Комментарии •

  • @TheXclusiveAce
    @TheXclusiveAce Год назад +455

    To clarify, this video is solely looking at the unique effect that all Suppressors have in relation to the other muzzle attachments, not individual suppressors with their own additional effects. There are a ton of different suppressors with different effects outside of the sound/compass/mini map suppression and you still may want to use them for those characteristics but that's outside the scope of this video. This is only meant for testing characteristics that are unique to the suppressor subcategory.

    • @SupermanOG
      @SupermanOG Год назад +5

      will you be doing video in future looking at each suppressor / best one ?

    • @seancccccccc
      @seancccccccc Год назад +2

      No combat record this game is pretty useless…

    • @taylorhappe4212
      @taylorhappe4212 Год назад

      Looking forward to your very informative and thorough gun guides the best in The biz Ace!

    • @sxuled-30fps79
      @sxuled-30fps79 Год назад +3

      It's about time you hit 1million subs you been doing this for years

    • @taylorhappe4212
      @taylorhappe4212 Год назад +2

      @@ariel_._ he already has covered weapon tuning effects for sights but it's mostly user preference I'm pretty sure that he'll cover more but I thought they disabled weapon tuning at the moment

  • @chrisharper9573
    @chrisharper9573 Год назад +2721

    I think a sweatband for your character would be more useful than a suppressor.

    • @worldofcorn
      @worldofcorn Год назад +56

      lolol be messed up they make a skin to sell with that exact look...I will die of laughter, but def agree

    • @braynjohnson4302
      @braynjohnson4302 Год назад +164

      How about a camp chair

    • @10acScottyP
      @10acScottyP Год назад +15

      Damn dude no doubt

    • @ripalip0331
      @ripalip0331 Год назад +61

      for real tho, idk if it’s bc i haven’t really played since early cold war (bc these games fucking suck) but i feel like they cranked up sbmm. i used to have no problem getting a 2.0 3.0 KD on average even in cold war and mw19 but i don’t not think i’ve broke like 1.5 so far in mw2

    • @Honeneko.
      @Honeneko. Год назад +7

      I feel like this is a subtle knock at certain players but people are only looking at the surface. Maybe I'm reading too much into it. Like, why not a matching chastity belt with the they wear IRL. Lol.

  • @Briggsian
    @Briggsian Год назад +532

    Launchers are actually crazy strong in this game as a result of how powerful UAVs and Counter UAVs are. Turn on scorestreaks, run a launcher, and your team will perform WAY better as a result.

    • @SkyNinja759
      @SkyNinja759 Год назад +133

      As someone who doesn't enjoy CoD but plays it because of my friend group, I can't stress how good this strategy is.
      You become the support player; you're an asset to the team even if you personally lose more gunfights.
      Put on motion sensors or trophy systems for your field upgrade, claymores/proxy mines, run a launcher on your back, and use ghost (and cold blooded on a secondary class for if/when chopper gunners are called). You are the annoying enemy that the enemy team hates bexause you nullify their hard earned streaks as well as shutdown their equipment spam and positional skills.

    • @hotpenguin607
      @hotpenguin607 Год назад +45

      Running a launcher is like an infinite score glitch lol

    • @ajaiiix2978
      @ajaiiix2978 Год назад +32

      @@SkyNinja759 i would love more people like you on my team. such a valuable asset to have people shooting down these seemingly minor streaks

    • @NeoPortaPotty
      @NeoPortaPotty Год назад +24

      @@ajaiiix2978 tbf only really needed for uav a wet noodle can shoot a counter uav down in only a couple shots.

    • @Hott_skill
      @Hott_skill Год назад +20

      The problem I've run into is that the first team to get a UAV seems to end up steam rolling and there becomes an almost constant stream of UAVs. No joke I played one game where I destroyed 2 UAVs then not ten seconds later 2 more were up in the air. It's also no fun constantly shooting down UAVs instead of actually playing. This is the first CoD I've felt like UAVs are extremely oppressive.

  • @Rev8691
    @Rev8691 Год назад +350

    Regardless of their usefulness, I always just preferred the feel of shooting a suppressed weapon.

    • @jeremysalinas2463
      @jeremysalinas2463 Год назад +9

      Same always felt that way.

    • @hypnotiq
      @hypnotiq Год назад +16

      not worth it when most of the suppressors put you at a disadvantage in ads speed & recoil control.

    • @hungry_khid1007
      @hungry_khid1007 Год назад +1

      @@hypnotiq wronf ft steel is OP

    • @mnunez10
      @mnunez10 Год назад +20

      @@hypnotiq sounds like a skill issue

    • @hypnotiq
      @hypnotiq Год назад +8

      @@mnunez10 sounds like this game takes no skill and all the bots like you getting a huge ego boost saying skill issue

  • @scott4398
    @scott4398 Год назад +896

    Suppressors are best used as a heavy barrel addition/alternative. The ones that improve range and recoil are nice, as long as you have some ADS attachments.

    • @Grumpisaurus
      @Grumpisaurus Год назад +54

      the problem I've noticed is that there are contradictions. the pros and cons for attachments says it will decrease range, but the description of the suppressor says it increases it , which one do you believe ?

    • @UncleGermrod
      @UncleGermrod Год назад +27

      I agree with something like the shotguns for instance where you get range in addition to being silent. At least they tried to make suppressors do a bit more in some cases since the utility of being silent just isn’t the same. That being said, I think it’s a complete crime that ghost is an ultimate perk. I’d say that in all of my matches, uav is probably in the air 50% of the time average. Ghost should be basic perk that only works while moving. Then silencers could be more useful as well

    • @geraldmarroquin4085
      @geraldmarroquin4085 Год назад

      @@UncleGermrod run a launcher and shoot em down

    • @mortenandersen5056
      @mortenandersen5056 Год назад +34

      Or uav’s should be a higher tier killstrek, so that they are not in air all the time

    • @B_to_the_H
      @B_to_the_H Год назад +47

      ​@@mortenandersen5056 It's the fact you don't immediately have Ghost active that makes UAV spam a bigger problem than it should be.

  • @icy1172
    @icy1172 Год назад +251

    I definitely feel that suppressors are best used in modes like WZ, GW, and Invasion. Longer sightlines and it is incredibly easy to flank the frontline on Invasion when Ghost becomes available. UAVs in modes like Invasion are spammed consistenly throughtout the entire match.

    • @Fit4C
      @Fit4C Год назад +11

      Jesus loves you alot trust in His death 4 salvation and be saved from eternal hell

    • @TheWoWisok
      @TheWoWisok Год назад +3

      To be honest suppressors are okay invasion but not great because you need ghost for it to work well with it however the issue is by the time you've unlocked ghost very rarely is one side not dominating the other so either you're trapped in Your spawn or very close to your spine and unless people are not paying attention at all you're not going to be able to flank around it and the same thing if your team is doing the crushing you can't really flank into the enemy team spawn even if you got that close without any of them noticing you on most of the maps there's no good attack from the side location that doesn't have the game auto kill you for getting too close to the enemy team spawn.
      Edit: I still run ghost because I just don't like being on the radar in general but it's really upsetting to not be able to do any sneaky flanks at the start or manage to stealth past the enemy team get set up behind them and go to shoot them in the back because what happens is you go do that maybe you'll get one or two kills and then the enemy team has radar and the people that are being killed up ahead now know where you are and they just use the radar to wall that you or toss a grenade or whatever.
      The perk system is okay I guess but you can't really have a perk such as ghost being an ultimate park.
      Also the fact that unsuppressed fire doesn't show up on the radar unless you AV is up is pretty stupid in my opinion many many many many times and invasion I've been killed by an enemy to my side thinking that it was one of my AI guys shooting their gun because I'll hear gunshots and I reflexively look to my radar and see nothing

    • @Novalux05
      @Novalux05 Год назад

      Oh yea, sniping can be very stealthy
      UAV or other stuff, use cold blooded/ghost
      Supressora to also hide from uav and bot be heard
      And if you dont want youe gaint to be seen while finding your next target or getting the distance (basically the time period before your aiming and soon shooting) you can use the spotter scope as it dowsnt have glint and can turn the thermal on and off

    • @TheWoWisok
      @TheWoWisok Год назад

      @@Novalux05 sadly it seems ghost is either hopefully bugged or this is intentional but if you shoot a gun with a suppressor on even during a UAV ghost is deactivated for 3 seconds so if you get really unlucky you can get hit by two sweeps of the UAV after firing one bullet I guess you're just regular luck you only get hit by one sweep currently there is no point to using a suppressor unless you are going to be shooting people in the back from above an invasion but even then they're going to know you're there

    • @Novalux05
      @Novalux05 Год назад

      @@TheWoWisok yea, from personal experience, due to how invasion/ground war can be, I've been able to survive for a while longer using spotter scope to hide my glint and having a suppressor, but it also may just feel useful and really it's more the fact I'm in the back not engaging 10 enemies at once and theyre having more worrisome targets then me
      Tho it does feel different from cod mw19

  • @ValentineRaps_
    @ValentineRaps_ Год назад +64

    Was actually pretty sick to hear the way the sound of the shots will change as you get near the shooter. Obviously they’d get louder but they seemed to have a slightly different tone once you hit certain distances from them

    • @tomcornall4754
      @tomcornall4754 Год назад

      Games have been doing it for ages where you have a closer and further sound and it mixes between the two as you get closer

    • @tomcornall4754
      @tomcornall4754 Год назад

      There's only a few games I can really think of but I know it mostly from mods in stalker

    • @ShabazzTBL
      @ShabazzTBL Год назад

      It also changes based on the room you’re in.

  • @Sir_Robin_of_Camelot
    @Sir_Robin_of_Camelot Год назад +19

    How they managed to make ghost/map/compass/suppressed/unsuppressed interactions this convoluted is beyond me. Especially when you consider ghost is a bonus perk that you don't start with. These are just not things you want to use your brain power on in 6v6 modes most of the time. Complicating things like that in a game where simplicity is the foundation is oddly out of place.

  • @6z0
    @6z0 Год назад +613

    You didn’t mention the Echoline Gs-x suppressor. The recoil smoothness benefit is very noticeable and makes it useful

    • @NerdsIAB
      @NerdsIAB Год назад +63

      Yeah some of the suppressors just feel better

    • @joostvw95
      @joostvw95 Год назад +203

      @@NerdsIAB sometimes the sound of the shots with a suppressor make me play better.

    • @TruZule_
      @TruZule_ Год назад +43

      I have noticed that I pick my suppressor on the "Other" positives. The sound suppression is just a bonus.

    • @bobfranklin2572
      @bobfranklin2572 Год назад +59

      What the hell even is "recoil smoothness" and "recoil control"? We literally have vertical and horizontal recoil named in game too

    • @sategllib2191
      @sategllib2191 Год назад +13

      @@bobfranklin2572 I just figured it meant each shot doesn't make all the muzzle climb at once. It's spread out over a longer time

  • @chewdawg
    @chewdawg Год назад +647

    I think suppressors should also make it harder to pinpoint the shooter using directional audio. That would be very useful if you're trying to move around stealthily.

    • @r6201sk
      @r6201sk Год назад +76

      Yep super sonic crack is omnidirectional so you can't tell direction. Unless you are close enough to hear gasses exiting suppressor your should be not detectable by directional sound. They could gamify it and make it not hearable at shorter distance like 30m ..

    • @birbdad1842
      @birbdad1842 Год назад +13

      It would also be relatively realistic.

    • @Airths1
      @Airths1 Год назад +11

      @@birbdad1842 silencers are not realistic in the first place. They don't make sound like in the movies or video games or add benefits. I'm guess you mean the normal way silence guns work in video games.

    • @jawadalla11
      @jawadalla11 Год назад +12

      This is exactly what we need. Makes suppressors useful but not a necessity.

    • @ChristianCRG
      @ChristianCRG Год назад +4

      Killing with a superseded gun should not display a kill cam to an enemy

  • @Le0pwn
    @Le0pwn Год назад +23

    I think it's interesting at least that some suppressors will increase the damage range on the guns. Making them more useful over longer distances.

  • @Severe-Serenity
    @Severe-Serenity Год назад +35

    Always appreciate what you do for each COD game. So many mechanics and gameplay elements are unbelievably obscure and without these videos I wouldn't know over half of what is going on. Thanks Ace

  • @LZONE4
    @LZONE4 Год назад +7

    here's why Suppressors are useless, the game (At this moment) has so much audio bugs that an enemy can be shooting at you and the bullets are flying past your head, but you won't hear a thing, or get any suppression . IW already added permanent suppressors for everyone! lmaoo

  • @G0DLIKE92
    @G0DLIKE92 Год назад +196

    As a solo player that doesn’t have the time to play with my friends like I used to, it’s unfortunate not to have ghost right away because of the the squads running UAVs. So I make sure I always have a missile. I totally get why they did what they did with ghost. It does help with the camping but players who camp have never really bothered me. I’m still having fun

    • @brawler5760
      @brawler5760 Год назад +76

      You’re not allowed to have fun bro, the CoD community says so.

    • @DeadSpacedOut
      @DeadSpacedOut Год назад +12

      @@brawler5760 The game seems fun but... no Barracks :(
      Lotta missing features but Barracks with Combat Record and Challenges for Calling Cards and Emblems, that shit is always great and this game ain't even got that, so i'm disappointed tbh.

    • @brawler5760
      @brawler5760 Год назад +1

      @@DeadSpacedOut They don’t affect me nearly as much as other people, so that’s sad but also again it doesn’t affect me. Still having fun though, though I guess you should wait until a holiday sale.

    • @independentmissile200
      @independentmissile200 Год назад +10

      @@DeadSpacedOut can’t wait for treyarchs game

    • @DeadSpaceWing
      @DeadSpaceWing Год назад

      @@brawler5760 Definitely.

  • @JasonOsbornePhotography
    @JasonOsbornePhotography Год назад +27

    I noticed the compass red dot gets bigger the closer you are to the sound of fire so I would say it’s not totally redundant and I’ve used it to get a general idea of where enemies are because the audio can’t always be relied on

  • @bobdinglewitz7884
    @bobdinglewitz7884 Год назад +8

    Suppressors are good for increasing your damage and accuracy. A great example is that they are the best attachments for shotguns. Massively boosts their one shot kill range

  • @brawler5760
    @brawler5760 Год назад +129

    Their general usage may be gone, but to an extent they can still be used as good barrel attachments, like increasing damage range and recoil smoothness and all that.

    • @21shanks
      @21shanks Год назад +33

      That's true. Many people liked the mono suppressor in MW 2019 because it gave extra range

    • @youtuber12148
      @youtuber12148 Год назад

      @@21shanks If mw2019 has minimap, mono suppressor is never added...

    • @thebiggestbaz
      @thebiggestbaz Год назад +1

      Yeah facts, love the lachmen sub with a suppressor

    • @youtuber12148
      @youtuber12148 Год назад +1

      @@thebiggestbaz Honestly I hate ''trade damage range'' because it make trash for some weapons like BF2042's DM7.

    • @jacksonrolles2706
      @jacksonrolles2706 Год назад

      I’m not gonna lie I think it’s pretty stupid that unsurpressed weapons don’t show up on the mini map

  • @Romoredux
    @Romoredux Год назад +84

    3:38 Honestly I'm starting to hate the new perk system based on what you just mentioned. I find myself making 2 loadouts when lvling a gun 1 with whatever i want, then the other with a launcher. My internal count is if 2 UVAs go up and don't get shot down I switch to the launcher loadout. Not very fun but helps me die less and helps the team so whatever. EDIT: 7:30 oh you mention switching here my bad.

    • @grrinc
      @grrinc Год назад +2

      I’ve always had two classes for a mid game swap. It’s usually to go invisible when the big streaks are out tho.

    • @Romoredux
      @Romoredux Год назад +2

      @@grrinc Yeah tons of reasons to make 2 loadouts with the same primary gun in this game unfortunately....

    • @LEGENDofBEANY
      @LEGENDofBEANY Год назад +1

      I commend you for being that teammate, to shoot down launchers. You’re the real MVP!!!

    • @madzaisa
      @madzaisa Год назад +1

      If we already need to switch classes midgame, they need to add more than 10 loadouts. It's just not enough. Too bad it would be horrible with their "UI".

    • @Scroolewse
      @Scroolewse Год назад

      I certainly don't like the way they do it but I do kinda like how more people are supporting the team now. I'm sure there's a better way to encourage teamplay than this though.

  • @Meravokas
    @Meravokas Год назад +64

    You also have to take into account that there are suppressors that *do* actually increase bullet velocity without a range penalty and effect recoil. So they aren't entirely as widely utilitarian as in previous games, but do have their uses beyond just staying off the UAV mini map, compass and such. Also just me personally, I've run into many situations where I've had delayed reactions from people when taking out someone next to them. The register the death, but don't get the direction of where it's coming from down fast enough to take me out, compared to other situations where the opposite happens and either I get turned on and killed, or end up in an unexpected gunfight. Against headset users, sure the sound dampening isn't as obvious of a thing in the moment, but it has it's major benefits against people that aren't. On top of that, it keeps me from blasting my own ears out when using a gun... There's no great sound mixing for that in 2019 or 2020. I ran a suppressor on practically everything in MW2019 not just to stay off the radar or other benefits, but for the aforementioned reason as well. Doesn't blast my ears and keeps me more situationally aware as well.

    • @ShowMeYaMovez
      @ShowMeYaMovez Год назад +1

      what was the point of striking thru "do" and saying "actually"

    • @Meravokas
      @Meravokas Год назад

      @@ShowMeYaMovez I'm used to being able to put hyphens for some emphasis rather than it being a strike out. I'll edit it.

    • @ImNotFine44
      @ImNotFine44 Год назад +1

      I use one to balance me recoil a little bit.

    • @ChuckD99
      @ChuckD99 Год назад

      Same on the headphones. I have to turn down my volume if I pick up someone else's unsuppressed weapon lol

    • @Meravokas
      @Meravokas Год назад +1

      @@ChuckD99 It's just a little ridiculous. Especially when the audio briefly decides that an SMG is going to sound like an AR briefly, or anything suddenly sounds like a damn marksman or battle rifle. x-x Dunno why that sound glitch happens, only seemed to have started after the season one update for me.

  • @darkfluoresce1915
    @darkfluoresce1915 Год назад +6

    Great video.
    I do miss the old days in MW2 though where you could be truly stealthy. Perks were instant like cold blooded and ghost and dead silence. Suppressors mattered way more. Maps were large enough that a knife-wielding riot shield maniac wasn't so viable.
    Better times back then... minus 1 man army noob tubers

  • @DC360PSN
    @DC360PSN Год назад +203

    I prefer having a traditional mini map so it would alleviate camping since this game as many power positions and camping spots

    • @deagle2yadome696
      @deagle2yadome696 Год назад +17

      we all do

    • @kurokaen1234
      @kurokaen1234 Год назад

      I wish also, but its infinity ward, they dont listen for shit, and people that agree with them is people who played mw19 as their first cod and mfs who loved to camp

    • @apc9681
      @apc9681 Год назад +41

      Unfortunately Infinity Ward design their game around low skilled players… sorry I mean ‘Sentinels’

    • @j0hnicide
      @j0hnicide Год назад

      bad

    • @saladv6069
      @saladv6069 Год назад +18

      Then every runs suppressors and no difference is made

  • @44MagnumNA
    @44MagnumNA Год назад +31

    Suppressors are quite nice when using weapons with a ton of muzzle flash or if they improve bullet velocity/range. I do agree with your assessment on the perk system though Ace, the way stealth perks currently function seriously disincentivizes stealth and aggressive forms of it.

    • @theDeathJoy
      @theDeathJoy Год назад +1

      Why not use a flash hider instead? Unlike MW2019, this muzzle attachment type is now actually useful.

    • @wtfman5795
      @wtfman5795 Год назад

      @@theDeathJoy silencers make the gun feel more comfortable but that’s my opinion

  • @crunchy7200
    @crunchy7200 Год назад +59

    Something you didn't mention and that is mostly like in real life is that suppressors conceal muzzle flash pretty well from your pov as well as other players (you can see it at 1:06 ) and in most cases it adds a buff to your bullet velocity/damage range, it's like a barrel extension of sorts.
    sadly it seems to add even more smoke on screen from what I've experienced.

    • @AngelusNielson
      @AngelusNielson Год назад +2

      A flash suppressor and a silencer aren't the same things. That's probably why he didn't mention it.

    • @bradycampbell645
      @bradycampbell645 Год назад +10

      Real suppressors do add a lot of smoke in real life though. They conceal the flash, sure, but they're surprisingly smokey. The first time I fired a suppressed carbine in close quarters it was so smokey my eyes started burning.

    • @davidlankford6432
      @davidlankford6432 Год назад +8

      Suppressors let off a hell of alot more gas aka "smoke" than if you don't have a Suppressor so it's realistic

    • @NexusKirin
      @NexusKirin Год назад

      Thank you for the info
      Nice pfp

    • @cQ2DHPavXTqemm9Vsbgi4TV7x
      @cQ2DHPavXTqemm9Vsbgi4TV7x Год назад +2

      @@AngelusNielson a silencer isn't even a real term lmao, what you mean is a flash hider vs a suppressor

  • @todddavis3880
    @todddavis3880 Год назад +10

    Love that you showed us how useless the ghost perk is without a suppressor. Would have liked it if you would've put more data out about individual suppressors. Because I mostly use the harbinger d20 for its damage range and bullet velocity increases. When I was playing with snipers a lot I'd also use a suppressor that increased damage range and bullet velocity (idk the name).

  • @rootchino
    @rootchino Год назад +8

    One thing I'll add; I know they improved it a bit since the beta but still Suppressors will help cut down on the excessive muzzle flashes and smoke when firing some guns. If you use a full auto weapon and are engaging with Med/Long range targets you want all the visual clarity you can get.

  • @whombatwhacker9922
    @whombatwhacker9922 Год назад +14

    I would be really curious to see testing on the recoil characteristics on some suppressors vs other muzzle devices. for me if i get the small benefits you listed on top of recoil mitigation, and the gun looks dope, than im using it.

  • @rich925cal1
    @rich925cal1 Год назад +5

    I honestly love how the muzzle flash becomes non existent tho and being a little quieter is never a bad thing.

  • @JSmiley21x
    @JSmiley21x Год назад

    Thanks! I was so confused on if suppressors keep you off the mini map. This is exactly what I was looking for.

  • @marlinfan14
    @marlinfan14 Год назад +6

    I always use silencers. Its great for being stealthy. You can compensate for the downsides by tweaking the ads speed and bullet range in the tuning.

  • @davitdavid7165
    @davitdavid7165 Год назад +24

    A few things are missing:
    1: does having a suppressor make it easier to hear others?
    2: muzzle flash
    3: how do the suppressors stack up to other attachments? Are their downsides too severe? Are the other muzzles any good (we saw this with the close range vanguard meta and the recoil booster)?

    • @taylorwillis5556
      @taylorwillis5556 Год назад

      You didn’t even watch the video…

    • @chriswilliams9069
      @chriswilliams9069 Год назад

      The only thing I was looking for in this video was “does a suppressor show up if someone has birdseye equips?” I guess I’ll have to figure that out myself.

  • @brettsires128
    @brettsires128 Год назад

    Ace I always look for your videos. Very well done and no bullshit about how great you are. Some of the other guys are super annoying, but your videos are straight to the facts. THank you!

  • @MaverickBC_
    @MaverickBC_ Год назад

    Thank you for these videos as I edited my classes completely due to your helpful videos!

  • @UnixSolstice
    @UnixSolstice Год назад +3

    I think the whole reason the red dots were added in the first place, is because most people when the mechanic was introduced, were playing on tv speakers, not headphones, directional audio wasn’t really easy to use when it came to locating enemies, but now that most if not all gamers have crazy good headsets, they aren’t needed anymore

  • @Stouts_
    @Stouts_ Год назад +20

    Its far from perfect, but they seemed to have met their goal with the changes in that everyone is not running suppressors on their weapons 100% of the time. There are more pros and cons now and in effect will lead to more variety in attachment setups. It is also clear to me that they have changed from a design perspective of audio cue focus over visual cue focus when assessing threats in game.

  • @XDamainI
    @XDamainI Год назад +1

    Specifically for noise reduction I've noticed it does help a lot. I use it for platinum grinding but I've noticed that between the muzzle flash suppression and the silencing, people have a hard time pin pointing you.

  • @funkykrunc6857
    @funkykrunc6857 Год назад

    Hey Ace, great video man! Love your content! I will say this about the perk system, since no one has their ultimate perk (quick fix, ghost, Alert) the first half of the match feels like a race to dominate the map, get UAV up asap, and take the lead. Then the last half gets tougher when every ultimate is charged. It's an interesting dynamic to get use to. But on the other hand, if they wanted this to spice the game up it should have been a separate game mode. Also I don't think I will be using silencers unless they help significantly with range.

  • @xxnositxx
    @xxnositxx Год назад +124

    Actually the compass does show distance. The diamond is smaller the further they are

    • @brandenwalton2914
      @brandenwalton2914 Год назад +112

      And it's still useless

    • @DeadSpacedOut
      @DeadSpacedOut Год назад +30

      That's not really distance, if I ask someone where the nearest Gas Station is and they say "That way, far" that doesn't help much if i'm low on Gas, distance is exact (like if they said "It's 2 and a half Miles that way") or at the very least a close estimate (like if they said "It's around 2-3 Miles that way") so since there's no exact numbers, there's not a clear distance from where you are to the enemy. Even if there's an enemies teammate near them with a slightly bigger diamond on the Compass, you know that that enemy is closer, but still not by how much. The vagueness of the Compass is what makes it kind of redundant, as Ace said.

    • @pietro0games
      @pietro0games Год назад +3

      yeah, but would be cool they let people increase the size of the diamonds, i don't know why the made it so small in this game

    • @grrinc
      @grrinc Год назад +34

      Lol… “how far is gas station?”
      “Small red diamond”

    • @DeadSpacedOut
      @DeadSpacedOut Год назад +11

      @@grrinc MW 2019 players be like:

  • @bastiaan0487
    @bastiaan0487 Год назад +6

    I find a suppressor is very usefull for guns that have a lot of muzzle flash, helps me stay on target way easier

  • @ThePhenomf4
    @ThePhenomf4 Год назад +2

    I’m happy with the changes. We don’t need cookie cutter releases every year and they’re finally moving in the right direction. Now I can enjoy other attachments on my barrel.

  • @mustachio2
    @mustachio2 Год назад

    Thanks for the video! I didn't know how weird it was, but it's nice to know it has some practical use. (albeit slight) I always run one just because it sounds nice, looks nice, and some of them help with recoil.

  • @biglennyslastsight8759
    @biglennyslastsight8759 Год назад +5

    Suppressors (some) on the shotguns increase damage range, would be interesting to see the data

  • @emiliobatres9581
    @emiliobatres9581 Год назад +13

    It seems like suppressors are useful for increasing range, or in some cases mitigating recoil
    They also have the added benefit of counter intelligence in a lot of cases. They make it harder to pinpoint your location, you also don't show up on UAV Radar and compass radar.
    And then there's the general satisfaction of using a suppressed weapon and feeling like a stealthy operator.

    • @grostoss4259
      @grostoss4259 Год назад

      Some guns are just loud asf its cool to suppress them a lil bit lmao

  • @monkeydmitchy4471
    @monkeydmitchy4471 Год назад

    Thanks for a quick and clear explanation

  • @lmronbylmronby8690
    @lmronbylmronby8690 Год назад

    In terms of the compass pinging active shooters, I find it helpful determining when gunshots I hear are Friendlies or Enemies

  • @vince8116
    @vince8116 Год назад +3

    Maybe I am missing it but I'd love either a toggle or on screen indicator of which tier perk is active 🤔.

  • @yikes6758
    @yikes6758 Год назад +8

    worth pointing out that suppressors in other cods conferred a penalty to bullet velocity and range (counterintuitively) whereas now since the minimap benefit is lessened, they intuitively increase bullet velocity and damage range due to their barrel-lengthening feature. so they actually become pretty useful attachments just for base stats

    • @natefiet4961
      @natefiet4961 Год назад

      You do realize that suppressors reduce bullet velocity and range in real life right? It doesn’t increase the length of the barrel itself at all. Tell me you know nothing about guns without telling you know nothing about guns.

    • @ghostly2.3
      @ghostly2.3 Год назад

      @@natefiet4961 L

    • @Alunoir
      @Alunoir Год назад

      @@natefiet4961 ruclips.net/video/5D7sfpIwUVs/видео.html
      Yeah no, suppressors barely affect velocity, sometimes positively, sometimes negatively. But it’s below a 1% difference either way.

    • @toastytoes7174
      @toastytoes7174 Год назад

      @@natefiet4961 you are so confidently wrong its nuts

    • @OtterMusician
      @OtterMusician Год назад

      @@natefiet4961 early suppressors, absolutely. advancements in technology in more modern suppressors have eliminated those downsides completely. go ahead and spend 60 seconds on a google search, whether it proves me wrong or right it would be better than taking uninformed comments with no support as fact.

  • @johnvale9337
    @johnvale9337 Год назад +2

    I definitely think these changes are more for Warzone and DMZ things like the compass and distance are much more of a priority when your dealing with a huge map with many different points of interest.

  • @ayeslump
    @ayeslump Год назад

    Good work right here thanks!

  • @P4brotagonist
    @P4brotagonist Год назад +8

    You mentioned that the compass doesn't show any range information, but it definitely gives you a distance range. The diamond is bigger or smaller depending on how far the person shooting is from you. I've used it a few times to determine what room someone was inside of when you are in a building with multiple rooms

  • @tomasavi6490
    @tomasavi6490 Год назад +6

    I don't think the compass is redundant for me at least. Especially in smaller maps where gunfights are happening all over the place, I can't tell which sounds are enemy fire or friendly fire so having the extra Intel of the red diamonds helps a lot and I also think people don't use them nearly as much as they should

    • @FireTrainer92
      @FireTrainer92 Год назад

      That's kinda a double issue. They need to make the compass a bit more visible AND people need to rely less on the mini-map

    • @Gamer4Lyfe1989
      @Gamer4Lyfe1989 Год назад

      @@FireTrainer92 this is why hardcore mode will be the best...next to no hud so it'll make suppressors more useful/tactical gameplay

    • @FireTrainer92
      @FireTrainer92 Год назад

      @@Gamer4Lyfe1989 if you have to have entire other mode that's not a good thing even if I were to agree with that premise

  • @mr_hands_
    @mr_hands_ Год назад

    Compass is amazing for wallbangs, you can only hear roughly where someone is without it but with the compass you can perfectly centre your aim exactly where the red dot is.
    In most situations you'll know which height they are at because you can hear them and can usually just guess based on map knowledge.

    • @bradfjord
      @bradfjord Год назад

      Absolutely vile advice, I gotta try fishing for wallbangs with the compass tonight

  • @Jacrispy223
    @Jacrispy223 Год назад +1

    Ive found some supressors that not only add range but overall damage as well. Supressors seem totally viable over certain breeches and comps

  • @10acScottyP
    @10acScottyP Год назад +3

    I would use one if it suppressed SBMM. I have just about had all I’m gonna take with this game already

  • @FossilStudios316
    @FossilStudios316 Год назад +6

    Some suppressor accurately increase damage range in MWII, as they do in real life.

  • @nowthatscrazy
    @nowthatscrazy Год назад +1

    Before having watched the video, my personal experience as a player who builds for damage/damage range/ads on most weapons is that i find myself using supressors on most of my weapon builds.
    It's a bummer that they removed blips for shots, but in the end most of my game have UAV up like 80% of the match, so it doesn't really bother me as much as i thought it would.

  • @drinkswatere
    @drinkswatere Год назад

    Changing the mini map and enhancing the footsteps makes this so much more sweaty (and of course the sbmm). I remember being able to listen to music and still doing well 🤦‍♂️

  • @Romoredux
    @Romoredux Год назад +13

    Suppressors in general: I agree with you for the most part but some of them that only make that "tin can sound" or whatever you wanna call it....those are VERY HARD TO PIN POINT FAST, so I think they are EXTREMELY GOOD IN NO RESPAWN MODES, where even if it only takes the enemy half a second longer to pinpoint you i think it's worth. EDIT: I also think there are some niche uses for it in tight buildings/rooms. This is just my personal experience, but I've been able to get triple or quad kills out of random luck b/c I sneak up/flank 3 guys and shoot the one in the back and more than half the time if the other 2 are looking forward they don't even notice or can't tell where it came from.

  • @RediaI
    @RediaI Год назад +16

    Hey ace, idk if you've addressed this yet, but do you know what happens to your charged perks when you switch classes? As in if you picked a hyper agro class and rushed your ultimate perk, then switched to another class, would you get the other class' ult perk immediately or would you need to charge it again? I don't remember how it worked in the beta (or if they changed it if they did)

    • @roXXXXXon
      @roXXXXXon Год назад

      as the charge up time is bound to match time and ur kills/captures etc, it will most likely stay charged, except its buggy

    • @complicatedairflow4242
      @complicatedairflow4242 Год назад

      It stays charged, also It works with whatever current charged perks you have atm, tho it may say otherwise in game when you reach your ult, the visual and dialogue cue contradict each other so disregard that, it’s whatever you equip

  • @JALC-x
    @JALC-x Год назад +1

    to be honest I actually never even noticed the mini map not working as usual during mw2019, I just assumed everybody was using a suppressor. I feel like when I was younger on the old MW games etc I relied on the map a lot but nowadays I just use gamesense to figure out where people are; especially in this game where you can hear everything an enemy is doing

  • @A_New_Wavy
    @A_New_Wavy Год назад +1

    Wow I might be the only one not having this problem. When people shoot an none suppressed gun around me it always shows up on my map. And I would say the same for people I play against. I notice the difference in how they react when i shoot with one.

  • @fpa5001
    @fpa5001 Год назад +50

    What about the suppressors that increase bullet velocity and damage range?

    • @wtrpddles
      @wtrpddles Год назад +3

      nothing in this world makes any sense

    • @legoshi6769
      @legoshi6769 Год назад +4

      @@wtrpddles you mean Call of Duty world?

    • @21shanks
      @21shanks Год назад +3

      I would say especially the ones for recoil control are pretty good

    • @nightowl7261
      @nightowl7261 Год назад

      @@legoshi6769
      This world

    • @Scroolewse
      @Scroolewse Год назад

      @@wtrpddles everything is as it should be

  • @asilduin4594
    @asilduin4594 Год назад +8

    I find that the actual sound suppression works well to stay stealthy. People just find it more difficult to locate you based on the sound of your gun firing.
    Edit: I should mention I play mostly ground war.

    • @Romoredux
      @Romoredux Год назад +1

      From my experience if you are playing sneaky and happen to find yourself behind 2 or 3 players, a suppressor may be the difference in you killing 1 or all 3 of the enemies. Like you say even in a small room it's hard to tell where it's coming from at first.

    • @asilduin4594
      @asilduin4594 Год назад

      @@Romoredux I agree, I noticed the same thing. Sometimes it helps you stay undetected for just a second or two longer and that's all you need to win some gunfights. Especially when flanking, which I do a lot.

  • @Tyler-sl6vg
    @Tyler-sl6vg Год назад +2

    Would be cool to see the difference walking up on a suppressed smg vs assault rifle. I bet the suppressor on the smg is a lot more effective. They pay quite a bit of attention to realism in this game.

  • @davidj7516
    @davidj7516 Год назад

    Thank you for your time and posting. For me, I just play the game, I get the guns I want and don't try for anything else. I just like shooting and camping. :)

  • @UnatMar
    @UnatMar Год назад +4

    I hate how a core feature only works when someone has a UAV up

    • @PureRok
      @PureRok Год назад

      Good thing there's almost always at least one UAV overhead!
      /s

  • @alexanderdavies1891
    @alexanderdavies1891 Год назад +6

    It's crazy how bad the perk system is, and how stubborn IW is being over it. It is definitely one of the bigger detractors of fun for this game for me and my friends.

  • @captshavers
    @captshavers Год назад

    Stats weren't mentioned at all, but a lot of them help manage recoil and increase range or velocity, so they have benefits other than the minimap or sound. Also I find it refreshing that the suppressors don't totally silence the guns in this game.

    • @d34thxvii48
      @d34thxvii48 Год назад

      All my end game shotguns have a particular suppressor on them for this reason alone. Turns them from a close range to a medium range weapon for one pops.
      Of course nothing will ever compare to having akimbo sawed off double barrels with sniper scopes on HC SND. but I'll take what i can get.

  • @swordsman721
    @swordsman721 Год назад

    Great video thanks

  • @AvarageYakuzaEnjoyer
    @AvarageYakuzaEnjoyer Год назад +3

    Hope we are gonna see an option to use the perk system from the previous games. The incentive to use the new system could be the ability to pick 4 perks vs the old system's 3.

  • @FlawlessRythym
    @FlawlessRythym Год назад

    Definitely noticed the tone of the sound changes at specific distances. >60m it's a short click. Once you get to 59m the sound adds a bit of an echo.

  • @loki76
    @loki76 Год назад

    Suppressors also have different attributes now than just "suppressing sound". They have recoil mitigations, damage range increase and other benefits on several of them. I think but am not sure that they might help with muzzle flash and the smoke as well when firing the gun. So, all those things combine to make them useful even though there isn't a "classic" minimap.
    Sound is a little bit dampened as well so might be harder to pick out an enemy shooting if a lot of other shooting taking place as well.

  • @joshuahernandez5180
    @joshuahernandez5180 Год назад +5

    I was thinking the same with the forgrips? They're are so many of them, but are they worth using?

    • @zacretzer
      @zacretzer Год назад

      The pineapple one seems to be pretty useful on the Lach 762 and Taq 56

    • @SP-pd7pv
      @SP-pd7pv Год назад

      Same with lasers

    • @Romoredux
      @Romoredux Год назад

      I know on Beta the "Pineapple" grip helped ALOT with horizontal recoil mainly...but w/out exact numbers and what not you're gonna have to wait for Ace to test or test yourself. No clue if the "pineapple" grip is still "the best" attachment for recoil like it was on Beta, kind of doubting it since we had limited access to everything on beta.

  • @tlrelement
    @tlrelement Год назад

    Had no idea they changed how the red dots show up.. Thanks!

  • @medievalbuns3880
    @medievalbuns3880 Год назад

    I think the third and ultimate perk selections should be one category. You just pick which one you get at the middle of a match and which to get towards the end.
    Assuming they don't plan on changing this new perk system.

  • @winssports4830
    @winssports4830 Год назад +3

    My issue with the compass is playing cod for so long my brain is trained to pay attention to the mini map with my peripherals. I also feel like looking up away from the fighting field puts me at a disadvantage. I basically ignore the compass all game.

    • @deagle2yadome696
      @deagle2yadome696 Год назад +6

      which is what they want you to do because it’s what noobs do and that’s what they catered this game too
      (not saying you are)

    • @sebleonard8273
      @sebleonard8273 Год назад +1

      the compass is more useful in Warzone (obviously) and Ground War/Invasion where the maps are so much more bigger, more people and more things going on

    • @winssports4830
      @winssports4830 Год назад

      @@deagle2yadome696 lol 😂. Feels like a shot. When it comes to using the compass sure I'm a noob but not with everything else that matters.

    • @deagle2yadome696
      @deagle2yadome696 Год назад +1

      @@winssports4830 nah no shots taken at you I also mis read this because I thought you meant mini map and not compass originally 💀

    • @winssports4830
      @winssports4830 Год назад

      @@deagle2yadome696 lmfao 🤣

  • @winssports4830
    @winssports4830 Год назад +4

    Even with this evidence I feel like I do better with a suppressor on which is weird could be the other benefits the suppressor provides. It also could just be a placebo effect lol.

    • @latrelljack8751
      @latrelljack8751 Год назад +2

      It’s mostly placebo. I have the same feeling. Suppressors make me feel like I have no recoil even tho it’s not changing. It makes the gun feel smoother. It’s a weird feeling

    • @winssports4830
      @winssports4830 Год назад

      @@latrelljack8751 ha ha glad it's not just me.

    • @iamcxd9782
      @iamcxd9782 Год назад +1

      It wouldn't be the first time attachments didn't show stats correctly
      And surpressors hide you if there's a UAV up which is almost always currently.
      People relying on watching dots move may not be noticing you as much

    • @winssports4830
      @winssports4830 Год назад

      @@iamcxd9782 this is very true. Irritates the crap out of me Ghost is an ultimate perk.

  • @beastdude27
    @beastdude27 Год назад

    When I was using a suppressor on the AUG AR I honestly couldn't even tell if I was using a suppressor and I had to check multiple times that I actually had it equipped.

  • @anthonyefimoff7228
    @anthonyefimoff7228 Год назад +1

    I think suppressors work better in longer range engagements. I used them in MW2019 to hunt snipers with marksman rifles and lower zoom optic (for no glint), so that snipers don't pick up on your location as quickly. Especially the large suppressors which also increase damage range.

  • @cikplays7375
    @cikplays7375 Год назад +4

    I really really wish iw would do a Dev conference explaining their reasonings and expectations for some of the mechanics they made its so baffling

  • @BrotherShakur
    @BrotherShakur Год назад +4

    UAV is the new meta streak...

    • @BrotherShakur
      @BrotherShakur Год назад +1

      It should be a higher tiered streak now.

    • @grrinc
      @grrinc Год назад +1

      My only problem with a UAV heavy game is how on some maps the uavs are difficult to find and shoot down

    • @Bustaperizm
      @Bustaperizm Год назад

      People in the comment section acting like a UAV isn't up 80% of the time. Must be playing search and destroy all day.

  • @BloodMoonGo
    @BloodMoonGo Год назад

    At this point I'm really just waiting to see if Ace can release a complete thesis dissecting modern warfare and all of its interesting intricacies.
    Get this man an honorary mba

  • @crasyman101
    @crasyman101 Год назад

    The compass does give an estimate of distance. The further away the fire is the smaller the dot on the compass is. You actually showed that when you did the audible range comparison.

  • @waltuh1
    @waltuh1 Год назад +4

    since the game is catered to campers, a camp chair would be more useful than a supressor at this point.

    • @grrinc
      @grrinc Год назад

      I’m not seeing these campers tbh.

    • @waltuh1
      @waltuh1 Год назад +1

      @@grrinc might not but it's extemely obvious whomst the target audience is. loud asf footsteps, indestructable doors, ghost as an ultimate perk, instant TTK, MW2019 minimap and suppressors being useless are enough proof of that i guess.

    • @grrinc
      @grrinc Год назад

      @@waltuh1 oh I agree that the game mechanics have certainly leaned into the camping play style for sure. It’s just I haven’t really encountered enough to say it’s a problem - yet!
      Maybe Christmas will be the time

    • @waltuh1
      @waltuh1 Год назад +1

      @@grrinc @grrinc we're gonna wreck the shit out of christmas noobs if SBMM lets us lol.

  • @PaoWeezy91
    @PaoWeezy91 Год назад +6

    Why can’t they just make a playlist with traditional mini map 🤦‍♀️

    • @J.Gainez
      @J.Gainez Год назад +1

      because nobody would play any other game mode and it would prove IWs logic to be completely wrong and god forbid they get proven wrong

  • @moon5472
    @moon5472 Год назад +1

    I like suppressors for their recoil mitigation as well as aesthetic, they look cool

  • @sj460162
    @sj460162 Год назад

    Thanks for explaining all this. Just to clarify if you fire unsilenced the dot is constant? I think not showing up on the compass is good too..

  • @simonscheideler4627
    @simonscheideler4627 Год назад +4

    The fact that audio cues are more important now makes suppressors relevant.

  • @vincentking4618
    @vincentking4618 Год назад +5

    The developers at infinity ward failed to recognize that taking the red dots off the mini map when firing an unsuppressed weapon would NOT stop people from relying on red dots. I’ve played around 10 hours of this game already and noticed that the difference between a good team and a bad team is the amount of UAVs one team can get in a game. Which ever team gets the first UAV usually comes out on top no matter what. Because the team with the UAV knows where everyone is during the first half of the game and the team without the UAV keeps dying and dying bc they have no way to counter the UAV without A. Shooting it down or B. Calling a counter UAV. and by the time they counter it the other team can already have enough kills for a UAV while the team who never got one can’t do anything but hope for the best.
    In conclusion it makes the game lop sided and makes UAVs stronger than intended. It also makes “better” players stronger than subpar more casual players because the likely hood of someone getting a UAV completely depends on how many kills/points someone can get. If the “better” player gets more kills and uses a UAV then the casual player suffers. Therefore making their entire argument moot.

  • @dmora2386
    @dmora2386 Год назад

    Suppressors serve to make pinpointing via directional audio more difficult and to help with recoil control(mostly visual). It particularly becomes obvious when playing search, prisoner rescue or whatever none respawn mode. Also if you've not yet noticed, suppressors sound is not all equal. There are some extremely quiet suppressors that can almost feel like the game is bugged. I actually can't tell if it's an actual audio bug or if it's a feature.

  • @JohnDoe-xf8nr
    @JohnDoe-xf8nr Год назад +1

    The usefulness comes from the recoil damage range and bullet velocity on top of tha little red dot disappearing as soon as I see a dot show up on the compass I go to it or look

  • @captainirony
    @captainirony Год назад +3

    They're pretty much only useful as recoil mitigation and to boost bullet velocity and range. I think thats pretty helpful, especially since we don't have any other muzzle devices that boost range and velocity. But I also think we should get a classic mini-map back. It would certainly help reduce the effectiveness of camping

  • @Tyijl
    @Tyijl Год назад +5

    Thoughts on how the attachment unlock system works? I feel like it’s pretty ridiculous

    • @thetankman8
      @thetankman8 Год назад

      Yea it's ridiculous lol as someone who plays 10 maybe 12 hours a week it's gonna take me forever to unlock attachments lol

    • @thegamerserpent4271
      @thegamerserpent4271 Год назад

      @@thetankman8 it’s not that hard. Play private matches

  • @randomradon
    @randomradon Год назад

    Compass does provide useful distance information. If you are moving and the enemy is shooting, you can make a best guess on how far away by looking at how quickly they are moving on the compass, if their red dot is moving quickly, they are close, maybe on the other side of a wall. If it's barely moving they are probably on the other side of a building maybe. Apart from footsteps, its a good way to guess if a building is clear or not. For those times where the enemy is moving and shooting, it will make it a little harder, but will still be able to give you a best guess on how far they are.
    Sure, you can use your ears to do this too, but what about the times you aren't using a headset?

  • @zjsz4954
    @zjsz4954 Год назад +2

    Ace, can you do one on recoil control, stabilization, smoothness and what those mean?

  • @McConnor28
    @McConnor28 Год назад +6

    Does anyone actually enjoy this new perk system?

    • @jj.jayjay.
      @jj.jayjay. Год назад +3

      no

    • @grimgamer24
      @grimgamer24 Год назад +3

      Nope. Also don't like the new gunsmith. I would rather not have to level up guns I don't want just to get attachments for the one I do want to use

    • @Aperez06.
      @Aperez06. Год назад +2

      It’s not inherently BAD, just the old one is better. Plus there was NO reason to change it, it worked just fine

    • @grrinc
      @grrinc Год назад

      Yup! 4 perks plus an easy to earn Dead Silence? Count me in!

    • @Romoredux
      @Romoredux Год назад +2

      I enjoy it as much as a colonoscopy.

  • @Maci758
    @Maci758 Год назад

    Thanks. I didn’t know you actually show up on the enemy mini map when firing a unsurpressed gun even if you have ghost

  • @BiG__Disgruntled
    @BiG__Disgruntled Год назад

    Great video. Would like to know what the caliber was of the tested gun and also wonder if calibers and ammunition loads (like subsonic) have different sound signatures. Does a subsonic 9mm suppressed at 100m sound different from a . 308 suppressed at the same range. I'm not even sure MW went that far in depth.

  • @c0ntriL
    @c0ntriL Год назад

    I have the fennec maxed out and i use the tac ninja barrel and i have it tuned for recoil steadiness.
    Suppressors that lower the recoil and increase bullet range are the best.
    I love em.

  • @tri3pleagent
    @tri3pleagent Год назад +1

    What about the other "perks" and disadvantages of the suppressor, like ADS, Recoil control, etc?

  • @tommybarnes1997
    @tommybarnes1997 Год назад

    The UAV being constantly in the air is why every single one of my classes has a luncher as my secondary. Everyone can already track your every movement because of the bigfoot like footsteps, least I can do for my teammates is remove the threat of UAV's.