How to Transform Transportation in Your City with Buses & Taxis in Cities Skylines 2 (2023) | UBG 3

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  • Опубликовано: 20 июл 2024
  • Hello and welcome back to the Ultimate Beginners Guide to Cities Skylines 2! In today’s video, we’ll cover Basic Transportation Services or Basic Transit including Buses and Taxis. We'll deep dive into how to implement them and what upgrades may be best for your city.
    We'll also continue to grow our city, creating a significant addition to the western portion of town - laying out the roadway network with an eye towards roadway hierarchy. We'll also implement the road maintenance depot, and spend a bit of time troubleshooting issues with city services. And by the end, we'll have a thriving city with a well-functioning new transit system.
    Series Info:
    If you just picked up Cities Skylines and are struggling to build a thriving city, I’m here to help! In this series, The Ultimate Beginners Guide to Cities Skylines 2, I’ll help you build a thriving city, starting with the modest bones of a small town and slowly growing it into a megalopolis! Along the way, we’ll explore the game’s mechanics and I’ll share tips and tricks I’ve learned from my time with the game. I’ll also share how I design cities based upon my experience as a real-life city planner. This is an ongoing series that we’ll also use to explore new DLCs and Content Creator Packs as they are introduced to the game.
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    HASHTAGS
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    CHAPTERS
    Intro - 0:00
    Unlocking Basic Transportation - 1:51
    Taxis - 2:30
    Growing the City - 8:06
    Buses - 31:39
    Detailing - 44:01
    City Service Exploration and Repair- 46:02
    A Brief City Tour - 50:45
    Final Thoughts - 51:42
  • ИгрыИгры

Комментарии • 729

  • @CityPlannerPlays
    @CityPlannerPlays  8 месяцев назад +113

    Hey everyone! One of the channel patrons, Martino found that you can actually move a bus stop and the route will follow to the new location. That's one I didn't realize was possible, so a HUGE shout out to Martino for finding that!

    • @terakahn
      @terakahn 8 месяцев назад

      What's the advantage of using a couplet over a 4 lane road?

  • @TLGame
    @TLGame 8 месяцев назад +60

    Imagine living in a nice inner city house your entire life, but then your house gets demolished and in its place they put a bus station that immediately gets closed 1 hour after finishing its construction.

    • @Therealjeffthethird
      @Therealjeffthethird Месяц назад +5

      I think about that every time i destroy a neighborhood because I found oil under it

    • @kevinjerome5954
      @kevinjerome5954 Месяц назад +7

      @@Therealjeffthethirdyou’re showing them that American freedom!!!🦅🦅🦅 /s

  • @prestonhebb1380
    @prestonhebb1380 8 месяцев назад +466

    Watching these is like watching the Bob Ross of city builders, relaxing and informative but in an organic way! This series is great so far!

    • @lo9251
      @lo9251 8 месяцев назад

      🥰

    • @supernerd4623
      @supernerd4623 8 месяцев назад +9

      This is exactly the best way to describe this channel and I love it!

    • @NoDecaf7
      @NoDecaf7 8 месяцев назад +4

      Every time I see someone compare CPP to Bob Ross, I am inclined to Like the comment.

    • @bobtahoma
      @bobtahoma 8 месяцев назад

      Difference is, Bob Ross was an incredible artist. I dread to think what the cities this dude has planned look like.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +13

      Thank you, Preston! Glad that you're enjoying the videos!

  • @soxfansince97
    @soxfansince97 8 месяцев назад +231

    I love that you're showing how to use these game elements through organic gameplay. It really helps me to incorporate the city services more effectively while picking up on all the little bits of more advanced road and zoning techniques along the way. This is my favorite series right now because it really complements my own playthrough!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +8

      Thank you and I'm glad you're enjoying it this way! For me, it makes making these a ton more enjoyable and I enjoy the challenge of fitting in something new organically.

  • @thespanishinquisiton8306
    @thespanishinquisiton8306 8 месяцев назад +235

    Quick suggestion: in the area where you built offices next to the frontage roads, there are very few connections across the frontage road. Perhaps add a pedestrian path so people can cross the road without having to walk far out of their way

    • @ChrisJohnson-of8fh
      @ChrisJohnson-of8fh 8 месяцев назад +14

      Was thinking the same thing. Will become a bustling district once demand comes in

    • @Jimmmmmmmm94
      @Jimmmmmmmm94 8 месяцев назад +11

      Yes! I was going to comment this... needs more walkability, if you need to walk (or cycle in the future hopefully) from autumn meadows to park brook you have to make a huge detour!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +19

      I completely agree and recognized that during the edit. We'll call a bit of a mulligan and add more crossings and pedestrian connections soon!

    • @anonmelclean
      @anonmelclean 8 месяцев назад +2

      Don't worry, the pedestrians will cross anyway with or without a crosswalk 😂

  • @TrippaMazing87
    @TrippaMazing87 8 месяцев назад +46

    No matter how long I watch this channel for, there’s one thing that never changes; I love transit episodes!

  • @Keikdv
    @Keikdv 8 месяцев назад +28

    Those old buildings that already are on the map (22:15) can be moved. There are more on most maps, and together make a great "old village" wich can become a tourist attraction. Great for filling up a difficult spot on the map and to get more income.

  • @AJ-wg3kt
    @AJ-wg3kt 8 месяцев назад +11

    I was having a lot of traffic issues with my city, just jams everywhereee. I definitely waited too long to add transit because it intimidated me. So anyway, I finally added busses and taxis and it helped a bit with traffic. Then I added trams and now I have no traffic jams. My bus stops/routes are still a hot mess though. I’m now inspired to fix them! Lol

  • @ChasePhillips7
    @ChasePhillips7 8 месяцев назад +18

    I really love how you tied Twotoria into the Philoverse! Nicolet Bay for the win!
    EDIT: What about changing Cooper Dale into Applewood Way, referencing the gorgeous apple trees that the area becomes known for? I can imagine in real life that those offices along the (other side of the) couplet would really be popular, and the entire area growing into an iconic view as you enter/exit the city. Signage, sitting areas, big windows, and corner offices worthy of Chuckles himself.

  • @parthaveaswar
    @parthaveaswar 8 месяцев назад +69

    please do trams and metro next! those tripped me up in cs1 and i’d love to learn how to do them in cs2

    • @ankitchauhancr7
      @ankitchauhancr7 8 месяцев назад +3

      Same. I just stuck to subways for the most part

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +3

      Trams soon, Metros are likely a bit further out, but the concepts are pretty interchangeable. The main difference is station vs no station. Truthfully, I think if you master Trams, Metro should be a piece of cake. Stay tuned!

  • @AngryGermanGangKid
    @AngryGermanGangKid 8 месяцев назад +10

    Just gotta love that you named the outside connection Nicolet Bay

  • @anders95
    @anders95 8 месяцев назад +22

    The road tools in this game are just a joy to use. Huge improvement over CS1.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +8

      Absolutely! Honestly, they make it hard to go back. There are many things I currently like more about CS1 then CS2, but the road tools are so good them make nearly everything else moot.

    • @vikingnusantara
      @vikingnusantara 6 месяцев назад +1

      The only reason i keep coming back despite of its flawed simulation

  • @Pineapple_Cheasecake
    @Pineapple_Cheasecake 8 месяцев назад +3

    I’m never going to actually play city skylines but these videos are so fun!

  • @taiken64
    @taiken64 8 месяцев назад +10

    Every single time I follow along with the tutorial, I start expanding a bit more just to see whether my instincts mesh with yours. Usually it's completely different and I end up rebuilding, but the area between the high school and the bridge/radio tower, I actually got pretty close!
    I know I don't have to rebuild anything, but my goal of following along with the tutorials is to get a better feel for designing a city myself. I try out ideas and learn new ones in the process, sometimes realizing, "Oh, I didn't think to do that!" I also started mine with a different grid pattern (200x96), so it's forced me to take some creative liberties by not being able to do a 1:1 with the tutorial.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +5

      That's fascinating and it makes me want to build along with someone! Cool to see were were on the same page near the HS!
      Tbh, I rebuilt this city.... so I think it's totally normal to do that when you're figuring stuff out! I actually had the NYC grid in the first recording of the initial episode and I just ended up not liking the city. Rebuilding is half the fun!

  • @gabevlad
    @gabevlad 8 месяцев назад +4

    50:22 You got to name one of your districts blooming apple to cheer for the trees you planted to grow pretty

    • @MiguelEMG
      @MiguelEMG 8 месяцев назад

      Yes Cooper Dale should be named Blooming Apple

  • @zorentradico5659
    @zorentradico5659 8 месяцев назад +2

    I thought you were going to explain bus lines in the sense that, how to decide the routes along the city, this is actually my major handicap when setting up any kind of public transportation, my mind just goes blank, that taxi improvement has been like a blessing for me

  • @sandsquid1683
    @sandsquid1683 8 месяцев назад +2

    as far as the shelters for bus stops go, it may not reflect reality -- but as someone who is disabled, I feel like *every* bus stop should have a shelter so that people are able to sit down while they wait for their bus! obviously this is just a game and it's not going to affect much either way, but that's just my two cents :)

  • @IsaiahWells
    @IsaiahWells 8 месяцев назад +30

    Hi Phil! It's really good to see you instruct people how to upgrade their city with transit. I love the series already, in my opinion better than CS1 beginners guide!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +2

      Thank you!! I've been trying to take lessons learned from that series and apply them here! Happy to see it's paying off!

  • @scratchpencil3099
    @scratchpencil3099 8 месяцев назад +35

    In the industrial area, also called Marlor Glen, you should name it Crewtoria. And if you make a district full of mountainous or coastal housing, name it Viewtoria.
    EDIT: You could instead change the original industrial area, this being called Autumn Springs, to Crewtoria.

    • @jamers503
      @jamers503 8 месяцев назад +4

      If a downtown restaurant/bar area develops, it can be called Brewtoria.

    • @scratchpencil3099
      @scratchpencil3099 8 месяцев назад

      I agree@@jamers503

    • @Someone36991
      @Someone36991 8 месяцев назад +8

      The sewage area can be called pootoria

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      hahah! @@Someone36991

  • @michaelhooper4807
    @michaelhooper4807 8 месяцев назад +4

    Another amazing episode! As a former landscaper, I really enjoyed seeing you put in those parks and add in a variety of trees. My fiancee says she enjoys the way you incorporated the office space into the surrounding commercial areas. The long center road that curves into the bridge also is pleasing aesthetically when juxtaposed to the city grid.
    We can't wait for the next episode!

  • @nick.s133
    @nick.s133 8 месяцев назад +2

    i first started watching this channel when i bought cs and couldn’t figure out how to play, then enjoyed watching the channel so much that i haven’t played the game since. i’ll never play cs2 but im obsessed with this series! thanks for the great content!

  • @Spiderteeth
    @Spiderteeth 8 месяцев назад +1

    Thank you, I have a deep desire to hear "Cats Walking" again in the background your videos! Amazing production!

  • @Bulliboogah22
    @Bulliboogah22 8 месяцев назад +2

    I have to say, I am new to Cities Skylines, but these are such helpful tips and I APPLAUD your editing. Showing how the city improved and just the light emphasis you put in specific areas is just incredible. Thank for the full guides and taking the time to show the differences at the end!

  • @freshprince925
    @freshprince925 8 месяцев назад +3

    I really hope the developers watch your videos. I think these tutorial style videos show the pros and cons of all the new features (or lack-thereof) in CS2.

  • @Mysmallhobby
    @Mysmallhobby 8 месяцев назад +1

    Hi. You can add only one bus stop and then start to plan your route. When you are done, you can add bus stops afterwards. You place them on the dots. It's easier that way.

  • @Hinoteya
    @Hinoteya 8 месяцев назад +2

    You probably already know but in case you or someone else isn't aware of it, at 36:14 you make new stop for the bus and then shift the line over before deleting the old stop. You can actually just mark the stop and move it like any other building as well. It's really helpful if you have several lines going to the same stop so you don't have to re-drag each one to the new stop :)

  • @nirion1509
    @nirion1509 8 месяцев назад +3

    Hey Phil. I love the fact, that you preserved the old mill and found a way to develop your city around it. So how about we call the district after this tiny building. Let's rename Park Brook -> Millville

  • @Leiflvr
    @Leiflvr 8 месяцев назад +3

    Not only is the info super valuable but the editing is on point and love how it's used to track the growth

  • @enhydralutra
    @enhydralutra 8 месяцев назад

    Veteran player of CS1, and been watching your series for years. I've been following along with this tutorial just to familiarize myself with the changes that CS2 has made, and it's been great. Thanks for doing this, your videos are always a joy!

  • @daemon1kal
    @daemon1kal 8 месяцев назад +1

    I love your videos, they bring a whole new depth to this game for me. I find myself watching you building almost as much as I spend time playing!

  • @slogofan1760
    @slogofan1760 8 месяцев назад +6

    Thanks for working so hard to entertain us and I really truly enjoy your video!!❤🎉

  • @JanR1995
    @JanR1995 8 месяцев назад +7

    This is one thing I really hope there will be an mod for in the future: These normally privately owned services should be private. I want Radio Tower, Taxi Depots, Trash Collection and like that to be spawned automatically in the commercial and industry spaces. All do still have a reason to be city owned in certain situations still.
    For example: Mobile carriers don't really invest in areas with a low density of housing. In these cases local governments would build the towers themselves and rent these to the carriers. So a mechanic with automatically added towers in higher density areas would be realistic, and the player still needs to add some into areas that wouldn't be profitable.
    Same with Taxis: Private companies start independently when enough interest is there. But to strengthen underdeveloped areas or boost the amount of taxis present the player can start their own taxi service. And the taxi stands still effect privately owned taxis so they can be at least a bit controlled.
    To be honest, this can also be happening to garbage, power, water and sewage treatment. It is not uncommon to have cities buy these from private companies. Owning them theirselves is expensive investment cost but, if the demand is there, can reduce the price and with that boost the economy in the city.
    I also would love to see that with private schools and colleges. Maybe even private security firms that popping up when police present is to low but results in worse satisfaction of the citizens and more expenses to companies.
    Volunteer firefighters with lower response times. Private doctors and medical treatment facilities that are more expensive. Privately owned parks and recreational facilities like sport clubs.
    With these the gameplay would become more accessible and far more in depth at the same time. New players won't get overwhelmed by the amount of things they need to care for, while experienced players can far better micromanage the city.

    • @PetarAndrejic
      @PetarAndrejic 8 месяцев назад +4

      This was kind of a complaint some people had with industries dlc too, it ends up being this kind of weird state capitalism simulator

    • @ralalbatross
      @ralalbatross 8 месяцев назад +7

      With respect...
      This isn't how things operate in the rest of the world outside of Thatcherite bits of Britain and America. Most municipal services are awarded contacts operated by the city.
      There is no private competition and if you dig even slightly into your own town, you will find them to be a monopoly.
      Further expansion of infrastructure is always controlled civicly.
      Skylines has it about right. The private sector doesn't do much in any of these elements, and libertarian hell holes collapse far too fast to be worth pretending they work.
      All of the infrastructure that was privatised was built by governments. Private companies only come in after the work is done. See the collapse of Railtrack in the UK for examples.

    • @JanR1995
      @JanR1995 8 месяцев назад +2

      @@ralalbatross I'm sorry to tell you, but I quite well know how it works, because I am a local politician in office in a fairly big city in Germany. And most at least western countries work pretty similar.
      But Cities Skylines isn't a government simulator, but a city builder, and this is how it should be. My proposed changes are still much more realistic than the current system, as well as providing better gameplay.
      Our power is produced completely (excluding solar power on government buildings) by private companies. It is unusual to have a city operate a power station by their own, although sometimes some are partly owned by the city but still managed privately.
      Tasks like trash collection are pretty different per area - in my area government has socialized all trash collection some years ago, but with a new recycling system a part of the trash is handled completely privately again.
      I could go on and on, and this isn't to different around the (western) world, with local differences beeing the reason I think these changes are that reasonable.
      A lot of the tasks we as a city have to do are regularly auctioned of. For example waste management in my area is private company, and they get the deal since they existed.
      Even fresh water is only partly publicly owned, but heavily regulated.

    • @Lucas_Antar
      @Lucas_Antar 8 месяцев назад +2

      This game is made by Europeans and in Europe and most cities/ Northern states they're all public or publicly contracted.

  • @uberchemist
    @uberchemist 8 месяцев назад +3

    Just popped into the comments to say that I think your videos are super clean and well-edited. I was waiting to buy CS2 but watching all these videos got me too excited, so I bit the bullet and am now fully immersed in my first city. Probably gonna call a mulligan on it now that I've learned so many good tips and tricks from your videos!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      Thank you so much!! And I'm glad that you've been enjoying the game! it's got some rough edges, but it's still a ton of fun and the future looks bright imo!

  • @mdhazeldine
    @mdhazeldine 8 месяцев назад +2

    A few tips I picked up through trial and error with buses: 1) Don't assign too many buses to a route, otherwise you'll get traffic jams of empty buses. 2) Don't assign more than about 3 bus routes to one bus stop, otherwise you'll get long queues of buses at the stop, trying to drop off and pick up people. Build a 2nd bus stop a little bit further along and spread the buses out a bit. 3) Don't build bus stops too close to intersections (again, they'll cause a jam). 4) Don't build too many bus lanes, especially on narrow roads, because you'll actually create more traffic than a normal road (although I'm not sure this is totally realistic, but that's how the game works anyway). 5) Once your bus lines get busy, replace your highest usage bus lines with tram lines, as they're much more space efficient and will keep traffic down.

  • @ReCrofnead
    @ReCrofnead 8 месяцев назад +1

    I'm really happy you tackled transit options in this one! My network is struggling, so this is a big help.

  • @cieramist1
    @cieramist1 8 месяцев назад

    I learn SO MUCH from watching you build and explain as you go along, as to "why" you're doing something the way you're doing it. My cities are looking and doing so much better now because of this. I still haven't quite mastered the buses yet, but I'll get there.

  • @whitestarHokie
    @whitestarHokie 8 месяцев назад +1

    I was so happy to see the fire at 9:11 cause after watching all your Verde Beach and other cities, it really does not feel like a City Planner Plays video without something burning.

  • @MerrillLines
    @MerrillLines 8 месяцев назад

    Love this tutorial play along series. I've been building right alongside you this entire time, and it's great learning the intricacies of how to design and layout a city. Keep it up!

  • @AllieCat0995
    @AllieCat0995 8 месяцев назад

    I'm so in love with this series! I'm building along with you and its helping me learn the game mechanics and get inspo for my own cities! Thank you so much!

  • @KodeeDentares
    @KodeeDentares 8 месяцев назад

    I'm really enjoying this video, definitely subbing! Chill, knowledgeable, good audio quality, camera work, and pacing. 👍

  • @bootleggrecordz
    @bootleggrecordz 8 месяцев назад +1

    Heck yea! Man I am enjoying your series here and learning soooo much. I’m catching up but man I can’t wait until you start another series from scratch. But until then… keep on growing and keep on teaching me!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад

      Thank you so much! I'm looking forward to starting a new series, too! Just waiting for more maps..... hear we might have more info about the editor next week. Fingers crossed!

  • @IEfromCT
    @IEfromCT 8 месяцев назад +2

    Hey CPP, one thing I’ve come to love is using the 3-point curve (complex curve tool?) for “S” bends like at 20:00. Click once when inline with the first road, click again when inline with the second road, but where you want the apex to be, then click to connect to the second road.
    It saves you a little time using two road tools (continuous bend and simple curve) and looks great!
    Love your channel and I’m addicted to your CS:II content!

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +2

      I will practice that a bit more! Good tip!

    • @IEfromCT
      @IEfromCT 8 месяцев назад

      @@CityPlannerPlaysThank you! I hope it helps 😁

  • @DaJeanius
    @DaJeanius 8 месяцев назад +1

    CPP you have such a unique way of playing this game. It feels like your play style fueled a lot of the CS2 mechanics in the development of this game.

  • @MG-xm2hk
    @MG-xm2hk 8 месяцев назад

    So excited for every episode can't wait to continue building along.. you do an amazing job

  • @OstietheGnome
    @OstietheGnome 8 месяцев назад +1

    Great video as always! I find these super helpful :) Looking forward to a trains, trams, subway deep dive / how to video as well :) Cheers

  • @JBDryden
    @JBDryden 8 месяцев назад

    Totally blew my mind with this video. I'm close to 70 hours into the game, and I had no idea a) you could connect to your neighboring cities; and b) you could just paint the bus lanes. Your videos have been great for years, but this tutorial series with the C:S II has been so useful. Thanks Phil! (Also, hello from a fellow Sconie).

  • @ellensleeman-taylor7765
    @ellensleeman-taylor7765 8 месяцев назад

    Thanks for the awesome content Phil! We don’t take you for granted either. Your vids are just wonderful

  • @Phils_LA
    @Phils_LA 8 месяцев назад +3

    I would rename „Cooper Dale“ to „Twotoria Belt“. Because it looks like a belt through the city 😅

  • @noahlange5102
    @noahlange5102 8 месяцев назад +1

    42:37 wow, waypoints are HUGE. That was one of my biggest immersion-breaking gripes with CS1, was the illogical bus route looping that would occur and the stop management to prevent it (while also not spamming stops at every corner/bend lol)!
    very glad to see a good solution implemented

  • @ryansliwinski
    @ryansliwinski 8 месяцев назад +1

    i really enjoy your realistic + genuine approach to playing this game and cs1. its definitely showed me i like this type of stuff as more than just a video game hobby

  • @RealSoloWing
    @RealSoloWing 5 месяцев назад

    I love this game, and I begin playing it all rushed up. Just making stuff for the sake of making it.
    Watching this makes me get involved with my cities, the neighborhoods, the bus stops, the roads, for the love of god the way the buildings are oriented! Not just zoning all out and all at once.
    Love this.
    Super entertaining.
    Super educational.
    Just excellent all around

  • @Dolthra
    @Dolthra 8 месяцев назад +4

    Having played this game for a while now, I'm actually a big fan of the cost trade off of things like garage extensions on taxi depots. I know it's been criticized by a lot of people, but I like having to weigh "do I place a new building, which has a larger footprint but lower upkeep, or do I upgrade my current building, meaning I keep the footprint smaller and get to keep all my upgrades?"

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      I think it's one of the best features of the game, myself! Those are some real-life trade offs. The only criticism I have is that I think the modular buildings could be a bit more cohesive. I'm looking forward to custom assets in the workshop that don't have parking and where it looks more like a building addition.

  • @philippev5676
    @philippev5676 8 месяцев назад

    I was waiting for this vid! I'm building along with you as I have no experience in Cities Skylines. Thank you so much for your work.

  • @NoDecaf7
    @NoDecaf7 8 месяцев назад

    Love this beginners guide series. Thank you for putting this together as we all learn the nuances of this game's mechanics!

  • @amenboughanmi5819
    @amenboughanmi5819 8 месяцев назад +16

    I do think it's important to take advantage of the rivers view and have some key wall streets and pedestrian along the river in some parts of the city

    • @LulfsBloodbag
      @LulfsBloodbag 8 месяцев назад +6

      It's one of the weirder spellings in English but it's actually quay (pronounced key). Even weirder, it *used* to be spelled key until around 1690 when it was changed to look more like the Frenchh word, quai, which is pronounced nothing like quay.

    • @syltis1994
      @syltis1994 8 месяцев назад

      Great idea

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад

      Absolutely agree! We'll be adding those are the area becomes increasingly dense. Looking forward to it!

  • @Hudson_Valley
    @Hudson_Valley 8 месяцев назад +1

    Thank you so much for making such amazing vids!!

  • @Orillion199
    @Orillion199 8 месяцев назад

    Love these tutorials, super helpful and a great way to learn more about the game. Look forward to the next. Thank you!

  • @lychordia
    @lychordia 8 месяцев назад

    Loving the series! Can't wait for more.

  • @Erudaft
    @Erudaft 8 месяцев назад +1

    I think Autumn Springs should be renamed Mulligan Industrial Park, seeing as your industrial zone was the first mulligan of the series, stinky air and all :)

  • @dylansmith9342
    @dylansmith9342 8 месяцев назад

    Gave me some ideas for my city. Glad to see you not missing a beat with Cites Skylines 2! Looking forward to see CS2 grow like CS1 did!

  • @VapidPizzaMan
    @VapidPizzaMan 8 месяцев назад

    Thank you for the videos! I love the tutorials for both CS1 and CS2!

  • @paull9535
    @paull9535 7 месяцев назад

    These videos are incredibly well thought out and executed. The city tour is such a good touch.

  • @mrbas34
    @mrbas34 8 месяцев назад +10

    I think you should add a path between the offices and another bus stop in the middle of the other two and a taxi stand to provide more acces to the area 🐎

  • @hoyle038
    @hoyle038 8 месяцев назад

    Your videos are extremely helpful. Your explanation of planning a city is one of the best on RUclips.

  • @BingoBango-th9os
    @BingoBango-th9os 8 месяцев назад +1

    Great series so far. Excellent work.

  • @BenShirk
    @BenShirk 8 месяцев назад

    Really enjoying building along with the tutorial. Thanks!

  • @dims2865
    @dims2865 8 месяцев назад

    What an amazing video! The quality and effort is amazing!

  • @michaeldalton6176
    @michaeldalton6176 8 месяцев назад

    Love this series! Keep up your amazing work! 🎉
    🚃🚋

  • @crackensvideo
    @crackensvideo 8 месяцев назад +2

    You can also connect Bus Stations to farflung area's of the city. So you can have an internal downtown bus route stop at a Bus Station (not a depot, seperate building!) and have the bus station have a seperate route to say, a farming community.
    Can help with long distance travel if your map is wonkey and you have some tiles out in the middle of heck all no where.

  • @fulke1994
    @fulke1994 8 месяцев назад

    Absolutly love this series. im building along and learn a lot every week.

  • @TheMegabonger
    @TheMegabonger 8 месяцев назад

    I really love this project. I am absolute new to Cities Skylines and were so lost. I for now follow along and build with u. On the other hand I try to do my own city on a different map. Its so much fun. Looking forward for some new parts to even evolve more! Love u and thanks!...

  • @Mamo9202
    @Mamo9202 8 месяцев назад

    I really love your videos, thanks so much to help new players like me to enjoy this incredible city building game, you have an amazing voice also!

  • @pyro2677oz
    @pyro2677oz 8 месяцев назад

    Damn I love how you just make it look so easy to make your cities look real. I've started about 10 New Cities because I always get stuck with layout. I'm always in negative budget and can barely get positive. I will keep watching hoping your videos to hopefully learn more.

  • @joshuaa.5523
    @joshuaa.5523 8 месяцев назад

    Thanks for making this series! I would watch any videos expanding on it, even going into detail on more obscure things pro's do that noobs need to know.

  • @evankarsjens3896
    @evankarsjens3896 8 месяцев назад +1

    At 42:30 with rerouting the bus line, I think it defaulted to the weird looking way to avoid extra left turns. Your fix had three lefts and then a right, and some large vehicle operations would avoid that.

  • @ollijo23
    @ollijo23 8 месяцев назад

    I really love those videos. Very informative and make me wanna recreate with the new knowledge in mind

  • @Schnaqer
    @Schnaqer 8 месяцев назад +1

    I've always used two bus lines that run parallel to each other in opposite directions. That only really makes sense if you have a ton of people using them where you need more than the maximum number of buses on a single line, right? Maybe i should switch over. Makes them a lot more managable i'd imagine.

  • @williamk.2586
    @williamk.2586 7 месяцев назад

    Love your videos! Thanks for all the hard work

  • @TurboJesus
    @TurboJesus 8 месяцев назад

    I think I’ve never heard a RUclipsr thank me for my time. I felt special heheh. Thank you for the appreciation. 😄

  • @dyco486
    @dyco486 6 месяцев назад

    I started watching this because I didn't know how traffic actually needed to be handled, but now im just watching this for fun because its so relaxing!

  • @rodrigofuchs161
    @rodrigofuchs161 7 месяцев назад

    First, I wanna thank you for showing the game functions in such a natural way! Makes it even more enjoyable to watch and play!
    And second, I wanna suggest you to create some bus lines from the suburbs to schools and the college. It seems a nice way to encourage people to use the transit.

  • @birkbeese8231
    @birkbeese8231 8 месяцев назад

    Thank you for the beautiful video, I really enjoyed it🥰

  • @jklmnop943
    @jklmnop943 8 месяцев назад +1

    Thank you for the videos, they have really been helping me. I could have sworn we started with 88x112 grids and now it is 88x120. Maybe I missed a part where you changed it up.

  • @makinbacon415
    @makinbacon415 8 месяцев назад

    This is an exceptionally good series, it's really broadened my understanding of the game and gets me excited to set up some goofy neighborhoods

  • @theolneyrider
    @theolneyrider 8 месяцев назад

    Hi Phil. Love the channel and the level of detail and intention you put into all of your builds. Thank you. Luke

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      Thank you so much for the kind words and good vibes, Luke!

  • @Hermocrates_
    @Hermocrates_ 8 месяцев назад +11

    Great video! Loved finding out about renaming outside connections, that's so cool.
    As a fellow GISer, did you notice that the districts and outline areas (landfill, industry) have basic topology built in?! Hopefully, this means they'll be able to add in the ability to split up districts with just a "split" line. The potential of this could be huge...

    • @Hermocrates_
      @Hermocrates_ 8 месяцев назад +3

      For those wondering, the topology is what allows you to have two adjacent districts share a node, and then to reshape both districts you just have to move the single shared node.
      Similarly, if an area borders itself (say, from shaping around an electricity pylon), it will avoid showing fencing along those self-borders.

    • @PyroDesu
      @PyroDesu 8 месяцев назад +1

      On the other hand, what could be the implications for multipart features? CPP has used the fact that you can extend a district's area and then erase the connection to create multipart districts a fair bit in CS1, mostly for industries.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      I did, but it seems a bit inconsistent. Like you, though, I do see the potential! Honestly, I think having created polygons in GIS has made me more critical and more hopeful of this tool then average users. How do you feel about it?

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +1

      Oh man, I didn't even think about this - there are no multipart features in this. That said, you can assign services to multiple districts, so I think the only thing you're losing out on (for now anyway) is policies @@PyroDesu

    • @Hermocrates_
      @Hermocrates_ 8 месяцев назад

      @@CityPlannerPlays You're right, it does seem a bit inconsistent. I just checked and I was wrong, self-borders are not treated correctly so you can get fences cutting through the middle of your farm, for instance. But adjusting the boundary between adjacent districts is much nicer than in CS1.
      If they are using a proper database to store the topological information, though, I could see some cool (if niche) uses like creating different borders depending on what the adjacent polygons are, since it also looks like the editor drawing tools use polygons as well: tree&rock farm rows between farm areas was the first to come to mind. Might be modders or future DLC could exploit this better than what areas we have right now.
      I think I might be psyching myself up way beyond what they'd plan or is even worth implementing though. I'm getting way too into the weeds of GIS theory!

  • @lajnuz
    @lajnuz 8 месяцев назад

    This is one of the most enjoyable "lets play" I've seen, keep it up!

  • @chrisw443
    @chrisw443 8 месяцев назад

    Loving the green grass on the buildings while the snow you can't turn off pours down. The dedication to making it look bad by CO is amazing.

  • @ChrisJohnson-of8fh
    @ChrisJohnson-of8fh 8 месяцев назад +4

    Looking forward to seeing the other transport options especially the airport and its role in cargo and tourism. Before you build out too much consider some small parking lots around the offices and commercial hubs for the citizens that don’t want to partake in transit

  • @kireitonsi
    @kireitonsi 8 месяцев назад +1

    i love this series with every fibre of my soul

  • @Adrianithus
    @Adrianithus 8 месяцев назад

    I'm at about 20 min I the video, and that looked like the absolute perfect place to demonstrate the complex curve tool. It makes S-Bends like that sooooo easy.

  • @SnoozyOtter
    @SnoozyOtter 8 месяцев назад

    Ive really been loving the CS2 content. I think my favorite part is when he leaves little misclicks in like making a terrain hole and having to patch it up. Always worth a giggle and makes me go "Its not just me!" lol

  • @michaelmiller9569
    @michaelmiller9569 8 месяцев назад

    I would watch you build cities like this all day. Looking forward to all you do in city skylines 2

  • @tommasotoschi6423
    @tommasotoschi6423 8 месяцев назад

    Amazing Tutorial, you go deep in minute details but it's all slick and focused on gameplay. I'm learning things I would have taken months to understand myself, I will follow Tutoria (more or less, lol), and try other cities on my own while you create more content. Please don't give up on this serie.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +2

      Thank you so much! I won't - next one comes out in a few hours!

  • @DrTeer
    @DrTeer 8 месяцев назад

    Another banger video for this city. Can’t wait until episode 4.

  • @mikkelah.3589
    @mikkelah.3589 8 месяцев назад

    I find it difficult to communicate the sheer glee I felt when I remembered that, since it's Saturday, there ought to be a new CPP video and, upon checking, realized there was and it was 53 minutes long. Can't wait to watch it!

  • @lagrangepoint9386
    @lagrangepoint9386 8 месяцев назад

    Your voice is incredible. I feel very tranquil watching your vids.

  • @sipi8671
    @sipi8671 8 месяцев назад

    The production quality is insane!

  • @maxmaster524
    @maxmaster524 8 месяцев назад

    Phil you are a total legend much love bro keep it up ❤

  • @LocoJogo
    @LocoJogo 8 месяцев назад

    Really enjoyed the way you expanded your city in this video