I feel it every single fucking time someone starts typing on their noisy-ass keyboard, ESPECIALLY without noise suppression on, thereby unraveling my brain noodle by noodle into a catatonic mess that can't even vocalize much less speak. I miss RTX Voice like I miss life without COVID.
I'd be curious how Duke Nukem 3D would work with this. My favorite parts of that game are the level with the cranes and conveyor belts that pick up barrels and bodies, and the level with a ring of teleporters that you can fire a rocket through, and the multiple levels with non-euclidean geometry.
I'm shocked how many people dislike the Voxel sprites, i personally have never seen 2d sprites so faithfully represented in 3d, often when you take screenshots you could argue it looks like a 2d sprite :D the blood does look out of place but i think the enemies look amazing as well, especially the Cacodemons look SICK. I get that that's a matter of taste tho.
Agree on the blood issue, they look like they explode in red jello, lol. Thankfully, I think, you can disable it. Also, some light sources are too bright. I know, "well, it's about lightning", yes, but on some of them their brightness is too high that you can barely tell the original colors. I hope there's a setting to lower the intensity. The rest looks really good :)
I grew up with doom and love the 3d voxels when playing with a free camera. In the regular game it is hard to tell they're even 3d! And you can enhance the effect even more with a scanline filter. Unfortunately the ray traced version makes the fact that these are 3d voxel models pretty obvious.
The voxel enemies are a pure upgrade, faithful to the original. Not liking them is just having bad taste. The strawberry jam blood, on the other hand, is pretty garish, and I could do without it.
@@Foxtrop13 Not really. Doom 3 is notoriously over-dark because whilst it did a brilliant job of casting accurate shadows from dynamic light sources, it has *no* bounce lighting at all!
Brutal doom is utterly badass. It’s just so well done. Mouse look is just what doom needed without that you feel so restricted not even being able to look at your target.
There was a previous Doom RT mod, and it used the sprites. The problem with the sprites is that they aren't 3d and so it caused graphical artefacts. The use of voxels to put the original sprites in a 3d space is a great way to solve that problem, and when I saw voxel doom I was hoping someone would do something just like this.
Your in luck descent 1 RTX exists. How ever there is 1 small problem its built for the shareware episode in mind; it supports custom d1 maps but mind you if you force PBR on the missing textures (from levels 8 and on from retail if you drop your copy in the RTX folder it will look flat) The context for its release was it was a school project and the guy ran out of time. Still cool non the less but with RTX remix tools will do a much better job I reckon
The voxel models are done by Chillo/Cheelo (now). It's a separate mod and is incredible, he's also talented in Blender and he's done the model for the protagonist of my game as well.
there was a game in the 90s called "magic carpet" that game would be absurd with this approach, especially the sequel that had like three times the content nice video lvlcp
it's always minecraft-y retro games with tons of flat surfaces that make RT look incredible. for modern 3d games i need a side-by-side to even tell a difference
I think the handmade Voxel Models were done with such love and care. Really kept the feeling of the original while taking out the immersion break of having dead demon feet always facing you.
Id releasing the source code for this game has probably helped so many programmers/devs etc. learn some of their (future) trade over the years, and still does. I love what people continue to do with this game.
Simply impressive!!! We can see in Classic DOOM and other older games, which received Ray Tracing upgrades, the power that the application of lighting technology can have in a game. A real spectacle.
You can´t have volumetric fog in space. It would not be space you know. Nebulas look like black space from the inside. You see them from the outside because they are light years of tenuous hydrogen clouds... but those clouds are actually MORE vacuum than the Moon surface.
I would love to see the original Rage modified like this. John Carmack last game he worked on and it’s one of my favorites. He was definitely ahead of his time back then however there is definitely room for this type of improvement.
This version of doom, needs the PS1 versions sound track, so much atmosphere/darkness////makes it more creepy, perfect for the PSX versions ambience and more spooky music.
I've been playing Doom II since 1994 and this is the first time I've been jaw-agape when seeing a mod for it. This is genuinely what a remake of an old game should be.
I really want to see someone make a RTX mod for Doom 3. The lighting in that game is already crazy good, I can only imagine giving it ray traced reflections and all the other things that come with it.
Man this looks sick, thanks for covering it. Wouldn't mind Heretic or Hexen updated like this. I never payed those games as much as I did Doom but I think they'd be cool with this update.
3 месяца назад
Ishar III. --- I have some kind of special nostalgy to this game because it was the first Original game box which my friend owned and borrowed it to me to install nad play (30+ years ago - 486s pre-Pentium times). First time I was holding the PC game in my hands. I sometimes play the game even today, but it's kinda pain in the ass to run on modern HW. The game wasn't perfect in all aspects, but it had a great atmosphere with day/night cycle changing... etc. From "boxy" dungeons like Dungeon Master, that was a huge step and you felt like "you were really there" (at least as a little kid). I would love to see that game "reworked"...
1:00 all of the original "light sources" were sector based. without adding new lights the levels would be almost pitch black, as is the case for map31 "wolfenstein" which they did not add new lights to and is so dark you have to play it with the old lighting turned on or you cant see anything.
I agree with many of the points you were saying; the blood looks a bit strange - it should splat over the place, rather than like miniture paint bomb. I do feel the some of the textures could have been sharpen too - take the sky texture, which can be 30-40% of the screen (and yets looks like a 320x320 texture). Im not sure on the voxel sprites either; they are better than the 2D spirites, but really need 3D models. The author has done a really good job generally - with a few more tweaks could be even better. I cant fault the ray-tracing look, they got that spot-on!
I played the original doom as a kid, and probably every major shooter afterwards...but somehow I never, ever, played doom II. Well, this RTX mod made me go out and buy the game, and I'm on maybe mission 9 now, it's great!
I think the blood looks a little weird. Like it just spawns in place after an enemy dies, its kinda like the fake blood you'd see in a violent LittleBigPlanet level, lol.
old deus ex remade with similar textures/models but with this kind of lighting would be out of this world. The game would have to evade censorship though.
Pretty sure that's project brutality not just brutal doom😅 brutal doom doesn't have the helmet hud, the flashlight or that shotgun(the first one) as far as I can remember.
I wonder what Half Life 2 RTX will look like. Also, if u want more FPS, enable frame generation, it’s implemented well. You get some ghosting, but it’s worth it.
The first time I've ever felt loss for not owning an RTX card and it's for fucking Doom 2. Classic.
I'm playing this with a 6700 XT
I feel it every single fucking time someone starts typing on their noisy-ass keyboard, ESPECIALLY without noise suppression on, thereby unraveling my brain noodle by noodle into a catatonic mess that can't even vocalize much less speak. I miss RTX Voice like I miss life without COVID.
You have to get one! I haven’t played Doom 2 in decades but thoroughly enjoying this mod! It really looks amazing and feels like a new game.
@@pronetobouts4145 I'm on a RX 7600
Yea, I've been thinking of getting an RTX card for this. I got a new video card in the 90's for DOOM2 also. Deja vu lol
Heretic would be a logical remix title, as it uses the Doom engine
That and Hexen, those games atmosphere would be perfect for this.
@@BlakeEMnah Hexen 1 and Heretic both use idTech 1 the same as Doom/Doom II
I love Heretic 2 and Hexen 2
The visual style of Heretic and Hexen, and some of the levels they have (chapels, forests, etc), it would look AMAZING with RTX! I hope they do it.
I'd be curious how Duke Nukem 3D would work with this. My favorite parts of that game are the level with the cranes and conveyor belts that pick up barrels and bodies, and the level with a ring of teleporters that you can fire a rocket through, and the multiple levels with non-euclidean geometry.
I'm shocked how many people dislike the Voxel sprites, i personally have never seen 2d sprites so faithfully represented in 3d, often when you take screenshots you could argue it looks like a 2d sprite :D the blood does look out of place but i think the enemies look amazing as well, especially the Cacodemons look SICK. I get that that's a matter of taste tho.
zoomers will zoom
Agree on the blood issue, they look like they explode in red jello, lol. Thankfully, I think, you can disable it.
Also, some light sources are too bright. I know, "well, it's about lightning", yes, but on some of them their brightness is too high that you can barely tell the original colors. I hope there's a setting to lower the intensity.
The rest looks really good :)
I grew up with doom and love the 3d voxels when playing with a free camera. In the regular game it is hard to tell they're even 3d! And you can enhance the effect even more with a scanline filter. Unfortunately the ray traced version makes the fact that these are 3d voxel models pretty obvious.
The voxel enemies are a pure upgrade, faithful to the original. Not liking them is just having bad taste.
The strawberry jam blood, on the other hand, is pretty garish, and I could do without it.
The Voxel kinda give the whole thing a Claymation look, which is neat in itself.
Doom 3 with RTX would be nice
There’s a reshader that does a form of ray tracing I think.
it would look just like doom3
Doom 2016 too
@@Foxtrop13 Not really. Doom 3 is notoriously over-dark because whilst it did a brilliant job of casting accurate shadows from dynamic light sources, it has *no* bounce lighting at all!
Oh yeah!!
Brutal doom is utterly badass. It’s just so well done. Mouse look is just what doom needed without that you feel so restricted not even being able to look at your target.
Heretic (1994) and Blood (1997) would be awesome to see get the raytracing treatment 😃😃
I'd love to see/play those _!!_
Shadow Warriors and maybe Chasm would be nice too.
My god! Those lovely games 😍💗
There was a previous Doom RT mod, and it used the sprites. The problem with the sprites is that they aren't 3d and so it caused graphical artefacts. The use of voxels to put the original sprites in a 3d space is a great way to solve that problem, and when I saw voxel doom I was hoping someone would do something just like this.
I would love to play Descent and Descent 2 with Raytracing, that would probably look awesome.
Your in luck descent 1 RTX exists. How ever there is 1 small problem its built for the shareware episode in mind; it supports custom d1 maps but mind you if you force PBR on the missing textures (from levels 8 and on from retail if you drop your copy in the RTX folder it will look flat)
The context for its release was it was a school project and the guy ran out of time. Still cool non the less but with RTX remix tools will do a much better job I reckon
Descent Raytraced: ruclips.net/video/L2QLKXxZALU/видео.html
The voxel models are done by Chillo/Cheelo (now). It's a separate mod and is incredible, he's also talented in Blender and he's done the model for the protagonist of my game as well.
The mod doesn't add voxels, those were already done by Cheello for the entire Doom 1 and 2 sprite list.
there was a game in the 90s called "magic carpet" that game would be absurd with this approach, especially the sequel that had like three times the content
nice video lvlcp
My god... Thanks for reminding me of that game!!! It would be absurd, but awesome.
We need that game redux, it was awesome. A few new features and online player would make it really playable
magic carpet was such a masterpiece totally deserves more recognition
it's always minecraft-y retro games with tons of flat surfaces that make RT look incredible. for modern 3d games i need a side-by-side to even tell a difference
I played Doom2 RTX after 20 years not playing doom. This mod is just amazing.
I think the handmade Voxel Models were done with such love and care. Really kept the feeling of the original while taking out the immersion break of having dead demon feet always facing you.
Id releasing the source code for this game has probably helped so many programmers/devs etc. learn some of their (future) trade over the years, and still does. I love what people continue to do with this game.
Gaming wouldn’t be what it is today if DOOM wasn’t open source for sure
So many more games should have their source code released...
Simply impressive!!! We can see in Classic DOOM and other older games, which received Ray Tracing upgrades, the power that the application of lighting technology can have in a game. A real spectacle.
I want to see Freelancer remastered with lighting and volumetric fog in space, upgraded textures etc. Would be amaizng.
...I'd just start sobbing in terror the moment I stumble back into the Badlands...
You can´t have volumetric fog in space. It would not be space you know.
Nebulas look like black space from the inside. You see them from the outside because they are light years of tenuous hydrogen clouds... but those clouds are actually MORE vacuum than the Moon surface.
@@rogeriopenna9014 Try playing Freelancer. There are numerous gas clouds you can go into.
It's very easy to turn off the weird, ugly blood effect. It's an in-game option. It's easy to turn that off and you can keep everything else.
Raspberry Jam Doom - with RTX and Voxels.
Man, this is so well done. I'd love to see Condemned get this treatment. Pray 1, Singularity, Wolfenstein 2009
I would love to see the original Rage modified like this. John Carmack last game he worked on and it’s one of my favorites. He was definitely ahead of his time back then however there is definitely room for this type of improvement.
the voxel sprites are amazing, the blood is so dumb. makes it feel like one of those softbody tetris videos.
Yeah, I would just turn the blood off if that's an option.
@@williamcase426 It is an option! You can turn off the weird blood effect and keep everything else
This version of doom, needs the PS1 versions sound track, so much atmosphere/darkness////makes it more creepy, perfect for the PSX versions ambience and more spooky music.
My first experience with anything Doom related was Chex Quest. So yeah I agree, lets get Chex Quest RTX.
This needs to be a thing.
I already commented on another video but man this looks so awesome. And I actually would love to see ChexQuest with this kinda update.
I remember playing the original Doom on Super Nintendo. Used to give me terrible headaches and nausea as a kid.
Magic Carpet 2 was one of the most atmopheric games of that era, and it would be incredible if given the same ray trace treatment
I've been playing Doom II since 1994 and this is the first time I've been jaw-agape when seeing a mod for it. This is genuinely what a remake of an old game should be.
I used to watch LevelCap’s BF4 meta videos religiously. Awesome to see channel is still here!
I really want to see someone make a RTX mod for Doom 3. The lighting in that game is already crazy good, I can only imagine giving it ray traced reflections and all the other things that come with it.
I'm a fan of Doom 3, agreed that'd be tight
One for the OpenCoop mod would be neat as well. Kind of like that Open Coop HD version that out there already
The Red/Blue lighting enhances that missing atmosphere, also the liquids in this mod looks so good and gives that feeling of Radiation-Heat etc..
I totally agree on the blood animation. That definitely looks like out of place but the voxel enemies look great.
I love the voxels in Doom haha. I never was a fan of sprites looking at you the whole time in the 90's.
I'm literally playing Doom 2 these after the discount on Steam for 1+2, defnitely gonna try this. Thanks!
Doom remake 4 was released several years ago. Not just it had raytracing, but it was fully 3d as well.
Would love a remaster of Undying.
Just got it running on my laptop. It's a very tasteful mod. Whoever did this deserves a beer! haha
You had plasma gun but no flashlight.
TBF 1997 Blood also has voxels for their billboard characters & objects - in their _SOFTWARE RASTERIZER_ engine (Build Engine).
Doom 3 with original Flashlight. Without the shoulder mounted, you must fight in the dark, completely reliant on ambient lighting.
Chex Quest would be a good one.
Bloodrayne 1&2 and F.E.A.R. 1&2.
Duke Nukem 3D …. Come get some :)))
How about doing this to "Shadow Warrior"? Would love to see this.
Man this looks sick, thanks for covering it.
Wouldn't mind Heretic or Hexen updated like this. I never payed those games as much as I did Doom but I think they'd be cool with this update.
Ishar III. --- I have some kind of special nostalgy to this game because it was the first Original game box which my friend owned and borrowed it to me to install nad play (30+ years ago - 486s pre-Pentium times). First time I was holding the PC game in my hands. I sometimes play the game even today, but it's kinda pain in the ass to run on modern HW. The game wasn't perfect in all aspects, but it had a great atmosphere with day/night cycle changing... etc.
From "boxy" dungeons like Dungeon Master, that was a huge step and you felt like "you were really there" (at least as a little kid).
I would love to see that game "reworked"...
Great! Now waiting for similar mods for Hexen and Heretic! This would be awesome!
Marathon raytraced needs to happen.
from today in gaming
to what ever this channel has become
its nice to see you enjoying what you are doing
but oh man i miss today in gaming
Literally commenting on a video that highlights a cool mod project that would have been featured in Today in Gaming, too...
Blood. I'd like to see Blood raytraced...
Loving the D2R remasters of my two favourite childhood games:
D2R (2021) = Diablo 2 Resurrected
D2R (2024) = Doom 2 Raytraces
I would love to see the whole game engine, 3D mapping and all turned into voxel
1:00 all of the original "light sources" were sector based. without adding new lights the levels would be almost pitch black, as is the case for map31 "wolfenstein" which they did not add new lights to and is so dark you have to play it with the old lighting turned on or you cant see anything.
Would be awesome to see games like Duke Nukem 3D and the other Build engines. Hexen and Heretic would also be wonderful for this.
Hexen. There, I said it.
2:35 the moment I understood you weren't playing on Ultra Violence. For shame! Great video nonetheless.
I want Jedi Outcast and Jedi academy to get this treatment.
Carmageddon with RTX would look like its intro cinematic.
Marathon, a pinnacle for Mac gaming.
I agree with many of the points you were saying; the blood looks a bit strange - it should splat over the place, rather than like miniture paint bomb. I do feel the some of the textures could have been sharpen too - take the sky texture, which can be 30-40% of the screen (and yets looks like a 320x320 texture). Im not sure on the voxel sprites either; they are better than the 2D spirites, but really need 3D models. The author has done a really good job generally - with a few more tweaks could be even better. I cant fault the ray-tracing look, they got that spot-on!
I played the original doom as a kid, and probably every major shooter afterwards...but somehow I never, ever, played doom II. Well, this RTX mod made me go out and buy the game, and I'm on maybe mission 9 now, it's great!
Duke Nukem, Heretic and Hexen must have this mod!
Wolfenstein? The shiny blood would look nice splattered all over the shiny walls
The models need transluceny so that the light glows in the flesh of the characters instead of creating a jaggered line of the voxels
The hexen games would be great
Heretic, hexen, wolf 3d, spear of destiny ....
This looks amazing!! Doom still kicking F'n ass
I think the blood looks a little weird. Like it just spawns in place after an enemy dies, its kinda like the fake blood you'd see in a violent LittleBigPlanet level, lol.
still need to add a flashlight to this mod
Fantastic! Would like them to tackle the sky resolution, and the same with the guns.
now we wait for UT99 getting RTXed
Funny you should ask ruclips.net/video/fGbq9PsxecU/видео.htmlsi=pfb-KKnRJ_K0MLlK
@@LevelCapGaming oh shi-
when you put it like that, doom 3 makes a lot of sense..
Ok......Skyrim now
Roller Coaster Tycoon
Ultima Underworld
I would go absolutely crazy for a RTX mod of the first Mafia (not the remaster), and possibly the first Vietcong. IIRC it was the same engine...
awesome recommendation! thank you!!
I like voxels, they are a connection between pixel art and 3d in my mind.
looks awesome, does it needs rtx graphics?
I would absolutely LOVE to see BTSX and BTSX: Episode II ray traced. With the colors and uniqueness that would be amazing
Crazy how if you show me the modded game I couldn't remember it not looking this good. Your kid brain really can fill in the blanks.
old deus ex remade with similar textures/models but with this kind of lighting would be out of this world. The game would have to evade censorship though.
This is the most exciting use of RTX to me.
I Hope Someone does BLOOD soon.
0:59 ah, similar to that halo and h2 anniversary editions or whatever? The swapping of graphics between current and original?
Pretty sure that's project brutality not just brutal doom😅 brutal doom doesn't have the helmet hud, the flashlight or that shotgun(the first one) as far as I can remember.
This RTX mod looks sick in Doom 2! I'd love to see Turok 2 in RTX, that also was a favorite of my past. 🕹🤓
This + brutality mod together would be awesome❤
I wonder what Half Life 2 RTX will look like. Also, if u want more FPS, enable frame generation, it’s implemented well. You get some ghosting, but it’s worth it.
can you turn voxel enemies off? does it work with complex doom? that in vr, multiplayer co-op would be something
Wo bekommt man die RTX Version ???
Is this only Doom 2 or does it do Doom as well? I see in the start menu there is a greyed out Doom, so I hope they are working on Doom as well.
This one is easy: I'd love to see Duke Nuked 3D remastered this way.
I'm all about check quest raytraced. That would be sick. Doom 64 as well.
Finally justified the money I spent on a 4090.
Looks totally insane! 👍
Yeah I need this for original quakes
Quake already has rtx bruh
Duke Nukem 3D would be amazing.
Doom has always looked like this to me :)
That's how the upcoming rerelease of DOOMs from Bethesda should look like!😯
is this a irl mystery experience? because I downloaded it but none of it is a program.
Wow. That’s nuckin futs!