so in Lol they made a tournament when you picked a champion you can't pick it again in the same series, so for example in map 1 you pick "dh, rdru, fmage, sp, destro" the next 1 or 2 maps you can't pick them
Max truly has a gift, regarding streaming. So many people just burn out or are stressed about it as a job and rightfully so, but Max just vibes. Good for him.
I think a good solution to the pick and bans is it should be similar to how League picks champs. Each Team will Pick a Map they want to do maybe the higher seed goes first and then each team bans a map and then what is left is the final map of the round
Hot take: what about predetermined banned classes for certain maps, kinda like affixes? for example you will play Waycrest, but neither of 2 teams could play fire mage you would obviously know about this week ahead, enough time to prepare different combinations Teams would definitely have to practice more in case of map with their comp gets banned, but definitely not to random class ban extent
I feel like what they should do to spice things up is to have a mystery dungeon and every pool so that way it’s something that none of the teams have practice and make them play it not let them ban that one, so it could be anything from past mythic+ pools. That way we can see the difference between two weeks of hard practice on certain dungeons versus no practice winging it on these high-level keys with top-tier teams.
Love the awkward ends when feels like everyone is looking at eachother whitout knowing that everyone is lookig at eachother. TY for keep pupimg good content boyz
Should be a random selection for each role for each dungeon. Aug eliminated until more support. Would be amazing to watch from start to finish, every game would feel different. Obviously both teams get the same classes though. “Tank roll starts… BOOOM, bdk, next one starts… BOOM, affi lock. Etc. 1 melee, 1 range, 1 both, 1 tank, 1 healer.
Jdotb on mdi casts is like the jock who peaked in highschool. Guy keeps talking about how good he was when he beat echo in legion like he won the game winning pass against trotwood in ‘95.
The whole reason I've struggled to get a stream off the ground is that it's exhausting to even just have the stream on with no interaction at all. I find that if I'm streaming I feel like I have to stick to playing games the whole time, and not just jump back and forth between the things I want to do at any given moment. This is probably because I'm introverted AND I have adhd. If I'm really into a specific game or something it's fine because I can just turn stream on and play the game I was planning to play anyway, but most of the time I'm playing while watching videos or even just watching videos, which I don't think is something I can realistically get away with on a stream.
I would rather that the mdi was an actual speedrunning competition set up similar to the TGP. Rather than racing against each other it would be down to who could set the fastest times over the course of the weekend. Then those with the least amount of total time would progress.
What if instead of a banning system you limit the number of times you can use a specific spec within a match? It’d basically cap it at 2. It still allows users to prep with a known variable versus random bans and still forces some flexibility.
An idea could be to limit the amount of times you can ban a specific dungeon. Like if you ban Waycrest the first round, you have to be something different the next round.
Mdi format cook. Time trials for top 8 teams. Week1 round Robin on half dungeons. Teams play every other team on every map (so 12 games each team with 8 total dungeons). Well 2 do second half dungeons. Results determine grand final seeding. No bans in round Robin. Grand finals is current set up.
Would be fun if you had a “partywide stun” that you could place on the other team, it had to be assigned before the dungeon started but the other team should not know when it would happen, just that it will or could happen. Then if there is a strat way faster then yours, you know where the stun would be most impactful, and to counter it, teams would have to change strat to be less predictable.
Instead of banning specs, a draft or point buy system could be interesting. Vengeance DH costs 5 points but brew gives you +2 that you can spend elsewhere. Like a salary cap on sports teams
Another way to make it more interesting. Just be a lot more open about it, just say “we don’t want the top teams to play the same classes” . And just alow bans on classes that are being played consistently by all teams. Maybe have a class pick serpent round where the teams take turn picking class and spec.
52:00 bro I get that for people at your guys level it’s a content drought, but the reality is that less than 500 guilds have cleared the raid on mythic difficulty as of right now. It is still very much a very live patch for most of the mythic raiding community. The raid came out 3.5 months ago, not 7.
Okay, important question. If Dr. Atnos is his main, smart, high energy channel, what could his alt channel be? UndergradNos? Budgetnos? Dratty? For the Bans talk, i think a problem is its a small map pool with bans, where more pvp focused games like league, sc2, etc. its pick+bans. So if bolstering is annoying and everyone bans it, you have no way to capitalize off of choosing to practice the hard thing. if all 8 maps are available, but you can ban then pick, you can practice the bolstering and use it as a threat against all your opponents.
I can agree with more of a "Let them cook" approach to MDI, with some basic rules implemented beforehand. I'm thinking rules like "No player, boss, add or mechanic can leave the boss area once pulled" (like the strategy with last boss in Brackenhide which stopped Totems from spawning), or that any mechanic that could compromise the stability and functionality of the servers (as in you cannot add too much computation and stress on the servers so that they start to lag, especially if it is to let players skip packs or mechanics as the servers don't recognize what's going on until too late. Other than some clear and pre-defined rules I'd say part of MDI and Great Push is to see all the shenanigans that the teams have figured out!
They don't have the most damage. Monk does, but they die before they do it. They don't have the most survivability, pally does. But that doesn't matter if your group dies instead. Mobility isn't as such a huge factor when Monk, war and dudu exist too. The issue is they are #2 in all of those categories and #1 in the most important - CC. So they exceed
@@MarkElf2204 They do better in AoE, which is what this is about. The issue is, you have to compare pack-to-pack size. Prot and VDH are just pulling much larger packs as they're tankier. So then the logs are much higher. But if you look at the replays of some, you'll notice the size difference of pulls. Essentially, Monk does more, but can't live to pull big
VDH is the perfect dungeon tank atm but not the best raid tank. This is how tuning should be. Also, Prot Pal is a staple raid tank and can tank the same keys as VDH when it comes to high keys. It's always like this. couple seasons ago BDK was OP, then bear, etc.
Hate to say it, but I think the solution, as it is for most things, is more money. You've got a good group of teams that can afford to play the game for a living. If all the teams could devote the same amount of time or resources, we might have a more balanced set of teams for more than one weekend.
Tbh talking about pick ban format. I wish they did kind of how awc does and blind a map, and then loser can then pick the next map. Another thing i was talking about with a guildee was, if you ban a map in one series, the next series you play, you cant ban it. Those are just a few more options myself and a guildee came up with while watching
I don't like class pick and bans but maybe in a 3 game series you have to use at least 2 different tanks and healers. It could be something similar for DPS but it would need to be refined. This also gives a little strategy like do you try to win the 1st 2 by sending your meta picks or maybe dungeon 2 is the best place to break out the prot paladin it would get us at least a little variety in the rosters.
I guess my one question about mdi: would having all 8 maps available for the grand final and giving the winners side of the bracket have 2 bans be one way to have a reasonable advantage to winners side?
counterpoint to this being a long farm is my guild just reached fyrakk, we’re probably getting a short farm. You guys are all so much better at the game than us it’s impossible to balance it out
I feel the stream thing. I have basically no audience but I feel like it'd be cool to stream more often but I have like no intention of starting a community or anything.
You can do class pick or bans but you'll need to keep the map and affix the same across the year. Or 2 years. Same level key across all maps and same affix so you can play around the other variables like classes or specs
if MDI was the only aspect of playing WoW, then class banning would make sense, the same way it does in DotA. Now that they have no class stacking and we don't have to watch triple hunter for 3 sets straight it's way less of a problem (imo).
The plagueborer strat worked only because frag had permanent misdirection up for some reason, right? That to me screams exploit, if it worked like the portal mobs in Rise, it would be okay, no? I’d say thats the correct line
I think just having a different tournament would be better then adding pick and ban to what we are ready have. After listening my idea would be where group A gets to pick one class or spec (depending on how much you want to encourage diversity) then group B gets to pick one any thing already picked is removed from that pool. They then get x amount of hours to practice maybe 4-8 the day before their match. Winning team moves on gets pairs up with another team they do the pick process and then get the x amount of hours to practice the day before. You would also maybe have it at a lower level then something at mdi so even if the whole team gets their 5th worse spec they are likely to complete something in a reasonable time. Like has a ton of plot holes but would be nice to see highlights with a bigger range of specs and also not encourage the insane amount of practice but encourages more adjusting on the fly.
Another idea I had would be something more like orcs must die online where what one team does on their side effects the other team so there was more randomness because the spice of adapting in the moment is more interesting then watching a scripted play which is a lot of how mdi feels.
Blizzard could solve the competitive problem themselves by increasing the prize pool. Also, they can come up with performance bonuses for certain in-key achievements.
Just do a destroy the META tournament and see what the results are. Also, for bans how about just not doing bans until after the 1st dungeon is completed. Either the winner or loser gets to decide if the next dungeon is banned. It gives more active decision making and creates uncertainty which keeps intrigue alive.
Was a pity we didn't get to see the tides tech working, that was my biggest disappointment of the weekend. Hope we get to see that and maybe a clean version of that brh second boss pull in the finals. Also on the plagueborer thing, the part I didn't like about it was bug abusing misdirect to make it work. I think that went past the point of using the dungeon to be creative. However maybe it was well known about and just an accepted thing back then.
I wonder if one of the things that can do with the mdi is go over all the buffs/debuffs on some of the more popular classes. I know most of what warlock and mage icons look like but I have no idea what these healer or spriest icons mean when I see then go on cd during a run
Honestly, the TGP point buy idea could be crowd funded by viewers to get the top teams into it. Id definitely kick in $ and im sure many others would as well. MDI just doesnt hit
i think it would be nice if the mid staff is banning specs/classes for each weekend like 1st week tank dh and mage is banned the next week resto druid and shadow and so on so each week feels diffrent form each other
Question: the patreon says members get access to unedited versions of every single episode but it seems like there is only up to episode 2 and then it stops?
Is there a solution space where you can decouple affix set and map pool and play with the ban system in those axes rather than fixed map+affix set What if bans were limited? E.g. a team can only ban a dungo once per weekend
Why not have a full draft and bans. I would actually consider watching it. Right now the mdi is akin to us normal folks getting some friends together and shitting on a +10. It’s not interesting at all.
An alternative to class bans would just be better class balance 😂.. I mean, Veng DH right now feels so far ahead of every other tank spec.. with DPS specs it's defensives - some specs has a millions ways to live, while others are super squishy
Even with near perfect balance though teams would still pick whatever is the smallest fraction ahead. Not that the balance is amazing, but balance alone won't solve the issue.
@@hr329085 Guess you're right - I just wish they would be able to balance the specs just a tad closer, especially the tanks, it's a bit much of a gap between DH, then Pala, and then all the other tanks that doesn't really have a niche
I'm seeing gamer victory laps on that comment a lot recently, which is utterly bizarre. Substantial changes were made to each xpac that has been rereleased in Classic form. These being wildly popular indicate players *did not,* in fact, want servers where they could play the old versions.
blizzard coould bann specific speccs for maps before prectice - so basicly as an affix play sanguine fortified whatever atal dazar and no team can use a warlock on that on top to not see the same comp on every dungeon
Don't see why they allow bans on maps at all, surely if any map can come up and there is no bans it will be better for the competition. you don't see that crap anywhere else, imagine F1 driver saying no i am banning that track because i am not as good at it. i mean wtf learn to adapt and get better.
I would love to hear you talk about any non wow subjects like i would not like to hear politics but would like to know your opinion on the Putin interview, in those ranges 😁
1am PoddyC uploads?! Y'all have gone completely degenerate now huh? Or is Dratnos PST too and it was "only" 10pm? BTW Dratnos, I might have a temporary tooth fix for ya: Have you tried chewing some gum and smushing it into the back of your top teeth like a plaster-mold? It wouldn't look any better than the empty space, but it might solve the whistling and make it easier for you to enunciate. The missing tooth makes you sound like Dustin from Stranger Things lol.
I am completely with Max. When I'm not feeling it at work after 3 -4 hours I just go home as well. Then I have a lot of spare time until my next job.
This is a banger
Holy god tier comment, I salute you sir o7
completely unhinged release schedule, i love it
I want to see Max's tournament so bad, it would also be so good for the community to see overlooked specs be successful.
so in Lol they made a tournament when you picked a champion you can't pick it again in the same series, so for example in map 1 you pick "dh, rdru, fmage, sp, destro" the next 1 or 2 maps you can't pick them
not the same game cant really do that unless you want to make it more of a focus on multiclassing
Max truly has a gift, regarding streaming. So many people just burn out or are stressed about it as a job and rightfully so, but Max just vibes. Good for him.
I think a good solution to the pick and bans is it should be similar to how League picks champs. Each Team will Pick a Map they want to do maybe the higher seed goes first and then each team bans a map and then what is left is the final map of the round
Hot take: what about predetermined banned classes for certain maps, kinda like affixes? for example you will play Waycrest, but neither of 2 teams could play fire mage
you would obviously know about this week ahead, enough time to prepare different combinations
Teams would definitely have to practice more in case of map with their comp gets banned, but definitely not to random class ban extent
Hotter Take- What if Blizzard sets the COMP for each map entirely.
Book reading streams with Dorki
I feel like what they should do to spice things up is to have a mystery dungeon and every pool so that way it’s something that none of the teams have practice and make them play it not let them ban that one, so it could be anything from past mythic+ pools. That way we can see the difference between two weeks of hard practice on certain dungeons versus no practice winging it on these high-level keys with top-tier teams.
Love the awkward ends when feels like everyone is looking at eachother whitout knowing that everyone is lookig at eachother.
TY for keep pupimg good content boyz
It's like this podcast doesn't want me to have a regular sleep schedule and I don't know how to feel about that.
Just be Australian and watch it on Tuesdays XD
It was for me to get ready for the day in the UK 😅
Gamer schedule!
most likely tired...
Should be a random selection for each role for each dungeon. Aug eliminated until more support.
Would be amazing to watch from start to finish, every game would feel different. Obviously both teams get the same classes though.
“Tank roll starts… BOOOM, bdk, next one starts… BOOM, affi lock. Etc.
1 melee, 1 range, 1 both, 1 tank, 1 healer.
Jdotb on mdi casts is like the jock who peaked in highschool. Guy keeps talking about how good he was when he beat echo in legion like he won the game winning pass against trotwood in ‘95.
reading this comment reminds me of that guy from the grown ups movie that yells your foot was on the line all time.
JB is a meme
The whole reason I've struggled to get a stream off the ground is that it's exhausting to even just have the stream on with no interaction at all. I find that if I'm streaming I feel like I have to stick to playing games the whole time, and not just jump back and forth between the things I want to do at any given moment. This is probably because I'm introverted AND I have adhd. If I'm really into a specific game or something it's fine because I can just turn stream on and play the game I was planning to play anyway, but most of the time I'm playing while watching videos or even just watching videos, which I don't think is something I can realistically get away with on a stream.
I would rather that the mdi was an actual speedrunning competition set up similar to the TGP. Rather than racing against each other it would be down to who could set the fastest times over the course of the weekend. Then those with the least amount of total time would progress.
What if instead of a banning system you limit the number of times you can use a specific spec within a match? It’d basically cap it at 2. It still allows users to prep with a known variable versus random bans and still forces some flexibility.
An idea could be to limit the amount of times you can ban a specific dungeon. Like if you ban Waycrest the first round, you have to be something different the next round.
Mdi format cook. Time trials for top 8 teams. Week1 round Robin on half dungeons. Teams play every other team on every map (so 12 games each team with 8 total dungeons). Well 2 do second half dungeons. Results determine grand final seeding. No bans in round Robin. Grand finals is current set up.
I was hoping there was going to be talk about the mythic raiding post from reddit recently. sadge
Instead of spec banning they should do a fearless mode that you can't play the same spec in the sane series so they can still practice around it
Would be fun if you had a “partywide stun” that you could place on the other team, it had to be assigned before the dungeon started but the other team should not know when it would happen, just that it will or could happen. Then if there is a strat way faster then yours, you know where the stun would be most impactful, and to counter it, teams would have to change strat to be less predictable.
So the class picks and bans are just a form of artificial scarcity that forces innovation and ingenuity.
Instead of banning specs, a draft or point buy system could be interesting. Vengeance DH costs 5 points but brew gives you +2 that you can spend elsewhere. Like a salary cap on sports teams
Another way to make it more interesting. Just be a lot more open about it, just say “we don’t want the top teams to play the same classes” . And just alow bans on classes that are being played consistently by all teams.
Maybe have a class pick serpent round where the teams take turn picking class and spec.
52:00 bro I get that for people at your guys level it’s a content drought, but the reality is that less than 500 guilds have cleared the raid on mythic difficulty as of right now. It is still very much a very live patch for most of the mythic raiding community.
The raid came out 3.5 months ago, not 7.
Okay, important question. If Dr. Atnos is his main, smart, high energy channel, what could his alt channel be? UndergradNos? Budgetnos? Dratty?
For the Bans talk, i think a problem is its a small map pool with bans, where more pvp focused games like league, sc2, etc. its pick+bans. So if bolstering is annoying and everyone bans it, you have no way to capitalize off of choosing to practice the hard thing. if all 8 maps are available, but you can ban then pick, you can practice the bolstering and use it as a threat against all your opponents.
I can agree with more of a "Let them cook" approach to MDI, with some basic rules implemented beforehand.
I'm thinking rules like "No player, boss, add or mechanic can leave the boss area once pulled" (like the strategy with last boss in Brackenhide which stopped Totems from spawning), or that any mechanic that could compromise the stability and functionality of the servers (as in you cannot add too much computation and stress on the servers so that they start to lag, especially if it is to let players skip packs or mechanics as the servers don't recognize what's going on until too late.
Other than some clear and pre-defined rules I'd say part of MDI and Great Push is to see all the shenanigans that the teams have figured out!
I'd love a whole podcast from the content-creator PoV. I'd love to put myself out there, but I feel pretty lost.
The problem behind 4 dps comps is the vdh tank, they have the most cc the most damage the most survivability the most mobility of any tank.
They don't have the most damage. Monk does, but they die before they do it. They don't have the most survivability, pally does. But that doesn't matter if your group dies instead. Mobility isn't as such a huge factor when Monk, war and dudu exist too. The issue is they are #2 in all of those categories and #1 in the most important - CC. So they exceed
@@nitomurray6137not anymore, Monk is middle of the pack these days if dps charts are anything to go by
@@MarkElf2204 They do better in AoE, which is what this is about. The issue is, you have to compare pack-to-pack size. Prot and VDH are just pulling much larger packs as they're tankier. So then the logs are much higher. But if you look at the replays of some, you'll notice the size difference of pulls.
Essentially, Monk does more, but can't live to pull big
VDH is the perfect dungeon tank atm but not the best raid tank. This is how tuning should be. Also, Prot Pal is a staple raid tank and can tank the same keys as VDH when it comes to high keys. It's always like this. couple seasons ago BDK was OP, then bear, etc.
You don’t even need bans. Just no mirror picks. Then you can still play the OP stuff. You just need to prioritize what you think is strongest
Hate to say it, but I think the solution, as it is for most things, is more money. You've got a good group of teams that can afford to play the game for a living. If all the teams could devote the same amount of time or resources, we might have a more balanced set of teams for more than one weekend.
Tbh talking about pick ban format. I wish they did kind of how awc does and blind a map, and then loser can then pick the next map. Another thing i was talking about with a guildee was, if you ban a map in one series, the next series you play, you cant ban it. Those are just a few more options myself and a guildee came up with while watching
I don't like class pick and bans but maybe in a 3 game series you have to use at least 2 different tanks and healers. It could be something similar for DPS but it would need to be refined. This also gives a little strategy like do you try to win the 1st 2 by sending your meta picks or maybe dungeon 2 is the best place to break out the prot paladin it would get us at least a little variety in the rosters.
I guess my one question about mdi: would having all 8 maps available for the grand final and giving the winners side of the bracket have 2 bans be one way to have a reasonable advantage to winners side?
counterpoint to this being a long farm is my guild just reached fyrakk, we’re probably getting a short farm. You guys are all so much better at the game than us it’s impossible to balance it out
I feel the stream thing. I have basically no audience but I feel like it'd be cool to stream more often but I have like no intention of starting a community or anything.
You can do class pick or bans but you'll need to keep the map and affix the same across the year. Or 2 years. Same level key across all maps and same affix so you can play around the other variables like classes or specs
Very rare miss from Dratnos in the intro ish, when that small of a miss is noticeable you know he's right almost always when he states things
30:30 Max i think your dog broke :D
Love the dollar idea. Also wouldnt mind them outting a limit on how many times you can bring a class or composition.
if MDI was the only aspect of playing WoW, then class banning would make sense, the same way it does in DotA. Now that they have no class stacking and we don't have to watch triple hunter for 3 sets straight it's way less of a problem (imo).
The plagueborer strat worked only because frag had permanent misdirection up for some reason, right? That to me screams exploit, if it worked like the portal mobs in Rise, it would be okay, no? I’d say thats the correct line
“Niice it’s the poddyc time of the week”, opens video, install killed by TOTT outside dorki’s jail window
they should really rename this podcast to something like "The Poddy - Where Twitch Learned How to Insert Ad Breaks"
I think just having a different tournament would be better then adding pick and ban to what we are ready have. After listening my idea would be where group A gets to pick one class or spec (depending on how much you want to encourage diversity) then group B gets to pick one any thing already picked is removed from that pool. They then get x amount of hours to practice maybe 4-8 the day before their match. Winning team moves on gets pairs up with another team they do the pick process and then get the x amount of hours to practice the day before. You would also maybe have it at a lower level then something at mdi so even if the whole team gets their 5th worse spec they are likely to complete something in a reasonable time. Like has a ton of plot holes but would be nice to see highlights with a bigger range of specs and also not encourage the insane amount of practice but encourages more adjusting on the fly.
Another idea I had would be something more like orcs must die online where what one team does on their side effects the other team so there was more randomness because the spice of adapting in the moment is more interesting then watching a scripted play which is a lot of how mdi feels.
Blizzard could solve the competitive problem themselves by increasing the prize pool. Also, they can come up with performance bonuses for certain in-key achievements.
dorki got a new bed, hell yuh.
next, fresh paint!
Didnt even realize the release time of the video lmfao just clicked it while i was doing my usual overnight work stuff.
Just do a destroy the META tournament and see what the results are.
Also, for bans how about just not doing bans until after the 1st dungeon is completed. Either the winner or loser gets to decide if the next dungeon is banned.
It gives more active decision making and creates uncertainty which keeps intrigue alive.
Was a pity we didn't get to see the tides tech working, that was my biggest disappointment of the weekend. Hope we get to see that and maybe a clean version of that brh second boss pull in the finals.
Also on the plagueborer thing, the part I didn't like about it was bug abusing misdirect to make it work. I think that went past the point of using the dungeon to be creative. However maybe it was well known about and just an accepted thing back then.
Just have classes buy ins by add and subtract time via or similar to deaths do already.
I wonder if one of the things that can do with the mdi is go over all the buffs/debuffs on some of the more popular classes. I know most of what warlock and mage icons look like but I have no idea what these healer or spriest icons mean when I see then go on cd during a run
dratnos had some good points
What about usage of specs? No bans but you can only use each spec once per series?
Awww yeah cosy poddy time with the boys
If classes/specs were banned, most teams would probably ban Warlocks and Veng DH. Those are the two most broken classes/specs for MDI.
Honestly, the TGP point buy idea could be crowd funded by viewers to get the top teams into it. Id definitely kick in $ and im sure many others would as well. MDI just doesnt hit
i think it would be nice if the mid staff is banning specs/classes for each weekend like 1st week tank dh and mage is banned the next week resto druid and shadow and so on so each week feels diffrent form each other
Question: the patreon says members get access to unedited versions of every single episode but it seems like there is only up to episode 2 and then it stops?
Is there a solution space where you can decouple affix set and map pool and play with the ban system in those axes rather than fixed map+affix set
What if bans were limited? E.g. a team can only ban a dungo once per weekend
The eclipse throne strat would've been hot shit if they pulled it off.
Why not have a full draft and bans. I would actually consider watching it. Right now the mdi is akin to us normal folks getting some friends together and shitting on a +10. It’s not interesting at all.
Great, another episode of PoddyThee!
What did Mandatory do that Blizz didn't allow?
Bring back max hosting the 15 point tourny
Agreed - it's a far more interesting idea than what we currently have
They should randomize banned maps. Would be so funny
What if the teams had a few hours to pic class bans after the maps came out so they're locked in for the majority of a teams practice time
Dratnos inventing 5G chess.
“Drains your social battery” lmao I got the reference
An alternative to class bans would just be better class balance 😂.. I mean, Veng DH right now feels so far ahead of every other tank spec.. with DPS specs it's defensives - some specs has a millions ways to live, while others are super squishy
Even with near perfect balance though teams would still pick whatever is the smallest fraction ahead. Not that the balance is amazing, but balance alone won't solve the issue.
@@hr329085 Guess you're right - I just wish they would be able to balance the specs just a tad closer, especially the tanks, it's a bit much of a gap between DH, then Pala, and then all the other tanks that doesn't really have a niche
yay poddy time
Dratnos forever Revendreth resident
Poster still on floor
Fucking late night poddy c, let's go!
I'm here in the PoddyC comment section
Dorki, PLEASE read a book to us on stream i would love to listen to that..
Dratnos, can you whistle with that gap?
The whole banning dungeon in mdi shit idea, banning specs sounds even more terrible, arent we supposed to see the greatest , high skilled plays
"Its one of those, 'you think you do but you don't"
The lesson of the 'you think you do but you don't' moment is that people did, in fact, want that.
I'm seeing gamer victory laps on that comment a lot recently, which is utterly bizarre. Substantial changes were made to each xpac that has been rereleased in Classic form. These being wildly popular indicate players *did not,* in fact, want servers where they could play the old versions.
What happened to Dratnos' tooth! Did I miss that?
You're like 2 weeks late
love pirate dratnoth
I looove h3 too, max
yo what happened to Dratnoss' tooth?
Fought your mum mate and lost
Not sure, but in the last episode he said he gets an artificial one in a couple of weeks
If you need a guest for next week, i am happy to oblige :) One day CE guild player here
make it like a league weekly game true year each week one dung for all games BO1 with class bans
cant wait till mdi is over so they move on and cover more interesting topics.
where did your tooth go
bread
blizzard coould bann specific speccs for maps before prectice - so basicly as an affix play sanguine fortified whatever atal dazar and no team can use a warlock on that on top to not see the same comp on every dungeon
Why doesn't dorki show his face what is he hiding 🤨
Don't see why they allow bans on maps at all, surely if any map can come up and there is no bans it will be better for the competition. you don't see that crap anywhere else, imagine F1 driver saying no i am banning that track because i am not as good at it. i mean wtf learn to adapt and get better.
So what happend to your tooth? :D
I would love to hear you talk about any non wow subjects like i would not like to hear politics but would like to know your opinion on the Putin interview, in those ranges 😁
careful there saying stuff like streaming is hard/draining
1am PoddyC uploads?! Y'all have gone completely degenerate now huh? Or is Dratnos PST too and it was "only" 10pm?
BTW Dratnos, I might have a temporary tooth fix for ya: Have you tried chewing some gum and smushing it into the back of your top teeth like a plaster-mold? It wouldn't look any better than the empty space, but it might solve the whistling and make it easier for you to enunciate.
The missing tooth makes you sound like Dustin from Stranger Things lol.
Group B was far more entertaining than group A.
there is no mdi if there is massive class imbalance. youre just shilling for big blizzard monee.
man dont lecture me with that 5 dollar haircut
mdi is zzzzzz
First comment woooooo
Second Comment Weeee