@@Wrat_ Molotov doesn't stick it just damages the surfaces it hits. Thermite "STUCK"(only Thermite & Semtex get that) and does surface damage. Eg. If you're on the left and I hit you with a Thermite directly and you run to the right...you still die. If you're on the left and I hit you directly with a Molotov and you run to the right...you can survive that cause it's still on the left
U didn’t even mention how the thermite sticks on to ALL surfaces, including people, or riot shields. Thermites are super effective at taking out a shield turtle
Will Olson this is the best. When someone is creeping towards me with the shield up and my gun isn’t helping at all it is extremely satisfying to hit them with thermite.
@@no-ev1om Yeah, but with how accurate thermite is, and how fast you can throw it, you can pretty much stick a riot shield and they're done for 100%, whereas with the molotov, if you fluke and miss a shot or two, they may run and escape
I love the Molotov when I can use it, but 50% of the time I get shot during the 3rd quarter of that hour long wind-up it's got. Goddamn, this is why I only always chose stuns over flashes in COD4
That was why I chose stuns in Cod4 as well. Quicker and still got the job done since I was an aggressive player also I hated flashing myself lol I could deal with an accidental stun of myself but I was a goner if I flashed myself.
JOSHUA Stone flashes were better but much riskier. With stuns it was still possible for enemies to put down effective fire but flashes would result in enemies strafing and shooting all over the place, making them really easy targets. The problem was there was no hit marker and flashes could sometimes have a mild effect depending on how far away enemies were and if they were behind objects.
Funnily enough, molotov's were originally invented as a makeshift grenade to kill soviet tanks by Finnish soldiers during the Winter War of 1940, the name Molotov's actually comes from the Soviet foreign minister, earlier he said when the Soviets shelled a Finnish village that the soviets were actually dropping bread for them. So, when the winter war came, the Finns used vodka for the Molotov's and called them Molotov cocktails as a drink to go with the bread.
Was just thinking that. I normally throw a molotov to a hallway i dont want enemy's to come from then look in the other direction. Mainly on hardpoint.
Raoudi this is a good idea. I’d also like to see him talk about C4 briefly. They’re comparable to the Semtex and Frag. So maybe I’m that video. Basically how fast is it to throw it and detonate it compared to Semtex delay?
Absolutely not useless. I've thrown a decoy outside a doorway where I knew someone was posted up, and from a nearby cover, watched. They come out, look at the decoy, and get my bullets in their back. It will literally give you kills. IMO Stim is best, Decoy is second best.
yeah but they are kinda same, its not about the dmg or kill speed, as long as they cant walk through, thats it. also for search destroy, after u plant and hide, throw them on top of the bomb to delay defuse.
La-sang enemies I would disagree. The ranger fore-grip gives you a very good accuracy but it’s at the cost for ads speed and if you like running around this won’t work for you. I’d run a commando fore grip for the accuracy plus speed
I'd like to see Stun VS Gas Grenades. They both seem to slow down enemies and the gas helps create a "can't-aim-down-sight-effect" temporarily on an enemy as well as a slight smoke screen.
@@captainblondebeard9490 but you can't really use the gas offensively. Toss a stun around a corner, jump around and get your free kill. Toss the gas around the corner jump around and now you are just as affected as the enemy.
@@jongustavsson5874 This is true. Offensively, the stun is really the best. Using BH I've overcome being hit by flash grenades countless times, but if I get rushed soon enough after I'm hit with a stun then there's nothing I can do because of the total movement slowdown. I run stim on all but one of my classes, though, anyway unless I'm altering them for something specific. Only being able to have one, maybe two, flash/stuns on me just winds up pissing me off lol.
Gas is not as useful as stun granade I use it defensively to block off paths combined with either thermal or Molotov is great for zoning and filtering the enemies.
Maybe you can do a comparison on the two different types of tanks in Ground War (how much health, damage, speed, etc.), Claymore vs Bouncing Betty, and Stun vs Flash
@@masterwhopper414 maybe but I won't be able to calculate things like damage on my own, I want to know the details about them which I don't necessarily have the time to test myself
josh potvin It’s just better with control, which makes it competitive when you have good accuracy. Overall I’d take the RAM over both, I’ve had it maxed out for a while now, and it definitely rewards precision as well.
Blue Bandit RAM is the best gun in the game but actually takes skill to use. If you combine the right attachments and can control the recoil it shreds but the M4 is so laser beam accurate that you’ll lose to it at range because the M4 is a no skill scrub gun
@@lyberatis actually realistically speaking... thermite is the LAST thing u wanna get hit by out of the entire cod lethal weapons... if u understood the reality of what happens.. u would actually cook a grenade in ur hand... hold it... then jump at a proxy mine while someone throws a molovtov at ur back... before u choose to have someone throw a thermite at you... u understand what thermite is...? u cant stop drop and roll that. .. whereas with a fire of a molotove.. u can.. xb also fire is impossible in the vaccum of space.. yet thermite even in space works lol also note.. ur ass is a dead man if u think jumping in water will save you... 😂 also thermite isnt really EXPLOSIVE AT ALL.. lol some are.. butt anyways... rather a insanely intense heat burst... if that makes sense... as in u will actually want to catch fire over u catching the thermite burning as i said id rather sit on top of a proxy mine while being hit in the face with a molotov and cooking two grenades one in each hand.. then get hit with a thermite.. miss me with that.. 😂 even worse. . its got a stick handle.. thats leverage.. thats gonna drastically increase how far u can throw it... thermite grenades are usually used irl for anti armor vehicles.. cause they are that fking dangerous.. now imagine that being thrown a person... xb
The damage models make sense. I usually use Molotovs as area of denial if I want to lock down some doorways or as indicators if I get a hitmarker that there are enemies there. Since I play that way it makes sense Why I always gravitated to the molotovs. Love your content man! Thanks for keeping the community updated on our stats😌
I'm surprised you didn't cover how EOD interacts with these pieces of equipment. Pretty sure EOD extends the TTK of the Molly to like +2 seconds... Edit: Also, great video as always.
@@rehobothpromotions So why does the EOD symbol show when I get hit markers with the molotov? (Specifically in Gunfight but I assume it happens in other modes) Edit: Also, the description for EOD says you take reduced damage from fire. I would assume that means Molly and thermite.
Thermite is my go to lethal equipment, it is basically a slower throwing knife that can guarantee a kill when stick to enemies, especially in warzone where people have 250 health.
Hahahaha! I've walked into a couple. The flames really do look weak as hell. After the second time I figured out that they can, in fact, kill the shit out of you.
I agree, frags are also nice because if someone is dug in you can get ricochet kills with it, especially when you get killed by a corner camper, usually I will just go straight to where they are and safely kill them with a frag. Also the throwing distance is awesome.
I haven't had the best experiences with frags. Even when I try cooking them before throwing. Folks always seem to be able to get away. Thermite and Molotav I can typically use to back people up to buy myself time to reset and defend, or go on the offensive.
Wow, I already thought the Thermite was overperforming, but this is even more significant than I was expecting. The insane vehicle damage, plus crazy throwing distance, plus near-instant throw time, plus carrying two is just silliness against vehicles, since that's what launchers exist for. Swapping the throw time and throw distance would probably balance them quite well.
There's actually a weird trick if you run double thermites. If you stick the same player twice with thermites fast enough, there's a chance that you can kill them in their next life. Probably the best way to humiliate an enemy in my opinion.
Thanks for taking the time to do this. Great breakdown (with visuals!) on the key stats and concerns. One thing that you missed i believe was how long they cover an area for.
Thermite are the best lethal imo, just have to get used to its weird throw. Great for zoning, hitting last know locations of ppl when they duck behind cover, and two will kill a tank. Molotovs are better at zoning and have more popcorn potential but that wind up is too long. I only use them for Riot shield users. Thermite can kill a tank but not melt plastic lol
Most fun but unnecessary difficult ways of killing campers in HC Dom: Cross map Thermite throw. Arcing a slug round from a Shotgun from more than 30m away.
Thermite is best if you are running and gunning. Molotov is best for closing down lanes on objective-based modes. I've gotten surgical with that thermite and can Stick people in a dead Sprint from far away. It's really satisfying to get kills with
In my opinion the thermite is for offense while the cocktail is for defense. Locking down an objective or doorway for a couple seconds is very valuable while with the thermite if your aggressively pushing it let's you throw it faster & further.
Really? I get a ton of thermite kills on shield guys with thermite. I have a hard time believing I was getting their feet with it. I throw it centre mass and gets em every time ( that I can remember )
add: what lasts longer? Molly right? (I know how that feels when you forget something obvious haha) at the molly you receive more and more damage cuz u start burning I guess why you cant throw a knife that far: If you hold it on the blade AND want it ti hit anything (even remotly realistic) youre gonna habe to sacrifice some range I guess
I never thought of the whole "use the Thermite to finish them off" thing. I always used Shrapnel and just doubled up on the Thermites I threw at an enemy, and that's how I would kill them.
The physics behind the thermite throw is pretty cool, and accurate. The thermithe is a stick with a weight on it, which gives it a lot more momentum when throwing, compared to a grenade, which is basically a ball, and a molotov which is a bottle. Based on the way you have to throw a molotov, it would have similar or worse momentum than a grenade, simply because you can't leverage the bottles neck for adding momentum. That is also true for the stck bombs that Germans had in WW2, as they behave similarly with momentum in mind. :) And axe throwing :P
The physical reason why you can throw a thermite further than other equipment is due to how it’s designed. Throwing knife-like technique combined with a grenade-like weight gives you the best of both worlds when it comes to human-thrown ballistic projectiles (kinda like baseballs, has enough weight to break the air for a long time, but light enough to be able to throw it speed and accuracy). The throwing knife would be affected by air resistance as it’s pretty light and you’re throwing it in a way the cuts the air to make it dive faster.
Just the fact that the thermite is more accurate, faster, further to throw and the fact that it can stick to enemies is the reason I will always use the thermite over molly .. the molitov is way better at flushing people out of cover because it can be lobbed over cover easier and the damage radius is good. but I will still always chooose thermite
@@chowell1451 I am aware. I didn't say it didn't.. I said the molitov had good damage radius, like the radius is good and the damage within said radius is good... I saw his video, I am aware of which one has the bigger radius lmao
I feel like he definitely missed on a key factor. Longevity. I've found alot of people throw a thermite or molotov at a spot they want to block off for a second. This is more common in objective gamemodes and even more in hardcore where you would die trying to walk past either of these.
Yup, c4 is savage in objective game modes like hardpoint, dom, HQ. Throw a little c4 at an objective and I often get double triple kills and buy enough time to own the objective
I roll with Termite and Gas Grenade, simply because they both are a deterrent for enemies to walk though. So I can zone off enemies from rushing while I either reload, or reposition myself. The only time I change my Gas Grenade out is if I'm playing Dom or Hardpoint on a smaller map that requires a Trophy System to survive and save allies more often (helps deny Predator Missiles too).
Having thermite and molotov so similar is redundant imo. I'd prefer if molotov had much larger AOE and deal less damage. That way molotov would be used to flush out campers out of corners and protect objectives better and thermite would be used for vehichles and for killing enemies faster
Probably easier to get sticks on thermite because it’s longer throw range and faster time to throw. I heard also EOD protects somewhat against Molotovs but not thermite. On paper the Molotov is better, but factoring in the diverse player and vehicle and EOD coverage, easier sticks, and bigger damaging range, i would go thermite. Pluss personally I find it easier to see the target cause the thermite blocks less of my screen then the bottle.
The quick, straight toss with thermite also makes it good from cover. It’s a lot easier to duck behind something and eyeball the arc to hit people while taking a breather.
I find it quite funny how the Molotov cocktail has become such a staple in video games and movies, despite its most significant use in war being to disable Soviet tanks by pouring in smoke through the vents, forcing the crew inside to die or leave the tank. And then thermites are just made to burn a somewhat small hole through armour.
Now that Warzone is out, I totally understand why Molotov damage ticks up to 30 on the fifth tick. A fully armored player would be at 120 health before the fifth tick (250-45-15-25-25-25=120), and 120/30 is 4, meaning you only have 8 ticks until death if you have full armor. Shows how much the devs planned ahead.
Thermite's first me because of a few reasons: 1: It completely ignores EOD 2: More range 3: Better against tanks 4: If I stick someone it's a guaranteed kill 5: gun comes back to fire position quicker 6: perfect counter to riot shields
One thing I would like to add is how long these items deter an area. They are used as AOE so how long can do they burn for or hold down that AOE. I’m guessing about the same, but that’s how I like to use them is blocking choke points on OBJ game modes.
I have only been using thermite really after getting it (its a good one for finishing people since the slightly bigger aoe and you can throw it further) also riot shield counter (and when I occasionally play ground war its a must) molotov should be buffed for anti tank imo (since as a Fin I feel like its clearly made for anti tank)
I love thermite, after your video telling how good they are in ground war vs tanks it's all I use in GW. Even in core I like to use 1 of them somtimes because how good they are for aggressive play. They are like throwing knives how fast you can whip them, area denial through a door way or somthing, and like you said finishing someone who's weak. Usually liked semtex for aggressive classes in previous cods but I feel like somthings worse about them in MW feels like the explosion delay to slow. I'd like to see a video comparing all the explosive lethals comparing frags, semtex, and C4. A snipers VS marksman rifle, pistol VS, also snakeshot VS Model 680 shotgun, ram vs m4a1.
The thermite goes further because of physics. It's designed in the same pattern as the old German grenades from ww1/2. The lengthy handle on the bottom provides extra leverage to allow for a longer throw. You can test this in real life quite easily: throw a ball and see how far it goes. Then duct tape the same ball to a sturdy stick and do the same again, using the stick to throw it.
Molotov's flames also fall to to ground whereas thermite sticks to the wall. This can actually make a big difference when hitting walls above/next to enemy players (e.g. when chucking it around the corner in the center of Shipment).
Thermite is also an incredible way to deal with riot shield users in the game that everyone is frustrated about! I was praying this would be mentioned somewhere
Proximity mines vs claymores please Also a video talkings about all lethal and tactical options as a what to carry video would be good, personally my favorites are bouncing betties and stims with thermite and frags being alternates, the stims are too good not to carry imo
Hardcore S&D with 5 friends. All using riot shields, restock+shrapnel with thermite or Molotov, smoke or gas grenade and a silenced pistol. By FAR the most fun I have had playing this game and, with a little coordination, very effective (12 win streak atm). Give it a go guys!
Another fun fact: when you hit a riot shielder directly with a thermite it doesn't do anything but if you hit them with a molotov it'll still kill them
thx 4 d vid but i want to point out u forgot 1 factor, full duration time, its very useful to know which one lasts longer coz i use them to block entrances in dom when doing a solo flag capt. also for snd after i plant and hide, i throw them onto the bomb to delay their defuse.
Please make a video on good long-shot spots on maps because imo it’s the most annoying challenge to complete; Especially for ARs. Maybe it’s just me lol but I end up completing all the other challenges and always have long-shots left to do.
As someone who plays aggressive and played with both of them. I can say if you want kills use the molotov If you want more utility use the thermite. I’ve gotten killed multiple times from the throw time of the Molotov but I’ve gotten many more than the thermite. So it’s more of a preference of play style
You forgot to mention the total duration of each lethal. Also could you do a video over all the lethals please. Would be nice to know the AOE, dmg and what not of all these lethals and even tacticals.
Thermite in my opinion is the most versatile piece of equipment in the game. Easy to stick people(riot shield trolls beware), draws people out of cover, finishes wounded targets, can provide excellent area denial so it can provide you a couple seconds to heal up(people tend not to run through it), you can easily aim it and hit head glitches and windows at very long distances, destroys tanks better than actual rockets, you dont need to cook it like a grenade or hold onto it for long, it travels fast through the air, it sticks to surfaces, there isn't really a bad time to use it. EDIT- I dont think Eod protects you from thermite. You cant go wrong with thermite.
Decoy grenade coverage would be nice. I, for one, like the decoy. It did throw me off multiple times. Looking at spots for people where there were none. But there's probably better things you can use, like the concussion. It's way too good. Btw how about a Shotgun video next? I would love to know your reasoning behind the angled grip. And why use a stock, you know?
I prefer C4 by a mile but it s a different kind of equipment. Helps me get campers and clear buildings, helps protect objectives so I can watch somewhere else unexpectedly, gets me kills when I shouldn't get kills, and takes out several enemies, last but not least it takes out those pesky riot shielders like clockwork as soon as its behind them detonate. I'll admit it gets me killed sometimes when trying to throw it but a lot of those times I was dead without the c4 anyways and the c4 was a last ditch effort.
He forgot to mention how thermite sticks to surfaces, if stuck on an enemy who falls back into a camping spot it has the potential of damaging their teammates as well. Slight bonus there. Also he forgot to mention zoning for both molotov and thermite. I personally prefer thermite for zoning since it does a good job in terms of obfuscating visibility through it more than the molotov does.
He forgot to mention that the Thermite also sticks on it's Target, they're goners after that
i've gotten more sticky kills with the thermite than I thought I would. Usually unintentionally tho
Molotovs do too it's just harder to hit
Yeah so do molotovs
@@Wrat_ It says "Struck," not stuck, when you hit an enemy directly with a Molotov.
@@Wrat_ Molotov doesn't stick it just damages the surfaces it hits. Thermite "STUCK"(only Thermite & Semtex get that) and does surface damage. Eg. If you're on the left and I hit you with a Thermite directly and you run to the right...you still die. If you're on the left and I hit you directly with a Molotov and you run to the right...you can survive that cause it's still on the left
0:23 yo... that was just....
Even Cruz Ace has been drinking on the job again ;p
King Speech oh yeah 😂
We all get those moments were you feel like you couldn't hit the broadside of a barn, if only for a few seconds 😂
Painful to watch lol
hurt me
U didn’t even mention how the thermite sticks on to ALL surfaces, including people, or riot shields. Thermites are super effective at taking out a shield turtle
Will Olson this is the best. When someone is creeping towards me with the shield up and my gun isn’t helping at all it is extremely satisfying to hit them with thermite.
rusty shackleford unless I have a shield too 😳😤
IMO molotovs are better at taking out shielders because of it’s massive radius forcing turtles to run, allowing me to just put a shell in him
@@no-ev1om Yeah, but with how accurate thermite is, and how fast you can throw it, you can pretty much stick a riot shield and they're done for 100%, whereas with the molotov, if you fluke and miss a shot or two, they may run and escape
no I disagree, I just stick them with thermite head on and it kills them every time. I’ve gotten inconsistent results with the molotovs
I love the Molotov when I can use it, but 50% of the time I get shot during the 3rd quarter of that hour long wind-up it's got.
Goddamn, this is why I only always chose stuns over flashes in COD4
You can equip Amped perk and youll throw it much faster
That was why I chose stuns in Cod4 as well. Quicker and still got the job done since I was an aggressive player also I hated flashing myself lol I could deal with an accidental stun of myself but I was a goner if I flashed myself.
😂😂😂😂
JOSHUA Stone flashes were better but much riskier. With stuns it was still possible for enemies to put down effective fire but flashes would result in enemies strafing and shooting all over the place, making them really easy targets. The problem was there was no hit marker and flashes could sometimes have a mild effect depending on how far away enemies were and if they were behind objects.
Flash's are good in tight areas but stuns are great in legit everything. They can't avoid it in anyway.
Funnily enough, molotov's were originally invented as a makeshift grenade to kill soviet tanks by Finnish soldiers during the Winter War of 1940, the name Molotov's actually comes from the Soviet foreign minister, earlier he said when the Soviets shelled a Finnish village that the soviets were actually dropping bread for them. So, when the winter war came, the Finns used vodka for the Molotov's and called them Molotov cocktails as a drink to go with the bread.
Ok
DarthNater98 and then they lost vyborg
@@Leo-pd2dq Technically lost, but Finland had way better KDR. Russians got their asses handed to them in combat.
@@Kornholic snipers helped a lot getting that KDR up if u know what i mean.
@@daddyfuze8411 indeed
He forgot to mention how long they will last for. That is one of the most important stats since they are designed to locking down an area.
Was just thinking that. I normally throw a molotov to a hallway i dont want enemy's to come from then look in the other direction. Mainly on hardpoint.
No doubt. This is the main reason I use them actually. That and for when I know some loser is using a riot shield.
I WAS JUST THINKING THIS. Literally a huge point to miss.
@@talkingbroccoli1969 Aw man I remember learning thermite was the bane or riot shied users, instantly switch from semtex to thermite for domintation.
justinfs For sure haha. I like grenades though. Something is satisfying about getting a nade kill on the flag from a mile away.
how about: "is the decoy grenade useless?"
Raoudi this is a good idea.
I’d also like to see him talk about C4 briefly. They’re comparable to the Semtex and Frag. So maybe I’m that video.
Basically how fast is it to throw it and detonate it compared to Semtex delay?
Raoudi i thought they were but people use them on shipment for decoy assists
Absolutely not useless. I've thrown a decoy outside a doorway where I knew someone was posted up, and from a nearby cover, watched. They come out, look at the decoy, and get my bullets in their back. It will literally give you kills. IMO Stim is best, Decoy is second best.
I get alot of use out of it in gunfights
xDreamlander decoys are useless
Thermite on hardcore is like a damn explosive knife with super range
And about 50% less likely to get team kills! In hardcore, thermite is king
In hardcore it's effectively a better throwing knife. Especially since you can kill riot shield players with it.
William Johnston you mean 50% more likely to get team kills
@@derek8685 not compared to molotovs lol
William Johnston comp CSGO flashbacks
Thermite for aggressive plays
Molotov for defensive plays.
I run molotovs to cut off entry points on dom and hq
Well said
And in Hardpoint when you see blink that red "taken" u just chug mol on the point and free kills man
I love getting free kills with the molotov on domination because the enemy team is on a point
Molotovs are best used for covering flanks while capping points.
If I feel really sweaty or trolly I sometimes run gas and Molly to cap objectives 😏
@@reptar1098 yeah, I've run this with resupply and an RPG for maximum "fuck you" potential
yeah but they are kinda same, its not about the dmg or kill speed, as long as they cant walk through, thats it. also for search destroy, after u plant and hide, throw them on top of the bomb to delay defuse.
Molotov is the shield counter..
Between this and gas grenades I pretty much force the enemy team to go where I want. Gas grenades are really underrated imo
Thermite is the best because you still take damage even if you’re on the opposite side of the map from it
Molotov is my go-to lethal, I just chuck that thing around on shipment like I'm giving out free candy
Lol, I need to try
Only thing i don't like is just how long it takes to throw it
You’re the only Molotov lad I’ve seen in the comments
Ahhh... so that's you huh?
Fortune Fiderikumo same brother
Please do :
Operator foregrip VS Ranger foregrip VS Merc foregrip
Compensator over all. As good if not better recoil control with less ads impact. Found this in customs earlier
@@TR-ju5re Difference being that the Merc foregrip also aids in hipfire accuracy
if you can't use a compensator, always use the ranger. Other grips have very small or no effect on recoil.
@@mildey5632 ^^^
La-sang enemies I would disagree. The ranger fore-grip gives you a very good accuracy but it’s at the cost for ads speed and if you like running around this won’t work for you. I’d run a commando fore grip for the accuracy plus speed
I'd like to see Stun VS Gas Grenades. They both seem to slow down enemies and the gas helps create a "can't-aim-down-sight-effect" temporarily on an enemy as well as a slight smoke screen.
Gas grenades have no counter; for stuns there's Battle Hardened.
@@captainblondebeard9490 but you can't really use the gas offensively. Toss a stun around a corner, jump around and get your free kill. Toss the gas around the corner jump around and now you are just as affected as the enemy.
@@jongustavsson5874 This is true. Offensively, the stun is really the best. Using BH I've overcome being hit by flash grenades countless times, but if I get rushed soon enough after I'm hit with a stun then there's nothing I can do because of the total movement slowdown. I run stim on all but one of my classes, though, anyway unless I'm altering them for something specific. Only being able to have one, maybe two, flash/stuns on me just winds up pissing me off lol.
@@jongustavsson5874 Gas works really well with the origin shotgun since you don't aim that gun anyway
Gas is not as useful as stun granade I use it defensively to block off paths combined with either thermal or Molotov is great for zoning and filtering the enemies.
Maybe you can do a comparison on the two different types of tanks in Ground War (how much health, damage, speed, etc.), Claymore vs Bouncing Betty, and Stun vs Flash
He probably will
All the comparisons you listed are simple enough to think about on your own
I think vehicles got nerfed... i used a wilson in shipment 24/7 and it feels harder to get kills... idk maybe it's just me..
@@masterwhopper414 maybe but I won't be able to calculate things like damage on my own, I want to know the details about them which I don't necessarily have the time to test myself
95% of the time I play ground war so thermite with shrapnel is my go-to cause of its ability to disable tanks thanks to you. Seriously, thank you.
"The longer you are in the flames the more damage you will take"
Hmm yes the floor here is made out of floor
I'd really like one between the M4 and the RAM :)
i'll second that,
Make it a threeway ;) put the kilo in as well
@@TheV8Pumpkin we already know the kilo is statistically worse than the m4
josh potvin It’s just better with control, which makes it competitive when you have good accuracy. Overall I’d take the RAM over both, I’ve had it maxed out for a while now, and it definitely rewards precision as well.
Blue Bandit RAM is the best gun in the game but actually takes skill to use. If you combine the right attachments and can control the recoil it shreds but the M4 is so laser beam accurate that you’ll lose to it at range because the M4 is a no skill scrub gun
Something you forgot, EOD protects against molotovs, but thermite ignores EOD entirely
i did not know this
Wait really. Heh
sold
@@lyberatis actually realistically speaking... thermite is the LAST thing u wanna get hit by out of the entire cod lethal weapons...
if u understood the reality of what happens.. u would actually cook a grenade in ur hand... hold it... then jump at a proxy mine while someone throws a molovtov at ur back... before u choose to have someone throw a thermite at you...
u understand what thermite is...? u cant stop drop and roll that. .. whereas with a fire of a molotove.. u can.. xb
also fire is impossible in the vaccum of space.. yet thermite even in space works lol also note.. ur ass is a dead man if u think jumping in water will save you... 😂
also thermite isnt really EXPLOSIVE AT ALL.. lol some are.. butt anyways...
rather a insanely intense heat burst... if that makes sense... as in u will actually want to catch fire over u catching the thermite burning
as i said
id rather sit on top of a proxy mine while being hit in the face with a molotov and cooking two grenades one in each hand.. then get hit with a thermite.. miss me with that.. 😂
even worse. . its got a stick handle.. thats leverage.. thats gonna drastically increase how far u can throw it...
thermite grenades are usually used irl for anti armor vehicles.. cause they are that fking dangerous.. now imagine that being thrown a person... xb
Maa'Quchii TLDR
The damage models make sense. I usually use Molotovs as area of denial if I want to lock down some doorways or as indicators if I get a hitmarker that there are enemies there. Since I play that way it makes sense Why I always gravitated to the molotovs. Love your content man! Thanks for keeping the community updated on our stats😌
I'm surprised you didn't cover how EOD interacts with these pieces of equipment. Pretty sure EOD extends the TTK of the Molly to like +2 seconds...
Edit: Also, great video as always.
False
@@Hc4697 How so?
in my experience EOD has no effect on thermite.
@@rehobothpromotions So why does the EOD symbol show when I get hit markers with the molotov? (Specifically in Gunfight but I assume it happens in other modes)
Edit: Also, the description for EOD says you take reduced damage from fire. I would assume that means Molly and thermite.
Nick well I know from experience that if you get hit from a thermite directly or very close to you then you instantly die with or without EOD
Thermite is my go to lethal equipment, it is basically a slower throwing knife that can guarantee a kill when stick to enemies, especially in warzone where people have 250 health.
I got a final kill on warzone with thermite!
Now try sneak up on people and stick a thermite to them. Their reaction is hilarious.
I love molotovs because EVERYONE JUST WALKS INTO THEM
Probably because the flames on a molly just look so tame and weak 😂
Hahahaha! I've walked into a couple. The flames really do look weak as hell.
After the second time I figured out that they can, in fact, kill the shit out of you.
GuysMcFellas i just love how that was worded I must commend you
Aye thanks for bringing Vs series with the equipments
Well the usual best lethals are C4 and Frag grenades. Frags for utility and C4 for killing power
I agree, frags are also nice because if someone is dug in you can get ricochet kills with it, especially when you get killed by a corner camper, usually I will just go straight to where they are and safely kill them with a frag. Also the throwing distance is awesome.
C4 is best in ground war I think. Allows you to deal with tanks and clear out rooms
I haven't had the best experiences with frags. Even when I try cooking them before throwing. Folks always seem to be able to get away. Thermite and Molotav I can typically use to back people up to buy myself time to reset and defend, or go on the offensive.
C4 is the m4 and .725 version of lethal equipment.. OP ez kills for the no skill scrubs :P
Wow, I already thought the Thermite was overperforming, but this is even more significant than I was expecting. The insane vehicle damage, plus crazy throwing distance, plus near-instant throw time, plus carrying two is just silliness against vehicles, since that's what launchers exist for.
Swapping the throw time and throw distance would probably balance them quite well.
Enemy gets Wheelson in shipment and giggles.
My 2 thermites say "no!"
There's actually a weird trick if you run double thermites. If you stick the same player twice with thermites fast enough, there's a chance that you can kill them in their next life. Probably the best way to humiliate an enemy in my opinion.
Ayyy I love the "VS" videos
Thanks for taking the time to do this. Great breakdown (with visuals!) on the key stats and concerns. One thing that you missed i believe was how long they cover an area for.
The aim at 0:22 haha
HDR vs AX-50
Kilo vs M4
MP5 vs Aug
Claymore vs Bouncing betty
Ax 50
M4
Mp5
Claymore
No comparison needed just facts
Stun VS flash
Hdr
Kilo
P90/mp5
mp5 >>>>> aug
@Roy Van der Hoeve how state wise the ax basically beats it
Molotov is primarily useful in Hardpoint & kind of in Domination; otherwise, Thermite always.
I play core so molo for me. Really enjoy closing down lanes and spaces on objective game modes, but I may give the thermite another chance
Same
Thermite in Picadilly at the start of the match = cross map.
“Bears beats battle star galactica”
Aidan Kealy Bears do not.. what is going on?? WHAT ARE YOU DOING?!
*beets
Tony LaMere un tss un tss un tss
...na brah beats...
un tss un tss un tss
Joey Lor MICHEAL
Scott Sutherland Oh that’s funny...MICHAEL
Can you talk about the perk Amped? It’s more than just switching weapons faster
One thing that could’ve been nice to know is the time they burn for but real eye opener otherwise
Thanks I thought the Molotov’s were better because is had a bigger range compared to thermite
Thermite are the best lethal imo, just have to get used to its weird throw. Great for zoning, hitting last know locations of ppl when they duck behind cover, and two will kill a tank. Molotovs are better at zoning and have more popcorn potential but that wind up is too long. I only use them for Riot shield users. Thermite can kill a tank but not melt plastic lol
Vehicles: Thermite
People: Molotov
Surviving: EOD unless stuck
Stim to save ur bacon and eggs 🥚🥓
@@Poetry4Peace Most people won't stim if they are stuck cuz they panic run to get away and are confused when they can't
@@Poetry4Peace If I'm not mistaken you still die if you stim a direct hit Molotov.
@@lacunarikain2 me opposite i always try to SAVE myself i see a bad situation coming I'll stim a sec before the DMG🕵️♂️♿👊
@@Poetry4Peace Yeah but if they aren't expecting it they panic
"so with the molotov the longer you're in the flames the more damage you'll end up receiving"
groundbreaking information
Most fun but unnecessary difficult ways of killing campers in HC Dom:
Cross map Thermite throw.
Arcing a slug round from a Shotgun from more than 30m away.
Thermite is best if you are running and gunning. Molotov is best for closing down lanes on objective-based modes. I've gotten surgical with that thermite and can Stick people in a dead Sprint from far away. It's really satisfying to get kills with
If you can throw accurately, thermite is best.
If you need the splash damage to compensate for your aim, molotov is best.
I use the molly 😂
I just use Molly for riot shield and area denial
In my opinion the thermite is for offense while the cocktail is for defense. Locking down an objective or doorway for a couple seconds is very valuable while with the thermite if your aggressively pushing it let's you throw it faster & further.
You forgot a very important strengt of molotovs: A direct hit on a shield kills your enemy. Termite does not kill him, if you just hit the shield.
Really? I get a ton of thermite kills on shield guys with thermite. I have a hard time believing I was getting their feet with it. I throw it centre mass and gets em every time ( that I can remember )
Molotovs are more an temporary area denial weapon. I use them to close off a route/angle while reloading.
Doesn’t even test against shield users = fail.
Nick Blood thermites will stick to riot shields and burn right thru killing then unless they can switch weapons on the floor
add: what lasts longer? Molly right? (I know how that feels when you forget something obvious haha)
at the molly you receive more and more damage cuz u start burning I guess
why you cant throw a knife that far: If you hold it on the blade AND want it ti hit anything (even remotly realistic) youre gonna habe to sacrifice some range I guess
Drinking game: every time he says “damage” drink
You should've compared gun recovery times for both with the Amped perk
What about how long they stay on fire for after being in the damage ranges ?
7:40 YES! Finally! Someone who gets me!
Riot Shield + Thermite = Fun (But Only for you)
throwing knives are better for riot shield
I hate it when people throw a knife from behind the shield while im cooking a frag for them
I never thought of the whole "use the Thermite to finish them off" thing. I always used Shrapnel and just doubled up on the Thermites I threw at an enemy, and that's how I would kill them.
What a silly question, it's obviously claymore
The physics behind the thermite throw is pretty cool, and accurate. The thermithe is a stick with a weight on it, which gives it a lot more momentum when throwing, compared to a grenade, which is basically a ball, and a molotov which is a bottle. Based on the way you have to throw a molotov, it would have similar or worse momentum than a grenade, simply because you can't leverage the bottles neck for adding momentum.
That is also true for the stck bombs that Germans had in WW2, as they behave similarly with momentum in mind. :) And axe throwing :P
I’ll just “stick” to the semtex gernades! Lol!😀
The physical reason why you can throw a thermite further than other equipment is due to how it’s designed. Throwing knife-like technique combined with a grenade-like weight gives you the best of both worlds when it comes to human-thrown ballistic projectiles (kinda like baseballs, has enough weight to break the air for a long time, but light enough to be able to throw it speed and accuracy). The throwing knife would be affected by air resistance as it’s pretty light and you’re throwing it in a way the cuts the air to make it dive faster.
Just the fact that the thermite is more accurate, faster, further to throw and the fact that it can stick to enemies is the reason I will always use the thermite over molly .. the molitov is way better at flushing people out of cover because it can be lobbed over cover easier and the damage radius is good. but I will still always chooose thermite
Thermite has a larger radius
@@chowell1451 I am aware. I didn't say it didn't.. I said the molitov had good damage radius, like the radius is good and the damage within said radius is good... I saw his video, I am aware of which one has the bigger radius lmao
i_1nf0din I get the point u don’t have to say ur aware 5 times
@@chowell1451 you didn't have to comment as if I was not aware lmao
i_1nf0din my fault next time I’ll comment like ur aware
I feel like he definitely missed on a key factor. Longevity. I've found alot of people throw a thermite or molotov at a spot they want to block off for a second. This is more common in objective gamemodes and even more in hardcore where you would die trying to walk past either of these.
Everyone: Uses Thermite and Molotov
Me, an intellectual: C4
Yup, c4 is savage in objective game modes like hardpoint, dom, HQ. Throw a little c4 at an objective and I often get double triple kills and buy enough time to own the objective
I roll with Termite and Gas Grenade, simply because they both are a deterrent for enemies to walk though. So I can zone off enemies from rushing while I either reload, or reposition myself. The only time I change my Gas Grenade out is if I'm playing Dom or Hardpoint on a smaller map that requires a Trophy System to survive and save allies more often (helps deny Predator Missiles too).
The molly lasts longer than the thermite too I think.
and weed lasts longer than molly if u savour it
@@mackavelly lol
0:22 nice ace, nice
1 million subs on the way!!!
Having thermite and molotov so similar is redundant imo. I'd prefer if molotov had much larger AOE and deal less damage. That way molotov would be used to flush out campers out of corners and protect objectives better and thermite would be used for vehichles and for killing enemies faster
I’m surprised you didn’t take into consideration that you can stick the thermite to players
getting direct hits with thermites and molotovs always have hilarious results
You can do the same with molotovs
Probably easier to get sticks on thermite because it’s longer throw range and faster time to throw. I heard also EOD protects somewhat against Molotovs but not thermite. On paper the Molotov is better, but factoring in the diverse player and vehicle and EOD coverage, easier sticks, and bigger damaging range, i would go thermite. Pluss personally I find it easier to see the target cause the thermite blocks less of my screen then the bottle.
The quick, straight toss with thermite also makes it good from cover. It’s a lot easier to duck behind something and eyeball the arc to hit people while taking a breather.
The molly sucks imo, took me forever to get kills with it during one of the challenges. I only use thermite on ground war. 45 damage isn't enough
Drummercommander same fuck the Molotov lmao
The radius needs to be bigger and last longer. I think the damage is fine, anymore would just make it better than grenades.
The molotov is a great piece area denial equipment tho in objective gamemodes, that how I generally use it.
It’s good for area denial
@Sly Stunna true but it takes a lifetime to throw
I find it quite funny how the Molotov cocktail has become such a staple in video games and movies, despite its most significant use in war being to disable Soviet tanks by pouring in smoke through the vents, forcing the crew inside to die or leave the tank.
And then thermites are just made to burn a somewhat small hole through armour.
I hated having to use the Molotov
Maybe it’s because I had to get kills specifically, but I’ve found I much prefer to use the thermite
Now that Warzone is out, I totally understand why Molotov damage ticks up to 30 on the fifth tick. A fully armored player would be at 120 health before the fifth tick (250-45-15-25-25-25=120), and 120/30 is 4, meaning you only have 8 ticks until death if you have full armor. Shows how much the devs planned ahead.
Thermite's first me because of a few reasons:
1: It completely ignores EOD
2: More range
3: Better against tanks
4: If I stick someone it's a guaranteed kill
5: gun comes back to fire position quicker
6: perfect counter to riot shields
6:42 When you play Fox in Melee
One thing I would like to add is how long these items deter an area. They are used as AOE so how long can do they burn for or hold down that AOE. I’m guessing about the same, but that’s how I like to use them is blocking choke points on OBJ game modes.
Thermite is way better. You can practically use it as a throwing knife [especially against shield sissies] or as a suppression tool.
I have only been using thermite really after getting it (its a good one for finishing people since the slightly bigger aoe and you can throw it further) also riot shield counter (and when I occasionally play ground war its a must) molotov should be buffed for anti tank imo (since as a Fin I feel like its clearly made for anti tank)
I love thermite, after your video telling how good they are in ground war vs tanks it's all I use in GW. Even in core I like to use 1 of them somtimes because how good they are for aggressive play. They are like throwing knives how fast you can whip them, area denial through a door way or somthing, and like you said finishing someone who's weak. Usually liked semtex for aggressive classes in previous cods but I feel like somthings worse about them in MW feels like the explosion delay to slow. I'd like to see a video comparing all the explosive lethals comparing frags, semtex, and C4. A snipers VS marksman rifle, pistol VS, also snakeshot VS Model 680 shotgun, ram vs m4a1.
The thermite goes further because of physics. It's designed in the same pattern as the old German grenades from ww1/2. The lengthy handle on the bottom provides extra leverage to allow for a longer throw. You can test this in real life quite easily: throw a ball and see how far it goes. Then duct tape the same ball to a sturdy stick and do the same again, using the stick to throw it.
Molotov's flames also fall to to ground whereas thermite sticks to the wall. This can actually make a big difference when hitting walls above/next to enemy players (e.g. when chucking it around the corner in the center of Shipment).
M16 (M4 with burst) vs FR5.56 - as you've done guides on both of these already - Also loving the added focus on HC as a HC player this is appreciated!
Thermite is also an incredible way to deal with riot shield users in the game that everyone is frustrated about! I was praying this would be mentioned somewhere
Proximity mines vs claymores please
Also a video talkings about all lethal and tactical options as a what to carry video would be good, personally my favorites are bouncing betties and stims with thermite and frags being alternates, the stims are too good not to carry imo
Hardcore S&D with 5 friends. All using riot shields, restock+shrapnel with thermite or Molotov, smoke or gas grenade and a silenced pistol. By FAR the most fun I have had playing this game and, with a little coordination, very effective (12 win streak atm). Give it a go guys!
The molotov is great for denial of entry. You can stop enemies from chasing you down hallways or coming through doors. The effect is immediate.
Another fun fact: when you hit a riot shielder directly with a thermite it doesn't do anything but if you hit them with a molotov it'll still kill them
This is not true anymore, thermite will kill now too, it was stealth patched
thx 4 d vid but i want to point out u forgot 1 factor, full duration time, its very useful to know which one lasts longer coz i use them to block entrances in dom when doing a solo flag capt. also for snd after i plant and hide, i throw them onto the bomb to delay their defuse.
I prefer the molotov because I usually use equipment to take out campers and the molotov is better for that. Its also better in OBJ modes
Please make a video on good long-shot spots on maps because imo it’s the most annoying challenge to complete; Especially for ARs. Maybe it’s just me lol but I end up completing all the other challenges and always have long-shots left to do.
As someone who plays aggressive and played with both of them.
I can say if you want kills use the molotov
If you want more utility use the thermite.
I’ve gotten killed multiple times from the throw time of the Molotov but I’ve gotten many more than the thermite. So it’s more of a preference of play style
BTW molotovs open doors, thermite does not. It's helped me a suprising amount of times, and I don't think many people know it.
You forgot to mention the total duration of each lethal. Also could you do a video over all the lethals please. Would be nice to know the AOE, dmg and what not of all these lethals and even tacticals.
Thermite in my opinion is the most versatile piece of equipment in the game. Easy to stick people(riot shield trolls beware), draws people out of cover, finishes wounded targets, can provide excellent area denial so it can provide you a couple seconds to heal up(people tend not to run through it), you can easily aim it and hit head glitches and windows at very long distances, destroys tanks better than actual rockets, you dont need to cook it like a grenade or hold onto it for long, it travels fast through the air, it sticks to surfaces, there isn't really a bad time to use it. EDIT- I dont think Eod protects you from thermite. You cant go wrong with thermite.
You forget to add that as of now, it's the only way to attack a shield user from the front, it attacks them through the shield.
Decoy grenade coverage would be nice. I, for one, like the decoy. It did throw me off multiple times. Looking at spots for people where there were none. But there's probably better things you can use, like the concussion. It's way too good.
Btw how about a Shotgun video next? I would love to know your reasoning behind the angled grip. And why use a stock, you know?
I haven't tried either yet, I've been using stuns and C4 a lot, but I will check them out, you're guide was very in depth and informative as usual.
I prefer C4 by a mile but it s a different kind of equipment. Helps me get campers and clear buildings, helps protect objectives so I can watch somewhere else unexpectedly, gets me kills when I shouldn't get kills, and takes out several enemies, last but not least it takes out those pesky riot shielders like clockwork as soon as its behind them detonate. I'll admit it gets me killed sometimes when trying to throw it but a lot of those times I was dead without the c4 anyways and the c4 was a last ditch effort.
He forgot to mention how thermite sticks to surfaces, if stuck on an enemy who falls back into a camping spot it has the potential of damaging their teammates as well. Slight bonus there. Also he forgot to mention zoning for both molotov and thermite. I personally prefer thermite for zoning since it does a good job in terms of obfuscating visibility through it more than the molotov does.