Something not working as intended in COD Vanguard? Now that is a SHOCK right there. Edit: A perk to counter C-UAV spam would be nice too like in past games. Counter UAVs are extremely annoying in Vanguard.
Thats because more people are finding out Counter UAVs can block certain killstreaks like a mini EMP. I run armor piercing rounds just for those CUAVs.
This should've been in tier 3 or simply combined with another perk. They should buff and condense perk choice to make them more competitive rather than adding all these pointless options nobody will use
That would require a decent dev team that not only cares about the fan base, but also knows what makes gaming fun. And also it would require Activision caring enough to focus on other things besides bundles.
They need it to speed up every piece of equipment (lethals, stims, feudal upgrades, etc) and also give it the restock ability for lethals which I believe doesn't exist elsewhere in the game
Good call, this would be a perfect addition to the Armory perk. Launching that along side a trophy system would be great. Cuz we need a counter to lethals besides fortified.
Engineer is basically something that can counter equipment so they have a perk that can counter that? I don't know it sounds kinda strange to me that they would have a perk to counter a perk that already is a counter
It's to intentionally be imbalanced so people will buy into the battle pass. Serpentine was the same way although not as bad. It only added inconsistencies to gunfights like painkiller did back in MW2.
I think armory by itself should get tune up and charge your field upgrades faster (maybe even tactican cooldown), since it's use (by itself, at least) is more frequent field upgrade and equipment use
I ran into a guy while playing search last night. He was definitely running armory and on hand. He was able to use the throwing knife effectively and it was actually viable. Without that perk combo, the throwing knife was just too slow to be used reliably. It makes me want to try it out since there’s not a lot in the game faster than the throwing knife ttk
if it would speed up the stimshot significantly I´d probably run Armory over Fortified.. sucks that the stimshot is so slow, Cold War had it just right imo
Armory shouldn’t counter Engineer or at least the red glow. I can understand a counter to prevent your equipment from being hacked but outside of that no.
In my opinion, they should swap the overkill and armory. That would make more sense. And maybe buff the armory a little: change between your weapon faster and use lanucher faster just like the perk in mw2019
I've been playing a lot of season 2. I don't get the hate. I have 5 days of play in total. I haven't had a single connection issue from day 1. My lobbies seem fair. I haven't encountered any major glitches or bugs except a few challenges not tracking. My experience with vanguard has been overwhelmingly positive, but when I watch RUclips it's very jarring, it's a very different experience. I'm not seeing my experience reflected in the community and coverage. Is anyone else in the same boat?
Its cool that you've had generally positive experiences with vanguard. My only glaring issues are play of the game STILL not working properly even after season 2 launch. Visual bugs and some jank animations when adsing and tac sprinting. And the ball turret not making sounds. Really those are my only gripes
I tested the demolition charge. If you stack armory and on-hand you can detonate faster if you use the trigger button, but not when double tapping the reload button.
I can see this being useful for my longshot grind. Armory + On-Hand while using the Deployable Cover. I've been in a couple situations in which I would've survived getting shot if the cover came out more quickly.
Sit rep was one of my fav perks from MW2 and it was perk 3 I believe. It was balanced that way and I feel it was niche but I loved it. I feel like they need to throw it in a different category for it to be something people want to use as of right now, there’s just too many giants in its current category
Engineer should also give you the ability to reroll care packages like past games and maybe booby trap enemy packages if you capture them. That along with what Ace talked about in the video would buff Engineer to a better level than it is imo.
I think if a player manages to capture an enemy care package while using engineer, they should be rewarded for that. It's so difficult and rare to do that I manage to do that only a couple times each year.
I think they just messed it up because it shouldn't be combined to make both the field equipment and throwables faster when each is basically only affecting one of those.
Hey ace, I also noticed that the grip attachment that allows you to swap weapons faster also helps you throw equipment faster. I wonder what would happen if you stacked all 3 throw speed increasing attachment
The fact that Armory stacks with On Hand but does nothing on it's own suggests that it is bugged. Perhaps they're aware of this but I wouldn't be surprised if a fix came out for this.
I was thinking armory would be good with riot shields tbh for using like a throwing knife since you don’t have access to on hand but looks really bad on the other hand on hand armory with demolition and thermites are gonna be so good for countering a riot shield with the insanely quick use time
this perk is my next unlock and well by watching this video i might start using it full time. my perk 3 (yellow) is always demolition along with usually gammon bombs for clearing objectives because very few people even try these days.
Something I love (dunno if I should say cause idk how many people know) I run the armor because on mouse and keyboard (tested with controller) you can instantly apply the armor. All you have to do it start to reload then press the armor hotkey and bam it instantly applies the armor. I’ve used this mid battle before it’s hilarious how I can be weak then all of a sudden I have armor on. Saved me a lot.
I think that engineer is not used very often is because we do not have a claymore type lethal in the game. If they were to include one then it will inherently boost engineers usefulness as well as armory's by proxy.
Love the content u should do a review on the new Mechanic perk I'm honestly wondering how much faster I would be getting a field mic perk3 is honestly not that competitive
If stacking it with on hand makes usage faster then imagine how fast you can use throwing knifes...also curious as to how fast you can put on an armor plate?
Buff Armory - faster throwing of lethal, tac, field upgrades by default. counter engineer perk. allow you to carry multiple of the same field upgrades at once (up to 2 of each). Improve the health and/or duration of your field upgrades so enemies take more bullets/explosives to kill it or it remains on the map longer (ammo boxes, tac insert). the perk 1 slot is so competitive, i almost think it needs to be merged with the other new perk that speeds up your charge rate to be truly viable though.
The level of incompetency shown by the devs is absolutely staggering. At this point it's just pathetic. Have they released a single update that didn't introduce bugs on both new and existing game mechanics?
How come they still have not fixed it where your teammates dogs will glow red if your running engineer? It’s so annoying seeing my teammates shoot and kill my dogs when they could be getting kills on the other team. I have played long enough to know which breed of dog is friendly and which is not. But most players don’t notice it
You have to do the demolition charge + bouncing Betty combo to get the kill. I use it in search and destroy and using that alone accounts for about 1/3 of my kills.
@@captureoutdoormedia yes I know that a combo can get the kill but I only play team death match and I don't want to give my knife up. And it's quite rare people use it so the engineer perk will most often be a waste. I still use the proximity mine there is and place it close to explosive drums. Works pretty well. They usually don't expect it.
I completely agree with your Engineer buff like wtf how is it not like that already. Also I would easily run mechanic if it was a tier 3 perk, I used fast hands a lot in BO2.
What a great idea to make a perk that counters a perk that is meant to counter heavy equipment use caused by other perks. Seriously this perk is designed so badly, it's unbelievable.
I think cod devs should be paying you to be an advisor for game balance . Your thoughts and opinions are correct 9/10 times . Btw engineer might be week but it used by some top tier players in hardcore, since explosive damages are op and usually fetal , fortified is severely broken ,compared to MW. Hardcore mode .
I only have engineer on a couple classes while I mop up the last couple panzerfaust camos, soon as that’s done I’m going piercing vision or forward intel lol
You didn't test the armory perk properly. It says it hides equipment outlines behind walls. But can an engineer perk user still see your equipment outline if he has line of sight???? equipment like jammers are still really hard to find because they blend in with the background, so engineer could still be useful in this case
I also think if you could re-roll care packages I’d might use the engineer perk.. that being said I also don’t like that you can’t see what you’re getting in a care package till you pick it up
@@Bestgameplayer10 He was responding to the original person. Based on my experience, his gun guide setups don't resemble the best competitive setup. You could still copy the stock and barrel most of the time as they're not restricted
I think they stealth patched this. On the ratt armory seems to cancel out on-hand and the throw speed is the same without on-hand. The perk also seems to not throw lethals faster at all on the knife. Super inconsistent perk and really annoying to figure out if I should be using on-hand or not for throwing knives
Does it work on the mine marker for the killstreak that calls an artillery strike? Feels like it's the absolute slowest thrown object in the moment anytime I use it.
Out of frustration, I call this bullshit when it comes to not doing anything to the stim shot. Armory is the best perk slot and has several needed perks to contend with, so the least it could do would be to take at least 33% off of the animation time.
On hand perk raises and lowers weapon faster after a throw less down time sorta like a 🏃♀️ to🔥 😅 👌 😜 Engineer is and always will be a God tier perk no matter what cod It's just isn't noob friendly like High alert or ghost
Go back to BO3 and give players the option to re-roll supply drops if they don't like what they got. That would increase the number of players using supply drops and the perk.
I think they are just adding perks because they have to add two perks every season (that's what they have done so far at least), so for future seasons I believe we will be seeing many other useless perks such as this one
Thatd be cool if we had claymores. Us equipment fasters good. Because of the STUPID fast ttk in this game you die in the time it takes to throw any grenade.
engineer should show UAV's and allow you to re-roll care packages......the second one there is why people used it!? 2 chances for the guys not so good to get a decent killstreak
Something not working as intended in COD Vanguard? Now that is a SHOCK right there.
Edit: A perk to counter C-UAV spam would be nice too like in past games. Counter UAVs are extremely annoying in Vanguard.
Look another checkmarked RUclipsr I’ve never heard of
Thats because more people are finding out Counter UAVs can block certain killstreaks like a mini EMP. I run armor piercing rounds just for those CUAVs.
@@mcnalga and the fact that you cant stack them, so if you have one, you have to wait for the first one to end before using the 2nd
Did Cold Blooded do this in previous games? I faintly remember it did
Being able to use your own while the enemy has theirs up would be a start
This should've been in tier 3 or simply combined with another perk. They should buff and condense perk choice to make them more competitive rather than adding all these pointless options nobody will use
This
That would require a decent dev team that not only cares about the fan base, but also knows what makes gaming fun.
And also it would require Activision caring enough to focus on other things besides bundles.
Correct
This perk in hardcore is really good, since the s-mine kills you in one hit everyone in the lobby uses engineer
a youtuber is really good when you don’t even play the game they post and you still watch
This comment shows up almost every day. Is this a meme?
@@Schpoo no its just sad but true
Bro me to 😁😃
@@Schpoo I swear it’s bots.
Ikr. I don’t play any cod games, but I’m a sucker for nerdy breakdowns.
If someday we get specialist in this game, that's gonna be a great extra perk
specialist would be over powered as fuck in this game
@@vipurz true, it would be fun though 😅
@@vipurz well duh.....🤦♂️
They need it to speed up every piece of equipment (lethals, stims, feudal upgrades, etc) and also give it the restock ability for lethals which I believe doesn't exist elsewhere in the game
You can restock lethals with the supply box
Bro lethals are such a problem in the game already..
Good call, this would be a perfect addition to the Armory perk. Launching that along side a trophy system would be great. Cuz we need a counter to lethals besides fortified.
@@sirgrizzlypfote6369 Ja feels
@@jayeee96 Welp, we have two ways to silence our footsteps and that audio is super low anyway, so add that shit on!
Engineer is basically something that can counter equipment so they have a perk that can counter that?
I don't know it sounds kinda strange to me that they would have a perk to counter a perk that already is a counter
Agreed 👍🏻
It's to intentionally be imbalanced so people will buy into the battle pass. Serpentine was the same way although not as bad. It only added inconsistencies to gunfights like painkiller did back in MW2.
@@dillonc7955 #lame
@@dillonc7955 but that is death streak no a kill streak or a perk so I was balanced 😤 😒 🤷 🤔 😑 😐
Completely agree. A perk to counter a perk is strange
I think armory by itself should get tune up and charge your field upgrades faster (maybe even tactican cooldown), since it's use (by itself, at least) is more frequent field upgrade and equipment use
I ran into a guy while playing search last night. He was definitely running armory and on hand. He was able to use the throwing knife effectively and it was actually viable. Without that perk combo, the throwing knife was just too slow to be used reliably. It makes me want to try it out since there’s not a lot in the game faster than the throwing knife ttk
if it would speed up the stimshot significantly I´d probably run Armory over Fortified.. sucks that the stimshot is so slow, Cold War had it just right imo
I went back to Cold War for a day and that stim shot made me nut
IMO?!.
@@knrz2562 in my opinion
Armory shouldn’t counter Engineer or at least the red glow. I can understand a counter to prevent your equipment from being hacked but outside of that no.
In my opinion, they should swap the overkill and armory. That would make more sense. And maybe buff the armory a little: change between your weapon faster and use lanucher faster just like the perk in mw2019
Or allow you to throw equipment while still holding your weapon, so you can at least hipfire if someone shows up
I've been playing a lot of season 2. I don't get the hate. I have 5 days of play in total. I haven't had a single connection issue from day 1. My lobbies seem fair. I haven't encountered any major glitches or bugs except a few challenges not tracking. My experience with vanguard has been overwhelmingly positive, but when I watch RUclips it's very jarring, it's a very different experience. I'm not seeing my experience reflected in the community and coverage. Is anyone else in the same boat?
Its cool that you've had generally positive experiences with vanguard. My only glaring issues are play of the game STILL not working properly even after season 2 launch. Visual bugs and some jank animations when adsing and tac sprinting. And the ball turret not making sounds.
Really those are my only gripes
I tested the demolition charge. If you stack armory and on-hand you can detonate faster if you use the trigger button, but not when double tapping the reload button.
It’s such a habit for me to double tap, rather than hitting fire again. I’ll have to try it out. Thanks for that info!
I can see this being useful for my longshot grind.
Armory + On-Hand while using the Deployable Cover. I've been in a couple situations in which I would've survived getting shot if the cover came out more quickly.
Sit rep was one of my fav perks from MW2 and it was perk 3 I believe. It was balanced that way and I feel it was niche but I loved it. I feel like they need to throw it in a different category for it to be something people want to use as of right now, there’s just too many giants in its current category
Engineer should also give you the ability to reroll care packages like past games and maybe booby trap enemy packages if you capture them. That along with what Ace talked about in the video would buff Engineer to a better level than it is imo.
I think if a player manages to capture an enemy care package while using engineer, they should be rewarded for that. It's so difficult and rare to do that I manage to do that only a couple times each year.
Unfortunate it doesn't work with throwable. Thanks for the video, Ace. Have a good day!
Thanks man,
these videos are so helpful when creating a loadout.
As the team anti-killstreak, this video feels like a personal attack lol. Engineer is god
I think they just messed it up because it shouldn't be combined to make both the field equipment and throwables faster when each is basically only affecting one of those.
I want to see this with throwing knives, stacked and not stacked to see how much more effective it is.
Hey ace, I also noticed that the grip attachment that allows you to swap weapons faster also helps you throw equipment faster. I wonder what would happen if you stacked all 3 throw speed increasing attachment
Ask jgod!!!
The fact that Armory stacks with On Hand but does nothing on it's own suggests that
it is bugged. Perhaps they're aware of this but I wouldn't be surprised if a fix came out for this.
I was thinking armory would be good with riot shields tbh for using like a throwing knife since you don’t have access to on hand but looks really bad on the other hand on hand armory with demolition and thermites are gonna be so good for countering a riot shield with the insanely quick use time
"isn't working as intended currently" should be the subtitle for this cod
this perk is my next unlock and well by watching this video i might start using it full time.
my perk 3 (yellow) is always demolition along with usually gammon bombs for clearing objectives because very few people even try these days.
Something I love (dunno if I should say cause idk how many people know) I run the armor because on mouse and keyboard (tested with controller) you can instantly apply the armor. All you have to do it start to reload then press the armor hotkey and bam it instantly applies the armor. I’ve used this mid battle before it’s hilarious how I can be weak then all of a sudden I have armor on. Saved me a lot.
I think that engineer is not used very often is because we do not have a claymore type lethal in the game. If they were to include one then it will inherently boost engineers usefulness as well as armory's by proxy.
Love the content u should do a review on the new Mechanic perk I'm honestly wondering how much faster I would be getting a field mic perk3 is honestly not that competitive
If stacking it with on hand makes usage faster then imagine how fast you can use throwing knifes...also curious as to how fast you can put on an armor plate?
Honestly i use it with the Demolition Charge and the gun Kit called On-Hand and it was insanely OP and funny.
Do armory or on-hand affect the animation time to call in killstreaks?
Buff Armory - faster throwing of lethal, tac, field upgrades by default. counter engineer perk. allow you to carry multiple of the same field upgrades at once (up to 2 of each). Improve the health and/or duration of your field upgrades so enemies take more bullets/explosives to kill it or it remains on the map longer (ammo boxes, tac insert). the perk 1 slot is so competitive, i almost think it needs to be merged with the other new perk that speeds up your charge rate to be truly viable though.
Oh, a perk not currently working as intended. We’ve never seen that before lol
I only used engineer when doing launcher challenges. There’s almost no need for it unless you’re super scared of those stupid mines
Btw if you put the weapon movement speed perk it helps you with all of these effects,plz make a vid combining it with the new perk and fast hand perk.
Sleeping on the fact that Engineer should also allow you to re-roll and booby trap care packages
Me: watching tv
Tv: commercial break
Me: takes phone and plays this video
The same flippin commercial: bonjour!
On hand used to speed up field upgrades. They must have stealth nerfed it
The level of incompetency shown by the devs is absolutely staggering. At this point it's just pathetic. Have they released a single update that didn't introduce bugs on both new and existing game mechanics?
How come they still have not fixed it where your teammates dogs will glow red if your running engineer? It’s so annoying seeing my teammates shoot and kill my dogs when they could be getting kills on the other team. I have played long enough to know which breed of dog is friendly and which is not. But most players don’t notice it
4:51
NOTHING IN THIS GAME HAS WORKED SINCE LAUNCH.
One of the reasons the engineer perk is not used very much is also that there isn't a proximity mine in the game that can kill you.
You have to do the demolition charge + bouncing Betty combo to get the kill. I use it in search and destroy and using that alone accounts for about 1/3 of my kills.
@@captureoutdoormedia yes I know that a combo can get the kill but I only play team death match and I don't want to give my knife up. And it's quite rare people use it so the engineer perk will most often be a waste.
I still use the proximity mine there is and place it close to explosive drums. Works pretty well. They usually don't expect it.
How about Scorestreaks? You know the pulling out of the UAV "walkie talkie" and deployment of other streaks by hand (using Armory btw)?
Ace : Well that's interesting! 😊
AVGN: WHAT WERE THEY THINKING?!?
I completely agree with your Engineer buff like wtf how is it not like that already. Also I would easily run mechanic if it was a tier 3 perk, I used fast hands a lot in BO2.
What a great idea to make a perk that counters a perk that is meant to counter heavy equipment use caused by other perks.
Seriously this perk is designed so badly, it's unbelievable.
I think cod devs should be paying you to be an advisor for game balance . Your thoughts and opinions are correct 9/10 times . Btw engineer might be week but it used by some top tier players in hardcore, since explosive damages are op and usually fetal , fortified is severely broken ,compared to MW. Hardcore mode .
Hey Xclusiveace, you should try armory perk and the rear grip attachment taped. It makes using equipment much faster!
They should've just brought back Amped from MW, great perk, with great value
A bit of a silly change could be that throwing knives have an immediate throw and increased speed and range at which they are thrown
lmfao this guy
I only have engineer on a couple classes while I mop up the last couple panzerfaust camos, soon as that’s done I’m going piercing vision or forward intel lol
You didn't test the armory perk properly. It says it hides equipment outlines behind walls. But can an engineer perk user still see your equipment outline if he has line of sight???? equipment like jammers are still really hard to find because they blend in with the background, so engineer could still be useful in this case
I also think if you could re-roll care packages I’d might use the engineer perk.. that being said I also don’t like that you can’t see what you’re getting in a care package till you pick it up
Wait a minute…something was added in a COD patch and it doesn’t work properly?! No way!
Would be curious to know if you're gonna do a “best attachments” for Ranked play/CDL? 🤞
Well his gun series includes best attachments on weapons and I doubt the recommendations would change much for Ranked/CDL.
@@Bestgameplayer10 They definitely do...
But of course you can copy some aspects of it
I am. I'm currently helping to optimize the loadouts for some of the pro players/teams and I'll be turning my results into a video.
@@Olinke I stand corrected.
@@Bestgameplayer10 He was responding to the original person. Based on my experience, his gun guide setups don't resemble the best competitive setup. You could still copy the stock and barrel most of the time as they're not restricted
I think armoury is for the new war gamemode. people will be using engineer to highlight vehicles and armoury will counter this
I don't even play Call of Duty anymore but I watch the videos because I like your voice. 😬
I think they stealth patched this. On the ratt armory seems to cancel out on-hand and the throw speed is the same without on-hand. The perk also seems to not throw lethals faster at all on the knife. Super inconsistent perk and really annoying to figure out if I should be using on-hand or not for throwing knives
Ace, the fleet proficiency also effects equipment/field upgrade use times as well can you test this?
This! I find myself using fleet on a lot of guns that have it because it provides so many bonuses. I should try combining fleet, on hand, and armory.
Good stuff as always Ace!
Just realised that I really want Hardline back.
Does it work on the mine marker for the killstreak that calls an artillery strike?
Feels like it's the absolute slowest thrown object in the moment anytime I use it.
Armory doesn't compete in t1 but I think it's make a decent option in t2 or even t3
Since Hardcore does not allow you to pick which pacing you want anymore it should default to normal 6v6.
Out of frustration, I call this bullshit when it comes to not doing anything to the stim shot. Armory is the best perk slot and has several needed perks to contend with, so the least it could do would be to take at least 33% off of the animation time.
On hand perk raises and lowers weapon faster after a throw less down time sorta like a 🏃♀️ to🔥 😅 👌 😜
Engineer is and always will be a God tier perk no matter what cod
It's just isn't noob friendly like High alert or ghost
Go back to BO3 and give players the option to re-roll supply drops if they don't like what they got.
That would increase the number of players using supply drops and the perk.
I think they are just adding perks because they have to add two perks every season (that's what they have done so far at least), so for future seasons I believe we will be seeing many other useless perks such as this one
On hand definitely worked with stim shots before season 2
Did not even know it was there.
Armory exists only to make countering a combat shield even easier
Gun or Perk isnt crazy good or meta
Ace: Is it any good?
Meta guns are awesome
Ace: This gun is amazing!
Let's not forget friendly dogs are shown by engineer. Very confused
I wish engineer doesn't highlight friendly dogs
Engineer is my go to, but I dislike how it tells the player if you capture there stuff.
Maybe could use it for some fast throwing knife memes
Of freaking course the new perk might not be working as intended...
Thatd be cool if we had claymores. Us equipment fasters good. Because of the STUPID fast ttk in this game you die in the time it takes to throw any grenade.
Or combine the Engineer and Amory perks into 1 perk.
Caping a care package faster?
Those would be okay to use in Warzone
engineer should also allow you to hack enemy equipment since its is weak
Stim shot is the only thing this would be useful for 😭
does armory speed up objective play? i.e. planting bombs in S&D?
Does it help calling in kill streaks like the uav?
Does It work on knives? Both the armory and the on hand??
Yup and I been having a ton of fun with it
Throwables != equipment
Does anyone know how to unlock the perks and equipment from last season? I didn't get far enough into it but want to unlock them
Sounds like a coding issue with it not improving throwables unless you use on-hand.
Why is this a season 2 add on? It was in MW2019 and CW. I cant help but feel like they are really lacking this year
Do you think Specialist is coming to Vanguard?
engineer should show UAV's and allow you to re-roll care packages......the second one there is why people used it!? 2 chances for the guys not so good to get a decent killstreak
Waiting for a perk that counters counter uav 😭
Actually good with cancer combo c4+betty trap
What about Mechanic Perk you get on 21???
I'm tired of them always putting useless perks in the game that don't really matter anyway just for a slight advantage
Thank you
Stim animation then i will use it.