The Best & Worst Attachments in Modern Warfare!
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- Опубликовано: 20 авг 2024
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Today I wanted to share what I feel are the best and the worst attachments to use in Modern Warfare! What would you add to these lists?
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I love how the animation for slight of hand reloads changes instead of just speeding up the regular animation.
Black ops had it first
Mitchell haven't been playing much cod for years. I find this one the most enjoyable for a long time.
@@HiJack3r ghosts is by far the most terrible. This one reminds me of the original modern warfare and even the first black ops. Those were the days. Everything since blew ass.
@@HiJack3r yes indeed, I'm the emotional one. You realize my original comment was about the reload animation right? Go cry to someone else I just dont care.
They need to buff fast reload for the bow
You missed an ESSENTIAL factor of the bipod; your gun will stand up when you look at it in the gunsmith.
Tristan Swartz I didn’t get it. Wym
Angel Noe like when you’re in gunsmith the gun will now be propped up by the bipod. Just looks cool lol
😂
Angel Noe how do you not understand like whatt?????
Also if you use the RPK barrel on the AK it already has the bipod but your character is a dum dum so you have to use an accessory slot to remind him to unfold it.
I really wish there was a type of “shooting range” in mw to test out different weapon attachment combos 😩
You can change your classes in the middle of a match... That's even better
@@cutthroat795 nah man, even still you dont really realize the effect of your attatchments. I often go into a private match just to look at recoil, but itd be awesome to be able to test Bullet velocity, recoil, etc with targets at various ranges. Grenade throw practice too, similar to Apex and their system.
Yeah like in ww2 but a larger shooting range.
Is there a reason you don’t just go into a custom match..? I test out new combos all the time in custom games before taking them into MP.
A shooting range with targets that had damage numbers displayed somewhere when you shot them
Im convinced you are sponsored by stippled grip tape...
Not a bad sponsorship to have 🤣
The bipod should have the same effect as mounting when you’re prone. Then it would be super viable like it is in battlefield games
I rock bipod on LMGs. It's pretty decent as is. I feel like we don't want to encourage prone too much.
For guns like the L86 or the Scar they are good. You get the benefit while crouched so you just crouch at the start of gun fights for perfect accuracy.
By the way stacking Fully Loaded with the grenade launcher gives you an extra nade. (Also 8 shells in stead of 4 in the under barrel shotgun)
@Dallas - if you could stand a distance away and chuck nades into the middle of a fire fight or choke point and rack up the kills, why wouldn't you do it? That's not being a "newbtube", that's being fucking smart.
Why be a stupid run and gunner when you can stand back and easily kill all the stupid run and gunners?!? LOL
@@mrspeeddemon727 you wouldn't be killing run n gunners, but mostly exclusively CAMPERS.
Yeah. Xclusive should have actually tested stuff even if he thinks it's useless. You can tell he didn't ever actually test the underbarrel launchers. People are talking about how the crossbow can take down killstreaks with the explosive and thermite arrows. The thermite grenade launcher could kill vtols ezpz before anyway, or stacking thermite launchers with overkill or launcher, and thermite grenades you can 1 man IFVs instantly in GW.
I love running the m203 on the m4 on hardcore
Actually I think the last update broke that feature, I was running an M4 with the undershotty and it only had 4 rounds on tap, even with fully loaded equipped
*attachments exist*
- Aim Down Sight Speed: helo
BSJ IN YO HOUSE I felt that
All about playstyle, I always pre-aim corners and so the ADS speed hit doesn't bother me as much, recoil control and optics make it so easy to laser people before they even have a chance to return fire.
My go to on virtually any weapon is a long barrel, vertical or angled grip depending on recoil pattern, and muzzle brake or compensator depending on which grip I use, if I use an angled grip for horizontal recoil, then I use a compensator to balance the vertical just a bit, and vice versa. And my weakness that I've carried over from siege is magnified optics, I love the 3&4x optics even on SMG's.
@@Kross8761 Whenever I am working with a class with a slower ADS, I usually pair it with hip-fire attachments.
This gameplay looks like a pro match. All the players seem so sweaty
Welcome to my 6v6 experience in this game. This is why I mainly stick to Ground War
@@TheXclusiveAce I just stopped playing. I can't enjoy the game with everyone posted up somewhere with M4A1's with no stock
SBMM ruined this game
TheXclusiveAce Same here. Ground War provides for a better variety of players.
@@akaron5498 what doesn't help is the camo challenges requiring you to crouch or mount basically making you have to camp.
watching you play is like watching a cracked out 12 year old who just drank 10 mountain dews
It's the only option in my lobbies if you want to succeed and one of the reasons I rarely touch 6v6 since it can be pretty exhausting.
@@TheXclusiveAce yeah I don't blame you... wish it was like back in the good ole times of cod where you didn't have to play so hard every game just to have fun.
@@robertdoyle6537 Ahh the good old days of smoking a joint before playing cod. I wouldn't dream of doing that now.
Robert Doyle this guy is speeding up his footage
TheXclusiveAce why do you speed up your footage?
Heavy Hitter: "wipes face in relief"
This man is a champion ^^^
Nicholas Kuipers I always thought it said heavy hitler
Kevin I imagine what it would do if that was actually the name
@@rakkstabber1536 make the russian operators fight extra hard? Lol
Steven T what about the gun having a voice but it’s hitler and every time you shoot, reload, die, with the gun, it says something
Good attachments: bonjour
ADS speed: Adios.
2:03
oh the irony
LMFAO I just noticed that
@@malcolmkyeremeh5444 maybe cause he just told you
@@abramporras7877 obviously
@@malcolmkyeremeh5444 I'm going to say it if you keep it up
He wouldnt have made it with SOH anyway, he just blanked out that enemy entirely or thought it was friendly.
He could have lived if he sprinted to cancel the reload and jumped onto the internal red container though.
IW: stippled grip tape
Ace an intellectual: stippled pistol grip
Haha I state it that way since stippled grip tape can be used in other areas of some guns like the p90 so I find it less confusing
It also says it in the description 1:09
@@TheXclusiveAce that makes a lot of sense actually I'm just giving you a hard time it always makes me smile when I hear it haha
It used to be called pistol grip in the beta
didnt Drift0r say it was rubbish?
I disagree on the under-barrel attachment being a bad idea, particularly in ground war because I use the thermite under barrel to take out tanks and I can still use claymores, and all you need is the ammo field upgrade to use it more than once per life (many times if you have teammates running the same thing)
Was using monolithic suppressor all the time but several days ago when I was grinding camo for the SCAR in hardcore I realized range is irrelevant so actually lightweight suppressor is much better in that situation. Same thing goes with other high damage guns in hardcore.
InvincibleDudu why even use a suppressor on hardcore that makes no sense
@@Aquafinaboy UAVs are very common in hc
Andrew Moore yeah footsteps if you’re shooting a suppressed gun I’m still going to hear you , regardless you still pop up on the compass
Aquafina Boy harder to find people, you can stop being toxic
Monolithic suppressor is really bad on the SCAR because it makes the ADS of the SCAR even slower than what it already is. Couple that with the bipod it has and its game over for close to mid range engagements. You will always get out gunned.
the frangible disabling have actually been pretty useful, been running into sweaty games where ppl are running around double sprint jumping and slide canceling around the map being extremely hard too kill, being able to stop them from being a speed Demon for a second is pretty useful, then again i guess thats only in the pool of players ive been running into and not everyones daily experience so the usefulness is situational
Fever Noire I ran that on my mp7 and the reactions were golden
Crazy weird that mounting your weapon on a surface almost eliminates all weapon sway and the bipod doesn’t, even when you’re proned.
Background gameplay is a perfect representation of SBMM: 12 sweaties edging af
I pretty much use the same type of attachments on every gun. Sleight of hand, a barrel that extends the range maybe an extended mag and the attachments that make the ADS faster
Exactly what I use. This is most effective overall.
Same basically
Wait, what attachments help ads? I'm a rusher so I need to know. 😂
KING KARNAGE no stock is the best. Stippled grip barely makes a difference in my opinion, and it barely helps your sprint to fire speed.
And monolithic supressor for warzone
I notice a huge difference with Focus on my Marksman rifles.
Yes
Yeah, sadly focus in necessary on Marksman rifles, even tho slight of hands could be useful for the Mk2. The reload is awfully slow :/
If you are quick scoping, Focus isn't needed. You'd be served far better with SOH on the Kar if you play aggressively.
MK2 reloads fast enough so I run all ADS + sniper scope & 24" barrel.
Imagine a flash guard in BO2. The amount of guns I ran silencer on just to be able to see through my crosshairs...
I'd like to consider Heavy Hitter a worse weapon perk than Fast Melee especially when you try to melee your opponent with your secondary weapon which doesn't have the option to put on a breacher device. While Heavy Hitter does make the enemy flinch more, you can effectively make them flinch away from you equally more by crouching or going prone in that 2-hit progress without it.
That was a really good Dom match in the back.
It was so fucking sweaty lmao
Lightweight suppressor works fine for me IN Hardcore WHEN the minimum damage is enough for a 1shot, or when the maximum damage and minimum damage adds up to a 2shot regardless of damage range. This way i'm getting suppression at no cost, no cost in terms of shots to kill, which is all that really matters in that case.
Also when I have an ACOG sniper and I'm on a really small map, or when I'm running dual snipers and my secondary is an ACOG sniper, I will run Lightweight on that because i pull it out ONLY in CQB!
I might be wrong, but remember muzzle flash being helpful on night maps
Maybe, but a silencer would still be better since it keeps you off radar/compass
@@dwshade9479 silencers do not do that in this game
@@dwshade9479 Thats not how they work in this COD...
@@AK-tu7ng I think silencers help you stay off the radar if you have ghost. I know that shooting without a silencer while a UAV is up disables your ghost for a few seconds, maybe silencers prevent that
TheShrek__ they do if you run ghost as well
I slow my enemies down with headshots...
I think FMJ deserves a shout out, its fantastic with marksman/assault/lmgs, especially as a counter to mounted players. I can't count how many times I've seen a barrel sticking out of a window or around a corner and I just blasted the guy from relative safety without walking into his line of sight. Also I use it to drop UAVs and CUAVs with my marksman rifles quickly.
I have taken out Vtols and attack choppers with less than one clip from an LMG using FMJ.
Does it increase damage against Juggernauts (for LMG)?
@@Caution40404 I would assume so, but with the way some of these interactions are, who knows?
Frangible - Disabling is actually really good on some SMGs. There's a weird concussive visual effect that happens when you get hit by it, and if used with a faster firing weapon it can really mess you up.
Aw shit I knew sth was up with those weird flinches when I got shot
works pretty good with the Origin-12 as well
Fuck that visual effect fuck it right in the ear
@@Buglin_Burger7878 That's why I say its only really useful with rapid-fire weapons, where you're likely to be spraying. If you're hip-firing a lot and running around like a lunatic on Shoot House or Shipment its a pretty good perk.
But why would you be aiming at legs when you can get a 2-4 shot kill to the chest or head? Doesn’t make sense. Useless attachment honestly.
Tactical Disabling works well with Shotguns from my experience.
SevenKnows _ yes
It would depend on how it works.
If the disabling effect applies to ALL pellets then yeah some of them will probably hit their legs if you're aiming center mass.
Would be useful in some scenarios.
you mean Frangible Disabling?
Take a shot every time he says, "You can't go wrong".
They're masterworks all, you can't go wrong.
Extended magazines are great, Xclusive says the ads is negligible and in most cases I'd gladly take the 1-2% decrease in movement speed
I realize this wasn't relevant at the time of this video, but I thought of ONE use for Frangible - Disabling: If you're playing Team Defender, and you can hit the flag carrier's legs WITHOUT also hitting his teammates while they're all running to a "safe spot," your team can potentially pick him off while he's straggling behind his pack, and have essentially a wide open flag. As opposed to the usual case of killing him, only to IMMEDIATELY have one of his teammates grab it.
Use the bipod when I’m going my crouch kills for camos. It has no down sides so I like it
I have a habit of crouching to reduce my profile and recoil when I ADS into a fight. Combined with an enemies recoil going up, it tends to cause people to miss while my shots drop to their chest.
Perfect scenario, My first shot hits their head, I crouch and hit their chest then recoil carries it back to their head.
I want shipment 24/7 back. That Helped me complete some of my camo challenges
Shoot the ship
Well have fun
@Sharky Boii How the fuck?
The underbarrel launchers become good if you have a way to replenish you're ammo like a munitions box and if you run the fully loaded perk on your gun, usually I use this if I'm running a class oriented towards explosives, or anti vehicle.
“The 40mm underbarrel launcher is bad”
*laughs in low skill noob toobing*
I have NEVER noticed reduced bullet velocity in 6v6 maps. If you have an attachment slot open and haven't unlocked better choices yet, the flash hider is not a bad option at all.
I HEAVY disagree with frangible disabling. You missed one very important factor. Every time you hit them with disabling, their entire screen flashes white. It's extremely disorienting and a major help in gun fights. I always choose it for this reason if it's there.
👏🏻👏🏻👏🏻
You may be right with disabling but the flash guard is still useless with no upsides.
I'm surprised you didn't mention "cqs" as one of the best attachments
The close quarters stock isn't one of the best. If you want to go for ads speed then no stock is the way to go. I think it's generally better to go for the strafe speed ones anyway.
I've never really got lazers. They were pretty useful for me back in the earlier cods but now there's a dot in the middle of the screen when you're hipfiring anyway so I don't see the point. Plus it's just a bad habit to hipfire.
@@youtubesucks1111 Lazers aren't helpful because they mark the middle of your screen, they're helpful because they make your hipspread smaller. In this game they have other benefits too. Not sure if you understand how hipfire works in CoD.
@@youtubesucks1111 With (and without) a tighter spread hip firing gives you the advantage of ADS speed being irrelevant.
Theoretically, this means it can provide a faster total time to kill when used appropriately.
I've only used the flash hider on DMRs when I've had nothing else to put on there, and I have to say that the harder hitting weapons that you can shoot somewhat fast are the only ones that benefit from it. They have a big cloud of smoke after the flash that has sometimes made me lose track of an enemy for just long enough for them to wipe me when in darker areas.
Lightweight suppresor gives the sound suppression without giving up the speed that's the whole purpose of it so ideally your always close and personal. Bipod is really only good if youre using something like a sniper or a sniper setup on a gun as when mounted or prone the recoil wil be non existent.
I appreciate you for making this video today, some of us need a escape, me personally is heavy into sports and a little into MW, today it's hard to be into sports, I needed this escape, thank u
Sleight of hand on the Crossbow needs a serious buff
1. They should buff aiming stability stocks by also giving moving aiming stabiltiy
2. There shouLD be A GRIP tape that reduces flinch a little, the down side would be decreased aiming stability and moving aiming stability (and you won't be able to use stipple grip, which is a big trade off)
Tactical suppressor makes sense in Hard Core since most of the time you won't see a reduction in your shots to kill by equipping it.
Question: Is there any extra recoil reduction when you use the Canted Hybrid Sight angled for close range? I was using it with the MG34 and SCAR H and it FEELS like it might but I'm wondering if that's something you could test.
FYI- I got the MG34 to gold using Stopping Power not knowing it didn't actually do anything. One thing that WAS nice for Stopping Power, though, is that its reload is at the Slight of Hand speed, which was handy for the belt-fed reload while all my attachments otherwise taken.
Any tips for mg34? Using it feels painful as fuck to me
Chang Thunderwang I don’t play the game but because of the open bolt design of the MG34 I would say to prefire
@@changthunderwang7543 if you want to level it quickly I'd say try shipment on hardcore and literally just go nuts, it's a 1 hit kill at any range on that map, so either use the laser and hipfire as you Rambo around corners, or pre-aim and start firing just before you peek.
@@changthunderwang7543 and if you prefer core, go for sleight of hand and all attachments that increase your ads speed and mobility. Add any 1x optic and you're good to go
It’s feels that way because of the magnification difference. The more magnification a gun has, the more perceived recoil there is.
"I dont have a midroll ad, but let me advertise this giveaway I got comin up" 🤣😂🤣😂
@Crom choose a ball
Crom
Sound like a speddy.
Crom
Taking on the role. Good on you.
The only person that doesn’t put an ad and is sponsored
One time I carried a concussive underbarrel on my Grau and was in downtown near the end of a Warzone match. My teammates were dead and it was just me. The best thing about those underbarrel launchers actually saved me because it was able to avoid where people are by shooting the underbarrel stun and getting hit markers in certain locations. I guess that’s what’s very useful about them....
I feel in the best attachments should be the commando fore grip. I use it on almost every gun, helps a lot with recoil and it very slightly makes you move slower which is not evened really noticeable. Best grip in the game imo unless you’re planning on hip firing a lot.
The compensator and commando foregrip combined with the 2nd longest extended barrel turns most ARs into laser beams with very few negative effects.
Brownie 7866 most AR’s are already laser beams. Focus on ad and sprint out time.
@@ChrisSmooth24 always focus ADS on every gun I use(with sprint out) second recoil
I prioritise sprint out so stippled grip tape and 5mw on all my ars
@@adrianodle422, I usually add stippled grip to the above set up as well
Frangible Disabling: Use this when you’re going for riot shield kills when someone outruns you.
Under-mounted launchers: Use Fully Loaded weapon perk and gives you an extra round.
But... Yeah. Not ideal.
Thanks again for the video, do appreciate all your hard work.
Just my input btw. agree with pretty much all of it, except for the Bipod on LMGs, I really like that it has no downsides like slower ADS for example, which is definitely a concern with most LMGs and when prone (dropshot) the recoil is seriously reduced, pretty much on par with mounting I'd say.
Ace I would like to thank you for not being a selfish person and placing many ads and 10:05 minute videos for money.
He said the only reason he isn’t is because he’s sponsored by kontrolfreek
Selfish lmao? Some people are done out here. He literally does RUclips full-time and you want him to give up sources of revenue because it's 'selfish'? You gon' tell a shopkeeper to give you shit for free too, else it's selfish? lmao
Youre a fucking idiot. How do ypu expect content creators to make a living? What is wrong with people.
Commenting before I watch - stippled , compensator, commando forgrip, Skelton stock , no stock
Idk what they were thinking with all the attachments and weapon perks, the idea of having lots of variety to choose from seems cool but it feels like 85-90% of them are completely useless
Eric Sherlock agreed. Seems there’s always one that’s better than the majority in it’s category
I love the monolithic suppressor. Gives range a slight buff, and the whole feel of the gun changes. I love it!
but the ads speed is soooo slow
I've put heavy hitter and fast melee on many guns before ...
When I'm at weapon level 3 and it's the first perk for that gun that I unlock
XclusiveAce : best attachment is sleight of hand perk
Also XclusiveAce : *using mp5 in the gameplay without sleight of hand perk
Maybe the under barrel launchers would be better if they removed the downsides once you use the grenade, that way you don’t get permanently punished for a 1-use attachment, but we also don’t have to deal with noob-tube spam.
Maybe for MWII, since we’re way past MW2019 life cycle 😅
muzzle flash definitely always bugs or distracts me when im trying to aim mid to long distance, i always use a muzzle attachment that cancels muzzle flash but i see your point that if it doesnt bother you then yea flash guard is useless
Not gonna lie, I thought today's sponsor was Raid: Shadow Legends 😂
lol
I love how kind Ace was being "A more defensive playstyle that favors using a bipod" so a camper... just say it. :P hehe
*Edit:* I have no salt or hate towards defensive players like some people seem to think. And camping & being defensive are two different things. But let's be honest here for a moment, when you get recoil bonuses while crouched or prone, realistically they are going to stay that way the entire game crouched or proned in a corner. They aren't going to push at all. This along with a fast TTK only promotes that more.
Not always one in the same. You can defend an area without camping. But we know the type you mean 😁
Brady Pahl actually not true. You may defend certain areas while moving a little. It’s not camping just objective playing.
There are playstyle that don't involve rushing, there ARE campers, but there are also defenders, roamers who stay close to but not actually on the objective to provide area denial, and people like snipers who stay mobile but never get close enough to get rushed by an SMG, or something like an anti armor class with an LMG, launcher, and thermite/C4, that class is built to avoid gunfights and take out armor.
MrSpeedDemon72 I point to my edit of my comment for my extended thoughts. Also I didn't say anything about ground war/objective modes I was talking from a normal TDM gameplay mechanic, if your going to give bonuses while crouched or prone people are going to want to hold onto that bonus as much as they can. As for the "Run & gun takes no skill" comment that's purely how I've always preferred to played just being aggressive with weapons and constantly taking objectives or getting as many kills as I can. I just find it more enjoyable then sitting there waiting for people to come to me.
@@mrspeeddemon727 Running and gunning takes more skill than being pre-aimed watching some lane until a guy wanders into your line of sights. In an objective mode, those teammates defending the flag however, tend to not back up the people who are rushing, trying to get the flag, they just stay pre aimed on the flag (in my experience).
Hey, don’t hate on my incendiary launcher! If you use Fully Loaded, you get an extra shell. Tanks out of throwing range most likely aren’t a problem to you, so it’s probably still smarter to just use Shrapnel and throwable thermite, but something about taking out a tank with a noob tube makes me smile every time.
Thanks for the tips on the differences between the compensator and the muzzle break, I'll have to try a comp on my 357 and Dragonuv. Agreed with the bipod too, I tend to mount my gun on the many obstacles throughout the maps, no need for the bipod and you're a smaller target
The fact that breacher device wasn't on the worst tier is upsetting 😂
It is amazing on shipment
It almost made the cut but it can have a place on extremely aggressive builds where you expect to be right up close. It's a far better option that Fast Melee
I always thought it didn't work as when I used it at launch it didn't kill anyone so I wrote it off as worst muzzle 😂 guessing it does indeed work now 😂
You seriously overrate Sleight of Hand. The Extended Mags are huge in this game and should give you plenty of room to spare the extra 0.4 seconds 95% of the time.
And you massively underrate Aim Walking Movement Speed. Easily one of the best stats to buff on almost any gun.
They do have downsides though sometimes at least
You're right about the underbarrel launchers. I think restock should be able to make it so that you regenerate a grenade for it just like your equipment or have scavenger refill it after 2 bag pickups. Because there are so many under barrels and they are useless. At the very least they should give you 2 ammo for it. What do you think Ace?
I think 2 starting ammo would be pretty good. I understand why scavenger doesn't restock underbarrel launcher ammo, as many previous CoDs have had issues with grenade launcher spam, and it'd be unfortunate to see that in modern warfare
Hey Ace,
I noticed in your recoil video you mentioned the most effective combination of attachments for recoil control on the AUG being compensator with commando fore grip. However in your top 5 weapon load out video you don’t use either one. Is this simply because it’s a late game class and you don’t expect to encounter longer distance fights or do you find it fairly easy to control the recoil for this weapon and don’t really need the help from the attachments in this area?
All you need in this game:
Low ADS Time
Good Accuracy
Profit
Same with every cod?
Guys, the giveaway is only in US so if you don’t live in the states of America don’t waste your time I did
Side note, some weapons also have a breacher device muzzle which makes your melee hits one shot, so if you wanted good option for close quarters situations you have something far superior to fast melee.
The light from sustained fire can give away your position. But, more experienced players shoot in bursts, so yeah, flash muzzle ultimately eventually ends up useless.
To be honest most guns go, ADS, Range, Aim Stability/Control.
Are you going to do vid about how attachments that lower bullet velocity effects to weapon ranges?
Yeah, still working out exactly how to organize it though
@@TheXclusiveAce Are you aware that longer barrels affects your hips spread? Maybe you could cover it together with bullet velocity. Something like "Hidden effects of attachments on Ars" and a second video with SMGs
@@TheXclusiveAce thanks no worries
Foreman1329 seriously? How exactly does it affect hip fire? I never knew this.
Frangible Disabling works when you don't shoot at their legs, shooting at the legs just disables tactical sprint. Otherwise, normal disabling does jitter and slow the enemy I've noticed. I think the tactical sprint is the only counter, which is why it requires leg shots to stop, but otherwise, if you have Tactical Sprint available, you can use it to get out of a disabling shot.
In Survival the underbarrel incendiary launcher goes in on juggernauts ,and you can carry two ,I personally don’t use them in regular MP but if I’m running an M4A1 and JAK - 12 (most common survival loadout for me) I personally always run it as two extra Molotovs as I buy Shrapnel and 2 Molotov grenades and either a Stim or Gas grenade so in conclusion I believe the Underbarrel launchers to be useful to some degree in some gamemodes
All the bunnyhopping is infuriating to watch :/
It’s funny you say that. This is my first CoD so my opinion is limited, but for a game that was supposed to be based on realism the hopping has to go.
I would remove hopping like a rabbit before SBMM, mounting, ttk tweaks, camping, anything else people complain about.
@@willallclasses8585 I used to get so irritated by quickscopers in old CoDs. I was so happy they removed it (at least the traditional style which was just abusing autoaim, you can still do it with the MK2 but you actually have to be good,) that I figured nothing could bother me in this game. Then the bunnyhopping around every corner started. I don't care if it'd make me a better player, I refuse to adapt to that annoying shit. To counter it, I just hardscope high-traffic corners now from a distance and don't give a flying F who calls me a camper. Rather be that then a cracked-out tryhard.
Might be my favorite CoD ever if they'd just discourage jumping (all they'd have to do is dramatically increase your recoil while in the air or give you a penalty to ADS upon landing,) and remove SBMM, but nope, always gotta be something. Past that...mounting is a shit mechanic that just encourages camping and headglitching and needs to go too. I can deal with it but whoever's idea that was needs to get canned.
@@stevemalzone6081 - I had a bunny hopper in a round I was playing in last night. After a couple times of that bullshit, I quickly figured out how to take care of him. When he jumped, I had my muzzle pointed to where I knew he would land and started firing as he landed into my spray of bullets. Dude didn't have a chance and I nailed him every time.
All they have to do to stop it is prevent you from firing your weapon while your in the act of jumping. Same should be true for the asshats that slide around corners as well.
One the other hand, just put claymores there and watch their dumb ass slide right into them. Then watch them bitch and complain that claymores are OP.
@@mrspeeddemon727 It's amusing how the all the best ways to do well in this game are to play like a complete tool. If you try to do the "standard" CoD thing we've all been doing for a decade+ you're gonna get wrecked. Like, I get it IW, you have to make it easier for people that haven't been playing since 2008 to get into the series, but on the other hand it seems like they didn't even consider the fact they'd be alienating their entire playerbase with campy tactics, stupid low TTK, and SBMM.
@@stevemalzone6081 - I find TTK to be pretty fast, and I'm not even playing Hardcore mode. It's hella faster than Battlefield games.
What's wrong with SBMM? Tell me your personal experience, not second hand BS you saw on some other RUclips channel or website. I'm curious.
I know how the system is supposed to work, and I'd say for the most part I've always found myself in matches with players equal in skill level as myself. It's sure as hell better than finding yourself in a lobby where you're the only one the least skilled and getting your ass handed to you the entire round. I'm sure it's not a perfect system, but even if it gets close, it's got to be better than being in a lobby getting your ass handed to you.
When TheXclusiveAce doesn’t say the monolithic suppresser as a all around good attachment 🤦♂️
llI Sharky Ill it really isn't.it only gives a 7.5% increase to your range.
llI Sharky Ill cause it’s not top tier? It’s a pub Star attachment that’s overrated anyways. 7.5% increase isn’t worth it on a lot of guns, and the plus 1 frame to your ADS time is never a positive obviously. Plus compensator/MB are usually better choices in that slot
Monolithic Suppressor is one of my favorite attachments. It's not perfect but suppression with increased damage range is really tight
Bipod should GREATLY reduce idle sway when prone or crouched. It would be great on snipers 😥
Year 2020... we have to refer to campers as “defensive players” fml
2020 and people still complain about their own inability to kill a stationary target.
Thats a singular yikes from me.
7:27 This is kind of wrong. You should still actually test the underbarrels before trashing them to understand how they work..
You can have multiple underbarrel launcher rounds if you use the fully loaded perk. You'll get 2 grenades instead of 1 or 8 rounds instead of 4 with the shotgun (8 in the gun, 0 reserve). If you use overkill and put fully loaded on both with the SAME underbarrel type, you'll only get 3 grenades total so it doesn't stack, but if you use different GLs then they'll both get their extra round. There is one exception to this: if one of the rifles is the AK with explosive underbarrel. It uses a different ammo for some reason, so in that case you'd get a total of 4 explosive grenade launcher rounds.
The most bullshit thing about grenade launchers, imo, is that amped does not affect them and their switch time is annoyingly long.
My AR builds usually go with an underbarrel grenade launcher plus a muzzle brake and long barrel...I know it's technically worse, but I love it. I've scored so many cheeky kills with it in ways that a frag or bullet couldn't.
Master key shotgun on a DMR-styled AR is another fave
The MP5 is pretty much the only weapon I use Sleight of Hand on, since it makes such a drastic difference in the reload time, and even then I only use it on smaller maps. Sometimes I'll use it on LMG's too, if I feel like a little CQB.
Best 2 MP5 classes:
1) Muzzle Break, Tac Laser, Commando Grip, 10mm, Stippled Grip Tape.
Perks: EOD, Hardline, Battle Hardened - Specialist Perks: Scavenger, Restock, Tune Up
Equipment: Stim
Lethal: Semtex
Field Upgrade: DS
If you’re running streaks, swap Muzzle Break for Fully Loaded.
2) Monolithic Integral Suppressor, Tac Laser, Commando Grip, 10mm, Stippled Grip Tape
Perks: Same as first setup, if you’re running streaks, swap Tac Laser for Fully Loaded
Same Equipment and Lethals as first class, same Field Upgrade.
The only argument I'd make is for the bipod. Like others have said here, there's a difference between camping and playing defensively. Personally I love using it on an LMG and watching a lane on the map. It's less about getting kills and more about cutting off an entire section of the map from the enemy team and controlling the battlefield. Like a youtuber once said, "The enemy team has to respect your entire line of sight or risk their heads."
The bipod is usually unlocked really early and is one of your few available attachments with no downsides at that point
I ALWAYS use Fragil - Disabling on my M4 class set up , here's 2 reasons why .
1. really balances the gun out and makes it somewhat fair since i shoot all my enemies in the legs .
2. the name Fragil - Disabling really resonates with me since i am also a Disabled M4 Try Hard .
The fast melee perk is sort of dumb considering not only are there attachments you can add to get a one hit melee, but if you use a throwing knife you melee with a knife which is also a one hit kill.
I found when I use some of your worst attachments (excluding under barrel launchers; haven't ever used one) they're actually very useful to complete some camo challenges, i.e. bi-pod attachment made it easier to complete crouching challenge for an LMG, an AR, a Marksman rifle and an SMG, (to my recollection). Things are way different with this CoD title, and I dig it. Good video, always appreciate your insight, it has helped me be a better player.
Lightweight suppersor doesn't have an aim down debuff. This makes it a worthwhile attachment for guns you don't need range for. Putting it on SMGs that you play aggressively with or on weapons that already have a bad ADS speed is worth the slight range decrease.
I disagree with the Muzzle Break always being better than the Compensator for recoil patterns that bounce side-to-side heavily, because Recoil Control affects BOTH horizontal and vertical recoil. So, if you throw on multiple Recoil Control attachments, you can also get more than enough recoil stabilization without the need for any actual Recoil Stabilization attachments.
The one attachment that I think deserves a place on your best list is the Monolithic Suppressor. Sure, the downsides are bad, but you're getting increased range, AND increased recoil control, AND sound suppression, from a SINGLE attachment. That's pretty damn sweet in my opinion. Plus, giant suppressors look badass on most guns.
Bipod would need a drastic improvement to recoil control to be viable. I could see it being used to help contest at longer distances where mounting might not be viable.
It should give you Mounted bonuses when crouched/prone. Or at least prone. It's kind of absurd the Bipod doesn't left you Mount on the ground you're lying on.
Ace: I wouldn't use these attachments.
Me: *oh, so you're approaching me?*
Lightweight suppressor is fantastic for Hardcore games when using a gun without a damage drop off (AK, heavier LMGs, Oden, marksmen rifles, etc.).
I love your breakdowns, even 4 years and some odd months later. That being said, however, I am an avid flash guard user and champion. I play hardcore SnD primarily, and sneak around and notice a lot of enemies near a corner of me bcus of their muzzle and it’s flash. I also have a hard time seeing enemies at long range while shooting bcus of the flash. With the flash guard, I find it easier for me to stay on target if they run. I do notice the velocity difference tho, and it’s an easy adjustment after playing this long. Thank you again for your work towards this series and all the work that you do
slight of hand, compensator and tac laser are my go to attachments
Careful, I found personally the MP7 didnt benefit from the compensator whatsoever, so its defendant of the weapon
I've had some success, if you could call it that, with the grenade launchers. They're great for dislodging campers, but they honestly need an extra benefit like reducing recoil, especially since the GP-25 on the AK has a built-in foregrip and they're adding weight to the front of the weapon. I think the devs just played it safe after the noob tube/one man army spam in MW2.
I can agree that the muzzle flash is useless for the most part, except from for people who use thermal optics, as the muzzle flash will show up a lot when being seen through thermal optics so it does help in that one situation
Hey man, you probably won't see this but, just in case, I reeealy appreciate the objective insight you provide in these videos. If it weren't for you, I would never consider subscribing to a channel that focuses on useful information. It's just too boring. But the advice you give in these videos is just so good. It's never fluff. It's always helpful. Keep up the good work and good luck competing with cringe and troll channels.