Please make more detailed probably longer videos for explaining new features in many ways useful. Improvements are always great. Thanks for teaching 😇 👍
yes, they say blender is better without even touching maya, and name like few addons and stuff and say it's better, idk how they prove it to themself something is better or not without even looking at one, those kids just learnt through tutorials, without any knowledge of edgeflow, topology. just toxic people on internet.
Maya guys aren't that great either lmao, infact I have seen toxic people for every 3d software, 3d artists are all like this, blaming this and that just for fun
I would be curious to know how large the Maya development team is. As it does seem feature development is pretty slow. I wonder if that's due to Autodesk not allocating enough Devs or if they just try to make a stable program that they expect the studios code their own features and tools for it
@@scurvy786 autodesk is a 41 years old company~ at this point they have already signed the death certificate of their abilities on progress and innovation
Please make more detailed probably longer videos for explaining new features in many ways useful. Improvements are always great. Thanks for teaching 😇 👍
Multi-Make Live is very useful.
Multi make live sounds super useful
Great tool, I like both 3dsMax and Maya, Blender as well - because it's completely free. Combination of these are powerful indeed
This is very useful, thank you sir
does it preserve UV's as they are originally ?
No, but you can always just transfer UVs from the original to the new one using Transfer Attributes
@@Autodesk_Maya , nice thank you
Nice tutorial. Off to try it out now. Thank you.
Is there any plans in future to use splines to guide the retopo direction and loops on the mesh. I remember that being a feature in Mudbox.
This is awesome. Thank you.
Good tut!
any bug reports ?
Man those Blender Fans behave like toxic Star Wars fans because Autodesk made all their movies.
yes, they say blender is better without even touching maya, and name like few addons and stuff and say it's better, idk how they prove it to themself something is better or not without even looking at one, those kids just learnt through tutorials, without any knowledge of edgeflow, topology.
just toxic people on internet.
Maya guys aren't that great either lmao, infact I have seen toxic people for every 3d software, 3d artists are all like this, blaming this and that just for fun
Trolls everywhere, Actual professionals just choose n use softwares depending on the tasks. No need to point fingers or b salty
0:49_Retopology
Great
Great, Maya in 2023 does what Zbrush did in 2005 lol
I would be curious to know how large the Maya development team is. As it does seem feature development is pretty slow. I wonder if that's due to Autodesk not allocating enough Devs or if they just try to make a stable program that they expect the studios code their own features and tools for it
They only invest as much as they can get away with. The way of satan and his jewish handlers
@@scurvy786 autodesk is a 41 years old company~ at this point they have already signed the death certificate of their abilities on progress and innovation
Hi Matt, I thought you're an American... 😅😂
Because, your accent really feels like an American, if I don't see your asian face, haha! :D
Believe it or not, individuals of Asian descent can be American, too. Amazing, huh?
@@BrianLockett I mean native American.
Still sluggish and cumbersome. Anyone with ZBrush in the pipeline won't use this crap on any moderate-high complex shape.
zremesh go brrrr
animation with zremesh is ass lil bro
retopologize is painfully slow.
2024 is a crash fest, retopo, quad draw tool. Just not stable enough to keep when Blender, Zbrush never crash on me
I can make any software crash just by looking at it the wrong way
maybe buy a better computer my dude...@@Merkygloom
ADS wants you to learn by watching Blender a bit.