How dare you say that the frame rate dropping is objectively bad. Low frame rate more cinematic. Your take on is subjective and flawed. I play my games at 8 fps.
The very first computer I played Doom 3 on I had a 64MB passive cooling graphics card. I think it was a GeForce 4000 series card. I was lucky to have *1 FPS*. So if you ain't gaming in Slideshow Mode you ain't gamin' at all! lol
@roy dabral That's like saying badminton rackets are perfectly okay for playing tennis with. If you want thrill by gimping yourself, staples your nuts every time you die in a game, I bet that will thrill the shit out of you.
@roy dabral sure the game is cramepd, but not cramped enough that every enemy encounter is shorter than 1m. and anything farther than 1 meter will bearly take any damage which is just objectively bad no matter how you look at it
@roy dabral have you ever considered it is just a shit mechanic? King Come's lockpicking is shit, hiding behind "its meant to be that way" doesnt make it not terrible.
@roy dabral there's got to be a limit, the shotgun in Doom3 practically has to be penetrating a monster to be useful. I love Doom 3, but the shotgun may as well be a Nerf gun.
Long as said Motion Blur and Bloom are not blinding me and/or otherwise making me feel as though I am drunk or worse, @@yuechenshen5703, it is all good to me.
@roy dabral The only FPS game got DOF right is borderlands 1 when you use the sniper scopes expecially. The rest of the games just make everything blurry. DOF is to simulate eye focus, but how can a game know where your eyes are looking at without eye tracking? The only good implementation of motion blur is need for speed and some other racing games I don't want any motion blur for any FPS games. As for bloom, as long as it keep the picture fresh not greasy like some Unreal Engine 3 games (gears of war for example), I am totally fine.
I agree that Doom 3 was actually a perfectly good game. The only real problem was that people expected a satisfying power fantasy, like Doom and Doom 2 (and Doom 2016 & Doom Eternal for that matter) and what they got was survival horror. That's it. That's all it boils down to. All the weapons and mechanics, all the design decisions, make perfect sense the moment you acknowledge that you are playing a survival horror game. And it's a good survival horror game.
Yeah, but if they release a Call of Duty as an interactive cinematic, like Detroid, doesn't matter how much it is good, it still very far from what is expected... To Do something diferent, them, create a new IP... Doom 3 could be another franchise, with a diferent name...
3 don't really fells like a survivor horror, i was always filled to the brim with ammo and combat is always really frequent. i played it before the others, but it still feels kinda off to me. RoE and Lost Mission were great, however
The only mechanics I hate are the shotgun spread being pintpoint to miles off with near no in-between and enemy attacks flail your aim around like you're the grandpa in the grandpa stumbling down the side of the trailer meme
"Overthinked Doom 3" is really the best improvement mod. It leans heavily into the survival horror aspect and makes every enemy encounter way more tense and challenging. Damage is rebalanced for "realism", there's ADS and leaning, healthpacks become inventory items, and there's cool alt fire modes for the guns that aren't absurdly OP like in Perfected.
The real takeaway is how does ADS affect aim? If I want the shotgun spread on every weapon unless I'm practically eating the stock then I'll just go next door and play CoD 3
Perfected mod is anything but, I was laughing through the whole video. Every gun is OP? How is that perfection? I'm not one to step up and defend the base shotty but pulling the spread in that far is just too much. Giving it semi auto would be OP enough with the vanilla spread.
Not gonna lie, this mod seems to be bordering on meme-material. Looking at some of those weapon mods, like the shotgun being able to dump entire magazine at once (9:50)... come on. Devs must have been ironic when they called it "Perfected".
@Nathan unknown Gmanlives literally talked about this lol. You're supposed to use the shotgun in close range so it makes sense for the shotgun to have a wide spread. Just because you aren't using the shotgun correctly doesn't make it bad lol
Sure, but the vanilla spread is actually the entire screen. So you can blast someone in point blank range and still miss some pellets. To me it seemed like they wanted to return that "good" old shotgun rng from the OG Doom where you can fail to kill an imp with a shotgun blast sometimes just because your damage roll wasn't high enough.
@@ivanvenne As someone who does enjoy Doom 3, I actually do think the shotgun is just straight up underwhelming. The damage output even at point blank range is too random, where it can sometimes not one-shot an imp (for example) as it normally should, leading to the player taking unnecessary damage from fast swipes as a result. The hate for the Doom 3 shotgun is overdone, but plenty of other survival horror games have done the exact same thing with their shotguns much better. (i.e. Resident Evil 1-3)
@@zer0nix Actually, the gravity on Phobos is so low that if you jumped hard enough, you'd just fly off into space. Deimos essentially doesn't even have a gravitational pull.
I've never understood how so many devs seem to believe that shotgun pellets come out of the barrel at a 45 degree angle. Same goes for the perfectly coherent cylinders of light through otherwise impenetrable darkness they call flashlights.
To be fair, real shotguns are more reliable at close range than this because the pellets love the edges of the spread It's like it's just enough to only work perfectly in melee range but not so much that it works at spitting distance Or as I call it, halos party popper shotgun style, because the spread on that thing in reach is fucking obnoxious
To be fair to this mod, *real* shotguns have a much tighter spread than the DOOM 3 shotgun, which apparently didn't use shotgun shells and just had metal shards shoved down the barrel considering how massive its spread was.
I agree with that 100%, makes dealing with certain melee focused enemies annoying. Like that first encounter with the trites is still one of the few times in the game I seem to consistently die on.
The change to sprint is the clearest example of them not understanding Doom 3 at all. The sprint in vanilla Doom 3 is kinda like your "Doom 1" button. When you press it it's like youre as fast as in Doom 1 and therefore as lethal. But it's finite and you're not supposed to use it up all at once. So it's like youre playing as a fragile marine being cautious until you can create your opening. Then you slam that sprint key and bob and weave in for a few killer point blank shotgun blasts. It adds depth to the Doom gameplay, keeps it contained in smaller spaces, and most importantly ... Feels super bad ass. That balance between fragile and lethal is why Doom 3 is so good. It's the only game where I am afraid to enter every room. Both afraid for my safety...and theirs.
Yeah, well said. The sprint key makes Doom 3 a borderline agility shooter, with much of the gameplay being about dodging enemy projectiles. That dodge-vs-projectile dynamic is key to what made Doom and Unreal so satisfying to play.
Here's the thing about the shotgun. In doom 2, you have the double barrel that has high spread but deals massive damage and then you have the regular shotgun, that actually has pretty tight spread and is in fact pretty good at sniping all those enemies that are placed in windows or far platform in the various city levels in doom 2, better than the plasma rifle rocket launcher anyway. Doom 3 didn't include the double barrel and instead appear to have tried to merge those two into one. So now you have a shotgun that shoots only one shell and has ridiculous spread and rather slow rate of fire, which makes it a bit unsatisfying to use as you don't get as much rewarded for risking being close to the enemy. So again, people are upset that doom 3 is too different to its predecessors. But for its role, ammo efficient close quarter weapon, it works well enough in the doom 3 environment. Recently, civvie 11 complained that sometime you kill even bigger enemies in one shot for no obvious reason but I'm pretty sure that it happens pretty reliably when you get a nice close shot on them while they're teleporting in. For me, the actual sins doom 3 committed were the non-functioning armour system and the horrible view punch whenever you'd take damage that made it difficult to defend yourself once you made a mistake, particularly with the slow rate of fire of the shotgun.
thats a good point, a very good point, about the doom 3 sin of the insane camera punch whenever u got hit. what do you mean by non functioning armour though?
@@newdoom3 It's scattered everywhere and does next to nothing. The wiki claims it absorbs 30% of damage taken but you wouldn't know as you'd have to go way out of your way to avoid picking it up and let your armour go to 0 without dying first. As such, the armour mechanic has no point.
Yeah good points. It's very evident that they was trying so hard to make Doom 3 a survival horror game like Resident Evil that the mechanics that made it a normal first person shooter were gimped. I'd say they should've gone full on RE or Doom, not this weird hybrid. Dead Space did so much right with its cramped spaces and weapons that had a unique role and functionality.
Civvie was right about the damage though. At close range an imp will take 2 to 3 hits and every now again by the grace Carmac it'll go down in one. It's as if you're using bird shot in combat shotgun. It's dumb af but wasn't a deal breaker tbh. That pain cam though was atrocious.
Back during the Vietnam war, the M16 had the burst fire feature which was intended to maximize the potential of hitting your target when firing. Now, keeping this idea in mind, the UAC developed a rifle capable of firing 20 round bursts, truly amazing. ( 1:17 )
Completely wrong. The M16 had burst fire to conserve ammo because army members were dumping magazines. How is 3 round burst more effective at hitting a target than full auto? In those first 3 rounds nothing changes between full auto and burst. What a stupid take, why go around spouting bs.
@@GamePath Nah, dudes got scared out in the bush and would dump 20 rounds in a second, the m16 didn't have a 30 rnd mag until the late 60's. So to counter-act this, the rifle was made to only fire single/burst. Talking to some vet's I know [I worked as a nurse in a veteran's home] Some of them would modify the receivers so they could fire fully auto again.
The Doom 3 shotgun is a melee weapon instead of a shotgun, I had fun with it at the time but its an objectively bad gun as it fails to be useful outside of knife fighting distance.
@@aryabratsahoo7474 well, Civvie-11 adds info about one-shoting a revenant, while sometimes not being able to kill an imp. So, damage randomises too, pretty much. So yea, worst shotgun in the series by a landslide.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
Modding really is a double-edged sword, on one hand, it allows for so much creativity and fans to add lots of extra content. But it also allows Modders to add way too much and totally degrade the vision and balance of the original product. Just adding more and more doesn't mean you are making any actual improvements. This happens a lot with visual mods that claim to be a huge upgrade but just slap on loads of bloom and filters.
While yes, modding can allow anything, it is at least not something that was forced by the developers and it's up to the end user what to install. This mod is in almost meme mod territory. The bokeh DoF option from Sikkmod (I think) looks pretty good to make screenshots though.
I agree about the visual mods. All the mods with ADS and tactical playstyle use Sikkmod. Sikkmod lags the crap out of my laptop. What, is modding jn ADS secret knowledge that only the Sikkmod team possess?
I understand what you're saying about the D3 shotgun. It's objectively strong with this style of game, as a melee weapon. However, my subjective opinion is that I shouldnt feel like Im farting at someone from 8 feet away rather than firing buckshot at them.
If I'm not at point-blank for punishing demons with the shotgun, I would just switch to one of the automatic weapons that get the job done. It's not hard.
Real life shotguns loaded with buckshot are lethal up to 120ft. Even further with slugs, magnum loads, and tungsten loads. Which makes the mod's shotgun and original DOOM's shotgun much more accurate to what a combat-optimized shotgun should be like and, most importantly, makes that weapon fun to use rather than being a tedious compromise between a gun and a melee weapon.
@@AMANAPLANACANALPANTS peak is when you mix audio and you lose detail. Let's say you have a sound with 3 frequencies, with volumes at 30, 50, and 70, out of 100. If you crank the volume up 30 points, you get 60, 80, 100. Crank it up another 30 points you get 90, 100, 100. You lose detail and it just sounds like ear rаpe because you're basically just approaching white noise with no information in it. Ther's probably a more scientific explanation that has to due with voltages going to the speakers (a speaker can only handle so many volts), but that's how I understand it
@@AMANAPLANACANALPANTS peaking (also known as clipping) with digital audio is when the audio is so loud that it consists of too much data to be transfered properly, so the audio program has to cut off the top of the waveform, leading to a distinct distorted sound. sometimes its desirable but definitely isnt in this case
the added rim lighting and horrible reflection effects completely ruin Doom 3's technical art direction of having all lighting and shading unified and consistent, which is why it has aged so well compared to so many other games of the time
@@UziIdiot Yeah, what's with the overuse of reflection effects in fan-made mods nowadays? It looks as if the floor, walls and ceiling have grease smeared all over them, and I wonder who could possibly enjoy this.
@@AlexeiVoronin Perfected Doom 3 looks like typical a 2006-8 graphics mod, horribly blown out specular lighting with cubemap reflections everywhere, on top of custom normalmaps that were hand edited rather than baked so they don't look correct at all. At least Sikkmod's specular shaders are better than Doom 3's stock phong highlights with vertex based lighting vectors
I personally like my shotguns to function how real life shotguns work. If I use double 00 buckshot (which I'm assuming that's what it's using) I expect a fairly small spread. There are diagrams showing real shotgun spread. I'm pretty sure I've seen shots from 50' have less than 10" spread. That's small enough to all hit on an average human torso from a very safe distance.
Back in the day I jumped from Wolfenstein 3D to Half-Life 2, and only played a couple titles between them. Played some original Doom, but not much. 2 or 3 ago I bought Doom 3 and absolutely loved it. I'm really glad that I could play with it without any preconceptions, because I found it highly enjoyable. Since then I fell in love with Doom 1&2 (on GZDoom) but I still consider the 3rd an equally good game. It's just completely different what people expected.
@@mrwolf2242 Doom 3 it's a good game but hated cause it has "Doom" on the title. I still think that is a really good reboot that can mix both survival horror and first person shooter
@@mrwolf2242 Back when Doom 3 was released, people wanted a fast paced run and gun shooter like Doom 1+2. No wonder the 2016 Doom reboot went in that direction (while still feeling too "new" to apepase oldschool fans)
I dunno, I feel more like it doesn't age at all. It stays perfectly 'Fine' . Like a fast food burger that's been left out, its never amazing, but it seemingly never goes bad. Other games have just done what Doom 3 wanted to do much better, and in terms of games that feel more like Doom, there's now also better games in that direction also.
Someone should mod the Shotgun out and replace it with a weapon that makes sense for it being weak. Maybe even make the shotgun itself appear later in game, with a few fixes to it of course.
@@DoomguyIsGrinningAtYou. The problem with the game is that the shotgun's behavior is intentionally designed due to the smaller levels. The game deliberately makes you close the gap between yourself and the demons since it's apparently more terrifying for the designers back then. If it behaved like a normal shotgun then players would be clearing out rooms with ease.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
"Welcome to the dungeon marine, the most unexciting place on Mars. Im gonna need you to secure your armour and a pistol before I can past you through security......... ok grab your gear"
I like Bloom effects as long as they're not too intense, it mimics how our eyes actually respond to super bright light motion blur sucks unless the game you're playing is at a lower framerate because it hides it a bit
@@magicjohnson3121 Best part are always the comments "whY cAN oNE PeRSoN MaKE A BETTer GaME ThAN NiNTENdo" while they look at a weird mash of assets and artstyles.
@@DoomguyIsGrinningAtYou. From everything I've seen of it, it looks brilliant and seems to largely harness what made original great with its atmosphere.
10:10 uhm yeah my criticism of the shotgun was that your crosshair could be on an enemy and you would STILL MISS. That’s why most people hate DooM 3’s shotgun. I think.
Everytime I play DOOM 1, 2 and 64, I use the shotgun 70 percent of the time so I keep defaulting to that in doom 3 as well and I'm reminded that it's retarded. I don't find the other weapons particularly satisfying to shoot either...........The gunplay in an FPS game should not feel unsaitsying
Then shoot again. Your complains are strange I played the game for hours and finished it dozens of time and it NEVER bothered me at all. There are two kinds of players the ones who take the game as a challenge and always deal with what they're given and the ones who ask the game to change to their preference. Incredible.
And civvie is right. It feels great to 1 shot and imp. Then the next imp takes 3 shots at the same range. Its so damn random. Worst shotgun in the series. The super shotgun in Resurrection of evil was a major step up.
Definitely. I like Gman but damn he sounded like a child complaining right there. At least have the balls to say: "Hey Civvie here's why I think you're wrong." Not this passive aggressive behaviour.
@@scottgrieb8095 It's not random, D3 doesn't have random damage like D1+2. If the imp doesn't die the same at the same range, it's your aim that's off.
Not if you use it in it's inteded range, or in other words if you stick it up your opponent's nostrills before you pull the trigger. It's not MEANT to be useable from range. It is a close-quarters weapon, and in that role it does great. If you want range then switch out to the assault rifle, chaingun or plasma rifle.
Needing to be pressing the barrel into somethings face to have it deal damage is unreasonable. Atleast a few meters of range is needed to differentiate the shotgun from a melee weapon.
@@prestonhusk9710 Nope, it really isn't. Having to be up close and personal with enemies and risk taking damage is what makes the experience tense. Too far away and enemies will lob ranged attacks at you. Too close and they'll claw you. But if you keep just the right amount of distance, you can one-shot most regular enemies without taking any damage. Learning to get yourself into and out of that range safely and effectively is part of the fun, and once mastered it feels really satisfying to dance around enemies killing them one by one without taking damage. And the shotgun does have range. It just doesn't do a whole lot of damage at range, and it's not supposed to. You have other weapons for that.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
@@chaosvolt I see nothing wrong with it having lower spread than the double barrel, but I will admit, not having the shotgunner enemies deal with the same spread is definitely immersion breaking.
Doom 3 shotgun is pretty much a melee weapon, not good when you are forced to use it vs Hell Knights in Hell. Then they start smacking your face, camera spins all over the place and you die.
I have such a love and hate relationship with the DOOM 3 shotgun. Sometimes I would 1 shot three enemies in a row. Other times RNG would take three + on something like an imp or pistol marine
I never liked the DOOM 3 shotgun. It just felt like a meele weapon instead of you know a gun... atleast it was an effective meele weapon i give it that.
I just wish you could have had the super shotgun in the actual campaign (and not just RoE/Lost Mission) but I guess it was supposed to be a callback to when it was introduced in Doom 2 instead of the original Doom
I know tons of people love to argue "oh its not as effective because you're supposed to feel alone and underpowered to up the tension" but none of the other weapons are gimped like this. Theres better ways to balance the shotgun for a tight claustrophobic environment than making it genuinely fucking useless outside of point blank range.
@@jackmcmorrow9397 Shotguns are realistically not that weak. If they wanted the player to feel helpless, they should've used a different weapon entirely that is believably weak. Like a crowbar.
It was clearly designed that way since the levels are smaller and nothing screams more horror in your face than bum rushing an imp and hope all the pellets connect. I don't mind the lowered range, rate of fire or weak sounds but having random pellet spread that defies physics like one of them hitting the ceiling is kind of silly. It behaves like someone completely removed the barrel with just the shell in the firing chamber exposed.
It is also a gun that can kill a Hell Knight in four shots. Gimped to the core, heh. Also after replaying DooM 3 recently I noticed that it is not that useless at medium range either, just takes an extra shot to finish some of the smaller stuff.
Gman: hating on on bloom and motion blur Me: Yep, yep. Gman: hating on film grain and chromatic aberration Me: *Chuckles in agreement* go on... Gman: "Or those other freaks who play with the mouse controls inverted." Me: *TRIGGERED* flips entire PC desk and walks away.
I've always assumed that people who don't use inverted mouse controls have never played a flight sim game, and that just makes me feel sorry for them as humans.
@@DTDSasquatch lol why would you use flight-sim mouse settings in an FPS game? In flight sims inversion makes sense - it mimics the way you handle the stick in the cockpit.
To be honest the only problem I had with Doom 3 was the flashlight gimmick. It just wasn't fun and was like someone constantly tapping your shoulder while playing the game. So once BFG edition came out it was a much better experience. The slower pace and creepiness of Doom 3 did not bug me at all as I already enjoyed Doom 64 before hand and that was like the precursor to Doom 3.
@@somerandomguy6767 i mean if the devs of this mod wanted to change doom 3 and turn it into a more action and less horror experience is because they wanted too, there´re a lot of mods out there that change completely how doom 3 feels, and that´s not bad.
@@jonathanoquendo9237 that's not the problem here tho what bothers people is the name of the mod because it implies that somehow this mod fixes everything about doom 3
Comparing people not liking Doom 3 shotgun to people not liking combat in Doom Eternal is funny, because Doom Eternal actually has a good shotgun. And yes, Doom 3 shotgun is actually objectively awful. It becomes more obvious when you compare it to RoE super shotgun that HAS SMALLER SPREAD.
exactly. take the spread of that shotgun and apply it to any shotgun in any fps and i guarantee 100% of them will be considered trash. just because you find a strategy to make use of it doesn't make it good. i can unscrew safety screws with a small enough flathead but that doesn't make it a good thing to do.
It’s rng is all over the place, sometimes I can one shot an imp at point blank range with it sometimes it takes 3 shots to do it at the same range, there’s a lot of good things in doom 3 but the shotgun isn’t one of them
I've been pointing out all over the place that yes, the super shotgun actually has narrower spread than the standard shotty, and defending it is kinda idiotic for that exact reason. Even better if you're feeling salty: the Z-sec shotgunners have MUCH narrower spread than yours.
"You can almost kill enemies with it from the other side of a god damn room" You mean like, a real life shotgun? Also is there anyone alive that actually likes motion blur?
Yes, I crank it up to the max because it makes the game look and feel good. Dislike games that either dont have it or they had it removed because of drama queens .
Motion blur is good in racing games, when utilized well. Especially arcade games like most of NFS series - a subtle blur effect increases the sense of speed and momentum. The constant backlash towards this technique is a result of some developers overusing it in games where it has no reason to be. So yeah, there are people who like it - when it's used well.
depends on the game, tbh. Racing games and games that depend on the speed of the character usually use it masterfully to enhance the sense of speed. Other games, not so much. The best motion blur i've seen in a shooter is probably Modern Warfare 2019, but to be fair, that game is wayyyy too good looking for a call of duty game but i appreciate it.
2:45 I just noticed that the bodies stay and don't burn up and vanish. That was one of the things that always really bugged me about Doom 3. I wanna see the trail of absolute death, destruction, and carnage if I have to back track through an area/level...or if there's just been a lot of killing
Problem is it causes the game to possibly freeze/crash and it slows down the frame rate immensely. I agree with you. I wish I could see all the carnage I laid out in the dark corridors of this game, but I understand the necessity for making them disappear.
Hot take on the Doom 3 shotgun: The spread is so wide, that you have to be in the monsters' melee range for all bullets to hit. Thus the damage is highly random in the "inteded" range, making it frustrating to use. I feel like a slight tweak to the accuracy would make the "dance" that you do with the demons more enjoyable.
@Michael Maxwell Or just fix it to where if you nail the right range it always kills in one shot so the player can perfect this trick and become better at it.
Spv3 is such a weird game the first few versions was halo 1 with larger maps, more foes and a few new guns. The latest version is like playing the game in coop with an AI
SPV3 is garbage. It's like a fanmade version of a 343 game, somehow even worse than the crap 343 has made. It's sad because SPV1 and SPV2 were actually alright.
I wish game shotguns were more realistic. Nearly every game these days tries to pose it as a close up weapon, when it's actually deadly accurate in real life.
11:55 So, it's more in line with an actual shotgun. Ok. What's the big deal? I don't remember having a problem with the way the original shotgun worked back when the game was first released but I also don't see much problem with the mods take on it. Especially since the enemies are tougher too.
I have to be one of those that appreciate Doom3. I remember getting this and Half-Life 2, back in 2004. I like the approach to horror. I doubt we will ever get this sort of Doom game again, because a demon invasion, would be fucking horrific.
@@Razumen a fantastic game 🤭 I think Doom should go to horror roots there were tidbits in Doom Eternal, listening to the last remnants of human resistance fight against the invasion. But imagine a game where you're the nobody, forced to fight legions of the damned. Would make great storytelling if told from a non action point of view.
@@samsherrington7423 It's a cool idea, but the latest games made the Doomguy into such a demigod that it doesn't make much sense. Earth sent whole battalions against the gorenest on earth and they were wiped out hardly making a dent. A nobody would be a speck in a demon's eye.
You really should try Doom 3 Phobos mod, episode 1 and 2 are out there, I guess you are going to like it. It is basically the biggest and more well desgined doom 3 mod ever.
Oh so that’s why everyone is mindlessly ranting about the doom 3 shotgun. I thought it was alright. People need to actually play the games and not trust Civvie lol. His Serious Sam reviews were so awful. Then I saw some people not wanting to try them out because of him. People are really missing out because they follow him like he says can’t be wrong or something.
@@Gggmanlives Take al ook sometime. He does a good job, though he tends to exaggerate way too much. He once made a huge drama about not wanting to play TNT Evilution... he could have simply not mentioned it and carried on with the video (which was about Doom 3).
The problem with mods like this is that they fundamentally misunderstand the problems that people have with Doom 3. This notion that the original Doom 3 is somehow "imperfect" is ridiculous. It wasn't rushed, it wasn't poorly balanced. The problem isn't that it's a poorly made game. It's an excellently crafted game for what it is. The problem is that people wanted something different from a Doom game. Which is fine and valid. I can't say I'm a huge fan of Doom 3. But no amount of tweaking is going to make it a better game to you. You're just breaking the balance on a game you don't like. It's like if someone ordered the finest plate of eggplant parmesan because they really like parmesan but didn't realize they hated eggplant. Yes, you can dump a bunch of extra cheese on it and be able to get it down your throat, but it's never going to be a dish you like. Send it back and order something else.
People wanted a fast paced hellshooter like Doom 1&2 was. As it was expected. No one asked for a Walking Simulator dark corridor shooter. I don't say Doom 3 is a bad game. I find it enjoyable. But its an outlier in the series. Everyone can see that.
@@daktaklakpak5059 Well, yes, of course. I also wanted a fast-paced action shooter. I just don't think there are any gameplay tweaks you can do to the existing one to make it that. And that's precisely because they made such a finely-tuned slow-paced corridor shooter. I don't take issue with people wishing Doom 3 had been something else. I take issue with the notion that changing a few settings is going to make it that game.
While I get why Doom 3 isn't everyone's cup of tea and was an incredibly massive departure from doom 1 and 2 in almost too many ways, this is not perfected. This is "I made what I wanted to play and called it perfect."
I played doom 3 when it came out and I loved the shotgun. I liked the kind of metallic clattering, and it was intuitively obvious how it behaved when u shot it at a wall - its a point blank weapon, and a lot of the enemies explicitly work with this - eg the tentacle guys, imps, etc all have behaviour that makes dancing at point blank with the shotgun work fine. When I later found out people called the doom 3 shotgun terrible I was kinda like... huh?
@@mado-wh4jv I mean this is a shotgun in a doom game, the series that had the super shotgun...! I guess it doesn't behave much like the ordinary single barrel that was pretty precise but it kinda makes known what it does, and given the low range the game tends to operate at it didn't feel like the end of the world. Videogame logic and all that
@@lukusridleyThe combat shotgun in Doom 1 and 2 patterned more similarly to real-world shotguns. Doom 3's shotgun takes the trope of video game shotguns becoming less-lethal past bad breath distances and dials it up to 11. Decrease the spread to about 7 degrees, and the pellet count to 8 or 9. Decrease the magazine capacity to 6 and have it reload 1 shell at a time instead of two. You now have a shotgun that behaves more realistically, but doesn't break the game since you will still resort to the pistol and 'machine gun' for precise shots on more distant targets, and bigger demons at range (e.g. Revenants, Hellknights, and Chaingun Commandos) are still best handled with the rocket launcher or plasma gun.
Dude the shotgun is a melee weapon in doom 3. Calling it a ''gun'' isnt even fair for a musket. Because they can even hit things reliable at 10 meters. I am getting sick of people thinking of excuses for the game to have bad shotgun. IThe only shotgun that is worse than the doom 3 shotgun is the shotgun in ''you are empty''
Yeah he's got some really weird opinions on this one, like he's gonna cancel out other people's reception to it by saying "thats not the way it was intended" Imagine if the magnum in any other game had a range of 2 feet and a splash radius because "the designers intended for it to highlight how flimsy our expectations can be" and then sub dissing anyone who didnt swallow that garbage.
What peoples don't realize is that a lot of shotgun are surprisingly accurate, modern one's can shoot relatively far from a distance and still not having too much spread, doom 3 is supposed to be a futurist shotgun, at this point in time technology would've developed to make it insanely accurate, doom 2016/eternal shotgun has a poor spread too but is very accurate
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
@GmanLives Hey man thanks for the review on this old mod of mine. I haven't really worked on this thing in 4 years or so and was surprised to see this video. I wish you could have found it as amazing as I do but hey that's ok. You made some good points and that's cool. It's not for everybody that's for sure. Anyways just wanted to say thanks. The mod's rank over at ModDB has gone through the roof since you released this video. It normally sits at around 350-400 out of 43337 mods but now its at 15. Haven't seen it that high in years lol. Take care and thanks again.
It's not a bad mod. It's just a good, but flawed one. Kind of like Doom 3 itself. My issue with the mod is how they made the weapons fill the same niches with their firing modes. Gman made the point in his video how the alternate fire for some weapons is just a powerful shot that eats more ammo. They did that to a lot of the weapon lineup. So what's the point of the shotgun, if every weapon can be a shotgun? Stuff like that, along with the fan made levels that are confusing and add little to the experience, make the mod a mixed bag. Albeit I did like the Icon of Sin fight. It was a cute throwback.
Just replayed the original Doom 3 (it's the best version). This mod looks even more destructive to the horror elements of the game than the BFG edition allowed. Always well lit and overpowered isn't scary. It's like having cheat codes on by default.
The doom 3 shotgun is objectively not a well designed gun, it doesnt matter if "thats the point" if you need to barrel stuff its a poorly designed concept
"objectively not a well designed gun" According to what standards? When you use the word "objectively", you should be able to cite specific established standards that support this "objective" assessment.
@@AlexeiVoronin The spread is actually wider than the spread of the super shotgun when it was added to Resurrection of Evil, and even in the base game the Z-sec zombies have a MUCH narrower spread on the shotgun. The latter is a full-on The Computer Is A Cheating Bastard level of difference.
@@AlexeiVoronin well The ai shotgun has a tighter non rng based spread, as already mentioned the RoE SS has a tighter spread, THE ACTUAL DAMAGE NUMBERS are inconsistent, theres a psuedo dice roll so even if you barrel stuff it might not kill even a zombie in one shot. This is bad game design
Gman forgets the inconsistent damage on the gun. You can have the shotgun deep throating an Imp, and half the time it doesnt kill it. There's an RNG system to the shotgun and people need to realize its buggered.
FUCKING THANK YOU. I have ranted about the Doom 3 shotgun so much over the years. People just flat out refuse to use it the way it was designed and then complain about it as if it's not user error. It's your work horse the entire game, if you think it sucks you're playing Doom 3 wrong.
It's unanimously seen as the worst shotgun in all of FPS and that's saying something. Like... I'm not wrong when the spread of the shotgun is so wide it makes a blunderbuss look more accurate. The only time you can make the shotgun work is if you're absolutely point blank with an enemy. I'm not looking for a weapon to snipe with like in Brutal Doom obviously, but I would like to see a weapon perform more like what a shotgun can actually manage. Hitting things at 30 feet is not asking a lot I feel. xD
@@newdoom3 I'd say that any shotgun in a sci-fi setting that is less effective that a civilian model shotgun from modern times is an objectively bad shotgun. Reminder, people use shotguns to hunt birds. Those things that fly? Yeah.
The shotgun isn't as bad as guys like civvie say. Let's be honest most Doom 3 haters never played it and are mostly just 2016/Eternal fanboys going off what people told them about the game
@@MILDMONSTER1234 Finished the game on veteran. only used the shotgun as last resort. Because if an enemy doesn't die on the first shot, you are either dead, or half dead. In Doom the shotgun wasn't a last resort. IT was the thing you used for low hp enemies up to the pinky unless you had berserk then you punched pinky to death. But the machinegun is more accurate and deals more dps on medium range, why using the shotgun if you don't get swarmed often in this game, fires slowly, has an unreliable spread and rng, and has an even slower reload animation. just use the machinegun , plasma rounds and only if you don't have any other ammo, the shotgun. That's the only reason to use it. When you use the soft chain gun as your regular mob cleaning tool, you know the shotgun lost the efficiency for it's original purpose
@@MILDMONSTER1234 when i first played doom 3 i didnt give much thought to the shotgun, but after playing other doom games (yes doom 3 was my first doom) i can say the shotgun aint right. I mean, it serves the purposes the game wants it to do very well, but that doesnt mean its good specially since its the only gun that works in this gimmicky way.
It makes sense in Classic Doom, but not in Doom 3. Just liek getting health from enemies makes sense in Doom 2016 and Eternal, but not in Classic Doom (or Doom 3).
You should never have to reload a Chaingun to begin with in a video game PERIOD! The purpose of such a weapon is to dish out as much damage per bullet as possible. Giving it a 60 Mag limitation makes it obsolete compared to a magnum revolver! Its simply stupid game design. If you want to limit the player, then make the gun powerful and not this wimpy or the gun is not worthy to be used. Balance it by shooting 50 bullets per second/per trigger. That way you are "limited" by how much ammo you can hold. Now suddenly this weapon has value. It does a massive amount of damage, as it should!! But isn't a god weapon, because you don't have enough bullets for it. That is working game design. And not creating a garbage weapon the player wants to use, but is utterly useless and limited...
Miniguns, Chainguns, Heavy machineguns usually holds a long belt wich is the purpose of these kind of weapons in real life. Minigun especially is designed to dump bullets at very high rate, that's why there are several barrels so the thing wouldn't overheat. 450 bullets is realistic and shooting with really fast rate. I think it's good mod.
I'm 25, my introduction to doom was doom3 on the og Xbox. I was a kid and still love it to this day. I want to see a spiritual successor. Same with the original turok.
*Continued:* (might contain typos) 10:12 Here are some *OBJECTIVE* reasons why it's bad: It throws loose patterns like a Hollywood shotgun. The dinky diameter of its magazine tube doesn't match the broad diameter of its barrel (see also the lever-action shotgun from Bioshock Infinite). It uses standard-length shells, yet is somehow able to fit more than five in the tube (total capacity should be five in the tube, plus one in the chamber). You cock it even when there's a round in the chamber. The cocking animation is over-exaggerated. And the reload animation, aside from being slow, is also over-exaggerated (involving too much motion of the gun while inserting each cartridge). Oh, and when you do a full reload, you cock it after loading the last round instead of the first, yet are able to shoot while reloading (which you should only be able to do if you load the chamber first like yer 'sposed ta). Most video game shotguns have most of these same issues, so I'm not singling this one out. Halo's M90 shotgun was one of my favorite weapons in that game (maybe even my top fave), but there's no way they can make be believe that it's a genuine-article 8-gauge. An 8-gauge would be able to hurl all that lead a lot farther while maintaining good patterns, especially out of that barrel length, AND it would deal a schit-ton more damage. 10:20 Daddy Carmack who also worked on the first two games that had a much better pump shotgun. Whose idea was it to give Doom 3's shotgun Hollywood-style patterns? And why are the diameters of the barrel and magazine tube so drastically different? Is that to make it look more like a futuristic blunderbuss? It doesn't make mechanical sense. 10:27 Since the idea is that the pump shotgun is only effective if you're close enough to jam the muzzle in the enemy's face, then the gameplay "mechanic" is that you're supposed to do exactly that - run up and jam the muzzle in the enemy's face, then blast them. The problem is that's not really a forward-thinking "adaptation." That represents the regression of a paradigm. Giving the shotgun realistic patterns would have been forward-thinking and still would have involved adaptation on the player's part - but an adaptation that makes sense. 10:47 I'm so GLaD they have a right-handed chainsaw being wielded right-handed in the latest one. Still don't understand how anyone could ever get that wrong, though. I know there's some sort of mirror-image issue with the rendering process, but if the artist already knows that, then they would take steps to compensate so the end result will look right. Assuming they're competent, that is. 11:06 That's a Hollywood trope, though. Shotguns don't pattern that way IRL and there's no reason to handicap them in video games just to conform to that tired old Hollywood cliche. Allowing shotguns to have realistic effective range in video games allows for greater versatility. 11:37 Even out of a short cylinder-bore barrel (no choke), a 12-gauge (18.5mm or .729 caliber) shotgun loaded with #00 buckshot will produce no greater than fist-sized patterns at average room-length distances. The pump shotgun from Doom 1 and 2 threw reasonable patterns. They were kind of horizontal too, almost the kinds of patterns you might get with a duckbill choke (except they'd be more oval IRL), but those things were never really reliable in our timeline. More of an experimental curiosity. 11:50 I'll reiterate a previous point about unnecessary cocking. Notice right there you've only fired two shots and are performing a tactical reload to top off the mag. There's already a round chambered, so you don't need to cock it. But what do they make you do? They make you cock it after loading the last shell just because that's part of how the animation is programmed. If you did that IRL, you'd eject an unspent cartridge. Why didn't the modders fix that? So many missed opportunities. This is the way it usually goes, though, even with S.T.A.L.K.E.R. mods. They change things that don't need to be changed, but they keep the old mistakes that should have been changed (probably because they don't recognize mistakes for what they are). 11:52 Actually, that's one thing they got right. THAT is how shotguns SHOULD function in FPS games. Enough of this Hollywood malarkey! John Carmack may be a rocket scientist, but he's not a gun guy, so just because he thinks the shotgun should function like a Hollywood prop doesn't mean it actually should be. He also thinks story doesn't matter in video games. Toby Fox made John Carmack his bitch by disproving that tired old mentality. 11:57 Which you absolutely should be able to do. Room-length distances are still considered to be "close range." 12:00 So you can aim down sights with it, yet they didn't bother to put actual sights on it, and on top of that, they have you aim with the muzzle tilted up just like all the other guns that you can aim?! Why am I not surprised. Borderlands 2 couldn't get it right (at least not consistently), so why should anyone else bother to get it right. Am I right? That about sums up the mentality, doesn't it? 12:01 Tight patterns are better. Why are you taking the side of a myth perpetuated by Hollywood movies (and game devs who reinforce them)? 12:17 Why aren't you levying a legit gripe regarding the muzzle being tiled up while aiming? 13:00 They were probably trying to get back the satisfaction of seeing mutilated monster carcasses strewn all over the place in Doom 1 and 2.
I'm not ashamed to admit that Doom 3 is my favorite Doom game. It just hit all the right spots for me and I still replay it every Halloween. Hell, I still like it better than Doom 4 and Eternal.
@@gojizard704 I've never played golden edition is that a mod, and another thought I had about the whole BS about having to have skill to use the shotgun, if that was the case why would they give you a weapon that out classes literally six minutes later
Every time you review one of these Doom mods (or even just a doom game), the fact that there is so much depth NOT ONLY makes me appreciate everything that Doom does that I never really recognize while I'm playing BUT it makes me wanna jump onto my PS4 and get cracking on some more Doom!!! Quality Review as always!!
Thank you. You saved me the time of loading this mod. Doom 3 is a game with its own hurdles. Changing them, as you note, really doesn't improve the game, but makes a different game with the same theme.
I get the other points but the shotgun take is insane, if you wanted to be up close use the chainsaw or your bare hands, its giving you a repourpused melee weapon and saying that its used to heighten the tension is crazy, no shotgun should have been as disgraced as doom 3s shotgun
Did this mod come out before DOOM (2016) ? If so it’s kinda cool that the devs actually incorporated some of the stuff from the mod like the scoped assault rifle and secondary shooting modes.
Counterargument: In Doom 1 and 2, you can kill an imp at close-medium range with 1-2 normal shotgun blasts, and even if the first shot doesn't kill them, it often stunlocks them, so you are encouraged to get in their faces. The same weapon on the same enemy at the same range often takes 3-4 shotgun blasts. Imps are a bottom tier demon, it shouldn't take more than 2 close-range shotgun blasts to kill them, and the fact that it often takes up to 4 shots in combination with them not taking a stunlock and hitting you anyway (sometimes even getting on the ground and lunging at you), makes it feel like the hits aren't even registering. And that feels shitty. The shotgun is an ineffective weapon that creates a very high risk of taking unavoidable damage, punishing the player for opting to use it, in many cases it manages to be outclassed by the pistol, and it's just not fun to use. For those reasons, most Doom players regard the shotgun as the worst weapon in the game and avoid using it, preferring the SMG and grenades which are far more effective and strategically viable. To take all of that and just say "skill issue" is rather disingenuous--the skilled Doom 3 players avoid the shotgun, only using it on the low tier enemies like zombies and fairies/maggots/tripes.
Sorry bro but you're wrong about the doom 3 shotgun. Making a gun so absurdly useless at range that you have to use it like a melee weapon is not good design. If I wanted a melee gun I'd play final fantasy 8. Given doom 3 is pretty close quarters, I get what they were going for but they just took it way too far and made one of the worst video game shotguns ever.
Hey guys you can download the mod here:
www.moddb.com/mods/perfected-doom-3-version-500
lol the old comment was him saying first
@@WeezerFan505 Lies.
@@Gggmanlives then why does it say edited seems kinda sus.
Stay away from my mom!
Lol
How dare you say that the frame rate dropping is objectively bad. Low frame rate more cinematic. Your take on is subjective and flawed. I play my games at 8 fps.
Wow you watch gman too!
The very first computer I played Doom 3 on I had a 64MB passive cooling graphics card. I think it was a GeForce 4000 series card. I was lucky to have *1 FPS*. So if you ain't gaming in Slideshow Mode you ain't gamin' at all! lol
Mayo are you an instrument?
4 fps for full anime mode.
@@arch-vile118 hi Archie
*Gman: there's nothing wrong with the shotgun*
*Civvie: what did you say*
@roy dabral That's like saying badminton rackets are perfectly okay for playing tennis with. If you want thrill by gimping yourself, staples your nuts every time you die in a game, I bet that will thrill the shit out of you.
@@joec3090 Tennis with Badminton whackers, I've gotta try that!
@roy dabral sure the game is cramepd, but not cramped enough that every enemy encounter is shorter than 1m.
and anything farther than 1 meter will bearly take any damage which is just objectively bad no matter how you look at it
@roy dabral have you ever considered it is just a shit mechanic? King Come's lockpicking is shit, hiding behind "its meant to be that way" doesnt make it not terrible.
@roy dabral there's got to be a limit, the shotgun in Doom3 practically has to be penetrating a monster to be useful.
I love Doom 3, but the shotgun may as well be a Nerf gun.
I lost count how many time I was dead to GmanLives.
Same
You like motion blur too eh?
@@AwesomeRepix No, but I like a small amount of bloom.
Long as said Motion Blur and Bloom are not blinding me and/or otherwise making me feel as though I am drunk or worse, @@yuechenshen5703, it is all good to me.
@roy dabral The only FPS game got DOF right is borderlands 1 when you use the sniper scopes expecially. The rest of the games just make everything blurry. DOF is to simulate eye focus, but how can a game know where your eyes are looking at without eye tracking? The only good implementation of motion blur is need for speed and some other racing games I don't want any motion blur for any FPS games. As for bloom, as long as it keep the picture fresh not greasy like some Unreal Engine 3 games (gears of war for example), I am totally fine.
I agree that Doom 3 was actually a perfectly good game.
The only real problem was that people expected a satisfying power fantasy, like Doom and Doom 2 (and Doom 2016 & Doom Eternal for that matter) and what they got was survival horror. That's it. That's all it boils down to. All the weapons and mechanics, all the design decisions, make perfect sense the moment you acknowledge that you are playing a survival horror game.
And it's a good survival horror game.
Yeah, but if they release a Call of Duty as an interactive cinematic, like Detroid, doesn't matter how much it is good, it still very far from what is expected... To Do something diferent, them, create a new IP... Doom 3 could be another franchise, with a diferent name...
3 don't really fells like a survivor horror, i was always filled to the brim with ammo and combat is always really frequent.
i played it before the others, but it still feels kinda off to me. RoE and Lost Mission were great, however
The only mechanics I hate are the shotgun spread being pintpoint to miles off with near no in-between and enemy attacks flail your aim around like you're the grandpa in the grandpa stumbling down the side of the trailer meme
Doom 3 Carries the series
@@Ribbons0121R121 are you talking about Jim lahey? Lmao
"Overthinked Doom 3" is really the best improvement mod. It leans heavily into the survival horror aspect and makes every enemy encounter way more tense and challenging. Damage is rebalanced for "realism", there's ADS and leaning, healthpacks become inventory items, and there's cool alt fire modes for the guns that aren't absurdly OP like in Perfected.
The real takeaway is how does ADS affect aim?
If I want the shotgun spread on every weapon unless I'm practically eating the stock then I'll just go next door and play CoD 3
@@Ribbons0121R121 3 months later, got a good laugh out of me thanks mate lmao
Where can find?
@@EnjoyCocaColaLight it's on moddb
Perfected mod is anything but, I was laughing through the whole video. Every gun is OP? How is that perfection? I'm not one to step up and defend the base shotty but pulling the spread in that far is just too much. Giving it semi auto would be OP enough with the vanilla spread.
Not gonna lie, this mod seems to be bordering on meme-material. Looking at some of those weapon mods, like the shotgun being able to dump entire magazine at once (9:50)... come on. Devs must have been ironic when they called it "Perfected".
Unironically hope this is the case.
@Nathan unknown Just because it didn't work how YOU wanted it to work doesn't mean it was bad.
@Nathan unknown Gmanlives literally talked about this lol. You're supposed to use the shotgun in close range so it makes sense for the shotgun to have a wide spread. Just because you aren't using the shotgun correctly doesn't make it bad lol
Sure, but the vanilla spread is actually the entire screen. So you can blast someone in point blank range and still miss some pellets. To me it seemed like they wanted to return that "good" old shotgun rng from the OG Doom where you can fail to kill an imp with a shotgun blast sometimes just because your damage roll wasn't high enough.
@@ivanvenne As someone who does enjoy Doom 3, I actually do think the shotgun is just straight up underwhelming. The damage output even at point blank range is too random, where it can sometimes not one-shot an imp (for example) as it normally should, leading to the player taking unnecessary damage from fast swipes as a result. The hate for the Doom 3 shotgun is overdone, but plenty of other survival horror games have done the exact same thing with their shotguns much better. (i.e. Resident Evil 1-3)
When are we gonna get a Doom 3 mod that implements realistic Mars gravity?
Doom 3 has realistic Mars gravity, but Doomguy skipped leg day.
I hadn't considered it before but maybe that's why doomguy can carry so much stuff and run so fast!
@@zer0nix Actually, the gravity on Phobos is so low that if you jumped hard enough, you'd just fly off into space. Deimos essentially doesn't even have a gravitational pull.
It's been bothering me for a decade and a half now 😀
Huh.. I had never even considered the fact that the gravity should be different than Earth. Shit..
At this point everyone is dead to gmanlives 😐
I've never understood how so many devs seem to believe that shotgun pellets come out of the barrel at a 45 degree angle. Same goes for the perfectly coherent cylinders of light through otherwise impenetrable darkness they call flashlights.
One is for balance, other is because is just a rasterization effect, not ray racing, you can fake it, but not in 2004.
Here's a hint: they don't.
Wait, next thing you say there's no real plasma rifles? And maybe even no demons on a freaking Mars? My whole life is a lie.
To be fair, real shotguns are more reliable at close range than this because the pellets love the edges of the spread
It's like it's just enough to only work perfectly in melee range but not so much that it works at spitting distance
Or as I call it, halos party popper shotgun style, because the spread on that thing in reach is fucking obnoxious
Silent hill 2 and back 4 blood have some of my favorite flashlights lol. I guess resident evil 7 and 8 are pretty ok
To be fair to this mod, *real* shotguns have a much tighter spread than the DOOM 3 shotgun, which apparently didn't use shotgun shells and just had metal shards shoved down the barrel considering how massive its spread was.
It is like a Blunderbuss.
My biggest gripe with Doom 3 was not the weapons themselves but the way enemy attacks completely threw your aim off to an obnoxious degree.
I hated how you’d get trapped against walls by enemies
I agree with that 100%, makes dealing with certain melee focused enemies annoying. Like that first encounter with the trites is still one of the few times in the game I seem to consistently die on.
@@BloodRedFox2008 Yup. Even on the easiest difficulties if you get pinned it’s game over
and when u are stuck between the groups of spiders or those flying baby like demon u feel screwed
@@EverRusting lmfao these guys "I didn't like that in the game the enemies retaliate"
The change to sprint is the clearest example of them not understanding Doom 3 at all. The sprint in vanilla Doom 3 is kinda like your "Doom 1" button. When you press it it's like youre as fast as in Doom 1 and therefore as lethal. But it's finite and you're not supposed to use it up all at once.
So it's like youre playing as a fragile marine being cautious until you can create your opening. Then you slam that sprint key and bob and weave in for a few killer point blank shotgun blasts. It adds depth to the Doom gameplay, keeps it contained in smaller spaces, and most importantly ... Feels super bad ass.
That balance between fragile and lethal is why Doom 3 is so good. It's the only game where I am afraid to enter every room. Both afraid for my safety...and theirs.
I mean if it was 'perfected' or, like classic Doom, wouldn't they have made it like, infinite and not COD?
That reminds me. Wasn't the Vanilla sprint removed later in the BFG edition or am I dreaming?
@@DefyingZero nope it's still there
@@ThatTonnatoTenrec Doom 3 came out a couple of years before cod got popular
Yeah, well said. The sprint key makes Doom 3 a borderline agility shooter, with much of the gameplay being about dodging enemy projectiles. That dodge-vs-projectile dynamic is key to what made Doom and Unreal so satisfying to play.
Here's the thing about the shotgun. In doom 2, you have the double barrel that has high spread but deals massive damage and then you have the regular shotgun, that actually has pretty tight spread and is in fact pretty good at sniping all those enemies that are placed in windows or far platform in the various city levels in doom 2, better than the plasma rifle rocket launcher anyway.
Doom 3 didn't include the double barrel and instead appear to have tried to merge those two into one. So now you have a shotgun that shoots only one shell and has ridiculous spread and rather slow rate of fire, which makes it a bit unsatisfying to use as you don't get as much rewarded for risking being close to the enemy. So again, people are upset that doom 3 is too different to its predecessors. But for its role, ammo efficient close quarter weapon, it works well enough in the doom 3 environment. Recently, civvie 11 complained that sometime you kill even bigger enemies in one shot for no obvious reason but I'm pretty sure that it happens pretty reliably when you get a nice close shot on them while they're teleporting in.
For me, the actual sins doom 3 committed were the non-functioning armour system and the horrible view punch whenever you'd take damage that made it difficult to defend yourself once you made a mistake, particularly with the slow rate of fire of the shotgun.
thats a good point, a very good point, about the doom 3 sin of the insane camera punch whenever u got hit. what do you mean by non functioning armour though?
@@newdoom3 It's scattered everywhere and does next to nothing. The wiki claims it absorbs 30% of damage taken but you wouldn't know as you'd have to go way out of your way to avoid picking it up and let your armour go to 0 without dying first. As such, the armour mechanic has no point.
Yeah good points. It's very evident that they was trying so hard to make Doom 3 a survival horror game like Resident Evil that the mechanics that made it a normal first person shooter were gimped. I'd say they should've gone full on RE or Doom, not this weird hybrid. Dead Space did so much right with its cramped spaces and weapons that had a unique role and functionality.
This^
Civvie was right about the damage though. At close range an imp will take 2 to 3 hits and every now again by the grace Carmac it'll go down in one. It's as if you're using bird shot in combat shotgun. It's dumb af but wasn't a deal breaker tbh. That pain cam though was atrocious.
*_The ambient sounds in Doom 3 is crazy. I love the chanting monks._*
Back during the Vietnam war, the M16 had the burst fire feature which was intended to maximize the potential of hitting your target when firing. Now, keeping this idea in mind, the UAC developed a rifle capable of firing 20 round bursts, truly amazing.
( 1:17 )
It's not even a burst, it's like it fires all twenty bullets at once, which makes no sense at all.
M16 had full auto during Vietnam. Didn't get 3 round burst until the 80s.
Completely wrong. The M16 had burst fire to conserve ammo because army members were dumping magazines. How is 3 round burst more effective at hitting a target than full auto? In those first 3 rounds nothing changes between full auto and burst. What a stupid take, why go around spouting bs.
@@GamePath Nah, dudes got scared out in the bush and would dump 20 rounds in a second, the m16 didn't have a 30 rnd mag until the late 60's. So to counter-act this, the rifle was made to only fire single/burst. Talking to some vet's I know [I worked as a nurse in a veteran's home] Some of them would modify the receivers so they could fire fully auto again.
The Doom 3 shotgun is a melee weapon instead of a shotgun, I had fun with it at the time but its an objectively bad gun as it fails to be useful outside of knife fighting distance.
And even then random damage makes it even worse
@@Root-Nation it's mostly because of wider irregular spread.
@@aryabratsahoo7474 well, Civvie-11 adds info about one-shoting a revenant, while sometimes not being able to kill an imp. So, damage randomises too, pretty much.
So yea, worst shotgun in the series by a landslide.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
@@Root-Nation There is no random damage in Doom 3.
Modding really is a double-edged sword, on one hand, it allows for so much creativity and fans to add lots of extra content. But it also allows Modders to add way too much and totally degrade the vision and balance of the original product. Just adding more and more doesn't mean you are making any actual improvements. This happens a lot with visual mods that claim to be a huge upgrade but just slap on loads of bloom and filters.
I heavily agree with this, I play mods like unofficial or community patches and some weapon mods to mix things up but not go overboard with them
While yes, modding can allow anything, it is at least not something that was forced by the developers and it's up to the end user what to install.
This mod is in almost meme mod territory.
The bokeh DoF option from Sikkmod (I think) looks pretty good to make screenshots though.
I agree about the visual mods. All the mods with ADS and tactical playstyle use Sikkmod. Sikkmod lags the crap out of my laptop. What, is modding jn ADS secret knowledge that only the Sikkmod team possess?
The great part is the creativity the negative is also the creativity, too much is the issue
Therapist: *Doom 3 internet historian isn't real, he can't hurt you*
Doom 3 internet historian:
@@asdeathstalksyou2 It's the avatar of a channel called Internet Historian. You should look him up and watch some of his vids.
make an original comment. not dialoge ones, it's just annoying.
@@tuna5305 oh shit lol yeah I love his vids it was due to my own drunken incompetence but thanks for the reply xD
@@ArctoRockturne How about no
@@chaoswarriorboi3665 He got a point
I understand what you're saying about the D3 shotgun. It's objectively strong with this style of game, as a melee weapon. However, my subjective opinion is that I shouldnt feel like Im farting at someone from 8 feet away rather than firing buckshot at them.
If I'm not at point-blank for punishing demons with the shotgun, I would just switch to one of the automatic weapons that get the job done. It's not hard.
Real life shotguns loaded with buckshot are lethal up to 120ft. Even further with slugs, magnum loads, and tungsten loads. Which makes the mod's shotgun and original DOOM's shotgun much more accurate to what a combat-optimized shotgun should be like and, most importantly, makes that weapon fun to use rather than being a tedious compromise between a gun and a melee weapon.
The sounds are legit making me burst out laughing, I cannot believe the author thought it should peak like that...
Otherwise it looks pretty neat!
What does that mean?
@@AMANAPLANACANALPANTS peak is when you mix audio and you lose detail. Let's say you have a sound with 3 frequencies, with volumes at 30, 50, and 70, out of 100. If you crank the volume up 30 points, you get 60, 80, 100. Crank it up another 30 points you get 90, 100, 100. You lose detail and it just sounds like ear rаpe because you're basically just approaching white noise with no information in it. Ther's probably a more scientific explanation that has to due with voltages going to the speakers (a speaker can only handle so many volts), but that's how I understand it
@@AMANAPLANACANALPANTS peaking (also known as clipping) with digital audio is when the audio is so loud that it consists of too much data to be transfered properly, so the audio program has to cut off the top of the waveform, leading to a distinct distorted sound. sometimes its desirable but definitely isnt in this case
Yea i cant play the mod becaus of that.
@@xanaxodgrindcorelover9191 oh thank you. Wouldn’t using compression fix that?
kinda weird when normal doom 3 looks much more "perfect" then perfected doom 3
the added rim lighting and horrible reflection effects completely ruin Doom 3's technical art direction of having all lighting and shading unified and consistent, which is why it has aged so well compared to so many other games of the time
@@UziIdiot Yeah, what's with the overuse of reflection effects in fan-made mods nowadays? It looks as if the floor, walls and ceiling have grease smeared all over them, and I wonder who could possibly enjoy this.
@@AlexeiVoronin Perfected Doom 3 looks like typical a 2006-8 graphics mod, horribly blown out specular lighting with cubemap reflections everywhere, on top of custom normalmaps that were hand edited rather than baked so they don't look correct at all. At least Sikkmod's specular shaders are better than Doom 3's stock phong highlights with vertex based lighting vectors
Than*
@@AlexeiVoronin I like some reflections on stuff like metal and stuff, but yeah it looks like the demons and Marines pissed all around the place.
I remember being disappointed with the gun sound effects originally. Sounded so weak.
I personally like my shotguns to function how real life shotguns work. If I use double 00 buckshot (which I'm assuming that's what it's using) I expect a fairly small spread. There are diagrams showing real shotgun spread. I'm pretty sure I've seen shots from 50' have less than 10" spread. That's small enough to all hit on an average human torso from a very safe distance.
Back in the day I jumped from Wolfenstein 3D to Half-Life 2, and only played a couple titles between them. Played some original Doom, but not much. 2 or 3 ago I bought Doom 3 and absolutely loved it. I'm really glad that I could play with it without any preconceptions, because I found it highly enjoyable.
Since then I fell in love with Doom 1&2 (on GZDoom) but I still consider the 3rd an equally good game. It's just completely different what people expected.
"Doom 3 ages in reverse"
You are 100% correct about this.
Strange how long it took me to realize that.
This mod looks dumb though.
@@mrwolf2242 Doom 3 it's a good game but hated cause it has "Doom" on the title. I still think that is a really good reboot that can mix both survival horror and first person shooter
@@mrwolf2242 Back when Doom 3 was released, people wanted a fast paced run and gun shooter like Doom 1+2.
No wonder the 2016 Doom reboot went in that direction (while still feeling too "new" to apepase oldschool fans)
I dunno, I feel more like it doesn't age at all. It stays perfectly 'Fine' . Like a fast food burger that's been left out, its never amazing, but it seemingly never goes bad.
Other games have just done what Doom 3 wanted to do much better, and in terms of games that feel more like Doom, there's now also better games in that direction also.
@@mrwolf2242 i disagree on easily forgettable. I cant think of a better game for scares and action at the same time. If you name one i'll disagree lol
rally vincent in the gggmanlives comment section
what will she debate about
10:23 My apologies for calling the Doom 3 shotgun a "Bad Shotgun". From now on I will refer to it as a "Not Shotgun"
Someone should mod the Shotgun out and replace it with a weapon that makes sense for it being weak. Maybe even make the shotgun itself appear later in game, with a few fixes to it of course.
@@DoomguyIsGrinningAtYou. The problem with the game is that the shotgun's behavior is intentionally designed due to the smaller levels. The game deliberately makes you close the gap between yourself and the demons since it's apparently more terrifying for the designers back then. If it behaved like a normal shotgun then players would be clearing out rooms with ease.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
@@chaosvolt Yeah and the shotgun zsecs can fire those in semi auto mode as well. Add that with the camera shake when hit. Yeah....
A notsgun
"Welcome to the dungeon marine, the most unexciting place on Mars. Im gonna need you to secure your armour and a pistol before I can past you through security......... ok grab your gear"
**BANG BANG BANG**
@@GoldSrc_ 🤣🤣
ohh the nostalgia! Fuck the haters, Doom 3 is still a very enjoyable game to play!
Man year just to finish the best year of my life
@@GoldSrc_ "Don't fire that thing in here! You're gonna kill someone!"
I like Bloom effects as long as they're not too intense, it mimics how our eyes actually respond to super bright light
motion blur sucks unless the game you're playing is at a lower framerate because it hides it a bit
The best part about watching old videos is the old memes. "Shwacked" caught me of guard more than expected.
It has some real "super Mario in Unreal engine" vibes.
NINTENDO HIRE THIS MAN
They always look so uncanny. Same with the Zelda ones.
@@magicjohnson3121 Best part are always the comments "whY cAN oNE PeRSoN MaKE A BETTer GaME ThAN NiNTENdo" while they look at a weird mash of assets and artstyles.
id hire this man
You should definitely give Doom 3: Phobos a look at. It's like the Half life: Blue Shift or Half Life: Decay of Doom 3.
Ikr. Best doom 3 mod I've played.
@@DoomguyIsGrinningAtYou. From everything I've seen of it, it looks brilliant and seems to largely harness what made original great with its atmosphere.
3:19 that demon spawned into our Universe doing Booker T's finishing move.
lmao dude just breakdanced
10:10 uhm yeah my criticism of the shotgun was that your crosshair could be on an enemy and you would STILL MISS. That’s why most people hate DooM 3’s shotgun. I think.
Everytime I play DOOM 1, 2 and 64, I use the shotgun 70 percent of the time so I keep defaulting to that in doom 3 as well and I'm reminded that it's retarded. I don't find the other weapons particularly satisfying to shoot either...........The gunplay in an FPS game should not feel unsaitsying
@@bipstymcbipste5641 I really liked the assault rifle, double barrel, BFG and rocket launcher tho that's just my opinion.
@@ThatGuy-ky2yf Double barrel's okay, BFG's got cool sounds, Rocket launcher feels like a firecracker to me cause it just goes pft
the spread of the shotgun is like 22, for comparasion, the spread of the enemy shotguns is 9
Then shoot again. Your complains are strange I played the game for hours and finished it dozens of time and it NEVER bothered me at all.
There are two kinds of players the ones who take the game as a challenge and always deal with what they're given and the ones who ask the game to change to their preference. Incredible.
So... that combat shotgun bit. Anyone else thinks that was directed towards civvie11?
Sounds like it. And it sounds bad.
And civvie is right. It feels great to 1 shot and imp. Then the next imp takes 3 shots at the same range. Its so damn random. Worst shotgun in the series. The super shotgun in Resurrection of evil was a major step up.
Definitely. I like Gman but damn he sounded like a child complaining right there.
At least have the balls to say: "Hey Civvie here's why I think you're wrong." Not this passive aggressive behaviour.
@@Necromortus Guess he had a point when Gman said that he himself was a man-child🤔
@@scottgrieb8095 It's not random, D3 doesn't have random damage like D1+2. If the imp doesn't die the same at the same range, it's your aim that's off.
*Wonky* RNG on the Doom 3 Shotgun DOES make it bad
Not if you use it in it's inteded range, or in other words if you stick it up your opponent's nostrills before you pull the trigger.
It's not MEANT to be useable from range. It is a close-quarters weapon, and in that role it does great. If you want range then switch out to the assault rifle, chaingun or plasma rifle.
Needing to be pressing the barrel into somethings face to have it deal damage is unreasonable. Atleast a few meters of range is needed to differentiate the shotgun from a melee weapon.
@@Fraggr92 I think everyone was expecting the Doom 2 "jack of all trades" shotgun and got a bean bag launcher instead 🤷🏽♂️
@@prestonhusk9710 Nope, it really isn't. Having to be up close and personal with enemies and risk taking damage is what makes the experience tense. Too far away and enemies will lob ranged attacks at you. Too close and they'll claw you. But if you keep just the right amount of distance, you can one-shot most regular enemies without taking any damage. Learning to get yourself into and out of that range safely and effectively is part of the fun, and once mastered it feels really satisfying to dance around enemies killing them one by one without taking damage.
And the shotgun does have range. It just doesn't do a whole lot of damage at range, and it's not supposed to. You have other weapons for that.
it doesn't make SENSE, but it has important functionality within the gameplay loop, which, from a design standpoint, is always more important.
How could you seriously argue the original shotgun was intentional? That spread makes absolutely no sense. It's really inconsistent.
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
@@chaosvolt I see nothing wrong with it having lower spread than the double barrel, but I will admit, not having the shotgunner enemies deal with the same spread is definitely immersion breaking.
Doom 3 shotgun is pretty much a melee weapon, not good when you are forced to use it vs Hell Knights in Hell. Then they start smacking your face, camera spins all over the place and you die.
@@masterexploder9668 Precisely why the other weapons exist.
Almost reminds me of the Underhell mod for HL2, even Phobos for Doom 3, you can said that the devs really have knowledge about the engine
I have such a love and hate relationship with the DOOM 3 shotgun. Sometimes I would 1 shot three enemies in a row. Other times RNG would take three + on something like an imp or pistol marine
I never liked the DOOM 3 shotgun. It just felt like a meele weapon instead of you know a gun... atleast it was an effective meele weapon i give it that.
I just wish you could have had the super shotgun in the actual campaign (and not just RoE/Lost Mission) but I guess it was supposed to be a callback to when it was introduced in Doom 2 instead of the original Doom
I know tons of people love to argue "oh its not as effective because you're supposed to feel alone and underpowered to up the tension" but none of the other weapons are gimped like this. Theres better ways to balance the shotgun for a tight claustrophobic environment than making it genuinely fucking useless outside of point blank range.
@@jackmcmorrow9397 Shotguns are realistically not that weak. If they wanted the player to feel helpless, they should've used a different weapon entirely that is believably weak. Like a crowbar.
It was clearly designed that way since the levels are smaller and nothing screams more horror in your face than bum rushing an imp and hope all the pellets connect. I don't mind the lowered range, rate of fire or weak sounds but having random pellet spread that defies physics like one of them hitting the ceiling is kind of silly. It behaves like someone completely removed the barrel with just the shell in the firing chamber exposed.
It is also a gun that can kill a Hell Knight in four shots. Gimped to the core, heh. Also after replaying DooM 3 recently I noticed that it is not that useless at medium range either, just takes an extra shot to finish some of the smaller stuff.
Why do the rocket explosions in this mod remind me of Grezzo 2 and how the combat would constantly distort or just overwhelm the audio?
Ebè
Gman: hating on on bloom and motion blur
Me: Yep, yep.
Gman: hating on film grain and chromatic aberration
Me: *Chuckles in agreement* go on...
Gman: "Or those other freaks who play with the mouse controls inverted."
Me: *TRIGGERED* flips entire PC desk and walks away.
Bitching about all of those while playing classic doom with texture filtering on. Seems kinda hypocritical to me.
Yeah I bet you flipped your desk the wrong direction too you freak!
I've always assumed that people who don't use inverted mouse controls have never played a flight sim game, and that just makes me feel sorry for them as humans.
@@DTDSasquatch lol why would you use flight-sim mouse settings in an FPS game? In flight sims inversion makes sense - it mimics the way you handle the stick in the cockpit.
@@RockinEnabled it's the same concept... push forward to pan down, backward to pan up.
To be honest the only problem I had with Doom 3 was the flashlight gimmick. It just wasn't fun and was like someone constantly tapping your shoulder while playing the game. So once BFG edition came out it was a much better experience. The slower pace and creepiness of Doom 3 did not bug me at all as I already enjoyed Doom 64 before hand and that was like the precursor to Doom 3.
but the flashlight is what created the tension. without that, you may as well just fully light every area
@@tc98826 other horror games have had flashlights and guns at the same time and still were good at having tension and a good atmosphere.
Your mom's jokes are like Doom 3; They never get old.
Who on earth had the audacity to call this "perfected?" More like "bastardised."
Someone who clearly doesn't really like doom 3 and wanted to brutal Doom it
@@MILDMONSTER1234 is that bad?
@@jonathanoquendo9237 depends on who you ask
@@somerandomguy6767 i mean if the devs of this mod wanted to change doom 3 and turn it into a more action and less horror experience is because they wanted too, there´re a lot of mods out there that change completely how doom 3 feels, and that´s not bad.
@@jonathanoquendo9237 that's not the problem here tho what bothers people is the name of the mod because it implies that somehow this mod fixes everything about doom 3
Comparing people not liking Doom 3 shotgun to people not liking combat in Doom Eternal is funny, because Doom Eternal actually has a good shotgun. And yes, Doom 3 shotgun is actually objectively awful. It becomes more obvious when you compare it to RoE super shotgun that HAS SMALLER SPREAD.
exactly. take the spread of that shotgun and apply it to any shotgun in any fps and i guarantee 100% of them will be considered trash. just because you find a strategy to make use of it doesn't make it good. i can unscrew safety screws with a small enough flathead but that doesn't make it a good thing to do.
It’s rng is all over the place, sometimes I can one shot an imp at point blank range with it sometimes it takes 3 shots to do it at the same range, there’s a lot of good things in doom 3 but the shotgun isn’t one of them
I've been pointing out all over the place that yes, the super shotgun actually has narrower spread than the standard shotty, and defending it is kinda idiotic for that exact reason. Even better if you're feeling salty: the Z-sec shotgunners have MUCH narrower spread than yours.
2:10 What's that? Can it be? YES!
*S C H W A C K E D* is back, ladies and gentlemen!
Yeah! It was worth waiting!
What’s that even from?
@@Morningstar91939 Call of Duty Black Ops IIII (Pronounced 4, but I call it "shield" because BOIIII feels more like a multiplayer-only spinoff).
"You can almost kill enemies with it from the other side of a god damn room"
You mean like, a real life shotgun?
Also is there anyone alive that actually likes motion blur?
Yes, I crank it up to the max because it makes the game look and feel good. Dislike games that either dont have it or they had it removed because of drama queens .
Motion blur is good in racing games, when utilized well. Especially arcade games like most of NFS series - a subtle blur effect increases the sense of speed and momentum. The constant backlash towards this technique is a result of some developers overusing it in games where it has no reason to be. So yeah, there are people who like it - when it's used well.
I like motion blur here and there. It adds oomph to animations.
depends on the game, tbh. Racing games and games that depend on the speed of the character usually use it masterfully to enhance the sense of speed. Other games, not so much. The best motion blur i've seen in a shooter is probably Modern Warfare 2019, but to be fair, that game is wayyyy too good looking for a call of duty game but i appreciate it.
i like per-object non-world motion blur, but world motion blur nah
2:45 I just noticed that the bodies stay and don't burn up and vanish. That was one of the things that always really bugged me about Doom 3. I wanna see the trail of absolute death, destruction, and carnage if I have to back track through an area/level...or if there's just been a lot of killing
Problem is it causes the game to possibly freeze/crash and it slows down the frame rate immensely. I agree with you. I wish I could see all the carnage I laid out in the dark corridors of this game, but I understand the necessity for making them disappear.
@@xB0SS_Statusx Atleast keep some of the corpses, or a couple parts left behind that are low rez.
Hot take on the Doom 3 shotgun:
The spread is so wide, that you have to be in the monsters' melee range for all bullets to hit. Thus the damage is highly random in the "inteded" range, making it frustrating to use. I feel like a slight tweak to the accuracy would make the "dance" that you do with the demons more enjoyable.
@Michael Maxwell or, you know, not killing them and getting hit.
@Michael Maxwell I enjoy Doom 3. But not the shotgun.
@Michael Maxwell Or just fix it to where if you nail the right range it always kills in one shot so the player can perfect this trick and become better at it.
When is the Sunny Jim looking at SPV 3 and Cursed Halo?
Ive heard that he said he will *never* do spv3, which leads me to believe that if he did he would be some kind of rant
I'd love to hear him tear apart those mods
Spv3 is such a weird game the first few versions was halo 1 with larger maps, more foes and a few new guns. The latest version is like playing the game in coop with an AI
SPV3 is garbage. It's like a fanmade version of a 343 game, somehow even worse than the crap 343 has made. It's sad because SPV1 and SPV2 were actually alright.
I would love him to review Cursed Halo
The mod actually made the shotgun accurate to real life they don't spread as fast as you think
Thank goodness. I was worried my Doom game was going to be unrealistic.
Pyro627 LMAO
I wish game shotguns were more realistic.
Nearly every game these days tries to pose it as a close up weapon, when it's actually deadly accurate in real life.
@@Pyro627 😂 I'm sorry to see that🖕
@@ZoofyZoof exactly the shotgun is always underestimated in games
11:55 So, it's more in line with an actual shotgun. Ok. What's the big deal? I don't remember having a problem with the way the original shotgun worked back when the game was first released but I also don't see much problem with the mods take on it. Especially since the enemies are tougher too.
This mod is just stupid. why change the shotgun´s pellet spread when you have machineguns that shoot 20 bullets at ones?
I have to be one of those that appreciate Doom3. I remember getting this and Half-Life 2, back in 2004. I like the approach to horror. I doubt we will ever get this sort of Doom game again, because a demon invasion, would be fucking horrific.
It was great! The best horror experience I've ever had in 31 years of gaming
@@TheSerpentKing I would give that to Alien:Isolation but they did do a damn good job revisioning an action game to horror!
I mean, many did, it sold over 3.5 million copies. It's just the vocal minority that makes such a fuss over a great game.
@@Razumen a fantastic game 🤭 I think Doom should go to horror roots there were tidbits in Doom Eternal, listening to the last remnants of human resistance fight against the invasion. But imagine a game where you're the nobody, forced to fight legions of the damned. Would make great storytelling if told from a non action point of view.
@@samsherrington7423 It's a cool idea, but the latest games made the Doomguy into such a demigod that it doesn't make much sense. Earth sent whole battalions against the gorenest on earth and they were wiped out hardly making a dent. A nobody would be a speck in a demon's eye.
The Doom 3 shotgun also sounds ridiculous.
10:25 wow you can talk to the demons now, what a revolutionary feature
Hey Gman, would you consider reviewing Doom 3 Phobos?
Phobos is good. Phobos episode 2 soon, right?
@@post-apocalypticcomingsoon1625 Ep2 is already out.
@@hairus2
Well, damn. Time to play some Doom for Halloween. Cheers.
Maybe when you talk to the demons, you give out one liners like in brutal doom? 0_o
11:59 you know like a real shotgun...
It's almost like doom is game
You really should try Doom 3 Phobos mod, episode 1 and 2 are out there, I guess you are going to like it. It is basically the biggest and more well desgined doom 3 mod ever.
I feel like that whole rant about the shotgun was written immediately after watching Civvie's Doom 3 video
I love Civvie, but he really overdid that rant, to be honest. By its end, it was tedious, not funny.
Oh so that’s why everyone is mindlessly ranting about the doom 3 shotgun. I thought it was alright. People need to actually play the games and not trust Civvie lol.
His Serious Sam reviews were so awful. Then I saw some people not wanting to try them out because of him. People are really missing out because they follow him like he says can’t be wrong or something.
I’ve literally never watched a single one of his videos.
@@Gggmanlives Take al ook sometime. He does a good job, though he tends to exaggerate way too much. He once made a huge drama about not wanting to play TNT Evilution... he could have simply not mentioned it and carried on with the video (which was about Doom 3).
@@Gggmanlives
He mentioned you in his RoboCop video, actually.
The problem with mods like this is that they fundamentally misunderstand the problems that people have with Doom 3. This notion that the original Doom 3 is somehow "imperfect" is ridiculous. It wasn't rushed, it wasn't poorly balanced. The problem isn't that it's a poorly made game. It's an excellently crafted game for what it is.
The problem is that people wanted something different from a Doom game. Which is fine and valid. I can't say I'm a huge fan of Doom 3. But no amount of tweaking is going to make it a better game to you. You're just breaking the balance on a game you don't like.
It's like if someone ordered the finest plate of eggplant parmesan because they really like parmesan but didn't realize they hated eggplant. Yes, you can dump a bunch of extra cheese on it and be able to get it down your throat, but it's never going to be a dish you like. Send it back and order something else.
People wanted a fast paced hellshooter like Doom 1&2 was. As it was expected. No one asked for a Walking Simulator dark corridor shooter.
I don't say Doom 3 is a bad game. I find it enjoyable. But its an outlier in the series. Everyone can see that.
@@daktaklakpak5059 Well, yes, of course. I also wanted a fast-paced action shooter. I just don't think there are any gameplay tweaks you can do to the existing one to make it that. And that's precisely because they made such a finely-tuned slow-paced corridor shooter.
I don't take issue with people wishing Doom 3 had been something else. I take issue with the notion that changing a few settings is going to make it that game.
Okay... but could you show the spider demon girl thing?
This could only be better with jiggle physics and her being tamable.
Tamable Hell Knight was kinda cool but not that useful.
@@rayyanali4471 it's not about being useful...
While I get why Doom 3 isn't everyone's cup of tea and was an incredibly massive departure from doom 1 and 2 in almost too many ways, this is not perfected. This is "I made what I wanted to play and called it perfect."
I played doom 3 when it came out and I loved the shotgun. I liked the kind of metallic clattering, and it was intuitively obvious how it behaved when u shot it at a wall - its a point blank weapon, and a lot of the enemies explicitly work with this - eg the tentacle guys, imps, etc all have behaviour that makes dancing at point blank with the shotgun work fine. When I later found out people called the doom 3 shotgun terrible I was kinda like... huh?
I mean I can love a point blank weapon but atleast I should be able to hit someone further then that range as an option.
The problem is that Shotguns in real life are actually pretty accurate a mid range.
@@mado-wh4jv I mean this is a shotgun in a doom game, the series that had the super shotgun...! I guess it doesn't behave much like the ordinary single barrel that was pretty precise but it kinda makes known what it does, and given the low range the game tends to operate at it didn't feel like the end of the world. Videogame logic and all that
@@lukusridley Why yes, the thing is the shotgun in Doom 1 and 2 unlike Doom 3 was actually quite accurate
@@lukusridleyThe combat shotgun in Doom 1 and 2 patterned more similarly to real-world shotguns. Doom 3's shotgun takes the trope of video game shotguns becoming less-lethal past bad breath distances and dials it up to 11.
Decrease the spread to about 7 degrees, and the pellet count to 8 or 9. Decrease the magazine capacity to 6 and have it reload 1 shell at a time instead of two. You now have a shotgun that behaves more realistically, but doesn't break the game since you will still resort to the pistol and 'machine gun' for precise shots on more distant targets, and bigger demons at range (e.g. Revenants, Hellknights, and Chaingun Commandos) are still best handled with the rocket launcher or plasma gun.
Dude the shotgun is a melee weapon in doom 3. Calling it a ''gun'' isnt even fair for a musket. Because they can even hit things reliable at 10 meters. I am getting sick of people thinking of excuses for the game to have bad shotgun. IThe only shotgun that is worse than the doom 3 shotgun is the shotgun in ''you are empty''
Yeah he's got some really weird opinions on this one, like he's gonna cancel out other people's reception to it by saying "thats not the way it was intended"
Imagine if the magnum in any other game had a range of 2 feet and a splash radius because "the designers intended for it to highlight how flimsy our expectations can be" and then sub dissing anyone who didnt swallow that garbage.
Nah you just suck.
What peoples don't realize is that a lot of shotgun are surprisingly accurate, modern one's can shoot relatively far from a distance and still not having too much spread, doom 3 is supposed to be a futurist shotgun, at this point in time technology would've developed to make it insanely accurate, doom 2016/eternal shotgun has a poor spread too but is very accurate
Reminder: the shotgun in Doom 3 has a wider spread than the super shotgun added to Resurrection of Evil, and the shotgunner Z-Sec enemies have a MUCH narrower spread than the player's shotgun. Its spread is OBJECTIVELY worse than the spread on its double-barrel counterpart, AND the enemy gets a version with a degree of spread roughly comparable to IRL shotguns.
It doesn't even feel like a shotgun. It feels like a blunderbuss some bored Marine duct taped together in their free time.
@GmanLives Hey man thanks for the review on this old mod of mine. I haven't really worked on this thing in 4 years or so and was surprised to see this video. I wish you could have found it as amazing as I do but hey that's ok. You made some good points and that's cool. It's not for everybody that's for sure. Anyways just wanted to say thanks. The mod's rank over at ModDB has gone through the roof since you released this video. It normally sits at around 350-400 out of 43337 mods but now its at 15. Haven't seen it that high in years lol. Take care and thanks again.
Hey man thanks for your hard work on the mod!
@@Gggmanlives Thanks a lot. I've got another for Blood Fresh Supply. Check it out if you're interested. www.moddb.com/mods/blood-extra-crispy
@@Gggmanlives you say as you literally shat on his mod GO FUCK YOURSELF
This doesn't look good but a part of me really loves the dual pistol's reload animation, it's cool in a blood dragon kinda way
It's absurd and I like it.
Kinda like the spas from the hentai game, reloading the shells mid air
It's not a bad mod. It's just a good, but flawed one. Kind of like Doom 3 itself. My issue with the mod is how they made the weapons fill the same niches with their firing modes.
Gman made the point in his video how the alternate fire for some weapons is just a powerful shot that eats more ammo. They did that to a lot of the weapon lineup. So what's the point of the shotgun, if every weapon can be a shotgun?
Stuff like that, along with the fan made levels that are confusing and add little to the experience, make the mod a mixed bag. Albeit I did like the Icon of Sin fight. It was a cute throwback.
That's why it doesn't fit at all with the tone of doom 3.
Its completely out of place and shouldn't even be there! But this is a meme mod, so...
Just replayed the original Doom 3 (it's the best version).
This mod looks even more destructive to the horror elements of the game than the BFG edition allowed. Always well lit and overpowered isn't scary. It's like having cheat codes on by default.
All I want is that shotgun accuracy. I never understood why the spread is so massive on the shotgun in vanilla Doom 3
That updated gore is perfection
The doom 3 shotgun is objectively not a well designed gun, it doesnt matter if "thats the point" if you need to barrel stuff its a poorly designed concept
agreed.
"objectively not a well designed gun"
According to what standards? When you use the word "objectively", you should be able to cite specific established standards that support this "objective" assessment.
@@AlexeiVoronin The spread is actually wider than the spread of the super shotgun when it was added to Resurrection of Evil, and even in the base game the Z-sec zombies have a MUCH narrower spread on the shotgun. The latter is a full-on The Computer Is A Cheating Bastard level of difference.
@@AlexeiVoronin well
The ai shotgun has a tighter non rng based spread, as already mentioned the RoE SS has a tighter spread, THE ACTUAL DAMAGE NUMBERS are inconsistent, theres a psuedo dice roll so even if you barrel stuff it might not kill even a zombie in one shot. This is bad game design
Gman forgets the inconsistent damage on the gun. You can have the shotgun deep throating an Imp, and half the time it doesnt kill it. There's an RNG system to the shotgun and people need to realize its buggered.
I would heavily recommend Doom 3: Phobos episode 1 and 2, combined there about 6 hours long, and are both a blast to play!
FUCKING THANK YOU. I have ranted about the Doom 3 shotgun so much over the years. People just flat out refuse to use it the way it was designed and then complain about it as if it's not user error. It's your work horse the entire game, if you think it sucks you're playing Doom 3 wrong.
It's unanimously seen as the worst shotgun in all of FPS and that's saying something. Like... I'm not wrong when the spread of the shotgun is so wide it makes a blunderbuss look more accurate. The only time you can make the shotgun work is if you're absolutely point blank with an enemy. I'm not looking for a weapon to snipe with like in Brutal Doom obviously, but I would like to see a weapon perform more like what a shotgun can actually manage. Hitting things at 30 feet is not asking a lot I feel. xD
Doom 3 will be always Doom 3
the shotgun is dumb
subjective
@@newdoom3 I'd say that any shotgun in a sci-fi setting that is less effective that a civilian model shotgun from modern times is an objectively bad shotgun. Reminder, people use shotguns to hunt birds. Those things that fly? Yeah.
The shotgun isn't as bad as guys like civvie say. Let's be honest most Doom 3 haters never played it and are mostly just 2016/Eternal fanboys going off what people told them about the game
@@MILDMONSTER1234 Finished the game on veteran. only used the shotgun as last resort. Because if an enemy doesn't die on the first shot, you are either dead, or half dead.
In Doom the shotgun wasn't a last resort. IT was the thing you used for low hp enemies up to the pinky unless you had berserk then you punched pinky to death. But the machinegun is more accurate and deals more dps on medium range, why using the shotgun if you don't get swarmed often in this game, fires slowly, has an unreliable spread and rng, and has an even slower reload animation. just use the machinegun , plasma rounds and only if you don't have any other ammo, the shotgun. That's the only reason to use it.
When you use the soft chain gun as your regular mob cleaning tool, you know the shotgun lost the efficiency for it's original purpose
@@MILDMONSTER1234 when i first played doom 3 i didnt give much thought to the shotgun, but after playing other doom games (yes doom 3 was my first doom) i can say the shotgun aint right. I mean, it serves the purposes the game wants it to do very well, but that doesnt mean its good specially since its the only gun that works in this gimmicky way.
Imagine playing with non inverted mouse controls. But then, Aussies live inverted already
This mod teeters between an easy mode of the game and a meme mod.
I don’t mind the flashlight going away and being replaced with the shoulder light.
Man I miss Mod corner T.T
I would like you to review the "Official DOOM addons/total conversions" like Rekkr and Harmony.
Ok quick thing a chain gun not holding 450 rds “makes no sense” it’s a chain gun and more importantly a doom chain gun it makes perfect sense.
It makes sense in Classic Doom, but not in Doom 3. Just liek getting health from enemies makes sense in Doom 2016 and Eternal, but not in Classic Doom (or Doom 3).
@@AlexeiVoronin still not going to complain if I don’t need to reload a chain gun
You should never have to reload a Chaingun to begin with in a video game PERIOD! The purpose of such a weapon is to dish out as much damage per bullet as possible. Giving it a 60 Mag limitation makes it obsolete compared to a magnum revolver!
Its simply stupid game design. If you want to limit the player, then make the gun powerful and not this wimpy or the gun is not worthy to be used. Balance it by shooting 50 bullets per second/per trigger. That way you are "limited" by how much ammo you can hold.
Now suddenly this weapon has value. It does a massive amount of damage, as it should!! But isn't a god weapon, because you don't have enough bullets for it. That is working game design.
And not creating a garbage weapon the player wants to use, but is utterly useless and limited...
Yeah i wished it was 250 or 200 rds not 60
Miniguns, Chainguns, Heavy machineguns usually holds a long belt wich is the purpose of these kind of weapons in real life. Minigun especially is designed to dump bullets at very high rate, that's why there are several barrels so the thing wouldn't overheat. 450 bullets is realistic and shooting with really fast rate. I think it's good mod.
I'm 25, my introduction to doom was doom3 on the og Xbox. I was a kid and still love it to this day. I want to see a spiritual successor. Same with the original turok.
*Continued:* (might contain typos)
10:12 Here are some *OBJECTIVE* reasons why it's bad: It throws loose patterns like a Hollywood shotgun. The dinky diameter of its magazine tube doesn't match the broad diameter of its barrel (see also the lever-action shotgun from Bioshock Infinite). It uses standard-length shells, yet is somehow able to fit more than five in the tube (total capacity should be five in the tube, plus one in the chamber). You cock it even when there's a round in the chamber. The cocking animation is over-exaggerated. And the reload animation, aside from being slow, is also over-exaggerated (involving too much motion of the gun while inserting each cartridge). Oh, and when you do a full reload, you cock it after loading the last round instead of the first, yet are able to shoot while reloading (which you should only be able to do if you load the chamber first like yer 'sposed ta). Most video game shotguns have most of these same issues, so I'm not singling this one out. Halo's M90 shotgun was one of my favorite weapons in that game (maybe even my top fave), but there's no way they can make be believe that it's a genuine-article 8-gauge. An 8-gauge would be able to hurl all that lead a lot farther while maintaining good patterns, especially out of that barrel length, AND it would deal a schit-ton more damage.
10:20 Daddy Carmack who also worked on the first two games that had a much better pump shotgun. Whose idea was it to give Doom 3's shotgun Hollywood-style patterns? And why are the diameters of the barrel and magazine tube so drastically different? Is that to make it look more like a futuristic blunderbuss? It doesn't make mechanical sense.
10:27 Since the idea is that the pump shotgun is only effective if you're close enough to jam the muzzle in the enemy's face, then the gameplay "mechanic" is that you're supposed to do exactly that - run up and jam the muzzle in the enemy's face, then blast them. The problem is that's not really a forward-thinking "adaptation." That represents the regression of a paradigm. Giving the shotgun realistic patterns would have been forward-thinking and still would have involved adaptation on the player's part - but an adaptation that makes sense.
10:47 I'm so GLaD they have a right-handed chainsaw being wielded right-handed in the latest one. Still don't understand how anyone could ever get that wrong, though. I know there's some sort of mirror-image issue with the rendering process, but if the artist already knows that, then they would take steps to compensate so the end result will look right. Assuming they're competent, that is.
11:06 That's a Hollywood trope, though. Shotguns don't pattern that way IRL and there's no reason to handicap them in video games just to conform to that tired old Hollywood cliche. Allowing shotguns to have realistic effective range in video games allows for greater versatility.
11:37 Even out of a short cylinder-bore barrel (no choke), a 12-gauge (18.5mm or .729 caliber) shotgun loaded with #00 buckshot will produce no greater than fist-sized patterns at average room-length distances. The pump shotgun from Doom 1 and 2 threw reasonable patterns. They were kind of horizontal too, almost the kinds of patterns you might get with a duckbill choke (except they'd be more oval IRL), but those things were never really reliable in our timeline. More of an experimental curiosity.
11:50 I'll reiterate a previous point about unnecessary cocking. Notice right there you've only fired two shots and are performing a tactical reload to top off the mag. There's already a round chambered, so you don't need to cock it. But what do they make you do? They make you cock it after loading the last shell just because that's part of how the animation is programmed. If you did that IRL, you'd eject an unspent cartridge. Why didn't the modders fix that? So many missed opportunities. This is the way it usually goes, though, even with S.T.A.L.K.E.R. mods. They change things that don't need to be changed, but they keep the old mistakes that should have been changed (probably because they don't recognize mistakes for what they are).
11:52 Actually, that's one thing they got right. THAT is how shotguns SHOULD function in FPS games. Enough of this Hollywood malarkey! John Carmack may be a rocket scientist, but he's not a gun guy, so just because he thinks the shotgun should function like a Hollywood prop doesn't mean it actually should be. He also thinks story doesn't matter in video games. Toby Fox made John Carmack his bitch by disproving that tired old mentality.
11:57 Which you absolutely should be able to do. Room-length distances are still considered to be "close range."
12:00 So you can aim down sights with it, yet they didn't bother to put actual sights on it, and on top of that, they have you aim with the muzzle tilted up just like all the other guns that you can aim?! Why am I not surprised. Borderlands 2 couldn't get it right (at least not consistently), so why should anyone else bother to get it right. Am I right? That about sums up the mentality, doesn't it?
12:01 Tight patterns are better. Why are you taking the side of a myth perpetuated by Hollywood movies (and game devs who reinforce them)?
12:17 Why aren't you levying a legit gripe regarding the muzzle being tiled up while aiming?
13:00 They were probably trying to get back the satisfaction of seeing mutilated monster carcasses strewn all over the place in Doom 1 and 2.
Absolute Chad
@@Grayest_Fox I'm PASSIONATE and ANALYTICAL at 100% MAXIMUM POWER! *^w^*
@@judsongaiden9878 You Breath and live Anomaly, pal. xD
@@Grayest_Fox I still need to try that mod. Oblivion Lost 2010 has been my fave for a long time.
ruclips.net/video/K8swTqrU8lo/видео.html
@@judsongaiden9878 To unstable for me.
...Icon of Sin? Before a measly Cyberdemon final boss? *w h a t*
I'm not ashamed to admit that Doom 3 is my favorite Doom game. It just hit all the right spots for me and I still replay it every Halloween. Hell, I still like it better than Doom 4 and Eternal.
I'm glad to hear your defense of the vanilla shotgun. It may not be perfect, but if you use it correctly it's extremely satisfying.
My issue with the Doom 3 shotty isn't how it fires, or it's mechanics. It's how it feels. It's like shooting with a paper bag filled with hairspray.
The vanilla Doom 3 shotgun is shit. No amount of "bro, you're using it wrong" mental gymnastics will convince me otherwise.
Gmans an asshole you cant win against him hes stubborn
Yeah it was pretty ass, I pretty much stuck to the pistol until I got the machine gun
@@Dickkickem460 luckily doom 3 golden edition made the game better and yes....the shotgun is more balanced and much better to use
@@gojizard704 I've never played golden edition is that a mod, and another thought I had about the whole BS about having to have skill to use the shotgun, if that was the case why would they give you a weapon that out classes literally six minutes later
@@Dickkickem460 yea its a mod
Every time you review one of these Doom mods (or even just a doom game), the fact that there is so much depth NOT ONLY makes me appreciate everything that Doom does that I never really recognize while I'm playing BUT it makes me wanna jump onto my PS4 and get cracking on some more Doom!!!
Quality Review as always!!
Thank you. You saved me the time of loading this mod. Doom 3 is a game with its own hurdles. Changing them, as you note, really doesn't improve the game, but makes a different game with the same theme.
Doom 3 shotgun: flat, clunky yet balanced.
Fear 1 shotgun: ribbed for your pleasure.
Bulletstorm shotgun : An endless supply of cocaine, that constantly plays the song "You're the Best" by
Joe Esposito.
I get the other points but the shotgun take is insane, if you wanted to be up close use the chainsaw or your bare hands, its giving you a repourpused melee weapon and saying that its used to heighten the tension is crazy, no shotgun should have been as disgraced as doom 3s shotgun
Did this mod come out before DOOM (2016) ? If so it’s kinda cool that the devs actually incorporated some of the stuff from the mod like the scoped assault rifle and secondary shooting modes.
You're analogies were on point in this one 👍
No they werent the shotgun in vanilla doom 3 was literally the worst
Counterargument: In Doom 1 and 2, you can kill an imp at close-medium range with 1-2 normal shotgun blasts, and even if the first shot doesn't kill them, it often stunlocks them, so you are encouraged to get in their faces. The same weapon on the same enemy at the same range often takes 3-4 shotgun blasts. Imps are a bottom tier demon, it shouldn't take more than 2 close-range shotgun blasts to kill them, and the fact that it often takes up to 4 shots in combination with them not taking a stunlock and hitting you anyway (sometimes even getting on the ground and lunging at you), makes it feel like the hits aren't even registering. And that feels shitty. The shotgun is an ineffective weapon that creates a very high risk of taking unavoidable damage, punishing the player for opting to use it, in many cases it manages to be outclassed by the pistol, and it's just not fun to use. For those reasons, most Doom players regard the shotgun as the worst weapon in the game and avoid using it, preferring the SMG and grenades which are far more effective and strategically viable. To take all of that and just say "skill issue" is rather disingenuous--the skilled Doom 3 players avoid the shotgun, only using it on the low tier enemies like zombies and fairies/maggots/tripes.
3:00 finally, fear 2 mode
Gman, please make a review on fan-made addon Doom 3: Phobos!
Sorry bro but you're wrong about the doom 3 shotgun. Making a gun so absurdly useless at range that you have to use it like a melee weapon is not good design. If I wanted a melee gun I'd play final fantasy 8.
Given doom 3 is pretty close quarters, I get what they were going for but they just took it way too far and made one of the worst video game shotguns ever.
> Listens to the shotgun argument
Hmmm, interesting
> Sees the vanilla pellet spread
Hahahahahaha no
14:59 Lol that goofy looking Street Fighter "Dhalsim kick" the imp does is the funniest thing ever.