It’s a shame that clickbait youtubers are getting more attention. You can’t make a best class setup without knowing what’s happening to your gun stats.
I give the man credit, he dumbs down the video good enough for how many attachments this game has. I thought his first weapon guide would've taken at least another week.
Aim stability is one of the most important perk for high damage, low ammo/fire rate weapons. If the guy avoids your first shot, expect him to avoid all your others.
CoD weapon and attachment stats have always been like that. The bars on the screen for some guns almost feel like a placebo for how the guns actually perform in game.
Too bad they're hardly worth it. They arent really strong enough to warrant using and current average "gunfights" dont last long enough for strafing to really make you a harder target or get you behind cover before you're dead or the enemy is. It doesnt even impact your aim, that's how unnoticeable it is. That's just my opinion, I'm not trying to fight but to communicate.
@@kerricklogan3801 understandable opinion. Use it mostly for aggressive corner peeking/mounting and pre-aiming gun fights is very useful this year since the ads times are slow.
Honestly I use any stock that increases. Movement speed while ADS. As someone who plays games like Overwatch and destiny the strafe speed is a lot faster in those games and prefer it that way. Also as someone who is on PC recoil isn’t a big issue for me so I just focus on anything that increases ADS speed sprint out time etc...
What happened to the extra positive and negative icons that was in the beta like ads stock is 10% reduction so it would have one positive icon but in the beta the no stock had 2 positive icons instead of 1 because it would reduce it even more. I dont know why they removed it and I would really want them to bring it back.
Dracula They should just tell us the full statistics of the weapons in numbers and tell us how much each attachments affects each stat. It’s really dumb that we need to have people test every item in the game for basic stats when the devs have easy access to them.
Oh yeah. That WAS a thing, wasn't it? That would be super useful to know how much of an increase or reduction was implemented. They definitely arent all equal. They should revert back to this.
“People don’t use this because it’s clearly hampering their weapon’s performance.” “Don’t show them in a clear way that it’s doing that. Problem solved.”
Please do an “explosives” video. Like for example does the proximity mine do more damage than a claymore. Please and thank you. Best cod youtuber. Thanks for the in-depth quality you have.
Yeah, I also think it does because, 1, the description says it's an *anti-tank* explosive so, realistically, it would do more damage to players (also explains why you thow it so softly, because you're supossed to thow it infront of a tank) and, 2, you die in one hit even when using E.O.D.
You can also place it in areas clays cannot, no lasers emitting, it can be placed on a Capture point flag base and disappear inside it, it can clip through doors and objects to be placed anywhere and most ppl don't see a laser and walk right in. Regardless of total damages, its a better choice for tactical lethals.
Really the proxy mine is better in objective modes. You can hide it on a flag and surprise enemies coming out of spawn and you can use it as an anti tank mine in ground war. Claymores are better for slayer modes, even then they may just get nerfed into the ground if the community continues complaining.
But guys that’s just unfair!!! I use the freaking EOD perk cause I want extra protection from “non killstreek explosives” And the proximity shit is a “non killstreak expensive “ . Sooooo...?
You’re joking right? Smgs are the new meta after the 556 rifle nerfs. Strafing is really noticeable compared to the rifles. You still aim down faster and walk faster than rifles with aim down sight speed and walking speed cons on your smg
Deffective Doggo no, ARs already strafe faster than they usually do at 50% instead of 40%, while SMGs strafe slower, or at least did pre-patch, they’re way worse off than usual in this game.
@@RedfernYT ...but that's Black Ops. You should compare it to the Modern Warfare games. There's a reason this game is slower than the futuristic titles.
Funny thing I found (actually pretty good). Apply the longest barrel for aiming stability and recoil control, then take the stock off to bring your mobility not only back up to normal but increase it with minimal damage to other stats. Really nice on the Model 680, currently using this setup on my CQC class.
@@xdaddyduragx7989 the beta was not a campfest. maybe only the dark corners, okay. it was the full game launch that brought extreme camping. i fucking destroyed in the beta with the now garbage model 680 and m4 secondary, amped and ghost lol... poor bastards on the other team
@@NathanaelNaused my solution is too mainly play gunfight. its completely fair and comes down to skill 100% i'm happy it became a special mode to me thanks to the alpha test of MW
1. Watches Xclusive ace video 2. Get really excited to play and hop on the game 3. Get destroyed from every angle imaginable 4. ALT F4 6. Go back to step 1
I killed a guy in CoD WW2 yesterday by hitting him in the face with a satchel charge, I almost choked on the gum I was chewing from how hard I was laughing.
I really appreciate this video. I've had a hard time discerning what would be the best stock attachment to use. I have been using the close-quarters one, but the ROI doesn't seem to be worth it. What I've might do is just stop using stock attachments and run the gun at it's base stat. In effect, what you have done is freed up and given me an additional attachment. Thank you, having another attachment option is quite valuable.
Ace, with all the plusses and minuses from each attachment in Modern Warfare, is there a possibility that you could put a load of attachments on a gun and end up with it performing similarly to the base ( no attachments) weapon because all the attachments you've put on it just cancel each other out?
You probably could, but you'd probably have to do it within a custom match where attachment limits can be changed. I'd like to see a gun with all attachment slots occupied and see how good it can really be.
@@dillonc7955, I'm more concerned about putting attachments on guns and them having little or no effect because they're cancelling each other out. I'm assuming the positives outweigh the negatives with each attachment and the weapon stat bars show this to be the case, but they're not reliable.
@@Brownie-ms6sv The thing I can't stand about the stat bars in CoD is that they're never accurate. You could put rapid fire on your gun and they'd make the fire rate look insane, yet the game doesn't tell you about the increased recoil and sometimes lowered damage.
@@Brownie-ms6sv Reminds me of the days where I used to play Battlefield 4. Attachments had positives and negatives and I always had to make tough decisions. Sometimes I wouldn't even run attachments to avoid having my weapon's recoil or bullet spread suffer noticeably.
Zoot Cat, having the ability to dodge bullets more effectively makes it less likely that you get killed by some dude with shit aim just because he saw you first.
Ace, I think anyone complaining about "rushing" in MW needs to take a real look at the no stock as well as the P90. That gun seems to be a direct ENHANCEMENT of the switchblade from ops 4. It would be great to see a side by side comparison of a no stock or p90 with an ops 4 switch, or other smg, on a real, overall mobility level.
Tbh, if I'm making more of a versatile kind of gun in this game, I find running the base stock works just fine (finding more important usage out of the other options), whereas for my more specialized builds (like my M4-DMR, for example) I'll likely use one of the stock modifications.
@@rc9361 it's mainly just the Corvus Custom barrel, the Variable Scope, Monolithic Suppressor, Bipod or Ranger Vertical Grip (personal preference really), and Granulated Pistol Grip. Granted, it's just a concept in my local multiplayer and I haven't leveled my online M4 that high yet to get half those attachments, so for now it's purely just a concept.
I agree bro especially if it's a gun like the ak or m13 that have the skeleton stocks which increase strafe speed ads and movement speed the ads stock is pretty useless on those guns imo
I like the strafing stock but I like it more on burst weapons where you might peak from cover repeatedly. I have found that as a whole strafing while ADS isn't really that useful in combat in this game because its still so slow that most of the time its not really helping in a full automatic or semi automatic weapon. There is a significant upside if repeatedly peak firing a burst weapon or a long delay single shot effect.
Honestly I understand why people prefer strafing more over the other possible upsides of stocks, but if you meet a guy who doesn't misses his bullets, his time to kill will be so short that you won't even have time to start strafing because you will be busy with going to ADS or hitting your bullets. The average time to kill in this game is so fast that people often don't even have time to gain the benefits of strafing and being a harder target to hit, because the opponent will land his bullets faster than you could start strafing.
I really like using the XRK Obelisk stock for balanced loadouts. My Scar I kit it with the short barrel, the Obelisk stock, the tac laser, the stippled pistol grip, and an optic. With the set up I gain some mobility, ads speed, while also gaining control and accuracy. It's not gung ho like a fully cqc scar but ive had a lot of good feedback when engaging people at mid and long range with it, and the stock definitely helps me keep in line. Love the Obelisk.
you should do a video where you try attachment combinations where you have two attachments that reduce recoil but make ADS worse and two attachments that make ADS faster but recoil control worse so we know which combination will give us manageable recoil with the fastest ADS time
@@gaelreboredo3175 True Game Data came out with a video after this one that proves that claim completely wrong. i'd suggest his MW vids over xclusive. xclusive just copies and pastes other peoples' opinions.
I like the no stock for SMGs, but the strafing stock for ARs. Haven't messed around with LMGs yet and the DMRs don't seem to make much of a difference. Still trying to decide if I want my DMRs to strafe faster or have less idle sway. I'm usually relatively aggressive with the DMRs in this game (because it's fun). Suggestions?
Just walking/sprint, but after the last patch i noticed no stock gives u aim walking mov. Idk if "movement speed" now includes aim walking mov speed...
No Stock all the way, I can offset the stability and recoil control with other attachments, but no other attachment I've found increases movement speed and ads speed the same way. It really makes a huge difference imo
@3:42 Aiming Stability only apply before you fire. IMO from what I can see this is not correct. I feel aiming Stability helps reduce side to side recoil. One of your tests with the ranger foregrip it did.
I usually go with "No Stock" option since I like snappier guns, Strafing is a good option on SMG's and AR's except I find Strafing doesn't actually impact the majority of my gun fights like being able to ADS faster and moving around objectives for kills does.
In the beta they had more plus and minus symbols in the attachment's pros and cons like 2x (-) in the recoil control for the no stock. Why they removed it from the final game ?
I stopped using the collapsible and aim down sight stocks, purely because of the accuracy downsides. In the better lobbies people hardly miss their shots so really you need to be accurate. Instead I use tactical laser. It’s downside is the visibility but your ADS becomes faster and it also enhances accuracy at the same time.
No stock/collapsible stock is definitely my go to. I have no problem with a little more recoil in trade of much better mobility. I’m an aggressive player, so I NEED to be as fast as possible.
I actually end up using no stock most of the time, with a few exceptions here and the. The AK for instance has that one stock that increases movement, ads speed and something else with just 1 negative effect. It really depends on your playstyle, for me it's very aggressive with the lowest possible ads speed.
Hey ExclusiveAce, Will you be going over what are the best setups for hardcore? As you know there are attachments that increase damage and allow some of the weapons to be one shot kill. (Im interested in the smgs).
I’m surely going to get a lot of hate for this but I believe that they should nerf the “No Stock” attachment so that it has a lot more recoil. It’s actually quite ridiculous seeing that many people hitting long shots with stockless ARs. I’m not one to call for absolutely realism but I still think the “No Stock” attachment is OP.
Which stock is the best to use? Is the title but you don't actually say which is technically the best. I'm using no stock on the M4 and for me I can play pretty aggressive but this stock has made the gun much worse and for a game where the ttk is literally Milla seconds that makes a huge difference, so I will probably go back to the second stock in this video because I can still play aggressively with that and the recoil and stability are better, and tbh the A. D. S. shouldn't factor in too much because most people know to pre aim every corner anyway.
My preferred stock is strafing stock most definitely, but wish it gave bit more increase to strafe speed. I do like no stock on some smgs. Like the MP5 I like the collapsible stock, looks awesome on it to. Good to know there are only really 4 stocks though. If strafe speeds aren't buffed though I think no stock might become my preferred, because it's noticeably faster ADS where strafe bonus doesn't feel to noticeable.
So the amount of attachments, no matter if you talk about stocks or sights, is more a unnecessary way to make the grind longer instead of really developing unique attachments. What do you think? I just don't need 4 holo 4 red dots and 4 high zoom scopes. Same with silencers or grips. Its like they are the new pistol grips with generic stats sticked on them to make em a bit more relevant.
Man, you're killing it with this type of videos, best MW RUclipsr hands down
It’s a shame that clickbait youtubers are getting more attention. You can’t make a best class setup without knowing what’s happening to your gun stats.
I give the man credit, he dumbs down the video good enough for how many attachments this game has. I thought his first weapon guide would've taken at least another week.
Drift0r comes at close 2nd
Check out vvaby
@@veryrealdrdog driftor lost his way a long time ago, no where near as good as ace IMO
Aim stability is one of the most important perk for high damage, low ammo/fire rate weapons. If the guy avoids your first shot, expect him to avoid all your others.
I wish they would just give us the damn values in the description. Instead of the very basic description we get. Guess thats why we have you
CoD weapon and attachment stats have always been like that. The bars on the screen for some guns almost feel like a placebo for how the guns actually perform in game.
I like to strafe faster so for me always the one that allows faster ads movement speed.
I just realised strafe and faster are anagrams
@@DynamicArtsHD that's pretty cool
I agree. I'm all about the faster movements rather than the ones for stability & whatnot.
Too bad they're hardly worth it. They arent really strong enough to warrant using and current average "gunfights" dont last long enough for strafing to really make you a harder target or get you behind cover before you're dead or the enemy is. It doesnt even impact your aim, that's how unnoticeable it is. That's just my opinion, I'm not trying to fight but to communicate.
@@kerricklogan3801 understandable opinion. Use it mostly for aggressive corner peeking/mounting and pre-aiming gun fights is very useful this year since the ads times are slow.
Honestly I use any stock that increases. Movement speed while ADS. As someone who plays games like Overwatch and destiny the strafe speed is a lot faster in those games and prefer it that way. Also as someone who is on PC recoil isn’t a big issue for me so I just focus on anything that increases ADS speed sprint out time etc...
What happened to the extra positive and negative icons that was in the beta like ads stock is 10% reduction so it would have one positive icon but in the beta the no stock had 2 positive icons instead of 1 because it would reduce it even more. I dont know why they removed it and I would really want them to bring it back.
Dracula They should just tell us the full statistics of the weapons in numbers and tell us how much each attachments affects each stat. It’s really dumb that we need to have people test every item in the game for basic stats when the devs have easy access to them.
MyCatIsObese I couldn’t have said it better
Oh yeah. That WAS a thing, wasn't it? That would be super useful to know how much of an increase or reduction was implemented. They definitely arent all equal.
They should revert back to this.
@@MichaelM-br1ud I actually think this is to drive youtube traffic and hype to the game. I hate this, but I do see why they would do it.
“People don’t use this because it’s clearly hampering their weapon’s performance.”
“Don’t show them in a clear way that it’s doing that. Problem solved.”
Please do an “explosives” video. Like for example does the proximity mine do more damage than a claymore. Please and thank you. Best cod youtuber. Thanks for the in-depth quality you have.
Yeah, I also think it does because, 1, the description says it's an *anti-tank* explosive so, realistically, it would do more damage to players (also explains why you thow it so softly, because you're supossed to thow it infront of a tank) and, 2, you die in one hit even when using E.O.D.
You can also place it in areas clays cannot, no lasers emitting, it can be placed on a Capture point flag base and disappear inside it, it can clip through doors and objects to be placed anywhere and most ppl don't see a laser and walk right in. Regardless of total damages, its a better choice for tactical lethals.
Really the proxy mine is better in objective modes. You can hide it on a flag and surprise enemies coming out of spawn and you can use it as an anti tank mine in ground war. Claymores are better for slayer modes, even then they may just get nerfed into the ground if the community continues complaining.
But guys that’s just unfair!!! I use the freaking EOD perk cause I want extra protection from “non killstreek explosives” And the proximity shit is a “non killstreak expensive “ .
Sooooo...?
You could also just go prone and avoid the mine completely.
i will always love no stock, it just lets me zip around at the speed of sound and when paired with the merc foregrip it’s a match made in heaven
Been using the Fal for the first time after the buff and it's definitely one of my favourite guns now.
buffed again btw.
The stock stock seems like a stocky stock.
Agreed.
Well stated.
Seems legit
Insightful
I concur.
Strafing, especially with SMGs and even with the fastest setup available, is so slow in this game, hope another buff is made.
You’re joking right? Smgs are the new meta after the 556 rifle nerfs. Strafing is really noticeable compared to the rifles. You still aim down faster and walk faster than rifles with aim down sight speed and walking speed cons on your smg
Compared to what?
Deffective Doggo no, ARs already strafe faster than they usually do at 50% instead of 40%, while SMGs strafe slower, or at least did pre-patch, they’re way worse off than usual in this game.
Nils Jonsson any previous CoD. Went back to BO4 with the Saug yesterday and was absolutely flying.
@@RedfernYT ...but that's Black Ops. You should compare it to the Modern Warfare games. There's a reason this game is slower than the futuristic titles.
I've been primarily going with the ADS stocks, but I think I'll take your tip and move to the strafing stock for SMGs and ARs.
that dude trying to jump to avoid death from the shots at 1:58 hahaha!
Funny thing I found (actually pretty good). Apply the longest barrel for aiming stability and recoil control, then take the stock off to bring your mobility not only back up to normal but increase it with minimal damage to other stats. Really nice on the Model 680, currently using this setup on my CQC class.
Strafing is far too slow, where are the ++ strafe speed stocks from the beta?
Everything that helps mobility has been nerfed compared to the beta. They literally did everything they could to slow down rushers
The beta was a campfest and they still managed to slow down the game wow
@@xdaddyduragx7989 the beta was not a campfest. maybe only the dark corners, okay. it was the full game launch that brought extreme camping. i fucking destroyed in the beta with the now garbage model 680 and m4 secondary, amped and ghost lol... poor bastards on the other team
@@NathanaelNaused its like they want us to have a bad time with people who are bad to balance the game out. so fucking gay
@@NathanaelNaused my solution is too mainly play gunfight. its completely fair and comes down to skill 100% i'm happy it became a special mode to me thanks to the alpha test of MW
„Strafing Stock“ is my personal go to, i just can‘t play well without strafing fast
Remember Saug 9mm with double stock pre-patch. 100% Strafe speed
I'mHalo oh those were the good days 👍😉
Remember bo2 stock. That shit was perfect
@@chungarito7739 Jap, on the other side that ruinded my "play without stock skills" xD
begu88 same I stopped playing after bo2 and came back when ww2 came out and I had scoped/infantry on 90% of my classes
1. Watches Xclusive ace video
2. Get really excited to play and hop on the game
3. Get destroyed from every angle imaginable
4. ALT F4
6. Go back to step 1
My dude literally getting killed by a flashbang right at the end of the video
Lol
I killed a guy in CoD WW2 yesterday by hitting him in the face with a satchel charge, I almost choked on the gum I was chewing from how hard I was laughing.
Noice
i did that once in BO3 with a concussion lmfao.
Aim walking speed and no stock are the only ones worth using for most guns imo.
I really appreciate this video. I've had a hard time discerning what would be the best stock attachment to use.
I have been using the close-quarters one, but the ROI doesn't seem to be worth it.
What I've might do is just stop using stock attachments and run the gun at it's base stat.
In effect, what you have done is freed up and given me an additional attachment. Thank you, having another attachment option is quite valuable.
Since you talked about it in your M4 gun guide, I’ve been using the strafing stock and loving it. Makes a really noticeable difference.
Ace, with all the plusses and minuses from each attachment in Modern Warfare, is there a possibility that you could put a load of attachments on a gun and end up with it performing similarly to the base ( no attachments) weapon because all the attachments you've put on it just cancel each other out?
You probably could, but you'd probably have to do it within a custom match where attachment limits can be changed. I'd like to see a gun with all attachment slots occupied and see how good it can really be.
@@dillonc7955, I'm more concerned about putting attachments on guns and them having little or no effect because they're cancelling each other out. I'm assuming the positives outweigh the negatives with each attachment and the weapon stat bars show this to be the case, but they're not reliable.
It happened to me with the mp5. And had a minus in recoil :S
@@Brownie-ms6sv The thing I can't stand about the stat bars in CoD is that they're never accurate. You could put rapid fire on your gun and they'd make the fire rate look insane, yet the game doesn't tell you about the increased recoil and sometimes lowered damage.
@@Brownie-ms6sv Reminds me of the days where I used to play Battlefield 4. Attachments had positives and negatives and I always had to make tough decisions. Sometimes I wouldn't even run attachments to avoid having my weapon's recoil or bullet spread suffer noticeably.
3:42 OMG I was wandering about that yesterday, amazing info, as always. Can't wait for a "best combo" video.
the game makes it seem like every attachment that says something negative is super bad for you but as it turns out it is a minimal trait
aiming stability is useless, but ads reduction and movement reduction are both pretty huge when you start stacking
I know youre doing this for a long time and I m also watching for a long time but I think its epic that you test these kind of things
They should buff strafe speeds in general. This would make it easier to kill campers in addition to improving gunplay.
Yeah awesome idea. Can´t see any downsides to this.
Zoot Cat, having the ability to dodge bullets more effectively makes it less likely that you get killed by some dude with shit aim just because he saw you first.
@Zoot Cat Also makes the corner/viewpoint issue currently going on less of an issue the faster you can strafe around corners.
Vertical control shouldn‘t really be an issue but damn, unpredictable horizontal recoil sure can mess you up if it catches you off-guard
That's why on my m13 I run no stock alongside commando foregrip it's really solid
I always like to aim down my sight as quick as possible, so I usually go with the collapsible stock or the other one that lowers your ADS speed
No stock on 90% of my weapons!! I also tend to use some type of grip attachment and you see no downsides at all!
Yo I am doing this as well and it is so good
its cheat code for sure and i feel the benefits outwiegh the cons hardly feel the cons
No stock + commando foregrip + stippled grip tape = sex
You’ve been the best CoD youtuber for years now. Keep up the quality content Ace!
Ace, I think anyone complaining about "rushing" in MW needs to take a real look at the no stock as well as the P90. That gun seems to be a direct ENHANCEMENT of the switchblade from ops 4. It would be great to see a side by side comparison of a no stock or p90 with an ops 4 switch, or other smg, on a real, overall mobility level.
Tbh, if I'm making more of a versatile kind of gun in this game, I find running the base stock works just fine (finding more important usage out of the other options), whereas for my more specialized builds (like my M4-DMR, for example) I'll likely use one of the stock modifications.
Mind sharing that m4-dmr loadout?
@@rc9361 it's mainly just the Corvus Custom barrel, the Variable Scope, Monolithic Suppressor, Bipod or Ranger Vertical Grip (personal preference really), and Granulated Pistol Grip. Granted, it's just a concept in my local multiplayer and I haven't leveled my online M4 that high yet to get half those attachments, so for now it's purely just a concept.
ADS movement speed stocks arent strong enough to warrant using, IMO.
I agree bro especially if it's a gun like the ak or m13 that have the skeleton stocks which increase strafe speed ads and movement speed the ads stock is pretty useless on those guns imo
So I can ADS faster to get my 1st shot off, but my idle sway is dramatically increased so I miss the 1st shot... hmm
I like the stocks that make you walk faster
The skeleton stock on AR's is amazing
It is tbh but I just switched to no stock on my m13 it's a bit faster and the recoil penalty isn't that crazy
I like the strafing stock but I like it more on burst weapons where you might peak from cover repeatedly. I have found that as a whole strafing while ADS isn't really that useful in combat in this game because its still so slow that most of the time its not really helping in a full automatic or semi automatic weapon. There is a significant upside if repeatedly peak firing a burst weapon or a long delay single shot effect.
Best COD youtube content by a mile. Thanks
Honestly I understand why people prefer strafing more over the other possible upsides of stocks, but if you meet a guy who doesn't misses his bullets, his time to kill will be so short that you won't even have time to start strafing because you will be busy with going to ADS or hitting your bullets.
The average time to kill in this game is so fast that people often don't even have time to gain the benefits of strafing and being a harder target to hit, because the opponent will land his bullets faster than you could start strafing.
I generally dont use the stock attachments. I find combinations of the other attachments to be more beneficial
I usually go with an ADS stock or strafing stock, depending on the style of class I'm building.
I really like using the XRK Obelisk stock for balanced loadouts. My Scar I kit it with the short barrel, the Obelisk stock, the tac laser, the stippled pistol grip, and an optic. With the set up I gain some mobility, ads speed, while also gaining control and accuracy. It's not gung ho like a fully cqc scar but ive had a lot of good feedback when engaging people at mid and long range with it, and the stock definitely helps me keep in line. Love the Obelisk.
The next three guns are
Crossbow
Victor
Tar 21
Its not a vector its an apc9
Aqua Have you seen the leaked gameplay? Its obviously an APC-9
Aqua
Lmao its obv an Apc9
Watch prestige is key’s new video. Scroll down the comments and you’ll see
Aqua
Fuckin hell
Extremely helpful video thanks
If you have not made this already please make a list on lethals
Make a video on how useful Stopping Power is?
I’ve never understood why using the no stock attachment uses up an attachment slot when you are removing something from the gun
Am I the only one getting shiver when I hear “... and we’re gonna break those effects down today”?
you should do a video where you try attachment combinations where you have two attachments that reduce recoil but make ADS worse and two attachments that make ADS faster but recoil control worse so we know which combination will give us manageable recoil with the fastest ADS time
_"...the moment you start firing your gun, this aiming stability mechanic completely disengages..."_ - 3:47 - well that didn't age well.
what why?
@@gaelreboredo3175 True Game Data came out with a video after this one that proves that claim completely wrong. i'd suggest his MW vids over xclusive. xclusive just copies and pastes other peoples' opinions.
I like the no stock for SMGs, but the strafing stock for ARs. Haven't messed around with LMGs yet and the DMRs don't seem to make much of a difference. Still trying to decide if I want my DMRs to strafe faster or have less idle sway. I'm usually relatively aggressive with the DMRs in this game (because it's fun). Suggestions?
I really don't use the "no stock" option because the gun will look ugly as heck
Anthony Egiert with the exception of the mp5
Zach Hawks08 hells yah
does anyone know if the “movement speed” increases your aim walking movement speed or just your actual walking/sprinting speed
Just walking/sprint, but after the last patch i noticed no stock gives u aim walking mov. Idk if "movement speed" now includes aim walking mov speed...
No Stock all the way, I can offset the stability and recoil control with other attachments, but no other attachment I've found increases movement speed and ads speed the same way. It really makes a huge difference imo
They need to seperate mobility to handling and weight. Stuff gets confusing
Skeleton stock on the AK is beastly
@3:42 Aiming Stability only apply before you fire. IMO from what I can see this is not correct. I feel aiming Stability helps reduce side to side recoil. One of your tests with the ranger foregrip it did.
I feel the same way, it makes more sense too, if your weapon sways a lot while standing still I don't think shooting is gonna make it any better lol
These videos are so great. Thank you!
I do love the high speed stocks. They feel great.
Problem is, I feel like I also perform worse!
I usually go with "No Stock" option since I like snappier guns, Strafing is a good option on SMG's and AR's except I find Strafing doesn't actually impact the majority of my gun fights like being able to ADS faster and moving around objectives for kills does.
I love the ”no stock” shoutout to Koreansavage
In the beta they had more plus and minus symbols in the attachment's pros and cons like 2x (-) in the recoil control for the no stock. Why they removed it from the final game ?
Keep em coming ace!...fucking life savor...swear the best COD RUclipsr
Best content of CoD...congrats
I stopped using the collapsible and aim down sight stocks, purely because of the accuracy downsides. In the better lobbies people hardly miss their shots so really you need to be accurate. Instead I use tactical laser. It’s downside is the visibility but your ADS becomes faster and it also enhances accuracy at the same time.
Strafing Stock is my go to. Plus I'm a Classic Run and Gunner COD player so it suites me the best personally.
No stock/collapsible stock is definitely my go to. I have no problem with a little more recoil in trade of much better mobility. I’m an aggressive player, so I NEED to be as fast as possible.
Wish you had a chart at the end showing all the stocks and what they d.
To anyone, I recommend using no stock with an extended barrel. It balances out the recoil with the ADS. Highly recommend
thanks bro this helped me so much
Is it possible for you to do this likewise video for barrels as they have a few different names too?
Let me know, awesome videos. Never give up!
Barrels appear to be completely unique to the individual gun so I'm handling them in individual Gun Guide episodes
@@TheXclusiveAce
Perfect! Looking forward to the gun guides :)
use whichever makes your gun looks cooler
Wow wow that fire thing u threw at the tank is really powerful against them or what
It's thermite and yes it is really powerful
@@thormeinke3205 damn that's what I'm going to pick from now the tanks are so annoying and with a sniper and pistol class I can't run RPGs
Probably a good idea
Just make sure you run the perk where you get 2 grenades though. I'm pretty sure you only get 1 to start which isn't enough to take down a tank.
@@dillonc7955 yessir thanks
Name of the game with all of these is optimizing for whatever range you plan to encounter
dude your videos is so useful 👌
Great video mate
I actually end up using no stock most of the time, with a few exceptions here and the. The AK for instance has that one stock that increases movement, ads speed and something else with just 1 negative effect. It really depends on your playstyle, for me it's very aggressive with the lowest possible ads speed.
Yo, pretty good content on your channel, thank you!!
Hey ExclusiveAce, Will you be going over what are the best setups for hardcore? As you know there are attachments that increase damage and allow some of the weapons to be one shot kill. (Im interested in the smgs).
Nice Dude! Very helpful info, much appreciated...
Great vid buddy thanks for insight
Keep up with those kinda videos 👌👍
Yes thank you for the recommendations for school you couldn’t help anymore than you could
I like the ads stock pretty much for all guns because of fast paced gun fights and for rushing
Always strafe or no stock unless its a sniper, in which case i use stable stock.
The AR's are just OP because of the map design, I know they can't change it, but they can with footsteps and so on
I wish there was a playlist for the attachment guides
Steady stocks should help with recoil control. There just isn't the need for aim stability to be great.
Thank you . It's clear now
Very helpful, thanks man.
As an aggressive player, Idle sway is negligible for me in most instances.
Mason Livingston Hell yeah
Great work as always Ace but what are your thoughts on this? As in what is your preferred stock?
I’m surely going to get a lot of hate for this but I believe that they should nerf the “No Stock” attachment so that it has a lot more recoil. It’s actually quite ridiculous seeing that many people hitting long shots with stockless ARs. I’m not one to call for absolutely realism but I still think the “No Stock” attachment is OP.
Which stock is the best to use? Is the title but you don't actually say which is technically the best. I'm using no stock on the M4 and for me I can play pretty aggressive but this stock has made the gun much worse and for a game where the ttk is literally Milla seconds that makes a huge difference, so I will probably go back to the second stock in this video because I can still play aggressively with that and the recoil and stability are better, and tbh the A. D. S. shouldn't factor in too much because most people know to pre aim every corner anyway.
i would rather just go for the heavy stocks for that nice help out on the aiming stability.
Could you do a video on under barrel attachments?
M16 stock is the most overpowered shit alive
My preferred stock is strafing stock most definitely, but wish it gave bit more increase to strafe speed. I do like no stock on some smgs. Like the MP5 I like the collapsible stock, looks awesome on it to. Good to know there are only really 4 stocks though. If strafe speeds aren't buffed though I think no stock might become my preferred, because it's noticeably faster ADS where strafe bonus doesn't feel to noticeable.
Quick and informative video, not that 2 min intro asking for likes and subscribers «cAn wE HiT 4,5K LiKes bOYs» great job :)
Hi can you do a video on the 3 aim response curves? Thank you! Youre the best
So the amount of attachments, no matter if you talk about stocks or sights, is more a unnecessary way to make the grind longer instead of really developing unique attachments. What do you think? I just don't need 4 holo 4 red dots and 4 high zoom scopes. Same with silencers or grips. Its like they are the new pistol grips with generic stats sticked on them to make em a bit more relevant.