best review of this controller I've seen on RUclips. Well done, man.
Could you test this controller on Mega Man Zero 3, jump kicking on a wall to see if the face buttons are fast and precise?
Nevermind, I have the controller now... And it is AWESOME! It does so well even on games like Mega Man Zero 3. It's a must buy.
great review
games often use small bits of time dilation (slowing or quickening the ingame time and thus the animation timing) on impacts for better feedback. If the macro doesn't account for that the timing will be off
thank you for the in depth review! was wondering if i can swap the button layout to xbox and you shattered my dream haha
I was unaware of a new hall effect controller coming out. It always disappointed me how analogue sticks had kinda stagnated with those typical sticks every company uses that develop drift over time but I'll have to look into this controller.
I love this review
Best review!
boa man, tava procurando exatamente isso!
Thank you i was looking a video to make the ABXY buttons click more linear
Thanks for the vid. I was going to pickup a replacement pro controller, but I’m gonna give this a try, instead.
A friend of mine picked up one of my KingKong2 Pro controllers that was inside the case and thought that the case (with the heft of the controller inside) was the controller, like some high tech never seen before.
That's great MaxLOL
Lmao wtf??
Nice video bro
That Saitake controller is more suitable for PC Dinput(Direct input) style games where the actual X/Y layout is a square instead of a circle, and that range is read by those pre-xinput computer games. My old controllers have square holes where the thumbsticks move. This is how it has was in the old MSDOS joystick days too.
Speaking of which, circle to square translation/mapping would be useful on those older PC games.
edit: Just to add a bit more information for example, if you've ever played older pre-xinput era GTA games, e.g. GTA San Andreas on PC, you will notice that if you try to use a controller with circular holes/circular movement pattern you will notice that if you hop in a car and you try to move the thumbstick to each corner, you cannot turn the wheels on the car all the way, nor the camera all the way. Yes you can just keep the thumbstick left/right on a X-axis plane horizontally to steer the car fully, but in this game the thumbstick is also very important in controlling the forward/backward tilt of the car moving via moving the thumbstick up/down. Furthermore you any little moving out of the horizontal movement you lose full steering, you ahve to be very precise to get full steering. The sensitivy mode in this new controller is so useful for this, and it's a problem that has been plaguing me using controller with circular holes. My old Logitech cordless rumblepad 2 with square thumbstick holes/movement pattern is getting worn out over time even trying to after cleaning the potentiometers it's becoming jittery over the years.
Devs were stupid back then. Non-radial or axial-Deadzones? We’re they high? We’re literally controlling a circular stick. Backwards design.
@@campersruincod6134 I think it might be because of digital joysticks with micro switches and possibly the connection between digital and square. Could also be from analog to digital conversion of measuring a potentiometer all the way from 0-255 steps for an 8 bit computer? Or were 8 bit computers even less sensitive, seems though you'd be losing some range and make the sticks twitchy back then.
@@electricblue8196 nah, only thing I can think of was older hardware couldn’t process more advanced controls. Plus I don’t think they cared or though about it much, so just implemented to most basic level of deadzone that took the least amount of time to process.
Finally, we have a technological advance in the question: "analog buttons". I hope it will be a revolution similar to what was the switch from metallic ball mouse to optical mouse.
PS2 and PS3 controllers both had pressure sensitive face buttons. For some reason Sony removed them in the PS4 onwards. Generally they didn't see much use, but they could be helpful if you prefer using face buttons to accelerate in racing games.
when i put this controller in my hand i said wow feels like perfection id even say it's better than the elite 2 controller.
I’ve had one for about a month and I love it. I still use my 8Bitdo Pro 2 more. But that’s just me preferring the PlayStation Layout
The PS3's sticks are interesting, as they're not directly a hall effect sensor. Ben Heck recently did a teardown and de-potting of one on his Driftbusters video, and it turns out to be a magnet and a PCB with some traces on it. What's going on seems to be the chip driving the system is inducing a current, and thus a magnetic field as well, into the PCB, and this is manipulated by a magnet on the yoke of the stick's gimbal, this manipulated magnetic field is then picked up by the other half of the same PCB and fed into the same chip that drives it, except now the signal is amplified; this signal is either translated by additional IC on the chip that is then fed into the controller's processor, or the amplified signal is fed directly to the controller's processor, I don't think it's actually known either way, I don't think IC schematics exist without deeper research. Up until Heck's video, the sticks weren't even that well understood, from what I can find, even the PS3 Devwiki thought the sticks were a hall effect sensor, when they're in reality not.
I'm not sure which design is better, they're both essentially drop-in replacements for potentiometer sticks in terms of the stick cluster itself, but both require a different PCB interface and circuit components to make them work. Sony's approach used less overall parts, as it's a sensor-less PCB, but used a more complex chip to drive and read the system; whereas GuliKit's approach uses more parts but is a lot simpler in practicality. It'll be interesting to see what other companies do, maybe this'll push ALPs into making their own. While the patent for this exists, or is at least pending, I wonder what the validity of that patent is considering this is such a simple design, I'd be curious to see how strong that patent is.
My thoughts on this controller was like I don't know but seeing this review I'm like nice controller 🎮🎮🎮🎮
I'll get this controller sooner or later when the money is looking good 🤠
Subbed because of the teardown
Sounds like the ultimate controller, the d-pad is good, the buttons are not mechanical but they feel like... too bad I just bought a pro controller
9:35 - I just did this test with my Dualshock 4 v2 and got better results: L3 (6.5%) and R3 (5.5%). Cool :D
The backshell seems easy to switch out so the bad trigger feel isn't a problem with a good custom shell. The turbo is kind of cheaty most of the time can also be done in software so that is fine as well. It's a great controller with little to no consequence besides nindendo's HD rumble which isn't used on PC often. As well as Sony's triggers which is only a pain in the butt by Sony's fault and in only a few games.
underrated video
Amazing review.
I'd love to see a similar review on a chinese controller called "betop zeus t6" because i couldn't find any review on it even though it looks interesting.
This controller would be perfect, a no brainer, if it had back buttons/paddles. Although we are still yet to see the actual durability of it as a whole.
A suggestion. Learn to play claw. It’s the superior grip and will negate the need for paddles.
@@dylanflores7215 I find it too uncomfortable, sometimes it is too tiresome (borderline painful), and at that point I rather just go back to M&K
@@dylanflores7215 nah
@@dylanflores7215 yes because 1 finger pressing 4 buttons is faster then 4finger on 4 paddles
Claw only feels bad the first 2 weeks or so. Your hand adapts to it, and it should never feel tense to do it, or else you're doing it wrong. My hand naturally stays in claw position for most games and it feels very relaxed and comfortable.
Nice hair cut VK and love these videos.
that's not me at the beginning LOL
@@VKsChannel lol, we know that. We're just messing with you.
Oohhhhhh that AB/XY Layout is killing it for me, this looks like the ultimate Controller!
Damn i for sure hope they make an Xbox edition with all the Feedback gathered...
To clarify, I know you can change the input method, I am purely refering to the face button prints.
There's a $3 add-on that gives you 4 keycaps for ABXY in Xbox layout. At least that's an option directly buying from China
Edit: I don't think it will connect to an Xbox or PS4 directly? maybe in switch mode and 8bitdo you can tho
Great video, you were only one that actually took it completely apart and also showed joystick differences. I have already seen pictures of the paint wearing off the trigger buttons and shoulders and I'm concerned on how lasting the rubber on joysticks will last. I will disagree with these 'mechanical' buttons lasting 50 million clicks; the connection is still being established with conductive pads, which can wear out after many years. These 'mechanical' switch buttons give you the tactile feel, however, they will not last as long as real mechanical switches that use metal as connection points. Yes, they eliminated the rubber for the conductive pads, but I've had pads go bad before the rubber in Guitar Hero guitars, etc. The first thing that will go bad is probably the battery; lithium batteries only have 300-500 charge cycles. If you use it as much as a phone that’s only 2-3 years. I do love the accuracy of the new joysticks and can't wait for other companies to improve upon this or next version.
Paint is paint and you can always re-paint it again
the conductive pads will last probably more than your entire life, just look at the NES controllers this console have 40 years of being released and thought the rubber membranes may have ripped open the contact pads are still great, all you might have to do is clean the contacts with some rubber to remove any oxidation and they will be working like brand new again, and the battery is easily removable and replaceable, you can buy new batteries so easily on aliexpress or eletronics stores
>turbo mode
>macros
Boo, while turbo and macros are useful for the masses in very niche areas, it means you absolutely can't use such a good controller in competitive areas as turbo and macros are often banned controller features due to how it brings an unfair and unskilled advantage to the user. Hopefully they make a "King Kong 2 Competition" variant without turbo and macro.
Considering they’re optional, the competitive scene simply could agree not to use such features.
This controller looks really nice honestly ...
This controller is far better than any other so called “pro” controllers (ahhmm scuf…) in the market at very attractive price point. I hope they’ll release it for PS4 and PS5 as well, I love to buy one.
Gonna buy
Regarding circularity, one should note that in the case of the "square" readout controller, or even the "butterfly" DualSense there is a range outside the box and circle, in the top-bottom and left-right region, where the stick move, but since they already send the 100% value, even the gamepad tester doesn't register the movement. Sooo as you said the game might crop the square diagonals, but so does the plastic when 'perfect' circularity is achieved, so it is all just a consequence of calibration choice of the maker. In some games (Rocket League for example) it is good to have the shape a bit squared, cos you need those 100% values for some movements, and it is gosh dang hard to hit them with perfect circularity, as you must move the stick precisely vertical, any slight mistake in angle will ruin your 100% Y output on that axis.
In fps shooters 'perfect circularity' is good maybe. (Have no idea, being a MNK player.)
BUT just bought the GameSir T4 Kaleid, which you can set through its software from perfect circle active zone the 'butterfly' shape of a rounded square, and it is SOOO much easier to play that way! Until now I used a standard Xbox Series controller to play RL wich had a more circular readout for its analogues, and it was much harder to play than with the hybrid readout shape.
So yeah, high sensitivity is good in Rocket League for example.
Regarding the issue where your middle finger starts bumping into the triggers whenever you press the bumpers, I noticed this controller has the same bumper and trigger design as the XBox One and Series X controllers where the bumpers were designed to be pressed using the recesses where the bumpers and the triggers meet. Microsoft and it looks like Gulikit designed their controllers so that half your index fingers rest on those two bumper recesses and half on the triggers. Try doing that because I find it works really well for me. My index fingers don't even have to move laterally when pressing the bumpers since they're already resting on those recesses and pressing the triggers requires minimal finger movement away from me.
I used to dislike the Xbox-style bumpers too because I felt they required a bit too much reaching to press but once I figured out what those recesses were for, I've grown to really love the design.
I got a KingKong2 Pro controller from Aliexpress. I have been enjoying it so far, but the B button on my controller makes this nasty scratchy noise when pressed in not straight down at an angle. Only the B does that, the other face buttons are perfectly fine. Thanks to your teardown guide, I feel confident to do a replacement of that B switch myself. I have chatted with the store, they agreed to send me replacement switches, so I will be doing the replacement after a week or two. Hopefully that will straighten out the only kink in what could possibly my best and last controller ever!
It's pretty easy to replace !
This is what I am looking for.
High sensitivity would give you a more d-pad like response. "Instant dash" in many 2d titles.
Very detailed review. It would've been a bit better if you showed the bumper mechanism to see if it's any different than the horrible prone to double click xbox bumpers.
thank you ! I enjoyed the detailed review video. I have a question.
Are these pads no improvement on the lb&rb bumper buttons?
Using the same switch as the others?
I want the bumper buttons to be strong.
The LB and RB switches are regular switches like the others but the buttons have rubberized protection pads to make it more resistant
bummer, I was kinda hoping I could switch the buttons for an XBOX layout but anyways, thank you for showing that.
Getting mine today. My biggest question is centered around that button switch which is using plastic in the housing to replace one of the metal springs. I'm wondering about how those buttons will change over time due to resilience and resistance creep.
Great video!!! I hope you look at the 8bitdo Ultimate Bluetooth controller.
It's coming soon 👀
I was honestly planning to buy a new controller soon anyway for my pc, will give this a try. I don't really care about the programmable stuff, but better buttons and sticks is nice. Hope ergonomically it just isn't as bad is it seems to be. Sucks they use the switch face button layout too but whatever.
So been using this controller for a few hours now and here is my gripes. It is ergonomically worse than a Xbox series S controller. Mostly this comes from the back panel being so shallow and there not being any weight. The trigger design like you mentioned is definitely better on other controllers, and it does result in your finger spacing being wider than others. I am sure I will get used to it but it is a little uncomfortable right now. That said, it isn't "that much" worse, it is very minor and can certainly be something you adjust to with use.
My big complaint especially for PC use, is that the + and - button have been mapped as start and back. These are WAY too high on the controller for that mapping. These buttons desperately need to be switched with the home and square/circle button, or a way of manually remapping these buttons needs to be introduced. It is unintuitive and inconsistent with the placement on pretty much any other controller that exists.
Also this is definitely a me thing, but this controller is not that out of the box moddable. Despite being able to disassemble it far easier than most modern controllers the differences in construction of buttons makes it so you can't replace the parts. I would love to buy new buttons to get their faces to match the xbox layout, but it can't be done because no one makes buttons like this. If there is a source for them, I don't know who they are. Also I don't really like the sticks, the rubbery feeling just isn't to my taste. That said you can get replacement sticks it is just a question of finding a set that will fit. It is definitely not compatible with x box style sticks. I am going to try a pair of full metal ps5 sticks and hope for the best. Switch pro sticks are not worth bothering as they will basically be the exact same sticks just in different colors.
All that nonsense aside..... this controller was easy to update, connected via the included usb cable instantly with no effort on my part, works great with no stick drift, no dead zone, all buttons are super responsive, the grip is good though I worry this will change as the soft shell inevitably wears out, and it performs as well or better than any other controller I have used. I imagine for first person shooters it will be better than most if not all other controllers, still not as good as mouse and keyboard but sometimes you want to be able to lean back and not be hunched over. It even has unique presets set up for pc so it automatically switched to xbox mode with no stick dead zone without me having to enable these features.
All in all, my only major complaint is the + and - button placement and otherwise so far it seems equal to a xbox series S controller or slightly better in most respects while also costing less money.
@@DKarkarov thanks for that mini review. Most interesting.
To me the best controller is the sega saturn FAT version and PS2... Sadly i don't have them anymore but arround 2013 i bought xbox 360 to play on PC and its TERRIBLE ... the DPAD is Horrible and i had to mod the controller a lot and still today is still not good ... the buttons seems to have a long travel time but have no drift on my analog so ... nice i guess... thought king kong v2 or whatever the name is could be the upgrade i need but sadly i don't feel it will worth it =/
Yes! Most reviews are not technical reviews are just unboxing
@@DKarkarov can you give us an update on the stick replacements? how did that go?
This controller seems to be high quality and intuitive. It’s a shame there aren’t any any paddles/buttons underneath though.
Flydigi controllers have back buttons
Great, I'm interested enough to actually purchase one TODAY. But try as I've done, can't seem to find one with or for and Xbox configuration or marking's. Though I don't utilize my controller in association with an actaul Xbox. I do utilize an Xbox controller in association with games on my pc.
In Canada you can't get it with Canadian sites unless they offer imports which have a lot of fees involved.
You will probably spend maybe 80-100 on one controller to import it if there are sellers in America.