How To Texture In Substance Painter For SecondLife In 2023

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  • Опубликовано: 9 янв 2025

Комментарии • 61

  • @JasonSty
    @JasonSty Год назад +1

    Thank you so much for this tutorial. A client asked for a 3D model of a gun and It's the first time I have any contact with the world of SecondLife, I could do photorealistic textures but not achieve the texture look of SL. Your two sided environment, shader and output options really helped me achieve what the client needed. Legend!

  • @arualblues_zero
    @arualblues_zero Год назад +4

    OMG your two-sided environment is an absolute life-saver!! Hours and hours of struggles were just wiped away. Thank you so much! I truly hope you're planning a video on texturing metals to look shiny and cool in SL, but meanwhile this has been a game changer for me, thanks!

    • @GraveRender
      @GraveRender  Год назад

      Glad it was useful! And I will add that suggestion to my to do list. And it will be easier than ever once they drop the PBR update for real. Can't wait for that.

    • @AngelusNielson
      @AngelusNielson Год назад

      @@GraveRender is there an ETA on that?

  • @dejavucreations893
    @dejavucreations893 Год назад +1

    Thank you so much for sharing this video, trying to learn Substance Painter for my mesh. love your channel as well.

  • @rothko459
    @rothko459 Год назад +2

    This solves the exact problem I was having. Thank you.

  • @GordonNadezda
    @GordonNadezda Год назад +4

    I would love to see the setup for the 'A_SL_Emissive'' output template shown in the list of the screenshot you helpfully provided. Any chance of that?

    • @GraveRender
      @GraveRender  Год назад +1

      Good idea. I'll make a video covering emissive glow texturing soon. :)

  • @EdwolfXx
    @EdwolfXx Год назад +3

    Hi can you please make a video of how to create that output template? Ive never done this before and its hard to figure out how to setup that preset.

    • @GraveRender
      @GraveRender  Год назад +1

      Good idea. I'll make a video covering setting up custome exports soon! :)

  • @medstudioo2404
    @medstudioo2404 Год назад +1

    Thank you for the video !!

  • @DFskins
    @DFskins Год назад +3

    hiii new to SP for SL, for exporting I don't have the options you do or even to start new i'm not sure what version I have but boy it's confusing! but your video is informational i am able to follow through but for start new and export my options are a tad different

    • @GraveRender
      @GraveRender  Год назад +1

      I'm using a bit of an older version, but I guess you can find the shader online? Some of the comments here have the info on that.

  • @Cynos_3D
    @Cynos_3D Год назад +2

    It would be helpful to also address the Alpha component of the bitmaps as SL's Blinn materials can use the channel for various effects. You can output BW maps into those channels to bake these properties into the appropriate texture maps to get the most of them to combine multiple material types onto the same map.
    Diffuse alpha can control transparency in a few different ways as well as the emissive value
    Normal alpha controls the specular glossiness value
    Specular alpha controls the Environment reflectivity value

    • @GraveRender
      @GraveRender  Год назад

      Good idea. I'll make a video covering alphas soon.

  • @1of1Geo
    @1of1Geo 9 месяцев назад +1

    u the best bro

  • @maxmatarazzo7898
    @maxmatarazzo7898 8 месяцев назад +1

    Thank you so much for this tutorial👍👍

  • @bleekersburg
    @bleekersburg 2 года назад +2

    DAMN THAT'S A DESCRIPTIVE TITLE. HELL YEAH

  • @slimsevonbarrowstone9814
    @slimsevonbarrowstone9814 7 месяцев назад

    well all this is like dif language to me but i want to learn how to do this b/c i have such a big problem with making tattoos coming over the solder to the chest and the neck on ps

  • @jiejieemerald6643
    @jiejieemerald6643 Год назад +1

    How do you make the A-SL_Default?

  • @ziggysfix
    @ziggysfix Год назад +4

    how did you make the two sided panarama?

    • @GraveRender
      @GraveRender  Год назад

      Yopu take an environment and duplicate it, put it next to itself, and flip it. Or don't flip it. Can get all kinds of different results.

  • @BillardFromSL
    @BillardFromSL Год назад +4

    Now make some in-world PBR materials :^)

  • @cps67
    @cps67 Год назад

    Thanks for making this sL specific . . . and thanks for the 2 sided panorama :) I've tried to set my shader settings to 'adobe dimension' but it's not there, any idea where I can get it and how to install it? Cheers again.

    • @cps67
      @cps67 Год назад +2

      ahhh, just read down a few comments and saw I can use 'pbr-metal-rough' as a shader setting with the same results ...thumbs up... :)

  • @Kaeiiam
    @Kaeiiam 4 месяца назад

    How do you get secondlife on substance ?? Everytime I export it doesn't say secondlife

  • @MayMay-jq3oi
    @MayMay-jq3oi Год назад +1

    Is it possible to make a tattoo with perfect align and no seam (from front and back) with this program? I've tried to do it with photoshop but I couldn't do it, if this program can do it a tutorial would be nice. thanks!

    • @GraveRender
      @GraveRender  Год назад +1

      Unfortunately I do not have experience with tattoos, but I have made full body clothing suits, and the seems can be apparent at times. There is supposedly a trick with "UDIM" that makes it seamless tough. I just don't know how to use that yet. If I figure it out, I'll post a video! :)

    • @MayMay-jq3oi
      @MayMay-jq3oi Год назад +1

      @@GraveRender nice! thanks!

  • @slimsevonbarrowstone9814
    @slimsevonbarrowstone9814 7 месяцев назад

    @
    GraveRender how do you add the presets ??

  • @mayatakeda
    @mayatakeda Год назад +1

    Thank you

  • @Darkbrussel
    @Darkbrussel Год назад

    Hello, the drive link don't work anymore and the discord link also don't work anymore

  • @ziggysfix
    @ziggysfix Год назад +1

    i tried to set up the output template like you did but it exported the specular map as just a blank grey map. am i doing something wrong?

    • @GraveRender
      @GraveRender  Год назад

      I'm not sure why it would just come out blank if you are using my exactly export setting. Are you looking at the model in the material view when exporting?

  • @ishibo2
    @ishibo2 2 года назад +1

    How do you get into Adobe dimensions as a start-up template? My substance painter is not displaying it as an option and its the most up-to-date version.

    • @GraveRender
      @GraveRender  2 года назад

      I am not sure. Mine came with it by default.

    • @danielkendz665
      @danielkendz665 2 года назад +7

      The Adobe Dimension shader came in older versions of Substance. You can replace it with pbr-metal-rough without any problems, it gives the same result.

    • @ishibo2
      @ishibo2 2 года назад +3

      Thank you so much for sloothing out that information!

  • @karamelapple8007
    @karamelapple8007 Год назад +1

    Hoe much do you charge for second life texture work. like a top and bottom tattoo?

    • @GraveRender
      @GraveRender  Год назад +1

      Sorry but I am not much of a tattoo artist.

  • @danielkendz665
    @danielkendz665 2 года назад +1

    Hi Dude nice video. Where can I find this Adobe Dimension shader? Or maybe you can share it please?

    • @GraveRender
      @GraveRender  2 года назад

      Hey there. It's a default shader. Or should be. I did not have to add it.

    • @danielkendz665
      @danielkendz665 2 года назад +2

      @@GraveRender Not for newer versions of the application. Lucky I remembered that I had made a backup of my resources folder. Thanks a lot anyway, nice video. I had thought about remodeling this panorama environment, but I ended up not doing it. I tested yours and approved, it will be my new environment from now on. Thank you for sharing.

    • @GraveRender
      @GraveRender  2 года назад +1

      @@danielkendz665 No problem!

    • @ziggysfix
      @ziggysfix Год назад

      im having the same issue. i dont have the adobe dimension shader. is there a work around?

  • @scar9337
    @scar9337 Год назад +1

    Why are the textures are so much darker when exporting to second life. I don't get it. U can't achieve the look that you see in substance painter.

    • @mafirkins
      @mafirkins Год назад +2

      Lightness of the exports can be adjusted using the environment settings. Grave has supplied a link to his double sided environment map which is black and white and also his settings for exporting textures from Substance. Using the "Panorama_2_sided2.exr" environment you should adjust the light with the environment exposure setting. A little experimentation with that setting should give you the lightness that you are aiming for.

  •  Год назад +1

    A basic doubt, is this "Substance Painter" that you are using the same "Adobe Substance 3D Painter"?

    • @GraveRender
      @GraveRender  Год назад

      Sort of. I use a version of it from before Adobe took over I believe.

  • @TheMightyGinkgo
    @TheMightyGinkgo Год назад +1

    Hmmm, I guess this is a good tutorial.. but it feeels like theres some steps missing.

    • @GraveRender
      @GraveRender  Год назад +1

      What would you like me to cover? Always interested in new video ideas.

    • @TheMightyGinkgo
      @TheMightyGinkgo Год назад +1

      @@GraveRender Hi, sorry I'm actually totally new with all things sp. So that may be why I thought something is missing. When you mentioned dimensions I was like whaaa? What's that? Also how did you make those masks? And the parts you said you weren't getting into I'm like bro get into it don't be shy. Lol 😂

    • @GraveRender
      @GraveRender  Год назад +1

      @The Mighty Ginkgo Ah sorry! Haha. I guess I could have made things a bit more in depth on the actual texturing part and not just the fundamentals. I do have a video up, my mos recent one, that might help you. It talks about masks.

    • @jkyoung7801
      @jkyoung7801 Год назад

      This woman went bonkers on me for asking a question about a messed up body she made for sl but now on here critiquing someone else’s videos talking about something being missing. I thought she quit sl since this
      is a sl related vid. I do know how to do what she’s asking tho 😂😂😂

  • @Droidiak
    @Droidiak 2 года назад +1

    pAint