How to Texture Mesh Faces Like Prims (Blender / SecondLife Tutorial)

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  • Опубликовано: 24 янв 2025

Комментарии • 33

  • @elizabethhamilton1166
    @elizabethhamilton1166 2 года назад +4

    Great to see Second Life oriented content. Thanks!

  • @malice1941
    @malice1941 2 года назад +4

    Super cool, looks great!
    Thank you for this, I'm still learning

    • @GraveRender
      @GraveRender  2 года назад +1

      I'm glad you liked it! Thank you.

  • @cynthiamosely1284
    @cynthiamosely1284 Год назад +1

    You explained it well. I was able to follow along with not problem. I have watched other videos and could not followed along due the person rushing, no voice or they did not say the words correctly. Please do more videos with Blender.

  • @stabaksen
    @stabaksen 2 года назад +3

    This looks great. Thanks from learners like us.

  • @swerveofficial
    @swerveofficial Год назад +1

    From a SL poster as well, Ty for posting about this game

  • @samzie67
    @samzie67 Год назад +1

    you made it so simple! awesome work, subscribing

    • @GraveRender
      @GraveRender  Год назад

      Thank you. Glad you enjoyed it. :)

  • @Kunyitthecatto
    @Kunyitthecatto 2 года назад +2

    Thank you for sharing!

  • @sarajane6168
    @sarajane6168 2 года назад +3

    Thanks :)

  • @alexanderafgan5528
    @alexanderafgan5528 2 года назад +2

    do you how to keep land impact to same on mesh after resizing in secondlife too, i have seen some mesh is such you resize to any size but land impact is same

    • @GraveRender
      @GraveRender  2 года назад

      All I know is that mesh changes land impact based on its size. I don't know any way around it.

  • @alexanderafgan5528
    @alexanderafgan5528 2 года назад +3

    i want to learn how to convert prim object to mesh in blender, like i make some thing in secondlife , save as colada and import to blender make it mesh and take it back to secondlife , if yes please make a video on it , i searching from a long time and could not find anything helpful, and yes if you make please make some thing small like in this video, that is easy to learn and ty for this video, i will watch and few times and try to learn it

    • @GraveRender
      @GraveRender  2 года назад +1

      You definitely can! I do that all the time for size references. I'll make a video soon.

  • @lis5344
    @lis5344 Месяц назад

    But if you doing texure in blender and baking it. In Sl its looks like a rubbish, because of small resolution. Even 2k is not enough sometimes. Especially its a big problem, when i want to add AO. ITs looks like that impossible to do with texture, right?

  • @kirawillow3440
    @kirawillow3440 2 года назад +1

    Is it possible to put face numbers on materials name in blender and mesh face numbers will be same from blender to sl?

    • @GraveRender
      @GraveRender  2 года назад

      If there is I don't know how, but I am pretty sure they are randomly assigned on upload. Could be wrong though.

  • @alexanderafgan5528
    @alexanderafgan5528 2 года назад +1

    can you make same video in 2.79, i dare not learn 2.8 or higher, the scene scares me

    • @GraveRender
      @GraveRender  2 года назад

      xD Understandable. Sadly I might not even know older versions.

  • @alexanderafgan5528
    @alexanderafgan5528 2 года назад +1

    wow

  • @madymajestix
    @madymajestix Год назад +1

    That was too fast to catch up. Good for intermediates not beginner friendly. Thanks though

    • @GraveRender
      @GraveRender  Год назад

      Sorry for not being slower! But feel free to pause and re-play certain part to get what you need. :)

  • @magicool5981
    @magicool5981 2 года назад

    Doesn't work anymore. Maybe on simplistic shapes, but nothing complex. Not even close.

    • @GraveRender
      @GraveRender  2 года назад

      Not sure what you mean? I made this video very recently and it does indeed work. I've been using it to texture parts of my new fleet ship with trim sheets.

    • @magicool5981
      @magicool5981 2 года назад

      @@GraveRender Well, I don't know why, but when I tried it, it came out pixelated, and not blurry.. the texture was all over the place. With "diamond" pixels very large spread throughout.. I even tried using planar, to no avail.

    • @GraveRender
      @GraveRender  2 года назад

      @@magicool5981 You must have done something incorrectly with the UV mapping or assigning materials for different faces I think.

    • @magicool5981
      @magicool5981 2 года назад

      @@GraveRender I don't think.. been doing it for a while.. just thought your way may be easier.. I dunno.

    • @magicool5981
      @magicool5981 2 года назад

      I just went back and tried again, and I get a "No Active Face" error when I try to do the second part. (Follow Active Quads)