Texturing and Baking Light In Substance Painter For SecondLife (OUTDATED)

Поделиться
HTML-код
  • Опубликовано: 24 янв 2025

Комментарии • 28

  • @yukina4882
    @yukina4882 2 года назад +2

    this is the video i've been looking for! omg you're a savior! Thanks!

  • @iriscruz3112
    @iriscruz3112 2 года назад +3

    Thanks, very helpful tutorial!

  • @Prototiphrom
    @Prototiphrom 2 года назад +1

    you are my savior

  • @raves9124
    @raves9124 3 года назад +2

    hi i did everything you did at the beginning with baking the mesh but i dont have the base color option only diffuse and the rest.

    • @GraveRender
      @GraveRender  3 года назад +1

      I'm really not sure why you can't see it. Are you using the Adobe Dimension shader? Maybe that has something to do with it. And you are using Substance Painter and not Designer right? They are different programs and I guess Designer does not have base color.

  • @garvamatic
    @garvamatic Год назад +1

    ok, that's damned clever! thanks for sharing

  • @EnberFeres
    @EnberFeres 2 года назад +1

    trying to add the lighting eviroment filter but it doesnt seems to work, i dont see any light at all unless i put it on material mode

    • @GraveRender
      @GraveRender  2 года назад +1

      You gotta drag an actual environment into the black environment slot that the filter has after placing the filter.

  • @rm_over5607
    @rm_over5607 Год назад +1

    hey, how did you make that _SteelNew Material? is it possible that you could show me this?

    • @GraveRender
      @GraveRender  Год назад

      Sure. I'll make a video covering custom smart materials soon. :)

  • @zeefsy9358
    @zeefsy9358 Год назад +1

    hello
    i have a strange question, because im rookie)
    im try to texture model from gta v, so when i import a model and work in "material" mode i have wrong and "bugged" shadows on polygons on my model, but if i do this in "base color" mode its okay, but of course i cant paint on models with height, rough, and other advantages of "material"
    brother, if you can answer on my question, it helps me a lot

    • @GraveRender
      @GraveRender  Год назад

      I'm sorry but I do not have any experience with GTA V.

  • @miraclesubliminals
    @miraclesubliminals 2 года назад +1

    Thank you this was so helpful!

  • @pora6538
    @pora6538 2 года назад +1

    does it still works?

  • @EnberFeres
    @EnberFeres 2 года назад +1

    Is there a way to bake AO on models using tileable texture? UVs are overlaping so i have no idea.

    • @GraveRender
      @GraveRender  2 года назад +1

      You could add the tileable texture and then overlay the AO map on top of that.

  • @quadbreizh29
    @quadbreizh29 2 года назад

    Hello, I can't find A_SL_texture_only?

    • @GraveRender
      @GraveRender  2 года назад

      You have to make presets manually.

    • @quadbreizh29
      @quadbreizh29 2 года назад

      @@GraveRender hello another problem in converter maps 2dviw is not lit in green?

  • @nguyenling4478
    @nguyenling4478 3 года назад

    what should I do if I have more than 1 Udim?

    • @GraveRender
      @GraveRender  3 года назад

      I'm not sure what a Udim is. Could you explain?

    • @nguyenling4478
      @nguyenling4478 3 года назад

      @@GraveRender I mean the tile? Is that called the tile? I mean more than 1 UV?

    • @GraveRender
      @GraveRender  3 года назад

      @@nguyenling4478 I call them materials, probably because I use Blender to model. But UV maps are also what I would call them I guess. If a model has multiple maps you do the same exact thing here. It will bake each of them. As long as it is all one joined object when brought into Substance Painter.

    • @nguyenling4478
      @nguyenling4478 3 года назад

      @@GraveRender Then what should I do if I put them in Marmoset? Beacause Marmoset can add 1 map for each material? I don't know how to say, hope you get my point=))

    • @GraveRender
      @GraveRender  3 года назад

      @@nguyenling4478 I have never used marmoset unfortunately so I am not sure.