Why My Cargo Traffic is the Best Ever in Cities Skylines!

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  • Опубликовано: 5 сен 2022
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    Mississipatea: Overhaul the Cargo Network and let your Roads BREATH! Enjoy! :-)
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Комментарии • 341

  • @Yoarashi
    @Yoarashi Год назад +755

    Filter industrial waste? Boost connections? Workers' union?! RECYCLING?! I thought this city was supposed to be at least US inspired, Mr. Biffa!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Год назад +158

      :P

    • @Airbournjack
      @Airbournjack Год назад +37

      Well unions are coming back.. atleast right now, but yeah the rest of it is pretty unrealistic in most places

    • @nicness6828
      @nicness6828 Год назад +25

      certified :P moment

    • @MyLegion01
      @MyLegion01 Год назад +3

      true haha

    • @oand10
      @oand10 Год назад

      @@Airbournjack they're trying to but good luck taking down corporate america. The literal devil.

  • @mlpsh6995
    @mlpsh6995 Год назад +84

    There is something really satisfying about seeing a city just work and watching the Cims go about thier lives.

  • @derbygaz
    @derbygaz Год назад +35

    Love the way Biffa says 'Things are hotting up around here' just as it cuts to the cargo station on fire 🤣29:34

  • @slavvy.mp4884
    @slavvy.mp4884 Год назад +135

    One neat thing I've recently learnt is that the cargo terminal train station from the recent airports dlc is staggeringly more efficient as vehicles not only have two entrances, they come in at a 45° angle instead of a 90° which means the vehicles don't slow down and keep moving. It's so much better than the basic in game cargo terminal

    • @Snitram19
      @Snitram19 Год назад +32

      You can just make the road itself positioned 90° to the cargo station, that way trucks can just drive straight into the station and not have to turn at all.

    • @juanjosedelpinorivas7099
      @juanjosedelpinorivas7099 Год назад +6

      @@Snitram19 It requires moving the station to the perfect position and then remove the road. It's effective, of course, but if you aren't using move it mod it's extremely difficult to make it work. I have told check this new airport cargo and see by myself, because multiple problems can be instantly solved with this new asset.

    • @inyobill
      @inyobill Год назад +1

      @@Snitram19 correct. woeks just fine

  • @mlpsh6995
    @mlpsh6995 Год назад +41

    One of the (many) reasons Cities Skylines needs a sequel is because railways aren't exactly the best. That said, it is amazing how much Cities Skylines can do considering how old the engine is and its seven years old.

    • @KaiHenningsen
      @KaiHenningsen Год назад +4

      Yeah, the railroads have almost no realistic behavior. Forget being temperamental about grade, there is no signaling; they run goods trains as push-pull; there are no blocks ... they're essentially heavy trams, at best.

    • @alistairogara
      @alistairogara Год назад +1

      Exactly! If they did railways like they're done in Transport Fever 2, it'd be unrivalled

    • @Ange1ofD4rkness
      @Ange1ofD4rkness Год назад +4

      Really for me I just want an update so they can expand limits such as item counts

  • @melt7651
    @melt7651 Год назад +29

    The first cargo hub can only connect to the train line in 1 direction! Only trains going out of the city or coming from out of the city can currently get there.

    • @KreppelSeppel
      @KreppelSeppel Год назад +3

      Jep, Biffa needs to add a connection to his industry!

  • @poelmeister
    @poelmeister Год назад +38

    I’m not sure if the cargo terminal near the forestry zone can actually receive trains from the city. It looks like the rail can only go out of the city and receive from outside as the angle won’t allow it.

  • @johnvanderwouwer6843
    @johnvanderwouwer6843 Год назад +6

    A suggestion for the university district could be M.I.Tea. The Mississipatea Institute of Teachnology. 😄

  • @JayBates
    @JayBates Год назад +6

    at 22:50 you have through traffic forced to one lane with TMPE. through traffic should always get the left two lanes in this case. as the road expands left its really like the right lanes becoming an option for turning.

  • @dimitriid
    @dimitriid Год назад +60

    You should have done this as a challenge: Can you add lots of train options this episode *without* having to go back in a few episodes but more likely, multiple episodes, to fix the issues adding trains cause in this game because that almost never fails to happen.

  • @Talon771
    @Talon771 Год назад +18

    16:25 You need to check your turning lanes next to the monorail station. They can only turn left and right, they cannot continue forward. This is at every intersection.

    • @doomer37
      @doomer37 Год назад

      That is if the vehicles follow the turn lanes, which in my game seem to be only a suggestion of which way to go. Only the lane tool from TMPE forces them.

    • @Talon771
      @Talon771 Год назад +1

      @@doomer37 regardless, it is incorrectly set up, imo.

    • @RoseSolane
      @RoseSolane Год назад

      @@Talon771 That is what I thought. But then I saw several vehicles going straight, completely ignoring the lane signs. I am not sure if the lane mathematics are wrong or the signs on the road of these particular American style roads are wrong.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Год назад +3

      That's just the Big Roads weird lane arrows that don't show straight on for some reason!

  • @benjaminsmith3625
    @benjaminsmith3625 Год назад +2

    About that city entrance where you removed the roundabout: maybe it'd be simpler just moving the highway connection elsewhere.
    When you looked at the traffic flows, notice that almost all the traffic is internal to the city!

  • @Caro2Late
    @Caro2Late Год назад +8

    34:12 This idea sounds exciting! I live in a pedestrian friendly zone. It is very tourist friendly and often buildings are split with restaurants and cafe's downstairs and residential upstairs. The grid in this part of Missisipatea might be perfect for this. But I'm not sure if that's very USA, because I am not from the USA.

    • @mracicot
      @mracicot Год назад +2

      Given the expanse available in the U.S., we have grown up with the idea firmly rooted in our heads in most places that work is work and home is home, each with its own 'place'; rarely do the two intermix. I acknowledge the obvious historical exception for New York City and similar places that have used this building concept for a very long time. It's just not as common here in the U.S. as Europe. Why? There is plenty of land available to split the two, and there are some (psychological) advantages for being able to get blocks or miles away from work, none of which have a place in C:S. In RL, though, there seems to me a shift towards the sort of live-above-work in some urban centers. I've seen such in downtown areas in the San Jose/Santa Clara portion of the San Francisco Bay Area and a few other metro places. It's quite convenient to have apartments and condominiums on the second and higher floors, with businesses at street level. In a few cases, businesses are ground level and the second floor, with residences above that, up to about 5 or 6 stories total. In current game mechanics, I'd probably call this a combination of office space/commercial and residential use. It would be an interesting mechanic to explore in Cities: Skylines 2.

    • @Caro2Late
      @Caro2Late Год назад

      @@mracicot Thanks so much, Mark! for taking the time out of your day to share this. I really appreaciate it ☺ It makes sense too. The USA is HUGE, while here everything has to fit in a country the size of a shoe box basically. But even in the Netherlands the days in which the shopkeeper lived above their own shop are also gone unfortunately.
      The bottom floors are rented out to franchises of big corporations and the floors above it have been renovated, into as much apartments they could possibly fit! And rent for each of those tiny apartments compare easily with the price of an apartment downtown in New York City, since we're in a housing crisis atm.
      And no, I don't live in Amsterdam, I live in a small city in the rural part of the Netherlands. In Amsterdam it is impossible to get a rental, that's how much it costs there.
      What's cool is the shells of the buildings, they are in most cases protected by Unesco. So a lot of cities maintain the medieval look which is cute.

  • @srm20320
    @srm20320 Год назад +1

    Biffa, your Italian grandmother called and wanted to compliment you on the lovely spaghetti you made in today's episode! 😁

  • @Ange1ofD4rkness
    @Ange1ofD4rkness Год назад +1

    So a trick I did months ago, I created my industries with a single road in and out, and then banned trucks in and out of said road, but, there are trains. It forces all my trucks to move cargo to and from trains.
    This works well as I don't have to wait on trucks to return after dropping off cargo (with supply building up), while also makes sure vehicles don't come in to try and use the trains, adding congestion. It has proved very successful on now a farm and oil field for me (and I almost NEVER get not enough supplies or buyer messages).

  • @zachkelley1830
    @zachkelley1830 Год назад +16

    I may be mistaken, but it looks like when you re-did the track @ 18:27, It went in as a one-way track. If you look @ 18:33 the inbound train stops at the new "one-way" track and de-spawns. I think this is going to mess up you cargo traffic. Hopefully you already noticed this. Thanks, Zach

    • @ScooterBug96
      @ScooterBug96 Год назад +4

      In the first timestamp you mention, that is a visual from Network Multi-Tool, I'm pretty sure it doesn't effect the direction of the rail. Though, it is odd that the train stopped there. As for the second one, looks like Biffa did a cut @ 18:36 (for the pipes), don't know if that train de-spawned or not.

    • @CouchPotator
      @CouchPotator Год назад +3

      the track's fine. the train stopped because it's route was destroyed, it needs to time to recalculate with the new tracks

  • @Flobyby
    @Flobyby Год назад +8

    Spring hills looks like Barcelona's grid, maybe you could do a super block layout : general traffic every 3 blocks, pedestrian / residents only otherwise with one way systems

  • @jacobschenk6661
    @jacobschenk6661 Год назад +1

    The road and double rail crossings being worked on at 11:20, it would be totally within American style to just take the road up over the river and the tracks on both sides, big gaudy concrete looking thing.

  • @sirjmmus1
    @sirjmmus1 Год назад +6

    There is a mod that works with the "in game tool", that actually tells you how many of each vehicle type is using that segment. It is called "Traffic Volume" by thejoun.

  • @yowheeler
    @yowheeler Год назад +6

    You gotta implement the mid century pack in that super block, and then right in the center a super modern pedestrian area, that’d be sick

  • @toushal.s
    @toushal.s Год назад +8

    Still waiting for biffa to build a space port.
    And also great video/tips for making a good working cargo train line. Now I can fix the traffic issues in my city.

  • @edwardmiessner6502
    @edwardmiessner6502 Год назад +2

    If you want a new name for the Holly District, I'm thinking how about Hawley Village? The name "Hawley" is not unknown for the US and frequently neighborhoods and developments are called "villages".
    19:30 People drive through closed grade crossings IRL in the US too.

  • @endris_kampis5315
    @endris_kampis5315 Год назад +2

    "So things hotting up around here" and the trainstation is in the middle of a huge fire. That got me! 😂

  • @Yay295
    @Yay295 Год назад +8

    If you're going to shrink the farming area, I think it might be neat to extend it on the other side of the road/rail. Keep the existing area for farming industry buildings, and move all of the fields to the currently unused area.

  • @N1troki11er
    @N1troki11er Год назад +4

    Keeping with the naming of districts with tea related names I really like the idea of naming the pearl district to New Twinington

  • @quas_naart
    @quas_naart Год назад +1

    If you're still looking for a replacement name for the "Holly District", consider that it's nearby Sterling Heights, which is a real place near Detroit. So you've got Warren, Madison Heights, Royal Oak, Harrison/Clinton Twps., and more genuine American place names that go together with it.

  • @robarksey2070
    @robarksey2070 Год назад +4

    Ive learned a lot from biffa thank you! I though i was supposed to make loops for mass transit but they clog up, I see you have the hub, and then 1 line going to a destination and back, another line going else where and back. Seems better than having a giant loop and everything going around and around.

  • @carpemkarzi
    @carpemkarzi Год назад +3

    Cool developments. Yeah a walking centre would be a neat experiment.

  • @MrUN87
    @MrUN87 Год назад +10

    Would make sure first cargo hub can exit to both ways in and out of city (currently only out of city). And maybe not even do the 2x river crossing but rather have it as a dead end with trains going in and out of the hub from the same side. More realistic as you wouldn't need to build two bridges

    • @AmonNascaroth
      @AmonNascaroth Год назад +1

      I was about to comment the same. However, I disagree with the dead end. I had a dead end cargo rail terminal in a similar situation that caused the trains to grid lock.

    • @MrUN87
      @MrUN87 Год назад

      @@AmonNascaroth yes, this can happen. I think I have solved it with lane connectors :)

  • @CarlosAlola
    @CarlosAlola Год назад +1

    I'm a cities skylines noob and clicked out of curiosity and what I saw just amazed me. I really want to get to a point in which my city looks gorgeous and it's all funtional.

  • @GamerKei
    @GamerKei Год назад +1

    I loved how much trouble spelling University you had. At one point I heard Universippatea. I swear. That's a fun suggestion for a college

  • @Ametisti
    @Ametisti Год назад +2

    I don't know if you're allowed pedestrianised zones in an American city. Also, too much public transport. Gotta drive everywhere. :3

  • @stevehudson1111
    @stevehudson1111 Год назад +4

    The dad jokes were pure gold. Thanks for another lovely episode Biffa.

  • @GhelberTomer
    @GhelberTomer Год назад +1

    In someplace in Europe, big factories must have rail from there place to local garages, it really helps traffic in city skylines too

  • @watchthe1369
    @watchthe1369 Год назад +1

    Track lengths on either side of the terininals ahould be "+1 Train Genrously"." Set the tracks up so 1 train can wait BETWEEN CROSSOVERS when one is loading when traffic is going either way and then have a bypass option at all times. It keeps stuff from jamming up all the time.

  • @s.scottstaten1852
    @s.scottstaten1852 Год назад +1

    Spring Hills is a bit large to be 100% pedestrian only. Making it mostly pedestrian with a few "real" roads for access could be really good though.

  • @lenoordy
    @lenoordy Год назад +1

    As always, it's great to watch your videos! 🥰
    A little suggestion for the roundabout at one of the cargo train stations. Maybe instead of a circle, you can make a turnaround shaped like a water droplet 💧. Then it would be easier for trucks to make a 180°

  • @toniodu371200
    @toniodu371200 Год назад

    I actually use freighter trains to connect my industries connected straight to outer city and commercials use and metro for the people to come in with no road connexion. Makes everything easier...
    The whole city is compartimented with absolutely no road connexions between one another the trafic never jams even in high density. Also makes quite a lote of money as they NEED to take urban transport to work and get goods.
    Every transport service works 24/7,
    Buses takes you to the metro,
    Metro get you anywhere in the map,
    Train and plane gets you out the city.
    Almost no traffic at all with medium roads with bus lane. Absolute effectiveness, happy people, absolute moneymaker, happy mayor.

  • @finaboy_2559
    @finaboy_2559 Год назад +1

    one thing that would be really interesting would be having an airport on the spits of land by the coast, or basically by the coast rather than nestled into the mountains :) inspired by jfk possibly..?

  • @martinhyde3042
    @martinhyde3042 Год назад +2

    Hi Biffa! Love the videos, of course. For the pedestrian idea in the original block - I think that would be ideal for Barcelona style Superblocks - maybe give that a go?? Pedestrianise the middle cross of each 2x2 area, leaving the roads on the outside. It’s a real thing and might be nice to see how it works in your city??

  • @1WolfFan
    @1WolfFan Год назад +1

    The policies add a lot of customization to your city, really. I'm pretty impressed that Cities has such a large amount of them. Good Ol' SimCity 2000 only had, like 20 total. Don't quote me on that, it's an OLD game, and I've played original Sim City too, so I could be confusing which ones did which. lol

  • @JMWZ_E
    @JMWZ_E Год назад +5

    Wow ... insanely high traffic percentage ...
    31:15 Here I think there is a little flaw in the transport network. You are splitting the locations of rail and metro station on the one side and bus hub an monorail on the other. That gave me the idea that you could run a tram between those two ... it continue as a tram-only where you currently 31:38 have this path connection, along your 29:55 commercial strip and could leave the area again through a tram-only road placed like one of those 31:48 end of cul-de-sac paths. That way you separate trams and individual traffic and the transport network has connections normal vehicle traffic does not have.

  • @mgunter
    @mgunter Год назад +2

    Maybe too cluttered, but a toll road expressway. (no lights, only ramps)

  • @war_kittens
    @war_kittens Год назад +1

    I would be super interested to see if your extra long bendy buses were bunging up that one traffic circle. I feel like they are just too big. 🤔

  • @GavinBisesi
    @GavinBisesi Год назад +2

    I think that spot that gets backed up with the roundabout into the traffic light would probably perform better if you changed that roundabout to a stop and set up a timed traffic light group linking the two intersections so they can drain out as a pair

  • @Jon-ov4nc
    @Jon-ov4nc Год назад

    You can optimise your public transit more. Ideally you want to use the cheapest bus type you can get away with at a ratio of 1 bus for every stop on the route. It reduces the wait times for passengers aswell as optimise the cost of running the route without massive and mostly empty buses that cost more money.
    A 10 stop route with 10 minibuses has a capacity for 200 passengers with short wait times. A 10 stop route with 2 super bendy buses gives you the same 200 capacity and costs the same amount of money, but wait times are 5 times as long. Super bendy buses only need to be used on routes with loads of passengers

  • @therealkillerb7643
    @therealkillerb7643 Год назад +7

    Biffa does it again! Million dollar views of rivers so what does he do with it? Why put a railroad along side!

  • @gaelfortier2668
    @gaelfortier2668 Год назад

    Lol I recognise the thumbnail. I actually live near this place.
    Here's the coordinates of where this train viaduct over an expressway is: 45°30'20.3"N 73°27'41.5"W

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Год назад +1

    Always fun to watch you build. It's so relaxing and you have a great laugh. It's contagious and always gets me laughing too! Everything is looking 👍

  • @alimandeary
    @alimandeary Год назад

    It's very neat to add a cargo train station in order to reduce the road traffic. However the one you add to your forestry industry it can only be used to export the goods of that industry (because the train track connects only to the outside of the city.) It would be nice if you could to add a train track connection in order to provide the forestry goods to your specialized industry so to reduce the road traffic even more.

  • @gremo32
    @gremo32 Год назад +1

    Hey Biffa. Please don't forget about the "Hugo There" lane issue on the exit of the Oil Industry. I sent a graphic a few weeks ago on Discord. You're forcing everyone to take a right and enter the highway instead of taking a left into town.

  • @periankalon5100
    @periankalon5100 Год назад +1

    Maybe the code for the bollards in the new expansion can be used to update traffic arms. Though I recall seeing a mod for traffic arms tied to traffic lights in the workshop, so maybe this is just borked.

  • @Cpl.Punishment
    @Cpl.Punishment Год назад +1

    Oh god, that river circuit is a planning disaster. 2 bridges, and 2 road crossings, *before a vehicle bridge* is just asking for trouble. Biffa, please, a 2 way rail would have been not only safer, but so much cheaper than the 1 way circuit, no matter how aesthetically pleasing and efficient it is.

  • @burmanphd
    @burmanphd Год назад +1

    From looking at news about the update, I suspect Ped Areas will benefit from Tourism Attractiveness. So it would be neat to see a map of where in the city is most interesting from that perspective. And then allow that map to serve as a guide for where to create those zones. (Can several Areas of Interest be connected together using walkways?)
    Edit: can't spell.

  • @32bitintiger999
    @32bitintiger999 Год назад +1

    Holly Flat (not all names have to be tea related!)
    Perhaps a good name for a Bay Area could be Tea-l Bay
    A nice community pack could be the Tea Gardens
    A lakeside town could also be called Biffa’s Cup!

    • @brendotheoffendo
      @brendotheoffendo Год назад

      Blasphemy! Heresey! All names must be Tea related. 😂

  • @MuricanVeteran
    @MuricanVeteran Год назад

    Is it possible to upload these cities so we can download them and play around with what you've created? Great video man. Love your content

  • @bikinibro
    @bikinibro Год назад

    Those cuts at the start of the video are exactly peak biffa humor and I live for it

  • @kavink3x
    @kavink3x Год назад +1

    Biffa. I've started to use this map also ever since you start this series. I've encounter some problems after using this map such as only outgoing/exporting water transportation is shown. I never seen any ships or cargo ships enter my city. Let me know if you experience this as well.

  • @gwalla
    @gwalla Год назад

    I was thinking you could make that busy intersection at Campbell Blvd and Travis Morgan Ave even more efficient if you added a small service interchange on the other side of the water where the overpasses are now. It might be a tight fit, but a couple of ramps should do it. Then you could eliminate the left from Campbell to the existing onramp (and from the existing offramp to the Campbell stub, and from the Campbell stub to Travis Morgan, neither of which are used now but will be once you expand over there) leaving only through traffic, right turns, and one left (Travis Morgan to Campbell), which means you could eliminate a full phase of the traffic light. Heck, if you put a contraflow left turn lane on Travis Morgan, you should be able to use just a two-phase light!
    Sure, the freeway intersection would be kind of a spaghettified hybrid nightmare, but this *is* supposed to be an American-inspired city...

  • @wakcedout
    @wakcedout Год назад

    Downloaded your mod pack on steam. Looking forward to playing around with all the fun PC toys you use.

  • @TheSpyGorillas
    @TheSpyGorillas Год назад

    You should make your biffa logo mug as merch. The one you show onscreen to take a sip on autosave

  • @07szim
    @07szim Год назад +1

    your highest land values will always be along the water.... keep that in mind when starting to build.

  • @joelfrigon-henrichon5696
    @joelfrigon-henrichon5696 Год назад

    I might be wrong and I don’t know where you took this thumbnail but this seems to be a couple miles from where I work. This seems to be where the CN Rouses Point subdivision branches out of Southwark yard over route 116 in St. Lambert, Qc Canada. The train would be 528 a cross-border switcher using Norfolk Southern locomotives. The picture would be looking west towards Montreal.

  • @michalkosciak6907
    @michalkosciak6907 Год назад

    Biffa, I don't know why, but this area with university houses reminds me of the little students' neighbourhoods, so maybe Studentea Beerhood - the connection of two my favourite beverages

  • @inyobill
    @inyobill Год назад

    Well, this is timely. I was just thinking about getting goods to a commercial zone that is only connected by road. This should be educational. My undustry have good train connections.

  • @keeperofthefate
    @keeperofthefate Год назад

    Are there mixed zone tiles in city skylines? I know that in Canada or US, you are only allowed to build either commercial or living buildings, but here in Europe we often have mixed zones for commerciall and residences.

  • @doris4989
    @doris4989 Год назад

    Can someone help me with finding the mod that makes the menu bigger? Where you choose roads and such. Don't know what to look for in the Steam Workshop.

  • @zackarychairvolotti1994
    @zackarychairvolotti1994 Год назад

    Hi Biffa!!
    First time commenter here. I think you should replace the interchange that used to feed into the roundabout. If you were to do that, it would make the busy light into a T-Junction with most traffic continuing straight. It's rather unrealistic to have those curved bridges over the water which would be outrageously expensive when there's a separate bridge already there. Keep the videos coming, enjoying the content as always!

  • @MaasLanderNLD
    @MaasLanderNLD Год назад

    can you make a video about how you got ur visuals set up? i got the same mods been tinkering with them but am not gettting close to yours. love you video's btw learned alot from them.

  • @edwald4056
    @edwald4056 Год назад

    29:40 "And we are just not going to mention the fire..."..

  • @muhammadfathananiq9577
    @muhammadfathananiq9577 Год назад +5

    Hello again biffa

  • @DrFyNeZt23
    @DrFyNeZt23 Год назад

    @3:39 delete or relocate the hallway interchange because traffic are turning left leave the city and turning right to enter the city @3:24. Going straight is faster

  • @old_printer
    @old_printer Год назад

    Tbh for me is non english speaker
    I remember writing full essay with the word univercity 😂😂 Biffa you bring be me some old memory

  • @kuntryzoe57
    @kuntryzoe57 Год назад +1

    25:11 From Holly District To Matcha District or Rooibus District

  • @fitybux4664
    @fitybux4664 Год назад

    11:43 "You know, we could avoid making these drivers have a living hell when the train makes everyone stop and just make a bridge over or under, but I quite like the way that looks..." 😆
    (Also, I don't get it, how is it an American rail crossing?)

  • @goldenhelm
    @goldenhelm Год назад

    more than anything, I wish I had these smooth framerates of yours on anything I play T_T

  • @SaltyPO
    @SaltyPO Год назад

    A large car free estate is great if you have amazing public transport and a super high density area like NYC, but I have to drive 30 min to work every day and i live in a large city, i cant do without my car!

  • @TOTAL457
    @TOTAL457 7 месяцев назад

    I like the lighting theme of this particular city. Can you please tell me how you managed to achieve it? Thanks.

  • @camerondavis731
    @camerondavis731 Год назад

    I'm glad this works in the game, but unlike in Europe, the US isn't nearly as densely populated as Europe so trains are really just a more expensive alternative to interstate commerce. Only bulk manufacturers, like automotive, chemical, petroleum as well as aggregate industries use trains for long range interstate logistics in the US. The rest is handled by the truckers, and last mile organizations like FedEx and UPS take care of most of the deliveries within a city.
    It would have been smarter to zone all of your commercial and residential at the city center, and to have created industrial business parks for all of your industries at the fringes of the city; that makes way more sense from a logistics standpoint because shippers only have to pickup from two or three areas in the city, where local traffic wouldn't be heavy; you have the space to support high volume roads that could support rush hour build up in those zones, and then jump straight on the highway to take goods to rail hubs and businesses. All those rail hubs would be used to export goods, not to transport goods throughout the city. IDK how cost effecient it is in game, but rail is extremely expensive and inefficient compared to trucking and sipping by river. Most American logistics companies like Old Dominion, Walmart, Fedex Freight, or McKesson rely heavily on a good interstate network.
    This was interesting to watch, but placing industry and farming inside the city, where real estate is the most expensive would be A: a logistical nightmare, and B: a very good way to make sure your industry leave the city due to high overhead and operational costs; Their goods would be far more expensive than their competitors, located more strategically. Basically no business would want to actually operate in your city =(. Remember, America is a huge place, manufacturers can set up shop anywhere. You as a city planner have to think of creative ways to make your city an attractive place for them. Smart infrastructure, and good zoning is half the battle. That's why most big companies get huge tax breaks, because when they leave town, the whole city goes broke. Idk if you're familiar with Detroit but that's exactly what happened, that city was the epicenter of North American automotive manufacturing, but greedy unions and low tariffs on foreign cars made competing virtually impossible; manufacturers left Detroit en masse and moved their operations to other places in the American Midwest to stay competitive. Today, Detroit is one of the most dangerous cities to live in the country. It's fine margins, too much socialism and you lose the business, not enough, you lose your labor force.

  • @littlewol2620
    @littlewol2620 Год назад

    i wanna see a golf course fitted into this city :D with added social/entertainment benefits ofc

  • @Kat_Krazy
    @Kat_Krazy Год назад +5

    At the beginning it needs to to be called Univerceatea

  • @Delramian
    @Delramian Год назад

    33:55 is ther a possibility to let the truck unload from the back of the truck? It always looks dumb when they ram the front in the building.

  • @TheRealSpakanyan
    @TheRealSpakanyan Год назад

    Great video as always. Is it just me or is the cargo train from the Forestry Industry only able to send goods out of the map? There is no way for the trains to get to the Unique Factories or other Cargo train terminals, so all of that is still travelling via truck? Again, I could be missing something...

  • @SiqueScarface
    @SiqueScarface Год назад

    21:45 In Vizzini's (Wallace Shawn's) voice: 93%! Inconceivable!

  • @jimwanshue2376
    @jimwanshue2376 Год назад

    Is "univercity" the queen's English spelling? 😆 Loved the "Biffa Cinematic Universe" graphic, by the way. Another fun visit to the BCU.

  • @arsenkazydub
    @arsenkazydub Год назад

    Please, tell me the plugin name shown at 3:38. It defines traffic directions for different lines. Thank you!

  • @AndrewMartinIsHere
    @AndrewMartinIsHere Год назад +1

    Holly District = Rooibos Fields
    Sterling Heights = Steeped High

  • @NethDugan
    @NethDugan Год назад

    The forestry train station can only send/get trains from outside the city because of how the track is connected.

  • @RAI-1911
    @RAI-1911 Год назад

    Thanks for the entertainment, cheers

  • @AmitNikam97
    @AmitNikam97 Год назад +1

    34:10 haha close save, but understandable mis-wording considering you got to play cities skylines 2 in alpha

  • @dawidwadyczuk6115
    @dawidwadyczuk6115 Год назад +1

    I think you should make only padestrian roads at this new place that comercial is under the houses

  • @inyobill
    @inyobill Год назад

    18:37: No through traffic from left on road perpendicular to cargo hub road?

  • @georgevrachimis1997
    @georgevrachimis1997 Год назад +2

    I recommend you to build a cargo airport and normal airport than trains with the airport dlc

  • @eskinkc
    @eskinkc Год назад

    Nice new area, since the monorail line is right there, why no new stops?

  • @EddieSchirmer
    @EddieSchirmer Год назад

    a city of monolithic domes would e pretty cool to see you build.

  • @dajanitator9428
    @dajanitator9428 Год назад

    Im the same with words at time, I will be like did I spell that right it looks foreign to me 😂.
    What about the Smoke Detector policy?

  • @PaulFoye
    @PaulFoye 10 месяцев назад

    Haha! I back away from every problem on CS and pretend it ain’t happening 😂😂

  • @stamppe5
    @stamppe5 Год назад

    Cool video
    Do you no when the new dlc is comming? 🤔

  • @rueben0827
    @rueben0827 Год назад

    Loved the video, keep it up. please more music like on 32min

  • @Iceose
    @Iceose Год назад +1

    Would you every consider doing a modern Japanese themed city, Biffa? Would be a nice change of pace, but I'm not sure if CS has enough eastern themed mods.