Is Ghost Worth Using in Vanguard? | (Full Perk Breakdown)
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- Опубликовано: 20 авг 2024
- Since the launch of Vanguard, I've seen a lot of confusion surrounding exactly how the Ghost perk works so today, I wanted to clear up any misunderstanding with a comprehensive breakdown of exactly how Ghost works. What do you think of how they've balanced Ghost in Vanguard?
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Your testing is top-tier man. So helpful to see examples of everything
Sorry I had to break the 69 likes
@@sudhabhaskar1636 it’s ok pal happens to the best of us
Ace, thank you for all the great Vanguard MP content, it is exactly what the MP community needs. I had no idea Cold Blooded countered Forward Intel, thought it only countered High Alert! You are one of the most informative channels on this content and I thank you sir!
Am never taking Cold Blooded off because of Forward Intel & High Alert
I personally love that Ghost only activates once u move. That’s what turned Modern Warfare a shitshow for me
Completely agree
the thing is ghost in MW wasnt a very good perk for the simple fact that a UAV is much rarer than treyarch or SHG cods, in addition to MW19 uavs being very very easy to destroy, 3 bullets from a deagle will destroy them. im a 3.35kd player and my main class doesnt have ghost
@@bladeclanhalo3 3.35 with this sbmm? Teach me your ways
And the map design
@@Muzzaa killchain....all i need to say TBH, play on an open map like scrapyard, cruise missile, vtol, ac130, easy 30-40 kills right there if you call them in right
Ace! It might be worth doing a video on the Dead Drop field upgrade, it's pretty broken in it's current state: I've been able to use it back to back by using it to get attack dogs, staying alive long enough to use Dead Drop again, dying and then only needing one kill to get attack dogs again. This can be repeated back to back as long as Dead Drop is activated. I've been getting easy 150+ kill games on Shipment that way.
Been waiting for a thorough explanation of the ghost perk, thanks Ace
its the only perk that matters in that slot on 98% of the maps on respawn gamemodes. ninja is needed for SND and fortified is helpful on shipment and das haus. my whole game experience changed when i unlocked ghost because everyone is constantly getting intels and spy planes that if you dont have ghost, you’re constantly getting pre aimed and in this game, you’re dead every single time.
Not really, cold blooded is extremely useful on shipment to avoid the killstreak spam. Especially if you join late and there's a bunch of dogs running around.
Smaller maps are almost unplayable without cold blooded
If they let Engineer users with launcher lock onto spy planes it might not be mandatory but the lack of lock on for planes means they will virtually never be shot down and ghost is a must equip.
@@secretlyaslug2325 my gold launchers disagree
@@alexbraley192 you're one of the probably 1% of players willing to use them to shoot down aerial streaks.
Best COD tips channel on RUclips !!
Keep up that insane work we love you man
TheXclusiveAce is the best COD youtuber out there. He never disappoints.
If cold blooded countered dogs, pricing vision and it would make the player name show at closer distance to the enemy it would be a more viable perk.
I've been using cold blooded to avoid the killstreak spam on shipment/das haus
Shipment is so small that cold blooded really wouldnt help you against streaks.
@@KwCpRoDiiGy if it protects you from the blasted dogs then it def would lol
Thanks for telling me how to counter the forward intel. I'm gonna run cold blooded from now on plus is stops high alert which is another good perk. Plus you can run dead silence field upgrade to give you ninja and ghost for a short time.
They seem to be addressing a few key issues with Call of Duty: Packet Burst, and that's great, but the game is still basically unplayable for a lot of people because the actual determining factor in a gunfight is whether or not you got Packet Burst.
Definitely needed this video. I've been getting frustrated with the fact that enemies know when I'm flanking even though I'm running around with Ghost.
Getting pre-aimed right when you're about to be behind the entire team is a mood-killer, for sure. I'm also not a fan of everyone using Forward Intel lol
Could you break down the Sleight of Hand proficiency next? It doesn't seem to help very much on lmgs. Maybe 20%
Great video as always
You can easily test this yourself. check weapon reload speed in advanced stats, then equip SOH, check stats again
@@HowManyToasters facts
I also think it's awesome that watching your videos allows us to counter what the opponents are doing. That's the type of player I am. Shooting UAV's down and using a Counter UAV most times. I think I may run cold blooded now. I wasn't sure if you said there was a counter for the Pierced vision perk I think it was?
Has anybody heard of the ghost perk bugging out and not working properly? I swear it feels like sometimes enemies know I’m coming even though I have the ghost perk on. This is without me sprinting and just walking, I don’t think they hear me coming as there is usually bombs and gunfire going off in other areas. I’ll have to look at the yellow arrow next time to check because I didn’t know that was a thing. That is such a small indication though! They could’ve made it more obvious for us to be able to tell lol
I'm not much of a search and destroy type of guy, but I feel ghost should work while you're planting or defusing a bomb in S&D and Demolition. They're definitely on the right track with Ghost, having it only work while moving to prevent another year of Modern Warfare's time limit games.
Would you be able to test how effective flack jacket or EOD is to explosions and fire in this game 🤷♂️🤷♂️
It's not effective
I personally like the COD4 style of ghost perk and mini map. But I would like to see in your next video what perk counters piercing vision.
Dauntless fully counters Piercing Vision
Why do Decoys show up on my minimap but not gun shots. Nothing about this game makes any sense. Decoys are imitating gun shots but real Gun fire required a perk.
They probably removed gunshots from the minimap to make decoys stronger, since the sole purpose of a decoy is to confuse you with gunfire.
It's a stupid change but nobody knows why CoD devs do what they do.
@@DonDeLem It’s weird they’ll add that feature that’s obviously not realistic but won’t let us have trophies. I’m wondering how annoying CDL will be this year with constant grenades being thrown into rooms with no counter. I feel bad for these pros. it’s going to be a frustrating year.
Other than ghost not working on bomb plant/defuse this is pretty solid. Not overly a crutch perk like past cods but still useful and has competition in it's perk category to keep things viable.
I’ve always preferred the IW usage of Ghost, and not because I like to camp but because I don’t like having to actively do something to utilize a perk. I believe a perk should always be working for you in the background, and not require a player to be conscious of their actions. I think a better solution would be if you stand still for 5 seconds, only then will you become visible or something along those lines. Deter camping, but don’t always force the player to be moving to remain ghosted.
Your detail is incredible as always!
I’m more curious about the effectiveness of stim shot recently. It’s different from previous cods. Maybe not as crutch due to being less effective?
I don't mind that your can kind of circle around to keep ghost active, since moving around makes people much easier to spot and makes it harder to stay in certain positions, but you should probably have to travel a bit farther. I think cold war had a really good threshold for it
What’s the point of using ghost if it’s just not gonna do what it’s supposed to do? What if I’m trying to sneak around and need to stay stationary for a few seconds? Makes the whole perk pointless
I like the fact that perks have counters so your decision has pros but cons aswel
I wonder if "reduced movement penalties" proficiency will help with ghost?
Can you do a vid on subsonic and supressors? It's not clear what actually keeps you off the minimap.
They both keep you off the minimap what do you not understand?
@@masonmitchell3 Did you see his latest vid? That is why I asked. :)
@@simong692 fair enough. I was surprised there was actually a difference. The sound was obvious but not the ghost block. Have a good one man haha
Thanks Ace! Top shelf knowledge ❤️
It's so hard for me to tell when I have ghost activities. My astigmatism makes it so hard to see the little small details on lights and things. They need to make it more apparent like black Ops did.
Most people don’t use meters per second to discuss walking or running speed.
Yo Ace, just saying. It's no secret that Vanguard isn't doing great sales wise, but I just wanted to thank you for the work that you have been doing for the community so far.
I really hope you don't stop once Vanguard gets less and less attention (although It's understandable from a financial point of view).
Keep up with the vids!
If I had a stealth class I'd rather run Cold Blooded and use Dead Silence as a field equipment. The prevalence of High Alert users makes Cold Blooded extremely valuable for flanking.
Having cold blooded to counter high alert and forward intel makes it a must have perk. I use high alert alot and love flanking. i did not realize cold blooded counters it
The perk shouldn’t be based on current velocity during radar sweeps. It should be based on distance compared to last position, so that if you have Ghost but do nothing but circle strafe you still show up on radar.
Then what’s the point of using ghost?
@Exclusive Ace 1:35 pretty sure thats supposed to be meters per second, I mean 9.5 miles per hour? ...walking? .... everybody Usain Bolt.
It is MpH. Movement speed has always been heavily exaggerated in CoD
I never understood the whole blackbird not showing elevation thing. I'd rather know their elevation rather than which way they are facing.
I don’t understand, perk ghost, silence and what ammunition to put so that I’m not visible on the radar?
Should have different colour from yellow when ghost is activated
"Whats up guy my name is Ace" i love it :D
if you blink as the player marker turns to a darker color you cant even tell anything changed
The more I look at perks, weapon perks and attachments, what are they going to do for Warzone?
Hey Ace!! Greetings from Croatia! I have one question. Do you still have that spotlight effect on some maps,when you going forward everything around you is
Illuminated? I think the shadows are broken in this situation. It's frustrating to play like that! Love your work and the chanel!!!
They should put cold blooded into another perk slot. It’d be great not to be killed by glide bombs constantly, but it’s not worth using over ghost or ninja.
Thank you so much for this, I needed it
Having to keep moving seems like a great idea. I just got new ps5 and I I bought vanguard but still havnt played just waiting for the new warzone map
Thank you for this video!!! I feel like the maps are too small for ghost to have a bigger impact, especially if you're playing Blitz.
Nice work, looking forward to reviewing other abilities.
There’s really no point in running CB to counter forward intel unless your whole team has CB on. Odds are you’ll be spawning next to teammates mostly and at that point it’s useless. Forward intel needs a nerf imo
Can you look into Cold Blooded. I'm constantly getting killed by dogs and AI killstreaks. Thx
Cold blooded counters dogs and also counters forward intel. It's extremely underrated especially on small maps.
I only had to play about 30 minutes of Vanguard to know it needed to be ghosted.
Lol. That's what I thought when I saw the title of this video. 'Yes, ghosting this game is good'
I like how it works but would like it to work when planting/defusing too
Surpressors/subsonic next please
I hope these perks, tacticals, and lethals move to Warzone. WZ desperately needs those updated. VG stuns aren’t overpowered and isn’t a guaranteed free kill. And the perk changes would finally change loadouts & strategy in WZ.
They won't do that
One perk shouldn't be the solve all, I'm glad ghost doesn't counter forward Intel, makes people have decisions
Have you noticed a lot of tier 1 perks don't fully work friends?
The entire point of these counter perks is so the enemy has to kill you gun skill to gun skill.
None of them work enough to make it gun skill versus gun skill.
Fortified is only a 15% reduction so you still die in Hardcore.
Cold Blooded protects you from AI streaks... except Dogs ignore it as usual. Also counts Forward Intel...
Ghost keeps you off the radar... but not really because Forward Intel. (Seriously FI is the best perk in tier.)
Forward Intel boosts the effectiveness of Intel, UAVs, and Local Informants while soft counting Ghost... compared to the rest of the T2 perks it is rather overpowered.
Does ghost work while capturing a flag in domination? Also what if the enemy has 3 UAVs up at the same time since that becomes an advance UAV?
Capturing a flag in Domination won't activate ghost unless you're moving inside the zone
Pretty sure ghost does cover you from the 3 spy planes combo, been killed many times by someone that didn't show in the map thinking someone one my team called an actual local informants.
Could u cover the different ammos please
Don't worry about ghost one mechanic thats fucking me off is being pushed around by teammate like I'm on an ice rink
I haven’t used ghost at all I feel like there’s way better perks worth using especially for an aggressive play style
Which version of Ghost will we see in Warzone Pacific? If it's the Vanguard version that will change the game quite a bit in my opinion.
What about when you are climbing up on something?
How does it work against A 3 spy plane Advanced UAV?
Omg Ace please do a tutorial on the mortar barrage. I'm about to throw something at a wall. This thing won't drop when I try to toss it. 🤬
What’s better? Sleight of hand or pressure? Or they are just the same?
Will the Ghost perk work the same for the stacking UAV effect as it does for the Local Informants?
Vanguard ghost is just great. I hope they apply that change to ghost in warzone pacific. I would be very dissapointed if I have to play the suppressor/ghost meta in warzone again.
Me too. I hope all the perks, lethals, and tacticals move over to WZ
@@cloudthedj doesn't matter people like me will just cheese the perk
@@nineflyerr3866 If you move fast enough to activate ghost we can hear you footsteps. You can't hide in a corner anymore.
@@donjarrocho2329 that's not the problem on a big map. Odds are you will be 30+ meters from me and it would be rare to be closer, especially with a UAV because you're outdoors pushing and red ping. I would just laser you in your back because you wouldn't hear me while running outside
Could you do a vid on piercing vision
Can you do a video on cover? One of the most annoying things for me is how many objects look like you're safe but someone just shoots through it like it's nothing. And secondly, even worse, is the amount of times I have made it around a corner into cover but somehow I still die. Is this lag? Is this bullets again going through solid objects again? Whatever it is I hate it.
It's most likely the prevalence of FMJ rounds that have higher penetration and go through walls and cover. That's the Wall Bang xp boost you get when killing someone through an object.
I love Ghost this year, high alert is gonna be the problem this time around
I would love to see a highlight video on my baby the Owen Gun 🥰
Didn't cover the ninja field upgrade
At least the threshold is higher than it was before, I remember smgs move while ads was enough to trigger ghost. That was annoying
Thx Ace. Very informative. Didnt know about how it interacted with forward intel.
I know it's off topic, but can you do a video on the different game pacing oprions? I think we have all assumed it's based on number of players in the match, but I have had assault level with 10 players, and blitz level with 7 players. I'm starting to think it also has to do with movement speed, ttk, etc.
It scales based on the map size
@@TheXclusiveAce thx ace. I was wondering that as well. You rock
Is the local informants killstreak the same effect on ghost as your team calling in 3 uavs at the same time?
How do i always get hit on the move by a called in bomb, on my own, while ghosted, at full speed mp40….
Ghost does not protect against kill streaks, you have to use the cold blooded perk to be invisible to kill streaks 👍🏾
I know this video is a little bit of a couple weeks old considering the update, but I've noticed that everytime I've used ghost perk, it doesn't work at all. I'm moving around on the map all the time but I still show up on enemy radar when spy plane and intel are running. Every game I go into it's the same, is my perks bugged or am I just that unlucky to be running into people with ESP hacks?
You decided to peak the angle where the camper is sitting. You ADS, starts to move and you are appeared on camper radar BECAUSE ghost perk deactivated. You ads speed is to slow to activate the ghost perk. It's a genious decision!
Thanks for another great video!
Bro I'm out here trying to grind 2xp and you got to drop good content to watch sigh.
Not a fan of a Ghost perk that only initiates when you move. It is already situational to when enemies have UAV up. That should be enough.
Can you do a video on cold blooded and tell me if it counters attack dogs? They are ai controlled and they should not be able to track you but I have had it both ways and intrested to know what you come up with
I've always thought it was weird that the advanced uav doesn't give you elevation information, to me it makes a normal uav feel more useful than the advanced.
I've thought the same thing since the advanced UAV/ blackbird became a thing
Another great video thank you
Ghost is decently balanced in Vanguard imo, honestly the most crutch perk for me is forward intel, it is soo powerful and really helps adjusting to the spawns :D
thats why i run counter uav most of the time
So if I have a heavy loadout under the 9.5 and just move without sprinting I am visible? Well that is some BS to be honest. So if I use a LMG and I am moving ADS I am still showing up on the map.... So the moment you use a heavy class ghost uses all effectiveness
please can you do review about cold blood perk cause its not working at all against anything
really been wondering about forward intel. Might try it out. I destroy in vanguard but honestly still unsure what perks I should run. Currently going back and forth with ghost and deady
What perks counters getting eaten by dogs?
Is there a perk that takes your red nameplates off? I sometimes don't see them on the enemy.
So if I use marksman rifles and snipers what perks should I use ?
Love your videos.. What about the field upgrade?
Hey Ace could you make a review on which assault rifles are the best whenever you have a chance.
Greedily I want Ghost to not require movement, but I think from a balance perspective it needs to be de-metatized. I am glad it does not counter Forward Intel. I think it should require running though, regardless of MPH. To compensate, I would actually increase the grace period from 2 seconds to 5 seconds. Initiating a run should drop a small "circle" on you which lasts for maybe 10 seconds in which running does not activate Ghost. The reasoning for this is that once you activate Ghost, you are ideally moving on. The circle shouldn't affect you. If however you are trying to cheese it, you'll find yourself in a circle that prevents Ghost from activating for a bit. This really pushes Ghost users into the run and gun playstyle, giving some reasonable leeway for periods of cover and reloading. I think it also pushes it slightly out of the meta, making it particular to a loadout's playstyle
I've needed this video
Ghost should 100% work if performing objective based activities.
Considering when I play this game, 5/10 lobbies there’s dudes who always know when and where I’m coming and can seemingly see me through walls and turn 90 degrees to aim at the wall I’m about to come from behind, I would hope ghost works
If you're on console, turn cross play off. My enjoyment of the game has doubled since I removed PC players. Instant lockons, seeing me from miles away in cover and killing me instantly. Something feels off in PC lobbies. .
@@anthonypeck8448 One hundo. The game didn't really make sense to me with crossplay on. I tried turning it off and suddenly felt like I could understand why I was losing the gunfights I was losing. And the first match I played with it off was on Sub Pens, with Blitz pacing, so for THAT shit to suddenly make sense something is definitely VERY wrong with PC lobbies. Nobody with weird crappy centering running directly to the position I'm at on the other side of the wall anymore, etc.
We'll have to see what Ricochet brings...
@@shiboomi2249good to hear man! I just WISH we could choose "console gamers" so just excluding PC. The other thing I noticed by doing this is 9/10 games now have more chilled people, soooo much less toxicity.
@@anthonypeck8448 seriously why crossplay between consoles only not a thing? Why is it all platforms or none at all. I’d be totally fine with PlayStation and Xbox cross play only
Damn Gas Mask animation. Unreal.....
How unrealistic is it that 9.5 mph is the slow speed?
U didn't mention when using the super uav
3 uav s