Trams have one more huge advantage: they don't require special stations. You can place stops just on the tracks. I love them because they have pretty high capacity and also there are many options for placing them.
And so do normal bus :/ I don’t like it when citizen have to always cross the road to the median on 4 lane road. They have higher capacity but very often block the traffic a lot.
The one downside to helicopters is that it seems like every sim wants to ride on it, so you end up with these ridiculous queues for it but they only hold like 20 passengers. Then to compensate for it, you have to max out the number of helis on the line and you end up with an equally ridiculous conga line of helis waiting to make their stops.
i wish there was a way to increase ticket prices for each type of transportation, or for each line, so you could have some control over how many sims end up using it
"Cycling is such an overpowered mechanic" As someone who lives in an area that actually has good cycling infrastructure (the Netherlands) I can tell you right now that people genuinely will cycle from one end of the map to the other. with a 9 by 9 map and the pythagoras theorem we can determine that the largest distance is 12.7km, which we can multiply by 1.2 to take into account that it's unlikely that you just have a straight diagonal road, leading to a distance of 15.3km which is roughly the distance I cycled to school when I was 13. Granted, I did choose to go to a school that was further away (I was bullied in primary school and didn't want to be in the same class as any of those kids again. Spoiler alert: it didn't help, I was still bullied) and most of the route was over country roads rather than through a city. So idk if you meant overpowered as in "this is unrealistically good" or not, but it isn't unrealistic at all. people will genuinely cycle large distances if given adequate infrastructure.
Can confirm. I have a 30km cummute by bike everyday to work, thats the other side of the map. Also with zero traffick lights and dedicated bike lanes throughout most of the route.
cycling is OP irl as well. Costs $200 to buy, lasts for 5-10 years (if invest in decent lock and don't leave it at unsafe places over night) with some minimal caretaking, and is free to use. It's a steal compared to any other transport type. Plus free exercise.
Agree with this. Lived in The Hague for 5 years, cycled from one city to another, from my school to everywhere, from one pub to another. it was really convenient because the cycling paths were laid out so well and encourages everyone to cycle. Only one gripe I had IRL was someone stole my bike because it looked more modern than other typical Netherlands bikes out there.
Clarifications: • Taxi stands do not serve as waiting points for passengers. They are waiting spots for idle taxis who do not have a fare yet, but still have work shift remaining. That way, taxis do not have to needlessly drive back to their corresponding depot. Passengers just simply stand on a pavement/sidewalk, make call, and wait for a taxi. They are difficult to spot, but these fares are shaded in the same color as taxi buildings in public transportation info view. They are commonly found near any intercity transport building (airport, harbor, Space Elevator, etc.). Note: taxis can receive fares enroute to depot or stands, then divert straight to the fare without having to reach reach the depot or stand. • Cable car is a feasible alternative where congested roads can impact the reliability of buses, but not enough demand to warrant a higher capacity transit. • Intercity trains will randomly pick a platform to stop to before they start their journey. Because of these, ALL platforms must be connected to outside rail connection. • Numerous hub buildings have at least one built-in underground metro, including both variants of Multiplatform Train Stations. Unless there is another metro line, that underground metro station at 11:19 is unnecessary. • Because cyclist are coded as pedestrians, they do not suffer congestion in the manner road and rail vehicles do. • Prior to free update that accompany Sunset Harbor, metro is underground-only, 6-car consist, and capacity of 180 passengers. It is now 5-car consist, 150 passengers. • Space Elevator is a public transport monument. It is essentially a ploppable (passenger-only) outside connection.
Intercity trains don't have to go to ALL platforms unless you want them too. You can send them only to your train hubs by selecting the other railway stations and deslecting the Allow Intercity Trains option in the info box.
@@captain61games49 You are referring to the entire station. What I mean within the station that allows intercity stations, all tracks must be connected to the outside world because train will randomly pick a platform. If it can't reach the platform it want to stop to, it will despawn. Kind of the flicker 1,0 service vehicles.
I kinda hate that space elevator is the thing that's what that is. I can't get over how stupid it looks to just have an infinite line shooting up from the map like that, and I never want to use it because of it. They couldn't think of something more realistic? Yes, yes I know it's a theoretical thing-wot-could-exist but come on it's still pretty dumb isn't it. It's not gonna exist is it. Couldn't have been an international jet line, something along those lines? Who's going via space just to get into a city, anyway? Are they suggesting there's a martian colony those tourists are from? I mean that's nice but a little off-kilter with the flavour of everything else. I wish you could swap around the look/function of buildings in general. Anything you don't like the look of, just replace it with something else you do. And any of the zonable stuff you really wanna use as a municipal building, just grab the look of it and assign it a function (obviously limited to what makes sense, so e.g. a residential house isn't gonna be a ferry port). That'd help with some of the really lovely industries buildings on maps without that resource, too! Maybe that gigantic bucket crane can actually be on the seafront where it looks good next to all the other cranes? Maybe it's I dunno, a sand filtering thing (recycling center). That'll work. I also wish residential housing would stop beeping. Who the hell decided that's what houses sound like?!?
I don't own the DLC for taxi, so I don't really understand how it's used in the game. But how is taxi different from cars? In real life, taxis makes some sense because they reduce they reduce the need for parking and cars as it is always moving instead of sitting in the sun 90% of the time. But in Cities, people spawn and despawn pocket cars, taxis still take up road spaces, load the same number of passengers as cars, they need to drive around looking for passengers, and people still have to wait to get to their destination instead of spawning their pocket cars.
I'd bump up trolleybuses by one tier; they do rank lower than buses in most ways because of the infrastructure, but they also produce the least amount of noise. These are buses for suburban sidestreets. Just like ferries, they're fine but only have a very specific and narrow use case. I'd also put trans at #1, although the biggest advantage for metros is that they almost always run at a profit. They're the only service that reliably does.
From my limited experience with them I also observed trolley busses to wait significantly shorter times at stops than regular busses, which is my biggest gripe with regular busses. As for noise, I think the gas-powered busses are similarily quiet iirc
Yes please, more of these! I'd love to see a tiered ranking of the vanilla maps. We all love Murky Coast because of Palaven, but I'm sure you can tell us a ton of details about the maps that came with the game and its DLCs that I've never even realised.
You're so mean about blimps 😂 I can't deny they're totally rubbish for actual transport but they're brilliant for adding detail to your cities. So good for a tight circular line over a sports precinct or olympic park build and really good to simulate a sightseeing route as there aren't any actual hot air balloons. You can also re-skin them with some great workshop assets for sci-fi metropolis builds.
@@Myne1001 Yes, but they are not intended for transit. Besides, balloons always starts and ends in the same place. They provide tours in the same way as walking and bus tours does. Differences: • Effectiveness depends on the attractiveness of land area surround thing Hot Air Balloon Tours building. • No routes can be set. Balloons fly randomly in similar fashion as light planes of Aviation Club do.
@@dbclass4075 yeah I know but you do get that aesthetic of balloons flying over your city, OP was sort of implying they don't exist altogether in the game.
I utilize them in montainous areas with alot of up and down since blimps don't have to care about elevation at all. I had a city map where I had to build houses and stores on 3 diffrent levels and needed to connect them. Blimps did the job splendidly without taking up precious space on the few roadconection options I had. They isn't fast moving and have low transport numbers though so they are c tier for me. Blimps are used real life in england and a few more places as gods and limited people transport methods though so they do exist rl as well.
My best experience with monorail has to be when i somehow managed to get so many people using them they were propping up the entire city financially. To this day i have no idea what i did but it sure made "new bezos" one memorable city.
Is cycling "massively overpowered in the game" or just massively under utilised (generally) within real life city planning? Enjoyed the tiered video, but in future I'd mix it up a bit - ie not presenting them in D-S, but just working through them via whatever method (in this one probably unlock order), and slotting them in to their respective levels as you reach them, rather than reaching the final section with an "I guess you know where these are all going now then..." vibe.
I think the Dutch approach to things can really help you improve your C:S build as well. (And yes, I'm biased because I'm Dutch). By remembering to add bike infrastructure you're not only adding an extra level into your build, you're also preventing traffic problems. More cities in real life could do with the Dutch approach to designing their road infrastructure and leaving space for cyclists. And the great thing about a city builder is that you as a player can experience it first hand, perhaps.
@@janestarz Yep, indeed. I don't feel there's much of an excuse not to factor in cycling access into any new towns/suburbs, etc. Whilst at the same time appreciating that attempting to fit it into long-standing snarled up city centres is frequently going to create issues that leave both drivers and cyclists dissatisfied with a 'mid-way' solution due to limitations on available space, pleasing neither user group. Egg's astonishment at the length a cyclist would commute in game was 'cute'. 😄
I think cycling is very realistic in CS. People dont cycle in the game if you dont build bicycle paths. In my first cites there were no cyclist because there were no cycling network. Now I have understood that building cycling paths increase greatly the amount of cyclist. In real life there is the same thing. I can bring example from my home city. In my city there was idea that cycling was same as walking so there were no seperate paths for pedestrians and cyclist. In last five years the city council has realised that cycling is seperate way of traveling so cyclist needs their own paths. Now my city is investing in bicycle infrastructure and cycling is increasing rapidly. So number of cyclist correspond the level of bicycle network.
cable cars are incredible for crossing rivers, cims absolutely love them. If I have a big city thats dense on both sides of a river, I can drop in a cable car and get hundreds of riders a week no problem
I feel that the next evolution for the city builder would be a county builder, a city builder but on a county level which would bring in some regional transport systems into play like high speed rail and small municipal airports.
I really like Trolleybuses cause you can force the bus to go what direction you want without having bus stops at every block. They seems to go faster than regular buses, and sound pollution is low. 😄 Taxi stands are for the taxies, not for the cims. Cims call a cab from where they are (at home, job or store) Its a great way to get around. If you have enough taxi depoes, you wil see taxies waiting at the stands.
You can download specific buses from the workshop and you can make like a BRT system with the trolley buses too (they would suit that job). But then why make BRT if you have trams?
@@tapio7118 the only time BRT might be considered better is when you don't have the money or live in a mountainous area. In CS, thar doesn't matter, but in reality, trains can't really make mountain climbs without a rack and cog (because of low wheel resistance and friction). In this case, BRT does make sense because a bus (which has rubber tires on asphalt) *can* make that climb with little effort. It might have a problem in the rain and snow, but a bus can make that climb. Trains wouldn't be able to eve without rail (and with rain is worse). Now money wise, even though LRT **can be** cheaper than buses in the long run, the upfront cost is still pretty expensive (same for track and cantonary maintenance). So BRT is cheaper in that regard. So cheap infact that having trolley buses run it would actually make sense.
Real Trolleybuses indeed accelerate faster than Diesel Buses, because Electric Motors have more Torque at low RPM than Combustion Engines. That's also what makes them so good for steep Terrain. Passenger Comfort is better too, because Trolleybuses don't shift Gears, thus making Acceleration smoother.
"I haven't really seen anyone at all use the taxi stand." That's also not how they are claimed to work. They're basically dedicated parking lots for taxis. There's nothing in the description indicating that they would function as a transfer point for pedestrians to hail a taxi from. If you want to know how popular your taxis are, check how many are left at the taxi depots and the taxi stands. I'm not sure about trams being S tier. They are quite long and can seriously get in the way of your car traffic. You have to know what to avoid when building the street grid (blocks that are just too short to hold 2 trams are the worst) and/or play with TM:PE.
@@Beastphilosophy Ummm, first ever city :P And also, sometimes I want a collector where the blocks on the left and right side are offset. Which gives you segments that are half as long as one block.
The S tier looks solid and i think trains could have made it to S tier if only the multiplatform train station can have a dedicated area just for external trains because its hard to guess which track will they use to land
Great video! Don't really have the same feelings about mono-rail, I never find a right way to use them. Lovely to see some footage from Palaven as well!
Hello, although the topic of your video is to introduce public transport, I found that your city is really beautiful through some of the city details in your video. It provided me with a lot of inspiration. Thank you for your video, from a Chinese Cities Skylines Player.
Great assessment. I'll qualify my opinion by stating I don't have a ton of experience in C:S, but I totally agree about the helicopters and blimps. Very bizarre choices for public transportation. They would be much more suited for tourist attractions/entertainment, but C:S game mechanic doesn't work that way. And I've always been baffled by the passenger capacity of various modes, especially the ferries and cruise ships. Seems off balance for sure. From a game play standpoint (especially with the "cell mitosis") I'd much rather have one cruise ship dock with 300 passengers than three ships with 100 each. The constant line of ships seems a bit ridiculous.
I'd just move the cable cars up a tier. People seem to love them, their stations are small and don't produce a lot of noise pollution, and their cable connections are really flexible with placement. I wish taxi got more usage by the citizens because they do look neat on the road.
For me trains are the best public transport, but the hardest to get working. They work well for both long-distance and short distance travel, and if you get a good network going, with rails high capacity, it can take more cars off the road than any other option imo. Plus you add in the benefits for inter-city and cargo rail and rail for me is the best. Metro is the easiest system to use, in the game, but the game makes it almost too easy to get them. Biking and walking are perhaps the most supercharged. People will walk and cycle miles and miles, and it costs almost nothing to make a good pedestrian/cycling route. I loved the format :)
Couldn't agree more with a lot of this. Particularly how easy it is to access a metro system in game, they definitely unlock far earlier than they should, at the expense of other methods in this list.
Agreed. Even small style airports might be seen in small towns and small cities, but none of them would have a metro! It means rail transport gets less in-game use than it realistically would, so we get tons of unrealistic uses of metros and even trams to compensate.
I enjoyed it. Good desicions and nice easy format. Just want to say the clips used from palaven were a good idea and brought back memories of you creating them. PS my wife was being nosey and READ your tabs 🤣
Your city looks so amazing and realistic, it's a pleasure for the eye. I've stopped playing this game as I lack the imagination to build cities even a fraction as good looking as this one.
I would actually really like to have a blimp as a form of public transport. It would be really cool. You would miss all the traffic and you'd have a great view of the city.
I build cities with this method: If you have bad traffic, build a train. If it doesn't improve, use more train. But here is my ranking of in-city transport in C:S : > Extremely Based: Trains, trams, trolleybuses and metro - look cool, extremely efficient, ecological, fast af, every city needs them, reliable > Very based: bus (articulated) and bike - Efficient > Based: bus, cable car and ferry - Not as efficient, but great for local areas > Decent: monorail - train or metro, but worse > Bad, but looks cool: blimp, taxi and helicopter - look cool > Cringe: car - polluting, inneficient, require huge amounts of infrastructure, unsustainable, digusting, destroys citities I am the king of this hill, and I'm ready to die on it.
the motorists outnumber us a million to one. but we can take solace in the fact that for every train king and queen that dies in the line of transport, they lose 17. yes, you read that right. choosing to be stuck in traffic is making you 17 times more likely to die on your commute. get on board today, we’re going places in our sleep.
If you have bad traffic, you have setup your city to have traffic. I never use trains ever. But I set my city up to not have traffic. Every road and path are built is to keep traffic moving. I think what if I build this road here. Will the traffic cut through? Causing more traffic than it helps. Design your city and you just delete all the train tracks from the map. It's what makes trains work. Not having them.
I believe trolley buses would an interesting option if they stored 35 or 40 people. That way you have to struggle with the special dedicated roads with cables and I guess a slight increase in upkeep costs but in return you get some slightly bigger capacity. And since there is nothing in between buses and trams in regard to capacity.
What I don't like about trams is 1.that they cannot merge with metros or railways to be able to stop at their platforms to have convenient transfer as well as having trains from the edge of the city pass through to the tram. 2. Trams are three times as long as buses, and they block traffic. I put trams in one of my first cities and it destroyed traffic flow. 3. Trams in cities skylines ( not ii) cannot reverse at stops unlike some real life trams ( some actually cannot reverse, but some others like Athens and i think London can) and therefore they either don't have a terminus or to they have a loop at the end at each end. Bonus: there used to be just TWO different kinds of double tram tracks with a road, and one without a road, and one one-way tram track counterpart of each. This resulted in tram stops blocking traffic in the two lane road and the four lane road not fitting everywhere so i widen the road where i want to put stops. However this is fixed with the transportation hubs update as there are more roads and some hubs that have tram tracks. Also there aren't zebra passings in the tram-only roads so cims have to either cross through a car road section or a path to take the tram to the other direction. The exception is pedestrian areas, where the tracks have a lot of space and i think that cims can cross easily. Trams work very well in pedestrian areas even though i haven't tried putting the tram/pedestrian road.
In my 70-80k population city, I need around 10 taxi depots for the taxis to actually wait in the stands (which means they don't have customers at the moment) The thing is, they still operate at a loss and also contribute to '1 car for 1 cim' problem so yea it's a no for me either
If you have lots of pedestrian traffic on your sidewalks and bike lanes on your roads it would make sense, but that's never gonna happen outside of maybe a university campus
On taxi's: They do not pick up passengers from the taxi stands..... that is just where they park the taxi when they are not in use. Just like real taxis, they pick up passengers from anywhere/everywhere and deliver them to anywhere/everywhere, there are no taxi stops. They will never be great to transport lots of people, but I have noticed taxis going to/from my train stations.
I find it very interesting to hear other views of the various aspects of the game. Very nice content. Though for me... trams are not up there. I always want to place 4 lane roads with trees everywhere so i have no room left for trams (or the troll-busses). I fully agree on the bike paths or even pedestrians. I deliberately build most of my early cities with highway 'lanes' separated by large enough gap for me to place an elevated pedestrian path between them... Yeah, completely unrealistic, looked very silly at times and all that... but it worked.
here in Mexico CIty we use the cablecar as a main public transport, that takes people from very odd and difficult places to acces directly into the main metro system, it has worked pretty good so far
Love this ranking video, mate! Very interesting opinion about the airports and the lack of internal connectivity, but honestly that's the most realistic way for an airport to work. Sure, a lot of major cities have multiple airports, but you don't have planes flying between these airports within one city. Aeroplanes are definitely an inter-city transport method rather than intra-city. You don't have planes flying between London Heathrow and Gatwick, for example. :) We have helicopters for intra-city air travel, so I'd be more than happy for airports to remain purely an inter-city transport method in CS2. Great to hear your opinion of it, though!
A valid point! Although I think I'm hoping for more of a "Country" level scale for Cities 2, instead of just one city. So perhaps having multiple airports across a small country would allow that idea to come into play more? I.E short flights from Glasgow to London ;) Thanks matey
It's interesting that you've put monorails on A-tier. I personally like them too but I've found out that they're quite difficult to implement in your city. They look cool and transport a good amount of people, but the stations are really noisy, and it's bad to look at the cars making 90° turns across the city. The real downside for me was that at the end they were too expensive to use, even with a big amount of passengers. If I could break even with busses during rush hour (even with regional busses connecting small towns), the monorail was at constant loss. The good news is, is that I replaced the network with trams, and then expanded the whole network, making even long-distance tram lines connecting distant suburbs with the city.
I have busses, subways, and a tram circling the city for my people to use. When I first added all of it, people weren't using them very much, but as the city as grown they have. The busses carry people around their area to far off places like the industrial zone, subways carry people within the city to major hubs, and my trams make stops all around the outskirts of the city with the exception of one line that cuts straight through. And I do have one train that carries people from the main city (Chattanooga) to another small city (Pittsburgh). Only ways there are road or train. I'm still refining everything.
I did not fall in love with trams until watching your videos! Around here we have "trams" that ride on the oceanfront boardwalks in places like Atlantic City and Wildwood, but they look like a series of golf carts strung together and are hitched to a driveable cart. They don't run on the roads anywhere around here so I just didn't use them. Now, I use them in all my cities! Love this series, of course!
I loved the video and agree with most of what you say, I'd just want to add that blimps have more usage as a tourist transport and attraction and same can be said for ferries. Actually most of what you placed below B tier can be explained as such - every transport method has it's better and worse uses and the smart move id's to utilise them as best as possible
I like using monorails at my airports. They look realistic there and you don’t have to worry about bringing buses through the complicated road network at an airport
I always have public-transit-choice-paralysis and never really end up using anything but metro and ferries, but hearing you talk about them has given me some ideas about different ways to use them so I might be more creative in my next city. I'm still not really clear why you would choose trains, metro, or monorail over either of the others. Other than metro being underground so it saves space. Just aesthetics?
Glad it could help! I guess they all work around each other. Most of my cities always include variations of these 3 working closley together. My last series, Palaven, its downtown was made up of monorail circuits and metro loops with trams laced in between. The capacity of passengers moved is nice :)
Very well stated arguments, and I absolutely agree that After Dark is worth buying even for cycling roads alone. Also I like your Mass Effect city names, especially "Noveria" for a snow map.
I use blimps and cable cars all the time. Skip the stock blimps, get the Graf Zeppelin from the workshop if you can. It's absolutely massive, but it carries 100 passengers. A few of them on a line will carry a monumental amount of people faster than busses because they completely ignore terrain and traffic. They are also easier to set up than metro in many cases, especially when water or mountains are involved. The first time I beat the Mass Transit traffic scenario it was by using the zeppelin to carry people from the residential area on one end of town to the industrial on the other. Cable cars excel at moving people across busy spots. I'm always running them across highways to connect residential to commercial or industrial areas. You can even run them down the center of avenues to eliminate people crossing at intersections. You can place the middle stations along the sides of the street and zig-zag the cables through them to allow people to get off at multiple stops. They're basically flying busses. They don't add to traffic and they can go in a straight line instead of weaving through town to get somewhere.
The fantastic thing about many on this list is that just by knowing how each thing works in the real world, I can predict what place it will be. For example, bike lanes were a clear winner because they always make traffic easier. It's the cheapest and fastest method of traveling, and so it definitely would be an S tier in real life. While some transportation methods are not realistic (Airplanes, cruise ships), the rest are relatively accurate to my knowledge. I haven't played a ton of cities skylines since it came out, but I know it was a pain to keep traffic to a minimum. Nice list. You made excellent points that were easy to follow along.
I build a suburb on top of a mountain and let me tell you, those cable cars absolutely 100% will pay for themselves. Almost always going at full capacity and it's like people know not to overflow the stations.
Not having watched the video yet, I'm just going to say trams are my favorite. I use different size trams depending on demand; from 40 to 125 passenger. The only cases where I don't use trams is when a line needs over 700 passengers a week capacity, or when I need something even smaller than a bus. For the larger cases, I bump up to an elevated metro. For the smaller cases, I use 12-passenger Ford Transit vans. Everything in between is trams. I had horrific traffic problems in my city, and buses just made it worse, even with dedicated lanes. When I laid the first couple tram lines, the problem was instantly solved. I've loved them ever since. I have one metro line that I almost ran out of capacity on. I'm using CTA trains where the 8-car set carries 720 passengers, so maxing that out took some doing. Really wasn't sure what to do about that since I couldn't really think of anything that would have more capacity than one of those trains showing up every 30 seconds. However a 2nd parallel metro line took some pressure off and solved the problem. Turns out the answer was "moar". If I was dealing with the stock-size trains, I'd need a metro line every 4 blocks. My city really is unreasonably dense, thanks in large part to the trams completely replacing all the cars!
Love the way you comment on the jank vanilla junctions as " nothing that can't be changed ". Trouble is, when you're on console, those junctions can be outside of whete you can fully reach with only 9 tiles! Oh, how I wish that we had access to 12 or 15.
One of the best parts of trams is that they load and unload almost instantly. The trams will never take more than a second or so to let everyone off and on. Much better than watching 200 people at a bus stop with five buses waiting in line to pick them up because each passenger has to load and unload from the one door. Trams have multiple doors on every car so they have excellent throughput
1. Blimps looks good in the sky because of that Fantasy feels, but it is a bad and slow transportation method. people in the cities like using them tho. 2. You can stuck ferries together with multiple stops. very nice transport between islands. 3. I don't limit using cable cars on mountains. I use them mostly on Island hoping. you should try it, it's nice to have a bunch of cable cars connecting different islands 😁
Trams absolute GOATs. I Use Trams as the basic mode of transport for small distance journeys, mostly coupled with metro for medium and train for large sized distances.
For me it looks so: S - Bicycle lanes and paths, Bus, Tram, Trolley Buses (but it requires assets of roads from workshop, like trolley bus road with trees, bike lanes, etc, and combined tram-trolley roads + network anarchy), Metro A - Intercity Buses, Airport, Cruise Ship, Train B - Ferry, Monorail C - Cable Car, Taxi (taxi stands are almost useless for me, but taxi like public transport brings more realism in game) D - Blimps (but now I'll try to boost education with it's policy, tnx for the advise), Helicopter I love public transport. I hope, if Cities Skylines 2 will be released, we could place tram rails and trolley wires on any road, like in Cities in Motion 2.
Canada is looking into the feasibility of using airships/blimps to reduce the cost of moving goods into the Northwest Territories and Nunavut. Who knows what will happen out of that feasibility study though 🤷♀️
Used to ignore monorail because in real life it dosent really make sense compared to a metro, but in cities skylines for some reason, only monorails can have a track above roads, so now I love using them. But I still can't understand why we can't have metro tracks viaducts running over road. From where I live, almost all of our metro tracks are elevated above roads but yeah anyways, cycling paths are the best.
I use Taxis in my game and I get 80 people a week using them, with about 37,000 population. You just need a lot of taxis to meet demand. I have about 125 taxis just roaming around my city. It does make traffic a little bit worse than usual, but mixing that with other forms of public transportation, you can get a lot more cars off the road.
In my mind, the got-to option for local loops are buses (best no-DLC option), trams and bicycles, where as the go-to for backbone high capacity infrastructure is Metro, Monorail or... trams. I don't think trams are the absolute best option in either case, but they provide such a nice balance between buses' "who needs supporting infrastructure" vibe and the raw capacity of a backbone metro network. If I had to restrict myself to one type of transport it'd probs be trams (ok, maybe metro). Monorails... I almost see them as a "what if metros were balanced". They are cool looking but the fact metro systems require minimal amounts of overground space makes it often hard to justify a monorail over them. But they have their place.
Given the recent P&P DLC I definitely think Tram have moved up a tier imo. Idk what that tier above S would be but there’s nothing like seeing a busy pedestrian path with a tram down the middle.
I'd put ferries higher on the list, but purely because they're great for island maps. Having an island actually survive importing people and goods all via boat is incredibly satisfying
I more or less agree with this list. Excellent, and very well thought out. Fun fact: metros are preferred by citizens but monorails are preferred by tourists. Prior to Sunset Harbor, when each had the same capacity, I replaced monorail in a central vein of my city with metro. Overall ridership went up, but that city was aiming for high population, and not for tourism.
Funny enough, this is now outdated as they are actually MASSIVELY buffing trolleybusses. As of May 23, 2023, there is more models in game, and the largest is the same as a normal tram!
I have a Blimp route that takes cims from a busy spot in the city to a camping ground up on a hill. Their other option is a long windy road that zig-zags up the side of it. The Blimp seems to make the trip in a shorter time than a Cable car would that is closer to the base of the hill. It's a guilty pleasure more than anything, but in this case, it does seem to have its benefits.
Great video! I would add that, for me, a criteria in any ranking is how onerous it is to place the system assets. Trams have a large depot that takes up space but the trams themselves don't require special stations, as opposed to other transport options. Ferries, on the other hand, are annoying to place because placing anything on a coast is weirdly too high above the water level AND it has a built in road that cannot be changed (frustrating!).
I do agree with your list. Though, personally, I love the monorails and trams. More specifically, I like the suspended monorails, but that is unfortunately a mod. Busses....I dislike. Not because they're bad, but because 30 people? If maybe they had 60 or so, I'd be more inclined to use them than running tram roads all over the place....though I'd do that anyways because I just like trams v: And yeah Blimps...the capacity and speed is just...ugh. Though they do look nice if you do the Island Hopping scenario map...but I wound up just monorailing to all the islands anyways.
Quite possibly the first mod I added to my install of C:S were articulated buses modeled on those used in New York City, because the stock buses had such laughably small capacity, even for a city that at the time had only about 11,000 cims.
All the PT-numbers are off. A normal bus can take 80-90 passengers, an articulated bus adds another 30 and trams don't even start there, often having a capacity of more then 200 people ...
In my opinion, I use metros to transport people everywhere, usually between suburbs and city centers and it works so nicely. I love seeing the metro rather than a train because it just looks more satisfying, more clean, it fits in so well.
Totally agree with Metro, Trains, Cable Cars, Blimps and Taxies. I would say Bus is S. Monorail and Tram are A. Intercity buses are B. Bicycle is C. Airport and Cruise are D. Airport and cruise are difficult to maintain if you don't have enough high income tourists and residents. Buses are most versatile and cost effective method
And here I am using trollies as my main form of transportation....... In my recent island city, my civs have trollies, buses, taxis, metro, bikes, and obviously cars at their disposal for traveling within my borders. I also have an airport and cruise line port set-up for when they wish to travel.
Hey guys, I hope you enjoy the new content, let me know if you want to see more! I forgot to mention in the video I exclude tours & post service from this list since they're not really PT. Enjoy! Egg, xo
This is fantastic mate. Great vid. High quality content! Other lists could include Park Types, Map themes, Uni types, DLCs, Industries, Ice-cream flavours or hair styles 😸
If you have a tram asset that has higher capacity, a mod that allows elevated stops, a mod that has an asset for getting up to this stops, and the traffic mod that allows you to control speeds, the tram becomes the best mode of transit.
Trams have one more huge advantage: they don't require special stations. You can place stops just on the tracks. I love them because they have pretty high capacity and also there are many options for placing them.
They also can be easily integrated to pre existing roads.
And so do normal bus :/ I don’t like it when citizen have to always cross the road to the median on 4 lane road. They have higher capacity but very often block the traffic a lot.
the disadvantage is that they require snowfall
@@Nhatanh0475 Theres a certain road that has trams only track id recommened using it as its op because it dosent colide with traffic
But it costs the land value
The one downside to helicopters is that it seems like every sim wants to ride on it, so you end up with these ridiculous queues for it but they only hold like 20 passengers. Then to compensate for it, you have to max out the number of helis on the line and you end up with an equally ridiculous conga line of helis waiting to make their stops.
If I was in a city that used Helicopters as public transport, i would do the exactly same and just take the helicopter to work/school
i wish there was a way to increase ticket prices for each type of transportation, or for each line, so you could have some control over how many sims end up using it
And they take way too long for embarkation/debarcation
@@shenzhong2942 There is a mod that does just that.
@@babyboijeremy what mod?
"Cycling is such an overpowered mechanic"
As someone who lives in an area that actually has good cycling infrastructure (the Netherlands) I can tell you right now that people genuinely will cycle from one end of the map to the other.
with a 9 by 9 map and the pythagoras theorem we can determine that the largest distance is 12.7km, which we can multiply by 1.2 to take into account that it's unlikely that you just have a straight diagonal road, leading to a distance of 15.3km which is roughly the distance I cycled to school when I was 13. Granted, I did choose to go to a school that was further away (I was bullied in primary school and didn't want to be in the same class as any of those kids again. Spoiler alert: it didn't help, I was still bullied) and most of the route was over country roads rather than through a city.
So idk if you meant overpowered as in "this is unrealistically good" or not, but it isn't unrealistic at all. people will genuinely cycle large distances if given adequate infrastructure.
I’m not even gonna lie that confused tf out of me….
Can confirm. I have a 30km cummute by bike everyday to work, thats the other side of the map. Also with zero traffick lights and dedicated bike lanes throughout most of the route.
I cycle to my grandparent at the other end of the city 15 km away so i get you
cycling is OP irl as well. Costs $200 to buy, lasts for 5-10 years (if invest in decent lock and don't leave it at unsafe places over night) with some minimal caretaking, and is free to use.
It's a steal compared to any other transport type. Plus free exercise.
Agree with this. Lived in The Hague for 5 years, cycled from one city to another, from my school to everywhere, from one pub to another. it was really convenient because the cycling paths were laid out so well and encourages everyone to cycle. Only one gripe I had IRL was someone stole my bike because it looked more modern than other typical Netherlands bikes out there.
Clarifications:
• Taxi stands do not serve as waiting points for passengers. They are waiting spots for idle taxis who do not have a fare yet, but still have work shift remaining. That way, taxis do not have to needlessly drive back to their corresponding depot. Passengers just simply stand on a pavement/sidewalk, make call, and wait for a taxi. They are difficult to spot, but these fares are shaded in the same color as taxi buildings in public transportation info view. They are commonly found near any intercity transport building (airport, harbor, Space Elevator, etc.). Note: taxis can receive fares enroute to depot or stands, then divert straight to the fare without having to reach reach the depot or stand.
• Cable car is a feasible alternative where congested roads can impact the reliability of buses, but not enough demand to warrant a higher capacity transit.
• Intercity trains will randomly pick a platform to stop to before they start their journey. Because of these, ALL platforms must be connected to outside rail connection.
• Numerous hub buildings have at least one built-in underground metro, including both variants of Multiplatform Train Stations. Unless there is another metro line, that underground metro station at 11:19 is unnecessary.
• Because cyclist are coded as pedestrians, they do not suffer congestion in the manner road and rail vehicles do.
• Prior to free update that accompany Sunset Harbor, metro is underground-only, 6-car consist, and capacity of 180 passengers. It is now 5-car consist, 150 passengers.
• Space Elevator is a public transport monument. It is essentially a ploppable (passenger-only) outside connection.
Intercity trains don't have to go to ALL platforms unless you want them too. You can send them only to your train hubs by selecting the other railway stations and deslecting the Allow Intercity Trains option in the info box.
@@captain61games49 You are referring to the entire station. What I mean within the station that allows intercity stations, all tracks must be connected to the outside world because train will randomly pick a platform. If it can't reach the platform it want to stop to, it will despawn. Kind of the flicker 1,0 service vehicles.
@@dbclass4075 true my Dyslic Brain just read Platform as Station
I kinda hate that space elevator is the thing that's what that is. I can't get over how stupid it looks to just have an infinite line shooting up from the map like that, and I never want to use it because of it. They couldn't think of something more realistic? Yes, yes I know it's a theoretical thing-wot-could-exist but come on it's still pretty dumb isn't it. It's not gonna exist is it. Couldn't have been an international jet line, something along those lines? Who's going via space just to get into a city, anyway? Are they suggesting there's a martian colony those tourists are from? I mean that's nice but a little off-kilter with the flavour of everything else.
I wish you could swap around the look/function of buildings in general. Anything you don't like the look of, just replace it with something else you do. And any of the zonable stuff you really wanna use as a municipal building, just grab the look of it and assign it a function (obviously limited to what makes sense, so e.g. a residential house isn't gonna be a ferry port). That'd help with some of the really lovely industries buildings on maps without that resource, too! Maybe that gigantic bucket crane can actually be on the seafront where it looks good next to all the other cranes? Maybe it's I dunno, a sand filtering thing (recycling center). That'll work.
I also wish residential housing would stop beeping. Who the hell decided that's what houses sound like?!?
I don't own the DLC for taxi, so I don't really understand how it's used in the game. But how is taxi different from cars?
In real life, taxis makes some sense because they reduce they reduce the need for parking and cars as it is always moving instead of sitting in the sun 90% of the time. But in Cities, people spawn and despawn pocket cars, taxis still take up road spaces, load the same number of passengers as cars, they need to drive around looking for passengers, and people still have to wait to get to their destination instead of spawning their pocket cars.
I'd bump up trolleybuses by one tier; they do rank lower than buses in most ways because of the infrastructure, but they also produce the least amount of noise. These are buses for suburban sidestreets. Just like ferries, they're fine but only have a very specific and narrow use case.
I'd also put trans at #1, although the biggest advantage for metros is that they almost always run at a profit. They're the only service that reliably does.
Trams rights
From my limited experience with them I also observed trolley busses to wait significantly shorter times at stops than regular busses, which is my biggest gripe with regular busses. As for noise, I think the gas-powered busses are similarily quiet iirc
With Sunset Harbor the metros are far less overpowered.
Metro can make a profit? Yes
Metro always make profit? Not entirely true.
Also trolleybuses don't produce fumes
Yes please, more of these!
I'd love to see a tiered ranking of the vanilla maps. We all love Murky Coast because of Palaven, but I'm sure you can tell us a ton of details about the maps that came with the game and its DLCs that I've never even realised.
I can certainly take a look! Thank you Jane!
@@OVERCHARGEDEGG I can certainly give you a hand, lord knows i've played every stock map 100 times over
@@OVERCHARGEDEGG I can certainly give you a hand, lord knows i've played every stock map 100 times over
BonBonB has already done something similar here: ruclips.net/p/PLOdJfwm1gxpisZge2kgnpuHOVonbe2vzR
But I'd also be interested in OEs take on it.
You're so mean about blimps 😂 I can't deny they're totally rubbish for actual transport but they're brilliant for adding detail to your cities. So good for a tight circular line over a sports precinct or olympic park build and really good to simulate a sightseeing route as there aren't any actual hot air balloons. You can also re-skin them with some great workshop assets for sci-fi metropolis builds.
I thought there was hot air balloons?
@@Myne1001 Yes, but they are not intended for transit. Besides, balloons always starts and ends in the same place. They provide tours in the same way as walking and bus tours does. Differences:
• Effectiveness depends on the attractiveness of land area surround thing Hot Air Balloon Tours building.
• No routes can be set. Balloons fly randomly in similar fashion as light planes of Aviation Club do.
@@dbclass4075 yeah I know but you do get that aesthetic of balloons flying over your city, OP was sort of implying they don't exist altogether in the game.
@@Myne1001 Neither walking tours nor bus tours are mentioned as well.
I utilize them in montainous areas with alot of up and down since blimps don't have to care about elevation at all. I had a city map where I had to build houses and stores on 3 diffrent levels and needed to connect them. Blimps did the job splendidly without taking up precious space on the few roadconection options I had. They isn't fast moving and have low transport numbers though so they are c tier for me. Blimps are used real life in england and a few more places as gods and limited people transport methods though so they do exist rl as well.
My best experience with monorail has to be when i somehow managed to get so many people using them they were propping up the entire city financially. To this day i have no idea what i did but it sure made "new bezos" one memorable city.
Mono = One!
Rail = Rail!
Is cycling "massively overpowered in the game" or just massively under utilised (generally) within real life city planning?
Enjoyed the tiered video, but in future I'd mix it up a bit - ie not presenting them in D-S, but just working through them via whatever method (in this one probably unlock order), and slotting them in to their respective levels as you reach them, rather than reaching the final section with an "I guess you know where these are all going now then..." vibe.
Guess it depends on the city! Manchester? Yes. Amsterdam? No.
That's a good idea! Cheers mate :)
I think the Dutch approach to things can really help you improve your C:S build as well. (And yes, I'm biased because I'm Dutch). By remembering to add bike infrastructure you're not only adding an extra level into your build, you're also preventing traffic problems. More cities in real life could do with the Dutch approach to designing their road infrastructure and leaving space for cyclists. And the great thing about a city builder is that you as a player can experience it first hand, perhaps.
@@janestarz Yep, indeed. I don't feel there's much of an excuse not to factor in cycling access into any new towns/suburbs, etc.
Whilst at the same time appreciating that attempting to fit it into long-standing snarled up city centres is frequently going to create issues that leave both drivers and cyclists dissatisfied with a 'mid-way' solution due to limitations on available space, pleasing neither user group.
Egg's astonishment at the length a cyclist would commute in game was 'cute'. 😄
I think cycling is very realistic in CS. People dont cycle in the game if you dont build bicycle paths. In my first cites there were no cyclist because there were no cycling network. Now I have understood that building cycling paths increase greatly the amount of cyclist.
In real life there is the same thing. I can bring example from my home city. In my city there was idea that cycling was same as walking so there were no seperate paths for pedestrians and cyclist. In last five years the city council has realised that cycling is seperate way of traveling so cyclist needs their own paths. Now my city is investing in bicycle infrastructure and cycling is increasing rapidly. So number of cyclist correspond the level of bicycle network.
@@dalfgan817 It could make a great example for other cities trying to make the roads more cycle-friendly!
That was great :-)
Thank you dude!
Oooo biffa i am a big fan☺️
Hi there
cable cars are incredible for crossing rivers, cims absolutely love them. If I have a big city thats dense on both sides of a river, I can drop in a cable car and get hundreds of riders a week no problem
The default ferries look like Freshwater class ferries that operate in Sydney. But in real life they can hold over 1,000 people!
Im offended blimp was like father to me.
I feel that the next evolution for the city builder would be a county builder, a city builder but on a county level which would bring in some regional transport systems into play like high speed rail and small municipal airports.
Kind of like if you combine cities skylines and transport fever?
So like what SimCity 2013 tried and failed to do?
@bruh Heared about Workers & Rescourses: Soviet Republic?
@bruh It is! And what if i would told you its pretty sandbox and you can make your own difficulty level?
so Transport Tycoon
I really like Trolleybuses cause you can force the bus to go what direction you want without having bus stops at every block. They seems to go faster than regular buses, and sound pollution is low. 😄
Taxi stands are for the taxies, not for the cims. Cims call a cab from where they are (at home, job or store) Its a great way to get around. If you have enough taxi depoes, you wil see taxies waiting at the stands.
You can download specific buses from the workshop and you can make like a BRT system with the trolley buses too (they would suit that job). But then why make BRT if you have trams?
@@tapio7118 the only time BRT might be considered better is when you don't have the money or live in a mountainous area. In CS, thar doesn't matter, but in reality, trains can't really make mountain climbs without a rack and cog (because of low wheel resistance and friction). In this case, BRT does make sense because a bus (which has rubber tires on asphalt) *can* make that climb with little effort. It might have a problem in the rain and snow, but a bus can make that climb. Trains wouldn't be able to eve without rail (and with rain is worse).
Now money wise, even though LRT **can be** cheaper than buses in the long run, the upfront cost is still pretty expensive (same for track and cantonary maintenance). So BRT is cheaper in that regard. So cheap infact that having trolley buses run it would actually make sense.
Real Trolleybuses indeed accelerate faster than Diesel Buses, because Electric Motors have more Torque at low RPM than Combustion Engines. That's also what makes them so good for steep Terrain. Passenger Comfort is better too, because Trolleybuses don't shift Gears, thus making Acceleration smoother.
I find blimps to be an essential part of the connection between the city and the ever present evil genius lair.
17:50 just going to ignore the car that took the metro
Lmao
That’s Cities Skylines pocket cars for you. The closest thing we have to that IRL is folding bicycles.
agree about the Metro Plaza, it's just stunning. Probably my favourite asset in the whole game
I can think of one reason why you'd use trolleybuses instead of trams and that is if you for some reason own Sunset Harbor but don't own Snowfall
You should make an updated version of this video. There is many new types of trains and busses with the vehicles DLC and the Airport DLC.
"I haven't really seen anyone at all use the taxi stand." That's also not how they are claimed to work. They're basically dedicated parking lots for taxis. There's nothing in the description indicating that they would function as a transfer point for pedestrians to hail a taxi from. If you want to know how popular your taxis are, check how many are left at the taxi depots and the taxi stands.
I'm not sure about trams being S tier. They are quite long and can seriously get in the way of your car traffic. You have to know what to avoid when building the street grid (blocks that are just too short to hold 2 trams are the worst) and/or play with TM:PE.
Why are you making blocks that short?
@@Beastphilosophy Ummm, first ever city :P
And also, sometimes I want a collector where the blocks on the left and right side are offset. Which gives you segments that are half as long as one block.
The trams dont get in the way of car traffic, cars get in the way of tram traffic ;)
buses better than trans anyways.d trams are obsolete
@@Chuckiele That is a huge issue IRL. Trams are often late because some stupid driver parked on a tram lane.
The S tier looks solid and i think trains could have made it to S tier if only the multiplatform train station can have a dedicated area just for external trains because its hard to guess which track will they use to land
Great video! Don't really have the same feelings about mono-rail, I never find a right way to use them. Lovely to see some footage from Palaven as well!
Thank you my Belgian prince!
Hello, although the topic of your video is to introduce public transport, I found that your city is really beautiful through some of the city details in your video. It provided me with a lot of inspiration. Thank you for your video, from a Chinese Cities Skylines Player.
Great assessment. I'll qualify my opinion by stating I don't have a ton of experience in C:S, but I totally agree about the helicopters and blimps. Very bizarre choices for public transportation. They would be much more suited for tourist attractions/entertainment, but C:S game mechanic doesn't work that way. And I've always been baffled by the passenger capacity of various modes, especially the ferries and cruise ships. Seems off balance for sure. From a game play standpoint (especially with the "cell mitosis") I'd much rather have one cruise ship dock with 300 passengers than three ships with 100 each. The constant line of ships seems a bit ridiculous.
I'd just move the cable cars up a tier. People seem to love them, their stations are small and don't produce a lot of noise pollution, and their cable connections are really flexible with placement. I wish taxi got more usage by the citizens because they do look neat on the road.
For me trains are the best public transport, but the hardest to get working. They work well for both long-distance and short distance travel, and if you get a good network going, with rails high capacity, it can take more cars off the road than any other option imo. Plus you add in the benefits for inter-city and cargo rail and rail for me is the best.
Metro is the easiest system to use, in the game, but the game makes it almost too easy to get them.
Biking and walking are perhaps the most supercharged. People will walk and cycle miles and miles, and it costs almost nothing to make a good pedestrian/cycling route.
I loved the format :)
Couldn't agree more with a lot of this. Particularly how easy it is to access a metro system in game, they definitely unlock far earlier than they should, at the expense of other methods in this list.
Agreed. Even small style airports might be seen in small towns and small cities, but none of them would have a metro! It means rail transport gets less in-game use than it realistically would, so we get tons of unrealistic uses of metros and even trams to compensate.
I enjoyed it.
Good desicions and nice easy format.
Just want to say the clips used from palaven were a good idea and brought back memories of you creating them.
PS my wife was being nosey and READ your tabs 🤣
Your city looks so amazing and realistic, it's a pleasure for the eye. I've stopped playing this game as I lack the imagination to build cities even a fraction as good looking as this one.
Thank you! Took a while to find a way I enjoy playing 😌
Ferry transport is very map centric like you mentioned. In the right map, you can do some great things with them.
In my home town Friedrichshafen we use blimps oftenly to move around 😂
I would actually really like to have a blimp as a form of public transport. It would be really cool. You would miss all the traffic and you'd have a great view of the city.
you really got me by putting the bike path last in the board (youtube image) well done!
Those tabs crack me up XD
Came to the comments for this. Doesn't look like many people noticed though haha
Now I must know if eggs float lol
I build cities with this method: If you have bad traffic, build a train. If it doesn't improve, use more train.
But here is my ranking of in-city transport in C:S :
> Extremely Based: Trains, trams, trolleybuses and metro - look cool, extremely efficient, ecological, fast af, every city needs them, reliable
> Very based: bus (articulated) and bike - Efficient
> Based: bus, cable car and ferry - Not as efficient, but great for local areas
> Decent: monorail - train or metro, but worse
> Bad, but looks cool: blimp, taxi and helicopter - look cool
> Cringe: car - polluting, inneficient, require huge amounts of infrastructure, unsustainable, digusting, destroys citities
I am the king of this hill, and I'm ready to die on it.
the motorists outnumber us a million to one. but we can take solace in the fact that for every train king and queen that dies in the line of transport, they lose 17.
yes, you read that right. choosing to be stuck in traffic is making you 17 times more likely to die on your commute. get on board today, we’re going places in our sleep.
Taxis are extremely useful.
If you have bad traffic, you have setup your city to have traffic. I never use trains ever. But I set my city up to not have traffic. Every road and path are built is to keep traffic moving. I think what if I build this road here. Will the traffic cut through? Causing more traffic than it helps. Design your city and you just delete all the train tracks from the map. It's what makes trains work. Not having them.
I believe trolley buses would an interesting option if they stored 35 or 40 people. That way you have to struggle with the special dedicated roads with cables and I guess a slight increase in upkeep costs but in return you get some slightly bigger capacity. And since there is nothing in between buses and trams in regard to capacity.
Update: We have bendy buses and double-decker buses now, so... xD
What I don't like about trams is 1.that they cannot merge with metros or railways to be able to stop at their platforms to have convenient transfer as well as having trains from the edge of the city pass through to the tram.
2. Trams are three times as long as buses, and they block traffic. I put trams in one of my first cities and it destroyed traffic flow.
3. Trams in cities skylines ( not ii) cannot reverse at stops unlike some real life trams ( some actually cannot reverse, but some others like Athens and i think London can) and therefore they either don't have a terminus or to they have a loop at the end at each end.
Bonus: there used to be just TWO different kinds of double tram tracks with a road, and one without a road, and one one-way tram track counterpart of each. This resulted in tram stops blocking traffic in the two lane road and the four lane road not fitting everywhere so i widen the road where i want to put stops. However this is fixed with the transportation hubs update as there are more roads and some hubs that have tram tracks.
Also there aren't zebra passings in the tram-only roads so cims have to either cross through a car road section or a path to take the tram to the other direction. The exception is pedestrian areas, where the tracks have a lot of space and i think that cims can cross easily. Trams work very well in pedestrian areas even though i haven't tried putting the tram/pedestrian road.
In my 70-80k population city, I need around 10 taxi depots for the taxis to actually wait in the stands (which means they don't have customers at the moment)
The thing is, they still operate at a loss and also contribute to '1 car for 1 cim' problem so yea it's a no for me either
Ban bikes on sidewalks is one of the stupidest policies. NEVER turn it on !
If you have lots of pedestrian traffic on your sidewalks and bike lanes on your roads it would make sense, but that's never gonna happen outside of maybe a university campus
On taxi's: They do not pick up passengers from the taxi stands..... that is just where they park the taxi when they are not in use. Just like real taxis, they pick up passengers from anywhere/everywhere and deliver them to anywhere/everywhere, there are no taxi stops. They will never be great to transport lots of people, but I have noticed taxis going to/from my train stations.
I find it very interesting to hear other views of the various aspects of the game. Very nice content.
Though for me... trams are not up there. I always want to place 4 lane roads with trees everywhere so i have no room left for trams (or the troll-busses). I fully agree on the bike paths or even pedestrians. I deliberately build most of my early cities with highway 'lanes' separated by large enough gap for me to place an elevated pedestrian path between them... Yeah, completely unrealistic, looked very silly at times and all that... but it worked.
here in Mexico CIty we use the cablecar as a main public transport, that takes people from very odd and difficult places to acces directly into the main metro system, it has worked pretty good so far
cable car systems are amazing in cities with mixed elevation. Doesnt work too well in the game unfortunately
Love this ranking video, mate! Very interesting opinion about the airports and the lack of internal connectivity, but honestly that's the most realistic way for an airport to work. Sure, a lot of major cities have multiple airports, but you don't have planes flying between these airports within one city. Aeroplanes are definitely an inter-city transport method rather than intra-city. You don't have planes flying between London Heathrow and Gatwick, for example. :) We have helicopters for intra-city air travel, so I'd be more than happy for airports to remain purely an inter-city transport method in CS2. Great to hear your opinion of it, though!
A valid point! Although I think I'm hoping for more of a "Country" level scale for Cities 2, instead of just one city. So perhaps having multiple airports across a small country would allow that idea to come into play more? I.E short flights from Glasgow to London ;)
Thanks matey
Love this idea! London to Glasgow vibes indeed, I can get on board with that. ;) I really hope they're ambitious with Cities 2!
Don’t bash snow maps. I just love how cozy you can make places feel next to the snowy wastelands. It’s got a nice aesthetic of its own
It's interesting that you've put monorails on A-tier. I personally like them too but I've found out that they're quite difficult to implement in your city. They look cool and transport a good amount of people, but the stations are really noisy, and it's bad to look at the cars making 90° turns across the city.
The real downside for me was that at the end they were too expensive to use, even with a big amount of passengers. If I could break even with busses during rush hour
(even with regional busses connecting small towns), the monorail was at constant loss. The good news is, is that I replaced the network with trams, and then expanded the whole network, making even long-distance tram lines connecting distant suburbs with the city.
I have busses, subways, and a tram circling the city for my people to use. When I first added all of it, people weren't using them very much, but as the city as grown they have. The busses carry people around their area to far off places like the industrial zone, subways carry people within the city to major hubs, and my trams make stops all around the outskirts of the city with the exception of one line that cuts straight through. And I do have one train that carries people from the main city (Chattanooga) to another small city (Pittsburgh). Only ways there are road or train. I'm still refining everything.
Surprised how much I agree, I also enjoyed listening to your opinion while you video offered some building inspiration!
I did not fall in love with trams until watching your videos! Around here we have "trams" that ride on the oceanfront boardwalks in places like Atlantic City and Wildwood, but they look like a series of golf carts strung together and are hitched to a driveable cart. They don't run on the roads anywhere around here so I just didn't use them. Now, I use them in all my cities! Love this series, of course!
0:25 - Blimps
1:35 - Taxis
2:32 - Trolley Buses
3:32 - Helicopters
4:36 - Ferries
5:37 - Cable Cars
6:25 - Buses
7:43 - Intercity Buses
8:33 - Cruise Ships
10:00 - Intercity Trains
11:53 - Airports
13:32 - Cycling
15:19 - Monorail
16:42 - Metro
18:11 - Trams
I loved the video and agree with most of what you say, I'd just want to add that blimps have more usage as a tourist transport and attraction and same can be said for ferries. Actually most of what you placed below B tier can be explained as such - every transport method has it's better and worse uses and the smart move id's to utilise them as best as possible
I like using monorails at my airports. They look realistic there and you don’t have to worry about bringing buses through the complicated road network at an airport
Great idea!
I always have public-transit-choice-paralysis and never really end up using anything but metro and ferries, but hearing you talk about them has given me some ideas about different ways to use them so I might be more creative in my next city.
I'm still not really clear why you would choose trains, metro, or monorail over either of the others. Other than metro being underground so it saves space. Just aesthetics?
Glad it could help!
I guess they all work around each other. Most of my cities always include variations of these 3 working closley together. My last series, Palaven, its downtown was made up of monorail circuits and metro loops with trams laced in between. The capacity of passengers moved is nice :)
Very well stated arguments, and I absolutely agree that After Dark is worth buying even for cycling roads alone. Also I like your Mass Effect city names, especially "Noveria" for a snow map.
6:33 "Pretty sure every city in the world, most towns, have a bus, right?"
North American cities and towns: "Hold my asphalt."
Absolutely love the video. I just found you on the 5B1C playlist. Absolutely falling in love with your content. Incredibly helpful for my cities.
I use blimps and cable cars all the time. Skip the stock blimps, get the Graf Zeppelin from the workshop if you can. It's absolutely massive, but it carries 100 passengers. A few of them on a line will carry a monumental amount of people faster than busses because they completely ignore terrain and traffic. They are also easier to set up than metro in many cases, especially when water or mountains are involved. The first time I beat the Mass Transit traffic scenario it was by using the zeppelin to carry people from the residential area on one end of town to the industrial on the other.
Cable cars excel at moving people across busy spots. I'm always running them across highways to connect residential to commercial or industrial areas. You can even run them down the center of avenues to eliminate people crossing at intersections. You can place the middle stations along the sides of the street and zig-zag the cables through them to allow people to get off at multiple stops. They're basically flying busses. They don't add to traffic and they can go in a straight line instead of weaving through town to get somewhere.
The fantastic thing about many on this list is that just by knowing how each thing works in the real world, I can predict what place it will be. For example, bike lanes were a clear winner because they always make traffic easier. It's the cheapest and fastest method of traveling, and so it definitely would be an S tier in real life. While some transportation methods are not realistic (Airplanes, cruise ships), the rest are relatively accurate to my knowledge. I haven't played a ton of cities skylines since it came out, but I know it was a pain to keep traffic to a minimum. Nice list. You made excellent points that were easy to follow along.
I build a suburb on top of a mountain and let me tell you, those cable cars absolutely 100% will pay for themselves. Almost always going at full capacity and it's like people know not to overflow the stations.
Not having watched the video yet, I'm just going to say trams are my favorite. I use different size trams depending on demand; from 40 to 125 passenger. The only cases where I don't use trams is when a line needs over 700 passengers a week capacity, or when I need something even smaller than a bus. For the larger cases, I bump up to an elevated metro. For the smaller cases, I use 12-passenger Ford Transit vans. Everything in between is trams. I had horrific traffic problems in my city, and buses just made it worse, even with dedicated lanes. When I laid the first couple tram lines, the problem was instantly solved. I've loved them ever since.
I have one metro line that I almost ran out of capacity on. I'm using CTA trains where the 8-car set carries 720 passengers, so maxing that out took some doing. Really wasn't sure what to do about that since I couldn't really think of anything that would have more capacity than one of those trains showing up every 30 seconds. However a 2nd parallel metro line took some pressure off and solved the problem. Turns out the answer was "moar". If I was dealing with the stock-size trains, I'd need a metro line every 4 blocks. My city really is unreasonably dense, thanks in large part to the trams completely replacing all the cars!
"pictures of eggs"
"do eggs float?"
"stop looking at my tabs!"
🤣
Love the way you comment on the jank vanilla junctions as " nothing that can't be changed ".
Trouble is, when you're on console, those junctions can be outside of whete you can fully reach with only 9 tiles!
Oh, how I wish that we had access to 12 or 15.
One of the best parts of trams is that they load and unload almost instantly. The trams will never take more than a second or so to let everyone off and on. Much better than watching 200 people at a bus stop with five buses waiting in line to pick them up because each passenger has to load and unload from the one door. Trams have multiple doors on every car so they have excellent throughput
Monorail is a B. It's expensive, the rail pieces are expensive, its speed isn't that much above a train. It looks great, but that's about it.
1. Blimps looks good in the sky because of that Fantasy feels, but it is a bad and slow transportation method. people in the cities like using them tho.
2. You can stuck ferries together with multiple stops. very nice transport between islands.
3. I don't limit using cable cars on mountains. I use them mostly on Island hoping. you should try it, it's nice to have a bunch of cable cars connecting different islands 😁
Trams absolute GOATs.
I Use Trams as the basic mode of transport for small distance journeys, mostly coupled with metro for medium and train for large sized distances.
For me it looks so:
S - Bicycle lanes and paths, Bus, Tram, Trolley Buses (but it requires assets of roads from workshop, like trolley bus road with trees, bike lanes, etc, and combined tram-trolley roads + network anarchy), Metro
A - Intercity Buses, Airport, Cruise Ship, Train
B - Ferry, Monorail
C - Cable Car, Taxi (taxi stands are almost useless for me, but taxi like public transport brings more realism in game)
D - Blimps (but now I'll try to boost education with it's policy, tnx for the advise), Helicopter
I love public transport. I hope, if Cities Skylines 2 will be released, we could place tram rails and trolley wires on any road, like in Cities in Motion 2.
Interesting arguments... and while one can discuss vanilla v modded implementations, I have yet to see anything for blimps that makes them any better.
That was great! Tiered commercial would be nice
Definitely
Canada is looking into the feasibility of using airships/blimps to reduce the cost of moving goods into the Northwest Territories and Nunavut. Who knows what will happen out of that feasibility study though 🤷♀️
If that happens you need to come back and let me know
0:51 They operate Zeppelin NT airships I think commercially in Friedrichshafen, Germany. That's it.
I use blimps/helicopters as a ride to the amusement park but they were also modded airships that have decent capacity lol
Definitely, I enjoy watching content like this!!
Edit: Great video as always and looking forward to watch more videos like this in the near future. ☺️
Glad to hear bro
Used to ignore monorail because in real life it dosent really make sense compared to a metro, but in cities skylines for some reason, only monorails can have a track above roads, so now I love using them. But I still can't understand why we can't have metro tracks viaducts running over road. From where I live, almost all of our metro tracks are elevated above roads but yeah anyways, cycling paths are the best.
I use Taxis in my game and I get 80 people a week using them, with about 37,000 population. You just need a lot of taxis to meet demand. I have about 125 taxis just roaming around my city.
It does make traffic a little bit worse than usual, but mixing that with other forms of public transportation, you can get a lot more cars off the road.
Would be cool if wealthier residents would use more exclusive forms like helicopters and taxis over buses and trains.
In my mind, the got-to option for local loops are buses (best no-DLC option), trams and bicycles, where as the go-to for backbone high capacity infrastructure is Metro, Monorail or... trams. I don't think trams are the absolute best option in either case, but they provide such a nice balance between buses' "who needs supporting infrastructure" vibe and the raw capacity of a backbone metro network. If I had to restrict myself to one type of transport it'd probs be trams (ok, maybe metro).
Monorails... I almost see them as a "what if metros were balanced". They are cool looking but the fact metro systems require minimal amounts of overground space makes it often hard to justify a monorail over them. But they have their place.
Wish they'd treat blimps like they did with hot air balloons. Less a public transit option and more a visual treat.
Given the recent P&P DLC I definitely think Tram have moved up a tier imo. Idk what that tier above S would be but there’s nothing like seeing a busy pedestrian path with a tram down the middle.
"industrial Transport" is usually called "Logistics"
We have water bus service in our city and a single boat holds 700 people, yeah boats are huge let alone ships.
This was decent for a newbie , helps alot. Cheers Manc egg.
No worries lad
I'd put ferries higher on the list, but purely because they're great for island maps. Having an island actually survive importing people and goods all via boat is incredibly satisfying
trams trains and bus are just the top of the line i got with trams more tho
I more or less agree with this list. Excellent, and very well thought out.
Fun fact: metros are preferred by citizens but monorails are preferred by tourists. Prior to Sunset Harbor, when each had the same capacity, I replaced monorail in a central vein of my city with metro. Overall ridership went up, but that city was aiming for high population, and not for tourism.
Funny enough, this is now outdated as they are actually MASSIVELY buffing trolleybusses. As of May 23, 2023, there is more models in game, and the largest is the same as a normal tram!
"Cycling is such an overpowered mechanic"
Very realistic
Lmao you make a good point about blimps. I just started this game and it made me think I can't even remember the last time I've seen one in real life.
I have a Blimp route that takes cims from a busy spot in the city to a camping ground up on a hill. Their other option is a long windy road that zig-zags up the side of it. The Blimp seems to make the trip in a shorter time than a Cable car would that is closer to the base of the hill. It's a guilty pleasure more than anything, but in this case, it does seem to have its benefits.
Great video! I would add that, for me, a criteria in any ranking is how onerous it is to place the system assets. Trams have a large depot that takes up space but the trams themselves don't require special stations, as opposed to other transport options. Ferries, on the other hand, are annoying to place because placing anything on a coast is weirdly too high above the water level AND it has a built in road that cannot be changed (frustrating!).
I do agree with your list. Though, personally, I love the monorails and trams. More specifically, I like the suspended monorails, but that is unfortunately a mod.
Busses....I dislike. Not because they're bad, but because 30 people? If maybe they had 60 or so, I'd be more inclined to use them than running tram roads all over the place....though I'd do that anyways because I just like trams v:
And yeah Blimps...the capacity and speed is just...ugh. Though they do look nice if you do the Island Hopping scenario map...but I wound up just monorailing to all the islands anyways.
You can get buses with higher capacity on the workshop.
Quite possibly the first mod I added to my install of C:S were articulated buses modeled on those used in New York City, because the stock buses had such laughably small capacity, even for a city that at the time had only about 11,000 cims.
All the PT-numbers are off. A normal bus can take 80-90 passengers, an articulated bus adds another 30 and trams don't even start there, often having a capacity of more then 200 people ...
In my opinion, I use metros to transport people everywhere, usually between suburbs and city centers and it works so nicely. I love seeing the metro rather than a train because it just looks more satisfying, more clean, it fits in so well.
Blimps if you have an isolated, far-flung industrial area so cims can get to and from work.
I took a ferry daily for years and they held close to 300 people. One boat.
My biggest problem with monorail is so good I just have huge lines of almost fully filled monorail trains
Totally agree with Metro, Trains, Cable Cars, Blimps and Taxies. I would say Bus is S. Monorail and Tram are A. Intercity buses are B. Bicycle is C. Airport and Cruise are D. Airport and cruise are difficult to maintain if you don't have enough high income tourists and residents. Buses are most versatile and cost effective method
And here I am using trollies as my main form of transportation.......
In my recent island city, my civs have trollies, buses, taxis, metro, bikes, and obviously cars at their disposal for traveling within my borders. I also have an airport and cruise line port set-up for when they wish to travel.
Don't worry! Trollies have been improved since this video
Eggs do not float. However, bad eggs will.
taxi stand looks good at the bas stop. for someone like me who hardly had the chance to use a public transport, this video is very informative.
Hey guys,
I hope you enjoy the new content, let me know if you want to see more! I forgot to mention in the video I exclude tours & post service from this list since they're not really PT. Enjoy!
Egg,
xo
Bro is tours not pt how
This is fantastic mate. Great vid. High quality content!
Other lists could include Park Types, Map themes, Uni types, DLCs, Industries, Ice-cream flavours or hair styles 😸
@@Az_1987 cs to real life 😜🤪😅🤣😂
Can I tell, you that I use blimps in my cities. I'm not really sure why to be honest...
We definitely need more tiers video and looking at all your gorgeous cities while listening to you comments is great
If you have a tram asset that has higher capacity, a mod that allows elevated stops, a mod that has an asset for getting up to this stops, and the traffic mod that allows you to control speeds, the tram becomes the best mode of transit.