Silencers vs Subsonic Ammo in Vanguard! | (They Aren't the Same!)
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- Опубликовано: 20 авг 2024
- Since the Beta of Vanguard, there has been a lot of confusion surrounding Silencers and the Subsonic Ammo type so in today's video, I wanted to clear up this confusion with a full comparison to let you know which one is better for stealth setups! What did you think of these results?
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I see a lot of questions about stacking these 2 together. Stacking these is completely redundant and you'll be getting the exact same effect as if you were just using a silencer but now you'll have a slower bullet velocity and you're wasting your Ammo Type slot.
UPDATE: Subsonic has now been fixed and no longer disables the Ghost perk while firing.
Does it change the sound if you combine the 2? Maybe the dead zone where it's not audible is different. Let me know if the sound is the same or different when combine the two
@@willy27aq It doesn't mean sound suppression.
Having slower bullets does increase the challenge though. Makes you really have to use your skills. Some people like that kind of thing.
How come when your in game it looks so bright. Looks so good.. thanks for the video man. Love the content.
You should check that clip at 6:25 again (the tracer test), I may be wrong because you are talking but I believe the subsonic ammo actually mutes the sound of bullets whizzing by the target. Whereas with the silencer and regular supersonic ammo you can clearly hear the bullets as they whiz by.
This is a small advantage of course but it's a cool way to mimic actual subsonic ammo.
I love how Ace has his personal Sun following him everywhere
Yeah wtf is that lol
@stormchurro07 on that snow level. Watch the lighting around him. It's a bug.
@@tommyzty1089 it's a lighting bug that happens on any of the snow maps, sub pens, tuscan or desert siege
Makes it really hard to see from outside to inside. Happens to me often on Red Star, but not as often on other maps. It happened on the hotel map last night and I found if I shot at the light it actually turned to a flare and fell from the sky and the map went back to normal.
Well he is the main character.
Stealth doesn’t help you if you spawn in front of the enemy.
Especially when you spawn in with your back to them
Or when u spawn in front of gun fire
Or when an enemy spawns behind you, or you spawn on top of a grenade
@@theps4main12 or when u spawn in front of somebody as they are already firing
I love vanguard multiplayer spawns. Really brightens my day.
Would be cool if subsonic could hide tracers and enemy skulls, which might warrant using them together? Isn't that kinda how it's "meant" to be used right?
yeah, I thought it act like M13 Blackout Rounds in MW19
Type 100 has an attachment that hides skulls
Hiding skulls is for special barrels on each gun
This would be good until you consider that a fair amount of guns have a barrel that already hides skulls. Maybe the combination could increase your weapons bullet velocity but noticably hurt your handling or something along those lines.
@@incompetencelogistics8924 Pretty sure that not all guns have an option like this, there are definitely many that do though.
Considering how subsonic rounds work in real life, I feel they need to add some sort of bonus for using both subsonic along with a suppressor in tandem with each other. Allow the combination to get a noticable bullet velocity increase instead of a decrease, but obviously add some downsides to prevent more balance issues like we had with vital.
I dont about a BV buff, but yeah something to give you a reason to use both.
A lot of the subsonic/supressor attachments on MW19 hid allied skull HUD elements from enemy players, and all of the integrated supressors also hid tracers. I think hiding tracers and skulls could be their thing, considering they are borderline useless at keeping you from showing up on the map anyways.
I was wondering why I kept getting turned on with Ghost when running around behind spawns. I assumed subsonic was identical to a suppressor, but this explains my frustration.
Also high alert helps people spot you from flanking
@@Ccubed92 yeah High Alert is frustrating, I hate that I can’t run both Ghost and Cold Blooded in this game, but if I had to choose, I think staying of UAV is more useful
Damn gotta work on your aim if you're getting turned on
@@thecrownoffusion8420 My complaint is when they’re preaiming into their spawn because I’m on radar when ghosted with subsonic, like the video mentioned. Like people turning around into their spawn. Not during a firefight, ttks are generally too low for that
@@Gahndi007 ah ok I was like that's a you problem thanks for the clarification
Good to know! As soon as suppressors unlock I equipped it and run FMJ too.
Wonder if this intentional or a bug they probs had no idea existed lol, makes the subsonic rounds pretty pointless tbh
Really hoping it’s a bug, but I could also see it being a feature. Kinda like a middle ground between full on suppression and 0 suppression
Hope is a bug
This screams bug to me.
Gotta be a bug. Silencer seemed like it just didn't give audio queues + whatever accuracy or range boost. Subsonic seemed like it kept you off radars. I guess even more folks will be using that annoying incendiary rounds.
I don't think it makes them pointless tbh since still being off the minimap without the radar
I still use subs on a gun that'd gain more lethality from another muzzle attachment, such as a recoil booster. But besides that yeah I was already leaning towards suppressor as is lol.
And honestly? Just listening for Spy Plane callouts and popping my dead silence has proven to be more effective than running Ghost in MP. Since it recharges quite fast.
@Crabby- Its actually better than ghost as it still keeps u hidden even if ur sanding still. Ninja + dead silence is the SnD setup for sure
@@onlyusemeak47 You can also slightly strafe around to make Ghost not disappear. And you will never Always hear every single UAV. And there's also a personal radar which will not be called out by the announcer
Yes! Wanted this guide for while! 🙏🏻 Ace is the best!
I was under the impression that you needed BOTH in order to get the traditional suppressor effects! 😅
I haven't noticed this all as much...because I don't use the Radar perk anymore. I thought it would end up being irreplaceable, but Piercing Vision is just so strong when combined with FMJ rounds. I get so many Wall Bang kills per match now with this combination that it's honestly kind of insane. I get people accusing me of hacking when I kill them from the other side of a wall, as I CAN SEE THEM when they crouch, move or go prone to dodge my bullets. It's insane. People are sleeping on this perk.
I tried swapping to piercing vision but It’s like it didn’t work I never saw people through walls when they were suppressed maybe I’ll give it another shot
@@youbigmaad5753 Yeah, you should see a nice red outline of their body. And there doesn't seem to be a specific range for it to work either. I use it when sniping with my SVT also and can see people trying to take cover from me halfway across the map. The perk is very strong.
Good to know information, Ace. Thank you. I was under the impression from several RUclipsrs that the suppressor didn’t keep you off the mini map at all, it just made your weapon quieter - only the subsonic ammo would. Glad to hear that was incorrect and I will change up a class or two that was using it.
Imo, it's cool how we have options to be off the radar in this game. Nice variety.
It’s cool but if no one uses radar it’s sort of pointless or niche. I wish suppressors were required to stay off map
@@Mikerich_94 unfortunately that might be a pipe dream seeing that cod doesn't want unsilenced people showing up on the mini map by default smh
@@thecrownoffusion8420 yeah :/
@@thecrownoffusion8420 I’ve always had a problem with suppressors being needed, but I’ve always loved using them! It’s a little handicap to be stealthy or to surprise enemies! It’s so satisfying to get kills with guns that have huge nerfs with suppressors yk
This all makes sense if you know about firearms and ammo in real life.. Sub-sonic ammo is made to be used with suppressors to eliminate the crack sound that happens when you use typical ammo that moves faster than the speed of sound (1,100 feet per second).. Sub-sonic ammo moves just slow than the speed of sound to make using your suppressor even quieter. But it comes at a cost if less foot pounds of hitting energy since its moving slower.
So is this working as intended? Is subsonic supposed to be pretty much worthless?
I’ve been running subsonic on pretty much every class, now it makes sense why it seems like people have been able to guess where I am at all times.
Great video man. I also want you to make a video about Dead Drop field upgrade. It is completely broken right now. Since it's recharge rate is so fast you could basically keep using it and never have to loose your streak. Also, when you use Dead Drop after earning your 3rd streak and before using that streak, after you die you are only one kill away from earning that streak again. It is absolutely broken.
I'm waiting for them to fix it before covering it
I'm happy to see I'm not the only one with the "Spot-light" issue. That super bright spot-light over my head makes it really hard to see from outside to inside on the buildings on Red Star. I found on the hotel map, if I shoot the spot in the sky it falls as a flair and goes away.
i have been wondering about this since the game launch thank you so much for making this video bro Keep up the good work.
I always figured subsonic ammo was a "silencer-lite" attachment, allowing you to use a different muzzle device, while granting basic benefits of a suppressor, instead of being another suppressor in a different attachment selection.
Subsonic for long range and suppressor for close to medium range then. Got it
Subsonic with suppressor should be removing your tracers. At least that’s how it worked in modern warfare
Ayyy my squad and i were the ones you were gunning in the gameplay lmao
Itzbiscuit, chivasricky and ciscodisco. GGs man and great content!
Good to have this cleared up. I've been using Suppressor though anyways. Like being able to have Suppressor and lengthened ammo type together.
Subsonic just means it has less of a load. It doesn’t negate the sound. Suppressors just cool the air faster which helps with the boom. Neither are quiet
i think one point to add is that the Ammo mods offer a lot more in terms of damage range and bullet velocity versus a muzzle attachment. By using the suppressor, you have access to more powerful attachments in the ammo vs using the subsonic ammo.
Thank you so much for taking the time to analyze these two.
Great video!! This really makes it clear! Based on the in game info, players are definitely gonna be put on the wrong foot. I was constantly stacking both (in certain setups); I thought this was the way to become fully stealth. Great to know the subsonic rounds are useless… I personally always like to be stealthy with a suppressor (unless it is shipment).
This isn’t a bad balancing idea (I don’t know why it’s disabling ghost they should change it). You can still have some of the Suppressor effects while not using a suppressor. Dope…
imo Subsonic should at the very least hide tracers. That would give it at least *something* that might cause someone to choose it over something else in certain situations.
EDIT: Or make them barely visible.
Is there any benefit of using both at the same time?
Do you think the other attachments in the muzzle slot are more valuable than the other ammunition modifications? In other words, could it be worth it to use a subsonic for the sake of using, say, a fire rate booster?
I've really had a good time playing with attachments with this thought process exactly. I think that's the beauty of the system. If I'm looking to flank a team, then silence is golden. So now that know about these attachments I know not to linger too long in any one position behind enemy lines (not a good idea anyway considering whoever you kill is coming for you in that spot). But I really try to play to a guns strength and weaknesses, as well as my chosen play style for that match when choosing my suppression options since each offers additional advantages and disadvantages (recoil, accuracy, etc). Recoil booster on a low recoil gun is awesome for getting damage out, thus allowing you to kill and gtfo. I'm gonna play around with this on the automaton, since its my current babe. But so far I've been using the mercury on the auto and its a laser. And since it has great range, it negates that downside.
Heavily depends on what gun you're using
For most guns, the -ads suppressor + lengthened will be better than recoil booster + subsonic
Would have liked to see Ace talk about this opportunity cost for each. Generally, I find the ammo modifications to not be as important as some of the effects other muzzles can give. If this subsonic/ghost thing is a bug, I would probably consider switching back to subsonic, given that other muzzles can provide more or other benefits compared to the silencers
Whats odd is that subsonic's description says no mini map ping.. (which seems to be BS now) yet the silencer says nothing about mini map ping and does more than subsonic! At this point, it really makes a person wonder how many things could be broken.. Great work Ace 👍
I was using both, as I thought subsonic would hide the tracer effect (As hinted in it's description).
But if that doesn't work, subsonic is totally useless and outclassed by suppressors.
Maybe it’ll fixed later update but who knows
It's not useless. It's a decent choice if you don't run ghost. As it adds some stealth without ads penalty or a damage range penalty
An example one when you should us subsonic, when you want to put a recoil booster on your mp40 because you have the damage magazine on. That way you can remain somewhat off the radar.
Thanks for clarification, been running only subsonic so far.
Great stuff! I have literally been waiting for this comparison!
I guess I lucked out cuz I always use a silencer vs subsonic rounds. I like the option to throw on a different ammo type for challenges and for additional benefits they have
That was cool video ace! Can't wait to see how it is in warzone every gun fight being super quiet lol!
Bruh it doesn’t even tell you in game that Suppressor keeps you off the radar.
This is good to know. I have been. Using the suppressor anyway so I'm glad I was correct.
Can't wait for the lore to expand on TheXclusiveBot
I have been trying to figure this out since day 1. Man you’re so clutch
They defintely need to divide the roles of the two attachment types to make them usefull when combined. For example:
Silencers should hide you from the compass but show you on the radar while subsonic does zhe opposite. And when used together your shoths not only get hidden completely but you also get a combination bonus of enemy sculls being hidden aswell.
wow this blew my mind i was thinking subsonic was the way to go over silencers because we've seen those so many times before
same dude damn.. I remember even before the game came out there were articles that silencers didnt work anymore and subsonic is the new silencer effect
Wouldn't you use subsonic in conjunction with a suppressor IRL?
Yes
Hey Ace, I love your content is awesome, Im from spanish-speaking community and I can tell you that we need videos like this
but there are really few channels with this content. Good luck and greetings
Good guy Ace. The radar has become so convoluted the past 3 cods. I rely on these tests to know what actually keeps me off the radar.
The fact that I knew something was up with that subsonic I died alot more than with the regular suppressor so I had a feeling something like this was up but once again 🔥
I'm honestly surprised I thought they were interchangeable also. I've been wondering how much the profichencies and kits that add movement affect you and if they are valuable.
It would be cool (and would also help balancing) if they make suppressors and subsonic ammo (semi)realistic for the new Warzone map/update, like that suppressed weapons with a bullet velocity of 340m/s+ (or a different value for balancing purpose) are "silent" only at 100+ meters away from the shooter, while being still really audible inside 100 m. On the other hand, suppressed weapons with a relatively low bullet velocity would be basically silent at 15m+ and faint inside 15m. I would like to hear Ace's and your opinion on this
340 bullet velocity is nearly unusable for warzone, that’s less than the base velocity for CW smgs, which have noticeably bad velocity. Any worse and youre in pre buff fennec territory. While it would be cool for realism, it wouldn’t get used much since it would only be viable on smgs that you havent improved the velocity on. Though i wouldnt be opposed to that, have a nice bonus but only if you take a bullet velocity hit. I think the problem would be that if you are using a gun with that bullet velocity, you’re probably fighting someone in a building, so you’re not hiding your sound from them, but potential 3rd parties which would hear the gunshots of the other person anyways, unless they also had
ACE , I did a bit of testing with these two as well. I did notice what you mentioned but another thing I noticed was that with a suppressor I would lose damage and I wouldn't lose damage with subsonic . I think it's due to bullet velocity.
I made an overpowered "sniper rifle" (slug, sawed off barrel, 12 gauge) These next attachments are based on preference: (1913 variable scope, suhl brake muzzle, m1930 underbarrel, leather grip, framble stock, sleight of hand, quick). Pros: Its a one shot to any body part at very long range if not infinite range, fastest firing one shot weapon, seemingly HITSCAN (it states 365 m/s bullet velocity, it is not), better flinch resistance, slightly faster movement speed, INSANE ADS movement speed with framble stock, better penetration, higher ammo capacity, slightly better idle sway, fair ADS speed, fair reload time, no optical glint with 6x scope. Cons: Sniper-like sprint out time and hipfire, can't hold breath, can't be silenced/ concealed). Anyone want to debunk some of these stats?
Can subsonic and silencer be combined? What would it result to?
You should have to use both a suppressor AND subsonic ammo to get the full effect.
I tried a few matches over the free weekend and the spawns are the worst I've ever seen.
I wont be getting this one however I still find myself looking forward to your videos anyways!
Your quality is unparalleled sir.
Hi.Ive just tested the dead silence.It works better than ghost cause even if you're not moving ,spy plane doesnt detect you.So I think ninja,silencer and dead silence is the ultimate stealth set up
Ace should make a video where he films his reaction to his old videos
Idk that doesn't sound good imo
Y tho they’re all professional informational vids
Dumb take
Subsonic just means slower than sound, which (IRL) usually causes more catastrophic/messier damage.
What counters the Jammer? That thing keeps blocking minimap all game, makes it useless to run radar or forward Intel. 😔
What I was wondering is whether or not subsonic would mute the sound the bullets make as they fly by someone (whereas just a silencer should not have this effect). At 6:26 it's hard to hear but it seems like this is actually the case but I can't quite say for sure with him talking there.
COD would just not be as mainstream as it is right now without our data daddies JGOD, ACE & TGD
ALL HAIL
Very cool find! I truly thought they acted the same. Thanks, Ace!
Definitely surprised..and curious why they it works that way or is it a bug? It already weakens Bullet Velocity..thought that was enough. 🤔 So what would be this Ammo Type purpose?
Woooow it all makes sense now !!!! I was wondering why they always know where I am even with ghost
Dang, I actually liked using Subsonic over Silencers on Snipers. The gun shots from snipers with a silencers on is so quiet sometimes I think my game lagged and the gun didn't shoot.
In my opinion: i always put the subsonic ammo, silencer, ghost perk with my MP40 barrel attachment VDD 285 shrouded
Anyone else feels like there’s way to much to think about now!? I’m really not looking forward to trying to work out what’s the best 10 attachments to use on a gun.
I usually just run subsonic without ghost, but I have a counter spyplane that I can use regularly enough to where spy planes aren't that big of an issue for me, so I will probably still use subsonic because silencers tend to have more negative effects
did anyone notice the glitch in the map where the surrounding lights weirdly when you walk all around you as you are a light bulb?
IMO you should have to stack Subsonic with a Suppressor in order to stay off the minimap while firing when your opponent has a Spy Plane or Intel up. Subsonic should also remove your tracers and the death icon for players you kill. The old games used to require that you sacrifice your bullet velocity if you want to stay off the radar while firing (essentially a subsonic suppressed weapon), so I'd think it would be fair to return to a somewhat similar system, at least while the enemy has a Spy Plane or Intel active.
They should make subsonic reduce your tracer visibility and change it so you do show up when firing when there's a spy plane rather than have it disable ghost when firing because that's just weird and confusing
Nice! Was waiting for this. Have you gone over what are the best ammo types for dps? That would be very helpful
It also shows that one silencer has 100% concealment and other has 0..don't no if it a bug
I really wish there was a way to put the compass at the bottom of your HUD rather than the top. I know it's minor but I feel like it would look much better and cleaner if it was at the bottom since you already have the minimap at the top
Great test, will keep in mind to remove subsonic.
so im confused. I do not have this game, does the in game description for these 2 make it sound like they would act the same? my experience is from the real world on these and yeah sub sonic ammo doesn't help with anything but the supersonic crack of the bullet AFTER it is fired, where as a suppressor reduces the explosion at the muzzle to reduce noise and flash but has no effect on the super sonic crack. when using knowledge from the real world these are in no way interchangeable and subsonic is really only used with a suppressor or a VERY long range rifle
There are youtube cod content creators...and then there is TheXclusiveAce! Different league...
No wonder I've felt like Ghost has not been working for me 😨...I've been using subsonic this whole time thinking combined with ghost it'll keep me off the minimap...minimap.. came clutch with this one
I know you have a lot to test...but I haven't seen anything explaining how the Bombing Run streak works. I know you can kind of see the bomber if you just happen to look up or at the minimap, but "is there a pattern to it" and "how long does it last" are things I haven't been able to figure out.
What about the barrels that keep u off the minimap do they work the same as subsonic
I think Sub Sonic ammo is just not working as intended as per the description of the attachment. Hopefully this oncoming update will fix this along with the majority of other issues plaguing this game.
Hi Ace, you should consider looking at the issues regarding the dead drop field upgrade. It allows you to get your higher streaks multiple times in a row by only getting one kill. Completely ruins maps like Das Haus
Well that's stupid but explains a lot. Thanks for the breakdown Ace!
One thing not brought up in the video was that silencers/suppressors also give recoil buffs and very slight handling nerfs, yet subsonic ammo does nothing for you.
Considering how many spy planes go up in blitz mode this is key information....
I think this is a bug because it says on the subsonic rounds that they somehow reduce visibility to the enemy
I run both cause you have to many attachments. Honestly they need to have a perk that cuts attachments to 5 and gives you 6 perks or at very least move cold blooded to perk 2.
I havent used the subsonic yet i mostly have been sticking to fmj or lengthened rounds
If we take real life usage cases into consideration subsonic isn't something you would use in place of a Silencer, its to be used in Conjunction with a silencer. Where a Silencer can be used with subsonic for quieter operation, using normal loads is a very normal thing to do as unlike the movies, silencers PRIMARY use isn't really to "silence" its to remove the muzzle flash when firing. Normal Silencers without subsonic ammo will still in "MOST" cases require the usage of ear protection when firing.
I needed that video and asked you on Twitter on launch days to make one .. Thank You
You should test it with dead silence activated too. Since dead silence acts as ghost but you dont need to move for you to go unseen by enemy radar
Thanks, great info, very surprised like you were.
Kinda feels like subsonic is kinda redundant to have. It's not as good as a surpressor and give no benefits that separate it to have a use with or without the surpressor. The one benefit is you can use a different muzzle attachment for recoil or such but is that really enough to give it a reason to use?
Arent the subs supposed to remove your tracers? is the ammo type bugged? if its working as intended its basically just a wasted attachment.
Thank you very much for this! This is clutch. I didnt realize this. Subsonic is basically inferior to the silencer. Good to know. Thanku. I will be changing some classes
Ok but what is the benefit if any of using both a silencer and subsonic? That wasn’t touched on.
No benefit at all
And what about the “+1 supression” proficiency? It would be awsome to see a breakdown how all of the kits and proficiencies works when it comes to gameplay, not on paper
I knew I saw my tracers using subsonic. Glad to see I'm not crazy
Ace, there’s something not right with your game and the shadows/lighting. Is it something to do with the spotlight following you around? Not noticed this on my game (PS5) or other streamers.
I fully aware but unable to do anything about it