More than being op, I'm just asking why. Like why do we need yet another area denial fire grenade when we have two of them. If anything, we need a sticky grenade. First cod in a while to not have one
On the other hand, it's the first CoD in a good while to have an impact grenade, the Gammon bomb But given we are getting DLC Lethals and Tacticals it is a no brainer that they will add it. Especially since they will definitely use the WWII model
@@T0anto exactly. The anti tank grenade from ww2 should've been the dlc grenade, not this. I don't mind dlc equipment, but not if they're making stupid decisions like this
I’m kind of scratching my as to how this is different than molotov and thermite. Especially thermite. My real world knowledge seems to tell me that thermite and incendiary are the same and interchangeable
My biggest gripes about this game are lack of fire damage counter, player collision with teammates feels to strong, and the screen shake with even friendly mortars.
I love these breakdown videos for multiplayer, thanks Ace! I would really enjoy some sort of counter to fire damage. It doesn't make any sense that it's missing; I hope the add it.
Definitely very useful in objective modes. As a mostly TDM player, I'd still prefer my thermite for it's velocity, range, and ability to stick. What I'd like to see someone discuss is why thermite is not allowed in the Vanguard WZ game modes since thermite does exist in Vanguard MP. So annoying.
Even if they nerf the new grenade, people will run it in any objective game modes simply because the grenade lasts so long and no perk counters fire. A team with just 2 incendiary grenade users will be obnoxious to compete against.
I almost guarantee that a fire combating perk will be part of the season 2 battle pass. Seeing the trend of how they're releasing equipment and perks in the BP now.
Why do we need this? We already have 3 grenades with Area denial, thermite, Molotov, and then a gas grenade for a tactical. These just makes small maps stupid to play. You have 2 choke points on das haus, and people already spam the spawns with fire so you take damage just by trying to spawn, and then can’t see shit so you just walk right into enemy fire. The game balance is so awful in this game. I’m going for atomic, I did Damascus and dark matter. It feels like LMG’s and snipers are useless considering AR’s and SMG’s do much better than them in almost every category. Shotguns are stupid op. You can’t counter them even at medium ranges. I’m constantly getting killed at a distance by one pellet. Someone will shoot my teammate who’s directly in front of the enemy, and then I’m off in the distance, at the edge of the crosshair with full health, and I’ll die from it as well. Then you try hardcore for pistols and long shots, and it’s CONSTANT grenade spam. Gammon bombs blow up 50m away from you and you still die. It’s basically MW2 dangerclose noobtube spam all over again. This game needs help, and they’re not addressing ANY of it. Don’t even get me started on spawns. At least 3 times a match I spawn directly behind, or in front of an enemy while they’re already looking at me.
i agree with you what it comes to HC. I play alot HC das haus and it is a mess. The fact that you instantly die for touching a little spark from termite or molotow. And the gammon bombs are like little nukes and yeah that fortified perk is fucking useless, it havent saved my life not once in HC. Last time i played HC was MW19 shoot the ship and i dont remember getting annoyed because of lethals not once. They def need to nerf lethals in HC or give this Fortified a buff that you have a chance to survive and for god sake make it counter fire too. I assume that most of the people playing shipment and das haus are leveling weapons or camo grinders, yet half the people are spamming these lethals. Like, what do you get from that?
Gannon bombs are fuckin ridiculous and thats an understatement. Literally mini nukes. I be wanting to throw my fuckin controller at how ridiculous the blast radius for a gannon bomb is and me dying from them. Like what @Chainsaw Makka said the Fortified perk is damn near useless in HC or core even for that matter. I hate the spawns too they’re so annoying.
Free for all is the only half decent mode in this game,everything you have just listed there along with some awful maps in this game,make team modes very frustrating to play
Definitely gotta say that fire resistance/immunity should definitely go to survival training. It would not only add more of a reason to use it over other perk one options but also keeps fortified in check and keeps it from becoming one of the most used perks again. Also it would literally be the one stop shot to avoid all the annoying area of denial equipments.
What could they even use that would remotely fit thematically? Say what you want about the inclusion of things like impossibly downsized reflector sights, at the very least the tech was there.
@@NopeD May be the fourth reich we fight in the camping got top tier secret tech and is currently working in a trophy system for it to drop in season 2 or well you know, just add a trophy xd
The one thing you didn't mention and is the bigger issue is all of these but I'm afraid especially the new one are automatic kills in hardcore if you try to run through them. Hardcore Das House is almost unplayable because of granade spam as it is. There really needs to be a counter or these are going to make playing Hardcore not fun at all.
With you being able to take two and the size of its aoe and the size of some of these maps it’s insane how powerful that is. The smaller maps make this crazy strong
Bro, I been waiting for your thermite / Molotov breakdown since this game came out. I swore up and down the thermite did more dmg than the Molotov. Thx for doing gods work man. Appreciate you n your vids
These new grenades are broken, there’s a glitch where your character just catches fire after getting hit and stays lit for the remainder of that life without taking any damage
@@fifteen8850 100ms? We aren't talking about a gun. 100ms is not going to do anything when it comes to lethal equipment. The balancing is completely different.
I'm surprised i havent seen a video talking about how the update has made ps4 and 5 systems crash nonstop to the point they need a hard shutdown that can damage the external hard drives, or the fact that the texture glitch is back, and a hand full of other ps bugs and glitches making the game almost unplayable for console players. Not only didnt we get a fov slider, we can't even play a game the majority of the time since the update.
Does the Night Vision scope get blocked by this? Since it has a concealing smoke effect, like a smoke grenade, I'm curious if you can see through it or if the addition of fire blocks the Night Vision scope?
100% should have a counter available, but other than maybe the duration I love the looks of this. It's cool there's finally a compromise between lethal and tactical equip (although that duration does make it the best of both worlds with extremely little drawback).
Great video. You often identify the consequences of perks l/guns/attachments/etc for hardcore modes. I think it would be a good idea to bring some awareness to that issue. Recently I played a game of hardcore on das house where a few players on the other team were using these… It was COMPLETELY unplayable. They backed us up with these then trapped us in our spawn and sat just far enough away to not flip spawns then shot us like fish in a barrel. There was literally NOTHING we could do. You can’t run through the stuff because you just die. You can’t run around it because the radius is too big. If you think these things are a problem in core just wait til you encounter an opposing team using them strategically in hardcore. 🤦🏻
Ace good sir! Any comment at all on how broken this game is? Not asking you to complain sir, just would like to know your overall opinion of this current catastrophe.
I really don’t find it to be that broken. Packet burst is my biggest issue by far. There’s definitely still work to be done but the game is still fun even with the issues. I can’t say the same about BF2042
There needs to be a perk that completely gives immunity to fire, burning effects, stuns, and smoke grenades. Why they didn’t do that initially is beyond me.
For you guys doing those operator fire challenges, use the Incendiary Grenade on shipment, I was getting about 5 kills a game using the Molotov, I just unlocked the Incendiary I got 19.
I'm glad to have this update after quite a bit of researching this has to be the best inclusion for modders. Hopefully in the future this will end up being fun to have. I don't think aim assist broken is an issue as we can use the cronus to get it back. ***I advise moving your cold war onto a different storage device or else the new WARZONE integration may actually force you to get a new version JUST BY INSTALLING Mordern Warfare so BEWARE. p.s. I have Cold war 1.15 retains some great zombies glitches!!!
The incendiary grenade alone does less damage than the thermite for sure. I’ve seen people with stims run through two straight thermite grenades. What pairs best is incendiary rounds since the burn damage stacks separately.
Sorry for going a bit off topic but I believe the Molotovs should be killing the fastest out of the 3. With the Thermite doing more equipment damage (I’d assume from MW) and having a better throw distance. As well as the Incendiary with its distorting effects and larger radius. The Molotov doesn’t really do anything to diversify itself. I’d like to see the Molotovs tick rate adjusted so it kills in about 750ms. Of course if this buff were to be added. There would also need to be a soft counter to fire damage.
For anybody who PS4 keep crashing on warzone They made a post on Twitter saying to "disable texture streaming on warzone" should stop the crashing it helped for my PS4
I vote you do a video on the proficiency shrouded. I look at the kill cams and I swear it doesn't work ..... Along with the riot shields but shrouded never worked for me. I figure I get about 2 seconds after ads before my scope glint shows. But nope. It's instant. Unless I'm at like a 40 degree
Its pretty broken on search n destroy, motor strike is already op in search cus it lasts so long, now you can get your whole squad running them and spam them on the bomb making it basically impossible to defuse
I always want explosive and fire damage resistance to be on different perks. Ideally in the same category so people can play counters. I think all 3 deserve tweaks. Incendiary should be at 1200ms throw with a little shorter range. Shorten duration of flame and lower its visual height. Molly and thermite should be at 900ms with the Molly getting a 0.5m AoE, range, and height buff.
Can we talk about the fact that it’s an almost instant kill on Hardcore!? It’s absolutely ridiculous and like you said now that people are starting to unlock the damn thing the entire map is on fire and covered in smoke ever damn round….
Need to remove them all if you ask me, they’re just being spammed constantly, or limit the amount you can use in a game. You also can’t tell if it’s a team mates or the enemies. Just annoying and slows down the game.
ACE idk if youll see this comment because I hope you do. the Buck and Slug+vital combination of attachments that was broken in vanguard is back in warzone. the combat shotgun can one tap up past 10m. hoping this gets to you so you could raise awareness.
I think they changed them because I unlocked them yesterday and Whenever I use the incendiary grenade it bounces off of walls or around on the ground before detonation, so it's very difficult to get it right where you want it. Yet in your video they detonate on impact like the molotov.
It always bugged me a bit to have one perk counter all lethal grenades. Since they have added yet another incendiary lethal, i could see having a perk to counter fire all on it's own, probably with some other small benefit.
They should add it to fortified, survival training, or dauntless. Ghost and ninja are super popular and they could use an indirect nerf by buffing these perks.
They need to cut down the effect area and the lingering time down by half. Yes it would be *slightly* weaker damage wise than thermite/molotov, but you get the blinding effect added. Right now shipment’s pretty much unplayable.
Riiiiiight, and not a counter to fire. Yet another good point. Really makes you wonder if they test these things, whether it be amongst themselves or paid testers, bc the imbalance is crazy sometimes. Like they just shit this stuff out. I think XAce is right about us not pumping more money into these studios, bc it just fortifies their position to focus on money making tactics instead of gameplay and community concerns.
Here's my experience while playing against the grenade and I'm playing hardcore to level up my weapons but ik it's gonna be different in core but not by much. The biggest problem with the incendiary grenade is I CANT FUCKING SEE ANYTHING that's the problem regardless of what mode. The visibility of this game is ass already(and I changed my settings to be able to see more and more clearly and it doesn't matter, not surprised) but it obstructs your vision and it's so fun playing against an entire team who's throwing 2 of them at a GOT DAMN TIME. That's my opinion and my experience and it has honestly made this game more unplayable than it already is
Hardcore shipment has become even more of a nightmare with this, I threw one of these into one of the corners of the map and of kills and team kills I got easily goes against the Geneva Convention
My biggest problem is on the small maps it is not one. I played a match where the entire team had 2 and they were spammed on the map and you could not even see off of A flag. because they were just launched from C everytime they died spawn trapping the team did not even capture C. The game was annoying because you could not get through because of random firing. I think until this has a counter something needs to be done. I am okay with the larger area but the smoke as well is just to much. Make it a piece of equipment like the drop point.
I don't know if it's just me and i miss out something here but shouldnt it be. *the first +25 should be at 0 cuz that is when the damage start, and then next +25 (50) tick should be at 400 and so on so the time will be 1.2sec?
I wonder how using Serpentine could work until we get a proper counter. I assume the damage reduction while sprinting goes for fire too. But we do need a proper counter. At this point I'd almost rather see some kind of choke grenade that snuffs out existing fire and prevents any new patches lighting up for a few seconds.
More than being op, I'm just asking why. Like why do we need yet another area denial fire grenade when we have two of them. If anything, we need a sticky grenade. First cod in a while to not have one
On the other hand, it's the first CoD in a good while to have an impact grenade, the Gammon bomb
But given we are getting DLC Lethals and Tacticals it is a no brainer that they will add it. Especially since they will definitely use the WWII model
@@T0anto exactly. The anti tank grenade from ww2 should've been the dlc grenade, not this. I don't mind dlc equipment, but not if they're making stupid decisions like this
MW2019 and Cold War both had semtex grenades though
@@JF-vz1ju exactly
I’m kind of scratching my as to how this is different than molotov and thermite. Especially thermite. My real world knowledge seems to tell me that thermite and incendiary are the same and interchangeable
My biggest gripes about this game are lack of fire damage counter, player collision with teammates feels to strong, and the screen shake with even friendly mortars.
Glad to see im not the only one who seems to find the suppression effects of friendly mortars to be a problem.
All that and normal grandes are terrible in it. I’m trash, grenade work was my best skill
And the dogs!
I love these breakdown videos for multiplayer, thanks Ace! I would really enjoy some sort of counter to fire damage. It doesn't make any sense that it's missing; I hope the add it.
Definitely very useful in objective modes. As a mostly TDM player, I'd still prefer my thermite for it's velocity, range, and ability to stick. What I'd like to see someone discuss is why thermite is not allowed in the Vanguard WZ game modes since thermite does exist in Vanguard MP. So annoying.
Even if they nerf the new grenade, people will run it in any objective game modes simply because the grenade lasts so long and no perk counters fire. A team with just 2 incendiary grenade users will be obnoxious to compete against.
Yeah this grenade and the new perks will be exploited in search and destroy for sure.
yup, people will also use it in snd to deny plant/ dufuse or get info on that
I'll say it until I turn purple I will play the game until they fix the mess it currently is
I almost guarantee that a fire combating perk will be part of the season 2 battle pass. Seeing the trend of how they're releasing equipment and perks in the BP now.
Why do we need this? We already have 3 grenades with Area denial, thermite, Molotov, and then a gas grenade for a tactical. These just makes small maps stupid to play. You have 2 choke points on das haus, and people already spam the spawns with fire so you take damage just by trying to spawn, and then can’t see shit so you just walk right into enemy fire.
The game balance is so awful in this game. I’m going for atomic, I did Damascus and dark matter. It feels like LMG’s and snipers are useless considering AR’s and SMG’s do much better than them in almost every category.
Shotguns are stupid op. You can’t counter them even at medium ranges. I’m constantly getting killed at a distance by one pellet. Someone will shoot my teammate who’s directly in front of the enemy, and then I’m off in the distance, at the edge of the crosshair with full health, and I’ll die from it as well.
Then you try hardcore for pistols and long shots, and it’s CONSTANT grenade spam. Gammon bombs blow up 50m away from you and you still die. It’s basically MW2 dangerclose noobtube spam all over again. This game needs help, and they’re not addressing ANY of it.
Don’t even get me started on spawns. At least 3 times a match I spawn directly behind, or in front of an enemy while they’re already looking at me.
i agree with you what it comes to HC. I play alot HC das haus and it is a mess. The fact that you instantly die for touching a little spark from termite or molotow. And the gammon bombs are like little nukes and yeah that fortified perk is fucking useless, it havent saved my life not once in HC. Last time i played HC was MW19 shoot the ship and i dont remember getting annoyed because of lethals not once. They def need to nerf lethals in HC or give this Fortified a buff that you have a chance to survive and for god sake make it counter fire too. I assume that most of the people playing shipment and das haus are leveling weapons or camo grinders, yet half the people are spamming these lethals. Like, what do you get from that?
Gannon bombs are fuckin ridiculous and thats an understatement. Literally mini nukes. I be wanting to throw my fuckin controller at how ridiculous the blast radius for a gannon bomb is and me dying from them. Like what @Chainsaw Makka said the Fortified perk is damn near useless in HC or core even for that matter. I hate the spawns too they’re so annoying.
Free for all is the only half decent mode in this game,everything you have just listed there along with some awful maps in this game,make team modes very frustrating to play
Biggest problem is that the incendiary looks like a mini nuke is going off on the map and ruins your vision and shakes your whole screen like crazy
Game is in pre alpha still. I wish something better would come out. Just look at the campaign, what a woke broke joke
Screen doesn’t shake wtf
We really needed something to reduce visibility and cause fire damage 😭
short answer: yes
Thank you
Nice job!
Long answer : git good
Shorter answer: no
👍
Definitely gotta say that fire resistance/immunity should definitely go to survival training. It would not only add more of a reason to use it over other perk one options but also keeps fortified in check and keeps it from becoming one of the most used perks again. Also it would literally be the one stop shot to avoid all the annoying area of denial equipments.
Of course they would need to buff Fortified but yeah… there would likely be dozens of players using it.
I'd love to be able to spam trophys in this game, would make objective based modes a lot more enjoyable.
"But that's not realistic"- Vanguard team
What could they even use that would remotely fit thematically? Say what you want about the inclusion of things like impossibly downsized reflector sights, at the very least the tech was there.
Gotta love how Vanguard is full of fictional and anachronistic stuff, yet Trophy Systems of all things is where the devs draw the line.
@@YellowDogWithCone don't blame the devs man
@@NopeD May be the fourth reich we fight in the camping got top tier secret tech and is currently working in a trophy system for it to drop in season 2 or well you know, just add a trophy xd
Glad to see you’ve already replied to people asking about the state of this, still the realest and most genuine cod creator out there
Lol
Lol
The one thing you didn't mention and is the bigger issue is all of these but I'm afraid especially the new one are automatic kills in hardcore if you try to run through them. Hardcore Das House is almost unplayable because of granade spam as it is. There really needs to be a counter or these are going to make playing Hardcore not fun at all.
there was 0 playtesting for hc its clear as day. unplayable mess.
With you being able to take two and the size of its aoe and the size of some of these maps it’s insane how powerful that is. The smaller maps make this crazy strong
Playing shiphaus is impossible atm
Bro, I been waiting for your thermite / Molotov breakdown since this game came out. I swore up and down the thermite did more dmg than the Molotov. Thx for doing gods work man. Appreciate you n your vids
Yes it is, And The new caldera map is unplayable on the PS4
Everyone: Trophy System and/or fire resistance perk please.
Vanguard Devs: So you want a new fire grenade, right?
“Heh heh heh heh FIRE heh heh heh FIRE….” -Beavis and Butthead
buff fortified so i can tank at least 1 grenade in HC and add fire resistance to fortified
I wouldn't blame the devs
But whoever is in charge is lost to what we're asking for
The counter is coming in the form of a perk that will be in the battlepass for season 6 right before the next cod launches
Sounds about right 🤣
Or in a bundle for $20
Well damn I guess I'm waiting for the new cod game
These new grenades are broken, there’s a glitch where your character just catches fire after getting hit and stays lit for the remainder of that life without taking any damage
Another bug in the game.. Why am I not surprised?
I had that a few times
I pretty much always run stims now so I can tank SOME fire and mortar spam on objectives. It barely helps tho
I can see where they were going with this, but I’d say a few nerfs are needed, mainly with the damage area and duration.
It trades lethality for flexibility and tactical-ness, so I’d say nerf the ttk by 100ms or so
@@fifteen8850 100ms? We aren't talking about a gun. 100ms is not going to do anything when it comes to lethal equipment. The balancing is completely different.
@@fifteen8850 It needs a full second of TTK reduction at a minimum, 100ms on a lethal piece of DoT equipment won't make any perceivable difference.
@@KiryokuYT well that’s how Xclusive measured it so 🤷♂️
@@44MagnumNA ok yah thats what I mean. Confused the tick rate for the time it takes to kill
Being able to bounce this lethal is what I love about it the most though.
XCLUSIVE ace, one of the few CC on YT w/Balls.
I don't know how saying in one video "oh people say it's op but i think its meh" and in the next one "omg it's OP" takes balls.
They should make it a kill streak imo
They should handle equipment like it was in Bo4, only lethal or tactical and with cooldown.
I hated that system
I know you’re busy but i NEED that type 100 breakdown.
i do exactly what you said. i use this to block the door/ hallway leading to "B" on D H map
I'm surprised i havent seen a video talking about how the update has made ps4 and 5 systems crash nonstop to the point they need a hard shutdown that can damage the external hard drives, or the fact that the texture glitch is back, and a hand full of other ps bugs and glitches making the game almost unplayable for console players. Not only didnt we get a fov slider, we can't even play a game the majority of the time since the update.
It's funny I watch your content even though I skipped the 2 most recent cod games.
I must be out of the loop. But people seem to be going for Atomic Gammon Bombs in HC. I didnt know lethals can have camos on them.
Does the Night Vision scope get blocked by this? Since it has a concealing smoke effect, like a smoke grenade, I'm curious if you can see through it or if the addition of fire blocks the Night Vision scope?
100% should have a counter available, but other than maybe the duration I love the looks of this. It's cool there's finally a compromise between lethal and tactical equip (although that duration does make it the best of both worlds with extremely little drawback).
This man is a prophet....."shipmas" is in fact a complete disaster with all these fire bombs constantly burning you the whole time. RIP gun skills
So what Ace is saying is that we should rock the Demolition perk and incendiary grenades on shiphaus? Gotcha.
Great video. You often identify the consequences of perks l/guns/attachments/etc for hardcore modes. I think it would be a good idea to bring some awareness to that issue.
Recently I played a game of hardcore on das house where a few players on the other team were using these…
It was COMPLETELY unplayable. They backed us up with these then trapped us in our spawn and sat just far enough away to not flip spawns then shot us like fish in a barrel. There was literally NOTHING we could do. You can’t run through the stuff because you just die. You can’t run around it because the radius is too big.
If you think these things are a problem in core just wait til you encounter an opposing team using them strategically in hardcore. 🤦🏻
Can you make a video on the frenzy proficiency, is it worth running I have no clue?
Ace good sir! Any comment at all on how broken this game is? Not asking you to complain sir, just would like to know your overall opinion of this current catastrophe.
Waiting for Season 1 to settle in first but a "state of the game" video is coming
🤙🏿
I really don’t find it to be that broken. Packet burst is my biggest issue by far. There’s definitely still work to be done but the game is still fun even with the issues. I can’t say the same about BF2042
There needs to be a perk that completely gives immunity to fire, burning effects, stuns, and smoke grenades. Why they didn’t do that initially is beyond me.
Excellent breakdown! This channel is an absolute goldmine of information.
In hardcore this is absolutely insane. Try getting B on Das Haus with someone constantly spamming this thing...
playing shipmas 24/7 with this lethal is the dumbest experience i've had playing this game.
You should do a collab with Henz, you guys are amazing and I bet the stats you two could play with would make for amazing content.
The incendiaries also bounce off walls and can thus be thrown around corners
Its like a pocket white phosperus
For you guys doing those operator fire challenges, use the Incendiary Grenade on shipment, I was getting about 5 kills a game using the Molotov, I just unlocked the Incendiary I got 19.
The fire from the incendiary stays on my hud its so annoying
I'm glad to have this update after quite a bit of researching this has to be the best inclusion for modders. Hopefully in the future this will end up being fun to have. I don't think aim assist broken is an issue as we can use the cronus to get it back. ***I advise moving your cold war onto a different storage device or else the new WARZONE integration may actually force you to get a new version JUST BY INSTALLING Mordern Warfare so BEWARE. p.s. I have Cold war 1.15 retains some great zombies glitches!!!
Played all day yesterday and didn't know it existed. Kept thinking I got killed by something weird....grenade with sparks??? Lol
The incendiary grenade alone does less damage than the thermite for sure. I’ve seen people with stims run through two straight thermite grenades.
What pairs best is incendiary rounds since the burn damage stacks separately.
Sorry for going a bit off topic but I believe the Molotovs should be killing the fastest out of the 3.
With the Thermite doing more equipment damage (I’d assume from MW) and having a better throw distance. As well as the Incendiary with its distorting effects and larger radius. The Molotov doesn’t really do anything to diversify itself.
I’d like to see the Molotovs tick rate adjusted so it kills in about 750ms. Of course if this buff were to be added. There would also need to be a soft counter to fire damage.
I think it will help in slowing down the brine dead running around.
You’re doing the Lord’s work, Ace. Haha great content.
Thanks for doing this! Now I know it's worth the grind to get the i-grenade fast as I can!
For anybody who PS4 keep crashing on warzone They made a post on Twitter saying to "disable texture streaming on warzone" should stop the crashing it helped for my PS4
I vote you do a video on the proficiency shrouded. I look at the kill cams and I swear it doesn't work ..... Along with the riot shields but shrouded never worked for me. I figure I get about 2 seconds after ads before my scope glint shows. But nope. It's instant. Unless I'm at like a 40 degree
Does piercing vision work through the smoke?
Any upcoming videos about the Melee Nerfs compare video?
Is that 5 meter range the radius or the diameter of the circle?
I think their should be a perk to counter fire damage but absolutely should not be Fortified
Its pretty broken on search n destroy, motor strike is already op in search cus it lasts so long, now you can get your whole squad running them and spam them on the bomb making it basically impossible to defuse
I always want explosive and fire damage resistance to be on different perks. Ideally in the same category so people can play counters.
I think all 3 deserve tweaks. Incendiary should be at 1200ms throw with a little shorter range. Shorten duration of flame and lower its visual height. Molly and thermite should be at 900ms with the Molly getting a 0.5m AoE, range, and height buff.
Can we talk about the fact that it’s an almost instant kill on Hardcore!? It’s absolutely ridiculous and like you said now that people are starting to unlock the damn thing the entire map is on fire and covered in smoke ever damn round….
Moving forward, can you also talk about how HC is effected by this? I don't think you mentioned anything on HC
Thank you!
Need to remove them all if you ask me, they’re just being spammed constantly, or limit the amount you can use in a game. You also can’t tell if it’s a team mates or the enemies. Just annoying and slows down the game.
They need to add a dang trophy system or equivalent! 🧐
Hi all,
Does anybody know why I can't access to this incendiary grenade ? It says that it will be unlocked at a random level ? Thank you.
Why did the shipping container wall break😂😂😂😂 around 4:35
ACE idk if youll see this comment because I hope you do. the Buck and Slug+vital combination of attachments that was broken in vanguard is back in warzone. the combat shotgun can one tap up past 10m. hoping this gets to you so you could raise awareness.
I think they changed them because I unlocked them yesterday and Whenever I use the incendiary grenade it bounces off of walls or around on the ground before detonation, so it's very difficult to get it right where you want it.
Yet in your video they detonate on impact like the molotov.
How is nobody talking about how people can shoot through the combat shield ,while equipped in-hand (not on back)
Remember we are talking circles here… the Incendiary isn’t twice as big as the Molotov, it’s FOUR TIMES as big.
Superb. Very helpful, per usual.
It always bugged me a bit to have one perk counter all lethal grenades.
Since they have added yet another incendiary lethal, i could see having a perk to counter fire all on it's own, probably with some other small benefit.
They should add it to fortified, survival training, or dauntless. Ghost and ninja are super popular and they could use an indirect nerf by buffing these perks.
Can't you "stick" people with thermite though? What are the pros/cons of this?
I still haven't unlocked the incendiary grenade yet
WE NEED FIRE DAMAGE COUNTERS
Hardcore will be unplayable on shipment or Das haus when these nightmares are everywhere
I dont know about all of yours, but mine says it's unlocked at random level and though I'm at prestige 4 level 9, it's still locked. Like wth.
They need to cut down the effect area and the lingering time down by half. Yes it would be *slightly* weaker damage wise than thermite/molotov, but you get the blinding effect added. Right now shipment’s pretty much unplayable.
I do think they need something to defend it though
Hey you should test the ranges and effectiveness of Intuition Vs High Alert
Already did. Intuition = 10m, High Alert = 100m
I don't wanna be the bearer of bad news but fire meta till season 2 where they add a perk to the battle pass to reduce fire damage
Just started playing vanguard last week, but I can't unlock the incendiary granate 🤷♂️ any one who can tell me why that is, thanks 🙌
When I unlock this it says at random level when now im prestige 2
I cannot play caldera on Xbox crash every time I look for a match, why is raven software not acknowledging this issue…
I dont even have it yet i love them. Hope they don't immediately get nerfed, i would like to use them
exclusive can you talk about how bullets pass through the combat shield when you have it equipped?
Let’s not forget that the demolition perk exists for twice the fun ;)
Riiiiiight, and not a counter to fire. Yet another good point. Really makes you wonder if they test these things, whether it be amongst themselves or paid testers, bc the imbalance is crazy sometimes. Like they just shit this stuff out. I think XAce is right about us not pumping more money into these studios, bc it just fortifies their position to focus on money making tactics instead of gameplay and community concerns.
When Caldera is going to be available for Indian players?
I just want a counter to them. I can’t believe we still don’t have one lol
We need trophy's or some kind of counter to grenades, thermites, etc....
Buff fortified or survival to help counter all lethals, especially for hardcore players
Here's my experience while playing against the grenade and I'm playing hardcore to level up my weapons but ik it's gonna be different in core but not by much. The biggest problem with the incendiary grenade is I CANT FUCKING SEE ANYTHING that's the problem regardless of what mode. The visibility of this game is ass already(and I changed my settings to be able to see more and more clearly and it doesn't matter, not surprised) but it obstructs your vision and it's so fun playing against an entire team who's throwing 2 of them at a GOT DAMN TIME. That's my opinion and my experience and it has honestly made this game more unplayable than it already is
Hardcore shipment has become even more of a nightmare with this, I threw one of these into one of the corners of the map and of kills and team kills I got easily goes against the Geneva Convention
nade spam is already a mess especially on Shipment/The House. What about game modes without any nades?
Now they need to fix it to where a blade of grass can set them off
My biggest problem is on the small maps it is not one. I played a match where the entire team had 2 and they were spammed on the map and you could not even see off of A flag. because they were just launched from C everytime they died spawn trapping the team did not even capture C. The game was annoying because you could not get through because of random firing. I think until this has a counter something needs to be done. I am okay with the larger area but the smoke as well is just to much. Make it a piece of equipment like the drop point.
I don't know if it's just me and i miss out something here but shouldnt it be.
*the first +25 should be at 0 cuz that is when the damage start, and then next +25 (50) tick should be at 400 and so on so the time will be 1.2sec?
I wonder how using Serpentine could work until we get a proper counter. I assume the damage reduction while sprinting goes for fire too.
But we do need a proper counter. At this point I'd almost rather see some kind of choke grenade that snuffs out existing fire and prevents any new patches lighting up for a few seconds.
You could use frangible, not a proper counter but still a counter nonetheless
That’s a good question Solaire of Astora