Cities Skylines: Project Brussels (Part 2) - Technical Limitations

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  • Опубликовано: 29 сен 2024
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Комментарии • 92

  • @wildcraftone
    @wildcraftone 3 года назад +18

    Thank you for coming back, you’ve been sorely missed and I’m glad you’ve gifted us with another video!

  • @arjenheida72
    @arjenheida72 3 года назад

    Heel herkenbaar. Ik had een soortgelijk project, Project Utrecht, waar ik een paar maanden aan had gewerkt. Heel snel werd duidelijk dat niet alleen de limiet met nodes gehaald werd, maar de limiet voor gebouwen. Dan volgt er ergens weer een update met DLC of een mod en de savegame opent niet meer... Dat weerhoud mij om weer te starten met een dergelijk project in C:S.

  • @paulhulme3648
    @paulhulme3648 3 года назад

    The return of SILVVVVV

  • @KingRCT3
    @KingRCT3 3 года назад +22

    I like how the video is divided onto Chapters, it's very enjoyable!

    • @Silvarret
      @Silvarret  3 года назад +2

      You just reminded me to add the chapter marks to the description and timeline, thanks :')

  • @amontpetit
    @amontpetit 3 года назад +16

    Having used Open Street Maps for illustration purposes as a graphic designer: importing OSM maps to Illustrator ends up with the same node issue you mention. It creates a bunch of tiny segments that could easily be a single one. It means you sometimes end up having to go in and do a LOT of clean up work before actually getting into whatever it is you're doing.

    • @Silvarret
      @Silvarret  3 года назад +2

      That's interesting, thanks for sharing! I assumed it was an issue with importing nodes into the game specifically but it makes sense that it'd be inherent to OSM data.
      I know for Jan Pinos (Olomouc University) of GeoSkylines it's a similar story: much of the effort of making a mod to import GIS data went into trying to automate the 'clean up work' of messy nodes, and even then a lot just has to be done by hand.

    • @nutyyyy
      @nutyyyy 3 года назад

      @@Silvarret Yes I had the same issue. You can use the network multi tool to remove a lot of nodes. Buildings can be a big issue as well. If it's possible try and use blocks of more than one building to save on the total number of buildings.

  • @LindsayTVFilm
    @LindsayTVFilm 3 года назад +5

    "A CBD has been growing there" a pun so bad its good

  • @novart9230
    @novart9230 3 года назад +6

    I live in Schaerbeek (between the Meiser roundabout of hell and the nord station) and you're right : it's a true nightmare for cars and for mobility in general :p the streets are mostly super narrow and the avenues need place for the trams so to be honest I'm looking foward for the new metro! I really like to live there but I would also prefer to have less noise, stress and polution from the trafic on the streets :p But overall the public transports are quite good :) I don't have a car now and I don't really have any problem to only use public transport.

    • @riccardoattilia8219
      @riccardoattilia8219 3 года назад

      Yeah avenue rogier is a mess too! But the areas between those shit roads are really getting better traffic wise... I guess? I don't live there but I go a lot of times there to park josaphat and the surrounding bars

  • @JoelJoel321
    @JoelJoel321 3 года назад +2

    Remember when Skye Storme tried to do London then gave up? I wish someone else would try.

    • @Silvarret
      @Silvarret  3 года назад +2

      Wow, that's a throwback!

  • @Atticellar
    @Atticellar 3 года назад +10

    I'm from Brussels and I love this

  • @MichaelEsPunkt
    @MichaelEsPunkt 3 года назад +3

    First. (Excuse me, one time I wanted to do this.)

    • @Silvarret
      @Silvarret  3 года назад +1

      Apologies accepted! I know the feeling.

  • @maartenvanderauwera7714
    @maartenvanderauwera7714 3 года назад +26

    In Brussels, there is a "car-free sunday" every year. This is a tease of how much of a utopia Brussels could be if there were just a lot fewer cars. It really livens up the city, but it's quite depressing when it ends and the cars return to fill the city with noise, pollution and lethal obstacles for people.

    • @Silvarret
      @Silvarret  3 года назад +9

      I have a video on that actually! And much agreed - cities should be built for people, not for cars.

    • @CocktailKnight
      @CocktailKnight 2 года назад +1

      Sounds more like a dystopia to me..

    • @AndYouWillBeWithMe
      @AndYouWillBeWithMe 2 года назад

      @@CocktailKnight my dude .. car free Sunday is one of the best days of the year

  • @joshy1024
    @joshy1024 2 года назад +2

    Where is Part 3? I'm guessing the game broke so you stopped playing lol

  • @sintsmeding2371
    @sintsmeding2371 3 года назад +4

    Silv: Welcome to Project Brussels
    Silv's computer: Can't wait for Project Westerdiepsterdallen

  • @riccardoattilia8219
    @riccardoattilia8219 3 года назад +4

    Nice to see you back!
    Just a few things, Brussels is congested yeah but in 4 years never had issues as I take public transport that has Improved a lot. Also, outside the rush hours is very quiet, unlike Rome where I am from, that has traffic at any time of the day.
    Also, people in Brussels don't really use a car that much, more than 50% doesn't even have a car. It's people working in Brussels that come from wallonia and flanders that rely on cars, sometimes even when they have alternatives because company cars are heavily subsidised by the government.

    • @Silvarret
      @Silvarret  3 года назад +4

      As for your last point: very true! It's sad to see how Brussels has been designed to drive in/out of instead of within the city itself, with its highways cutting straight into the city on the eastern side. In recent years the city has been claiming itself back it seems, with more bike infrastructure, restricting car space and improving public transport.
      But also: I definitely have my own biases coming from the Netherlands and the Rotterdam area, specifically. I'm sure compared to Rome (I've only ever been once) it feels different!

    • @riccardoattilia8219
      @riccardoattilia8219 3 года назад +1

      @@Silvarret ohh you come from the Netherlands! Then yeah ofc you are used to awesome urban design!
      There's still so much to improve, it will take decades to fix all the mess that was done during the last century, but the city is changing fast, sometimes not perfectly (sometimes I get pissed because they do dumb road works that you probably won't see in the Netherlands or Germany or other countries).
      But I like to believe that great cities weren't always great, that with time they changed and from what I saw cities like Amsterdam or Copenaghen for example weren't always as they are today, but simply started earlier this change in a serious and ordered fashion.
      Also, there are so many hills in Brussels I don't think it will ever be as bike friendly as other cities but with the right mix between bycicle infrastructure and efficient public transport maybe something can be done.
      Have a nice day!

    • @mauriceskyliners9873
      @mauriceskyliners9873 3 года назад

      @@riccardoattilia8219 la transition vers les transports écologiques à Paris est fait de manière désordonné, surtout avec Anne Hidalgo. Copenhague et Amsterdam ont fait leur transition vers les transports écologiques de manière ordonné, contrairement à des villes comme Paris et Grenoble.

    • @riccardoattilia8219
      @riccardoattilia8219 3 года назад +1

      @@mauriceskyliners9873 C'est vrai, c'est exactement ce que j'ai essayé de dire dans mon commentaire. Mais il faut dire que lorsque Amsterdam et Copenhague ont commencé, les gens n'étaient pas non plus très heureux de ce changement, et je ne pense pas que les pistes cyclables soient soudainement apparues partout. Cela prend du temps, les mentalités doivent changer, on ne peut pas monter les gens les uns contre les autres !

    • @mauriceskyliners9873
      @mauriceskyliners9873 3 года назад +1

      @@riccardoattilia8219 OK merci pour cette précision

  • @James_Moton
    @James_Moton 2 года назад +1

    In the description, make sure to replace "00:13 - Introduction" with "00:00 - Introduction" so that RUclips generates the correct chapter titles!

  • @kastrup1
    @kastrup1 2 года назад +1

    Silvarret can you show all your mods and dlc’s you have? Keep up the good work💪💪🏙

  • @senseweaver01
    @senseweaver01 3 года назад +2

    Question! Why did you want to make Brussels? No offence toward them of course, but don't you prefer making things that are totally your own beyond real-world inspiration? That's the vibe I got from the Parkitect videos anyway, making your own parks with rides inspired by the real world

    • @Silvarret
      @Silvarret  3 года назад +4

      I was living and studying urbanism in Brussels when I started the project, and it's something I managed to work into my master's thesis to study and illustrate the game's ability to recreate real-life cities methodologically. So there's that (it was basically a uni assignment); but ultimately I definitely prefer coming up with my own things :)

  • @ItsIdaho
    @ItsIdaho 3 года назад +3

    Yess. Love it.

  • @KevinSiebert
    @KevinSiebert 3 года назад +2

    Hype

  • @PeterPannekoek1850
    @PeterPannekoek1850 2 года назад +1

    Please not another 8 months for part 3.

  • @cyrusshakeri1103
    @cyrusshakeri1103 3 года назад +1

    I'm really liking this new project! . I found your channel because of Amar city, which I found absolutely amazing because of the fundamental principles that you applied to it. This increased my interest in city planning and urban policies (to the point that I became a volunteer team-lead for a city-council candidate here in Calgary, Alberta, Canada ).
    I genuinely listened very closely to the ideas that you put forth along with your sources. Because of watching your content, I don't enjoy (not as much as I used to) the content of other C:S RUclipsrs due to their excessive focus on aesthetics and attractiveness.
    Just wanted to say that you inspired me in many ways so thank you!

  • @TheDaveCalaz
    @TheDaveCalaz 3 года назад +1

    There is a recent mod that allows you to remove nodes now. Recently some really great road tools have been made available.

    • @TheDaveCalaz
      @TheDaveCalaz 3 года назад

      Ah... I said this before Chapter 4 😆

  • @rp8564
    @rp8564 3 года назад +1

    Glad to have you back, Silv 🙏
    Proost!

  • @rct3y
    @rct3y 3 года назад

    As a Civil Engineer, this model is super neat. We have to work with big networks of roads, utilities, traffic, among other things. Having large models that run simulations and can run data are super helpful. What you created also helps to easily visualize how a city might change if you need to vacate or upgrade a road and see how that impacts the city as a whole and the surrounding neighborhoods. So dammm this is cool.

  • @Wouter10123
    @Wouter10123 3 года назад +1

    Why do you use 2 one way roads instead of the vanilla avenues (2+2 lanes)?

    • @Silvarret
      @Silvarret  3 года назад

      It's a leftover from importing roads (which come out as 2+2 lanes). Also, it gives you the option to connect roads to the avenues in one direction without making a full-on junction, if you know what I mean.

  • @lucabursuc2281
    @lucabursuc2281 3 года назад +1

    Even though I have only been to Brussels once, I am very invested I love this

  • @blitzernl
    @blitzernl 2 года назад

    Ik kwam langs n nummer daar zag ik een comment.... ik dacht die naam die ken ik.... ja hoor... een van de Cities skylines players. Hier is een tijdmachine voor je (je eigen comment) ruclips.net/video/DT6tpUbWOms/видео.html

  • @StephenPutnam
    @StephenPutnam 2 года назад

    How do you fix or get around the poor traffic AI? I always got mad and gave up after my cities got to a certain size because traffic would always go shortest distance instead of fastest distance, and even with traffic mods and zoning the only way I could get around it was making unrealistic or unnatural looking layouts.

  • @PennDraken
    @PennDraken 2 года назад

    2:35 Regarding the too many nodes in curves issue. I think node controller let's you remove nodes with minimal impact to the roads actual curve.

  • @OpiumBlxntz
    @OpiumBlxntz 3 года назад

    What graphics mod and video settings do you use, I can’t never get my game to look like that.

  • @tugrululger1095
    @tugrululger1095 2 года назад

    6:12 that small road you made going toward to join the loop around Park van Laken and Kasteel van Laken, is an old bridge

  • @ronrayy137
    @ronrayy137 3 года назад +1

    he’s back

  • @TS-pt8uh
    @TS-pt8uh 3 года назад +1

    I usually only rarely write comments, however I now feel almost obliged to do it.
    It is such a pleasure having you back making video. You are one of the few creators I really can't get enough of.
    It is just so pleasant hearing you talk about the things you are interested in, in such a reflective and calming way.
    Hopefully you will find the time and motivation to make some more videos in the future.
    Cheers

    • @Silvarret
      @Silvarret  3 года назад +1

      Thanks for the comment, that's very kind! The time and motivation come and go, but (without jinxing myself) I'm pumped (and finally have more time) to make more videos right now.

  • @JamesFluker
    @JamesFluker 3 года назад +1

    I think what this demonstrates is how underscaled the game generally is. A large city in game, has nothing on actual city when you overlay it.

    • @Silvarret
      @Silvarret  3 года назад +1

      I think it's an inevitability when trying to recreate something as large and complex as a city in a game. But definitely; it shows in most (fictional) cities made in the game; they're usually a micro-sized version of their real-life counterparts (big downtown, very few suburbs, etc.)

  • @kjj26k
    @kjj26k 3 года назад +1

    It's made my day to see you back in my sub feed!

  • @GMofMC
    @GMofMC 2 года назад

    Hey, will you upload this map on the workshop?

  • @The_Beard
    @The_Beard 3 года назад

    I'm really keen to see if they can actually get a game engine to provide enough power and flexibility to achieve a reaction like this on a bigger and more accurate scale... It's obviously not genius but the idea of actually being able to test potential real world city planning (particularly around transport) would be a super super powerful tool and so useful. Love love the idea that games can start to interact with the solving of real world problems / finding serious solutions... Digital twin cities as you say. Any way you would be willing to share your actual thesis paper to read?

  • @BxPanda7
    @BxPanda7 3 года назад +1

    The fact that they are adding so much bike lanes in brussels is insanely stupid, very few people actually use them and they create allot more congestion and pollution, the main road next to my house used to be 2 lanes and it was already chaotic, now it's one lane and a bike lane i literally never see any cyclists on, and at peek hours there's just a line of cars trough the whole damn thing, and when i ride a bike i also never ever use the bike lanes, the sidewalks are big enough everywhere where there's bike lanes so their implementation literally has no upsides to it, it's absolute madness how the traffic is being made worse in favor of alternatives that our culture absolutely doesn't care about, the only good thing they're doing is expanding the metro/tram lines because that's actually something we use here. Brussels traffic planning is honestly the worst thing about the city, and they're only making it worse.

    • @Silvarret
      @Silvarret  3 года назад +1

      Appreciate your comment and perspective, but I respectfully disagree. It's true that physical interventions without a culture change are useless. But the reality is that Brussels is a city overwhelmed by drivers coming in from Flanders and Wallonia (and to some extent, around the city) which makes it among the most congested cities in the world. Doing nothing about that is no option imo; and based on experience and research in cities like Copenhagen en Utrecht I think switching to other modes of transport is the only option on the long term. Relying on cars is simply too space-inefficient for a dense city like Brussels (not to mention the burden Walloon and Flemish drivers are to the city). That said, in the short term, and without a significant change in people's behaviour, it can definitely make things worse.

    • @BxPanda7
      @BxPanda7 3 года назад

      @@Silvarret The only problem from my perspective is that i just don't see us switching to bikes any time soon unless it's absolutely forced upon us, in other countries people use bikes way more often even if they don't have the infrastructure to support it, but here we're being given allot of it and it just remains completely unused. Out of all the people i know, only 4 ever use bikes as an actual mode of transport, and only when their destination is close.
      Bike lanes don't take allot of time to build, so imo they should wait until our culture changes before implementing them, and instead invest more into public transport which actually helps quite allot in comparison, both in the long and short term.

    • @jlust6660
      @jlust6660 2 года назад +1

      @@BxPanda7 But if you don't get the infrastructure, how will the culture ever change? Traffic issues in Belgium are so big you can't just wait around for a solution to just magically come falling from the sky.

    • @BxPanda7
      @BxPanda7 2 года назад

      @@jlust6660 A month ago i was in Germany and i was amazed by how many people i saw riding bikes around, most of them in places where there weren't even any bike lanes, our culture is very different from most european countries and to change it would require allot more than just adding infrastructure, also a fair amount of traffic comes from outside the city, do you think they would drive close to the city then switch to a bike for the rest of the journey ?
      That's unrealistic at best, so converting actual traffic lanes into bike lanes is just about the worst possible way to reduce the traffic, it just makes everything worse, if they can add them in places where they don't have to sacrifice a traffic lane, i'm all for it, just making things worse in exchange for something that doesn't solve the problem in the slightest, that is insane.

    • @jlust6660
      @jlust6660 2 года назад +2

      @@BxPanda7 But as I said, the traffic problem in Brussels is just so big that waiting for the culture to change is even more insane. I study in the Netherlands, and one of the reasons why car dependency was really slowed down here is because city planners clearly were not afraid to not dedicate the limited space in their cities to a transport option which is truly anything but efficient. Besides, if the infrastructure is not there, it turns into such a vicious cycle of people not cycling because the infrastructure isn't there and the infrastructure not being provided because people don't cycle. So if you want to solve the traffic problem, at one point this cycle which heavily favours motorists will have to be broken.
      And having grown up in a rural town practically without cycling infrastructure, I can somewhat understand why people don't cycle as soon as they have a better option as sharing the road with cars isn't just unpleasant, it is downright dangerous. This sharing the road thing is something you would also have to do by the way, as cycling on the sidewalk in cities isn't allowed if you're older than 11. And what traffic from outside Brussels is concerned, I absolutely agree. But even there that to me is a reason to invest in public transport or, like in Copenhagen, give them a reasonable way to take a bike into the city by public transport or provide them in the city itself, which is yet again, an infrastructure thing.

  • @aapjeaaron
    @aapjeaaron 3 года назад

    Great to see you back.
    FYI ride to happiness in Plopsaland is two thumbs up. 👍👍

  • @multiplio2924
    @multiplio2924 3 года назад

    Hi Silv, your thoughts on using it for urban planning has really inspired me to get back into the game! I last ran CS back in 2017, so I've been away from the updates (and new mods etc.) for a while, so I was wondering if you had any advice for using it for town planning?
    I'd like to recreate my small town (100k) and surrounding villages to see if I can try and encourage some modal shift. So I was wondering could you recommend a mod collection(s) that would cover me? I only really remember mods like metro overhaul and road anarchy as it's been a while since I played, and as you said, trying to find all the right mods is a bit of a steep learning curve given how many are available! I don't have a super powerful PC (GTX 960, 16 GB RAM) so I'd like to have quite a few mods but not go overboard - I'm much more interested in game mechanics ones (traffic, public transport, etc.) but the odd visual improvement might be nice too. I've also only got After Dark and Snowfall, and it's a bit depressing browsing the workshop when the mods require all the new DLCs which would cost a fortune. So could you recommend which of the other DLCs would be useful for my project? I'm guessing ones like Mass Transit? I'm not sure I can really afford more than a few.
    I've been meaning to get back in to CS for ages, and this video definitely might be that nudge, but was thinking some mod collection/DLC recommendations would be useful to get me off on the right track!
    Great to see you back! :-)

  • @thiemeuitderegio7681
    @thiemeuitderegio7681 2 года назад

    Amazing video. I study Spatial Planning myself and I started picking up Cities: Skylines again after 3 years. Very intersting topic about the integration of this game in the professional world. For me it would make total sense to use this game for future design assignments, especially now with the renewed road marking tool, which makes it a lot easier to squeeze lots of details in the builds. My study is focussed on using software like GIS, but I think these games tend to be getting a lot easier to use and better speed is achieved to get to animated 3D shots of a city. I think these games will have a role in the field somewhere in the future. Also all the lecturers are not grown up playing games, so I do not think it will contribute in the near future. But I should not mind that if over 20 years my students would call me an cities skylines expert. 😋

  • @TheSpikeX
    @TheSpikeX 3 года назад

    Hah tis weer België die et moeilijk krijgt xD In Kortrijk zijn veel straten vervangen door fietsstraten

    • @Silvarret
      @Silvarret  3 года назад

      Damn, Kortrijk is based

  • @randflam
    @randflam 3 года назад

    I truly miss the frequent uploads. But besides that this looks 100 times better than anything I’ve ever built!

  • @TJKlimoski
    @TJKlimoski 3 года назад

    Love to see a new video from you! Your conversations about how to utilize tech/games in urban planning always gets my mind thinking in creative directions.

  • @ThePjman09
    @ThePjman09 2 года назад

    Nice to see you back :)) hopefully more commin! J’aime trop de voir ma capitale BXL dans CS.

  • @Leo-ds6lz
    @Leo-ds6lz 3 года назад

    Do you have a list of mods you use that support making more realistic rounds/maps since not sure if the vanilla roads etc are enough?

  • @mauriceskyliners9873
    @mauriceskyliners9873 3 года назад +1

    👍👍👍

  • @Quentin-vi4zi
    @Quentin-vi4zi Год назад

    Will there ever be a part 3?

  • @randomguy1017
    @randomguy1017 3 года назад

    If you really read all of the comments, then don't heart my comment to prove it

  • @misterhamstring1782
    @misterhamstring1782 Год назад

    So what happened?

  • @gabriel55237
    @gabriel55237 2 года назад

    pls make more

  • @aapjeaaron
    @aapjeaaron 3 года назад

    I still think or notjustbikes discription of Brussels as "rain and brake lights" and how accurate that is.

  • @vicomt
    @vicomt 3 года назад

    I run a 3070 on C:S - it's a bit of a waste tbh, the engine can't really use all the horsepower because it's strangled by CPU. I'm an ex-CAD/GIS software developer and have always thought using city sims to build virtual analogs would be very enlightening to planner/city departments. Like yourself I struggled to find any meaningful way to represent enough content within the simulation to be useful, and getting useful overlays, even from good GIS data is extremely complex to get right, so the detail you managed to get is really quite good imo. I'm still a bit limited on RAM (only 32MB lol), but increasing that is never going to increase the game limits. I'm hoping C:S2 will be more scalable in that regard.
    Regardless, I do love to see this attempted, and I hope we see more ;)

    • @Silvarret
      @Silvarret  3 года назад +1

      Cities: Skylines is really the only game where you can claim "only 32MB", haha. RAM is the main bottleneck in modded gameplay. I hope C:S2 will be more optimized in general.
      Love to hear your background by the way, I think you'd be delighted to read Jan Pinos' paper "Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines". Anyway, there will be one more episode of Brussels!

    • @vicomt
      @vicomt 3 года назад

      @@Silvarret I think it's unlikely I'll get back into GIS code\concepts any time soon, I've spent too much time in between working on completely different challenges, the latest being VOIP and telephony, and that's a big enough thing to try and keep in my head already ;) Still, I'll go check out the paper, it's always interesting to see how people tackle things and sometimes cross-fertilisation of ideas is serendipitous.

  • @blagoevski336
    @blagoevski336 3 года назад

    Nice

  • @mrmaroko193
    @mrmaroko193 3 года назад

    Great project! What is that map theme?

    • @Silvarret
      @Silvarret  3 года назад

      To tell you the truth, I have no idea! A bunch of random textures I threw together in Theme Mixer.

  • @galabag
    @galabag 3 года назад

    nice to get the followup!

  •  3 года назад

    Brussels is back? 😮😍